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2024-03-28T08:31:24Z
User contributions
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Seal Guardian Vora voice lines
2021-01-13T19:27:33Z
<p>Nilo1011: /* Match End */</p>
<hr />
<div>{{Voice lines infobox<br />
|name=Seal Guardian (Vora)<br />
|image=Vora Collection Seal Guardian Icon.png<br />
|title=The Harbringer<br />
|voice actor=Stephanie Panisello<br />
|page=Vora<br />
|preview=<sm2>Vora_Skin01a__TR_Kill_Streak_3.ogg</sm2> {{*}} <sm2>Vora_Skin01a__TR_AfterCapturingPoint_1.ogg</sm2> {{*}} <sm2>Vora_Skin01a__VGS_Other_G_S.ogg</sm2><br />
|rarity=Epic<br />
|release=October 28, 2020<br />
|collection=[[Seal Guardian Vora Collection]]<br />
[[Honor Guard Vora Collection]]<br />
}}<br />
{{toc right}}<br />
<br />
==Champion Selection==<br />
*<sm2>Vora_Skin01a__SP_Select.ogg</sm2> "Vora."<br />
<br />
==Match Start==<br />
* <sm2>Vora_Skin01a__SP_MatchStart.ogg</sm2> "The Realm deserves no pity for what's to come."<br />
<br />
==Introduction==<br />
* <sm2>Vora_Skin01a__SP_Intro_1.ogg</sm2> "Forsaken by our goddess... Slaughtered in a war that was not our own... The people of the Shattered Desert were lost to history with no one left to tell their tale! Heh, or so it is thought."<br />
* <sm2>Vora_Skin01a__SP_Intro_2.ogg</sm2> "The Paladins and Magistrate hide their lust for power under the guise of justice, but true power only comes when one drops the pretense."<br />
<br />
==Mounting Up==<br />
* <sm2>Vora_Skin01a__SP_Mount_1.ogg</sm2> "I bring the apocalypse."<br />
* <sm2>Vora_Skin01a__SP_Mount_2.ogg</sm2> "I will take everything from them."<br />
<br />
==Skills==<br />
===Obliteration===<br />
* <sm2>Vora_Skin01a__SP_Ability1_1.ogg</sm2> "I'll frisk among your ashes."<br />
* <sm2>Vora_Skin01a__SP_Ability1_2.ogg</sm2> "The end... is nigh."<br />
* <sm2>Vora_Skin01a__SP_Ability1_3.ogg</sm2> "Do not fight your fate."<br />
* <sm2>Vora_Skin01a__SP_Ability1_4.ogg</sm2> "The dance of death..."<br />
* <sm2>Vora_Skin01a__SP_Ability1_5.ogg</sm2> "Ah, a killer pirouette."<br />
<br />
===Dark Siphon===<br />
* <sm2>Vora_Skin01a__SP_Ability2_1.ogg</sm2> "Here's to your final rest."<br />
* <sm2>Vora_Skin01a__SP_Ability2_2.ogg</sm2> "Don't forget to say goodbye."<br />
* <sm2>Vora_Skin01a__SP_Ability2_3.ogg</sm2> "Your life is not worth the struggle."<br />
<br />
===Tendril===<br />
* <sm2>Vora_Skin01a__SP_Ability3_1.ogg</sm2> "Don't make this complicated."<br />
* <sm2>Vora_Skin01a__SP_Ability3_2.ogg</sm2> "Io's blessings to you."<br />
* <sm2>Vora_Skin01a__SP_Ability3_3.ogg</sm2> "Dying is the easy part."<br />
* <sm2>Vora_Skin01a__SP_Ability3_4.ogg</sm2> "Dance for me, wretch!"<br />
<br />
===Harbinger's Wrath (Ultimate)===<br />
* <sm2>Vora_Skin01a__SP_AbilityUltimate_Enemy.ogg</sm2> "ARMAGEDDON APPROACHES!" (enemy/self)<br />
* <sm2>Vora_Skin01a__SP_AbilityUltimate_Friendly.ogg</sm2> "I am the herald!" (ally)<br />
* AFX: <sm2>Vora Ultimate Activation.ogg</sm2> (Activation and background sound) <sm2>Vora Ultimate Hit executing.ogg</sm2> (Hit that executes) <sm2>Vora Ultimate Hit nonexecuting.ogg</sm2> (Hit that does not execute)<br />
<br />
==Item Purchased==<br />
*<sm2>Vora_Skin01a__TR_Card_Select_1.ogg</sm2> "A symbol of their destruction."<br />
<br />
==Grunts==<br />
===Attacking===<br />
<sm2>Vora_Skin01a__NV_GruntAttack_1.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntAttack_2.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntAttack_3.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntAttack_4.ogg</sm2 {{*}} <sm2>Vora_Skin01a__NV_GruntAttack_5.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntAttack_6.ogg</sm2><br />
<br />
===Taking Damage===<br />
<sm2>Vora_Skin01a__NV_GruntHit_1.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntHit_2.ogg</sm2> {{*}}<sm2>Vora_Skin01a__NV_GruntHit_3.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntHit_4.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntHit_5.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntHit_6.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntHit_7.ogg</sm2><br />
<br />
===Jumping===<br />
<sm2>Vora_Skin01a__NV_GruntJump_1.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntJump_2.ogg</sm2> {{*}}<sm2>Vora_Skin01a__NV_GruntJump_3.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntJump_4.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntJump_5.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_GruntJump_6.ogg</sm2><br />
<br />
===Death===<br />
<sm2>Vora_Skin01a__NV_Death_1.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_Death_2.ogg</sm2> {{*}}<sm2>Vora_Skin01a__NV_Death_3.ogg</sm2> {{*}} <sm2>Vora_Skin01a__NV_Death_5.ogg</sm2><br />
<br />
==Status Related==<br />
===Attempting to Use Ability on Cooldown===<br />
* <sm2>Vora_Skin01a__TR_AttemptingToUseAbilityOnCooldown_1.ogg</sm2> "You must wait."<br />
<br />
===Taking Damage===<br />
* <sm2>Vora_Skin01a__TR_TakingDamage_1.ogg</sm2> "This pain is nothing."<br />
* <sm2>Vora_Skin01a__TR_TakingDamage_2.ogg</sm2> "Trying to get my attention?"<br />
* <sm2>Vora_Skin01a__TR_TakingDamage_3.ogg</sm2> "Don't be coy."<br />
* <sm2>Vora_Skin01a__TR_TakingDamage_4.ogg</sm2> "You'll regret crossing me."<br />
* <sm2>Vora_Skin01a__TR_TakingDamage_5.ogg</sm2> "I do not forgive, and NEVER forget."<br />
<br />
===Stunned or Frozen===<br />
* <sm2>Vora_Skin01a__TR_StunnedorFrozen_1.ogg</sm2> "I'm trapped!"<br />
* <sm2>Vora_Skin01a__TR_StunnedorFrozen_2.ogg</sm2> "I'm immobilized!"<br />
<br />
===Leaving Combat with Low Health===<br />
* <sm2>Vora_Skin01a__TR_Health_Low_1.ogg</sm2> "An opprotunity... to grow stronger."<br />
* <sm2>Vora_Skin01a__TR_Health_Low_2.ogg</sm2> "My rage grows..."<br />
<br />
===Being Healed===<br />
* <sm2>Vora_Skin01a__TR_HealedByTeammate_1.ogg</sm2> "I didn't need any help, but thanks."<br />
* <sm2>Vora_Skin01a__TR_HealedByTeammate_2.ogg</sm2> "Away with you, you've served your purpose."<br />
<br />
===Death===<br />
* <sm2>Vora_Skin01a__SP_Death_1.ogg</sm2> "You cannot stop... what's to come..."<br />
* <sm2>Vora_Skin01a__SP_Death_2.ogg</sm2> "No...! I'm not done...!"<br />
<br />
==Kill Related==<br />
===First Blood===<br />
* <sm2>Vora_Skin01a__TR_FirstBlood.ogg</sm2> "That was just a small taste of what's to come."<br />
<br />
===Kill Assist===<br />
* <sm2>Vora_Skin01a__TR_Kill_Assist_1.ogg</sm2> "I didn't do it for you."<br />
* <sm2>Vora_Skin01a__TR_Kill_Assist_2.ogg</sm2> "This doesn't mean we're friends."<br />
<br />
===Kill Streak===<br />
* <sm2>Vora_Skin01a__TR_Kill_Streak_2.ogg</sm2> "You're ALL next."<br />
* <sm2>Vora_Skin01a__TR_Kill_Streak_3.ogg</sm2> "The only thing worth having in this world, is the power to destroy it."<br />
* <sm2>Vora_Skin01a__TR_Kill_Streak_4.ogg</sm2> "I am the reaper."<br />
* <sm2>Vora_Skin01a__TR_Kill_Streak_5.ogg</sm2> "The slaughter before the storm."<br />
* <sm2>Vora_Skin01a__TR_Kill_Streak_6.ogg</sm2> "There is no such thing as justice, this is how the world goes."<br />
* <sm2>Vora_Skin01a__TR_Kill_Streak_7.ogg</sm2> "Hmph, you were good dancing partners... while you lasted."<br />
<br />
===Kill Taunt===<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Unknown.ogg</sm2> "Sorry, but our relationship has run its course; this was the only way to ensure you didn't turn on me too." (???)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Androxus.ogg</sm2> "The Magistrate turned on you already, don't be foolish enough to seek redemption, seek revenge." (Androxus)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Ash.ogg</sm2> "It's a shame you died so quickly, the Magistrate's war machine deserved a more painful end." (Ash)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Atlas.ogg</sm2> "I'm the girl your father warned you about." (Atlas)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Barik.ogg</sm2> "Who quits when already in power? No amount of clever tools can make up for your lack of ambition." (Barik)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_BombKing.ogg</sm2> "You are not fit to rule, but your lust for power is pure." (Bomb King)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Buck.ogg</sm2> "Your god didn't save you it seems. Neither did mine..." (Buck)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Cassie.ogg</sm2> "My companion is MUCH bigger." (Cassie)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Corvus.ogg</sm2> "With the way things are going, you might destroy the Magistrate before I do." (Corvus)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Dredge.ogg</sm2> "You did not let death stop you the first time, I look forward to seeing you again." (Dredge)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Drogoz.ogg</sm2> "Your greed is misplaced, true power is not bought with gold, but taken by force!" (Drogoz)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Evie.ogg</sm2> "Impressive magic, but a broken mind. What a waste..." (Evie)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Fernando.ogg</sm2> "While I lust for power, you, just lust." (Fernando)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Furia.ogg</sm2> "You know nothing of true vengeance, murderer." (Furia)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Grohk.ogg</sm2> "Flee with your tribe while you can, or the Paladins and Magistrate will destroy all that you know." (Grohk)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Grover.ogg</sm2> "Nature itself hopes to fight against us." (Grover)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Imani.ogg</sm2> "You are the last who can control dragons; if you were to turn on the Paladins, no one could stand in your way." (Imani)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Inara.ogg</sm2> "The Paladins are playing you for a fool; they do not care for your people." (Inara)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Io.ogg</sm2> "You dare appear to me now after all this time?!" (Io)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Jenos.ogg</sm2> "Io taught me that mortal life means nothing to the gods, so why should a mortal mourn for you?" (Jenos)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Khan.ogg</sm2> "Oh pitiful waste of a man. Your princess takes power for herself, while you standby and let her use you." (Khan)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Kinessa.ogg</sm2> "You fight only for wealth, but wealth is not power." (Kinessa)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Koga.ogg</sm2> "To be betrayed by the ones you trusted most hurts, doesn't it? Let that pain fuel you, and find me again." (Koga)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Lex.ogg</sm2> "Enforcers of the law are but thugs in disguise. That you've convinced yourself otherwise is proof of your delusion." (Lex)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Lian.ogg</sm2> "You are unscrupulous in your pursuit of personal power, but you're blind to the bigger picture, princess." (Lian)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Maeve.ogg</sm2> "You fight for and steal from both sides of this war; you're one of the few who understands that loyalty yields no reward." (Maeve)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Makoa.ogg</sm2> "You've lived for so long, and yet accomplished so little. This was a mercy kill." (Makoa)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_MalDamba.ogg</sm2> "You are being used by your goddess as I was. She will not save you in the end times." (Mal'Damba)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Moji.ogg</sm2> "One wonders why the lizard doesn't eat its tiny rider." (Moji)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Pip.ogg</sm2> "Your self-interest is your strength, alchemist, but you're not strong enough." (Pip)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Raum.ogg</sm2> "You think yourself the scourge of this world, a shame you died before learning who the real enemy is." (Raum)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Ruckus.ogg</sm2> "It was only a matter of time before Bolt realized who really held the power in your relationship." (Ruckus)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Seris.ogg</sm2> Vora: "Tell me, oracle, did you foresee your death by my hand?" (Seris)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_ShaLin.ogg</sm2> "You betrayed your family once you were strong enough, that was smart, but you did not kill them, that was stupid." (Sha Lin)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Skye.ogg</sm2> "You fight like a traitor, one who is loyal only to herself." (Skye)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Strix.ogg</sm2> "Your student abandoned you and you let her live. It's only a matter of time before you're her next contract, sentimental fool." (Strix)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Talus.ogg</sm2> "So young and innocent; your frail corpse reminds me of the weakling I was once." (Talus)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Terminus.ogg</sm2> "Your very existence represents everything wrong in this realm. We all deserve to die..." (Terminus)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Tiberius.ogg</sm2> "Fighting for personal glory is the lowest goal imaginable. This is what happens when your ego is bigger than your brain." (Tiberius)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Torvald.ogg</sm2> "Your greatest weapon was stolen from a forgotten tribe; how typical of the Magistrate." (Torvald)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Tyra.ogg</sm2> "You fought many monsters in your life, but none of them have prepared you for what's to come." (Tyra)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Willo.ogg</sm2> "You are right to despise both the Paladins and the Magistrate, but your abhorrence of their dangerous technologies ensures your loss." (Willo)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Viktor.ogg</sm2> "A true lone wolf does not need a team to derive strength from; you are but a leech." (Viktor)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Vivian.ogg</sm2> "If you had any sense at all, you would have kept the best treasures of the Deepwerks Facility for yourself alone." (Vivian)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Ying.ogg</sm2> "You fight for your friends, and for what? The Paladins will repay your loyalty with betrayal, as Io did to my people." (Ying)<br />
* <sm2>Vora_Skin01a__TR_Taunt_Directed_Zhin.ogg</sm2> "You have trained many powerful students who have all betrayed you; have you not yet learned to keep the best secrets for yourself?" (Zhin)<br />
<br />
===Death Directed===<br />
* <sm2>Vora_Skin01a__TR_Death_Directed_Io.ogg</sm2> "You deserve... exactly what's coming to you..." (Io)<br />
* <sm2>Vora_Skin01a__TR_Death_Directed_Jenos.ogg</sm2> "The Realm's gods... are nothing..." (Jenos)<br />
* <sm2>Vora_Skin01a__TR_Death_Directed_MalDamba.ogg</sm2> "You fool... My goddess used me as well..." (Mal'Damba)<br />
<br />
==Objective==<br />
===Capturing a Point===<br />
* <sm2>Vora_Skin01a__TR_AfterCapturingPoint_1.ogg</sm2> "Let us take a moment to admire the carnage."<br />
* <sm2>Vora_Skin01a__TR_AfterCapturingPoint_2.ogg</sm2> "Of course I won."<br />
* <sm2>Vora_Skin01a__TR_AfterCapturingPoint_3.ogg</sm2> "In the face of armageddon, this victory is hollow. But it does feel good."<br />
<br />
===Enemy Capturing a Point===<br />
* <sm2>Vora_Skin01a__TR_EnemyCapturingPoint_1.ogg</sm2> "They're on the point, begging for death!"<br />
* <sm2>Vora_Skin01a__TR_EnemyCapturingPoint_2.ogg</sm2> "They're trying to take my objective!"<br />
<br />
==Match End==<br />
===Victory===<br />
* <sm2>Vora_Skin01a__TR_Victory_1.ogg</sm2> "This victory was but a preview of the Realm's coming destruction."<br />
* <sm2>Vora_Skin01a__TR_Victory_2.ogg</sm2> "In life you honed my power, in death, you spurred great annihilation."<br />
<br />
===Defeat===<br />
* <sm2>Vora_Skin01a__TR_Defeat_1.ogg</sm2> "How could I be defeated like this? I will return with more power than you could ever imagine!"<br />
* <sm2>Vora_Skin01a__TR_Defeat_2.ogg</sm2> "There's no time left for failure, the next time you see me will be your last."<br />
<br />
==Miscellaneous==<br />
===Taunt===<br />
* <sm2>Vora_Skin01a__SP_Taunt_1.ogg</sm2> "Dance me with, partner, I'll take your breath away."<br />
* <sm2>Vora_Skin01a__SP_Taunt_2.ogg</sm2> "When I am through with this Realm, you will have nothing left to mourn."<br />
* <sm2>Vora_Skin01a__SP_Taunt_3.ogg</sm2> "If you think I'm bad, just wait until you see what else is in store."<br />
<br />
===Jokes===<br />
* <sm2>Vora_Skin01a__SP_Joke_1.ogg</sm2> "I'm not much for jokes, but there was a time I believed Io truly cared about people. Heh, hilarious in hindsight."<br />
* <sm2>Vora_Skin01a__SP_Joke_2.ogg</sm2> "The biggest joke in the realm is the power struggle between Valera and Karne; as if either of them are worth fighting for."<br />
* <sm2>Vora_Skin01a__SP_Joke_3.ogg</sm2> "Apparently Karne's son almost managed to cause armageddon in my stead; now that is funny. *laughs*"<br />
<br />
===Laughs===<br />
* <sm2>Vora_Skin01a__SP_Laugh_12.ogg</sm2> "Hmhmhmhmhmhhahaha..."<br />
* <sm2>Vora_Skin01a__SP_Laugh_16.ogg</sm2> "Ahahahaha."<br />
<br />
===Using Weapon ===<br />
* <sm2>Vora_Skin01a__SP_Weapon_1.ogg</sm2> "Ashes to ashes."<br />
* <sm2>Vora_Skin01a__SP_Weapon_2.ogg</sm2> "Not with a bang, but a whimper."<br />
* <sm2>Vora_Skin01a__SP_Weapon_3.ogg</sm2> "Selfishness is a virtue."<br />
* <sm2>Vora_Skin01a__SP_Weapon_4.ogg</sm2> "And I still. Want. More."<br />
* <sm2>Vora_Skin01a__SP_Weapon_5.ogg</sm2> "This pain will make you stronger."<br />
* <sm2>Vora_Skin01a__SP_Weapon_6.ogg</sm2> "Everyone has a weakness to exploit."<br />
* <sm2>Vora_Skin01a__SP_Weapon_7.ogg</sm2> "May I have this dance?"<br />
<br />
===Respawn===<br />
* <sm2>Vora_Skin01a__TR_Respawn_1.ogg</sm2> "I've been on the brink of death before, I was not stopped then either."<br />
* <sm2>Vora_Skin01a__TR_Respawn_2.ogg</sm2> "I will not rest until everything is destroyed."<br />
* <sm2>Vora_Skin01a__TR_Respawn_3.ogg</sm2> "It is not yet my time! It's yours."<br />
<br />
===Credit Reminder===<br />
* <sm2>Vora_Skin01a__TR_Item_Reminder_1.ogg</sm2> "I must equip myself for battle."<br />
* <sm2>Vora_Skin01a__TR_Item_Reminder_2.ogg</sm2> "I should buy tools to enhance my advantage."<br />
<br />
==Main Lobby==<br />
===Unlocking Champion===<br />
* <sm2>Vora_Skin01a__TR_UnlockingChampion.ogg</sm2> "This is the end for you."<br />
<br />
===Unlocking Cosmetic===<br />
* <sm2>Vora_Skin01a__TR_UnlockingClassSpecificCard_1.ogg</sm2> "A destructive force."<br />
* <sm2>Vora_Skin01a__TR_UnlockingClassSpecificCard_2.ogg</sm2> "With this I shall wreak havoc!"<br />
<br />
==Enemy Position==<br />
===Behind===<br />
* <sm2>Vora_Skin01a__TR_BehindUs_1.ogg</sm2> "They're flanking us!"<br />
* <sm2>Vora_Skin01a__TR_BehindUs_2.ogg</sm2> "Enemies on our flank!"<br />
<br />
===Above===<br />
* <sm2>Vora_Skin01a__TR_Flying_1.ogg</sm2> "Look to the skies!"<br />
* <sm2>Vora_Skin01a__TR_Flying_2.ogg</sm2> "Enemies above us!"<br />
<br />
===Sniper===<br />
* <sm2>Vora_Skin01a__TR_Sniper_1.ogg</sm2> "Sniper! Despicable!"<br />
* <sm2>Vora_Skin01a__TR_Sniper_2.ogg</sm2> "Sniper assassin!"<br />
<br />
==Ally Position==<br />
===Heal Me===<br />
* <sm2>Vora_Skin01a__TR_HealMe_1.ogg</sm2> "You had best heal me!"<br />
* <sm2>Vora_Skin01a__TR_HealMe_2.ogg</sm2> "Heal these wounds!"<br />
<br />
==VGS==<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VA - Attack|A]]<br />
| [[#VA - Attack|'''Attack''']]<br />
|-<br />
| [[#VB - Enemy|B]]<br />
| [[#VB - Enemy|'''Enemy''']]<br />
|-<br />
| [[#VC - Careful|C]]<br />
| [[#VC - Careful|'''Careful''']]<br />
|-<br />
| [[#VD - Defend|D]]<br />
| [[#VD - Defend|'''Defend''']]<br />
|-<br />
| [[#VE - Emote|E]]<br />
| [[#VE - Emote|'''Emote''']]<br />
|-<br />
| [[#VH - Help|H ]]<br />
| [[#VH - Help|'''Help''']]<br />
|-<br />
| [[#VR - Retreat|R]]<br />
| [[#VR - Retreat|'''Retreat''']]<br />
|-<br />
| [[#VS - Self|S]]<br />
| [[#VS - Self|'''Self''']]<br />
|-<br />
| [[#VV - Other|V]]<br />
| [[#VV - Other|'''Other''']]<br />
|}<br />
<br />
===VA - Attack===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Attack_1.ogg</sm2> "Strike their left!"<br />
|-<br />
| 2<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Attack_2.ogg</sm2> "Let's cut straight through!"<br />
|-<br />
| 3<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Attack_3.ogg</sm2> "To the right, you cretins!"<br />
|-<br />
| A<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Attack_A.ogg</sm2> "Put them out of their misery!"<br />
|-<br />
| E<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Attack_E.ogg</sm2> "We must push the payload!"<br />
|-<br />
| G<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Attack_G.ogg</sm2> "We must capture the objective!"<br />
|}<br />
<br />
===VB - Enemy===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Enemy_1.ogg</sm2> "Enemy spotted on the left!"<br />
|-<br />
| 2<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Enemy_2.ogg</sm2> "I see enemies straight ahead!"<br />
|-<br />
| 3<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Enemy_3.ogg</sm2> "Our enemies have taken the right flank!"<br />
|-<br />
| B<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Enemy_B.ogg</sm2> "Enemies have returned to base!"<br />
|-<br />
| E<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Enemy_E.ogg</sm2> "Watch for the backstabbers!"<br />
|-<br />
| G<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Enemy_G.ogg</sm2> "Enemies have taken the point!"<br />
|-<br />
| I<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Incoming_I.ogg</sm2> "They are coming to the slaughter!"<br />
|-<br />
| S<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Enemy_S.ogg</sm2> "Enemy spotted!"<br />
|}<br />
<br />
===VC - Careful===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Careful_1.ogg</sm2> "Stay alert on the left!"<br />
|-<br />
| 2<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Careful_2.ogg</sm2> "Be wary of the middle ground."<br />
|-<br />
| 3<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Careful_3.ogg</sm2> "Stay vigilant on the right!"<br />
|-<br />
| B<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Careful_B.ogg</sm2> "Return to base, idiots!"<br />
|-<br />
| C<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Careful_C.ogg</sm2> "Excercise caution, weaklings!"<br />
|}<br />
<br />
===VD - Defend===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Defend_1.ogg</sm2> "Our left must be defended!"<br />
|-<br />
| 2<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Defend_2.ogg</sm2> "Hold the middle ground!"<br />
|-<br />
| 3<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Defend_3.ogg</sm2> "We must defend our right!"<br />
|-<br />
| D<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Defend_D.ogg</sm2> "Slaughter those who dare approach!"<br />
|-<br />
| E<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Defend_E.ogg</sm2> "Push them off of our payload!"<br />
|-<br />
| G<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Defend_G.ogg</sm2> "Push them off of our objective!"<br />
|}<br />
<br />
===VE - Emote===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Emote_A.ogg</sm2> "How devious!"<br />
|-<br />
| G<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Emote_G.ogg</sm2> "I am the Realm's last breath!"<br />
|-<br />
| J<br />
| align="left" | [[#Jokes|Jokes]]<br />
|-<br />
| L<br />
| align="left" | [[#Laughs|Laughs]]<br />
|-<br />
| R<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Emote_R.ogg</sm2> "You may have the power to survive the great anihilation."<br />
|-<br />
| T<br />
| align="left" | [[#Taunts|Taunts]]<br />
|-<br />
| W<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Emote_W.ogg</sm2> "The end is coming!"<br />
|}<br />
<br />
===VH - Help===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Help_1.ogg</sm2> "Our left needs support."<br />
|-<br />
| 2<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Help_2.ogg</sm2> "Need support on the middle ground."<br />
|-<br />
| 3<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Help_3.ogg</sm2> "Our right, needs support."<br />
|-<br />
| H<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Help.ogg</sm2> "Some help might be nice."<br />
|-<br />
| S<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Help_S.ogg</sm2> "These wounds won't heal themselves!"<br />
|}<br />
<br />
===VR - Retreat===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| R<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Retreat_R.ogg</sm2> "It would be wise to flee!"<br />
|-<br />
| S<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Retreat_S.ogg</sm2> "Don't die yet, I still have use for you!"<br />
|}<br />
<br />
===VS - Self===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VSA - Attack|A]]<br />
| [[#VSA - Attack|'''Attack''']]<br />
|-<br />
| [[#VSD - Defend|D]]<br />
| [[#VSD - Defend|'''Defend''']]<br />
|-<br />
| O<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_O.ogg</sm2> "I'm on it!"<br />
|-<br />
| R<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_R.ogg</sm2> "Falling back!"<br />
|}<br />
<br />
====VSA - Attack====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Attack_1.ogg</sm2> "I will slaughter the left."<br />
|-<br />
| 2<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Attack_2.ogg</sm2> "I will annihilate the middle ground."<br />
|-<br />
| 3<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Attack_3.ogg</sm2> "The right will be sliced."<br />
|-<br />
| A<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Attack.ogg</sm2> "I shall execute them."<br />
|-<br />
| B<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Attack_B.ogg</sm2> "I'll attack the base!"<br />
|-<br />
| E<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Attack_P.ogg</sm2> "I'll push the payload!"<br />
|-<br />
| G<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Attack_G.ogg</sm2> "I will take this objective for myself!"<br />
|}<br />
<br />
====VSD - Defend====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Defend_1.ogg</sm2> "I will guard our left."<br />
|-<br />
| 2<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Defend_2.ogg</sm2> "I will stand firm in the middle ground."<br />
|-<br />
| 3<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Defend_3.ogg</sm2> "I will fight them off our right!"<br />
|-<br />
| B<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Defend_B.ogg</sm2> "I'll defend the base!"<br />
|-<br />
| D<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Defend.ogg</sm2> "They will not pass me!"<br />
|-<br />
| E<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Defend_P.ogg</sm2> "I'll defend the payload!"<br />
|-<br />
| G<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Self_Defend_G.ogg</sm2> "I will not let them take my objective!"<br />
|}<br />
<br />
===VV - Other===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VVG - General|G]]<br />
| [[#VVG - General|'''General''']]<br />
|-<br />
| [[#VVV - Position|V]]<br />
| [[#VVV - Position|'''Position''']]<br />
|-<br />
| A<br />
| align="left" | <sm2>Vora_Skin01a__VGS_OK.ogg</sm2> "Very well done."<br />
|-<br />
| B<br />
| align="left" | <sm2>Vora_Skin01a__VGS_BRB.ogg</sm2> "I will return before the world's end."<br />
|-<br />
| C<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Completed.ogg</sm2> "Simple."<br />
|-<br />
| K<br />
| align="left" | <sm2>Vora_Skin01a__VGS_AFK.ogg</sm2> "I must leave for a moment."<br />
|-<br />
| N<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Emote_No.ogg</sm2> "Absolutely not."<br />
|-<br />
| P<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Emote_Please.ogg</sm2> "I do not beg."<br />
|-<br />
| S<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_S.ogg</sm2> "You shouldn't have trusted me."<br />
|-<br />
| T<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Thanks.ogg</sm2> "Did you expect me to thank you?"<br />
|-<br />
| W<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_W.ogg</sm2> "All good things to those who wait."<br />
|-<br />
| X<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Cancel.ogg</sm2> "Pay that no mind."<br />
|-<br />
| Y<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Emote_Yes.ogg</sm2> "Cross my heart, and hope to die."<br />
|}<br />
<br />
====VVG - General====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| B<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_G_B.ogg</sm2> "There won't be a next time."<br />
|-<br />
| F<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Emote_F.ogg</sm2> "Fight like this day's your last!"<br />
|-<br />
| G<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_G_G.ogg</sm2> "Hmm, a fitting end to the world."<br />
|-<br />
| H<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_G_H.ogg</sm2> "Shall we dance?"<br />
|-<br />
| L<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_G_L.ogg</sm2> "Luck cannot save you."<br />
|-<br />
| N<br />
| align="left" | <sm2>Vora_Skin01a__VGS_NiceJob.ogg</sm2> "I suppose you're not useless."<br />
|-<br />
| O<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_G_O.ogg</sm2> "A fatal error."<br />
|-<br />
| Q<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_G_Q.ogg</sm2> "Silence."<br />
|-<br />
| R<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_G_R.ogg</sm2> "Hmph, not an issue."<br />
|-<br />
| S<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_G_S.ogg</sm2> "This Realm deserves death!"<br />
|-<br />
| T<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_G_T.ogg</sm2> "How very unfortunate."<br />
|-<br />
| W<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_G_W.ogg</sm2> "Ugh, your gratitude is worthless."<br />
|}<br />
<br />
====VVV - Position====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_V_A.ogg</sm2> "Let's surprise our unsuspecting foes."<br />
|-<br />
| B<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_V_B.ogg</sm2> "Backstabbers!"<br />
|-<br />
| C<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_V_C.ogg</sm2> "Do not let them escape!"<br />
|-<br />
| D<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_V_D.ogg</sm2> "My ultimate is not ready yet!"<br />
|-<br />
| E<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_V_W.ogg</sm2> "I'll come bearing gifts."<br />
|-<br />
| F<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_V_F.ogg</sm2> "Fall in line!"<br />
|-<br />
| G<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_V_G.ogg</sm2> "Let's outnumber them!"<br />
|-<br />
| R<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_V_R.ogg</sm2> "The end times are upon them!"<br />
|-<br />
| S<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_V_S.ogg</sm2> "Don't move!"<br />
|-<br />
| T<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_V_T.ogg</sm2> "They're trying a sneak attack."<br />
|-<br />
| X<br />
| align="left" | <sm2>Vora_Skin01a__VGS_Other_V_X.ogg</sm2> "Scatter, you fools!"<br />
|}<br />
<br />
==Unused==<br />
===Spawn Chatter===<br />
* <sm2>Vora_Skin01a__SP_SpawnChatter_Mystery.ogg</sm2> "I've been waiting for this moment. Today is the day we execute our plan!" (???)<br />
* <sm2>Vora_Skin01a__SP_SpawnChatter_Io.ogg</sm2> "Know that I would never fight by your side if I were not forced to, heartless liar." (Io)<br />
* <sm2>Vora_Skin01a__SP_SpawnChatter_Jenos.ogg</sm2> "Have you little gods truly fallen so far as to ask for my help?" (Jenos)<br />
<br />
===Idling===<br />
* <sm2>Vora_Skin01a__TR_Idle_1.ogg</sm2> "I am not one to sit idle."<br />
* <sm2>Vora_Skin01a__TR_Idle_2.ogg</sm2> "Do not dare to waste my time any further."<br />
<br />
===Ally Killstreak===<br />
* <sm2>Vora_Skin01a__TR_FriendlyKillStreak_1.ogg</sm2> "This small victory, will turn to ashes in your mouth."<br />
* <sm2>Vora_Skin01a__TR_FriendlyKillStreak_2.ogg</sm2> "Did you expect me to praise you for that?"<br />
* <sm2>Vora_Skin01a__TR_FriendlyKillStreak_3.ogg</sm2> "Don't celebrate, your fate will be the same."<br />
* <sm2>Vora_Skin01a__TR_FriendlyKillStreak_4.ogg</sm2> "That, is not how our dance goes; I lead, you follow, always."<br />
<br />
===Top Play===<br />
* <sm2>Vora_Skin01a__TR_TopPlay_1.ogg</sm2> "Justice is a myth; a just universe would not tolerate your existence."<br />
* <sm2>Vora_Skin01a__TR_TopPlay_2.ogg</sm2> "All good things, to those who wait."<br />
<br />
===Payload Stuck===<br />
* <sm2>Vora_Skin01a__TR_PushStuck_Attack_1.ogg</sm2> "We must advance the payload towards our goal!"<br />
* <sm2>Vora_Skin01a__TR_PushStuck_Attack_2.ogg</sm2> "Let's move the payload, shall we?"<br />
<br />
===Enemy Payload===<br />
* <sm2>Vora_Skin01a__TR_EnemyPayload_1.ogg</sm2> "The enemy advances on us!"<br />
* <sm2>Vora_Skin01a__TR_EnemyPayload_2.ogg</sm2> "We must stop our enemy!"<br />
<br />
===VGS===<br />
* <sm2>Vora_Skin01a__VGS_Other_G_M.ogg</sm2> "Out of mana!"<br />
* <sm2>Vora_Skin01a__VGS_Attack_S.ogg</sm2> "Attack the Siege Engine!"<br />
* <sm2>Vora_Skin01a__VGS_Defend_S.ogg</sm2> "Defend the Siege Engine!"<br />
<br />
{{Navbox Voice}}</div>
Nilo1011
https://paladins.fandom.com/wiki/Crypt_Guardian_Raum_voice_lines?diff=232527
Crypt Guardian Raum voice lines
2020-07-08T14:53:09Z
<p>Nilo1011: /* Cataclysm(Ultimate) */</p>
<hr />
<div>{{Voice lines infobox<br />
|name=Crypt Guardian Raum<br />
|image=Raum Collection Crypt Guardian Icon.png<br />
|voice actor=Jonathan Bullock<br />
|page=Raum<br />
|preview=<sm2>Raum Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Raum Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Raum Skin02 VGS Emote R.ogg</sm2><br />
|rarity=Epic<br />
|release=March 4, 2020<br />
|collection=[[Crypt Guardian Raum Collection]]<br />
[[Undead Colossus Raum Collection]]<br />
}}<br />
{{toc right}}<br />
==Champion Selection==<br />
*<sm2>Raum_Skin02_SP_Select.ogg</sm2> "Raum."<br />
<br />
==Introduction==<br />
*<sm2>Raum_Skin02_SP_Intro_1.ogg</sm2> "Scatter their bones in the sand."<br />
<br />
==Mounting Up==<br />
*<sm2>Raum_Skin02_SP_Mount_1.ogg</sm2> "And the name of him; was Raum."<br />
*<sm2>Raum_Skin02_SP_Mount_2.ogg</sm2> "I shall cross the desert to end them."<br />
<br />
==Skills==<br />
===Hellfire Gatling ===<br />
*<sm2>Raum_Skin02_SP_Ability1_1.ogg</sm2> "MORE!"<br />
*<sm2>Raum_Skin02_SP_Ability1_2.ogg</sm2> "Faster!"<br />
===Soul Harvest===<br />
*<sm2>Raum_Skin02_SP_Ability2_1.ogg</sm2> "Your souls are mine."<br />
*<sm2>Raum_Skin02_SP_Ability2_2.ogg</sm2> "Yes, perish."<br />
<br />
===Juggernaut===<br />
*<sm2>Raum_Skin02_SP_Ability3_1.ogg</sm2> "Power unleashed."<br />
*<sm2>Raum_Skin02_SP_Ability3_2.ogg</sm2> "Break." <br />
*<sm2>Raum_SP_Ability3_3-c.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (2).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (3).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d.ogg</sm2> <br />
<br />
===Cataclysm(Ultimate)===<br />
*<sm2>Raum_Skin02_SP_Ability3_3.ogg</sm2> "Shatter!" (enemy/self)<br />
*<sm2>Raum_Skin02_SP_AbilityUltimate_Friendly_3.ogg</sm2> "Slaughter them!" (friendly)<br />
*<sm2>Raum_Skin02_Ult.ogg</sm2> *Ultimate*<br />
<br />
==Grunts==<br />
===Attacking=== <br />
<sm2>Raum_Skin02_NV_GruntAttack_1.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntAttack_2.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntAttack_3.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntAttack_4.ogg</sm2> <br />
<br />
===Taking Damage===<br />
<sm2>Raum_Skin02_NV_GruntHit_1.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntHit_2.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntHit_3.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntHit_4.ogg</sm2> <br />
<br />
===Jumping===<br />
<sm2>Raum_Skin02_NV_GruntJump_2.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntJump_3.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntJump_4.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntJump_5.ogg</sm2><br />
<br />
===Death===<br />
<sm2>Raum_Skin02_NV_Death_1.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_Death_2.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_Death_3.ogg</sm2> <br />
<br />
===Environmental Death===<br />
<sm2>Raum_Skin02_NV_Falling_1.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_Falling_2.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_Falling_3.ogg</sm2><br />
<br />
==Status Related==<br />
===Attempting to Use Ability on Cooldown===<br />
*<sm2>Raum_Skin02_TR_AttemptingToUseAbilityOnCooldown_1.ogg</sm2> "Soon..."<br />
*<sm2>Raum_Skin02_TR_AttemptingToUseAbilityOnCooldown_2.ogg</sm2> "Not yet."<br />
<br />
===Taking Damage===<br />
*<sm2>Raum_Skin02_TR_TakingDamage_1.ogg</sm2> "I feel no pain."<br />
*<sm2>Raum_Skin02_TR_TakingDamage_2.ogg</sm2> "Your hits are weak.."<br />
===Stunned or Frozen===<br />
*<sm2>Raum Skin02 TR StunnedorFrozen 1.ogg</sm2> "Mmhh..."<br />
*<sm2>Raum Skin02 TR StunnedorFrozen 2.ogg</sm2> "Ah!"<br />
===Being Healed===<br />
*<sm2>Raum Skin02 TR HealedByTeammate 1.ogg</sm2> "As it should be!"<br />
*<sm2>Raum Skin02 TR HealedByTeammate 2.ogg</sm2> "Thank you, healer."<br />
===Leaving Combat with Low Health===<br />
*<sm2>Raum Skin02 TR Health Low 1.ogg</sm2> "Not even close."<br />
*<sm2>Raum Skin02 TR Health Low 2.ogg</sm2> "URGH!"<br />
===Death===<br />
*<sm2>Raum_Skin02_SP_Death_1.ogg</sm2> "I...am no stranger.. to death."<br />
*<sm2>Raum_Skin02_SP_Death_2.ogg</sm2> "You will be next!"<br />
<br />
==Kills Related==<br />
===First Blood===<br />
*<sm2>Raum_Skin02_TR_FirstBlood.ogg</sm2> "Their bones crumble."<br />
<br />
===Kill Assist===<br />
*<sm2>Raum_Skin02_TR_Kill_Assist_1.ogg</sm2> "They fall to us!"<br />
*<sm2>Raum_Skin02_TR_Kill_Assist_2.ogg</sm2> "Grant them... death!"<br />
<br />
===Kill Streak===<br />
*<sm2>Raum_Skin02_TR_Kill_Streak_1.ogg</sm2> "I will not be stopped!"<br />
*<sm2>Raum_Skin02_TR_Kill_Streak_2.ogg</sm2> "Scatter them across the dunes!"<br />
*<sm2>Raum_Skin02_TR_Kill_Streak_3.ogg</sm2> "Their deaths are inevitable!"<br />
<br />
==Objective==<br />
===Capturing a Point===<br />
*<sm2>Raum_Skin02_TR_AfterCapturingPoint_1.ogg</sm2> "I. AM. UNSTOPPABLE."<br />
*<sm2>Raum_Skin02_TR_AfterCapturingPoint_2.ogg</sm2> "Fear the endless legions!"<br />
<br />
===Enemy Capturing a Point===<br />
*<sm2>Raum_Skin02_TR_EnemyCapturingPoint_1.ogg</sm2> "They dare to enter my tomb?!"<br />
*<sm2>Raum_Skin02_TR_EnemyCapturingPoint_2.ogg</sm2> "They trespass on sacred ground!"<br />
<br />
==Match End==<br />
===Victory===<br />
*<sm2>Raum_Skin02_TR_Victory_1.ogg</sm2> "*Evil laughter*."<br />
===Defeat===<br />
*<sm2>Raum_Skin02_TR_Defeat_1.ogg</sm2> "I. AM. ENDLESS. This setback is momentary."<br />
*<sm2>Raum_Skin02_TR_Defeat_2.ogg</sm2> "*I will end them for this!"<br />
<br />
==Miscellaneous==<br />
===Taunt===<br />
*<sm2>Raum_Skin02_SP_Taunt_1.ogg</sm2> "I've existed for centuries mortal, and have yet to come across one as pathetic as you."<br />
*<sm2>Raum_Skin02_SP_Taunt_2.ogg</sm2> "This place shall be your final resting ground. It will not be an easy rest."<br />
*<sm2>Raum_Skin02_SP_Taunt_3.ogg</sm2> "Come. Face your doom, and join the endless legions."<br />
<br />
===Jokes===<br />
*<sm2>Raum_Skin02_SP_Joke_1.ogg</sm2> "It's pretty convenient guarding the necropolis, it makes disposing of intruders' corpses so much easier."<br />
*<sm2>Raum_Skin02_SP_Joke_2.ogg</sm2> "I like your eyes... Can I have them?"<br />
*<sm2>Raum_Skin02_SP_Joke_3.ogg</sm2> "You've no idea how much milk I've had to drink to become this strong."<br />
<br />
===Laughs===<br />
*<sm2>Raum_Skin02_SP_Laugh_1.ogg</sm2> "Ahahahaha"<br />
*<sm2>Raum_Skin02_SP_Laugh_2.ogg</sm2> "Hahahahahahaha."<br />
*<sm2>Raum_Skin02_SP_Laugh_3.ogg</sm2> "Ehehehehehehe."<br />
<br />
===Match Start===<br />
*<sm2>Raum_Skin02_SP_MatchStart.ogg</sm2> "You have made a good choice."<br />
<br />
===Using Weapon===<br />
*<sm2>Raum_Skin02_SP_Weapon 1.ogg</sm2> "Your death is near."<br />
*<sm2>Raum_Skin02_SP_Weapon 2.ogg</sm2> "All break before me."<br />
<br />
===Respawn===<br />
*<sm2>Raum_Skin02_TR_Respawn_1.ogg</sm2> "Once more I rise!"<br />
*<sm2>Raum_Skin02_TR_Respawn_2.ogg</sm2> "You cannot kill death!"<br />
<br />
===Top Play===<br />
*<sm2>Raum_Skin02_TR_TopPlay_1.ogg</sm2> "Your lives were short and your deaths...meaningless. "<br />
*<sm2>Raum_Skin02_TR_TopPlay_2.ogg</sm2> "I am simply.. superior."<br />
<br />
==Main Lobby==<br />
===Unlocking Champion===<br />
*<sm2>Raum_Skin02_TR_UnlockingChampion.ogg</sm2> "You have made the correct decision."<br />
<br />
===Unlocking Champion/Cards===<br />
*<sm2>Raum_Skin02_TR_UnlockingClassSpecificCard_1.ogg</sm2> "My strength grows."<br />
*<sm2>Raum_Skin02_TR_UnlockingClassSpecificCard_2.ogg</sm2> "I grow more powerful."<br />
<br />
==Enemy Position==<br />
===Behind===<br />
*<sm2>Raum_Skin02_TR_BehindUs_1.ogg</sm2> "Behind!"<br />
*<sm2>Raum_Skin02_TR_BehindUs_2.ogg</sm2> "Behind us!"<br />
<br />
===Flying===<br />
*<sm2>Raum_TR_Flying_1.ogg</sm2> "Out of the sky."<br />
*<sm2>Raum_TR_Flying_2.ogg</sm2> "Come down here!"<br />
<br />
===Sniper===<br />
*<sm2>Raum_Skin02_TR_Sniper_1.ogg</sm2> "Sniper!"<br />
*<sm2>Raum_Skin02_TR_Sniper_2.ogg</sm2> "Hmph, they have a sniper!"<br />
<br />
==Ally Position==<br />
===Heal Me===<br />
*<sm2>Raum_Skin02_TR_HealMe_1.ogg</sm2> "Heal me NOW."<br />
*<sm2>Raum_Skin02_TR_HealMe_2.ogg</sm2> "Mend my bones, healer."<br />
<br />
==VGS==<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VA - Attack|A]]<br />
| [[#VA - Attack|'''Attack''']]<br />
|-<br />
| [[#VB - Enemy|B]]<br />
| [[#VB - Enemy|'''Enemy''']]<br />
|-<br />
| [[#VC - Careful|C]]<br />
| [[#VC - Careful|'''Careful''']]<br />
|-<br />
| [[#VD - Defend|D]]<br />
| [[#VD - Defend|'''Defend''']]<br />
|-<br />
| [[#VE - Emote|E]]<br />
| [[#VE - Emote|'''Emote''']]<br />
|-<br />
| [[#VH - Help|H ]]<br />
| [[#VH - Help|'''Help''']]<br />
|-<br />
| [[#VR - Retreat|R]]<br />
| [[#VR - Retreat|'''Retreat''']]<br />
|-<br />
| [[#VS - Self|S]]<br />
| [[#VS - Self|'''Self''']]<br />
|-<br />
| [[#VV - Other|V]]<br />
| [[#VV - Other|'''Other''']]<br />
|}<br />
<br />
===VA - Attack===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_1.ogg</sm2> "Flank left!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_2.ogg</sm2> "Attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_3.ogg</sm2> "Flank right!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_A.ogg</sm2> "Attack!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_E.ogg</sm2> "Push the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_G.ogg</sm2> "Capture the Objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_S.ogg</sm2> "Attack the Siege Engine!"<br />
|}<br />
<br />
===VB - Enemy===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_1.ogg</sm2> "Enemies on the left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_2.ogg</sm2> "Enemies up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_3.ogg</sm2> "Enemies on the right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_B.ogg</sm2> "Enemies have returned to base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_E.ogg</sm2> "Enemies behind us!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_G.ogg</sm2> "Enemies on the point!"<br />
|-<br />
| I<br />
| align="left" |<sm2>Raum_Skin02_VGS_Incoming_I.ogg</sm2> "Enemies incoming!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_S.ogg</sm2> "Enemy spotted!"<br />
|}<br />
<br />
===VC - Careful===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Careful_1.ogg</sm2> "Be careful left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Careful_2.ogg</sm2> "Be careful middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Careful_3.ogg</sm2> "Be careful right Flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Careful_B.ogg</sm2> "Return to base!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_Skin02_VGS_Careful_C.ogg</sm2> "Be careful!"<br />
|}<br />
<br />
===VD - Defend===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_1.ogg</sm2> "Defend Left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_2.ogg</sm2> "Defend the Middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_3.ogg</sm2> "Defend Right Flank!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_D.ogg</sm2> "Defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_E.ogg</sm2> "Defend the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_G.ogg</sm2> "Defend the objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_S.ogg</sm2> "Defend the siege engine!"<br />
|}<br />
<br />
===VE - Emote===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_A.ogg</sm2> "Excellent!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_G.ogg</sm2> "I... am, Death Incarnate."<br />
|-<br />
| J<br />
| align="left" | [[#Jokes|Jokes]]<br />
|-<br />
| L<br />
| align="left" | [[#Laughs|Laughs]]<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_R.ogg</sm2> "I am no bone to pick with you."<br />
|-<br />
| T<br />
| align="left" | [[#Taunts|Taunts]]<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_W.ogg</sm2> "Woooooooh-Hooooooooh."<br />
|}<br />
<br />
===VH - Help===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Help_1.ogg</sm2> "Help left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Help_2.ogg</sm2> "Help the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Help_3.ogg</sm2> "Help right flank!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Raum_Skin02_VGS_Help.ogg</sm2> "Help!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Help_S.ogg</sm2> "Need Healing!"<br />
|}<br />
<br />
===VR - Retreat===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_Skin02_VGS_Retreat_R.ogg</sm2> "Retreat!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Retreat_S.ogg</sm2> "Save yourself!"<br />
|}<br />
<br />
===VS - Self===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VSA - Attack|A]]<br />
| [[#VSA - Attack|'''Attack''']]<br />
|-<br />
| [[#VSD - Defend|D]]<br />
| [[#VSD - Defend|'''Defend''']]<br />
|-<br />
| O<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_O.ogg</sm2> "I'm on it!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_R.ogg</sm2> "Falling back!"<br />
|}<br />
<br />
====VSA - Attack====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_1.ogg</sm2> "I'll attack left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_2.ogg</sm2> "I'll attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_3.ogg</sm2> "I'll attack right flank!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack.ogg</sm2> "I'll attack!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_B.ogg</sm2> "I'll attack the Base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_P.ogg</sm2> "I'll push the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_G.ogg</sm2> "I'll capture the Objective!"<br />
|}<br />
<br />
====VSD - Defend====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_1.ogg</sm2> "I'll defend left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_2.ogg</sm2> "I'll defend the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_3.ogg</sm2> "I'll defend right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_B.ogg</sm2> "I'll defend the Base!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend.ogg</sm2> "I'll defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_P.ogg</sm2> "I'll defend the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_G.ogg</sm2> "I'll defend the Objective!"<br />
|}<br />
<br />
===VV - Other===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VVG - General|G]]<br />
| [[#VVG - General|'''General''']]<br />
|-<br />
| [[#VVV - Position|V]]<br />
| [[#VVV - Position|'''Position''']]<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_Skin02_VGS_OK.ogg</sm2> "Understood."<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_BRB.ogg</sm2> "Be right back."<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_Skin02_VGS_Completed.ogg</sm2> "It has been done!"<br />
|-<br />
| K<br />
| align="left" |<sm2>Raum_Skin02_VGS_AFK.ogg</sm2> "Stepping away for a moment."<br />
|-<br />
| N<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_No.ogg</sm2> "No!"<br />
|-<br />
| P<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_Please.ogg</sm2> "If you would!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_S.ogg</sm2> "I do not make mistakes!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_Skin02_VGS_Thanks.ogg</sm2> "This pleases me."<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_W.ogg</sm2> "Wait!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Raum_Skin02_VGS_Cancel.ogg</sm2> "It is not so..."<br />
|-<br />
| Y<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_Yes.ogg</sm2> "Yes!"<br />
|}<br />
<br />
====VVG - General====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_B.ogg</sm2> "Goodbye!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_F.ogg</sm2> "Live a little!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_G.ogg</sm2> "Good game!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_H.ogg</sm2> "Greetings mortal."<br />
|-<br />
| L<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_L.ogg</sm2> "Fortune favours the deadly."<br />
|-<br />
| N<br />
| align="left" |<sm2>Raum_Skin02_VGS_NiceJob.ogg</sm2> "Admirable job."<br />
|-<br />
| O<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_O.ogg</sm2> "Unfortunate."<br />
|-<br />
| Q<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_Q.ogg</sm2> "Quiet!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_R.ogg</sm2> "Such as fate."<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_S.ogg</sm2> "Ten thousand curses!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_T.ogg</sm2> "So it is..."<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_W.ogg</sm2> "This is the way!"<br />
|}<br />
<br />
====VVV - Position====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_A.ogg</sm2> "Set up an ambush here!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_B.ogg</sm2> "Behind us!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_C.ogg</sm2> "Chase the enemy!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_D.ogg</sm2> "Ultimate is down!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_W.ogg</sm2> "On my way!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_F.ogg</sm2> "Follow me!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_G.ogg</sm2> "Group up!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_R.ogg</sm2> "Ultimate is ready!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_S.ogg</sm2> "Stay here!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_T.ogg</sm2> "It's a trap!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_X.ogg</sm2> "Spread out!"<br />
|}<br />
<br />
{{Navbox Voice}}</div>
Nilo1011
https://paladins.fandom.com/wiki/Raum_voice_lines?diff=229496
Raum voice lines
2020-03-19T09:19:36Z
<p>Nilo1011: Undo revision 229495 by 203.118.151.121 (talk)</p>
<hr />
<div>{{Voice lines infobox<br />
|name=Raum<br />
|image=Raum_Voice_Default.png<br />
|voice actor=Jamieson Price<br />
|page=Raum<br />
}}<br />
{{toc right}}<br />
==Champion Selection==<br />
*<sm2>Raum_SP_Select.ogg</sm2> "Raum."<br />
<br />
==Introduction==<br />
*<sm2>Raum_SP_Intro_1.ogg</sm2> "The Pyre will be filled with blood..."<br />
<br />
==Mounting Up==<br />
*<sm2>Raum_SP_Mount_1.ogg</sm2> "Bring me to war."<br />
*<sm2>Raum_SP_Mount_2.ogg</sm2> "Find death!"<br />
<br />
==Skills==<br />
===Hellfire Gatling ===<br />
*<sm2>Raum_SP_Ability1_1.ogg</sm2> "MORE!"<br />
*<sm2>Raum_SP_Ability1_2.ogg</sm2> "Faster!"<br />
===Soul Harvest===<br />
*<sm2>Raum_SP_Ability2_1.ogg</sm2> "Your souls are mine."<br />
*<sm2>Raum_SP_Ability2_2.ogg</sm2> "Yes, Feed me. Ahahahahahaha."<br />
<br />
===Juggernaut===<br />
*<sm2>Raum_SP_Ability3_1.ogg</sm2> "Die."<br />
*<sm2>Raum_SP_Ability3_2.ogg</sm2> "Mua-Ha."<br />
*<sm2>Raum_SP_Ability3_3-a.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-a (2).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-a (3).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-a (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (2).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (3).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d (2).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d (3).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-a.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-b.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-c.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-d.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-e.ogg</sm2><br />
<br />
===Cataclysm(Ultimate)===<br />
*<sm2>Raum_SP_AbilityUltimate_Enemy.ogg</sm2> "Shatter!" (enemy/self)<br />
*<sm2>Raum_SP_AbilityUltimate_Friendly.ogg</sm2> "Slaughter them!" (friendly)<br />
*<sm2>Raum_Ult.ogg</sm2> *Ultimate*<br />
<br />
==Grunts==<br />
===Attacking=== <br />
<sm2>Raum_NV_GruntAttack_1.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_2.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_3.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_4.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_5.ogg</sm2><br />
<br />
===Taking Damage===<br />
<sm2>Raum_NV_GruntHit_1.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_2.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_3.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_4.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_5.ogg</sm2><br />
<br />
===Jumping===<br />
<sm2>Raum_NV_GruntJump_2.ogg</sm2> {{*}} <sm2>Raum_NV_GruntJump_3.ogg</sm2> {{*}} <sm2>Raum_NV_GruntJump_4.ogg</sm2> {{*}} <sm2>Raum_NV_GruntJump_5.ogg</sm2><br />
<br />
===Death===<br />
<sm2>Raum_NV_Death_1.ogg</sm2> {{*}} <sm2>Raum_NV_Death_2.ogg</sm2> {{*}} <sm2>Raum_NV_Death_3.ogg</sm2> {{*}} <sm2>Raum_NV_Death_4.ogg</sm2> {{*}} <sm2>Raum_NV_Death_5.ogg</sm2><br />
<br />
===Environmental Death===<br />
<sm2>Raum_NV_Falling_1.ogg</sm2> {{*}} <sm2>Raum_NV_Falling_2.ogg</sm2> {{*}} <sm2>Raum_NV_Falling_3.ogg</sm2><br />
<br />
==Status Related==<br />
===Attempting to Use Ability on Cooldown===<br />
*<sm2>Raum_TR_AttemptingToUseAbilityOnCooldown_1.ogg</sm2> "Soon..."<br />
*<sm2>Raum_TR_AttemptingToUseAbilityOnCooldown_2.ogg</sm2> "No."<br />
<br />
===Taking Damage===<br />
*<sm2>Raum_TR_TakingDamage_1.ogg</sm2> "This is nothing."<br />
*<sm2>Raum_TR_TakingDamage_2.ogg</sm2> "I do not run."<br />
===Death===<br />
*<sm2>Raum_SP_Death_1.ogg</sm2> "Noooooooooooo!"<br />
*<sm2>Raum_SP_Death_2.ogg</sm2> "I will end you!"<br />
==Kills Related==<br />
===First Blood===<br />
*<sm2>Raum_TR_FirstBlood.ogg</sm2> "Rot away."<br />
===Kill Streak===<br />
*<sm2>Raum_TR_Kill_Streak_1.ogg</sm2> "Crumble before Raum."<br />
*<sm2>Raum_TR_Kill_Streak_2.ogg</sm2> "I am unstoppable!"<br />
*<sm2>Raum_TR_Kill_Streak_3.ogg</sm2> "I'll enjoy your soul!"<br />
<br />
===Kill Taunt===<br />
*<sm2>Raum_TR_Taunt_Directed_Imani_2.ogg</sm2> "Your dragons are useless!" (Imani)<br />
*<sm2>Raum_TR_Taunt_Directed_Furia_1.ogg</sm2> "I will DESTROY your Pyre!" (Furia)<br />
===Death Directed===<br />
*<sm2>Raum_TR_Death_Directed_Furia_1.ogg</sm2> "Damned angel!" (Furia)<br />
*<sm2>Raum_TR_Death_Directed_Imani_1.ogg</sm2> "I will have your soul..." (Imani)<br />
<br />
==Kill an Enemy Using a Skill==<br />
<br />
==Objective==<br />
===Capturing a Point===<br />
*<sm2>Raum_TR_AfterCapturingPoint_1.ogg</sm2> "Ahahahaha! You cannot stop the Abyss."<br />
*<sm2>Raum_TR_AfterCapturingPoint_2.ogg</sm2> "I need another fight."<br />
<br />
===Enemy Capturing a Point===<br />
*<sm2>Raum_TR_EnemyCapturingPoint_1.ogg</sm2> "They seek death."<br />
*<sm2>Raum_TR_EnemyCapturingPoint_2.ogg</sm2> "Come..."<br />
<br />
==Match End==<br />
===Victory===<br />
*<sm2>Raum_TR_Victory_1.ogg</sm2> "*Evil laughter*."<br />
===Defeat===<br />
*<sm2>Raum_TR_Defeat_1.ogg</sm2> "You will suffer for this."<br />
*<sm2>Raum_TR_Defeat_2.ogg</sm2> "*Argh*. NO. NOOOOO! I will kill them all!!!"<br />
<br />
==Miscellaneous==<br />
===Taunt===<br />
*<sm2>Raum_SP_Taunt_1.ogg</sm2> "Agony will spread across the Realm."<br />
*<sm2>Raum_SP_Taunt_2.ogg</sm2> "The Abyss consumes all."<br />
*<sm2>Raum_SP_Taunt_3.ogg</sm2> "Your bones will shatter, your flesh rot."<br />
<br />
===Jokes===<br />
*<sm2>Raum_SP_Joke_1.ogg</sm2> "The Abyss does not joke."<br />
*<sm2>Raum_SP_Joke_2.ogg</sm2> "Mess with the Raum? Get the horns."<br />
*<sm2>Raum_SP_Joke_3.ogg</sm2> "All are insects in front of Raum."<br />
<br />
===Laughs===<br />
*<sm2>Raum_SP_Laugh_1.ogg</sm2> "Ahahahaha"<br />
*<sm2>Raum_SP_Laugh_2.ogg</sm2> "Hahahahahahaha."<br />
*<sm2>Raum_SP_Laugh_3.ogg</sm2> "Ehehehehehehe."<br />
<br />
===Match Start===<br />
*<sm2>Raum_SP_MatchStart.ogg</sm2> "I am Raum, Lord of the Abyss."<br />
<br />
===Using Weapon===<br />
*<sm2>Raum_SP_Weapon 1.ogg</sm2> "Give me your soul."<br />
*<sm2>Raum_SP_Weapon 2.ogg</sm2> "All break before Raum."<br />
<br />
===Respawn===<br />
*<sm2>Raum_TR_Respawn_1.ogg</sm2> "Hmmm. Where are they?"<br />
*<sm2>Raum_TR_Respawn_2.ogg</sm2> "Death does not stop me."<br />
<br />
===Spawn Chatter===<br />
*<sm2>Raum_SP_SpawnChatter_Seris 1.ogg</sm2> "They will suffer, oracle. " (Seris)<br />
*<sm2>Raum_SP_SpawnChatter_Dredge 1.ogg</sm2> "Make them regret, pirate. " (Dredge)<br />
<br />
===Top Play===<br />
*<sm2>Raum_TR_TopPlay_1.ogg</sm2> "Tremble in the presence of all consuming power!"<br />
*<sm2>Raum_TR_TopPlay_2.ogg</sm2> "Ahahahahahaha! The Abyss cannot be escaped!"<br />
<br />
==Main Lobby==<br />
===Unlocking Champion===<br />
*<sm2>Raum_TR_UnlockingChampion.ogg</sm2> "Welcome to the Abyss!"<br />
===Unlocking Champion/Cards===<br />
*<sm2>Raum_TR_UnlockingClassSpecificCard_1.ogg</sm2> "From the Abyss."<br />
*<sm2>Raum_TR_UnlockingClassSpecificCard_2.ogg</sm2> "My strength grows."<br />
<br />
==Enemy Position==<br />
===Behind===<br />
*<sm2>Raum_TR_BehindUs_1.ogg</sm2> "Behind!"<br />
*<sm2>Raum_TR_BehindUs_2.ogg</sm2> "Behind us!"<br />
<br />
===Flying===<br />
*<sm2>Raum_TR_Flying_1.ogg</sm2> "Out of the sky."<br />
*<sm2>Raum_TR_Flying_2.ogg</sm2> "Come down here!"<br />
<br />
===Sniper===<br />
*<sm2>Raum_TR_Sniper_1.ogg</sm2> "Hmph, sniper!"<br />
*<sm2>Raum_TR_Sniper_2.ogg</sm2> "Hmph, they have a sniper!"<br />
<br />
==Ally Position==<br />
===Heal Me===<br />
*<sm2>Raum_TR_HealMe_1.ogg</sm2> "Heal me."<br />
*<sm2>Raum_TR_HealMe_2.ogg</sm2> "Healing. Now."<br />
<br />
==VGS==<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VA - Attack|A]]<br />
| [[#VA - Attack|'''Attack''']]<br />
|-<br />
| [[#VB - Enemy|B]]<br />
| [[#VB - Enemy|'''Enemy''']]<br />
|-<br />
| [[#VC - Careful|C]]<br />
| [[#VC - Careful|'''Careful''']]<br />
|-<br />
| [[#VD - Defend|D]]<br />
| [[#VD - Defend|'''Defend''']]<br />
|-<br />
| [[#VE - Emote|E]]<br />
| [[#VE - Emote|'''Emote''']]<br />
|-<br />
| [[#VH - Help|H ]]<br />
| [[#VH - Help|'''Help''']]<br />
|-<br />
| [[#VR - Retreat|R]]<br />
| [[#VR - Retreat|'''Retreat''']]<br />
|-<br />
| [[#VS - Self|S]]<br />
| [[#VS - Self|'''Self''']]<br />
|-<br />
| [[#VV - Other|V]]<br />
| [[#VV - Other|'''Other''']]<br />
|}<br />
<br />
===VA - Attack===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Attack_1.ogg</sm2> "Flank left!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Attack_2.ogg</sm2> "Attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Attack_3.ogg</sm2> "Flank right!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Attack_A.ogg</sm2> "Attack!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Attack_E.ogg</sm2> "Push the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Attack_G.ogg</sm2> "Capture the Objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Attack_S.ogg</sm2> "Attack the Siege Engine!"<br />
|}<br />
<br />
===VB - Enemy===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Enemy_1.ogg</sm2> "Enemies on left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Enemy_2.ogg</sm2> "Enemies up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Enemy_3.ogg</sm2> "Enemies on the right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Enemy_B.ogg</sm2> "Enemies have returned to base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Enemy_E.ogg</sm2> "Enemies behind us!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Enemy_G.ogg</sm2> "Enemies on the point!"<br />
|-<br />
| I<br />
| align="left" |<sm2>Raum_VGS_Incoming_I.ogg</sm2> "Enemies incoming!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Enemy_S.ogg</sm2> "Enemy spotted!"<br />
|}<br />
<br />
===VC - Careful===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Careful_1.ogg</sm2> "Be careful left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Careful_2.ogg</sm2> "Be careful middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Careful_3.ogg</sm2> "Be careful right Flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Careful_B.ogg</sm2> "Return to base!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_VGS_Careful_C.ogg</sm2> "Be careful!"<br />
|}<br />
<br />
===VD - Defend===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Defend_1.ogg</sm2> "Defend Left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Defend_2.ogg</sm2> "Defend the Middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Defend_3.ogg</sm2> "Defend Right Flank!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_VGS_Defend_D.ogg</sm2> "Defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Defend_E.ogg</sm2> "Defend the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Defend_G.ogg</sm2> "Defend the objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Defend_S.ogg</sm2> "Defend the siege engine!"<br />
|}<br />
<br />
===VE - Emote===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Emote_A.ogg</sm2> "The Abyss is here!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Emote_G.ogg</sm2> "I... am, the Abyss!"<br />
|-<br />
| J<br />
| align="left" | [[#Jokes|Jokes]]<br />
|-<br />
| L<br />
| align="left" | [[#Laughs|Laughs]]<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Emote_R.ogg</sm2> "You may live!"<br />
|-<br />
| T<br />
| align="left" | [[#Taunts|Taunts]]<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_VGS_Emote_W.ogg</sm2> "Ma-Ha."<br />
|}<br />
<br />
===VH - Help===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Help_1.ogg</sm2> "Help left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Help_2.ogg</sm2> "Help the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Help_3.ogg</sm2> "Help right flank!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Raum_VGS_Help.ogg</sm2> "Help!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Help_S.ogg</sm2> "Need Healing!"<br />
|}<br />
<br />
===VR - Retreat===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Retreat_R.ogg</sm2> "Retreat!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Retreat_S.ogg</sm2> "Save yourself!"<br />
|}<br />
<br />
===VS - Self===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VSA - Attack|A]]<br />
| [[#VSA - Attack|'''Attack''']]<br />
|-<br />
| [[#VSD - Defend|D]]<br />
| [[#VSD - Defend|'''Defend''']]<br />
|-<br />
| O<br />
| align="left" |<sm2>Raum_VGS_Self_O.ogg</sm2> "I'm on it!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Self_R.ogg</sm2> "Falling back!"<br />
|}<br />
<br />
====VSA - Attack====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_1.ogg</sm2> "I'll attack left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_2.ogg</sm2> "I'll attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_3.ogg</sm2> "I'll attack right flank!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Self_Attack.ogg</sm2> "I'll attack!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_B.ogg</sm2> "I'll attack the Base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_P.ogg</sm2> "I'll push the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_G.ogg</sm2> "I'll capture the Objective!"<br />
|}<br />
<br />
====VSD - Defend====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_1.ogg</sm2> "I'll defend left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_2.ogg</sm2> "I'll defend the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_3.ogg</sm2> "I'll defend right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_B.ogg</sm2> "I'll defend the Base!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_VGS_Self_Defend.ogg</sm2> "I'll defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_P.ogg</sm2> "I'll defend the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_G.ogg</sm2> "I'll defend the Objective!"<br />
|}<br />
<br />
===VV - Other===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VVG - General|G]]<br />
| [[#VVG - General|'''General''']]<br />
|-<br />
| [[#VVV - Position|V]]<br />
| [[#VVV - Position|'''Position''']]<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_OK.ogg</sm2> "Okay."<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_BRB.ogg</sm2> "Be right back."<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_VGS_Completed.ogg</sm2> "Completed!"<br />
|-<br />
| K<br />
| align="left" |<sm2>Raum_VGS_AFK.ogg</sm2> "Stepping away for a moment."<br />
|-<br />
| N<br />
| align="left" |<sm2>Raum_VGS_Emote_No.ogg</sm2> "No!"<br />
|-<br />
| P<br />
| align="left" |<sm2>Raum VGS_Emote_Please.ogg</sm2> "Now!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Other_S.ogg</sm2> "Sorry!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_VGS_Thanks.ogg</sm2> "Thanks."<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_VGS_Other_W.ogg</sm2> "Wait!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Raum_VGS_Cancel.ogg</sm2> "Cancel that."<br />
|-<br />
| Y<br />
| align="left" |<sm2>Raum_VGS_Emote_Yes.ogg</sm2> "Yes!"<br />
|}<br />
<br />
====VVG - General====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Other_G_B.ogg</sm2> "Goodbye!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Raum_VGS_Emote_F.ogg</sm2> "Have fun!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Other_G_G.ogg</sm2> "Good game!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Raum_VGS_Other_G_H.ogg</sm2> "Hmm."<br />
|-<br />
| L<br />
| align="left" |<sm2>Raum_VGS_Other_G_L.ogg</sm2> "Good luck."<br />
|-<br />
| N<br />
| align="left" |<sm2>Raum_VGS_NiceJob.ogg</sm2> "Nice job."<br />
|-<br />
| O<br />
| align="left" |<sm2>Raum_VGS_Other_G_O.ogg</sm2> "Ooops."<br />
|-<br />
| Q<br />
| align="left" |<sm2>Raum_VGS_Other_G_Q.ogg</sm2> "Silence!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Other_G_R.ogg</sm2> "Hmmm."<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Other_G_S.ogg</sm2> "Suffer!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_VGS_Other_G_T.ogg</sm2> "That's too bad."<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_VGS_Other_G_W.ogg</sm2> "You're welcome!"<br />
|}<br />
<br />
====VVV - Position====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Other_V_A.ogg</sm2> "Set up an ambush here!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Other_V_B.ogg</sm2> "Behind us!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_VGS_Other_V_C.ogg</sm2> "Chase the enemy!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_VGS_Other_V_D.ogg</sm2> "Ultimate is down!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Other_V_W.ogg</sm2> "Never fear, I am coming!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Raum_VGS_Other_V_F.ogg</sm2> "Follow me!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Other_V_G.ogg</sm2> "Group up!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Other_V_R.ogg</sm2> "Ultimate is ready!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Other_V_S.ogg</sm2> "Stay here!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_VGS_Other_V_T.ogg</sm2> "It's a trap!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Raum_VGS_Other_V_X.ogg</sm2> "Spread out!"<br />
|}<br />
<br />
{{Navbox Voice}}</div>
Nilo1011
https://paladins.fandom.com/wiki/Crypt_Guardian_Raum_voice_lines?diff=229161
Crypt Guardian Raum voice lines
2020-03-03T19:01:12Z
<p>Nilo1011: /* VGS */</p>
<hr />
<div>{{Voice lines infobox<br />
|name=Crypt Guardian Raum<br />
|image=Raum Voice Crypt Guardian.png<br />
|voice actor=<br />
|page=Raum<br />
}}<br />
{{toc right}}<br />
==Champion Selection==<br />
*<sm2>Raum_Skin02_SP_Select.ogg</sm2> "Raum."<br />
<br />
==Introduction==<br />
*<sm2>Raum_Skin02_SP_Intro_1.ogg</sm2> "Scatter their bones in the sand."<br />
<br />
==Mounting Up==<br />
*<sm2>Raum_Skin02_SP_Mount_1.ogg</sm2> "And the name of him; was Raum."<br />
*<sm2>Raum_Skin02_SP_Mount_2.ogg</sm2> "I shall cross the desert to end them."<br />
<br />
==Skills==<br />
===Hellfire Gatling ===<br />
*<sm2>Raum_Skin02_SP_Ability1_1.ogg</sm2> "MORE!"<br />
*<sm2>Raum_Skin02_SP_Ability1_2.ogg</sm2> "Faster!"<br />
===Soul Harvest===<br />
*<sm2>Raum_Skin02_SP_Ability2_1.ogg</sm2> "Your souls are mine."<br />
*<sm2>Raum_Skin02_SP_Ability2_2.ogg</sm2> "Yes, perish."<br />
<br />
===Juggernaut===<br />
*<sm2>Raum_Skin02_SP_Ability3_1.ogg</sm2> "Power unleashed."<br />
*<sm2>Raum_Skin02_SP_Ability3_2.ogg</sm2> "Break."<br />
*<sm2>Raum_Skin02_SP_Ability3_3-a.ogg</sm2> {{*}} <sm2>Raum_Skin02_SP_Ability3_3-a (2).ogg</sm2> {{*}} <sm2>Raum_Skin02_SP_Ability3_3-a (3).ogg</sm2> {{*}} <sm2>Raum_Skin02_SP_Ability3_3-a (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (2).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (3).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d.ogg</sm2> {{*}} <sm2>Raum_Skin02_SP_Ability3_3-d (2).ogg</sm2> {{*}} <sm2>Raum_Skin02_SP_Ability3_3-d (3).ogg</sm2> {{*}} <sm2>Raum_Skin02_SP_Ability3_3-d (4).ogg</sm2> {{*}} <sm2>Raum_Skin02_SP_Ability3_4-a.ogg</sm2> {{*}} <sm2>Raum_Skin02_SP_Ability3_4-b.ogg</sm2> {{*}} <sm2>Raum_Skin02_SP_Ability3_4-c.ogg</sm2> {{*}} <sm2>Raum_Skin02_SP_Ability3_4-d.ogg</sm2> {{*}} <sm2>Raum_Skin02_SP_Ability3_4-e.ogg</sm2><br />
<br />
===Cataclysm(Ultimate)===<br />
*<sm2>Raum_Skin02_SP_Ability_Ultimate_Enemy.ogg</sm2> "Shatter!" (enemy/self)<br />
*<sm2>Raum_Skin02_SP_Ability_Ultimate_Friendly.ogg</sm2> "Slaughter them!" (friendly)<br />
*<sm2>Raum_Skin02_Ult.ogg</sm2> *Ultimate*<br />
<br />
==Grunts==<br />
===Attacking=== <br />
<sm2>Raum_Skin02_NV_GruntAttack_1.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntAttack_2.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntAttack_3.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntAttack_4.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntAttack_5.ogg</sm2><br />
<br />
===Taking Damage===<br />
<sm2>Raum_Skin02_NV_GruntHit_1.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntHit_2.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntHit_3.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntHit_4.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntHit_5.ogg</sm2><br />
<br />
===Jumping===<br />
<sm2>Raum_Skin02_NV_GruntJump_2.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntJump_3.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntJump_4.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_GruntJump_5.ogg</sm2><br />
<br />
===Death===<br />
<sm2>Raum_Skin02_NV_Death_1.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_Death_2.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_Death_3.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_Death_4.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_Death_5.ogg</sm2><br />
<br />
===Environmental Death===<br />
<sm2>Raum_Skin02_NV_Falling_1.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_Falling_2.ogg</sm2> {{*}} <sm2>Raum_Skin02_NV_Falling_3.ogg</sm2><br />
<br />
==Status Related==<br />
===Attempting to Use Ability on Cooldown===<br />
*<sm2>Raum_Skin02_TR_AttemptingToUseAbilityOnCooldown_1.ogg</sm2> "Soon..."<br />
*<sm2>Raum_Skin02_TR_AttemptingToUseAbilityOnCooldown_2.ogg</sm2> "Not yet."<br />
<br />
===Taking Damage===<br />
*<sm2>Raum_Skin02_TR_TakingDamage_1.ogg</sm2> "I feel no pain."<br />
*<sm2>Raum_Skin02_TR_TakingDamage_2.ogg</sm2> "Your hits are weak.."<br />
===Death===<br />
*<sm2>Raum_Skin02_SP_Death_1.ogg</sm2> "I...am no stranger.. to death."<br />
*<sm2>Raum_Skin02_SP_Death_2.ogg</sm2> "You will be next!"<br />
<br />
==Kills Related==<br />
===First Blood===<br />
*<sm2>Raum_Skin02_TR_FirstBlood.ogg</sm2> "Their bones crumble."<br />
<br />
===Kill Streak===<br />
*<sm2>Raum_Skin02_TR_Kill_Streak_1.ogg</sm2> "I will not be stopped!"<br />
*<sm2>Raum_Skin02_TR_Kill_Streak_2.ogg</sm2> "Scatter them across the dunes!"<br />
*<sm2>Raum_Skin02_TR_Kill_Streak_3.ogg</sm2> "Their deaths are inevitable!"<br />
<br />
===Kill Taunt===<br />
*<sm2>Raum_Skin02_TR_Taunt_Directed_Imani_2.ogg</sm2> "Your dragons are useless!" (Imani)<br />
*<sm2>Raum_Skin02_TR_Taunt_Directed_Furia_1.ogg</sm2> "I will DESTROY your Pyre!" (Furia)<br />
===Death Directed===<br />
*<sm2>Raum_Skin02_TR_Death_Directed_Furia_1.ogg</sm2> "Damned angel!" (Furia)<br />
*<sm2>Raum_Skin02_TR_Death_Directed_Imani_1.ogg</sm2> "I will have your soul..." (Imani)<br />
<br />
==Kill an Enemy Using a Skill==<br />
<br />
==Objective==<br />
===Capturing a Point===<br />
*<sm2>Raum_Skin02_TR_AfterCapturingPoint_1.ogg</sm2> "I. AM. UNSTOPPABLE."<br />
*<sm2>Raum_Skin02_TR_AfterCapturingPoint_2.ogg</sm2> "Fear the endless legions!"<br />
<br />
===Enemy Capturing a Point===<br />
*<sm2>Raum_Skin02_TR_EnemyCapturingPoint_1.ogg</sm2> "They dare to enter my tomb?!"<br />
*<sm2>Raum_Skin02_TR_EnemyCapturingPoint_2.ogg</sm2> "They trespass on sacred ground!"<br />
<br />
==Match End==<br />
===Victory===<br />
*<sm2>Raum_Skin02_TR_Victory_1.ogg</sm2> "*Evil laughter*."<br />
===Defeat===<br />
*<sm2>Raum_Skin02_TR_Defeat_1.ogg</sm2> "I. AM. ENDLESS. This setback is momentary."<br />
*<sm2>Raum_Skin02_TR_Defeat_2.ogg</sm2> "*I will end them for this!"<br />
<br />
==Miscellaneous==<br />
===Taunt===<br />
*<sm2>Raum_Skin02_SP_Taunt_1.ogg</sm2> "I've existed for centuries mortal, and have yet to come across one as pathetic as you."<br />
*<sm2>Raum_Skin02_SP_Taunt_2.ogg</sm2> "This place shall be your final resting ground. It will not be an easy rest."<br />
*<sm2>Raum_Skin02_SP_Taunt_3.ogg</sm2> "Come. Face your doom, and join the endless legions."<br />
<br />
===Jokes===<br />
*<sm2>Raum_Skin02_SP_Joke_1.ogg</sm2> "It's pretty convenient guarding the necropolis, it makes disposing of intruders' corpses so much easier."<br />
*<sm2>Raum_Skin02_SP_Joke_2.ogg</sm2> "I like your eyes... Can I have them?"<br />
*<sm2>Raum_Skin02_SP_Joke_3.ogg</sm2> "You've no idea how much milk I've had to drink to become this strong."<br />
<br />
===Laughs===<br />
*<sm2>Raum_Skin02_SP_Laugh_1.ogg</sm2> "Ahahahaha"<br />
*<sm2>Raum_Skin02_SP_Laugh_2.ogg</sm2> "Hahahahahahaha."<br />
*<sm2>Raum_Skin02_SP_Laugh_3.ogg</sm2> "Ehehehehehehe."<br />
<br />
===Match Start===<br />
*<sm2>Raum_Skin02_SP_MatchStart.ogg</sm2> "You have made a good choice."<br />
<br />
===Using Weapon===<br />
*<sm2>Raum_Skin02_SP_Weapon 1.ogg</sm2> "Your death is near."<br />
*<sm2>Raum_Skin02_SP_Weapon 2.ogg</sm2> "All break before me."<br />
<br />
===Respawn===<br />
*<sm2>Raum_Skin02_TR_Respawn_1.ogg</sm2> "Once more I rise!"<br />
*<sm2>Raum_Skin02_TR_Respawn_2.ogg</sm2> "You cannot kill death!"<br />
<br />
===Spawn Chatter===<br />
*<sm2>Raum_Skin02_SP_SpawnChatter_Seris 1.ogg</sm2> "They will suffer, oracle. " (Seris)<br />
*<sm2>Raum_Skin02_SP_SpawnChatter_Dredge 1.ogg</sm2> "Make them regret, pirate. " (Dredge)<br />
<br />
===Top Play===<br />
*<sm2>Raum_Skin02_TR_TopPlay_1.ogg</sm2> "Your lives were short and your deaths...meaningless. "<br />
*<sm2>Raum_Skin02_TR_TopPlay_2.ogg</sm2> "I am simply.. superior."<br />
<br />
==Main Lobby==<br />
===Unlocking Champion===<br />
*<sm2>Raum_Skin02_TR_UnlockingChampion.ogg</sm2> "You have made the correct decision."<br />
<br />
===Unlocking Champion/Cards===<br />
*<sm2>Raum_Skin02_TR_UnlockingClassSpecificCard_1.ogg</sm2> "My strength grows."<br />
*<sm2>Raum_Skin02_TR_UnlockingClassSpecificCard_2.ogg</sm2> "I grow more powerful."<br />
<br />
==Enemy Position==<br />
===Behind===<br />
*<sm2>Raum_Skin02_TR_BehindUs_1.ogg</sm2> "Behind!"<br />
*<sm2>Raum_Skin02_TR_BehindUs_2.ogg</sm2> "Behind us!"<br />
<br />
===Flying===<br />
*<sm2>Raum_TR_Flying_1.ogg</sm2> "Out of the sky."<br />
*<sm2>Raum_TR_Flying_2.ogg</sm2> "Come down here!"<br />
<br />
===Sniper===<br />
*<sm2>Raum_Skin02_TR_Sniper_1.ogg</sm2> "Sniper!"<br />
*<sm2>Raum_Skin02_TR_Sniper_2.ogg</sm2> "Hmph, they have a sniper!"<br />
<br />
==Ally Position==<br />
===Heal Me===<br />
*<sm2>Raum_Skin02_TR_HealMe_1.ogg</sm2> "Heal me NOW."<br />
*<sm2>Raum_Skin02_TR_HealMe_2.ogg</sm2> "Mend my bones, healer."<br />
<br />
==VGS==<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VA - Attack|A]]<br />
| [[#VA - Attack|'''Attack''']]<br />
|-<br />
| [[#VB - Enemy|B]]<br />
| [[#VB - Enemy|'''Enemy''']]<br />
|-<br />
| [[#VC - Careful|C]]<br />
| [[#VC - Careful|'''Careful''']]<br />
|-<br />
| [[#VD - Defend|D]]<br />
| [[#VD - Defend|'''Defend''']]<br />
|-<br />
| [[#VE - Emote|E]]<br />
| [[#VE - Emote|'''Emote''']]<br />
|-<br />
| [[#VH - Help|H ]]<br />
| [[#VH - Help|'''Help''']]<br />
|-<br />
| [[#VR - Retreat|R]]<br />
| [[#VR - Retreat|'''Retreat''']]<br />
|-<br />
| [[#VS - Self|S]]<br />
| [[#VS - Self|'''Self''']]<br />
|-<br />
| [[#VV - Other|V]]<br />
| [[#VV - Other|'''Other''']]<br />
|}<br />
<br />
===VA - Attack===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_1.ogg</sm2> "Flank left!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_2.ogg</sm2> "Attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_3.ogg</sm2> "Flank right!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_A.ogg</sm2> "Attack!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_E.ogg</sm2> "Push the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_G.ogg</sm2> "Capture the Objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Attack_S.ogg</sm2> "Attack the Siege Engine!"<br />
|}<br />
<br />
===VB - Enemy===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_1.ogg</sm2> "Enemies on the left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_2.ogg</sm2> "Enemies up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_3.ogg</sm2> "Enemies on the right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_B.ogg</sm2> "Enemies have returned to base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_E.ogg</sm2> "Enemies behind us!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_G.ogg</sm2> "Enemies on the point!"<br />
|-<br />
| I<br />
| align="left" |<sm2>Raum_Skin02_VGS_Incoming_I.ogg</sm2> "Enemies incoming!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Enemy_S.ogg</sm2> "Enemy spotted!"<br />
|}<br />
<br />
===VC - Careful===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Careful_1.ogg</sm2> "Be careful left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Careful_2.ogg</sm2> "Be careful middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Careful_3.ogg</sm2> "Be careful right Flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Careful_B.ogg</sm2> "Return to base!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_Skin02_VGS_Careful_C.ogg</sm2> "Be careful!"<br />
|}<br />
<br />
===VD - Defend===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_1.ogg</sm2> "Defend Left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_2.ogg</sm2> "Defend the Middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_3.ogg</sm2> "Defend Right Flank!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_D.ogg</sm2> "Defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_E.ogg</sm2> "Defend the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_G.ogg</sm2> "Defend the objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Defend_S.ogg</sm2> "Defend the siege engine!"<br />
|}<br />
<br />
===VE - Emote===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_A.ogg</sm2> "Excellent!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_G.ogg</sm2> "I... am, Death Incarnate."<br />
|-<br />
| J<br />
| align="left" | [[#Jokes|Jokes]]<br />
|-<br />
| L<br />
| align="left" | [[#Laughs|Laughs]]<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_R.ogg</sm2> "I am no bone to pick with you."<br />
|-<br />
| T<br />
| align="left" | [[#Taunts|Taunts]]<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_W.ogg</sm2> "Woooooooh-Hooooooooh."<br />
|}<br />
<br />
===VH - Help===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Help_1.ogg</sm2> "Help left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Help_2.ogg</sm2> "Help the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Help_3.ogg</sm2> "Help right flank!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Raum_Skin02_VGS_Help.ogg</sm2> "Help!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Help_S.ogg</sm2> "Need Healing!"<br />
|}<br />
<br />
===VR - Retreat===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_Skin02_VGS_Retreat_R.ogg</sm2> "Retreat!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Retreat_S.ogg</sm2> "Save yourself!"<br />
|}<br />
<br />
===VS - Self===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VSA - Attack|A]]<br />
| [[#VSA - Attack|'''Attack''']]<br />
|-<br />
| [[#VSD - Defend|D]]<br />
| [[#VSD - Defend|'''Defend''']]<br />
|-<br />
| O<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_O.ogg</sm2> "I'm on it!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_R.ogg</sm2> "Falling back!"<br />
|}<br />
<br />
====VSA - Attack====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_1.ogg</sm2> "I'll attack left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_2.ogg</sm2> "I'll attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_3.ogg</sm2> "I'll attack right flank!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack.ogg</sm2> "I'll attack!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_B.ogg</sm2> "I'll attack the Base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_P.ogg</sm2> "I'll push the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Attack_G.ogg</sm2> "I'll capture the Objective!"<br />
|}<br />
<br />
====VSD - Defend====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_1.ogg</sm2> "I'll defend left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_2.ogg</sm2> "I'll defend the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_3.ogg</sm2> "I'll defend right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_B.ogg</sm2> "I'll defend the Base!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend.ogg</sm2> "I'll defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_P.ogg</sm2> "I'll defend the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Self_Defend_G.ogg</sm2> "I'll defend the Objective!"<br />
|}<br />
<br />
===VV - Other===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VVG - General|G]]<br />
| [[#VVG - General|'''General''']]<br />
|-<br />
| [[#VVV - Position|V]]<br />
| [[#VVV - Position|'''Position''']]<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_Skin02_VGS_OK.ogg</sm2> "Understood."<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_BRB.ogg</sm2> "Be right back."<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_Skin02_VGS_Completed.ogg</sm2> "It has been done!"<br />
|-<br />
| K<br />
| align="left" |<sm2>Raum_Skin02_VGS_AFK.ogg</sm2> "Stepping away for a moment."<br />
|-<br />
| N<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_No.ogg</sm2> "No!"<br />
|-<br />
| P<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_Please.ogg</sm2> "If you would!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_S.ogg</sm2> "I do not make mistakes!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_Skin02_VGS_Thanks.ogg</sm2> "This pleases me."<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_W.ogg</sm2> "Wait!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Raum_Skin02_VGS_Cancel.ogg</sm2> "It is not so..."<br />
|-<br />
| Y<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_Yes.ogg</sm2> "Yes!"<br />
|}<br />
<br />
====VVG - General====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_B.ogg</sm2> "Goodbye!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Raum_Skin02_VGS_Emote_F.ogg</sm2> "Live a little!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_G.ogg</sm2> "Good game!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_H.ogg</sm2> "Greetings mortal."<br />
|-<br />
| L<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_L.ogg</sm2> "Fortune favours the deadly."<br />
|-<br />
| N<br />
| align="left" |<sm2>Raum_Skin02_VGS_NiceJob.ogg</sm2> "Admirable job."<br />
|-<br />
| O<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_O.ogg</sm2> "Unfortunate."<br />
|-<br />
| Q<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_Q.ogg</sm2> "Quiet!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_R.ogg</sm2> "Such as fate."<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_S.ogg</sm2> "Ten thousand curses!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_T.ogg</sm2> "So it is..."<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_G_W.ogg</sm2> "This is the way!"<br />
|}<br />
<br />
====VVV - Position====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_A.ogg</sm2> "Set up an ambush here!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_B.ogg</sm2> "Behind us!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_C.ogg</sm2> "Chase the enemy!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_D.ogg</sm2> "Ultimate is down!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_W.ogg</sm2> "On my way!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_F.ogg</sm2> "Follow me!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_G.ogg</sm2> "Group up!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_R.ogg</sm2> "Ultimate is ready!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_S.ogg</sm2> "Stay here!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_T.ogg</sm2> "It's a trap!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Raum_Skin02_VGS_Other_V_X.ogg</sm2> "Spread out!"<br />
|}<br />
<br />
{{Navbox Voice}}</div>
Nilo1011
https://paladins.fandom.com/wiki/Academic_Skye_voice_lines?diff=227012
Academic Skye voice lines
2020-02-09T09:50:34Z
<p>Nilo1011: </p>
<hr />
<div>{{stub}}<br />
<br />
{{Voice lines infobox<br />
|name=Academic (Skye)<br />
|image=Skye Voice Academic.png<br />
|voice actor=Katelyn Gault<br />
|page=Skye<br />
}}<br />
{{toc right}}<br />
<br />
==Champion Selection==<br />
*<sm2>Assassin Skin05 SP Select.ogg</sm2> "Skye."<br />
<br />
==Introduction==<br />
*<sm2>Assassin Skin05 SP Intro_1.ogg</sm2> "Okay, It's class time everyone, pay attention."<br />
*<sm2>Assassin Skin05_SP_Intro_2.ogg</sm2> "Did everybody do their homework?"<br />
<br />
==Mounting Up==<br />
*<sm2>Assassin Skin05 SP Mount 1.ogg</sm2> "Maybe I should get a car."<br />
*<sm2>Assassin Skin05 SP Mount 2.ogg</sm2> "Horses are cool, I guess."<br />
<br />
==Skills==<br />
===Hidden===<br />
*<sm2>Assassin Skin05 SP Ability3 1.ogg</sm2> "I'm out!"<br />
*<sm2>Assassin Skin05 SP Ability3 2.ogg</sm2> "See ya!"<br />
===Time Bomb (Ultimate)===<br />
* *ultimate*<br />
*<sm2>Assassin Skin05 SP AbilityUltimate Enemy.ogg</sm2> "Time's ticking!" (enemy/self)<br />
<br />
==Item Purchased==<br />
*<sm2>Assassin Skin05_TR_Card_Select_1.ogg</sm2> "An educated choice."<br />
<br />
==Grunts==<br />
===Attacking=== <br />
<sm2>Assassin Skin05_NV_GruntAttack_1.ogg</sm2> {{*}} <sm2>Assassin Skin05_NV_GruntAttack_2.ogg</sm2> {{*}}<sm2>Assassin Skin05_NV_GruntAttack_3.ogg</sm2> {{*}} <sm2>Assassin Skin05_NV_GruntAttack_4.ogg</sm2> {{*}} <sm2>Assassin Skin05_NV_GruntAttack_5.ogg</sm2><br />
<br />
===Taking Damage===<br />
<sm2>Assassin Skin05_NV_GruntHit_1.ogg</sm2> {{*}} <sm2>Assassin Skin05_NV_GruntHit_2.ogg</sm2> {{*}}<sm2>Assassin Skin05_NV_GruntHit_3.ogg</sm2> {{*}} <sm2>Assassin Skin05_NV_GruntHit_4.ogg</sm2> {{*}} <sm2>Assassin Skin05_NV_GruntHit_5.ogg</sm2><br />
<br />
===Jumping===<br />
<sm2>Assassin Skin05_NV_GruntJump_1.ogg</sm2> {{*}} <sm2>Assassin Skin05_NV_GruntJump_2.ogg</sm2> {{*}}<sm2>Assassin Skin05_NV_GruntJump_3.ogg</sm2> {{*}} <sm2>Assassin Skin05_NV_GruntJump_4.ogg</sm2> {{*}} <sm2>Assassin Skin05_NV_GruntJump_5.ogg</sm2><br />
<br />
===Environmental Death===<br />
<sm2>Assassin_Skin05_NV_Falling_1.ogg</sm2> {{*}} <sm2>Assassin_Skin05_NV_Falling_2.ogg</sm2> {{*}} <sm2>Assassin_Skin05_NV_Falling_3.ogg</sm2><br />
<br />
==Status Related==<br />
===Attempting to Use Ability on Cooldown===<br />
*<sm2>Assassin Skin05 TR AttemptingToUseAbilityOnCooldown 1.ogg</sm2> "Nuh-uh."<br />
*<sm2>Assassin Skin05 TR AttemptingToUseAbilityOnCooldown 2.ogg</sm2> "Can't."<br />
<br />
===Taking Damage===<br />
*<sm2>Assassin Skin05_TR_TakingDamage_1.ogg</sm2> "Hey! What are you doing?"<br />
*<sm2>Assassin Skin05_TR_TakingDamage_2.ogg</sm2> "That's totally inappropriate."<br />
<br />
===Death===<br />
*<sm2>Assassin Skin05_SP_Death_1.ogg</sm2> "Ugh. Pop quiz."<br />
*<sm2>Assassin Skin05_SP_Death_2.ogg</sm2> "Ugh... The principal will hear about this."<br />
<br />
==Kills==<br />
===First Blood===<br />
*<sm2>Assassin Skin05 TR FirstBlood.ogg</sm2> "Huh. Effortless."<br />
===Kill Streak===<br />
*<sm2>Assassin Skin05_TR_Kill_Streak_1.ogg</sm2> "Hah, finished my homework! No problem."<br />
*<sm2>Assassin Skin05_TR_Kill_Streak_2.ogg</sm2> "Oh yeah! Extra credit."<br />
*<sm2>Assassin Skin05_TR_Kill_Streak_3.ogg</sm2> "A+! Aced it."<br />
<br />
===Kill Taunt===<br />
*<sm2>Assassin Skin05_TR_Taunt_Directed_Talus_1.ogg</sm2> "Shouldn't you be in school?" (Talus)<br />
*<sm2>Assassin Skin05_TR_Taunt_Directed_Talus_2.ogg</sm2> "Don't forget to do your homework!" (Talus)<br />
*<sm2>Assassin Skin05_TR_Taunt_Directed_Lian_1.ogg</sm2> "You may have class, but you don't have good attendance. (Lian)<br />
*<sm2>Assassin Skin05_TR_Taunt_Directed_Lian_2.ogg</sm2> "Nobody likes the rich girl. (Lian)<br />
==Objective==<br />
===Capturing a Point===<br />
*<sm2>Assassin Skin05 TR AfterCapturingPoint 1.ogg</sm2> "The key to groupwork is communication!"<br />
*<sm2>Assassin Skin05 TR AfterCapturingPoint 2.ogg</sm2> "I told you we could do it!"<br />
<br />
===Enemy Capturing a Point===<br />
*<sm2>Assassin Skin05 TR EnemyCapturingPoint 1.ogg</sm2> "They're on the point!"<br />
*<sm2>Assassin Skin05 TR EnemyCapturingPoint 2.ogg</sm2> "Enemies on the objective!"<br />
<br />
==Match End==<br />
<br />
=== Top Play ===<br />
*<sm2>Assassin Skin05 TR TopPlay 1.ogg</sm2> "I am honored to be named Realm High Valedictorian. Thank you all for your support."<br />
*<sm2>Assassin Skin05 TR TopPlay 2.ogg</sm2> "This play is a great addition to my portfolio."<br />
===Victory===<br />
*<sm2>Assassin Skin05 TR Victory 1.ogg</sm2> "Schools out! I think I'll go to my part-time job today."<br />
*<sm2>Assassin Skin05 TR Victory 2.ogg</sm2> "I'm pretty sure I aced that test."<br />
<br />
===Defeat===<br />
*<sm2>Assassin Skin05 TR Defeat 1.ogg</sm2> "Uh... what? I wasn't ready."<br />
*<sm2>Assassin Skin05 TR Defeat 2.ogg</sm2> "Ugh. I hate this class. It's not fair."<br />
<br />
==Miscellaneous==<br />
===Taunt===<br />
*<sm2>Assassin Skin05_SP_Taunt_1.ogg</sm2> "Now, what did you learn?"<br />
*<sm2>Assassin Skin05_SP_Taunt_2.ogg</sm2> "You haven't been studying, have you?"<br />
*<sm2>Assassin Skin05_SP_Taunt_3.ogg</sm2> "Smart move."<br />
===Spawn Chatter===<br />
*<sm2>Assassin Skin05_SP_SpawnChatter_Cassie_1.ogg</sm2> "Are you interested in joining the student council?" (Cassie)<br />
*<sm2>Assassin Skin05_SP_SpawnChatter_Cassie_2.ogg</sm2> "Hey! No birds in school." (Cassie)<br />
<br />
===Jokes===<br />
*<sm2>Assassin Skin05_SP_Joke_1.ogg</sm2> "Why is six afraid of seven? *Laughs* Because seven eight nine. Aha!"<br />
*<sm2>Assassin Skin05_SP_Joke_2.ogg</sm2> "How many students does it take to screw in a lightbulb? Just me, because I'm the brightest."<br />
*<sm2>Assassin Skin05_SP_Joke_3.ogg</sm2> "Makoa ate your homework? Right..."<br />
<br />
===Laughs===<br />
*<sm2>Assassin Skin05_SP_Laugh_1.ogg</sm2> "Hahahahaha!"<br />
*<sm2>Assassin Skin05_SP_Laugh_2.ogg</sm2> "Hahahahaha!"<br />
*<sm2>Assassin Skin05_SP_Laugh_3.ogg</sm2> "HoHahhahahaha."<br />
<br />
===Match Start===<br />
*<sm2>Assassin Skin05_SP_MatchStart.ogg</sm2> "Schools about to start! Good thing I'm always on time."<br />
<br />
===Idling (Unused)===<br />
*<sm2>Assassin Skin05 TR Idle 1.ogg</sm2> "Hey! Pay... attention!"<br />
*<sm2>Assassin Skin05 TR Idle 2.ogg</sm2> "No snoozing in class!"<br />
==Main Lobby==<br />
===Unlocking Champion===<br />
*<sm2>Assassin Skin05_TR_UnlockingChampion.ogg</sm2> "What would you like me to tutor you in?"<br />
===Unlocking Cards===<br />
*<sm2>Assassin Skin05_TR_UnlockingClassSpecificCard_1.ogg</sm2> "Oh, cool!"<br />
*<sm2>Assassin Skin05_TR_UnlockingClassSpecificCard_2.ogg</sm2> "It matches my book pack!"<br />
<br />
==Positioning/Awareness==<br />
===Enemies Behind===<br />
*<sm2>Assassin Skin05_TR_BehindUs_1.ogg</sm2> "They're behind us!"<br />
*<sm2>Assassin Skin05_TR_BehindUs_2.ogg</sm2> "Watch your back!"<br />
<br />
===Enemies Above===<br />
*<sm2>Assassin Skin05_TR_Flying_1.ogg</sm2> "Above us!"<br />
*<sm2>Assassin Skin05_TR_Flying_2.ogg</sm2> "Enemies above us!"<br />
===Sniper===<br />
*<sm2>Assassin Skin05_TR_Sniper_1.ogg</sm2> "Sniper!"<br />
*<sm2>Assassin Skin05_TR_Sniper_2.ogg</sm2> "Heads down!"<br />
===Need Healing===<br />
*<sm2>Assassin Skin05_TR_HealMe_1.ogg</sm2> "Heal me!"<br />
*<sm2>Assassin Skin05_TR_HealMe_2.ogg</sm2> "I'm hurt!"<br />
===Respawn===<br />
*<sm2>Assassin Skin05_TR_Respawn_1.ogg</sm2> "Just another day."<br />
*<sm2>Assassin Skin05_TR_Respawn_2.ogg</sm2> "Nothing can stop me... except for inclement weather."<br />
<br />
==VGS==<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VA - Attack|A]]<br />
| [[#VA - Attack|'''Attack''']]<br />
|-<br />
| [[#VB - Enemy|B]]<br />
| [[#VB - Enemy|'''Enemy''']]<br />
|-<br />
| [[#VC - Careful|C]]<br />
| [[#VC - Careful|'''Careful''']]<br />
|-<br />
| [[#VD - Defend|D]]<br />
| [[#VD - Defend|'''Defend''']]<br />
|-<br />
| [[#VE - Emote|E]]<br />
| [[#VE - Emote|'''Emote''']]<br />
|-<br />
| [[#VH - Help|H ]]<br />
| [[#VH - Help|'''Help''']]<br />
|-<br />
| [[#VR - Retreat|R]]<br />
| [[#VR - Retreat|'''Retreat''']]<br />
|-<br />
| [[#VS - Self|S]]<br />
| [[#VS - Self|'''Self''']]<br />
|-<br />
| [[#VV - Other|V]]<br />
| [[#VV - Other|'''Other''']]<br />
|}<br />
<br />
===VA - Attack===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Assassin Skin05 VGS Attack 1.ogg</sm2> "Flank Left!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Assassin Skin05 VGS Attack 2.ogg</sm2> "Attack up the Middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Assassin Skin05 VGS Attack 3.ogg</sm2> "Flank Right!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Assassin Skin05 VGS Attack A.ogg</sm2> "Attack!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Assassin Skin05 VGS Attack E.ogg</sm2> "Push the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Assassin Skin05 VGS Attack G.ogg</sm2> "Capture the Objective!"<br />
|}<br />
<br />
===VB - Enemy===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Assassin Skin05 VGS Enemy 1.ogg</sm2> "Enemies on the left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Assassin Skin05 VGS Enemy 2.ogg</sm2> "Enemies up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Assassin Skin05 VGS Enemy 3.ogg</sm2> "Enemies on the right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Assassin Skin05 VGS Enemy B.ogg</sm2> "Enemies have returned to base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Assassin Skin05 VGS Enemy E.ogg</sm2> "Enemies behind us!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Assassin Skin05 VGS Enemy G.ogg</sm2> "Enemies on the point!"<br />
|-<br />
| I<br />
| align="left" |<sm2>Assassin Skin05 VGS Incoming I.ogg</sm2> "Enemies Incoming!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Assassin Skin05 VGS Enemy S.ogg</sm2> "Enemy spotted!"<br />
|}<br />
<br />
===VC - Careful===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Assassin Skin05 VGS Careful 1.ogg</sm2> "Be careful left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Assassin Skin05 VGS Careful 2.ogg</sm2> "Be careful middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Assassin Skin05 VGS Careful 3.ogg</sm2> "Be careful right Flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Assassin Skin05 VGS Careful B.ogg</sm2> "Return to base!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Assassin Skin05 VGS Careful C.ogg</sm2> "Be careful!"<br />
|}<br />
<br />
===VD - Defend===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Assassin Skin05 VGS Defend 1.ogg</sm2> "Defend Left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Assassin Skin05 VGS Defend 2.ogg</sm2> "Defend the Middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Assassin Skin05 VGS Defend 3.ogg</sm2> "Defend Right Flank!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Assassin Skin05 VGS Defend D.ogg</sm2> "Defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Assassin Skin05 VGS Defend E.ogg</sm2> "Defend the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Assassin Skin05 VGS Defend G.ogg</sm2> "Defend the Objective!"<br />
|}<br />
<br />
===VE - Emote===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Assassin Skin05 VGS Emote A.ogg</sm2> "A+!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Assassin Skin05 VGS Emote G.ogg</sm2> "That's why I am the valedictorian."<br />
|-<br />
| J<br />
| align="left" | [[#Jokes|Jokes]]<br />
|-<br />
| L<br />
| align="left" | [[#Laughs|Laughs]]<br />
|-<br />
| R<br />
| align="left" |<sm2>Assassin Skin05 VGS Emote R.ogg</sm2> "You really studied for this."<br />
|-<br />
| T<br />
| align="left" | [[#Taunts|Taunts]]<br />
|-<br />
| W<br />
| align="left" |<sm2>Assassin Skin05 VGS Emote W.ogg</sm2> "Wooo!"<br />
|}<br />
<br />
===VH - Help===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Assassin Skin05 VGS Help 1.ogg</sm2> "Help left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Assassin Skin05 VGS Help 2.ogg</sm2> "Help the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Assassin Skin05 VGS Help 3.ogg</sm2> "Help right flank!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Assassin Skin05 VGS Help.ogg</sm2> "Help!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Assassin Skin05 VGS Help S.ogg</sm2> "Need Healing!"<br />
|}<br />
<br />
===VR - Retreat===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| R<br />
| align="left" |<sm2>Assassin Skin05 VGS Retreat R.ogg</sm2> "Retreat!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Assassin Skin05 VGS Retreat S.ogg</sm2> "Save yourself!"<br />
|}<br />
<br />
===VS - Self===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VSA - Attack|A]]<br />
| [[#VSA - Attack|'''Attack''']]<br />
|-<br />
| [[#VSD - Defend|D]]<br />
| [[#VSD - Defend|'''Defend''']]<br />
|-<br />
| O<br />
| align="left" |<sm2>Assassin Skin05 VGS Self O.ogg</sm2> "I'm on it!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Assassin Skin05 VGS Self R.ogg</sm2> "Falling back!"<br />
|}<br />
<br />
====VSA - Attack====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Attack 1.ogg</sm2> "I'll attack left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Attack 2.ogg</sm2> "I'll attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Attack 3.ogg</sm2> "I'll attack right flank!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Attack.ogg</sm2> "I'll attack!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Attack B.ogg</sm2> "I'll attack the Base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Attack P.ogg</sm2> "I'll push the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Attack G.ogg</sm2> "I'll capture the Objective!"<br />
|}<br />
<br />
====VSD - Defend====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Defend 1.ogg</sm2> "I'll defend left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Defend 2.ogg</sm2> "I'll defend the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Defend 3.ogg</sm2> "I'll defend right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Defend B.ogg</sm2> "I'll defend the Base!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Defend.ogg</sm2> "I'll defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Defend P.ogg</sm2> "I'll defend the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Assassin Skin05 VGS Self Defend G.ogg</sm2> "I'll defend the Objective!"<br />
|}<br />
<br />
===VV - Other===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VVG - General|G]]<br />
| [[#VVG - General|'''General''']]<br />
|-<br />
| [[#VVV - Position|V]]<br />
| [[#VVV - Position|'''Position''']]<br />
|-<br />
| A<br />
| align="left" |<sm2>Assassin Skin05 VGS OK.ogg</sm2> "Okay."<br />
|-<br />
| B<br />
| align="left" |<sm2>Assassin Skin05 VGS BRB.ogg</sm2> "Be right back!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Assassin Skin05 VGS Completed.ogg</sm2> "Completed."<br />
|-<br />
| K<br />
| align="left" |<sm2>Assassin Skin05 VGS AFK.ogg</sm2> "Stepping away from a moment."<br />
|-<br />
| N<br />
| align="left" |<sm2>Assassin Skin05 VGS Emote No.ogg</sm2> "No."<br />
|-<br />
| P<br />
| align="left" |<sm2>Assassin Skin05 VGS Emote Please.ogg</sm2> "Please?"<br />
|-<br />
| S<br />
| align="left" |<sm2>Assassin Skin05 VGS Other S.ogg</sm2> "Sorry"<br />
|-<br />
| T<br />
| align="left" |<sm2>Assassin Skin05 VGS Thanks.ogg</sm2> "Thanks!"<br />
|-<br />
| W<br />
| align="left" |<sm2>Assassin Skin05 VGS Other W.ogg</sm2> "Wait!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Assassin Skin05 VGS Cancel.ogg</sm2> "Cancel that!"<br />
|-<br />
| Y<br />
| align="left" |<sm2>Assassin Skin05 VGS Emote Yes.ogg</sm2> "Yes."<br />
|}<br />
<br />
====VVG - General====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| B<br />
| align="left" |<sm2>Assassin Skin05 VGS Other G B.ogg</sm2> "Bye."<br />
|-<br />
| F<br />
| align="left" |<sm2>Assassin Skin05 VGS Emote F.ogg</sm2> "Have fun!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Assassin Skin05 VGS Other G G.ogg</sm2> "Good game."<br />
|-<br />
| H<br />
| align="left" |<sm2>Assassin Skin05 VGS Other G H.ogg</sm2> "Hi!"<br />
|-<br />
| L<br />
| align="left" |<sm2>Assassin Skin05 VGS Other G L.ogg</sm2> "Goodluck."<br />
|-<br />
| N<br />
| align="left" |<sm2>Assassin Skin05 VGS NiceJob.ogg</sm2> "Good."<br />
|-<br />
| O<br />
| align="left" |<sm2>Assassin Skin05 VGS Other G O.ogg</sm2> "Oops."<br />
|-<br />
| Q<br />
| align="left" |<sm2>Assassin Skin05 VGS Other G Q.ogg</sm2> "Shut up! This is a library."<br />
|-<br />
| R<br />
| align="left" |<sm2>Assassin Skin05 VGS Other G R.ogg</sm2> "No problem."<br />
|-<br />
| S<br />
| align="left" |<sm2>Assassin Skin05 VGS Other G S.ogg</sm2> "Frick."<br />
|-<br />
| T<br />
| align="left" |<sm2>Assassin Skin05 VGS Other G T.ogg</sm2> "That's too bad."<br />
|-<br />
| W<br />
| align="left" |<sm2>Assassin Skin05 VGS Other G W.ogg</sm2> "You're welcome!"<br />
|}<br />
<br />
====VVV - Position====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Assassin Skin05 VGS Other V A.ogg</sm2> "Set up an ambush here!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Assassin Skin05 VGS Other V B.ogg</sm2> "Behind us!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Assassin Skin05 VGS Other V C.ogg</sm2> "Chase the enemy!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Assassin Skin05 VGS Other V D.ogg</sm2> "Ultimate is down!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Assassin Skin05 VGS Other V W.ogg</sm2> "On my way!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Assassin Skin05 VGS Other V F.ogg</sm2> "Follow me!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Assassin Skin05 VGS Other V G.ogg</sm2> "Group up!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Assassin Skin05 VGS Other V R.ogg</sm2> "Ultimate is ready!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Assassin Skin05 VGS Other V S.ogg</sm2> "Stay here!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Assassin Skin05 VGS Other V T.ogg</sm2> "It's a trap!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Assassin Skin05 VGS Other V X.ogg</sm2> "Spread out!"<br />
|}<br />
<br />
=== Unused ===<br />
*<sm2>Assassin Skin05_VGS_Attack_S.ogg</sm2> "Attack the Siege Engine!"<br />
*<sm2>Assassin Skin05_VGS_Defend_S.ogg</sm2> "Defend the Siege Engine!"<br />
*<sm2>Assassin Skin05_VGS_Other_G_M.ogg</sm2> "Out of Mana!"<br />
<br />
{{Navbox Voice}}</div>
Nilo1011
https://paladins.fandom.com/wiki/Raum_voice_lines?diff=221901
Raum voice lines
2019-10-18T21:53:24Z
<p>Nilo1011: /* Defeat */</p>
<hr />
<div>{{Voice lines infobox<br />
|name=Raum<br />
|image=Raum_Voice_Default.png<br />
|voice actor=<br />
|page=Raum<br />
}}<br />
{{toc right}}<br />
==Champion Selection==<br />
*<sm2>Raum_SP_Select.ogg</sm2> "Raum."<br />
<br />
==Introduction==<br />
*<sm2>Raum_SP_Intro_1.ogg</sm2> "They pyre will be filled with blood."<br />
<br />
==Mounting Up==<br />
*<sm2>Raum_SP_Mount_1.ogg</sm2> "Bring me to war."<br />
*<sm2>Raum_SP_Mount_2.ogg</sm2> "Find death!"<br />
<br />
==Skills==<br />
===Hellfire Gatling ===<br />
*<sm2>Raum_SP_Ability1_1.ogg</sm2> "MORE"<br />
*<sm2>Raum_SP_Ability1_2.ogg</sm2> "Faster."<br />
===Soul Harvest===<br />
*<sm2>Raum_SP_Ability2_1.ogg</sm2> "Your souls are mine."<br />
*<sm2>Raum_SP_Ability2_2.ogg</sm2> "Yes, Feed me. Ahahahahahaha."<br />
<br />
===Juggernaut===<br />
*<sm2>Raum_SP_Ability3_1.ogg</sm2> "Die."<br />
*<sm2>Raum_SP_Ability3_2.ogg</sm2> "Mua-Ha."<br />
*<sm2>Raum_SP_Ability3_3-a.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-a (2).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-a (3).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-a (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (2).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (3).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d (2).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d (3).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-a.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-b.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-c.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-d.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-e.ogg</sm2><br />
<br />
===Cataclysm(Ultimate)===<br />
*<sm2>Raum_SP_AbilityUltimate_Enemy.ogg</sm2> "Shatter!" (enemy/self)<br />
*<sm2>Raum_SP_AbilityUltimate_Friendly.ogg</sm2> "Slaughter them!" (friendly)<br />
*<sm2>Raum_Ult.ogg</sm2> *Ultimate*<br />
<br />
==Grunts==<br />
===Attacking=== <br />
<sm2>Raum_NV_GruntAttack_1.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_2.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_3.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_4.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_5.ogg</sm2><br />
<br />
===Taking Damage===<br />
<sm2>Raum_NV_GruntHit_1.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_2.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_3.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_4.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_5.ogg</sm2><br />
<br />
===Jumping===<br />
<sm2>Raum_NV_GruntJump_2.ogg</sm2> {{*}} <sm2>Raum_NV_GruntJump_3.ogg</sm2> {{*}} <sm2>Raum_NV_GruntJump_4.ogg</sm2> {{*}} <sm2>Raum_NV_GruntJump_5.ogg</sm2><br />
<br />
===Death===<br />
<sm2>Raum_NV_Death_1.ogg</sm2> {{*}} <sm2>Raum_NV_Death_2.ogg</sm2> {{*}} <sm2>Raum_NV_Death_3.ogg</sm2> {{*}} <sm2>Raum_NV_Death_4.ogg</sm2> {{*}} <sm2>Raum_NV_Death_5.ogg</sm2><br />
<br />
===Environmental Death===<br />
<sm2>Raum_NV_Falling_1.ogg</sm2> {{*}} <sm2>Raum_NV_Falling_2.ogg</sm2> {{*}} <sm2>Raum_NV_Falling_3.ogg</sm2><br />
<br />
==Status Related==<br />
===Attempting to Use Ability on Cooldown===<br />
*<sm2>Raum_TR_AttemptingToUseAbilityOnCooldown_1.ogg</sm2> "Soon."<br />
*<sm2>Raum_TR_AttemptingToUseAbilityOnCooldown_2.ogg</sm2> "No."<br />
<br />
===Taking Damage===<br />
*<sm2>Raum_TR_TakingDamage_1.ogg</sm2> "*This is nothing."<br />
*<sm2>Raum_TR_TakingDamage_2.ogg</sm2> "I do not run."<br />
===Death===<br />
*<sm2>Raum_SP_Death_1.ogg</sm2> "Noooooooooooo!"<br />
*<sm2>Raum_SP_Death_2.ogg</sm2> "I will end you!"<br />
==Kills Related==<br />
===First Blood===<br />
*<sm2>Raum_TR_FirstBlood.ogg</sm2> "Rot away."<br />
===Kill Streak===<br />
*<sm2>Raum_TR_Kill_Streak_1.ogg</sm2> "Crumble before Raum."<br />
*<sm2>Raum_TR_Kill_Streak_2.ogg</sm2> "I am unstoppable."<br />
*<sm2>Raum_TR_Kill_Streak_3.ogg</sm2> "I'll enjoy your soul."<br />
<br />
===Kill Taunt===<br />
*<sm2>Raum_TR_Taunt_Directed_Imani_2.ogg</sm2> "Your dragons are useless." (Imani)<br />
*<sm2>Raum_TR_Taunt_Directed_Furia_1.ogg</sm2> "I will destroy your pyre." (Furia)<br />
===Death Directed===<br />
*<sm2>Raum_TR_Death_Directed_Furia_1.ogg</sm2> "Damned angel!" (Furia)<br />
*<sm2>Raum_TR_Death_Directed_Imani_1.ogg</sm2> "I will have your soul..." (Imani)<br />
<br />
==Kill an Enemy Using a Skill==<br />
<br />
==Objective==<br />
===Capturing a Point===<br />
*<sm2>Raum_TR_AfterCapturingPoint_1.ogg</sm2> "Ahahahaha. You cannot stop the Abyss."<br />
*<sm2>Raum_TR_AfterCapturingPoint_2.ogg</sm2> "I need another fight."<br />
<br />
===Enemy Capturing a Point===<br />
*<sm2>Raum_TR_EnemyCapturingPoint_1.ogg</sm2> "They seek death."<br />
*<sm2>Raum_TR_EnemyCapturingPoint_2.ogg</sm2> "Come..."<br />
<br />
==Match End==<br />
===Victory===<br />
*<sm2>Raum_TR_Victory_1.ogg</sm2> "*Evil laughter*."<br />
===Defeat===<br />
*<sm2>Raum_TR_Defeat_1.ogg</sm2> "You will suffer for this."<br />
*<sm2>Raum_TR_Defeat_2.ogg</sm2> "*Argh*. NO. NOOOOO. I will kill them all."<br />
<br />
==Miscellaneous==<br />
===Taunt===<br />
*<sm2>Raum_SP_Taunt_1.ogg</sm2> "Agony will spread across the Realm."<br />
*<sm2>Raum_SP_Taunt_2.ogg</sm2> "The Abyss consumes all."<br />
*<sm2>Raum_SP_Taunt_3.ogg</sm2> "Your bones will shatter, your flesh rot."<br />
<br />
===Jokes===<br />
*<sm2>Raum_SP_Joke_1.ogg</sm2> "The Abyss does not joke."<br />
*<sm2>Raum_SP_Joke_2.ogg</sm2> "Mess with the Raum? Get their horns."<br />
*<sm2>Raum_SP_Joke_3.ogg</sm2> "All are insects in front of Raum."<br />
<br />
===Laughs===<br />
*<sm2>Raum_SP_Laugh_1.ogg</sm2> "Ahahahaha"<br />
*<sm2>Raum_SP_Laugh_2.ogg</sm2> "hahahaha."<br />
*<sm2>Raum_SP_Laugh_3.ogg</sm2> "Ehehehehehehe."<br />
<br />
===Match Start===<br />
*<sm2>Raum_SP_MatchStart.ogg</sm2> "I am Raum, Lord of the Abyss."<br />
<br />
===Using Weapon===<br />
*<sm2>Raum_SP_Weapon 1.ogg</sm2> "Give me your soul."<br />
*<sm2>Raum_SP_Weapon 2.ogg</sm2> "All break before Raum."<br />
<br />
===Respawn===<br />
*<sm2>Raum_TR_Respawn_1.ogg</sm2> "Hmmm. Where are they?"<br />
*<sm2>Raum_TR_Respawn_2.ogg</sm2> "Death does not stop me."<br />
<br />
===Spawn Chatter===<br />
*<sm2>Raum_SP_SpawnChatter_Seris 1.ogg</sm2> "They will suffer, oracle. " (Seris)<br />
*<sm2>Raum_SP_SpawnChatter_Dredge 1.ogg</sm2> "Make them regret, pirate. " (Dredge)<br />
<br />
===Top Play===<br />
*<sm2>Raum_TR_TopPlay_1.ogg</sm2> "Tremble in the presence of all consuming power!"<br />
*<sm2>Raum_TR_TopPlay_2.ogg</sm2> "Ahahahahahaha! The Abyss cannot be escaped!"<br />
<br />
==Main Lobby==<br />
===Unlocking Champion===<br />
*<sm2>Raum_TR_UnlockingChampion.ogg</sm2> "Welcome to the Abyss!"<br />
===Unlocking Champion/Cards===<br />
*<sm2>Raum_TR_UnlockingClassSpecificCard_1.ogg</sm2> "From the Abyss."<br />
*<sm2>Raum_TR_UnlockingClassSpecificCard_2.ogg</sm2> "My strength grows."<br />
<br />
==Enemy Position==<br />
===Behind===<br />
*<sm2>Raum_TR_BehindUs_1.ogg</sm2> "Behind!"<br />
*<sm2>Raum_TR_BehindUs_2.ogg</sm2> "Behind us!"<br />
<br />
===Flying===<br />
*<sm2>Raum_TR_Flying_1.ogg</sm2> "Out of the sky."<br />
*<sm2>Raum_TR_Flying_2.ogg</sm2> "Come down here!"<br />
<br />
===Sniper===<br />
*<sm2>Raum_TR_Sniper_1.ogg</sm2> "Hmph, sniper!"<br />
*<sm2>Raum_TR_Sniper_2.ogg</sm2> "Hmph, they have a sniper!"<br />
<br />
==Ally Position==<br />
===Heal Me===<br />
*<sm2>Raum_TR_HealMe_1.ogg</sm2> "Heal me."<br />
*<sm2>Raum_TR_HealMe_2.ogg</sm2> "Healing. Now."<br />
<br />
==VGS==<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VA - Attack|A]]<br />
| [[#VA - Attack|'''Attack''']]<br />
|-<br />
| [[#VB - Enemy|B]]<br />
| [[#VB - Enemy|'''Enemy''']]<br />
|-<br />
| [[#VC - Careful|C]]<br />
| [[#VC - Careful|'''Careful''']]<br />
|-<br />
| [[#VD - Defend|D]]<br />
| [[#VD - Defend|'''Defend''']]<br />
|-<br />
| [[#VE - Emote|E]]<br />
| [[#VE - Emote|'''Emote''']]<br />
|-<br />
| [[#VH - Help|H ]]<br />
| [[#VH - Help|'''Help''']]<br />
|-<br />
| [[#VR - Retreat|R]]<br />
| [[#VR - Retreat|'''Retreat''']]<br />
|-<br />
| [[#VS - Self|S]]<br />
| [[#VS - Self|'''Self''']]<br />
|-<br />
| [[#VV - Other|V]]<br />
| [[#VV - Other|'''Other''']]<br />
|}<br />
<br />
===VA - Attack===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Attack_1.ogg</sm2> "Flank left!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Attack_2.ogg</sm2> "Attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Attack_3.ogg</sm2> "Flank right!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Attack_A.ogg</sm2> "Attack!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Attack_E.ogg</sm2> "Push the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Attack_G.ogg</sm2> "Capture the Objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Attack_S.ogg</sm2> "Attack the Siege Engine!"<br />
|}<br />
<br />
===VB - Enemy===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Enemy_1.ogg</sm2> "Enemies on the left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Enemy_2.ogg</sm2> "Enemies up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Enemy_3.ogg</sm2> "Enemies on the right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Enemy_B.ogg</sm2> "Enemies have returned to base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Enemy_E.ogg</sm2> "Enemies behind us!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Enemy_G.ogg</sm2> "Enemies on the point!"<br />
|-<br />
| I<br />
| align="left" |<sm2>Raum_VGS_Incoming_I.ogg</sm2> "Enemies incoming!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Enemy_S.ogg</sm2> "Enemy spotted!"<br />
|}<br />
<br />
===VC - Careful===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Careful_1.ogg</sm2> "Be careful left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Careful_2.ogg</sm2> "Be careful middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Careful_3.ogg</sm2> "Be careful right Flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Careful_B.ogg</sm2> "Return to base!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_VGS_Careful_C.ogg</sm2> "Be careful!"<br />
|}<br />
<br />
===VD - Defend===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Defend_1.ogg</sm2> "Defend Left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Defend_2.ogg</sm2> "Defend the Middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Defend_3.ogg</sm2> "Defend Right Flank!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_VGS_Defend_D.ogg</sm2> "Defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Defend_E.ogg</sm2> "Defend the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Defend_G.ogg</sm2> "Defend the objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Defend_S.ogg</sm2> "Defend the siege engine!"<br />
|}<br />
<br />
===VE - Emote===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Emote_A.ogg</sm2> "The Abyss is here!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Emote_G.ogg</sm2> "I... am, the Abyss!"<br />
|-<br />
| J<br />
| align="left" | [[#Jokes|Jokes]]<br />
|-<br />
| L<br />
| align="left" | [[#Laughs|Laughs]]<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Emote_R.ogg</sm2> "You may live!"<br />
|-<br />
| T<br />
| align="left" | [[#Taunts|Taunts]]<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_VGS_Emote_W.ogg</sm2> "Ma-Ha."<br />
|}<br />
<br />
===VH - Help===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Help_1.ogg</sm2> "Help left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Help_2.ogg</sm2> "Help the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Help_3.ogg</sm2> "Help right flank!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Raum_VGS_Help.ogg</sm2> "Help!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Help_S.ogg</sm2> "Need Healing!"<br />
|}<br />
<br />
===VR - Retreat===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Retreat_R.ogg</sm2> "Retreat!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Retreat_S.ogg</sm2> "Save yourself!"<br />
|}<br />
<br />
===VS - Self===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VSA - Attack|A]]<br />
| [[#VSA - Attack|'''Attack''']]<br />
|-<br />
| [[#VSD - Defend|D]]<br />
| [[#VSD - Defend|'''Defend''']]<br />
|-<br />
| O<br />
| align="left" |<sm2>Raum_VGS_Self_O.ogg</sm2> "We're on it!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Self_R.ogg</sm2> "Falling back!"<br />
|}<br />
<br />
====VSA - Attack====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_1.ogg</sm2> "We'll attack left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_2.ogg</sm2> "We'll attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_3.ogg</sm2> "We'll attack right flank!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Self_Attack.ogg</sm2> "We'll attack!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_B.ogg</sm2> "We'll attack the Base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_P.ogg</sm2> "We'll push the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_G.ogg</sm2> "We'll capture the Objective!"<br />
|}<br />
<br />
====VSD - Defend====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_1.ogg</sm2> "We'll defend left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_2.ogg</sm2> "We'll defend the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_3.ogg</sm2> "We'll defend right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_B.ogg</sm2> "We'll defend the Base!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_VGS_Self_Defend.ogg</sm2> "We'll defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_P.ogg</sm2> "We'll defend the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_G.ogg</sm2> "We'll defend the Objective!"<br />
|}<br />
<br />
===VV - Other===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VVG - General|G]]<br />
| [[#VVG - General|'''General''']]<br />
|-<br />
| [[#VVV - Position|V]]<br />
| [[#VVV - Position|'''Position''']]<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_OK.ogg</sm2> "Okay."<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_BRB.ogg</sm2> "Be right back."<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_VGS_Completed.ogg</sm2> "Completed!"<br />
|-<br />
| K<br />
| align="left" |<sm2>Raum_VGS_AFK.ogg</sm2> "Stepping away from a moment."<br />
|-<br />
| N<br />
| align="left" |<sm2>Raum_VGS_Emote_No.ogg</sm2> "No!"<br />
|-<br />
| P<br />
| align="left" |<sm2>Raum VGS_Emote_Please.ogg</sm2> "Now!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Other_S.ogg</sm2> "Sorry!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_VGS_Thanks.ogg</sm2> "Thank you."<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_VGS_Other_W.ogg</sm2> "Wait!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Raum_VGS_Cancel.ogg</sm2> "Cancel that."<br />
|-<br />
| Y<br />
| align="left" |<sm2>Raum_VGS_Emote_Yes.ogg</sm2> "Yes!"<br />
|}<br />
<br />
====VVG - General====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Other_G_B.ogg</sm2> "Goodbye!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Raum_VGS_Emote_F.ogg</sm2> "Have fun!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Other_G_G.ogg</sm2> "Good game!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Raum_VGS_Other_G_H.ogg</sm2> "Hmm."<br />
|-<br />
| L<br />
| align="left" |<sm2>Raum_VGS_Other_G_L.ogg</sm2> "Good luck."<br />
|-<br />
| N<br />
| align="left" |<sm2>Raum_VGS_NiceJob.ogg</sm2> "Nice job."<br />
|-<br />
| O<br />
| align="left" |<sm2>Raum_VGS_Other_G_O.ogg</sm2> "Ooops."<br />
|-<br />
| Q<br />
| align="left" |<sm2>Raum_VGS_Other_G_Q.ogg</sm2> "Silence!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Other_G_R.ogg</sm2> "Hmmm."<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Other_G_S.ogg</sm2> "Suffer!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_VGS_Other_G_T.ogg</sm2> "That's too bad."<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_VGS_Other_G_W.ogg</sm2> "You're welcome!"<br />
|}<br />
<br />
====VVV - Position====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Other_V_A.ogg</sm2> "Set up an ambush here!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Other_V_B.ogg</sm2> "Behind us!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_VGS_Other_V_C.ogg</sm2> "Chase the enemy!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_VGS_Other_V_D.ogg</sm2> "Ultimate is down!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Other_V_W.ogg</sm2> "On my way!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Raum_VGS_Other_V_F.ogg</sm2> "Follow me!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Other_V_G.ogg</sm2> "Group up!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Other_V_R.ogg</sm2> "Ultimate is ready!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Other_V_S.ogg</sm2> "Stay here!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_VGS_Other_V_T.ogg</sm2> "It's a trap!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Raum_VGS_Other_V_X.ogg</sm2> "Spread out!"<br />
|}<br />
<br />
{{Navbox Voice}}</div>
Nilo1011
https://paladins.fandom.com/wiki/Raum_voice_lines?diff=221899
Raum voice lines
2019-10-18T20:17:44Z
<p>Nilo1011: /* Soul Harvest */</p>
<hr />
<div>{{Voice lines infobox<br />
|name=Raum<br />
|image=Raum_Voice_Default.png<br />
|voice actor=<br />
|page=Raum<br />
}}<br />
{{toc right}}<br />
==Champion Selection==<br />
*<sm2>Raum_SP_Select.ogg</sm2> "Raum."<br />
<br />
==Introduction==<br />
*<sm2>Raum_SP_Intro_1.ogg</sm2> "They pyre will be filled with blood."<br />
<br />
==Mounting Up==<br />
*<sm2>Raum_SP_Mount_1.ogg</sm2> "Bring me to war."<br />
*<sm2>Raum_SP_Mount_2.ogg</sm2> "Find death!"<br />
<br />
==Skills==<br />
===Hellfire Gatling ===<br />
*<sm2>Raum_SP_Ability1_1.ogg</sm2> "MORE"<br />
*<sm2>Raum_SP_Ability1_2.ogg</sm2> "Faster."<br />
===Soul Harvest===<br />
*<sm2>Raum_SP_Ability2_1.ogg</sm2> "Your souls are mine."<br />
*<sm2>Raum_SP_Ability2_2.ogg</sm2> "Yes, Feed me. Ahahahahahaha."<br />
<br />
===Juggernaut===<br />
*<sm2>Raum_SP_Ability3_1.ogg</sm2> "Die."<br />
*<sm2>Raum_SP_Ability3_2.ogg</sm2> "Mua-Ha."<br />
*<sm2>Raum_SP_Ability3_3-a.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-a (2).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-a (3).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-a (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (2).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (3).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-c (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d (2).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d (3).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_3-d (4).ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-a.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-b.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-c.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-d.ogg</sm2> {{*}} <sm2>Raum_SP_Ability3_4-e.ogg</sm2><br />
<br />
===Cataclysm(Ultimate)===<br />
*<sm2>Raum_SP_AbilityUltimate_Enemy.ogg</sm2> "Shatter!" (enemy/self)<br />
*<sm2>Raum_SP_AbilityUltimate_Friendly.ogg</sm2> "Slaughter them!" (friendly)<br />
*<sm2>Raum_Ult.ogg</sm2> *Ultimate*<br />
<br />
==Grunts==<br />
===Attacking=== <br />
<sm2>Raum_NV_GruntAttack_1.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_2.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_3.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_4.ogg</sm2> {{*}} <sm2>Raum_NV_GruntAttack_5.ogg</sm2><br />
<br />
===Taking Damage===<br />
<sm2>Raum_NV_GruntHit_1.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_2.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_3.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_4.ogg</sm2> {{*}} <sm2>Raum_NV_GruntHit_5.ogg</sm2><br />
<br />
===Jumping===<br />
<sm2>Raum_NV_GruntJump_2.ogg</sm2> {{*}} <sm2>Raum_NV_GruntJump_3.ogg</sm2> {{*}} <sm2>Raum_NV_GruntJump_4.ogg</sm2> {{*}} <sm2>Raum_NV_GruntJump_5.ogg</sm2><br />
<br />
===Death===<br />
<sm2>Raum_NV_Death_1.ogg</sm2> {{*}} <sm2>Raum_NV_Death_2.ogg</sm2> {{*}} <sm2>Raum_NV_Death_3.ogg</sm2> {{*}} <sm2>Raum_NV_Death_4.ogg</sm2> {{*}} <sm2>Raum_NV_Death_5.ogg</sm2><br />
<br />
===Environmental Death===<br />
<sm2>Raum_NV_Falling_1.ogg</sm2> {{*}} <sm2>Raum_NV_Falling_2.ogg</sm2> {{*}} <sm2>Raum_NV_Falling_3.ogg</sm2><br />
<br />
==Status Related==<br />
===Attempting to Use Ability on Cooldown===<br />
*<sm2>Raum_TR_AttemptingToUseAbilityOnCooldown_1.ogg</sm2> "Soon."<br />
*<sm2>Raum_TR_AttemptingToUseAbilityOnCooldown_2.ogg</sm2> "No."<br />
<br />
===Taking Damage===<br />
*<sm2>Raum_TR_TakingDamage_1.ogg</sm2> "*This is nothing."<br />
*<sm2>Raum_TR_TakingDamage_2.ogg</sm2> "I do not run."<br />
===Death===<br />
*<sm2>Raum_SP_Death_1.ogg</sm2> "Noooooooooooo!"<br />
*<sm2>Raum_SP_Death_2.ogg</sm2> "I will end you!"<br />
==Kills Related==<br />
===First Blood===<br />
*<sm2>Raum_TR_FirstBlood.ogg</sm2> "Rot away."<br />
===Kill Streak===<br />
*<sm2>Raum_TR_Kill_Streak_1.ogg</sm2> "Crumble before Raum."<br />
*<sm2>Raum_TR_Kill_Streak_2.ogg</sm2> "I am unstoppable."<br />
*<sm2>Raum_TR_Kill_Streak_3.ogg</sm2> "I'll enjoy your soul."<br />
<br />
===Kill Taunt===<br />
*<sm2>Raum_TR_Taunt_Directed_Imani_2.ogg</sm2> "Your dragons are useless." (Imani)<br />
*<sm2>Raum_TR_Taunt_Directed_Furia_1.ogg</sm2> "I will destroy your pyre." (Furia)<br />
===Death Directed===<br />
*<sm2>Raum_TR_Death_Directed_Furia_1.ogg</sm2> "Damned angel!" (Furia)<br />
*<sm2>Raum_TR_Death_Directed_Imani_1.ogg</sm2> "I will have your soul..." (Imani)<br />
<br />
==Kill an Enemy Using a Skill==<br />
<br />
==Objective==<br />
===Capturing a Point===<br />
*<sm2>Raum_TR_AfterCapturingPoint_1.ogg</sm2> "Ahahahaha. You cannot stop the Abyss."<br />
*<sm2>Raum_TR_AfterCapturingPoint_2.ogg</sm2> "I need another fight."<br />
<br />
===Enemy Capturing a Point===<br />
*<sm2>Raum_TR_EnemyCapturingPoint_1.ogg</sm2> "They seek death."<br />
*<sm2>Raum_TR_EnemyCapturingPoint_2.ogg</sm2> "Come..."<br />
<br />
==Match End==<br />
===Victory===<br />
*<sm2>Raum_TR_Victory_1.ogg</sm2> "*Evil laughter*."<br />
===Defeat===<br />
*<sm2>Raum_TR_Defeat_1.ogg</sm2> "You will suffer for this."<br />
*<sm2>Raum_TR_Defeat_3.ogg</sm2> "*Argh*. NO. NOOOOO. I will kill them all."<br />
<br />
==Miscellaneous==<br />
===Taunt===<br />
*<sm2>Raum_SP_Taunt_1.ogg</sm2> "Agony will spread across the Realm."<br />
*<sm2>Raum_SP_Taunt_2.ogg</sm2> "The Abyss consumes all."<br />
*<sm2>Raum_SP_Taunt_3.ogg</sm2> "Your bones will shatter, your flesh rot."<br />
<br />
===Jokes===<br />
*<sm2>Raum_SP_Joke_1.ogg</sm2> "The Abyss does not joke."<br />
*<sm2>Raum_SP_Joke_2.ogg</sm2> "Mess with the Raum? Get their horns."<br />
*<sm2>Raum_SP_Joke_3.ogg</sm2> "All are insects in front of Raum."<br />
<br />
===Laughs===<br />
*<sm2>Raum_SP_Laugh_1.ogg</sm2> "Ahahahaha"<br />
*<sm2>Raum_SP_Laugh_2.ogg</sm2> "hahahaha."<br />
*<sm2>Raum_SP_Laugh_3.ogg</sm2> "Ehehehehehehe."<br />
<br />
===Match Start===<br />
*<sm2>Raum_SP_MatchStart.ogg</sm2> "I am Raum, Lord of the Abyss."<br />
<br />
===Using Weapon===<br />
*<sm2>Raum_SP_Weapon 1.ogg</sm2> "Give me your soul."<br />
*<sm2>Raum_SP_Weapon 2.ogg</sm2> "All break before Raum."<br />
<br />
===Respawn===<br />
*<sm2>Raum_TR_Respawn_1.ogg</sm2> "Hmmm. Where are they?"<br />
*<sm2>Raum_TR_Respawn_2.ogg</sm2> "Death does not stop me."<br />
<br />
===Spawn Chatter===<br />
*<sm2>Raum_SP_SpawnChatter_Seris 1.ogg</sm2> "They will suffer, oracle. " (Seris)<br />
*<sm2>Raum_SP_SpawnChatter_Dredge 1.ogg</sm2> "Make them regret, pirate. " (Dredge)<br />
<br />
===Top Play===<br />
*<sm2>Raum_TR_TopPlay_1.ogg</sm2> "Tremble in the presence of all consuming power!"<br />
*<sm2>Raum_TR_TopPlay_2.ogg</sm2> "Ahahahahahaha! The Abyss cannot be escaped!"<br />
<br />
==Main Lobby==<br />
===Unlocking Champion===<br />
*<sm2>Raum_TR_UnlockingChampion.ogg</sm2> "Welcome to the Abyss!"<br />
===Unlocking Champion/Cards===<br />
*<sm2>Raum_TR_UnlockingClassSpecificCard_1.ogg</sm2> "From the Abyss."<br />
*<sm2>Raum_TR_UnlockingClassSpecificCard_2.ogg</sm2> "My strength grows."<br />
<br />
==Enemy Position==<br />
===Behind===<br />
*<sm2>Raum_TR_BehindUs_1.ogg</sm2> "Behind!"<br />
*<sm2>Raum_TR_BehindUs_2.ogg</sm2> "Behind us!"<br />
<br />
===Flying===<br />
*<sm2>Raum_TR_Flying_1.ogg</sm2> "Out of the sky."<br />
*<sm2>Raum_TR_Flying_2.ogg</sm2> "Come down here!"<br />
<br />
===Sniper===<br />
*<sm2>Raum_TR_Sniper_1.ogg</sm2> "Hmph, sniper!"<br />
*<sm2>Raum_TR_Sniper_2.ogg</sm2> "Hmph, they have a sniper!"<br />
<br />
==Ally Position==<br />
===Heal Me===<br />
*<sm2>Raum_TR_HealMe_1.ogg</sm2> "Heal me."<br />
*<sm2>Raum_TR_HealMe_2.ogg</sm2> "Healing. Now."<br />
<br />
==VGS==<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VA - Attack|A]]<br />
| [[#VA - Attack|'''Attack''']]<br />
|-<br />
| [[#VB - Enemy|B]]<br />
| [[#VB - Enemy|'''Enemy''']]<br />
|-<br />
| [[#VC - Careful|C]]<br />
| [[#VC - Careful|'''Careful''']]<br />
|-<br />
| [[#VD - Defend|D]]<br />
| [[#VD - Defend|'''Defend''']]<br />
|-<br />
| [[#VE - Emote|E]]<br />
| [[#VE - Emote|'''Emote''']]<br />
|-<br />
| [[#VH - Help|H ]]<br />
| [[#VH - Help|'''Help''']]<br />
|-<br />
| [[#VR - Retreat|R]]<br />
| [[#VR - Retreat|'''Retreat''']]<br />
|-<br />
| [[#VS - Self|S]]<br />
| [[#VS - Self|'''Self''']]<br />
|-<br />
| [[#VV - Other|V]]<br />
| [[#VV - Other|'''Other''']]<br />
|}<br />
<br />
===VA - Attack===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Attack_1.ogg</sm2> "Flank left!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Attack_2.ogg</sm2> "Attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Attack_3.ogg</sm2> "Flank right!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Attack_A.ogg</sm2> "Attack!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Attack_E.ogg</sm2> "Push the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Attack_G.ogg</sm2> "Capture the Objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Attack_S.ogg</sm2> "Attack the Siege Engine!"<br />
|}<br />
<br />
===VB - Enemy===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Enemy_1.ogg</sm2> "Enemies on the left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Enemy_2.ogg</sm2> "Enemies up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Enemy_3.ogg</sm2> "Enemies on the right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Enemy_B.ogg</sm2> "Enemies have returned to base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Enemy_E.ogg</sm2> "Enemies behind us!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Enemy_G.ogg</sm2> "Enemies on the point!"<br />
|-<br />
| I<br />
| align="left" |<sm2>Raum_VGS_Incoming_I.ogg</sm2> "Enemies incoming!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Enemy_S.ogg</sm2> "Enemy spotted!"<br />
|}<br />
<br />
===VC - Careful===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Careful_1.ogg</sm2> "Be careful left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Careful_2.ogg</sm2> "Be careful middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Careful_3.ogg</sm2> "Be careful right Flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Careful_B.ogg</sm2> "Return to base!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_VGS_Careful_C.ogg</sm2> "Be careful!"<br />
|}<br />
<br />
===VD - Defend===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Defend_1.ogg</sm2> "Defend Left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Defend_2.ogg</sm2> "Defend the Middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Defend_3.ogg</sm2> "Defend Right Flank!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_VGS_Defend_D.ogg</sm2> "Defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Defend_E.ogg</sm2> "Defend the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Defend_G.ogg</sm2> "Defend the objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Defend_S.ogg</sm2> "Defend the siege engine!"<br />
|}<br />
<br />
===VE - Emote===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Emote_A.ogg</sm2> "The Abyss is here!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Emote_G.ogg</sm2> "I... am, the Abyss!"<br />
|-<br />
| J<br />
| align="left" | [[#Jokes|Jokes]]<br />
|-<br />
| L<br />
| align="left" | [[#Laughs|Laughs]]<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Emote_R.ogg</sm2> "You may live!"<br />
|-<br />
| T<br />
| align="left" | [[#Taunts|Taunts]]<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_VGS_Emote_W.ogg</sm2> "Ma-Ha."<br />
|}<br />
<br />
===VH - Help===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Help_1.ogg</sm2> "Help left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Help_2.ogg</sm2> "Help the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Help_3.ogg</sm2> "Help right flank!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Raum_VGS_Help.ogg</sm2> "Help!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Help_S.ogg</sm2> "Need Healing!"<br />
|}<br />
<br />
===VR - Retreat===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Retreat_R.ogg</sm2> "Retreat!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Retreat_S.ogg</sm2> "Save yourself!"<br />
|}<br />
<br />
===VS - Self===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VSA - Attack|A]]<br />
| [[#VSA - Attack|'''Attack''']]<br />
|-<br />
| [[#VSD - Defend|D]]<br />
| [[#VSD - Defend|'''Defend''']]<br />
|-<br />
| O<br />
| align="left" |<sm2>Raum_VGS_Self_O.ogg</sm2> "We're on it!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Self_R.ogg</sm2> "Falling back!"<br />
|}<br />
<br />
====VSA - Attack====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_1.ogg</sm2> "We'll attack left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_2.ogg</sm2> "We'll attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_3.ogg</sm2> "We'll attack right flank!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Self_Attack.ogg</sm2> "We'll attack!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_B.ogg</sm2> "We'll attack the Base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_P.ogg</sm2> "We'll push the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Self_Attack_G.ogg</sm2> "We'll capture the Objective!"<br />
|}<br />
<br />
====VSD - Defend====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_1.ogg</sm2> "We'll defend left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_2.ogg</sm2> "We'll defend the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_3.ogg</sm2> "We'll defend right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_B.ogg</sm2> "We'll defend the Base!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_VGS_Self_Defend.ogg</sm2> "We'll defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_P.ogg</sm2> "We'll defend the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Self_Defend_G.ogg</sm2> "We'll defend the Objective!"<br />
|}<br />
<br />
===VV - Other===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VVG - General|G]]<br />
| [[#VVG - General|'''General''']]<br />
|-<br />
| [[#VVV - Position|V]]<br />
| [[#VVV - Position|'''Position''']]<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_OK.ogg</sm2> "Okay."<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_BRB.ogg</sm2> "Be right back."<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_VGS_Completed.ogg</sm2> "Completed!"<br />
|-<br />
| K<br />
| align="left" |<sm2>Raum_VGS_AFK.ogg</sm2> "Stepping away from a moment."<br />
|-<br />
| N<br />
| align="left" |<sm2>Raum_VGS_Emote_No.ogg</sm2> "No!"<br />
|-<br />
| P<br />
| align="left" |<sm2>Raum VGS_Emote_Please.ogg</sm2> "Now!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Other_S.ogg</sm2> "Sorry!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_VGS_Thanks.ogg</sm2> "Thank you."<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_VGS_Other_W.ogg</sm2> "Wait!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Raum_VGS_Cancel.ogg</sm2> "Cancel that."<br />
|-<br />
| Y<br />
| align="left" |<sm2>Raum_VGS_Emote_Yes.ogg</sm2> "Yes!"<br />
|}<br />
<br />
====VVG - General====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Other_G_B.ogg</sm2> "Goodbye!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Raum_VGS_Emote_F.ogg</sm2> "Have fun!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Other_G_G.ogg</sm2> "Good game!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Raum_VGS_Other_G_H.ogg</sm2> "Hmm."<br />
|-<br />
| L<br />
| align="left" |<sm2>Raum_VGS_Other_G_L.ogg</sm2> "Good luck."<br />
|-<br />
| N<br />
| align="left" |<sm2>Raum_VGS_NiceJob.ogg</sm2> "Nice job."<br />
|-<br />
| O<br />
| align="left" |<sm2>Raum_VGS_Other_G_O.ogg</sm2> "Ooops."<br />
|-<br />
| Q<br />
| align="left" |<sm2>Raum_VGS_Other_G_Q.ogg</sm2> "Silence!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Other_G_R.ogg</sm2> "Hmmm."<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Other_G_S.ogg</sm2> "Suffer!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_VGS_Other_G_T.ogg</sm2> "That's too bad."<br />
|-<br />
| W<br />
| align="left" |<sm2>Raum_VGS_Other_G_W.ogg</sm2> "You're welcome!"<br />
|}<br />
<br />
====VVV - Position====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Raum_VGS_Other_V_A.ogg</sm2> "Set up an ambush here!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Raum_VGS_Other_V_B.ogg</sm2> "Behind us!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Raum_VGS_Other_V_C.ogg</sm2> "Chase the enemy!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Raum_VGS_Other_V_D.ogg</sm2> "Ultimate is down!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Raum_VGS_Other_V_W.ogg</sm2> "On my way!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Raum_VGS_Other_V_F.ogg</sm2> "Follow me!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Raum_VGS_Other_V_G.ogg</sm2> "Group up!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Raum_VGS_Other_V_R.ogg</sm2> "Ultimate is ready!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Raum_VGS_Other_V_S.ogg</sm2> "Stay here!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Raum_VGS_Other_V_T.ogg</sm2> "It's a trap!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Raum_VGS_Other_V_X.ogg</sm2> "Spread out!"<br />
|}<br />
<br />
{{Navbox Voice}}</div>
Nilo1011
https://paladins.fandom.com/wiki/Battlesuit_Godslayer_Androxus_voice_lines?diff=220641
Battlesuit Godslayer Androxus voice lines
2019-10-10T17:23:39Z
<p>Nilo1011: /* Jokes */</p>
<hr />
<div>{{stub}}<br />
<br />
{{Voice lines infobox<br />
|name=Battlesuit Godslayer (Androxus)<br />
|image=Androxus_Voice_Battlesuit Godslayer.png<br />
|voice actor=Ricco Fajardo<br />
|page=Androxus<br />
}}<br />
{{toc right}}<br />
<br />
==Champion Selection==<br />
*<sm2>Androxus Skin08 SP Select.ogg</sm2> "Battlesuit Godslayer."<br />
<br />
==Introduction==<br />
*<sm2>Androxus Skin08 SP Intro_1.ogg</sm2> "Roger that command. Mission received: the threat will be eliminated."<br />
*<sm2>Androxus Skin08_SP_Intro_2.ogg</sm2> "I cannot quietly sleep in my grave while the P.D.F. still breathes."<br />
<br />
==Mounting Up==<br />
*<sm2>Androxus Skin08 SP Mount 1.ogg</sm2> "Moving to formation."<br />
*<sm2>Androxus Skin08 SP Mount 2.ogg</sm2> "Battlesuit Godslayer mobilize."<br />
<br />
==Skills==<br />
===Defiance===<br />
*<sm2>Androxus Skin08 SP Ability1 1.ogg</sm2> "Errupting Defiance Fist."<br />
*<sm2>Androxus Skin08 SP Ability1 2.ogg</sm2> "Hyah!"<br />
===Reversal===<br />
*<sm2>Androxus Skin08 SP Ability2 1.ogg</sm2> "Activating Reversal Field."<br />
*<sm2>Androxus Skin08 SP Ability2 2.ogg</sm2> "Shoot if you dare."<br />
===Accursed Arm (Ultimate)===<br />
*<sm2>Androxus Skin08 SP AbilityUltimate Enemy.ogg</sm2> "Death awaits you all!" (enemy/self)<br />
*<sm2>Androxus Ult Battlesuit Godslayer.ogg</sm2> *ultimate*<br />
<br />
==Grunts==<br />
===Attacking=== <br />
<sm2>Androxus Skin08_NV_GruntAttack_1.ogg</sm2> {{*}} <sm2>Androxus Skin08_NV_GruntAttack_2.ogg</sm2> {{*}}<sm2>Androxus Skin08_NV_GruntAttack_3.ogg</sm2> {{*}} <sm2>Androxus Skin08_NV_GruntAttack_4.ogg</sm2> {{*}} <sm2>Androxus Skin08_NV_GruntAttack_5.ogg</sm2><br />
<br />
===Taking Damage===<br />
<sm2>Androxus Skin08_NV_GruntHit_1.ogg</sm2> {{*}} <sm2>Androxus Skin08_NV_GruntHit_2.ogg</sm2> {{*}}<sm2>Androxus Skin08_NV_GruntHit_3.ogg</sm2> {{*}} <sm2>Androxus Skin08_NV_GruntHit_4.ogg</sm2> {{*}} <sm2>Androxus Skin08_NV_GruntHit_5.ogg</sm2><br />
<br />
===Jumping===<br />
<sm2>Androxus Skin08_NV_GruntJump_1.ogg</sm2> {{*}} <sm2>Androxus Skin08_NV_GruntJump_2.ogg</sm2> {{*}}<sm2>Androxus Skin08_NV_GruntJump_3.ogg</sm2> {{*}} <sm2>Androxus Skin08_NV_GruntJump_4.ogg</sm2> {{*}} <sm2>Androxus Skin08_NV_GruntJump_5.ogg</sm2><br />
<br />
==Status Related==<br />
===Attempting to Use Ability on Cooldown===<br />
*<sm2>Androxus Skin08 TR AttemptingToUseAbilityOnCooldown 1.ogg</sm2> "No"<br />
*<sm2>Androxus Skin08 TR AttemptingToUseAbilityOnCooldown 2.ogg</sm2> "Wait."<br />
<br />
===Taking Damage===<br />
*<sm2>Androxus Skin08_TR_TakingDamage_1.ogg</sm2> "Taking fire!"<br />
*<sm2>Androxus Skin08_TR_TakingDamage_2.ogg</sm2> "Shields up."<br />
<br />
===Death===<br />
*<sm2>Androxus Skin08_SP_Death_1.ogg</sm2> "I've been bested..."<br />
*<sm2>Androxus Skin08_SP_Death_2.ogg</sm2> "Eject... Eject!"<br />
*<sm2>Androxus Skin08_TR_Death_Directed_Furia_1.ogg</sm2> "P.D.F. scum!" (Furia)<br />
*<sm2>Androxus Skin08_TR_Death_Directed_Kinessa_2.ogg</sm2> "Eagle Eye schmuck." (Kinessa)<br />
<br />
<br />
==Kills==<br />
===First Blood===<br />
*<sm2>Androxus Skin08 TR FirstBlood.ogg</sm2> "That's why I'm the best."<br />
===Kill Streak===<br />
*<sm2>Androxus Skin08_TR_Kill_Streak_1.ogg</sm2> "For the glory of the Imperial Magistrate."<br />
*<sm2>Androxus Skin08_TR_Kill_Streak_2.ogg</sm2> "These pilots don't stand a chance."<br />
*<sm2>Androxus Skin08_TR_Kill_Streak_3.ogg</sm2> "My skill cannot be challenged."<br />
<br />
===Kill Taunt===<br />
*<sm2>Androxus Skin08_TR_Taunt_Directed_Furia_1.ogg</sm2> "Angel, let's decide this in the skies." (Furia)<br />
*<sm2>Androxus Skin08_TR_Taunt_Directed_Kinessa_2.ogg</sm2> "Eagle Eye, you're 10 years too early to challenge the Dark Battlesuit Godslayer Sword Squadron." (Kinessa)<br />
<br />
==Objective==<br />
===Capturing a Point===<br />
*<sm2>Androxus Skin08 TR AfterCapturingPoint 1.ogg</sm2> "This point is ours."<br />
*<sm2>Androxus Skin08 TR AfterCapturingPoint 2.ogg</sm2> "This point is mine."<br />
<br />
===Enemy Capturing a Point===<br />
*<sm2>Androxus Skin08 TR EnemyCapturingPoint 1.ogg</sm2> "Enemies on point!"<br />
*<sm2>Androxus Skin08 TR EnemyCapturingPoint 2.ogg</sm2> "They saw the point!"<br />
<br />
==Match End==<br />
===Victory===<br />
*<sm2>Androxus Skin08 TR Victory 1.ogg</sm2> "The P. D. F.'s scum are finally in their place."<br />
*<sm2>Androxus Skin08 TR Victory 2.ogg</sm2> "All the Paladanium are belong to us."<br />
<br />
===Defeat===<br />
*<sm2>Androxus Skin08 TR Defeat 1.ogg</sm2> "The Imperial Magistrate will not like this."<br />
<br />
=== Top Play ===<br />
*<sm2>Androxus Skin08 TR TopPlay 1.ogg</sm2> "Not since Operation Fireball have I seen such slaughter."<br />
*<sm2>Androxus Skin08 TR TopPlay 2.ogg</sm2> "Pay attention, you may learn something."<br />
<br />
==Miscellaneous==<br />
===Taunt===<br />
*<sm2>Androxus Skin08_SP_Taunt_1.ogg</sm2> "Are your shields secure?"<br />
*<sm2>Androxus Skin08_SP_Taunt_2.ogg</sm2> "I can wipe you out of existence and nothing would change. No one would care."<br />
*<sm2>Androxus Skin08_SP_Taunt_3.ogg</sm2> "Hold your tongue, soldier. You're in presence of an ace."<br />
===Jokes===<br />
*<sm2>Androxus Skin08_SP_Joke_1.ogg</sm2> "My destiny is smeared with blood but history will celebrate my achievements today."<br />
*<sm2>Androxus Skin08_SP_Joke_2.ogg</sm2> "You think you can defeat one of the 3 aces of the Dark Battlesuit Godslayer Sword Squadron?."<br />
<br />
===Laughs===<br />
*<sm2>Androxus Skin08_SP_Laugh_1.ogg</sm2> "Hahahahahahahahahaha!"<br />
*<sm2>Androxus Skin08_SP_Laugh_2.ogg</sm2> "Haha!*ugh*"<br />
*<sm2>Androxus Skin08_SP_Laugh_3.ogg</sm2> "Ha."<br />
<br />
===Match Start===<br />
*<sm2>Androxus Skin08_SP_MatchStart.ogg</sm2> "Battlesuit Godslayer, ready to launch!"<br />
<br />
===Idling===<br />
*<sm2>Androxus Skin08 TR Idle 1.ogg</sm2> "I flew my first suit at 5, killed my first men at 10 and will conquer my first planet, today."<br />
*<sm2>Androxus Skin08 TR Idle 2.ogg</sm2> "It's the year Paladin 200, the Imperial Magistrate and Paladins Defence Force struggle to maintain control in an endless conflict of high-tech battle suits and elite soldiers."<br />
==Main Lobby==<br />
===Unlocking Champion===<br />
*<sm2>Androxus Skin08_TR_UnlockingChampion.ogg</sm2> "Battlesuit Godslayer, at your command!"<br />
<br />
==Positioning/Awareness==<br />
===Enemies Behind===<br />
*<sm2>Androxus Skin08_TR_BehindUs_1.ogg</sm2> "Behind us!"<br />
*<sm2>Androxus Skin08_TR_BehindUs_2.ogg</sm2> "Foes at the rear!"<br />
<br />
===Enemies Above===<br />
*<sm2>Androxus Skin08_TR_Flying_1.ogg</sm2> "Above us."<br />
*<sm2>Androxus Skin08_TR_Flying_2.ogg</sm2> "Enemies in the air!"<br />
===Sniper===<br />
*<sm2>Androxus Skin08_TR_Sniper_1.ogg</sm2> "It's a sniper!"<br />
*<sm2>Androxus Skin08_TR_Sniper_2.ogg</sm2> "Sniper! Get down!"<br />
===Need Healing===<br />
*<sm2>Androxus Skin08_TR_HealMe_1.ogg</sm2> "Repair my suit."<br />
*<sm2>Androxus Skin08_TR_HealMe_2.ogg</sm2> "Need assistance.<br />
===Respawn===<br />
*<sm2>Androxus Skin08_TR_Respawn_1.ogg</sm2> "Mankind will always be at each other's throats."<br />
*<sm2>Androxus Skin08_TR_Respawn_2.ogg</sm2> "My battlesuit is repaired."<br />
==VGS==<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VA - Attack|A]]<br />
| [[#VA - Attack|'''Attack''']]<br />
|-<br />
| [[#VB - Enemy|B]]<br />
| [[#VB - Enemy|'''Enemy''']]<br />
|-<br />
| [[#VC - Careful|C]]<br />
| [[#VC - Careful|'''Careful''']]<br />
|-<br />
| [[#VD - Defend|D]]<br />
| [[#VD - Defend|'''Defend''']]<br />
|-<br />
| [[#VE - Emote|E]]<br />
| [[#VE - Emote|'''Emote''']]<br />
|-<br />
| [[#VH - Help|H ]]<br />
| [[#VH - Help|'''Help''']]<br />
|-<br />
| [[#VR - Retreat|R]]<br />
| [[#VR - Retreat|'''Retreat''']]<br />
|-<br />
| [[#VS - Self|S]]<br />
| [[#VS - Self|'''Self''']]<br />
|-<br />
| [[#VV - Other|V]]<br />
| [[#VV - Other|'''Other''']]<br />
|}<br />
<br />
===VA - Attack===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Androxus Skin08 VGS Attack 1.ogg</sm2> "Flank Left!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Androxus Skin08 VGS Attack 2.ogg</sm2> "Attack up the Middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Androxus Skin08 VGS Attack 3.ogg</sm2> "Flank Right!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Androxus Skin08 VGS Attack A.ogg</sm2> "Attack!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Androxus Skin08 VGS Attack E.ogg</sm2> "Push the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Androxus Skin08 VGS Attack G.ogg</sm2> "Capture the Objective!"<br />
|}<br />
<br />
===VB - Enemy===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Androxus Skin08 VGS Enemy 1.ogg</sm2> "Enemies on the left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Androxus Skin08 VGS Enemy 2.ogg</sm2> "Enemies up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Androxus Skin08 VGS Enemy 3.ogg</sm2> "Enemies on the right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Androxus Skin08 VGS Enemy B.ogg</sm2> "Enemies have returned to base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Androxus Skin08 VGS Enemy E.ogg</sm2> "Enemies behind us!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Androxus Skin08 VGS Enemy G.ogg</sm2> "Enemies on the point!"<br />
|-<br />
| I<br />
| align="left" |<sm2>Androxus Skin08 VGS Incoming I.ogg</sm2> "Enemies Incoming!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Androxus Skin08 VGS Enemy S.ogg</sm2> "Enemy spotted!"<br />
|}<br />
<br />
===VC - Careful===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Androxus Skin08 VGS Careful 1.ogg</sm2> "Be careful left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Androxus Skin08 VGS Careful 2.ogg</sm2> "Be careful middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Androxus Skin08 VGS Careful 3.ogg</sm2> "Be careful right Flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Androxus Skin08 VGS Careful B.ogg</sm2> "Return to base!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Androxus Skin08 VGS Careful C.ogg</sm2> "Be careful!"<br />
|}<br />
<br />
===VD - Defend===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Androxus Skin08 VGS Defend 1.ogg</sm2> "Defend Left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Androxus Skin08 VGS Defend 2.ogg</sm2> "Defend the Middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Androxus Skin08 VGS Defend 3.ogg</sm2> "Defend Right Flank!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Androxus Skin08 VGS Defend D.ogg</sm2> "Defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Androxus Skin08 VGS Defend E.ogg</sm2> "Defend the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Androxus Skin08 VGS Defend G.ogg</sm2> "Defend the Objective!"<br />
|}<br />
<br />
===VE - Emote===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Androxus Skin08 VGS Emote A.ogg</sm2> "Impressive!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Androxus Skin08 VGS Emote G.ogg</sm2> "I am the best."<br />
|-<br />
| J<br />
| align="left" | [[#Jokes|Jokes]]<br />
|-<br />
| L<br />
| align="left" | [[#Laughs|Laughs]]<br />
|-<br />
| R<br />
| align="left" |<sm2>Androxus Skin08 VGS Emote R.ogg</sm2> "You are skilled as well."<br />
|-<br />
| T<br />
| align="left" | [[#Taunts|Taunts]]<br />
|-<br />
| W<br />
| align="left" |<sm2>Androxus Skin08 VGS Emote W.ogg</sm2> "Uh-huh."<br />
|}<br />
<br />
===VH - Help===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Androxus Skin08 VGS Help 1.ogg</sm2> "Help left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Androxus Skin08 VGS Help 2.ogg</sm2> "Help the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Androxus Skin08 VGS Help 3.ogg</sm2> "Help right flank!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Androxus Skin08 VGS Help.ogg</sm2> "Help!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Androxus Skin08 VGS Help S.ogg</sm2> "Need Healing!"<br />
|}<br />
<br />
===VR - Retreat===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| R<br />
| align="left" |<sm2>Androxus Skin08 VGS Retreat R.ogg</sm2> "Retreat!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Androxus Skin08 VGS Retreat S.ogg</sm2> "Save yourself!"<br />
|}<br />
<br />
===VS - Self===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VSA - Attack|A]]<br />
| [[#VSA - Attack|'''Attack''']]<br />
|-<br />
| [[#VSD - Defend|D]]<br />
| [[#VSD - Defend|'''Defend''']]<br />
|-<br />
| O<br />
| align="left" |<sm2>Androxus Skin08 VGS Self O.ogg</sm2> "I'm on it!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Androxus Skin08 VGS Self R.ogg</sm2> "Falling back!"<br />
|}<br />
<br />
====VSA - Attack====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Attack 1.ogg</sm2> "I'll attack left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Attack 2.ogg</sm2> "I'll attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Attack 3.ogg</sm2> "I'll attack right flank!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Attack.ogg</sm2> "I'll attack!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Attack B.ogg</sm2> "I'll attack the Base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Attack P.ogg</sm2> "I'll push the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Attack G.ogg</sm2> "I'll capture the Objective!"<br />
|}<br />
<br />
====VSD - Defend====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Defend 1.ogg</sm2> "I'll defend left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Defend 2.ogg</sm2> "I'll defend the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Defend 3.ogg</sm2> "I'll defend right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Defend B.ogg</sm2> "I'll defend the Base!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Defend.ogg</sm2> "I'll defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Defend P.ogg</sm2> "I'll defend the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Androxus Skin08 VGS Self Defend G.ogg</sm2> "I'll defend the Objective!"<br />
|}<br />
<br />
===VV - Other===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VVG - General|G]]<br />
| [[#VVG - General|'''General''']]<br />
|-<br />
| [[#VVV - Position|V]]<br />
| [[#VVV - Position|'''Position''']]<br />
|-<br />
| A<br />
| align="left" |<sm2>Androxus Skin08 VGS OK.ogg</sm2> "Roger that."<br />
|-<br />
| B<br />
| align="left" |<sm2>Androxus Skin08 VGS BRB.ogg</sm2> "Be right back!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Androxus Skin08 VGS Completed.ogg</sm2> "Completed."<br />
|-<br />
| K<br />
| align="left" |<sm2>Androxus Skin08 VGS AFK.ogg</sm2> "Stepping away from a moment."<br />
|-<br />
| N<br />
| align="left" |<sm2>Androxus Skin08 VGS Emote No.ogg</sm2> "Negative."<br />
|-<br />
| P<br />
| align="left" |<sm2>Androxus Skin08 VGS Emote Please.ogg</sm2> "Please?"<br />
|-<br />
| S<br />
| align="left" |<sm2>Androxus Skin08 VGS Other S.ogg</sm2> "My apologies."<br />
|-<br />
| T<br />
| align="left" |<sm2>Androxus Skin08 VGS Thanks.ogg</sm2> "Thanks!"<br />
|-<br />
| W<br />
| align="left" |<sm2>Androxus Skin08 VGS Other W.ogg</sm2> "Wait!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Androxus Skin08 VGS Cancel.ogg</sm2> "Cancel that!"<br />
|-<br />
| Y<br />
| align="left" |<sm2>Androxus Skin08 VGS Emote Yes.ogg</sm2> "Affirmative."<br />
|}<br />
<br />
====VVG - General====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| B<br />
| align="left" |<sm2>Androxus Skin08 VGS Other G B.ogg</sm2> "Goodbye."<br />
|-<br />
| F<br />
| align="left" |<sm2>Androxus Skin08 VGS Emote F.ogg</sm2> "Have fun."<br />
|-<br />
| G<br />
| align="left" |<sm2>Androxus Skin08 VGS Other G G.ogg</sm2> "Good game."<br />
|-<br />
| H<br />
| align="left" |<sm2>Androxus Skin08 VGS Other G H.ogg</sm2> "Hello!"<br />
|-<br />
| L<br />
| align="left" |<sm2>Androxus Skin08 VGS Other G L.ogg</sm2> "Good luck."<br />
|-<br />
| N<br />
| align="left" |<sm2>Androxus Skin08 VGS NiceJob.ogg</sm2> "Well done."<br />
|-<br />
| O<br />
| align="left" |<sm2>Androxus Skin08 VGS Other G O.ogg</sm2> "A tactical error."<br />
|-<br />
| Q<br />
| align="left" |<sm2>Androxus Skin08 VGS Other G Q.ogg</sm2> "Clear calms."<br />
|-<br />
| R<br />
| align="left" |<sm2>Androxus Skin08 VGS Other G R.ogg</sm2> "No problem."<br />
|-<br />
| S<br />
| align="left" |<sm2>Androxus Skin08 VGS Other G S.ogg</sm2> "Schmuck it all."<br />
|-<br />
| T<br />
| align="left" |<sm2>Androxus Skin08 VGS Other G T.ogg</sm2> "That is regrettable."<br />
|-<br />
| W<br />
| align="left" |<sm2>Androxus Skin08 VGS Other G W.ogg</sm2> "Be grateful!"<br />
|}<br />
<br />
====VVV - Position====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Androxus Skin08 VGS Other V A.ogg</sm2> "Set up an ambush here!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Androxus Skin08 VGS Other V B.ogg</sm2> "Behind us!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Androxus Skin08 VGS Other V C.ogg</sm2> "Chase the enemy!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Androxus Skin08 VGS Other V D.ogg</sm2> "Ultimate is down!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Androxus Skin08 VGS Other V W.ogg</sm2> "On my way!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Androxus Skin08 VGS Other V F.ogg</sm2> "Follow me!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Androxus Skin08 VGS Other V G.ogg</sm2> "Group up!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Androxus Skin08 VGS Other V R.ogg</sm2> "Ultimate is ready!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Androxus Skin08 VGS Other V S.ogg</sm2> "Stay here!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Androxus Skin08 VGS Other V T.ogg</sm2> "It's a trap!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Androxus Skin08 VGS Other V X.ogg</sm2> "Spread out!"<br />
|}<br />
<br />
=== Unused ===<br />
*<sm2>Androxus Skin08_VGS_Attack_S.ogg</sm2> "Attack the Siege Engine!"<br />
*<sm2>Androxus Skin08_VGS_Defend_S.ogg</sm2> "Defend the Siege Engine!"<br />
*<sm2>Androxus Skin08_VGS_Other_G_M.ogg</sm2> "Out of Mana!"<br />
<br />
{{Navbox Voice}}</div>
Nilo1011
https://paladins.fandom.com/wiki/Paladins_Closed_Beta_Version_0.9.691.5?diff=220566
Paladins Closed Beta Version 0.9.691.5
2019-10-09T21:44:51Z
<p>Nilo1011: </p>
<hr />
<div>{{Patch nav<br />
|banner=CB09 PatchBanner.jpg<br />
|release date=December 10, 2015<br />
|official name=<br />
|official version=0.09<br />
|client version=0.9.691.5<br />
|video=yHazPK-pFqE<br />
}} <br />
<br />
= 0.09 | December 10, 2015 =<br />
<big>'''[http://forums.paladins.com/showthread.php?46-How-Hi-Rez-Makes-Games-and-Expectations-for-Beta BETA EXPECTATIONS]'''</big><br />
<br />
==General==<br />
*Champion Masteries have been added:<br />
:*Players now will gain experience for playing normal matches that will level up your Champion Mastery of the Champion you were playing.<br />
:*Mastery levels go from 1-25.<br />
:*Each mastery level grants you a random card for that Champion, with later levels providing a random Legendary card. Future patches will provide Specialty cards as well.<br />
*The Home Screen has been updated to include a Profile tab that shows all Champion abilities and Mastery levels. This functionality will continue to evolve and improve over time.<br />
*In-match chat is now scrollable. Press <Enter> to see the chat box anytime with previous info. Scroll up by using Page Up and Page Down.<br />
*Practice and Co-op matches have undergone a number of improvements to bot behavior. This functionality will continue to evolve and improve over time.<br />
*The in-match HUD will now display text at the top of the screen when you are on a Kill Streak or earn a Multi Kill.<br />
*There is now an ESC menu option to safely leave a Co-Op or Practice match without having to exit the game client.<br />
*Killing blows play a special kill marker effect on your crosshair.<br />
*Respawn timers have been increased to 10/15/20s depending on how many gates your team has destroyed.<br />
*Players can now quick-select cards in-match after leveling up by using the 1-3 keys. The ability to rebind these keys will be provided in a future patch.<br />
*Siege Engine<br />
:*The starting Health for the Siege Engine has been increased.<br />
:*“''The Siege Engine and Siege game mode are still being tweaked, but following the feedback we received from Closed Beta 08 we have focused in on the core metrics to ensure that the match lengths tend to average around 15 minutes.''”<br />
*Base<br />
:*Inner Gate and Vault Health values have been reduced.<br />
*First Win of the Day is now available for the Siege queue. Winning your first match of the day in this mode will grant an additional Champion's Chest, meaning players will receive two in total for that match.<br />
:*“''We will continue to improve the systems for earning chests for playing daily, so stay tuned to future patches.''”<br />
*The Quick Challenge feature is now fully functional for those who want to play premade 5-man teams against each other. A party leader of a 5-man group can challenge another party leader who also has 5 members in their group. To challenge:<br />
:*“''The Quick Challenge feature was meant to be fully function in Closed Beta 08, but unfortunately we found a few issues with the system last patch.''”<br />
:*Both parties need to be out of match.<br />
:*The syntax is in chat is:<br />
::*/quickchallenge <party_leader_name_being_challenged><br />
:*The opposing leader will then reply in chat:<br />
::*/quickaccept <party_leader_name_who_challenged_me><br />
:*For example, HiRezStew challenges Drybear to a Challenge Match:<br />
::*HiRezStew, with 5 members in his party, types:<br />
:::*/quickchallenge Drybear<br />
::*Drybear, after being challenged and has 5 members in his party, types:<br />
:::*/quickaccept HiRezStew<br />
:*'''Note: The player names are case-sensitive! Future releases will improve the usability of this system.'''<br />
*The maximum in-match level is level 5, meaning players will choose their fifth card and stop leveling.<br />
:*“''Players will no longer be able to replace their card choices through the match. We experimented with the option to level faster and change your card choices as the match went on, but after your feedback in Closed Beta 08 we have reverted that system.''”<br />
*The in-match leveling has been slowed down, meaning it takes longer to reach level 5.<br />
*The duration at which a player is revealed to all enemy players after firing has been reduced from 1s to 0.5s.<br />
*When exiting the Settings Menu after making changes, players will now receive an “Apply” warning.<br />
*The in-match HUD now shows on the top left your teammates' current Health, and if they are dead it will show the time left remaining before they respawn.<br />
:*“''A much requested feature. We have more plans for displaying this kind of information in-match for future patches.''”<br />
*The time it takes before a new Capture Point spawns has been reduced from 30 to 15s, meaning Capture Points now come much faster.<br />
:*“''After hearing your feedback, we have decreased the down time between Capture Points to increase the pacing of the match. This also will allow less time for teams to recover from point to point, allowing more interesting dynamics in team fights and allow teams who are properly positioning themselves and utilizing strong strategic play to successfully capture points.''”<br />
*Fixed an issue where player names in matches were lost when a bot took over after a player left the game or was booted for being AFK.<br />
*Fixed an issue where the end of match lobby showed negative Experience for co-op and practice matches for level 5+ players. Reminder that Co-Op and Practice matches do not provide rewards including Experience once your account is above level 5.<br />
*Fixed an issue where gamepads would rumble and the screen would slightly shake when viewing another player firing in death camera.<br />
*Fixed an issue where the crosshair would sometimes have an extra line element on it.<br />
*Fixed an issue where the Shader Quality option in the Settings Menu was displaying 5 options instead of the correct 3. Additionally, this setting will now save correctly.<br />
*Fixed an issue where some effects would not show up correctly on the ground.<br />
*Fixed an issue where footsteps sounds were sometimes playing twice.<br />
*Fixed an issue where spamming the Scoreboard and the Champion Summary screens could cause the screens to get stuck.<br />
<br />
==[[Maps]]==<br />
*Added team colored flags and landmarking in Temple Ruins to help indicate which side you are on and what base you are approaching.<br />
*Reduced the overall size of Temple Ruins and Enchanted Forest. This change is a part of a larger experiment around overall pacing of the game.<br />
:*“''We are working hard to find the right mixture of design elements on our levels that provide the most exciting combat experience during play. Be sure to give us your feedback on the new Temple Ruins and Enchanted Forest this patch!''”<br />
*Various collision issues have been resolved.<br />
*Fixed an issue where the enemy team's vault was not team colored during gameplay. Note: A known issue is that the end cinematic still always team colors the vault as friendly.<br />
*Fixed an issue where Evie could use Soar to get out of the spawn rooms prematurely.<br />
<br />
==[[Champions]] - Balance/Updates/Fixes==<br />
===[[Image:Champion Barik Icon.png|40px|link=Barik]] [[Barik]]===<br />
[[Image:Ability Barricade.png|30px|link=]] '''Barricade'''<br />
*Reduced duration from 10 to 6s.<br />
*Reduced Health from 2500 to 2000.<br />
[[Image:Ability Turret.png|30px|link=]] '''Turret'''<br />
*“''While Barik's main feature is his Turret, we feel that players should be able to choose what playstyle they want to employ with Barik - whether it be Barricade build, Turret build, Weapon build, or anything in between. His Turret has thus been reduced in strength and we will be evaluating the proportions between his Weapon damage output and Turret damage output in future patches.''”<br />
*Reduced Attack Speed from 1.2 to 1.4.<br />
<br />
===[[Image:Champion Buck Icon.png|40px|link=Buck]] [[Buck]]===<br />
[[Image:Ability Cataclysm Old.png|30px|link=]] '''Cataclysm'''<br />
*“''Rejoice. Buck can now quietly and discreetly bring back down his Cataclysm when it was placed in a less than desireable location.''”<br />
*Now is cancellable by reactivating it.<br />
[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
*Fixed an issue where the leap would go straight up when you were looking straight down.<br />
*Fixed an issue where Buck could exit the map.<br />
<br />
===[[Image:Champion Evie Icon.png|40px|link=Evie]] [[Evie]]===<br />
[[Image:Ability Blink.png|30px|link=]] '''Blink'''<br />
*No longer caches aim meaning you can continue to aim it up until it fires.<br />
*Fixed an issue where Evie was able to collect HP Drops while blinking.<br />
*Fixed an issue where mounting would prevent Blink from going on Cooldown.<br />
[[Image:Ability Illusion Old.png|30px|link=]] '''Illusion'''<br />
*“''We have heard your feedback on Evie's Illusion gameplay and have reworked how they function. With their Health and Damage coming down, they now serve more as a misdirection tool than a damage tool.''”<br />
*Illusions now spawn at the same Health % as Evie at the time of spawning.<br />
*Illusions now die when Evie does.<br />
*Reduced damage dealt by illusions from 40 to 25% of Evie's damage.<br />
*Reduced Health of illusions from 1000 to 650.<br />
*Fixed an issue where Illusions could spawn using Soar.<br />
<br />
===[[Image:Champion Fernando Icon.png|40px|link=Fernando]] [[Fernando]]===<br />
:“''Fernando's performance was above average, and players were able to build him both in a tanky manner with added damage. We are working hard to make sure no Champion gets benefits outside of their cards, and have reworked some of Fernando's cards to ensure that he must build damage in order to deal substantial damage and the same can be said about building in a tanky manner. Be sure to continue giving us feedback as we hone in on Champion builds!''”<br />
'''General'''<br />
:*Reduced Health from 3300 to 3000.<br />
[[Image:WeaponAttack Fernando Icon.png|30px|link=]] '''Lance'''<br />
*Reduced damage from 31 to 27.<br />
[[Image:Ability Shield.png|30px|link=]] '''Shield'''<br />
*Reduced duration from 20 to 10s.<br />
*Increased Cooldown from 24 to 26s.<br />
<br />
===[[Image:Champion Grohk Icon.png|40px|link=Grohk]] [[Grohk]]===<br />
[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''<br />
*Fixed an issue where Chain Lightning would cause Grohk to be inside of his Horse while mounted.<br />
*Chain Lightning no longer chains from immune targets.<br />
[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''<br />
*Increased Cooldown from 20 to 26s<br />
<br />
===[[Image:Champion Pip Icon.png|40px|link=Pip]] [[Pip]]===<br />
[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
*Fixed an issue where full damage wasn't being dealt against a shield if it hit directly.<br />
*Fixed an issue where your weapon would disappear if you were looking upward.<br />
[[Image:Ability Explosive Flask.png|30px|link=]] '''Explosive Flask'''<br />
*“''Explosive Flask has been given a slower warmup, meaning it takes Pip away from firing for a little longer and can be avoided in the right situations.''”<br />
*Now has a 0.3s warmup before being thrown.<br />
<br />
===[[Image:Champion Ruckus Icon.png|40px|link=Ruckus]] [[Ruckus]]===<br />
[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
*Increased damage from 50 to 57.<br />
<br />
===[[Image:Champion Skye Icon.png|40px|link=Skye]] [[Skye]]===<br />
'''General'''<br />
*Skye now plays a sound when exiting stealth.<br />
*Fixed an issue where Skye could enter stealth infinitely.<br />
[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Crossbow'''<br />
*Reduced range from 130 to 100.<br />
*Reduced damage from 110 to 96.<br />
<br />
==Card Art==<br />
*The following cards have had their art updated:<br />
:*[[Berserk]] ([[Buck]])<br />
:*[[Bloodlust]] ([[Ruckus]]) - Now using the old art from Berserk<br />
:*[[Cloak of Flames]] ([[Fernando]])<br />
:*[[Dire Need]] ([[Fernando]])<br />
:*[[Double Tap]] ([[Cassie]])<br />
:*[[Imprisonment]] ([[Buck]])<br />
:*[[Innumerable]] ([[Skye]])<br />
:*[[Paralyze]] ([[Barik]])<br />
:*[[Shell Shock]] ([[Skye]])<br />
:*[[Stomping Ground]] ([[Buck]])<br />
:*[[Taser Field]] ([[Ruckus]])<br />
:*[[Thunderous Grace]] ([[Grohk]])<br />
:*[[Towering Barrier]] ([[Fernando]])<br />
<br />
==[[Cards]] - Balance/Updates/Fixes==<br />
*General<br />
:*“''In this patch we have gone through some major overhauls to the card system and how it functions. Firstly, we have added a new rarity which will help focus your in-match build progression. We noticed that having your most influential card, previously the Legendary rarity, at the end of your progression made it hard to pick a build and sticking with it. The Specialty cards now allow you to choose what build you want to go with in the beginning of the match, allowing you to pick cards as you level that are in line with that choice and may amplify the build's strengths. We hope this removes some of the uncertainty with building your Champion in a non-constructed deck format. Additionally, at each level throughout the match players may now only choose from the rarity at that level, regardless of whether or not they have enough cards. We have updated the starting decks to include two of each rarity, even Specialty and Legendary, to make sure everyone has enough choices to make an interesting build from the start. All players will receive the starter cards listed below for free, and we hope that having ten cards instead of seven in the starting collection gives new players the opportunity to explore the card system more fully.''”<br />
:*A new rarity has been added: Specialty<br />
::*The fifth rarity is called “Specialty” and will be drawn first before any other card. Specialty cards are designed to kick off your match into a specific playstyle, specializing your build in a certain direction.<br />
:*Players may now only draw one rarity per level, and will no longer roll down a rarity if they don't have enough cards to draw. For example, at level 3 if you only have 2 Rare cards in your deck, you will draw 2 Rare cards and be forced to choose one.<br />
:*Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.<br />
::*[[Barik]]<br />
:::*[[Capsule]], [[Double Time]], [[Healing Station]], [[Fuel Efficiency]], [[Bunker]], [[Field Deploy]], [[Chronos]], [[Coming Through]], [[Overdrive (Barik)|Overdrive]], [[Infernal Wall]]<br />
::*[[Buck]]<br />
:::*[[Into the Fray]], [[Reconstruction]], [[Good Pump]], [[Tracer Rounds]], [[Galvanize]], [[Vigor]], [[Rapid Sustain]], [[Unsettled]], [[Buck Shot]], [[Concussion]]<br />
::*[[Cassie]]<br />
:::*[[Blast Shower]], [[Double Tap]], [[Drain Life]], [[Far Sight]], [[Trauma]], [[Incitement]], [[Flee]], [[Kinetics]], [[Serrated Arrow]], [[Battle Focus]]<br />
::*[[Evie]]<br />
:::*[[Impact]], [[Winter Hazard]], [[Great Distance]], [[Journey]], [[Nimble]], [[Safeguarded]], [[Frigid Field]], [[Frostbite]], [[Handicap]], [[Stand Still]]<br />
::*[[Fernando]]<br />
:::*[[Towering Barrier]], [[Fortress]], [[Queen of the Hill]], [[Field Dressing]], [[Launch]], [[Inferno]], [[Aegis]], [[Front Line]], [[Dire Need]], [[Incinerate]]<br />
::*[[Grohk]]<br />
:::*[[Thunderous Grace]], [[Cluster]], [[Gale]], [[Outreach]], [[Astral Traveler]], [[Totemic Rescue]], [[Momentum]], [[Hamstring]], [[Electrical Imbalance]], [[Precinct]]<br />
::*[[Pip]]<br />
:::*[[Acidic Ooze]], [[From Above]], [[Refreshing Jog]], [[Side Tanks]], [[So Much Slime]], [[Graviton]], [[Blight]], [[Infirmity]], [[Unstable Solution]], [[Fortune Fury]]<br />
::*[[Ruckus]]<br />
:::*[[Nanotechnology]], [[Gunship]], [[Fuel Reserves]], [[First Class]], [[E.M.P.]], [[Fallout]], [[Suppressive Fire]], [[Bombardment]], [[Berserk]], [[Kinetic Reactor]]<br />
::*[[Skye]]<br />
:::*[[Short Fuse]], [[Well Rested]], [[Lie in Wait]], [[Re-entry]], [[Master Riding]], [[Special Delivery]], [[Weakening Poison]], [[Paranoia]], [[Lethal Dose]], [[Backstab]]<br />
<br />
*“''Many of the cards in the game have changed rarity to be in line with the new system change that rarities are forced per level. This allows us to better tweak the system to prevent overly strong combinations of cards by putting both cards in an equal rarity. Any cards that were removed from the game will be replaced with a Champion's Chest for any player who owned those cards. Since a majority of these cards went up in rarity, most of our early adopters are now proud owners of many rare cards! We want to thank all of our early testers for providing daily feedback and we look forward to hearing from you on the way the card system now functions!''”<br />
<br />
===[[Image:Champion Barik Icon.png|40px|link=Barik]] [[Barik]]===<br />
*'''[[Capsule]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Chronos]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Coming Through]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Double Time]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Epicenter]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Exhaust]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Flamethrower]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Fortification]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Healing Station]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Infernal Wall]]'''<br />
:*Increased Rarity from Epic to Legendary.<br />
*'''[[Inflame]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[No Surrender]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[On Guard]]'''<br />
:*Redo description to match new functionality.<br />
:*Now only affects enemy player made defenses like shields and pets, not game objectives.<br />
*'''[[Overdrive]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
:*Fixed an issue where this was providing 75% Attack Speed rather than the correct 60% Attack Speed.<br />
*'''[[Paralyze]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Promote]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Pyromancer]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
:*Reduced damage from 75 to 60%.<br />
*'''[[Stagger]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Targeting]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Threshold]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Thumper XVI]]'''<br />
:*Increased rarity from Rare to Epic.<br />
<br />
===[[Image:Champion Buck Icon.png|40px|link=Buck]] [[Buck]]===<br />
*'''*NEW* [[Reconstruction]]''' - Specialty<br />
:*[Recovery] Upon activation, heal self for 30% missing HP and increase Recovery's regeneration by 300.<br />
*'''*NEW* [[Recharge]]''' - Rare<br />
:*[Recovery] Reduced Recovery's Cooldown by 2s for each enemy nearby when it is activated.<br />
*'''[[Accelerate]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Acid Rounds]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Armor Piercer]]'''<br />
:*Combined with Celerity and removed from the game. (Players who currently own this card will receive a Champion's Chest)<br />
*'''[[Berserk]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Blessed]]'''<br />
:*Increased rarity from Common to Epic.<br />
:*Reduced from 50% to 40%.<br />
*'''[[Buck Shot]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Celerity]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
:*Reduced Attack Speed from 60 to 40%.<br />
:*Now also applies 40% damage for the duration.<br />
*'''[[Concussion]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Cornered]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Exhilarate]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Giga Siphon]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Good Pump]]'''<br />
:*Reduced rarity from Epic to common.<br />
*'''[[Imprisonment]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Into the Fray]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Leg Day]]'''<br />
:*Reduced jump increase from 60 to 30%.<br />
*'''[[Rapid Sustain]]'''<br />
:*Increased rarity from Common to Epic.<br />
:*Now grants +70% Healing below 30% HP.<br />
*'''[[Rend]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
:*Increased proc chance from 5 to 7%.<br />
*'''[[Seismic Wave]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Stomping Ground]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Unsettled]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Vigor]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
===[[Image:Champion Cassie Icon.png|40px|link=Cassie]] [[Cassie]]===<br />
*'''*NEW* [[Far Sight]]'''<br />
:*[Scout] Increase Scout's range to global.<br />
*'''[[Battle Focus]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Battle Frenzy]]'''<br />
:*Removed from the game. (Players who currently own this card will receive a Champion's Chest)<br />
*'''[[Big Game]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Blast Shower]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Reduced damage per blast from 200 to 140.<br />
*'''[[Bloodlust]]'''<br />
:*This card now belongs to Ruckus instead of Cassie.<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Double Tap]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Divebomb]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Now roots all targets within range.<br />
:*Now effects all targets within 30ft instead of a single target.<br />
*'''[[Dormancy]]'''<br />
:*Removed from the game. (Players who currently own this card will receive a Champion's Chest)<br />
*'''[[Exaction]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Fatal Sign]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Flee]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Hunter Killer]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Intense Training]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Kinetics]]'''<br />
:*Increased rarity from Rare to Epic.<br />
:*Reduced Disarm duration from 1.5 to 1.2s.<br />
*'''[[Kill to Heal]]'''<br />
:*No longer heals you upon killing one of Evie's illusions or other pets.<br />
*'''[[Misdirection]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Precision]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Prey]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Reload]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Serrated Arrow]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Sniper]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Stalker]]'''<br />
:*Reduced damage increase from 30 to 15%.<br />
*'''[[Stay Here]]'''<br />
:*Increased rarity from Rare to Epic.<br />
:*Reduced Root duration from 2 to 1s.<br />
*'''[[Tranquility]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
<br />
===[[Image:Champion Evie Icon.png|40px|link=Evie]] [[Evie]]===<br />
*'''[[Aftershock]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Distortion]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Now triggers off of Illusion instead of Blink.<br />
*'''[[Finisher]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Freedom]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Frostbite]]'''<br />
:*Reduced Movement Slow from 50 to 25%.<br />
*'''[[Handicap]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Ice Storm]]'''<br />
:*Renamed to After Image.<br />
:*Increased rarity from Common to Epic.<br />
:*Reduced Cooldown reduction from 80 to 50%.<br />
*'''[[Icicles]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Impact]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
:*Reduced damage increase from 60 to 40%.<br />
:*Now also increases Attack Speed by 40%.<br />
*'''[[Impasse]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Impellent]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Isolation]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
:*This card now belongs to Skye instead of Evie.<br />
*'''[[Nimble]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Quick Draw]]'''<br />
:*Removed from the game. (Players who currently own this card will receive a Champion's Chest)<br />
*'''[[Refraction]]'''<br />
:*Removed from the game. (Players who currently own this card will receive a Champion's Chest)<br />
*'''[[Safeguarded]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Stand Still]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Sublimate]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Winter Hazard]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
:*Now slows your flight speed by 40% to improve aiming while flying.<br />
*'''[[Wormhole]]'''<br />
:*Fixed an issue where dying before teleporting back saved your previous location, allowing you to teleport to it after respawning.<br />
:*Increased rarity from Common to Epic.<br />
<br />
===[[Image:Champion Fernando Icon.png|40px|link=Fernando]] [[Fernando]]===<br />
*'''*NEW* [[Encounter]]''' - Specialty<br />
:*[Charge] Stun targets you Charge through for 1.2s.<br />
*'''[[Aegis]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Backlash]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Chitinous]]'''<br />
:*Fixed an issue where the Health bonus would reset.<br />
*'''[[Cloak of Flames]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Updated description to correctly show Armor category.<br />
*'''[[Death Knight]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Dire Need]]'''<br />
:*Increased rarity from Rare to Legendary.<br />
*'''[[Evolve]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
:*Reduced passive Health from 900 to 250.<br />
:*Reduced passive damage from 10 to 1%.<br />
:*Reduced Health increase from 75 to 30%.<br />
*'''[[Fortress]]'''<br />
:*Increased rarity from Common to Specialty.<br />
:*Increased Health per Armor card from 350 to 400.<br />
*'''[[Heat Exhaustion]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Incinerate]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Inferno]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Insurmountable]]'''<br />
:*Now has a 10s internal cooldown before it can proc again after being triggered.<br />
:*Now will only proc once you have completed mounting, not during the channel.<br />
:*Reduced Shield amount from 1000 to 700.<br />
*'''[[King of the Hill]]'''<br />
:*Fixed an incorrect tooltip reading 50% Damage Reduction rather than the correct 40% Damage Reduction.<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Lance Strike]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Launch]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Resilience]]'''<br />
:*Fixed an issue where you would get affected by Daze.<br />
*'''[[Safe Travel]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Scorch]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Shell]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Tenacity]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Titan's Rage]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Towering Barrier]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
<br />
===[[Image:Champion Grohk Icon.png|40px|link=Grohk]] [[Grohk]]===<br />
*'''[[Anvil]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Arc Lightning]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Astral Traveler]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Blackout]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Cluster]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
:*Now causes Chain Lightning to deal full weapon damage.<br />
*'''[[Conductor]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Discharge]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Electrical Imbalance]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Hamstring]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Healing Rain]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Lightning Rod]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Manifest]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Momentum]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Overload]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Phantom]]'''<br />
:*Increased rarity from Common to Specialty.<br />
*'''[[Planted]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Precinct]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Sow the Seed]]'''<br />
:*Now has a 5 second internal cooldown after being triggered before it can be triggered again.<br />
*'''[[Stimulate]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Thunderous Grace]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Totemic Rescue]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Wind Totem]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
===[[Image:Champion Pip Icon.png|40px|link=Pip]] [[Pip]]===<br />
*'''[[Acid Cloud]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Now requires Line of Sight in order to deal damage, rather than dealing damage in the field. This prevents it from dealing damage through walls and overpasses.<br />
:*Now will disappear if Pip dies while Acid Cloud is active.<br />
*'''[[Acidic Ooze]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Fixed an issue where this card was still active when on cooldown.<br />
*'''[[Ambush]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Blight]]'''<br />
:*Reduced damage from 100 to 60 over 3s.<br />
*'''[[Caustic]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Compound Reaction]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Consequential]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Fortune Fury]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[From Above]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Graviton]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Infirmity]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Malady]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Masterful]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Panic]]'''<br />
:*Increased rarity from Rare to Epic.<br />
:*Now triggers off of Adhesive upon first activation instead of Explosive Flask.<br />
*'''[[Poison Clouds]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Rupture]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Side Tanks]]'''<br />
:*Added visual effects to alter Adhesive's updated radius.<br />
*'''[[Thermite Load]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
:*Now only affects enemy player made defenses like shields and pets, not game objectives.<br />
*'''[[Tyranny]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Unstable Solution]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
<br />
===[[Image:Champion Ruckus Icon.png|40px|link=Ruckus]] [[Ruckus]]===<br />
*'''[[Bullet Sponge]]'''<br />
:*Provides increasing Attack Speed instead of Damage.<br />
*'''[[Combat Station]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Critical Mass]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Cull the Weak]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Fallout]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Gunship]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Kinetic Reactor]]'''<br />
:*Now has an updated Visual treatment.<br />
*'''[[Lined Up]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Nanotechnology]]'''<br />
:*Increased rarity from Common to Specialty.<br />
*'''[[Penetrate]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
:*Now provides its benefits to your Weapon at all times while equipped, not just during Dual Fire.<br />
*'''[[Projector]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Proximity]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Rush]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Sabotage]]'''<br />
:*Redo description to match new functionality.<br />
:*Now only affects enemy player made defenses like shields and pets, not game objectives.<br />
*'''[[Sonar Upgrade]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Soul Collector]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Warden]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
===[[Image:Champion Skye Icon.png|40px|link=Skye]] [[Skye]]===<br />
*'''[[Adrenaline]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Catalyst]]'''<br />
:*Increased rarity from Rare to Legendary.<br />
*'''[[Collateral]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Decay]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Diminish]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Disruption]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Emergency Exit]]'''<br />
:*Increased rarity from Common to Rare.<br />
:*After Emergency Exit applies, Skye can take damage for one second without being knocked out of the stealth applied by this card.<br />
*'''[[Endure]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Gotta Go]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Innumerable]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Killstreak]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Lethal Dose]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Lie in Wait]]'''<br />
:*No longer active when in combat.<br />
*'''[[Master Riding]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Paranoia]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Scales of Justice]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Shell Shock]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Short Fuse]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Now provides a 25% radius increase.<br />
*'''[[Special Delivery]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Surprise Attack]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
:*Now also provides a 30% Movement Speed increase.<br />
*'''[[Weakening Poison]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Well Rested]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Reduced Attack Speed increase from 70 to 50%.<br />
*'''[[Victory Rush]]'''<br />
:*Updated text description.<br />
:*Increased rarity from Epic to Specialty.<br />
<br />
<br />
<br />
<br />
[http://forums.paladins.com/showthread.php?2122 Source]<br />
[[Category:Patch notes|-]]<br />
<br />
__NOEDITSECTION__</div>
Nilo1011
https://paladins.fandom.com/wiki/Paladins_Closed_Beta_Version_0.8.682?diff=220565
Paladins Closed Beta Version 0.8.682
2019-10-09T21:44:16Z
<p>Nilo1011: </p>
<hr />
<div>{{Patch nav<br />
|banner=CB08 PatchBanner.jpg<br />
|release date=December 3, 2015<br />
|official name=The Frigid Queen<br />
|official version=0.08<br />
|client version=0.8.682<br />
|video=toQJA8dHSso<br />
}} <br />
<br />
= 0.08 | The Frigid Queen - December 3, 2015 =<br />
<big>'''[http://forums.paladins.com/showthread.php?46-How-Hi-Rez-Makes-Games-and-Expectations-for-Beta BETA EXPECTATIONS]'''</big><br />
<br />
== [[Image:Champion Evie Icon.png|60px|link=Evie]] New Champion: [[Evie|Evie, The Winter Witch]] ==<br />
=== [[Image:WeaponAttack Evie Icon.png|40px|link=]] Weapon - Ice Staff ===<br />
:A blaster that fires an explosive blast of ice, dealing damage in an area.<br />
<br />
=== [[Image:Ability Illusion Old.png|40px|link=]] Ability 1 - Illusion ===<br />
:Spawn an illusion of yourself that fires on enemies and deals damage.<br />
<br />
=== [[Image:Ability Blink.png|40px|link=]] Ability 2 - Blink ===<br />
:Teleport a short distance.<br />
<br />
=== [[Image:Ability Soar.png|40px|link=]] Ability 3 - Soar ===<br />
:Hop up on your staff and take flight, moving at great speed.<br />
<br />
==General==<br />
*Added a Single Player option for bot matches called “Practice”. The current “Co-Op” queue will be against bots with other players on your team.<br />
*Siege Engine<br />
:*The Siege Engine is automatically destroyed if a gate is destroyed, meaning each Engine can destroy a single gate only.<br />
:*No longer is reduced to half Health if it destroys the second Gate.<br />
:*Reduced base Health from 15000 to 12000.<br />
:*Reduced base damage from 1600 to 1200.<br />
:*“The Siege Engine and the entire Siege mode itself is still being evaluated, and we appreciate all your feedback. The goal with this change is to bring more focus to the fighting, and allow more strategic options during a match. Stay tuned to further updates on the core gamemode mechanics.”<br />
*Each Gate now follows the same rules as the vault where it will return to half health if it is not fully destroyed when the Siege Engine goes down.<br />
*Scoring<br />
:*Increased the amount of score points received for every 2s standing on the capture point from 1 to 2.<br />
:*Increased the amount score points received for capturing a capture point from 8 to 10.<br />
:*Increased the amount of score points received for assisting in the destruction of a Siege Engine from 8 to 10.<br />
:*“We have increased the amount of points a player accrues for properly completing map objectives, rather than just killing. This gives a better representation of participation, and allows players who are focusing on tanking or supporting to still score the highest in the match.”<br />
*Players now receive 30% additional match experience for kills against a player who has a higher level.<br />
*A new notification system has been added to notify you of any Crowd Control or Status Effects that effect you, along with icons representing each effect. This can be seen in the top center of your screen and will include a timer for how long the effect will last.<br />
:*“Our goal with this system is to make all negative effects, especially softer Crowd Control effects like Disarm or Attack Slow, more recognizable during the heat of battle to make it clear what is happening to your champion.”<br />
*You may now mute other players when in a match.<br />
*The Deserter system has been added for both abandoning a match and for not accepting a queue.<br />
*The End of Match lobby scoreboard has been updated to include:<br />
:*A button to report players to our Support system.<br />
:*A button to add a player to your friends list to play with in the future.<br />
*Bots have been updated in Co-Op and Practice to utilize randomized cover points in Temple Ruins.<br />
*Enemies that enter any of your base healing wells will be rapidly damaged.<br />
*Base<br />
:*Increased inner Gate Health from 26000 to 30000.<br />
:*Increased outer Gate Health from 16000 to 20000.<br />
:*The Gate health at the top of the screen has been updated to distinguish between the final Vault door and the Gates.<br />
*The jump penalty has been reintroduced, and will slow your Movement Speed and reduce your jump height if you are repeatedly jumping.<br />
*Respawn times have been reduced:<br />
:*Respawn time at the start of the game reduced from 10s to 5s.<br />
:*Respawn time if your team has destroyed one Gate reduced from 15s to 10s.<br />
:*Respawn time if your team has destroyed two Gates reduced from 20s to 15s.<br />
*The lobby character presentation has received a visual pass. Champions in the Match Lobby while you are picking have improved lighting and textures.<br />
*We have upgraded the AFK (Away From Keyboard) system to have much harsher rules around being AFK. You are considered AFK in the last two minutes you have:<br />
:*Not damaged another player.<br />
:*Not taken damage from another player.<br />
:*Not participated in a match objective (damaged a Siege Engine, damaged a Gate, or progressed a Capture Point).<br />
:*Sat in a healing well without leaving.<br />
*If a player disconnects from a match for any reason, a bot will immediately take over their champion until they return or until the end of the match.<br />
*A minimap has been added to the in-match HUD.<br />
*Cards in your collection are now sorted by their rarity.<br />
*Increased Mount cooldown from 1 to 3s.<br />
*A blood splatter has been added to any target that is hit by your attacks, notifying you of a successful hit.<br />
*Increasing your max Health will maintain your current Health percentage when applying the added Health.<br />
*In-match leveling has been dramatically accelerated. Players on average should reach level 5 and gain access to their Legendary card pick within the first 5-7 minutes. After level 5, players will continue to level up to a maximum of 10. Levels 6-10 players will have a choice to replace their currently equipped cards with a new card. Cards chosen between levels 1-5 will have half stats, meaning higher level cards will provide more flat Health and damage.<br />
*Fixed an issue where the indicator for the moving Siege Engine would appear high up in the air instead of just above the Siege Engine.<br />
*Fixed an issue where out of combat regeneration would get stuck on permanently.<br />
*We have added a Challenge Match feature for those who want to play premade 5-man teams against each other. A party leader of a 5-man group can challenge another party leader who also has 5 members in their group. To challenge:<br />
:*Both parties need to be out of match<br />
:*The syntax is in chat is:<br />
::*/quickchallenge <party_leader_name_being_challenged><br />
:*The opposing leader will then reply in chat:<br />
::*/quickaccept <party_leader_name_who_challenged_me><br />
:*For example, HiRezStew challenges Drybear to a Challenge Match:<br />
::*HiRezStew, with 5 members in his party, types:<br />
:::*/quickchallenge Drybear<br />
::*Drybear, after being challenged and has 5 members in his party, types:<br />
:::*/quickaccept HiRezStew<br />
:*“Large groups of friends, streamers, and content creators can now use the Challenge Match feature to create pre-made matches to enjoy Paladins in a bigger group. We are working on a Custom Match system, but this system allows players to challenge until Custom Matches are available.”<br />
<br />
==[[Champions]] - Balance/Updates/Fixes==<br />
===[[Image:Champion Barik Icon.png|40px|link=Barik]] [[Barik]]===<br />
“Barik's main concentration is his Turret, and it's something no other champion has. These changes are to move him even more towards utilizing his strengths rather than using his Rifle as his primary damage dealer.”<br />
<br />
[[Image:WeaponAttack Barik Icon.png|30px|link=]] '''Rifle'''<br />
*Reduced damage from 300 to 250.<br />
[[Image:Ability Turret.png|30px|link=]] '''Turret'''<br />
*Reduced time to deploy from 5 to 4s.<br />
*Increased Attack Speed from 1.5 to 1.2.<br />
*Increased Health from 1000 to 1100.<br />
*Fixed an issue where the Turret would gain maximum Health but would not heal it.<br />
<br />
===[[Image:Champion Buck Icon.png|40px|link=Buck]] [[Buck]]===<br />
[[Image:Ability Cataclysm Old.png|30px|link=]] '''Cataclysm'''<br />
*Is now team colored.<br />
*Is no longer destroyed if Buck dies.<br />
*Now has a targeter for placement.<br />
<br />
===[[Image:Champion Cassie Icon.png|40px|link=Cassie]] [[Cassie]]===<br />
[[Image:Ability Dodge Roll.png|30px|link=]] '''Dodge Roll'''<br />
*Fixed an issue where if you jumped and then used Dodge Roll you wouldn't move forward.<br />
<br />
===[[Image:Champion Grohk Icon.png|40px|link=Grohk]] [[Grohk]]===<br />
[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''<br />
*Fixed an issue where this would fire through the randomized cover in Temple Ruins.<br />
[[Image:Ability Chain Lightning.png|30px|link=]] '''Chain Lightning'''<br />
*Fixed an issue which would cause players to crash while using Chain Lightning.<br />
<br />
===[[Image:Champion Pip Icon.png|40px|link=Pip]] [[Pip]]===<br />
[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
*Fixed an issue where direct hits on shields would not deal the full damage that a direct hit deals.<br />
[[Image:Ability Adhesive.png|30px|link=]] '''Adhesive'''<br />
*“Adhesive was deploying a slow field directly in front of you, and with this change Pip can actually toss the goo down onto a point or in front of one of his gates - giving more options to the use of the ability.”<br />
*Now drops an actual projectile, meaning this can be dropped off of ledges so that the slow field will be deployed below.<br />
<br />
===[[Image:Champion Ruckus Icon.png|40px|link=Ruckus]] [[Ruckus]]===<br />
[[Image:Ability Hover.png|30px|link=]] '''Hover'''<br />
*“Hover was getting stuck on ledges and archways, and this change allows him to have a more consistent flight.”<br />
*Reduced height to allow Ruckus to hover under gateways more easily.<br />
<br />
===[[Image:Champion Skye Icon.png|40px|link=Skye]] [[Skye]]===<br />
[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Crossbow'''<br />
*Reduced damage from 120 to 110.<br />
[[Image:Ability Time Bomb.png|30px|link=]] '''Time Bomb'''<br />
*Recolored team effects to be all blue.<br />
[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
*Reduced damage per tick from 12 to 10.<br />
[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
*Added a small grace period after activating Hidden where you cannot reactivate it, preventing accidental cancels.<br />
<br />
==Card Art==<br />
*Card frames have been updated to reflect rarity. Common cards have the same frame, but now Rare, Epic, and Legendary cards have frames of escalating embellishments.<br />
*The following cards have new artwork:<br />
:*[[Backstab]] ([[Skye]])<br />
:*[[Bullet Sponge]] ([[Ruckus]])<br />
:*[[Bully]] ([[Buck]])<br />
:*[[Bunker]] ([[Barik]])<br />
:*[[Compound Reaction]] ([[Pip]])<br />
:*[[Conductor]] ([[Grohk]])<br />
:*[[Divebomb]] ([[Cassie]])<br />
:*[[Fatal Sign]] ([[Cassie]])<br />
:*[[Fortification]] ([[Barik]])<br />
:*[[Front Line]] ([[Fernando]])<br />
:*[[Gunship]] ([[Ruckus]])<br />
:*[[Kinetic Reactor]] ([[Ruckus]])<br />
:*[[Life Rip]] ([[Ruckus]])<br />
:*[[Masterful]] ([[Pip]])<br />
:*[[Malady]] ([[Pip]])<br />
:*[[No Surrender]] ([[Barik]])<br />
:*[[Rigged]] ([[Barik]])<br />
:*[[Short Fuse]] ([[Skye]])<br />
:*[[Stickiness]] ([[Pip]])<br />
:*[[Targeting]] ([[Barik]])<br />
:*[[Thermite Load]] ([[Pip]])<br />
<br />
==[[Cards]] - Balance/Updates/Fixes==<br />
*The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:<br />
:*“We have adjusted the starting decks, or the cards that each new account starts with, for each Champion to include a free Legendary card. We want the very first match of Paladins to feel awesome, and for everyone to be on an equal field with each other from the get go.”<br />
:*[[Barik]]<br />
::*[[Chronos]], [[Targeting]], [[Accelerator Field]], [[Fuel Efficiency]], [[Healing Station]], [[Overdrive (Barik)|Overdrive]], [[Capsule]].<br />
:*[[Buck]]<br />
::*[[Accelerate]], [[Blessed]], [[Leg Day]], [[Cornered]], [[Unsettled]], [[Buck Shot]], [[Stomping Ground]].<br />
:*[[Cassie]]<br />
::*[[Lunge]], [[Survival Instincts]], [[Flee]], [[Reload]], [[Stay Here]], [[Big Game]], [[Blast Shower]].<br />
:*[[Evie]]<br />
::*[[Safeguarded]], [[Teleport]], [[Journey]], [[Ice Storm]], [[Snowfall]], [[Frostbite]], [[Distortion]].<br />
:*[[Fernando]]<br />
::*[[Aegis]], [[Field Dressing]], [[Queen of the Hill]], [[Launch]], [[Safe Travel]], [[Scorch]], [[Towering Barrier]].<br />
:*[[Grohk]]<br />
::*[[Astral Traveler]], [[Totemic Rescue]], [[Gale]], [[Forethought]], [[Momentum]], [[Overload]], [[Arc Lightning]].<br />
:*[[Pip]]<br />
::*[[Marathon]], [[Refreshing Jog]], [[Side Tanks]], [[Rebound]], [[Stickiness]], [[Fortune Fury]], [[Acidic Ooze]].<br />
:*[[Ruckus]]<br />
::*[[First Class]], [[Heat Diffuser]], [[Fuel Reserves]], [[Turbocharger]], [[E.M.P.]], [[Cull the Weak]], [[Proximity]].<br />
:*[[Skye]]<br />
::*[[Cloak]], [[Lie in Wait]], [[Master Riding]], [[Re-entry]], [[Weakening Poison]], [[Surprise Attack]], [[Well Rested]].<br />
<br />
===[[Image:Champion Barik Icon.png|40px|link=Barik]] [[Barik]]===<br />
*'''*NEW* [[Capsule]]''' - Legendary<br />
:*[Barricade] Barricade is now a complete dome.<br />
*'''[[Accelerator Field]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Coming Through]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Epicenter]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Healing Station]]'''<br />
:*Increased Health per second from 100 to 125.<br />
*'''[[Infernal Wall]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Inflame]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[On Guard]]'''<br />
:*Increased damage to Siege Engine from 60 to 100%.<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Overdrive]]'''<br />
:*Reduced Attack Speed from 100 to 60%.<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Promote]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Pyromancer]]'''<br />
:*Reduced damage from 100 to 75%.<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Rigged]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Siege Armor]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Stagger]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Thumper XVI]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
<br />
===[[Image:Champion Buck Icon.png|40px|link=Buck]] [[Buck]]===<br />
*'''[[Tracer Rounds]]'''<br />
:*No longer increases Projectile Speed, but instead increases Projectile Range by 150%.<br />
*'''[[Acid Rounds]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Accelerate]]'''<br />
:*Fixed an issue where this would not effect your Cooldown if you had Imprisonment equipped.<br />
*'''[[Blessed]]'''<br />
:*Reduced bonus healing from 80 to 50%.<br />
*'''[[Buck Shot]]'''<br />
:*Increase rarity from Rare to Epic.<br />
*'''[[Celerity]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Concussion]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Galvanize]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Giga Siphon]]'''<br />
:*Reduced Lifesteal from 100 to 60%.<br />
*'''[[Immovable]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Into the Fray]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Leg Day]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Rend]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Seismic Wave]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Tightrope]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Unsettled]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
===[[Image:Champion Cassie Icon.png|40px|link=Cassie]] [[Cassie]]===<br />
*'''[[Blast Shower]]'''<br />
:*Only triggers effects once per Champion rather than once per hit.<br />
*'''[[Kinetics]]'''<br />
:*Reduced Disarm duration from 2.5 to 1.5s.<br />
*'''[[Survival Instincts]]'''<br />
:*Reduced Lifesteal from 100 to 50% during Scout.<br />
*'''[[Battle Frenzy]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Drain Life]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Dormancy]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Exaction]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Lift Off]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Reload]]'''<br />
:*Only triggers its effect once per Champion rather than once per hit.<br />
*'''[[Serrated Arrow]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Sniper]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Stalker]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Tranquility]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Trauma]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
===[[Image:Champion Fernando Icon.png|40px|link=Fernando]] [[Fernando]]===<br />
*'''[[Bleeding Heart]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Dire Need]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
:*Added a 10 second internal cooldown upon use.<br />
*'''[[Incinerate]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Inferno]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Insurmountable]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Lance Strike]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Last Stand]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Launch]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Queen of the Hill]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Scorch]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Tenacity]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Titan's Rage]]'''<br />
:*Increased rarity from Rare to Epic.<br />
<br />
===[[Image:Champion Grohk Icon.png|40px|link=Grohk]] [[Grohk]]===<br />
*'''[[Anvil]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Blackout]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Cluster]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Electrical Imbalance]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Discharge]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Distribution]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Outreach]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Overcharge]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Planted]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Precinct]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Sow the Seed]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Spirit Steal]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Stimulate]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Totemic Rescue]]'''<br />
:*Reduced rarity from Rare to Common.<br />
<br />
===[[Image:Champion Pip Icon.png|40px|link=Pip]] [[Pip]]===<br />
*'''[[Gather]]'''<br />
:*Reduced healing from 60 to 50% of maximum Health.<br />
*'''[[Acid Cloud]]'''<br />
:*Reduced damage per second from 250 to 200.<br />
*'''[[Compound Reaction]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Fortune Fury]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[From Above]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Masterful]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Panic]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Poison Clouds]]'''<br />
:*Fixed an issue where this would damage Grohk while he was in Ghost Walk.<br />
*'''[[Stickiness]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Thermite Load]]'''<br />
:*Increased rarity from Common to Epic.<br />
:*Fixed an issue where Barik's Barricade and Fernando's Shield did not receive additional damage.<br />
*'''[[Tyranny]]'''<br />
:*Increased rarity from Rare to Epic.<br />
<br />
===[[Image:Champion Ruckus Icon.png|40px|link=Ruckus]] [[Ruckus]]===<br />
*'''[[Suppressive Fire]]'''<br />
:*Reduced duration increase from 80 to 50%.<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Combat Station]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[E.M.P.]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Gunship]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Harvest]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Heat Diffuser]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Life Rip]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Lined Up]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Nanotechnology]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Projector]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Rush]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Sabotage]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Sonar Upgrade]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Soul Collector]]'''<br />
:*Increased rarity from Rare to Epic.<br />
<br />
===[[Image:Champion Skye Icon.png|40px|link=Skye]] [[Skye]]===<br />
*'''[[Circle of Life]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Decay]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Diminish]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Emergency Exit]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Endure]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Killstreak]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Lethal Dose]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Lie in Wait]]'''<br />
:*No longer heals Skye if she is in combat, even if standing still.<br />
*'''[[Master Riding]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Re-entry]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Scales of Justice]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Shell Shock]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Sticky Bomb]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Victory Rush]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Weakening Poison]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Well Rested]]'''<br />
:*Fixed an issue where Well Rested wouldn't activate if it came off of Cooldown while you were above 80% Health.<br />
<br />
==[[Maps]]==<br />
*Both Temple Ruins and Enchanted Forest have received various updates and fixes:<br />
:*The Vault doors have received a visual update to help distinguish their importance over the outer Gates.<br />
:*Several fixes to bugged collision.<br />
:*Assets in base and in the levels have been updated to better reflect team coloring.<br />
*[[Temple Ruins]]<br />
:*The randomized cover on the Sunken City point has been updated to be less limiting on pathways to the Capture Point.<br />
*[[Enchanted Forest]]<br />
:*Fixed an issue where you could fire through certain walls.<br />
<br />
<br />
<br />
<br />
[http://forums.paladins.com/showthread.php?1581 Source]<br />
[[Category:Patch notes|-]]<br />
<br />
__NOEDITSECTION__</div>
Nilo1011
https://paladins.fandom.com/wiki/Paladins_Closed_Beta_Version_0.10.704.2?diff=220564
Paladins Closed Beta Version 0.10.704.2
2019-10-09T21:43:28Z
<p>Nilo1011: </p>
<hr />
<div>{{Patch nav<br />
|banner=CB10 PatchBanner.jpg<br />
|release date=December 17, 2015<br />
|official name=<br />
|official version=0.10<br />
|client version=0.10.704.2<br />
|video=kL2zZZqj6FM<br />
}} <br />
<br />
= 0.10 | December 17, 2015 =<br />
<big>'''[http://forums.paladins.com/showthread.php?46-How-Hi-Rez-Makes-Games-and-Expectations-for-Beta BETA EXPECTATIONS]'''</big><br />
<br />
==General==<br />
*Constructed decks are now available. Players are able to create a deck of 15 cards and take that with them into the match, guaranteeing their card draws to pre-build specific playstyles. We have replaced all Casual modes with Constructed for testing. Players may access their decks per Champion in the Vault.<br />
*Added a preventative system that will wait for all players to enter the match before starting, ensuring all players are on equal ground.<br />
*Added a fade transition on models in the lobby.<br />
*Added a ragdoll system for when players die, sending them off in a direction. There is also an option in the Settings menu to turn this feature off to improve performance.<br />
*Improved presentation of damage shields (like Ruckus' Emitter) where it will now display a separate bar for the shield amount.<br />
*Improved lobby visuals and animations.<br />
*Improved First Person textures on character arms.<br />
*Champions no longer speak during the Match Lobby.<br />
*Reduced Siege Engine Health and Damage Reduction scaling.<br />
*Fixed an issue where weapon fire animations were not scaling properly when the attack speed changed.<br />
*Fixed an issue where leveling up again before choosing a card from your previous draw would re-roll that draw.<br />
*Fixed an issue where bots were not selecting cards properly in matches.<br />
*Improved pathing for bots.<br />
*Fixed an issue where occasionally the Champions would be seen in low resolution in the lobby.<br />
*Removed the “Siege Engine Destroyed” message in the case that a gate is also destroyed, prioritizing the “Gate Destroyed” message instead.<br />
*Fixed an issue where the friends list was not scrollable.<br />
*Bots will use their mounts more often.<br />
*The Quick Select for cards when you level up is now rebindable in the Key Bindings menu.<br />
*Fixed an issue where the wrong chest art could be seen in the vault.<br />
*Daze effect no longer moves the camera but instead reduces inhand accuracy.<br />
<br />
==[[Maps]]==<br />
*Fixed various issues with collision on both Temple Ruins and Enchanted Forest.<br />
*Fixed some issues with team colored assets on both maps including the end cinematic vault doors.<br />
*Added team colored flags to the wilderness in the Enchanted Forest to help navigation to friendly/foe bases.<br />
*Added visual improvements to the lobby.<br />
<br />
==[[Champions]] - Balance/Updates/Fixes==<br />
===[[Image:Champion Buck Icon.png|40px|link=Buck]] [[Buck]]===<br />
[[Image:Ability Cataclysm Old.png|30px|link=]] '''Cataclysm'''<br />
*Now can be cancelled when deployed by re-activating Cataclysm.<br />
[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
*Now has slight air control, allowing you to guide Buck.<br />
*Improved animation treatment.<br />
<br />
===[[Image:Champion Cassie Icon.png|40px|link=Cassie]] [[Cassie]]===<br />
[[Image:Ability Dodge Roll.png|30px|link=]] '''Dodge Roll'''<br />
*Improved animations.<br />
<br />
===[[Image:Champion Evie Icon.png|40px|link=Evie]] [[Evie]]===<br />
[[Image:Ability Illusion Old.png|30px|link=]] '''Illusion'''<br />
*Illusions will no longer pick up health nuggets.<br />
*Fixed an issue where Evie's shots were being blocked by the illusions.<br />
*Reduced Illusion damage from 25 to 20% of Evie's damage.<br />
[[Image:Ability Soar.png|30px|link=]] '''Soar'''<br />
*Improved map collision with this ability.<br />
*Fixed a bug where Evie's death animation would get stuck if she died while activating Soar.<br />
<br />
===[[Image:Champion Fernando Icon.png|40px|link=Fernando]] [[Fernando]]===<br />
[[Image:WeaponAttack Fernando Icon.png|30px|link=]] '''Lance'''<br />
*Fixed an issue where the flames would disappear instantly when players stopped firing.<br />
<br />
===[[Image:Champion Grohk Icon.png|40px|link=Grohk]] [[Grohk]]===<br />
[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''<br />
*No longer chains off of immune targets.<br />
[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''<br />
*Reduced Cooldown from 25 to 20.<br />
<br />
===[[Image:Champion Pip Icon.png|40px|link=Pip]] [[Pip]]===<br />
[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
*Projectiles detonate when they hit max range, even if they are still in the air.<br />
<br />
===[[Image:Champion Ruckus Icon.png|40px|link=Ruckus]] [[Ruckus]]===<br />
[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
*Reduced damage from 57 to 50.<br />
[[Image:Ability Emitter Old.png|30px|link=]] '''Emitter'''<br />
*Fixed an issue where the Health Bar would appear to reduce health when the shield took damage.<br />
<br />
===[[Image:Champion Skye Icon.png|40px|link=Skye]] [[Skye]]===<br />
'''General'''<br />
*While in stealth, Skye is revealed to nearby enemies.<br />
<br />
==Card Art==<br />
*The following cards have had their art updated:<br />
:*[[Acidic Ooze]] ([[Pip]])<br />
:*[[Bombardment]] ([[Ruckus]])<br />
:*[[Combat Repair]] ([[Barik]])<br />
:*[[Coming Through]] ([[Barik]])<br />
:*[[Distortion]] ([[Evie]])<br />
:*[[Epicenter]] ([[Barik]])<br />
:*[[Field Dressing]] ([[Fernando]])<br />
:*[[First Class]] ([[Ruckus]])<br />
:*[[Gotta Go]] ([[Skye]])<br />
:*[[Immovable]] ([[Buck]])<br />
:*[[Inferno]] ([[Fernando]])<br />
:*[[Leg Day]] ([[Buck]])<br />
:*[[Lunge]] ([[Cassie]])<br />
:*[[Marathon]] ([[Pip]])<br />
:*[[Phantom]] ([[Grohk]])<br />
:*[[Promote]] ([[Barik]])<br />
:*[[Safe Travel]] ([[Fernando]])<br />
:*[[Side Tanks]] ([[Pip]])<br />
:*[[Vigor]] ([[Buck]])<br />
<br />
==[[Cards]] - Balance/Updates/Fixes==<br />
*The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.<br />
:*[[Barik]]<br />
::*[[Capsule]], [[Double Time]], [[Foundation]], [[Forged Alloy]], [[Bunker]], [[Field Deploy]], [[Chronos]], [[Targeting]], [[Infernal Wall]], [[Overdrive (Barik)|Overdrive]]<br />
:*[[Buck]]<br />
::*[[Reconstruction]], [[Stomping Ground]], [[Galvanize]], [[Leg Day]], [[Recharge]], [[Good Pump]], [[Giga Siphon]], [[Seismic Wave]], [[Undying]], [[Concussion]]<br />
:*[[Cassie]]<br />
::*[[Blast Shower]], [[Far Sight]], [[Drain Life]], [[Survival Instincts]], [[Trauma]], [[Fatal Sign]], [[Kinetics]], [[Stalker]], [[Serrated Arrow]], [[Prey]]<br />
:*[[Evie]]<br />
::*[[Frigid Field]], [[Great Distance]], [[Break Free]], [[Snowfall]], [[Safeguarded]], [[Sublimate]], [[Impact]], [[Winter Hazard]], [[Aftershock]], [[Stand Still]]<br />
:*[[Fernando]]<br />
::*[[Fortress]], [[Towering Barrier]], [[King of the Hill]], [[Last Stand]], [[Field Dressing]], [[No Retreat]], [[Evolve]], [[Aegis]], [[Queen of the Hill]], [[Dire Need]]<br />
:*[[Grohk]]<br />
::*[[Healing Rain]], [[Phantom]], [[Outreach]], [[Astral Traveler]], [[Wind Totem]], [[Spirit Steal]], [[Planted]], [[Discharge]], [[Overload]], [[Electrical Imbalance]]<br />
:*[[Pip]]<br />
::*[[So Much Slime]], [[From Above]], [[Side Tanks]], [[Refreshing Jog]], [[Stickiness]], [[Marathon]], [[Acidic Ooze]], [[Sprint]], [[Panic]], [[Poison Clouds]]<br />
:*[[Ruckus]]<br />
::*[[Nanotechnology]], [[Gunship]], [[Sonar Upgrade]], [[First Class]], [[Fallout]], [[Fuel Reserves]], [[Projector]], [[Bombardment]], [[Kinetic Reactor]], [[Bloodlust]]<br />
:*[[Skye]]<br />
::*[[Short Fuse]], [[Cloak]], [[Re-entry]], [[Gotta Go]], [[Special Delivery]], [[Emergency Exit]], [[Paranoia]], [[Surprise Attack]], [[Lethal Dose]], [[Well Rested]]<br />
<br />
===[[Image:Champion Barik Icon.png|40px|link=Barik]] [[Barik]]===<br />
*'''*NEW* [[Architectonics]]''' - Specialty<br />
:*[Turret] Reduce Turret Cooldown by 25s.<br />
*'''*NEW* [[Infuse]]''' - Common<br />
:*[Barricade] Passing through barricade heals yourself or allies for 20% of maximum life over 4s.<br />
*'''*NEW* [[First Aid Kit]]''' - Rare<br />
:*[Turret] When your Turrets are destroyed they leave 2 HP drops that heal for 400.<br />
*'''*NEW* [[Forged Alloy]]''' - Common<br />
:*[Turret] Increase Turret Health by 500.<br />
*'''*NEW* [[Foundation]]''' - Common<br />
:*[Barricade] Barricade lasts 6s longer.<br />
*'''*NEW* [[Bowling Ball]]''' - Rare<br />
:*[Rocket Boots] Gain a 600 HP shield during rocket boots and for 4s after.<br />
*'''*NEW* [[Heavy Bomber]]''' - Epic<br />
:*[Rocket Boots] When Rocket Boots ends, deal 400 damage to all nearby targets.<br />
*'''*NEW* [[Velocity]]''' - Common<br />
:*[Weapon] Increased projectile speed by 100%.<br />
*'''*NEW* [[Nitrous]]''' - Specialty<br />
:*[Rocket Boots] For 3s after Rocket Boots ends, you may re-activate it again before going on Cooldown.<br />
*'''[[Epicenter]]'''<br />
:*Reduced Daze duration from 5s to 3s.<br />
*'''[[Exhaust]]'''<br />
:*Increased damage from 600 to 750 over 3s.<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Fortification]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[On Guard]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Inflame]]'''<br />
:*Increased rarity from Specialty to Epic.<br />
*'''[[Rigged]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Targeting]]'''<br />
:*Reduced Health bonus from 500 to 200.<br />
<br />
===[[Image:Champion Buck Icon.png|40px|link=Buck]] [[Buck]]===<br />
*'''*NEW* [[Aerial Authority]]''' - Rare<br />
:*[Heroic Leap] Gain air control while airborne from Heroic Leap.<br />
*'''*NEW* [[Sediment]]''' - Common<br />
:*[Cataclysm] Increase duration by 3s.<br />
*'''*NEW* [[Defender]]''' - Rare<br />
:*[Cataclysm] You take 30% reduced damage while Cataclysm is deployed.<br />
*'''*NEW* [[Undying]]''' - Legendary<br />
:*[Recovery] Taking fatal damage while Recovery is active instead heals you for 25% of your max Health (internal 1m cooldown).<br />
*'''*NEW* [[Tremors]]''' - Legendary<br />
:*[Cataclysm] Deal 300 damage to all nearby targets when Cataclysm is spawned.<br />
*'''*NEW* [[Load Up]]''' - Legendary<br />
:*Increase projectiles fired by 3.<br />
*'''[[Accelerate]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Acid Rounds]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Blessed]]'''<br />
:*Increased rarity from Epic to Legendary<br />
:*Reworked. Now increases healing received by 12% for each Armor card equipped, including Blessed.<br />
:*Fixed an issue with the mini description was not showing.<br />
*'''[[Galvanize]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Good Pump]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Immovable]]'''<br />
:*Increased rarity from Common to Specialty.<br />
:*Now provides 25% Damage Reduction while mounted.<br />
*'''[[Imprisonment]]'''<br />
:*Increased damage reduction while inside the ring from 40 to 50%<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Into the Fray]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Juggernaut]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Recharge]]'''<br />
:*Added visual FX.<br />
:*Increased rarity from Rare to Specialty.<br />
:*Now gives a flat 2s Cooldown reduction plus an additional 2s for each nearby enemy.<br />
*'''[[Reconstruction]]'''<br />
:*Added visual FX.<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Stomping Ground]]'''<br />
:*No longer applies a Bleed.<br />
*'''[[Tightrope]]'''<br />
:*Increased rarity from Common to Rare<br />
*'''[[Tracer Rounds]]'''<br />
:*Increased rarity from Common to Specialty.<br />
*'''[[Vigor]]'''<br />
:*Reduced rarity from Rare to Common.<br />
<br />
===[[Image:Champion Cassie Icon.png|40px|link=Cassie]] [[Cassie]]===<br />
*'''[[Big Game]]'''<br />
:*Reduced damage trigger from maximum Health from 5 to 4%.<br />
*'''[[Blast Shower]]'''<br />
:*Reduced damage from 140 to 100 per blast.<br />
*'''[[Battle Focus]]'''<br />
:*Now belongs to Barik.<br />
*'''[[Double Tap]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Exaction]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Divebomb]]'''<br />
:*Corrected tooltip to read that Divebomb affects all nearby enemies when you activate Scout, not just one.<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Far Sight]]'''<br />
:*Increased rarity from Common to Specialty.<br />
:*Added Visual FX.<br />
*'''[[Fatal Sign]]'''<br />
:*Reduced rarity from Specialty to Rare.<br />
*'''[[Flee]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Hunter Killer]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Incitement]]'''<br />
:*Increased rarity from Rare to Specialty.<br />
*'''[[Intense Training]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Lift Off]]'''<br />
:*Increased damage from 200 to 350.<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Megaton]]'''<br />
:*Increased rarity from Rare to Specialty.<br />
*'''[[Pinball]]'''<br />
:*Fixed a minor issue with the description.<br />
*'''[[Precision]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Reload]]'''<br />
:*Now belongs to Pip and affects Explosive Flask.<br />
:*Increased rarity from Epic to Specialty.<br />
<br />
===[[Image:Champion Evie Icon.png|40px|link=Evie]] [[Evie]]===<br />
*'''[[Frigid Field]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Icicles]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Impact]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Impasse]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Snowfall]]'''<br />
:*Increased rarity from Common to Specialty.<br />
*'''[[Winter Hazard]]'''<br />
:*Now reduces Evie’s flight speed during Soar to improve aiming.<br />
*'''[[Wormhole]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
:*Fixed an issue where if Evie was killed shortly after blinking, the blink position would be stuck for the remainder of the match.<br />
<br />
===[[Image:Champion Fernando Icon.png|40px|link=Fernando]] [[Fernando]]===<br />
*'''[[Cloak of Flames]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Encounter]]'''<br />
:*Added Special FX.<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Field Dressing]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Insurmountable]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Queen of the Hill]]'''<br />
:*Increased rarity from Common to Legendary.<br />
:*Increased Health per second from 150 to 200.<br />
*'''[[Safe Travel]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Tenacity]]'''<br />
:*Increased rarity from Rare to Specialty.<br />
<br />
===[[Image:Champion Grohk Icon.png|40px|link=Grohk]] [[Grohk]]===<br />
*'''[[Anvil]]'''<br />
:*Now slows enemies by 40% rather than silencing them.<br />
*'''[[Arc Lightning]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Astral Traveler]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Blackout]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Cluster]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Discharge]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Distribution]]'''<br />
:*Removed from the game. (Award Champion's Chest)<br />
*'''[[Forethought]]'''<br />
:*Removed from the game. (Award Champion's Chest)<br />
*'''[[Healing Rain]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Momentum]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Monolith Totem]]'''<br />
:*Increased rarity from Common to Specialty.<br />
*'''[[Overload]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Phantom]]'''<br />
:*Now also reduces Cooldown by 5s.<br />
*'''[[Sow the Seed]]'''<br />
:*Now has a 5 second internal cooldown.<br />
*'''[[Spirit Steal]]'''<br />
:*Fixed typo on the description.<br />
*'''[[Thunderous Grace]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
<br />
===[[Image:Champion Pip Icon.png|40px|link=Pip]] [[Pip]]===<br />
*'''[[Acidic Ooze]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Acid Cloud]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Ambush]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Graviton]]'''<br />
:*Increased rarity from Rare to Specialty.<br />
*'''[[Malady]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Marathon]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Panic]]'''<br />
:*Increased rarity from Epic to Legendary<br />
:*Now modifies Adhesive ability rather than Explosive Flask ability.<br />
*'''[[Poison Clouds]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Rupture]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[So Much Slime]]'''<br />
:*Increased rarity from Rare to Specialty.<br />
*'''[[Sprint]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Unstable Solution]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
<br />
===[[Image:Champion Ruckus Icon.png|40px|link=Ruckus]] [[Ruckus]]===<br />
*'''[[Critical Mass]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Fuel Reserves]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Gunship]]'''<br />
:*No longer provides bonus damage.<br />
:*Now reduces Hover's Cooldown by 3s.<br />
*'''[[Heat Diffuser]]'''<br />
:*Increased rarity from Common to Specialty.<br />
*'''[[Penetrate]]'''<br />
:*No longer penetrates Fernando's shield, Barik's barricade, or Buck's Cataclysm wall.<br />
*'''[[Proximity]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Rush]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Sabotage]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
:*Grohk's Totem now receives bonus damage from this card.<br />
*'''[[Sonar Upgrade]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Turbocharger]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
===[[Image:Champion Skye Icon.png|40px|link=Skye]] [[Skye]]===<br />
*'''[[Catalyst]]'''<br />
:*Reduced rarity from Legendary to Specialty.<br />
*'''[[Cloak]]'''<br />
:*Increased rarity from Common to Specialty.<br />
:*Now also reduces Cooldown by 3s.<br />
*'''[[Collateral]]'''<br />
:*Reduced rarity from Legendary to Specialty.<br />
*'''[[Decay]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Diminish]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Emergency Exit]]'''<br />
:*There is now a grace period of 1 second where Skye can't be taken out of stealth applied by this card.<br />
*'''[[Gotta Go]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Shell Shock]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Sticky Bomb]]'''<br />
:*Increased rarity from Rare to Specialty.<br />
*'''[[Surprise Attack]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Victory Rush]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Well Rested]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
<br />
<br />
<br />
<br />
[http://forums.paladins.com/showthread.php?2525 Source]<br />
[[Category:Patch notes|-]]<br />
<br />
__NOEDITSECTION__</div>
Nilo1011
https://paladins.fandom.com/wiki/Buck?diff=220563
Buck
2019-10-09T21:42:29Z
<p>Nilo1011: /* Replaced skills */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Buck<br />
|image=Buck Thumbnail.png<br />
<br />
|title=The Unyielding<br />
|type=Flank<br />
|side=Resistance<br />
|group=Sentinels<br />
|status=(former)<br />
|release date=November 17, 2015<br />
|cost=15000 {{Gold}} or 100 {{Crystals}}<br />
|voice actor=Joshua Tomar<br />
<br />
|health=2300<br />
|move speed=375<br />
}}<br />
<br />
'''Buck''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore==<br />
Buck's story is just as diverse and complicated as his fighting style, as one is the direct result of the other. Pulling from those experiences, he effectively combines the self-discipline of a devout monk, clever ambushes commonly used by underworld thugs, and the tactics and weaponry of a front-line soldier.<br />
<br />
Once a loyal member of the [[Magistrate]]'s own elite fighting group he has now returned to where it all began, [[Crosswind Hold]], to join the [[Resistance]] in their struggle against the Magistrate.<br />
<br />
==Summary==<br />
Buck is a flank champion with an emphasis on close-quarters combat and hit-and-run strategies. His Shotgun shoots shrapnel that deals high damage at close range. Net Shot allows Buck to slow down his targets, making them easy prey. Recovery restores a large amount of health after a short channeling time. Buck's movement skill, Heroic Leap, lets him to cover incredible distances in a very short amount of time. His ultimate skill, Buck Wild, grants him infinite ammo and a huge boost to attack speed. However he lacks the burst potential of most other flankers, and is very reliant on his abilities to be able to do well in fights.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Shotgun<br />
|damagetype=Direct<br />
|damage=700 <small>/1s</small><br />
|image=WeaponAttack Buck Icon.png<br />
|key=LMB<br />
|description=A massive shotgun that destroys your enemies at close range.<br />
|long=A massive shotgun that fires small pieces of shrapnel every 1s, dealing up to 700 damage. Has a maximum Ammo count of 5 and is fully effective up to 35 units.<br />
|details=*Has a progressive reload that can be interrupted to fire.<br />
*Has a reload time of 1.5 seconds at an empty clip.<br />
*It can do [[headshots]].<br />
*Has a range of 150 units.<br />
*Has dynamic damage fall off.<br />
}}<br />
{{AbilityInfo<br />
|name=Net Shot<br />
|damagetype=Direct<br />
|damage=200<br />
|image=Ability Net Shot.png<br />
|key=RMB<br />
|description=Throw an entangling net to slow enemies.<br />
|long=Throw a net that deals 200 damage to a single enemy and reduces their [[Slow|Movement Speed]] by 50% for 2s. Has a range of 250 units.<br />
|cooldown=10<br />
|details=*Has a range of about 175 units.<br />
*Has a projectile speed of 260.<br />
*Has a projectile size of 2.5ft.<br />
*Gains 0.5% ultimate charge on hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Recovery<br />
|heal=1000 <small>/1.5s</small><br />
|image=Ability Recovery.png<br />
|key=Q<br />
|description=Channel your inner energy and heal over time.<br />
|long=Channel your inner energy and [[Heal]] for 1000 over 1.5s. Cannot be canceled.<br />
|cooldown=10<br />
|details=*Cannot fire or use abilities for the duration.<br />
*Effects of Recovery cannot be interrupted by [[Status Effects#Stun|Stuns]].<br />
}}<br />
{{AbilityInfo<br />
|name=Heroic Leap<br />
|damagetype=Area<br />
|image=Ability Heroic Leap.png<br />
|key=F<br />
|description=Leap a great height and distance.<br />
|long=Leap forward a great height and distance based on the angle at which you activate this ability.<br />
|cooldown=10<br />
|details=*Provides full air control while leaping.<br />
*Can use any other skill while in the air, including reloading.<br />
*Doesn't go on cooldown until Buck lands.<br />
}}<br />
{{AbilityInfo<br />
|name=Buck Wild ([[Ultimate]]) <sm2>Buck SP AbilityUltimate 1.ogg</sm2><br />
|damagetype=Direct<br />
|damage=700 <small>/0.4s</small><br />
|image=Ability Buck Wild.png<br />
|key=E<br />
|description=Go Buck Wild, refilling your ammo and enhancing your rate of fire.<br />
|long=Go Buck Wild, refilling your Ammo and increasing your Attack Speed by 60% for 6s.<br />
|details=*Also grants infinite ammo for the duration.<br />
*Cannot gain ultimate charge for dealing damage for the duration of the ultimate.<br />
*Has a 0.66s windup animation that can be [[Advanced Mechanics#Animation Canceling|animation canceled]] after 0.33s.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Buck Ensnare.png<br />
|name=Ensnare<br />
|description=Net Shot grants 30% bonus damage for as long as the target is slowed. Lasts a minimum of 2s.<br />
}}{{Talents<br />
|image=Talent Buck BulkUp.png<br />
|name=Bulk Up<br />
|level=2<br />
|description=Recovery heals for an additional 600 instantly and increases your maximum Health by 300 for 5s.<br />
}}{{Talents<br />
|image=Talent Buck BounceHouse.png<br />
|name=Bounce House<br />
|level=8<br />
|description=Heroic Leap now deals 600 damage and knocks up enemies within 20 units of where you land.<br />
|details=*Knock up stops the momentum of its targets.<br />
*Knock up cancels certain movement abilities like [[Soar]], [[Dodge Roll]], [[Heroic Leap]], [[Shoulder Bash]] and even [[Assert Dominance]].<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Buck:<br />
<dpl>debug = 0<br />
category=Buck's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Buck's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Stop and Lock'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Exhilarate<br />
|image=Card Breaker.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Heal for 360 for each champion you hit with Heroic Leap.<br />
}}{{CardsOB67Box<br />
|name=Stomping Ground<br />
|image=Card Stomping Ground.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce active cooldowns by 45% when you get a Kill.<br />
}}{{CardsOB67Box<br />
|name=Tangled<br />
|image=Card Tangled.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase the duration of Net Shot by 0.9s.<br />
}}{{CardsOB67Box<br />
|name=Gotcha<br />
|image=Card Gotcha.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Using Net Shot grants 30% movement speed for 3s.<br />
}}{{CardsOB67Box<br />
|name=Leg Day<br />
|image=Card Leg Day.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase the jump strength of Heroic Leap by 15%.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Buck:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Buck<br />
|release=November 17, 2015<br />
|loading art=File:LoadingArt Buck Default.png<br />
|weapon=Default Shotgun<br />
|icon=File:Buck Collection Default Icon.png<br />
|icon2=File:Buck Weapon Default Shotgun Icon.png<br />
|content=[[File:Buck Thumbnail.png|300px]]<br />
|voicelines=Buck voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Buck SP Mount 2.ogg</sm2> {{*}} <sm2>Buck VGS Emote G.ogg</sm2> {{*}} <sm2>Buck VGS Emote R.ogg</sm2><br />
}}<br />
|-|Summit={{ChampionCosmeticsItem<br />
|name=Summit<br />
|release=October 27, 2016<br />
|loading art=File:LoadingArt Buck Summit.png<br />
|weapon=Summit Shotgun<br />
|rarity=Common<br />
|icon=File:Buck Collection Summit Icon.png<br />
|icon2=File:Buck Weapon Summit Shotgun Icon.png<br />
|content=[[File:Buck Summit.png|300px]]<br />
|voicelines=Buck voice lines<br />
|vpPreview=<sm2>Buck SP Mount 2.ogg</sm2> {{*}} <sm2>Buck VGS Emote G.ogg</sm2> {{*}} <sm2>Buck VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Summit Buck Collection]])<br />
}}<br />
|-|Commando={{ChampionCosmeticsItem<br />
|name=Commando<br />
|release=March 11, 2016<br />
|loading art=File:LoadingArt Buck Commando.png<br />
|weapon=<br />
|rarity=Rare<br />
|icon=File:Buck Collection Commando Icon.png<br />
|icon2=<br />
|content=[[File:Buck Commando.png|300px]]<br />
|voicelines=Buck voice lines<br />
|vpPreview=<sm2>Buck SP Mount 2.ogg</sm2> {{*}} <sm2>Buck VGS Emote G.ogg</sm2> {{*}} <sm2>Buck VGS Emote R.ogg</sm2><br />
|source=200 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Brawler={{ChampionCosmeticsItem<br />
|name=Brawler<br />
|release=October 27, 2016<br />
|loading art=File:LoadingArt Buck Brawler.png<br />
|weapon=<br />
|rarity=Rare<br />
|icon=File:Buck Collection Brawler Icon.png<br />
|icon2=<br />
|content=[[File:Buck Brawler.png|300px]]<br />
|voicelines=Buck voice lines<br />
|vpPreview=<sm2>Buck SP Mount 2.ogg</sm2> {{*}} <sm2>Buck VGS Emote G.ogg</sm2> {{*}} <sm2>Buck VGS Emote R.ogg</sm2><br />
|source=200 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Envy={{ChampionCosmeticsItem<br />
|name=Envy<br />
|release=March 11, 2016<br />
|loading art=File:LoadingArt Buck Envy.png<br />
|weapon=<br />
|rarity=Rare<br />
|icon=File:Buck Collection Envy Icon.png<br />
|icon2=<br />
|content=[[File:Buck Envy.png|300px]]<br />
|voicelines=Buck voice lines<br />
|vpPreview=<sm2>Buck SP Mount 2.ogg</sm2> {{*}} <sm2>Buck VGS Emote G.ogg</sm2> {{*}} <sm2>Buck VGS Emote R.ogg</sm2><br />
|source=200 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Triggerman={{ChampionCosmeticsItem<br />
|name=Triggerman<br />
|release=October 27, 2016<br />
|loading art=File:LoadingArt Buck Triggerman.png<br />
|weapon=Triggerman's 12 Gauge<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Buck Collection Triggerman Icon.png<br />
|icon2=File:Buck Weapon Triggerman's 12 Gauge Icon.png<br />
|content=[[File:Buck Triggerman.png|300px]]<br />
|voicelines=Triggerman Buck voice lines<br />
|vpPreview=<sm2>Buck Triggerman SP Mount 1.ogg</sm2> {{*}} <sm2>Buck Triggerman VGS Emote G.ogg</sm2> {{*}} <sm2>Buck Triggerman VGS Emote R.ogg</sm2><br />
|source={{Chest|Gold}} {{*}} {{Chest|Diamond}} {{*}} {{DealoftheDay}} <br /> ([[Triggerman Buck Collection]])<br />
}}<br />
|-|Kingpin={{ChampionCosmeticsItem<br />
|name=Kingpin<br />
|release=October 27, 2016<br />
|loading art=File:LoadingArt Buck Kingpin.png<br />
|weapon=Kingpin's 12 Gauge<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Buck Collection Kingpin Icon.png<br />
|icon2=File:Buck Weapon Kingpin's 12 Gauge Icon.png<br />
|content=[[File:Buck Kingpin.png|300px]]<br />
|voicelines=Buck voice lines<br />
|vpPreview=<sm2>Buck Triggerman SP Mount 1.ogg</sm2> {{*}} <sm2>Buck Triggerman VGS Emote G.ogg</sm2> {{*}} <sm2>Buck Triggerman VGS Emote R.ogg</sm2><br />
|source=400 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{Chest|Diamond}} {{*}} {{Chest|Emporium}} {{*}} {{DealoftheDay}} <br /> ([[Kingpin Buck Collection]])<br />
}}<br />
|-|Buck Wild={{ChampionCosmeticsItem<br />
|name=Buck Wild<br />
|release=May 17, 2017<br />
|loading art=File:LoadingArt Buck Buck Wild.png<br />
|weapon=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Buck Collection Buck Wild Icon.png<br />
|icon2=<br />
|content=[[File:Buck Buck Wild.png|300px]]<br />
|voicelines=Buck Wild Buck voice lines<br />
|vpPreview=<sm2>Warrior Skin04 SP Mount 3.ogg</sm2> {{*}} <sm2>Warrior Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Warrior Skin04 VGS Emote R.ogg</sm2><br />
|source=300 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{Chest|Diamond}}<br />
}}<br />
|-|Buckules={{ChampionCosmeticsItem<br />
|name=Buckules<br />
|release=October 23, 2018<br />
|loading art=File:LoadingArt Buck Buckules.png<br />
|weapon=Buckules' Lion Slayer<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Buck Collection Buckules Icon.png<br />
|icon2=File:Buck Weapon Buckules' Lion Slayer Icon.png<br />
|content=[[File:Buck Buckules.png|300px]]<br />
|voicelines=Buckules Buck voice lines<br />
|vpPreview=<sm2>Warrior Skin05 SP Mount 2.ogg</sm2> {{*}} <sm2>Warrior Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Warrior Skin05 VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} {{*}} {{Once|[[HRX Digital Loot Pack 2018]]}} <br /> ([[Buckules Buck Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Buck<br />
|release=June 28, 2017<br />
|loading art=File:LoadingArt Buck Obsidian.png<br />
|weapon=Obsidian Shotgun<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Buck Collection Obsidian Icon.png<br />
|icon2=File:Buck Weapon Obsidian Shotgun Icon.png<br />
|content=[[File:Buck Obsidian.png|300px]]<br />
|voicelines=Buck voice lines<br />
|vpPreview=<sm2>Buck SP Mount 2.ogg</sm2> {{*}} <sm2>Buck VGS Emote G.ogg</sm2> {{*}} <sm2>Buck VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Buck Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Buck<br />
|release=June 28, 2017<br />
|loading art=File:LoadingArt Buck Cosmic.png<br />
|weapon=Cosmic Shotgun<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Buck Collection Cosmic Icon.png<br />
|icon2=File:Buck Weapon Cosmic Shotgun Icon.png<br />
|content=[[File:Buck Cosmic.png|300px]]<br />
|voicelines=Buck voice lines<br />
|vpPreview=<sm2>Buck SP Mount 2.ogg</sm2> {{*}} <sm2>Buck VGS Emote G.ogg</sm2> {{*}} <sm2>Buck VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Buck Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Comrade's Shotgun={{ChampionCosmeticsItem<br />
|name=Comrade's Shotgun<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Buck Weapon Comrade's Shotgun Icon.png<br />
|source={{Chest|World Wide}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|REKT Shotty={{ChampionCosmeticsItem<br />
|name=REKT Shotty<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Buck Weapon REKT Shotty Icon.png<br />
|source={{Chest|REKT Weapons}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Golden Shotgun={{ChampionCosmeticsItem<br />
|name=Golden Shotgun<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Buck Weapon Golden Shotgun Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Buck Emote Icon.png<br />
|content=[[File:Buck Emote Default.webm|700px]]<br />
}}<br />
|-|Intimidate={{ChampionCosmeticsItem<br />
|name=Intimidate<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Buck Emote Icon.png<br />
|content=[[File:Buck Emote Intimidate.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Emporium}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Showman={{ChampionCosmeticsItem<br />
|name=Showman<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Buck Emote Icon.png<br />
|content=[[File:Buck Emote Showman.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Mastery Emote={{ChampionCosmeticsItem<br />
|name=Buck Mastery Emote<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Buck Emote Icon.png<br />
|content=[[File:Buck Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Buck MVP Icon.png<br />
|content=[[File:Buck Thumbnail.png|300px]]<br />
}}<br />
|-|Nonchalant={{ChampionCosmeticsItem<br />
|name=Nonchalant<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Buck MVP Icon.png<br />
|content=[[File:Buck MVP Nonchalant.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Emporium}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Gunshow={{ChampionCosmeticsItem<br />
|name=Gunshow<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Buck MVP Icon.png<br />
|content=[[File:Buck MVP Gunshow.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Buck Mastery Pose<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Buck MVP Icon.png<br />
|content=[[File:Buck MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Trivia==<br />
*He and [[Bomb King]] are voiced by the same actor.<br />
*One of Buck's voice lines "I am the champion!" is a reference to the song "We Are The Champions" by [[wikipedia:Queen(band)|Queen]].<br />
*One of [[Triggerman Buck Collection|Triggerman Buck]]'s voice lines "I don't like violence, I'm a businessman. Blood is expensive." is a reference to [[wikipedia:The Godfather|The Godfather]].<br />
*One of [[Triggerman Buck Collection|Triggerman Buck]]'s voice lines "I don't know who you are or what you want, but I will find you, and I'll be really not nice to you." is a reference to [[wikipedia:Taken (film)|Taken]].<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.05|Paladins Release Version 2.05 (May 22, 2019)]]'''<br />
*Weapon<br />
:*[[File:WeaponAttack Buck Icon.png|30px|link=]] '''Shotgun'''<br />
::*Increased ammo from 4 → 5<br />
<br />
<br /><br />
'''[[Paladins Version 2.4.3113.12|Paladins Release Version 2.4.3113.12 (March 27, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue where Buck could get his Ult canceled and reactivate it for a ridiculous amount of attack speed<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Bucking Madness removed<br />
:*Bounce House now knocks enemies straight up instead of away at an angle<br />
<br />
<br /><br />
'''[http://www.paladins.com/news/1-4-update-notes-dragons-call Paladins Release Version 1.4.2790.1 (August 21, 2018)]'''<br />
*'''Talents'''<br />
:*'''Bucking Madness'''<br />
::*NEW EFFECT:<br />
::*Eliminations increase your attack speed by 20% for 10s.<br />
<br />
<br /><br />
'''[http://www.paladins.com/news/1-3-update-notes-kogas-revenge Paladins Release Version 1.3.2738 (July 18, 2018)]'''<br />
*[[File:WeaponAttack Buck Icon.png|30px|link=]] '''Shotgun'''<br />
:*Reduced first shell reload time 0.7s ➡ 0.4s.<br />
:*Increased Post Reload Time 0.17 ➡ 0.47.<br />
*'''Talents'''<br />
:*'''Ensnare'''<br />
::*Damage bonus on targets hit now last 2s, regardless of slow duration.<br />
*'''Cards'''<br />
:*'''Rapid Sustain'''<br />
::*Reduced Increased Healing {10&#124;10}% ➡ {5&#124;5}%.<br />
:*'''Deep Breath'''<br />
::*Reduced Damage Reduction scaling {8&#124;8}% ➡ {6&#124;6}%.<br />
::*Reduced Length 3s ➡ 2s.<br />
<br />
<br /><br />
'''[http://www.paladins.com/news/1-0b-update-notes-a-newer-frontier Paladins Release Version 0.70.2621 (April 26, 2018)]'''<br />
*'''Cards'''<br />
:*'''Concussion'''<br />
::*Reduced Scaling {1.5&#124;1.5}s ➡ {1&#124;1}s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Cards'''<br />
:*'''Bully'''<br />
::*Gain {10&#124;10}% ➡ {12&#124;12}% lifesteal against targets you hit with Net Shot.<br />
:*'''Concussion'''<br />
::*Reduce the cooldown of Net Shot by {1&#124;1}s ➡ {1.5&#124;1.5}.<br />
:*'''Deep Breath'''<br />
::*Activating Recovery Grants you {8&#124;8}% Damage Reduction for 2s ➡ 3s.<br />
:*'''Exhilarate'''<br />
::*Heal for {75&#124;75} for each champion you hit with Heroic Leap.<br />
::*NEW EFFECT: Heal for {120&#124;120} if you hit a champion with Heroic Leap.<br />
:*'''Momentum'''<br />
::*Heroic Leap grants {8&#124;8}% Movement Speed for 2s when landing near an enemy.<br />
::*NEW EFFECT: Activating Heroic Leap grants {6&#124;6}% Damage Reduction for 4s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Fixed a bug where sometimes Buck would T-Pose when hitting a wall during Heroic Leap.<br />
*Reworded Bucking Madness to make it more clear.<br />
*[[File:Ability Recovery.png|30px|link=]] '''Recovery'''<br />
:*Increased the animation time by 0.5s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*[[File:WeaponAttack Buck Icon.png|30px|link=]] '''Shotgun'''<br />
:*Damage reduced from 800 to 700.<br />
:*Accuracy reduced by 10%.<br />
*'''Cards'''<br />
:*'''Momentum'''<br />
::*[Heroic Leap] Heroic Leap grants {4&#124;4}% Movement Speed for 2s when landing near an enemy.<br />
::*Maximum Rank movement speed increased from 20% to 40%.<br />
::*Description modified to include the requirement of landing near an enemy.<br />
:*'''Vigor'''<br />
::*Reworked<br />
::*[Recovery] Activating Recovery generates 1 Ammo every .5s for {.5&#124;.5}s.<br />
*'''Legendary Cards'''<br />
:*'''Bucking Madness'''<br />
::*New<br />
::*Eliminations during Buck Wild resets its time counter. Charges {12.75&#124;.75}% faster.<br />
:*'''Bounce House'''<br />
::*[Heroic Leap] Heroic Leap now deals {510&#124;30} damage and knocks up enemies within 20 units of where you land.<br />
::*Radius reduced by 15 units.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 2, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Deep Breath'''<br />
::*Fixed a bug where this card was mitigating damage from Dragon Punch.<br />
*'''Legendary Cards'''<br />
:*'''Bounce House'''<br />
::*Fixed a bug where Bounce House's knockback would not be mitigated by Crowd Control Reduction.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.61.2189|Paladins Beta Version 0.61.2189 (October 18, 2017)]]'''<br />
*'''General'''<br />
:*Health decreased from 2800 to 2300.<br />
:*Base speed increased from 380 to 385.<br />
*[[File:WeaponAttack Buck Icon.png|30px|link=]] '''Shotgun'''<br />
:*Damage increased from 570 to 800.<br />
:*Ammo decreased from 6 to 4.<br />
:*Faster reload speeds.<br />
:*Less erratic spread.<br />
*[[File:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*New visual tell on gun to indicate Net Shot is ready.<br />
:*Cooldown decreased from 12s to 10s.<br />
:*Projectile collision increased.<br />
:*Projectile speed increased from 260 to 350.<br />
:*Range increased from 150 to 250.<br />
:*Base duration increased from 1.5s to 2s.<br />
:*Damage increased from 150 to 200.<br />
*[[File:Ability Recovery.png|30px|link=]] '''Recovery'''<br />
:*Now is a 1s Channel that heals for 1000 Health.<br />
*[[File:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Cooldown increased from 6s to 10s.<br />
*[[File:Ability Buck Wild.png|30px|link=]] '''Buck Wild'''<br />
:*Grants 60% increased attack speed and infinite ammo.<br />
:*No Longer Increases Weapon Damage.<br />
:*No longer resets cooldowns.<br />
*'''Cards'''<br />
:*'''Deep Breath'''<br />
::*Reworked.<br />
::*Activating Recovery Grants you 8/16/24/32% Damage Reduction for 2s.<br />
:*'''Vigor'''<br />
::*Reworked.<br />
::*Activating Recovery generates 1/2/3/4 ammo.<br />
:*'''Giga Siphon'''<br />
::*Reworked.<br />
::*After Recovery ends gain 8/16/24/32% Lifesteal for 4s.<br />
:*'''Bully'''<br />
::*Lifesteal values increased from 8/16/24/32% to 10/20/30/40%.<br />
*'''Legendary Cards'''<br />
:*'''Bulk Up'''<br />
::*Reworked.<br />
::*Recovery heals for an additional 600 instantly and increases your max health by 300 for 5s.<br />
:*'''Ensnare'''<br />
::*Bonus damage decreased from 60% to 30%.<br />
:*'''Bounce House'''<br />
::*Bonus damage increased from 450 to 600.<br />
::*Knockback increased by 50%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.60.2150|Paladins Beta Version 0.60.2150 (October 4, 2017)]]'''<br />
*'''General'''<br />
:*Fixed a bug where Buck's attack speed was inadvertently increased.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.56.2014|Paladins Beta Version 0.56.2014 (August 9, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Bulk Up'''<br />
::*Now also grants 15% increased damage while Recovery is active.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.55.1992.3|Paladins Beta Version 0.55.1992.3 (July 26, 2017)]]'''<br />
*[[Image:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*Cooldown reduced from 14s to 12s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*No longer deals damage.<br />
*'''Cards'''<br />
:*'''Exhilarate'''<br />
::*Increased hit radius from 25 to 35.<br />
*'''Legendary Cards'''<br />
:*'''Bounce House'''<br />
::*Reworked.<br />
::*Heroic Leap now deals 450 damage and knocks up enemies within 35 feet of where you land.<br />
:*'''Ensnare'''<br />
::*Increased damage bonus from 40% to 60%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.53.1938|Paladins Beta Version 0.53.1938 (June 28, 2017)]]'''<br />
*'''General'''<br />
:*Improvements made to weapon fire feel.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Fixed an issue where Heroic Leap would not properly go on Cooldown if Buck was pulled to the ground by an external source.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.50.1832|Paladins Beta Version 0.50.1832 (May 17, 2017)]]'''<br />
*'''General'''<br />
:*Reduced Maximum Health from 3000 to 2800.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.49.1796.2|Paladins Beta Version 0.49.1796.2 (May 3, 2017)]]'''<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shotgun'''<br />
:*Increased Shotgun damage from 550 to 570.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]'''<br />
*'''General'''<br />
:*Price Reduced from 200 Crystals / 5000 Gold to 150 Crystals / 4000 Gold.<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shotgun'''<br />
:*Expanded weapon description to communicate effective weapon range.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.47.1740|Paladins Beta Version 0.47.1740 (April 5, 2017)]]'''<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Fixed a bug where Heroic Leap's damage was not reduced by Blast Shields.<br />
:*Updated description to correctly show Area damage.<br />
*[[Image:Ability Buck Wild.png|30px|link=]] '''Buck Wild'''<br />
:*Updated description to correctly show Direct damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.46.1707|Paladins Beta Version 0.46.1707 (March 22, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Exhilarate'''<br />
::*Fixed a bug where sometimes Exhilarate would not activate on a target hit by Heroic Leap.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.45.1674.2|Paladins Beta Version 0.45.1674.2 (March 9, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Bounce House'''<br />
::*Now increases the Cooldown of Heroic Leap by 2s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*[[Image:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*No longer grants bonus damage after hitting net shot.<br />
*'''Cards'''<br />
:*'''Speed Loader'''<br />
::*Renamed to Street Sweeper.<br />
*'''Legendary Cards'''<br />
:*'''Bounce House'''<br />
::*[Heroic Leap] Heroic Leap now has 2 charges.<br />
:*'''Bulk Up'''<br />
::*[Recovery] Recovery heals for 600 more instantly.<br />
:*'''Ensnare'''<br />
::*[Net Shot] Net Shot grants 40% bonus damage for as long as the target is slowed.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.39.1450.2|Paladins Beta Version 0.39.1450.2 (December 7, 2016)]]'''<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*No longer slows enemies upon landing.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.38.1420|Paladins Beta Version 0.38.1420 (November 21, 2016)]]'''<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Renamed to Shotgun.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.37.1400|Paladins Beta Version 0.37.1400 (November 10, 2016)]]'''<br />
*[[Image:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*Fixed an issue where Net shot was granting 15% bonus damage, instead of 30%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.36.1374|Paladins Beta Version 0.36.1374 (October 27, 2016)]]'''<br />
*'''General'''<br />
:*Buck's character model has undergone visual updates. The old model and its variants remain as optional skins.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.34.1310.4|Paladins Beta Version 0.34.1310.4 (September 28, 2016)]]'''<br />
*'''General'''<br />
:*Fixed an issue where viewing a Buck through a killcam or spectator could play reload animations incorrectly.<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Improved hit registration.<br />
:*Number of pellets per shot increased from 15 to 20.<br />
:*Fire rate reduced from .7s to .9s.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Now blocked by Reversal.<br />
:*Updated description to correctly say that Heroic Leap slows enemies by 50% for 1s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1266.1|Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)]]'''<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Buck's Weapon has undergone a redesign and is now a Pump Shotgun.<br />
:*Now has a progressive reload that can be interrupted to fire.<br />
*[[Image:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*Adjusted projectile spawn offset, so it no longer spawns in the middle of the screen.<br />
*[[Image:Ability Recovery.png|30px|link=]] '''Recovery'''<br />
:*Increased healing from 650 to 1000.<br />
:*No longer interrupts reload.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Slows enemies upon landing by 50% for 1s.<br />
:*No longer locks out other abilities from firing while Buck is airborne.<br />
:*No longer interrupts reload.<br />
*[[Image:Ability Buck Wild.png|30px|link=]] '''Buck Wild'''<br />
:*Now increases the damage you deal with your weapon by 100% for 6s, refills ammo and resets all cooldowns on cast.<br />
:*No longer provides Cooldown Reduction.<br />
:*No longer interrupts reload.<br />
:*Fixed an issue where Buck was charging Buck Wild while Buck Wild was active.<br />
*'''Cards'''<br />
:*'''*NEW* Deep Breath'''<br />
::*[Recovery] Increase the duration of Recovery by .5/1/1.5/2s.<br />
:*'''*NEW* Bully'''<br />
::*[Net Shot] Gain 8/16/24/32% lifesteal against targets you hit with Net Shot.<br />
:*'''*NEW* Speed Loader'''<br />
::*[Weapon] Reload 5/10/15/20% faster.<br />
:*'''Breaker'''<br />
::*Reworked to Exhilarate.<br />
::*[Heroic Leap] Heal for 75/150/225/300 for each champion you hit with Heroic Leap.<br />
:*'''Seismic Wave'''<br />
::*Reworked.<br />
::*[Heroic Leap] Reduce the Cooldown of Heroic Leap by .5/1/1.5/2s.<br />
:*'''Rapid Sustain'''<br />
::*Health threshold increased from 40% to 50%.<br />
<br />
'''[[Paladins Closed Beta Version 0.32.1220.3|Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)]]'''<br />
*'''General'''<br />
:*Reduced Health from 3500 to 3000.<br />
*'''Cards'''<br />
:*'''Stomping Ground'''<br />
::*Reworked.<br />
::*[Weapon] Reduce active cooldowns by 15/30/45/60% when you get a Kill.<br />
:*'''No Escape'''<br />
::*Reworked.<br />
::*[Weapon] Gain 8/16/24/32% movement speed for 8s after getting a Kill.<br />
:*'''Concussion'''<br />
::*Reworked.<br />
::*[Net Shot] Reduce the cooldown of Net Shot by 1/2/3/4s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.31.1195.3|Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)]]'''<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Ammo capacity reduced from 8 → 6.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Damage reduced from 500 → 350.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1193.2|Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)]]'''<br />
*'''General'''<br />
:*Movement abilities will no longer remove Crowd Control effects.<br />
:*Health increased from 3000 → 3500.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Cooldown reduced from 8s → 6s.<br />
*[[Image:Ability Buck Wild.png|30px|link=]] '''Buck Wild'''<br />
:*Now grants 30% damage reduction for the duration.<br />
*'''Cards'''<br />
:*'''No Escape'''<br />
::*Reworked.<br />
::*Now grants 8/16/24/32% Movement Speed during Buck Wild.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1190.2|Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)]]'''<br />
*'''General'''<br />
:*Champion values were changed across the board.<br />
*[[Image:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*No longer roots.<br />
:*Now slows the target by 50% for 1.5s.<br />
:*Reduced cooldown from 15 → 14.<br />
*[[Image:Ability Imprisonment.png|30px|link=]] '''Imprisonment'''<br />
:*Removed from the game, replaced by Buck Wild.<br />
*[[Image:Ability Buck Wild.png|30px|link=]] '''*NEW* Buck Wild'''<br />
:*Go Buck Wild, instantly refreshing all abilities and reducing cooldowns by 50% for 10s.<br />
*'''Cards'''<br />
:*'''Tightrope'''<br />
::*Reworked.<br />
::*Renamed to Vigor.<br />
::*[Recovery] Kills reduce the Cooldown of Recovery by {25/50/75/100}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.28.1121.4|Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)]]'''<br />
*'''General'''<br />
:*Increased movement speed from 365 → 370.<br />
*[[Image:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*Duration reduced from 2s → 1s.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Fixed an issue where Heroic Leap dealt damage through walls.<br />
:*Now applies a small knockup when you land on enemies.<br />
*'''Cards'''<br />
:*'''Trolling'''<br />
::*Reworked.<br />
::*Renamed to Stomping Ground.<br />
::*[Heroic Leap] Landing on an enemy reduces the cooldown of heroic leap by {2/4/6/8}s.<br />
:*'''Dead Zone'''<br />
::*Reworked.<br />
::*Renamed to Momentum.<br />
::*[Heroic Leap] Gain {5/10/15/20}% movement speed after landing from Heroic Leap 2s.<br />
:*'''Seismic Wave'''<br />
::*Reworked.<br />
::*[Heroic Leap] Increase the Knock Up of Heroic Leap by {150/300/450/600}.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.27.1089|Paladins Closed Beta Version 0.27.1089 (June 16, 2016)]]'''<br />
*'''Bonus Damage'''<br />
:*Heroic Leap now deals 300 damage to targets nearby when you land.<br />
:*Hitting a target that is affected by Net Shot deals 30% additional damage.<br />
*'''General'''<br />
:*Changed Buck's reticle to a circle.<br />
:*Reduced Movement Speed from 385 → 365.<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Increased hits per shot from 8 → 15.<br />
:*Reduced damage per hit from 53 → 31.<br />
:*Increased range from 50 → 150.<br />
:*Shrapnel Cannon now has dynamic damage fall off.<br />
*[[Image:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*Increased duration from 1s → 2s.<br />
:*Reduced post-fire from 1s → 0.7s.<br />
:*Now deals 150 damage to enemies hit.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Reduced Cooldown from 15s → 12s.<br />
*'''Cards'''<br />
:*'''Concussion'''<br />
::*Landing next to an enemy with Heroic Leap grants you a {150/300/450/600} point Shield for 4s.<br />
:*'''Gotcha'''<br />
::*Gain {10/20/30/40}% movement speed for 3s after using Net Shot.<br />
:*'''Reconstruction'''<br />
::*Reduce the cooldown of Recovery by {1/2/3/4}s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.26.1032.2|Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)]]'''<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Added improvements to reload sound.<br />
:*Damage increased from 50 → 55.<br />
*[[Image:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*Now has a new casting animation.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Increased vertical jump height.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.25.1004|Paladins Closed Beta Version 0.25.1004 (May 5, 2016)]]'''<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Ammo count increased from 5 → 6.<br />
:*Damage increased from 48 → 50 per hit.<br />
*[[Image:Ability Imprisonment.png|30px|link=]] '''Imprisonment'''<br />
:*Added a new animation for casting Imprisonment.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.24.990.1|Paladins Closed Beta Version 0.24.990.1 (April 28, 2016)]]'''<br />
'''Cards'''<br />
*'''Concussion'''<br />
:*Reintroduced as a Specialty card.<br />
:*[Heroic Leap] Deal 100/200/300/400 damage to enemies upon landing from Heroic Leap. You may also use Heroic Leap a second time for up to 3s after activating the ability.<br />
*'''Stomping Ground'''<br />
:*Removed from the game.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.23.978|Paladins Closed Beta Version 0.23.978 (April 21, 2016)]]'''<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Reduced damage from 61 to 48 per hit.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Reduced jump distance by 50%.<br />
:*Increased cooldown to 15s.<br />
'''Cards'''<br />
*Removed from the game:<br />
:*Buck Shot, Berserk, Concussion, Vigor<br />
*'''Reconstruction'''<br />
:*Now a Specialty card.<br />
:*Heals you for 20% of your maximum health instantly upon activation, and increases Recovery's heal by 100/200/300/400<br />
*'''*NEW* Gotcha'''<br />
:*New Specialty card.<br />
:*After hitting a target with your net shot, deal 10/20/30/40% more damage to them for 5 seconds.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.22.968|Paladins Closed Beta Version 0.22.968 (April 18, 2016)]]'''<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Buck can now fire Shrapnel Cannon while in the air from Heroic Leap.<br />
:*Reduced deploy time from 0.6s → 0.1s.<br />
*[[Image:Ability Recovery.png|30px|link=]] '''Recovery'''<br />
:*Increased Cooldown from 15s → 18s.<br />
'''Cards'''<br />
*'''[[Vigor]]'''<br />
:*Reduced healing from 200/400/600/800 → 100/200/300/400.<br />
*'''[[Discipline I|Discipline]]'''<br />
:*Removed from the game.<br />
*'''[[Undying]]'''<br />
:*Removed from the game.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.20.948.8|Paladins Closed Beta Version 0.20.948.8 (April 11, 2016)]]'''<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Reduced damage from 64 → 61.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.20.946.4|Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)]]'''<br />
*[[Image:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*Reduced net shot duration from 1.5s → 1s.<br />
:*Increased range from 125 → 150ft.<br />
'''Cards'''<br />
*'''*NEW* Concussion'''<br />
:*[Heroic Leap] Deal 150/300/450/600 damage to enemies upon landing from Heroic Leap.<br />
*'''*NEW* Trolling'''<br />
:*Net Shot roots all enemies within {8/16/24/32}ft of the primary target.<br />
*'''*NEW* Tangled'''<br />
:*Increase Net shot Duration by {0.3/0.6/0.9/1.2}s.<br />
*'''*NEW* Discipline'''<br />
:*[Weapon] Increase Accuracy by {4/8/12/16}%.<br />
*'''*NEW* No Escape'''<br />
:*[Imprisonment][+10% Dmg Per Rank] Deal {10/20/30/40}% more damage for every enemy trapped inside your Ultimate.<br />
*'''[[Buck Shot]]'''<br />
:*Decreased Bonus damage from {15/30/45/60}% → {8/16/24/32}%.<br />
*'''[[Deliberation]]'''<br />
:*Removed from the game.<br />
*'''[[Rapid Sustain]]'''<br />
:*Reduced threshold from 50 → 40%.<br />
*'''[[Reconstruction]]'''<br />
:*Increased Life percent heal per rank from 5% → 8%.<br />
:*No longer increases Recoveries healing.<br />
*'''[[Seismic Wave]]'''<br />
:*Reworked<br />
:*[Heroic Leap][+250 Per Rank] Knockup all targets for 250/500/750/1000 upon landing with Heroic Leap.<br />
*'''[[Vigor]]'''<br />
:*Is now Legendary.<br />
:*Now increases Recoveries Healing amount by 400.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.19.899.1|Paladins Closed Beta Version 0.19.899.1 (March 17, 2016)]]'''<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Increased damage per hit from 50 → 64.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.18.885.1|Paladins Closed Beta Version 0.18.885.1 (March 11, 2016)]]'''<br />
'''Cards'''<br />
*'''[[Giga Siphon]]'''<br />
:*Increased Lifesteal per rank from 10% → 15%.<br />
:*Rank 1 now starts at 15%.<br />
*'''[[Rapid Sustain]]'''<br />
:*Increased bonus healing per rank from 8% → 10%.<br />
:*Rank 1 now starts at 10%.<br />
*'''[[Dead Zone]]'''<br />
:*Rank 1 radius now starts at 10ft.<br />
*'''[[Seismic Wave]]'''<br />
:*Cripple duration per rank increased from 1s → 1.5s.<br />
:*Rank 1 now starts at 1.5s.<br />
*'''[[Leg Day]]'''<br />
:*Rank 1 now starts at 10% increased Heroic Leap distance.<br />
*'''[[Reconstruction]]'''<br />
:*Increased the life percent heal per rank from 4% → 5%.<br />
:*Rank 1 now starts at 5%.<br />
*'''[[Stomping Ground]]'''<br />
:*Increased the interval duration per rank from 1s → 1.5.<br />
:*Rank 1 now starts at 1.5s.<br />
*'''[[Undying]]'''<br />
:*Increased life percent heal per rank from 8% → 10%.<br />
:*Rank 1 now starts at 10%.<br />
*'''[[Vigor]]'''<br />
:*Increased Cooldown reduction per rank from 1s → 2s.<br />
:*Rank 1 now starts at 2s.<br />
*'''[[Berserk]]'''<br />
:*Increased attack speed per rank from 1% → 1.5%.<br />
:*Rank 1 now starts at 1.5%.<br />
*'''[[Buck Shot]]'''<br />
:*Increased damage percent per rank from 5% → 15%.<br />
:*Rank 1 now starts at 15%.<br />
*'''[[Immovable]]'''<br />
:*This card now belongs to Fernando.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.17.865.1|Paladins Closed Beta Version 0.17.865.1 (March 3, 2016)]]'''<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Reduced damage from 52 to 50 per hit.<br />
*[[Image:Ability Imprisonment.png|30px|link=]] '''Imprisonment'''<br />
:*Increase the Health of Imprisonment walls from 4000 to 6000.<br />
'''Cards'''<br />
*'''[[Immovable]]'''<br />
:*Reduced Mount Speed from 20/40/60/80 to 10/20/30/40%.<br />
*'''[[Reconstruction]]'''<br />
:*Reduced instant heal from 15/20/25/30 to 10/14/18/22% of missing Health.<br />
:*Reduced Recovery increase from 250 to 200.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.16.851|Paladins Closed Beta Version 0.16.851 (February 26, 2016)]]'''<br />
*'''General'''<br />
:*Increased Movement Speed from <s>335</s> → 385.<br />
*[[Image:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*Now has new sound effects when you successfully catch an enemy in your net.<br />
:*Now has new sound effects for the net while it is traveling through the air.<br />
'''Cards'''<br />
*The following cards have received new art:<br />
:*[[Rapid Sustain]], [[Tightrope]], [[Undying]].<br />
*'''[[Buck Shot]]'''<br />
:*Updated description to correctly state that this card gains 5% damage per rank.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.14.810.7|Paladins Closed Beta Version 0.14.810.7 (February 11, 2016)]]'''<br />
*[[Image:Ability Net Shot.png|30px|link=]] '''Net Shot'''<br />
:*Increased projectile speed from 240 → 260.<br />
:*Increased projectile size from 0.9 → 2.5ft.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Buck now has full air control when airborne from 'Heroic Leap'.<br />
*[[Image:Ability Imprisonment.png|30px|link=]] '''Imprisonment'''<br />
:*This ability can now be cancelled to bring 'Imprisonment' back down after it has been raised.<br />
:*Buck is now immune to Crowd Control while 'Imprisonment' is active.<br />
'''Cards'''<br />
*Removed from the game:<br />
:*[[Aerial Authority]], [[Concussion]], [[Hustle]], [[Into the Fray]].<br />
*'''*NEW* [[Deliberation]]''' - Rare<br />
:*[Imprisonment] Reveal all enemies within {20/40/60/80}ft of Imprisonment when active.<br />
*'''*NEW* [[Dead Zone]]''' - Rare<br />
:*[Recovery] While Recovery is active, no enemies within {20/30/40/50}ft of you receive healing.<br />
*'''*NEW* [[Breaker]]''' - Common<br />
:*[Heroic Leap] Gain CC immunity for {2/4/6/8}s after landing from Heroic Leap.<br />
*'''[[Seismic Wave]]''' - Reworked<br />
:*Cripple all targets for {2/3/4/5}s upon landing with Heroic Leap.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.13.785|Paladins Closed Beta Version 0.13.785 (January 29, 2016)]]'''<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Reduced damage from <s>60</s> → 52 per hit.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.12.773.3|Paladins Closed Beta Version 0.12.773.3 (January 22, 2016)]]'''<br /><br />
'''General'''<br />
*Ultimate and alt-fire systems added to the game<br />
:*Ability 1 [Q] - '''Recovery'''<br />
::*Heal yourself for 650 Health over 4s.<br />
:*Ability 2 [RMB] - '''Net Shot'''<br />
::*Fire a net that roots a single target.<br />
:*Ability 3 [F] - '''Heroic Leap'''<br />
::*Leaps an incredible height and distance. Removes all debuffs on use.<br />
:*Ultimate [E] - '''Imprisonment'''<br />
::*Buck creates a giant rock ring around him, trapping enemies inside with him. He has 50% damage reduction while inside the ring.<br />
'''Cards'''<br />
*'''*NEW* [[Hustle]]''' - Epic<br />
:*[Recovery] Recovery grants 120% movement speed for it's duration.<br />
*Cards removed from the game:<br />
:*[[Tremors]], [[Rend]], [[Acid Rounds]], [[Sediment]], [[Defender]], [[Unsettled]], [[Accelerate]], [[Imprisonment]], [[Blessed]], [[Load Up]], [[Tracer Rounds]], [[Consume]], [[Celerity]], [[Bully]], [[Good Pump]], [[Cornered]], [[Exhilarate]], [[Galvanize]], [[Inspiring Speech]], [[Recharge]].<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.11.714.11|Paladins Closed Beta Version 0.11.714.11 (December 29, 2015)]]'''<br /><br />
'''Cards'''<br />
*'''[[Concussion]]'''<br />
:*Reduced damage from 640 to 450.<br />
*'''[[Tracer Rounds]]'''<br />
:*Now also provides 5% increased accuracy.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.11.714.4|Paladins Closed Beta Version 0.11.714.4 (December 22, 2015)]]'''<br /><br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Buck Shot]]<br />
*'''[[Stomping Ground]]'''<br />
:*Fixed an issue where this card could remain active past the intended time.<br />
:*Fixed an issue where this card would frequently not work.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.10.704.2|Paladins Closed Beta Version 0.10.704.2 (December 17, 2015)]]'''<br />
*[[Image:Ability Cataclysm.png|30px|link=]] '''Cataclysm'''<br />
:*Now can be cancelled when deployed by re-activating Cataclysm.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Now has slight air control, allowing you to guide Buck.<br />
:*Improved animation treatment.<br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Immovable]], [[Leg Day]], [[Vigor]]<br />
*The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.<br />
:*[[Reconstruction]], [[Stomping Ground]], [[Galvanize]], [[Leg Day]], [[Recharge]], [[Good Pump]], [[Giga Siphon]], [[Seismic Wave]], [[Undying]], [[Concussion]]<br />
*'''*NEW* [[Aerial Authority]]''' - Rare<br />
:*[Heroic Leap] Gain air control while airborne from Heroic Leap.<br />
*'''*NEW* [[Sediment]]''' - Common<br />
:*[Cataclysm] Increase duration by 3s.<br />
*'''*NEW* [[Defender]]''' - Rare<br />
:*[Cataclysm] You take 30% reduced damage while Cataclysm is deployed.<br />
*'''*NEW* [[Undying]]''' - Legendary<br />
:*[Recovery] Taking fatal damage while Recovery is active instead heals you for 25% of your max Health (internal 1m cooldown).<br />
*'''*NEW* [[Tremors]]''' - Legendary<br />
:*[Cataclysm] Deal 300 damage to all nearby targets when Cataclysm is spawned.<br />
*'''*NEW* [[Load Up]]''' - Legendary<br />
:*Increase projectiles fired by 3.<br />
*'''[[Accelerate]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Acid Rounds]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Blessed]]'''<br />
:*Increased rarity from Epic to Legendary<br />
:*Reworked. Now increases healing received by 12% for each Armor card equipped, including Blessed.<br />
:*Fixed an issue with the mini description was not showing.<br />
*'''[[Galvanize]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Good Pump]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Immovable]]'''<br />
:*Increased rarity from Common to Specialty.<br />
:*Now provides 25% Damage Reduction while mounted.<br />
*'''[[Imprisonment]]'''<br />
:*Increased damage reduction while inside the ring from 40 to 50%<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Into the Fray]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Juggernaut]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Recharge]]'''<br />
:*Added visual FX.<br />
:*Increased rarity from Rare to Specialty.<br />
:*Now gives a flat 2s Cooldown reduction plus an additional 2s for each nearby enemy.<br />
*'''[[Reconstruction]]'''<br />
:*Added visual FX.<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Stomping Ground]]'''<br />
:*No longer applies a Bleed.<br />
*'''[[Tightrope]]'''<br />
:*Increased rarity from Common to Rare<br />
*'''[[Tracer Rounds]]'''<br />
:*Increased rarity from Common to Specialty.<br />
*'''[[Vigor]]'''<br />
:*Reduced rarity from Rare to Common.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.9.691.5|Paladins Closed Beta Version 0.9.691.5 (December 10, 2015)]]'''<br />
*[[Image:Ability Cataclysm.png|30px|link=]] '''Cataclysm'''<br />
:*Now is cancellable by reactivating it.<br />
*[[Image:Ability Heroic Leap.png|30px|link=]] '''Heroic Leap'''<br />
:*Fixed an issue where the leap would go straight up when you were looking straight down.<br />
:*Fixed an issue where Buck could exit the map.<br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Berserk]], [[Imprisonment]], [[Stomping Ground]]<br />
*Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.<br />
:*[[Into the Fray]], [[Reconstruction]], [[Good Pump]], [[Tracer Rounds]], [[Galvanize]], [[Vigor]], [[Rapid Sustain]], [[Unsettled]], [[Buck Shot]], [[Concussion]]<br />
*'''*NEW* [[Reconstruction]]''' - Specialty<br />
:*[Recovery] Upon activation, heal self for 30% missing HP and increase Recovery's regeneration by 300.<br />
*'''*NEW* [[Recharge]]''' - Rare<br />
:*[Recovery] Reduced Recovery's Cooldown by 2s for each enemy nearby when it is activated.<br />
*'''[[Accelerate]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Acid Rounds]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Armor Piercer]]'''<br />
:*Combined with Celerity and removed from the game. (Players who currently own this card will receive a Champion's Chest)<br />
*'''[[Berserk]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Blessed]]'''<br />
:*Increased rarity from Common to Epic.<br />
:*Reduced from 50% to 40%.<br />
*'''[[Buck Shot]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Celerity]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
:*Reduced Attack Speed from 60 to 40%.<br />
:*Now also applies 40% damage for the duration.<br />
*'''[[Concussion]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Cornered]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Exhilarate]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Giga Siphon]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Good Pump]]'''<br />
:*Reduced rarity from Epic to common.<br />
*'''[[Imprisonment]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Into the Fray]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Leg Day]]'''<br />
:*Reduced jump increase from 60 to 30%.<br />
*'''[[Rapid Sustain]]'''<br />
:*Increased rarity from Common to Epic.<br />
:*Now grants +70% Healing below 30% HP.<br />
*'''[[Rend]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
:*Increased proc chance from 5 to 7%.<br />
*'''[[Seismic Wave]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Stomping Ground]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Unsettled]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Vigor]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.8.682.3|Paladins Closed Beta Version 0.8.682.3 (December 3, 2015)]]'''<br /><br />
'''Cards'''<br />
*'''[[Good Pump]]'''<br />
:*Fixed an issue where this card was not showing up in Buck's collection.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.8.682|Paladins Closed Beta Version 0.8.682 (December 3, 2015)]]'''<br />
*[[Image:Ability Cataclysm.png|30px|link=]] '''Cataclysm'''<br />
:*Is now team colored.<br />
:*Is no longer destroyed if Buck dies.<br />
:*Now has a targeter for placement.<br />
'''Cards'''<br />
*The following cards have new artwork:<br />
:*[[Bully]]<br />
*The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:<br />
:*[[Buck]]<br />
::*[[Accelerate]], [[Blessed]], [[Leg Day]], [[Cornered]], [[Unsettled]], [[Buck Shot]], [[Stomping Ground]].<br />
*'''[[Tracer Rounds]]'''<br />
:*No longer increases Projectile Speed, but instead increases Projectile Range by 150%.<br />
*'''[[Acid Rounds]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Accelerate]]'''<br />
:*Fixed an issue where this would not effect your Cooldown if you had Imprisonment equipped.<br />
*'''[[Blessed]]'''<br />
:*Reduced bonus healing from 80 to 50%.<br />
*'''[[Buck Shot]]'''<br />
:*Increase rarity from Rare to Epic.<br />
*'''[[Celerity]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Concussion]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Galvanize]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Giga Siphon]]'''<br />
:*Reduced Lifesteal from 100 to 60%.<br />
*'''[[Immovable]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Into the Fray]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Leg Day]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Rend]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Seismic Wave]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Tightrope]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Unsettled]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.7.667.2|Paladins Closed Beta Version 0.7.667.2 (November 24, 2015)]]'''<br />
*'''General'''<br />
:*Increased Movement Speed from 320 to 335.<br />
*[[Image:WeaponAttack Buck Icon.png|30px|link=]] '''Shrapnel Cannon'''<br />
:*Reduced accuracy from 85 to 70%.<br />
:*Reduced range from 100 to 50.<br />
:*Increased damage per projectile from 40 to 50.<br />
:*Now has instant fire, hitting targets instantly.<br />
'''Cards'''<br />
*'''*NEW* [[Galvanize]]''' - Epic<br />
:*[Recovery] Recovery heals 20% more for each enemy nearby when activated.<br />
*'''*NEW* [[Unsettled]]''' - Common<br />
:*[Cataclysm] When spawned, Cataclysm slows all targets in range by 40% for 3s.<br />
*'''*NEW* [[Stomping Ground]]''' - Legendary<br />
:*[Heroic Leap] You may Leap again for 4s after Leaping, and Leap Bleeds nearby enemies on landing for 400 damage over 3s.<br />
*'''*NEW* [[Exhilarate]]''' - Epic<br />
:*[Heroic Leap] Take 15% less damage for 3s for each enemy nearby when you land from Leap.<br />
*'''[[Armor Piercer]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Acid Rounds]]'''<br />
:*Increased rarity from Common to Rare.<br />
}}<br />
<br />
==Replaced skills==<br />
{{AbilityInfo old<br />
|name=Cleave<br />
|image=<br />
|key=RMB<br />
|description=Buck winds up and swings his gun, dealing damage to nearby targets.<br />
|cooldown=?<br />
|details=<br />
}}<br />
{{AbilityInfo old<br />
|name=Undying<br />
|image=<br />
|key=RMB<br />
|description=Gain CC immunity, 30% Movement Speed, and immunity to death for 4s.<br />
|cooldown=15<br />
|details=<br />
}}<br />
{{AbilityInfo old<br />
|name=Cataclysm<br />
|image=Ability Cataclysm Old.png<br />
|key=RMB<br />
|description=Deploy a rock wall that blocks movement.<br />
|cooldown=20<br />
|details=*Lasts for 4s.<br />
}}<br />
{{AbilityInfo old<br />
|name=Recovery<br />
|image=Ability Recovery.png<br />
|key=Q<br />
|description=Heal for 1000 Health over 4s.<br />
|cooldown=10<br />
|details=*Heals in ticks of 50 Health over the duration, starting as soon as the skill is used.<br />
}}<br />
{{AbilityInfo old<br />
|name=Imprisonment (Ultimate)<br />
|image=Ability Imprisonment.png<br />
|key=E<br />
|description=Deploy a surrounding rock wall that blocks movement and provides you with 50% damage reduction while inside.<br />
|details=*Lasts for 5s.<br />
*The ring wall has 6000 health and can be destroyed.<br />
*Makes Buck immune to Crowd Control while inside.<br />
*Can be cancelled early by re-activating the skill.<br />
}}<br />
<br />
==Removed talents==<br />
{{Talents<br />
|image=Talent Buck BuckingMadness.png<br />
|name=Bucking Madness<br />
|description=Eliminations increase your attack speed by 20% for 10s.<br />
}}<br />
<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/File:WeaponAttack_Raum_Icon.png?diff=220562
File:WeaponAttack Raum Icon.png
2019-10-09T21:40:12Z
<p>Nilo1011: </p>
<hr />
<div>File uploaded with MsUpload<br />
<br />
[[Category:Weapon_damage_icons]]</div>
Nilo1011
https://paladins.fandom.com/wiki/File:WeaponAttack_Raum_Icon.png?diff=220561
File:WeaponAttack Raum Icon.png
2019-10-09T21:39:45Z
<p>Nilo1011: Nilo1011 moved page File:Ability Hellfire Gatling.png to File:WeaponAttack Raum Icon.png without leaving a redirect</p>
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<br />
[[Category:Ability_icons]]</div>
Nilo1011
https://paladins.fandom.com/wiki/File:Ability_Cataclysm.png?diff=220560
File:Ability Cataclysm.png
2019-10-09T21:37:20Z
<p>Nilo1011: File uploaded with MsUpload
Category:Ability_icons</p>
<hr />
<div>File uploaded with MsUpload<br />
<br />
[[Category:Ability_icons]]</div>
Nilo1011
https://paladins.fandom.com/wiki/File:Ability_Soul_Harvest.png?diff=220559
File:Ability Soul Harvest.png
2019-10-09T21:37:20Z
<p>Nilo1011: File uploaded with MsUpload
Category:Ability_icons</p>
<hr />
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<br />
[[Category:Ability_icons]]</div>
Nilo1011
https://paladins.fandom.com/wiki/File:Ability_Juggernaut.png?diff=220558
File:Ability Juggernaut.png
2019-10-09T21:37:18Z
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Category:Ability_icons</p>
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[[Category:Ability_icons]]</div>
Nilo1011
https://paladins.fandom.com/wiki/File:Ability_Ignition.png?diff=220557
File:Ability Ignition.png
2019-10-09T21:37:18Z
<p>Nilo1011: File uploaded with MsUpload
Category:Ability_icons</p>
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[[Category:Ability_icons]]</div>
Nilo1011
https://paladins.fandom.com/wiki/File:WeaponAttack_Raum_Icon.png?diff=220556
File:WeaponAttack Raum Icon.png
2019-10-09T21:37:17Z
<p>Nilo1011: File uploaded with MsUpload
Category:Ability_icons</p>
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[[Category:Ability_icons]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Ruckus?diff=220555
Ruckus
2019-10-09T21:37:01Z
<p>Nilo1011: /* Replaced skills */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Ruckus<br />
|image=Ruckus Thumbnail.png<br />
<br />
|title=The Worst of Friends<br />
|type=Front Line<br />
|side=Neutral<br />
|group=Magistrate<br />
|status=(former)<br />
|release date=November 17, 2015<br />
|cost=Free<br />
|voice actor=Ruckus: Edward Bosco<br>Bolt: Aaron Roberts<br />
<br />
|health=4000<br />
|move speed=370<br />
}}<br />
<br />
'''Ruckus''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
While toiling in the [[Splitstone Quarry|gold mines]], a particularly wily and inventive [[goblin]] named Ruckus stumbled upon the long-lost mind-stone of a fallen war golem. He installed the relic into his mechanical digging suit, hoping it would provide the suit with enough power to outperform the other miners. But he was surprised when the ancient sentience reawakened and brought the suit to life.<br />
<br />
Though it resented its situation, pilot, and the name it was given, [[Bolt]] nonetheless agreed to a tentative partnership, one that freed them both to scour the Realm in search of fame, fortune and upgrades.<br />
<br />
==Summary==<br />
Ruckus is a front line champion with both defensive and offensive capabilities. His weapons are a pair of Miniguns that fire at a very high rate and a pair of Missile Launchers that deal area damage. His Emitter creates a shield around himself and slows nearby enemies on use. The Advance skill allows him to quickly move in a straight line towards the direction he is moving. Ruckus' ultimate skill, Hexa Fire, will pull out several extra weapons to rain down destruction upon anything in front of him while he suffers a large movement speed penalty for the duration.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Miniguns<br />
|damagetype=Direct<br />
|damage=40 <small>/0.05s</small><br />
|image=WeaponAttack Ruckus Icon.png<br />
|key=LMB<br />
|description=Fast-firing miniguns that shred your enemies with bullets.<br />
|long=Miniguns that deal 40 damage every 0.05s once fully spun up. Continue firing to increase your rate of fire. Has a maximum Ammo count of 200 and is fully effective up to 85 units.<br />
|details=*Has an ammo count of 200.<br />
*Has a reload time of 1.5s.<br />
*It can do [[headshots]].<br />
*Takes 1s to fully spin up.<br />
*A distinct beeping sound is played when miniguns reach their maximum fire rate.<br />
*Ruckus has 70% reduced movement speed while firing his miniguns.<br />
*Has a range of 300.<br />
*Has dynamic damage fall off.<br />
*Gain between up to 0.5% ultimate charge per hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Missile Launcher<br />
|damagetype=Area<br />
|damage=2× 250<br />
|image=Ability Missile Launcher.png<br />
|key=RMB<br />
|description=Fire large missiles that explode and deal damage.<br />
|long=Fire two missiles at enemies that each deal 250 damage in a 15-unit-radius explosion. Fully effective up to 500 units.<br />
|cooldown=8<br />
|details=Has no damage falloff.<br />
*Has a projectile speed of 400.<br />
}}<br />
{{AbilityInfo<br />
|name=Emitter<br />
|shield=2500<br />
|image=Ability Emitter.png<br />
|key=Q<br />
|description=Shield yourself for a brief time.<br />
|long=Project a [[Shields|Shield]] around yourself that blocks up to 2500 damage and lasts for 3.5s or until destroyed. Affected by [[Wrecker]].<br />
|cooldown=12<br />
|details=*Can be used during Hexa Fire.<br />
}}<br />
{{AbilityInfo<br />
|name=Advance<br />
|image=Ability Advance.png<br />
|key=F<br />
|description=Jet in the direction you're moving, maintaining your ability to fire.<br />
|long=Quickly jet in the direction you are moving. You are able to fire while using Advance. This ability has 2 charges and has a range of 30 units.<br />
|cooldown=5<br />
|details=*Each charge is generated individually every 5 seconds.<br />
*Can't be affected by [[Knockback|Knockbacks]] for the duration.<br />
}}<br />
{{AbilityInfo<br />
|name=Hexa Fire ([[Ultimate]]) <sm2>Ruckus SP AbilityUltimate 1.ogg</sm2><br />
|damagetype=Direct<br />
|damage=120 <small>/0.04s</small> — 250 <small>/0.25s</small><br />
|image=Ability Hexa Fire.png<br />
|key=E<br />
|description=Tap into your arsenal to unleash additional miniguns and rocket launchers that unload all of their ammo over a short duration.<br />
|long=Reveal two miniguns and rocket launchers that fire rapidly for 5s. The miniguns deal 120 damage every 0.04s and the rocket launchers deal 250 damage every 0.25 seconds in a 10-unit-radius area. You also reduce damage taken while this effect is active by 10%, but your Movement Speed is reduced by 75% for the duration. This ability can be refired to cancel. Fully effective up to 200 units.<br />
|details=*Lasts 4 seconds, has a 1 second activation time.<br />
*Ruckus is [[Immune]] to [[Crowd Control]] while active.<br />
*Ruckus moves at 5% movement speed for the duration.<br />
*All miniguns act as weapon attacks.<br />
*Automatically fires both the four miniguns and the two rocket launchers.<br />
*Miniguns are set to fire at maximum fire rate regardless if they were fired or not prior to Hexa Fire's activation.<br />
*Has an accuracy of 87%.<br />
*The rockets have a projectile speed of 200.<br />
*Can be cancelled early by re-activating the skill.<br />
*Does not take ultimate charge until pre-fire has been completed.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Ruckus FluxGenerator.png<br />
|name=Flux Generator<br />
|description=Increase Emitter's Shield Health by 1250.<br />
}}{{Talents<br />
|image=Talent Ruckus RocketBarrage.png<br />
|name=Rocket Barrage<br />
|level=2<br />
|description=You may hold up to 3 charges of Missile Launcher.<br />
}}{{Talents<br />
|image=Talent Ruckus AerialAssault.png<br />
|name=Aerial Assault<br />
|level=8<br />
|description=Advance gains a 3rd charge, standing still causes Ruckus to jet upwards.<br />
|details=*Removes the delay after each Advance.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Ruckus:<br />
<dpl>debug = 0<br />
category=Ruckus' Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Ruckus' pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Gun Emplacement'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Refraction<br />
|image=Card Hunker Down.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the Cooldown of Emitter by 3s.<br />
}}{{CardsOB67Box<br />
|name=Countermeasure<br />
|image=Card Countermeasure.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|cooldown=45<br />
|startdescription=Dropping below 30% of your max health grants you a 450 health shield for 4s.<br />
}}{{CardsOB67Box<br />
|name=No Chill<br />
|image=Card No Chill.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase your movement speed while firing by 15%.<br />
}}{{CardsOB67Box<br />
|name=Metal March<br />
|image=Card Metal March.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 9% damage reduction for 2s after activating Missile Launcher.<br />
}}{{CardsOB67Box<br />
|name=Proximity<br />
|image=Card Proximity.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Activating Advance grants 9% damage reduction for 3s.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Ruckus:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Ruckus<br />
|release=July 26, 2017 <br> (November 17, 2015)<br />
|loading art=File:LoadingArt Ruckus Default.png<br />
|weapon=Default Miniguns<br />
|icon=File:Ruckus Collection Default Icon.png<br />
|icon2=File:Ruckus Weapon Default Miniguns Icon.png<br />
|content=[[File:Ruckus Thumbnail.png|300px]]<br />
|voicelines=Ruckus voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Ruckus SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote R.ogg</sm2><br />
}}<br />
|-|Sprocket={{ChampionCosmeticsItem<br />
|name=Sprocket<br />
|release=November 21, 2016<br />
|loading art=File:LoadingArt Ruckus Sprocket.png<br />
|weapon=Sprocket Miniguns<br />
|rarity=Common<br />
|icon=File:Ruckus Collection Sprocket Icon.png<br />
|icon2=File:Ruckus Weapon Sprocket Miniguns Icon.png<br />
|content=[[File:Ruckus Sprocket.png|300px]]<br />
|voicelines=Ruckus voice lines<br />
|vpPreview=<sm2>Ruckus SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Sprocket Ruckus Collection]])<br />
}}<br />
|-|B.E.T.A.={{ChampionCosmeticsItem<br />
|name=B.E.T.A.<br />
|release=November 17, 2015 <br> (July 26, 2017)<br />
|loading art=File:LoadingArt Ruckus B.E.T.A..png<br />
|weapon=B.E.T.A. Miniguns<br />
|rarity=Rare<br />
|icon=File:Ruckus Collection B.E.T.A. Icon.png<br />
|icon2=File:Ruckus Weapon B.E.T.A. Miniguns Icon.png<br />
|content=[[File:Ruckus B.E.T.A..png|300px]]<br />
|voicelines=Ruckus voice lines<br />
|vpPreview=<sm2>Ruckus SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{Chest|Robotic}} {{*}} {{DealoftheDay}} <br /> ([[B.E.T.A. Ruckus Collection]])<br />
}}<br />
|-|H.A.W.K.={{ChampionCosmeticsItem<br />
|name=H.A.W.K.<br />
|release=March 11, 2016<br />
|loading art=File:LoadingArt Ruckus H.A.W.K..png<br />
|weapon=H.A.W.K. Miniguns<br />
|rarity=Rare<br />
|icon=File:Ruckus Collection H.A.W.K. Icon.png<br />
|icon2=File:Ruckus Weapon H.A.W.K. Miniguns Icon.png<br />
|content=[[File:Ruckus H.A.W.K..png|300px]]<br />
|voicelines=Ruckus voice lines<br />
|vpPreview=<sm2>Ruckus SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote R.ogg</sm2><br />
|source=250 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{DealoftheDay}} <br /> ([[H.A.W.K. Ruckus Collection]])<br />
}}<br />
|-|Lil'Andy={{ChampionCosmeticsItem<br />
|name=Lil'Andy<br />
|release=October 4, 2017<br />
|loading art=File:LoadingArt Ruckus Lil'Andy.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ruckus Collection Lil'Andy Icon.png<br />
|icon2=<br />
|content=[[File:Ruckus Lil'Andy.png|300px]]<br />
|voicelines=Ruckus voice lines<br />
|vpPreview=<sm2>Ruckus SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br/> {{Once|[[Dark Tides]] Event Store ( 5 {{Dark Doubloons}} )}}<br />
}}<br />
|-|Robo Force={{ChampionCosmeticsItem<br />
|name=Robo Force<br />
|release=April 26, 2018<br />
|loading art=File:LoadingArt Ruckus Robo Force.png<br />
|weapon=Robo Force Busters<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Ruckus Collection Robo Force Icon.png<br />
|icon2=File:Ruckus Weapon Robo Force Busters Icon.png<br />
|content=[[File:Ruckus Robo Force.png|300px]]<br />
|voicelines=Robo Force Ruckus voice lines<br />
|vpPreview=<sm2>Mech Skin04 SP Mount 1.ogg</sm2> {{*}} <sm2>Mech Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Mech Skin04 VGS Emote R.ogg</sm2><br />
|source={{Chest|Battle Pass 1}} {{*}} {{DealoftheDay}} <br /> ([[Robo Force Ruckus Collection]])<br />
}}<br />
|-|Star Slayer={{ChampionCosmeticsItem<br />
|name=Star Slayer<br />
|release=November 21, 2016<br />
|loading art=File:LoadingArt Ruckus Star Slayer.png<br />
|weapon=Star Slayer Cannons<br />
|rarity=Legendary<br />
|icon=File:Ruckus Collection Star Slayer Icon.png<br />
|icon2=File:Ruckus Weapon Star Slayer Cannons Icon.png<br />
|content=[[File:Ruckus Star Slayer.png|300px]]<br />
|voicelines=Star Slayer Ruckus voice lines<br />
|vpPreview=<sm2>Mech Skin2 SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus Star Slayer VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus Star Slayer VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Galaxy}} {{*}} {{DealoftheDay}} {{*}} 500 {{Crystals}} {{*}} Star Slayer Pack <br /> ([[Star Slayer Ruckus Collection]])<br />
}}<br />
|-|Pirate's Treasure={{ChampionCosmeticsItem<br />
|name=Pirate's Treasure<br />
|release=September 11, 2019<br />
|loading art=File:LoadingArt Ruckus PiratesTreasure.png<br />
|weapon=Pirate's Cannons<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Ruckus Collection Pirate's Treasure Icon.png<br />
|icon2=File:Ruckus Weapon Pirate's Cannons Icon.png<br />
|content=[[File:Ruckus Pirate's Treasure.png|300px]]<br />
|voicelines=Pirate's Treasure Ruckus voice lines<br />
|vpPreview=<sm2>Mech Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>Mech Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Mech Skin05 VGS Emote R.ogg</sm2><br />
|source=[[Pirate's Treasure Battle Pass]] {{BPL|10}} <br /> ([[Pirate's Treasure Ruckus Collection]])<br />
}}<br />
|-|Oceans' Treasure={{ChampionCosmeticsItem<br />
|name=Eight Oceans<br />
|release=September 11, 2019<br />
|loading art=File:LoadingArt Ruckus EightOceans.png<br />
|weapon=Pirate's Cannons<br />
|rarity=Epic<br />
|availability=Limited<br />
|icon=File:Ruckus Collection Eight Oceans Icon.png<br />
|icon2=File:Ruckus Weapon Oceans' Cannons Icon.png<br />
|content=[[File:Ruckus Eight Oceans.png|300px]]<br />
|voicelines=Pirate's Treasure Ruckus voice lines<br />
|vpPreview=<sm2>Mech Skin05 SP Mount 2.ogg</sm2> {{*}} <sm2>Mech Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Mech Skin05 VGS Emote R.ogg</sm2><br />
|source=[[Pirate's Treasure Battle Pass]] {{BPL|30|x}} <br /> ([[Pirate's Treasure Ruckus Collection]])<br />
}}<br />
|-|Golden={{ChampionCosmeticsItem<br />
|name=Golden Ruckus<br />
|release=September 11, 2019<br />
|loading art=File:LoadingArt Ruckus Golden.png<br />
|weapon=Golden Miniguns<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Ruckus Collection Golden Icon.png<br />
|icon2=File:Ruckus Weapon Golden Miniguns Icon.png<br />
|content=[[File:Ruckus Golden.png|300px]]<br />
|voicelines=Ruckus voice lines<br />
|vpPreview=<sm2>Ruckus SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote R.ogg</sm2><br />
|source=Rewarded at Mastery Level 50 <br /> ([[Golden Ruckus Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Ruckus Emote Icon.png<br />
|content=[[File:Ruckus Emote Default.webm|700px]]<br />
}}<br />
|-|Antagonize={{ChampionCosmeticsItem<br />
|name=Antagonize<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ruckus Emote Icon.png<br />
|content=[[File:Ruckus Emote Antagonize.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Battle Pass 1}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Fist Bump={{ChampionCosmeticsItem<br />
|name=Fist Bump<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ruckus Emote Icon.png<br />
|content=[[File:Ruckus Emote Fist Bump.webm|700px]]<br />
|source={{Chest|Robotic}} <br> {{Once|[[End Times|End Times Event]]: Collect 25 {{Chrono-Shards}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Ruckus MVP Icon.png<br />
|content=[[File:Ruckus Thumbnail.png|300px]]<br />
}}<br />
|-|Pride={{ChampionCosmeticsItem<br />
|name=Pride<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ruckus MVP Icon.png<br />
|content=[[File:Ruckus MVP Pride.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
== Trivia ==<br />
*Ruckus's mech’s Mind Stone is named [[Bolt]].<br />
* Ruckus' line, "Roll out," is most likely a reference to [[wikipedia:Transformers_(film_series)|Transformers]] and their signature catchphrase, "Autobots, roll out."<br />
* In Closed Beta, instead of using a mount, Ruckus was able to use <nowiki>''Flight Mode''</nowiki>, which would transform Bolt into an aircraft.<br />
*He and [[Viktor]] are voiced by the same voice actor.<br />
*Ruckus' Default Skin was reworked on [[Paladins Beta Version 0.55.1992.3|July 26, 2017]].<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.10.3351.2|Paladins Release Version 2.10.3351.2 (September 11, 2019)]]'''<br />
*Abilities<br />
:*[[File:Ability Advance.png|30px|link=]] '''Advance'''<br />
::*Increased momentum carry after Advance ends.<br />
:*[[File:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
::*Does not take ultimate charge until pre-fire has been completed.<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Overdrive removed<br />
:*Aerial Assault now unlocked at Champion Mastery Level 8<br />
<br />
*Cards<br />
:*At The Ready – NEW: Successful hits with Rocket Launcher restore {5{{!}}5} ammunition<br />
<br />
<br /><br />
'''[https://www.paladins.com/news/1-0b-update-notes-a-newer-frontier Paladins Release Version 0.70.2610.3 (May 9, 2018)]'''<br />
*'''General'''<br />
:*Health decreased from 4500 to 4000<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.70.2609|Paladins Beta Version 0.70.2609 (April 26, 2018)]]'''<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Removed 10% Slow.<br />
*'''Cards'''<br />
:*'''Proximity'''<br />
::*Reduced Damage Reduction {4&#124;4}% ➡️ {3&#124;3}%.<br />
::*Reduced Duration of Damage Reduction 3s ➡️ 2s.<br />
:*'''Metal March'''<br />
::*Reduced Damage Reduction {5&#124;5}% ➡️ {3&#124;3}%.<br />
::*Reduced Duration of Damage Reduction 3s ➡️ 2s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''At the Ready''' (Card)<br />
:*Reveals to Self Only.<br />
:*Removed Reveal VFX.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Reduced Damage from 48 per shot to 40 per shot.<br />
*'''Talent'''<br />
:*'''Aerial Assault'''<br />
::*No longer grants 1s cooldown reduction.<br />
*'''Cards'''<br />
:*'''Air Cooled'''<br />
::*Activating Advance heals you for {50&#124;50} ➡ {80&#124;80}.<br />
:*'''Crystal Capacitor'''<br />
::*Reduce the Cooldown of Missile Launcher by {.5&#124;.5}s ➡ {0.7&#124;0.7}s.<br />
:*'''Extended Magazines'''<br />
::*Advance generates {10&#124;10} ➡ {15&#124;15} Ammo.<br />
:*'''Opulence'''<br />
::*Heal for {75&#124;75} ➡ {100&#124;100} health when activating Missile Launcher.<br />
:*'''Slow Dampener'''<br />
::*You cannot be slowed below {50&#124;5}% of your base movement speed.<br />
::*NEW EFFECT: Gain {150&#124;150} Health.<br />
::*Renamed to “Dampener”.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Fixed a bug where the Ruckus card Metal March would stack with itself.<br />
*Fixed a bug where the Ruckus card Proximity would stack with itself.<br />
*Fixed a bug where Ruckus’s missiles would stop his weapon from firing.**<br />
*Fixed a bug where Ruckus could keep his miniguns spun up while reloading.<br />
*Fixed a bug where trying to fire as Ruckus while reloading would apply self-slow.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*Health increased from 4400 to 4500.<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Shield reduced from 3000 to 2500.<br />
*'''Cards'''<br />
:*'''Extended Magazines'''<br />
::*[Advance] Advance generates {5&#124;5} Ammo.<br />
::*Maximum Ammo Generation increased from 20 to 50.<br />
:*'''Proximity'''<br />
::*Reworked.<br />
::*[Advance] Activating Advance grants {2&#124;2}% damage reduction for 3s.<br />
*'''Legendary Cards'''<br />
:*'''Aerial Assault'''<br />
::*[Advance] Advance gains a 3rd charge, standing still causes Ruckus to jet upwards, and the cooldown of Advance is reduced by {0.85&#124;.05}s.<br />
::*Now reduces the cooldown of Advance.<br />
:*'''Overdrive'''<br />
::*[Weapon] Deal up to {34&#124;2}% more damage based on your missing Health.<br />
::*Rank 3 damage increased from 30% to 40%.<br />
:*'''Rocket Barrage'''<br />
::*New.<br />
::*[Missile Launcher] You may hold up to 3 charges of Missile Launcher and Missile Launcher deals {12.75&#124;.75}% increased damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 2, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Aerial Assault'''<br />
::*Reduced vertical distance of Advance from 30 to 20.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.58.2083|Paladins Beta Version 0.58.2083 (September 7, 2017)]]'''<br />
*[[Image:Ability Missile Launcher.png|30px|link=]] '''Missile Launcher'''<br />
:*Projectile speed increased from 300 to 400.<br />
:*Cooldown reduced from 10s to 8s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.57.2045|Paladins Beta Version 0.57.2045 (August 23, 2017)]]'''<br />
*[[Image:Ability Repulsor Field.png|30px|link=]] '''Repulsor Field'''<br />
:*Removed from the game.<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Moved from Altfire (Right Mouse) to Ability 1 (Q).<br />
*[[Image:Ability Missile Launcher.png|30px|link=]] '''Missile Launcher'''<br />
:*New ability.<br />
:*Fire two missiles that deal 250 damage each in a large area.<br />
*'''Cards'''<br />
:*'''Metal March'''<br />
::*Reworked.<br />
::*[Missile Launcher] Gain 5/10/15/20% damage reduction for 3s after activating Missile Launcher.<br />
:*'''At The Ready'''<br />
::*Reworked.<br />
::*[Missile Launcher] Hitting an enemy with Missile Launcher reveals them for 1/2/3/4s.<br />
:*'''Crystal Capacitor'''<br />
::*Reworked.<br />
::*[Missile Launcher] Reduce the Cooldown of Missile Launcher by .5/1/1.5/2s.<br />
:*'''Opulence'''<br />
::*Reworked.<br />
::*[Missile Launcher] Heal for 75/150/225/300 health when activating Missile Launcher.<br />
*'''Legendary Cards'''<br />
:*'''Flux Generator'''<br />
::*Reworked.<br />
::*Increase the Shielding from Emitter by 50%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.56.2014|Paladins Beta Version 0.56.2014 (August 9, 2017)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Spin up time reduced from 3s to 1s.<br />
:*Damage reduced from 53 to 48.<br />
*'''Legendary Cards'''<br />
:*'''Recycler'''<br />
::*Renamed to Overdrive.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*'''General'''<br />
:*Fixed weapon tracers not appearing correctly in killcams.<br />
*'''Cards'''<br />
:*'''Fuel Reserves'''<br />
::*Reworked.<br />
::*Increases the Distance of Advance by 7/14/21/28%.<br />
*'''Legendary Cards'''<br />
:*'''Recycler'''<br />
::*Reworked.<br />
::*Deal up to 30% more damage based on your missing health.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.51.1872|Paladins Beta Version 0.51.1872 (June 1, 2017)]]'''<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Hexa Fire Miniguns now act as an inhand weapon.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.49.1796.2|Paladins Beta Version 0.49.1796.2 (May 3, 2017)]]'''<br />
*'''General'''<br />
:*Price Reduced to 4000 Gold 150 Crystals from 5000 Gold 200 Crystals.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Expanded weapon description to communicate effective weapon range.<br />
*'''Cards'''<br />
:*'''Slow Dampener'''<br />
::*Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.47.1740|Paladins Beta Version 0.47.1740 (April 5, 2017)]]'''<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Updated description to correctly show Direct damage.<br />
:*Rockets now count as Direct damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*[[Image:Ability Repulsor Field.png|30px|link=]] '''Repulsor Field'''<br />
:*Damage Reduction reduced from 50% to 30%.<br />
:*Can now be used when not standing on the objective.<br />
*'''Cards'''<br />
:*'''Extended Magazine'''<br />
::*Fixed a bug where this card was restoring less ammo than intended.<br />
:*'''Heat Diffuser'''<br />
::*Renamed to Refraction.<br />
:*'''Alternator'''<br />
::*Renamed to Opulence.<br />
*'''Legendary Cards'''<br />
:*'''Aerial Assault'''<br />
::*[Advance] Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.<br />
:*'''Flux Generator'''<br />
::*[Repulsor Field] When used on the objective, Repulsor Field is twice as powerful.<br />
:*'''Recycler'''<br />
::*[Weapon] Gain 100 ammo.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.43.1585|Paladins Beta Version 0.43.1585 (February 8, 2017)]]'''<br />
*[[Image:Ability Hover.png|30px|link=]] '''Advance'''<br />
:*Now affected by Cooldown reduction, such as Chronos.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Hexa Fire Rockets now count as Area of Effect damage.<br />
:*Improved Ruckus's Hexafire's slow under high ping.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.38.1420|Paladins Beta Version 0.38.1420 (November 21, 2016)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Updated firing sound.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.35.1340|Paladins Beta Version 0.35.1340 (October 13, 2016)]]'''<br />
*'''General'''<br />
:*Fixed an issue where Ruckus's Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.<br />
*[[Image:Ability Repulsor Field.png|30px|link=]] '''Repulsor Field'''<br />
:*No longer interrupts fire when activating.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.34.1310.4|Paladins Beta Version 0.34.1310.4 (September 28, 2016)]]'''<br />
*'''General'''<br />
:*Increased Health from 4000 to 4400.<br />
*[[Image:Ability Repulsor Field.png|30px|link=]] '''Repulsor Field'''<br />
:*Reduced Cooldown from 12 to 10s.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Addressed an issue where Hexa Fire guns would start shooting immediately if the button was held down.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1272|Paladins Closed Beta Version 0.33.1272 (September 14, 2016)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Increased damage per hit from 48 to 53.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1266.1|Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Decreased Spin-up time.<br />
:*Now plays a sound when fully spun up.<br />
*[[Image:Ability Minigun Spin Up.png|30px|link=]] '''Minigun Spin Up'''<br />
:*Removed from the game.<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Moved from Ability 1 to Altfire.<br />
*[[Image:Ability Repulsor Field.png|30px|link=]] '''*NEW* Repulsor Field'''<br />
:*Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 50% reduced damage for 3 seconds. This Ability is only usable while in range of an objective.<br />
*'''Cards'''<br />
:*'''Purge'''<br />
::*Reworked to Air Cooled<br />
::*[Advance] Activating Advance heals you for 50/100/150/200.<br />
:*'''At The Ready'''<br />
::*Reworked.<br />
::*[Repulsor Field] Increase the stealth detection radius of Repulsor Field by 12/24/36/48%.<br />
:*'''Alternator'''<br />
::*Reworked.<br />
::*[Repulsor Field] Heal 50/100/150/200 health per second during Repulsor Field.<br />
:*'''Crystal Capacitor'''<br />
::*Reworked.<br />
::*[Repulsor Field] Generate 6/12/18/24 Ammo per second during Repulsor Field.<br />
:*'''Metal March'''<br />
::*Reworked.<br />
::*[Repulsor Field] Increase the radius of Repulsor Field by 10/20/30/40%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.32.1220.3|Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)]]'''<br />
*'''Cards'''<br />
:*'''*NEW* Slow Dampener'''<br />
::*[Armor] You cannot be slowed by more than 60/50/40/30%.<br />
:*'''*NEW* Quick Loader'''<br />
::*[Weapon] Eliminations increase your reload speed by 7/14/21/28% for 5s.<br />
:*'''*NEW* At the Ready'''<br />
::*[Spin Up] Gain 20/40/60/80% cc reduction while using Spin Up but not Firing.<br />
:*'''*NEW* Crystal Capacitor'''<br />
::*[Spin Up] Generate 5/10/15/20 ammo per second while Spinning Up but not Firing.<br />
:*'''*NEW* Alternator'''<br />
::*[Spin Up] Heal 50/100/150/200 health per second while Spinning Up but not Firing.<br />
:*'''*NEW* Metal March'''<br />
::*[Spin Up] Increase your movement speed while out of combat and Spinning Up by 10/20/30/40%.<br />
:*'''Purge'''<br />
::*Reworked.<br />
::*[Advance] Activating Advance reduces the duration of all Damage Over Time effects on you by 15/30/45/60%.<br />
:*'''Emplacement'''<br />
::*Removed from the game.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.31.1195.3|Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)]]'''<br />
*'''Cards'''<br />
:*'''Proximity'''<br />
::*Fixed a bug where Proximity was reducing damage from Dragon Punch.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1193.2|Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)]]'''<br />
*'''General'''<br />
:*Movement abilities will no longer remove Crowd Control effects.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Movement speed slow reduced from 60% → 70%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1190.2|Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)]]'''<br />
*'''General'''<br />
:*Champion values were changed across the board.<br />
*[[Image:Ability Hover.png|30px|link=]] '''Hover'''<br />
:*Removed from the game, replaced by Advance.<br />
*[[Image:Ability Hover.png|30px|link=]] '''*NEW* Advance'''<br />
:*Quickly jet in the direction you are moving. You can fire while using Advance. Has 2 charges.<br />
*'''Cards'''<br />
:*'''Extended magazine'''<br />
::*Now works on every usage of Advance.<br />
::*Ammo generated decreased from 10/20/30/40 to 5/10/15/20.<br />
:*'''Proximity'''<br />
::*Now works on every usage of Advance.<br />
::*Damage reduction down from 2/4/6/8% to 1/2/3/4%.<br />
::*Maximum stacks up from 5 to 10.<br />
:*'''Fuel Reserves'''<br />
::*Reworked.<br />
::*Now increases the recharge rate of Advance by {7/14/21/28}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.29.1143.3|Paladins Closed Beta Version 0.29.1143.3 (July 14, 2016)]]'''<br />
*'''General'''<br />
:*Addressed Minigun floating in air on death.<br />
:*Increased movement speed from 365 → 380.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun Rework'''<br />
:*Ruckus will now have both miniguns out at all times.<br />
:*Ruckus will now spin up his miniguns, gradually increasing their attack speed up to cap, but has reduced movement while his miniguns are spinning.<br />
:*Increased range from 200 → 300.<br />
*[[Image:Ability Dual Fire.png|30px|link=]] '''Dual Fire Rework'''<br />
:*Dual Fire has been reworked to Spin Up.<br />
:*Spin Up has no Cooldown, and while active Ruckus will keep his miniguns spinning but won't fire. This way, Ruckus can maintain a full spin but does not consume ammo while doing so.<br />
*'''Cards'''<br />
:*'''No Chill'''<br />
::*Now affects Weapon.<br />
::*Reduced Movement Speed increase from {15/30/45/60}% → {5/10/15/20}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.28.1121.4|Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)]]'''<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Now slows nearby enemies by 10% for 2s.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Damage reduction reduced from 30% → 10%.<br />
*'''Cards'''<br />
:*'''Wear and Tear'''<br />
::*Reworked.<br />
::*Renamed to Emplacement.<br />
::*[Hexafire] Increase Damage Reduction during Hexafire by {5/10/15/20}%.<br />
:*'''E.M.P.'''<br />
::*Reworked.<br />
::*[Emitter] Increases the effect of Emitter's slow by {5/10/15/20}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.27.1089|Paladins Closed Beta Version 0.27.1089 (June 16, 2016)]]'''<br />
*'''Bonus Damage'''<br />
:*Hitting enemy players with your Minigun stacks damage reduction by 1% up to 20% at 20 stacks. Stacks last 1.5s.<br />
:*Hitting enemy players with your Dual Fire stacks bonus damage by 1% up to 20% at 20 stacks. Stacks last 1.5s.<br />
:*Activating Emitter freezes the duration of all stacks (Minigun and Dual Fire stacks) so they cannot fall off for the duration of the shield.<br />
*'''General'''<br />
:*Reduced Movement Speed from 410 → 365.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Minigun now has dynamic damage fall off.<br />
*'''Cards'''<br />
:*'''Heat Diffuser'''<br />
::*Reduced Emitter Cooldown from {2/4/6/8} → {1/2/3/4}.<br />
:*'''Warden'''<br />
::*Increases the duration of Emitter by {1/2/3/4}s.<br />
:*'''Proximity'''<br />
::*You gain {2/4/6/8}% Damage Reduction for every enemy Champion near you when you activate Hover.<br />
:*'''Fuel Reserves'''<br />
::*Increase the duration of Hover by {10/20/30/40}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.26.1033|Paladins Closed Beta Version 0.26.1033 (May 26, 2016)]]'''<br />
'''Cards'''<br />
*'''No Chill'''<br />
:*Changed all ranks of No Chill to not stack with other movespeed buffs, and instead use “Strongest Wins” logic. In short, No Chill will no longer stack with Nimble.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.26.1032.2|Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)]]'''<br />
*'''General'''<br />
:*Health increased from 2400 → 2600.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Weapon damage reduced from 85 → 75 per hit.<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Fixed an issue where the blast shields that slam down during Emitter would disappear immediately.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Updated description.<br />
'''Cards'''<br />
*'''*NEW* Extended Magazines'''<br />
:*[Hover] Upon activating Hover, you gain {10/20/30/40} ammo.<br />
*'''Countermeasure'''<br />
:*Shield health reduced from {300/600/900/1200} → {150/300/450/600}.<br />
*'''Projector'''<br />
:*Removed from the game.<br />
*'''Gunship'''<br />
:*Removed from the game.<br />
*'''Warden'''<br />
:*Now a Specialty card.<br />
*'''Fuel Reserves'''<br />
:*Now a Specialty card.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.25.1004|Paladins Closed Beta Version 0.25.1004 (May 5, 2016)]]'''<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Shield Health reduced from 1500 → 1000.<br />
'''Cards'''<br />
*'''Projector'''<br />
:*Percentage value of original Emitter shared with teammates reduced from {20/40/60/80}% → {15/30/45/60}%.<br />
*'''Proximity'''<br />
:*Fixed a typo in the description stating Dual Fire twice.<br />
*'''Warden'''<br />
:*Shield Health bonus reduced from {400/800/1200/1600} → {250/500/750/1000}.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.24.990.1|Paladins Closed Beta Version 0.24.990.1 (April 28, 2016)]]'''<br />
'''Cards'''<br />
*'''Proximity'''<br />
:*Reintroduced as a Specialty card.<br />
:*[Dual Fire] Deal up to an additional {8/16/24/32}% damage to close targets, dealing more damage the closer they are to you.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.23.978|Paladins Closed Beta Version 0.23.978 (April 21, 2016)]]'''<br />
'''Cards'''<br />
*Removed from the game:<br />
:*Double Tap, Proximity<br />
*'''Gunship'''<br />
:*Now a Specialty card.<br />
*'''*NEW* Projector'''<br />
:*New Specialty card.<br />
:*Your Emitter gets applied to nearby teammates with 20/40/60/80% of its strength, including all benefits from Emitter cards.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.22.968|Paladins Closed Beta Version 0.22.968 (April 18, 2016)]]'''<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Now automatically fires both the four miniguns and the two rocket launchers.<br />
:*Increased accuracy from 76% → 87%.<br />
:*Increased fire rate of rockets from every 0.5s → every 0.25s.<br />
:*Increased projectile speed of rockets from 75 → 200.<br />
:*Ruckus may now move during Hexa Fire, but moves at 5% his normal Movement Speed.<br />
:*Reduced duration from 5s → 4s.<br />
:*Reduced minigun damage from 80 → 70.<br />
'''Cards'''<br />
*'''[[Gunship]]'''<br />
:*Now increases damage while in the air by {5/10/15/20%}.<br />
:*No longer reduces cooldown of Hover.<br />
*'''[[Suppressive Fire]]'''<br />
:*Removed from the game.<br />
*'''[[Well Rested]]'''<br />
:*Removed from the game.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.20.946.4|Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)]]'''<br />
*[[Image:Ability Hover.png|30px|link=]] '''Hover'''<br />
:*Hover will now end when Ruckus is Crippled.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Increased maximum range from 100 → 250ft.<br />
:*Added effective range of 200ft.<br />
:*Now provides Ruckus with 30% damage reduction while Hexa Fire is active.<br />
'''Cards'''<br />
*'''*NEW* No Chill'''<br />
:*Increase your movement speed while dual firing by {20/40/60/80}%.<br />
*'''*NEW* Countermeasure'''<br />
:*Dropping below 30% of your max Health grants you a 300/600/900/1200 health shield for 4s. 45s Cooldown.<br />
*'''*NEW* Wear and Tear'''<br />
:*Dual fire attacks slow enemies movement speed by 1%, stacks 15/30/45/60 times and lasts 2s.<br />
*'''[[Double Tap]]'''<br />
:*Reduced chance to proc from {8/16/24/32}% → {4/8/12/16}%.<br />
*'''[[Proximity]]'''<br />
:*Reduced damage from {15/30/45/60}% → {8/16/24/32}%.<br />
*'''[[Well Rested]]'''<br />
:*Reduced Attack Speed from {15/30/45/60}% → {8/16/24/32}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.19.899.1|Paladins Closed Beta Version 0.19.899.1 (March 17, 2016)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Increased damage from 67 → 85.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.18.885.1|Paladins Closed Beta Version 0.18.885.1 (March 11, 2016)]]'''<br />
'''Cards'''<br />
*'''[[Well Rested]]'''<br />
:*Health Threshold has been reduced from 80% → 60%.<br />
:*Increased the attack speed per rank from 5% → 15%.<br />
:*Rank 1 now starts at 15%.<br />
:*Now grants 15% Passive damage.<br />
:*Now grants 50 bonus Health.<br />
*'''[[Double Tap]]'''<br />
:*Increased the value per rank from 5% → 8%.<br />
:*Rank 1 now starts at 8%.<br />
:*Now grants 15% Passive damage.<br />
:*Now grants 50 bonus Health.<br />
*'''[[Proximity]]'''<br />
:*Increased the damage per rank from 5% → 15%.<br />
:*Rank 1 now starts at 15%.<br />
:*Now grants 15% Passive damage.<br />
:*Now grants 50 bonus Health.<br />
*'''[[Purge]]'''<br />
:*Increase the DOT damage reduction per rank from 10% → 25%[/COLOR].<br />
:*Rank 1 now starts at 25%.<br />
*'''[[E.M.P.]]'''<br />
:*Increased slow value per rank from 5% → 15%.<br />
:*Rank 1 now starts at 15%.<br />
*'''[[Nanotechnology]]'''<br />
:*Increased the Heal per rank from 30 → 50..<br />
:*Rank 1 now starts at 5.<br />
*'''[[Suppressive Fire]]'''<br />
:*Increased accuracy bonus per rank from 3% → 4%.<br />
:*Rank 1 now starts at 4%.<br />
*'''[[Heat Diffuser]]'''<br />
:*Increased the cooldown reduction per rank from 1s → 2s.<br />
:*Rank 1 now starts at 2s.<br />
*'''[[Warden]]'''<br />
:*Increased Shield bonus per rank from 200 → 400.<br />
:*Rank 1 now starts at 400.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.17.865.1|Paladins Closed Beta Version 0.17.865.1 (March 3, 2016)]]'''<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Emitter is now usable during Hexa Fire.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.16.851|Paladins Closed Beta Version 0.16.851 (February 26, 2016)]]'''<br />
*'''General'''<br />
:*Increased Movement Speed from <s>355</s> → 410.<br />
:*Updated the guns shown in first person to match the visuals seen on Ruckus in third person and in the lobby.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*New sound effects when firing Minigun that matches the rate of fire.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''*NEW* Ultimate - Hexa Fire'''<br />
:*This replaces Bulwark as Ruckus' Ultimate ability.<br />
:*Ruckus roots himself in place and reveals four extra guns: two additional miniguns and two rocket launchers. All six guns fire simultaneously for 5s.<br />
'''Cards'''<br />
*The following cards have received new art<br />
:*[[Fuel Reserves]], [[Heat Diffuser]].<br />
*'''[[Life Rip]]'''<br />
:*No longer belongs to Ruckus.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.14.810.7|Paladins Closed Beta Version 0.14.810.7 (February 11, 2016)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Now no longer deals full damage at max range. The Minigun has a range of 100 ft, but will deal full damage to targets who are within 70 ft.<br />
*[[Image:Ability Dual Fire.png|30px|link=]] '''Dual Fire'''<br />
:*Now reduces accuracy by 10% while firing.<br />
:*Fixed third person animations appearing twitchy when firing.<br />
*[[Image:Ability Hover.png|30px|link=]] '''Hover'''<br />
:*Increased flight speed and acceleration of 'Hover' by 50%.<br />
'''Cards'''<br />
*Removed from the game:<br />
:*[[Bloodlust]], [[Cull the Weak]], [[First Class]], [[Penetrate]], [[Turbocharger]], [[Sonar Upgrade]].<br />
*'''*NEW* [[Double Tap]]''' - Legendary<br />
:*[Weapon] You have a {15/20/25/30}% chance to strike your target twice.<br />
*'''*NEW* [[Well Rested]]''' - Legendary<br />
:*[Weapon] When above 80% Health, your Attack Speed is increased by {35/40/45/50}%.<br />
*'''*NEW* [[Purge]]''' - Common<br />
:*[Emitter] Activating Emitter reduces all Damage Over Time effects on you by {70/80/90/100}%.<br />
*'''[[Suppressive Fire]]''' - Reworked<br />
:*Dual Fire gain +{6/9/12/15}% accuracy.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.13.785|Paladins Closed Beta Version 0.13.785 (January 29, 2016)]]'''<br />
*[[Image:Ability Dual Fire.png|30px|link=]] '''Dual Fire'''<br />
:*Now has no Cooldown, but consumes additional ammo to use.<br />
*[[Image:Ability Hover.png|30px|link=]] '''Hover'''<br />
:*Hover now activates instantly.<br />
:*Reduced Hover height to 4ft.<br />
'''Cards'''<br />
*'''[[Heat Diffuser]]'''<br />
:*Now reduces Emitter's Cooldown by 6s.<br />
*'''[[Proximity]]'''<br />
:*Reduced damage from <s>75%</s> → 65%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.12.773.3|Paladins Closed Beta Version 0.12.773.3 (January 22, 2016)]]'''<br /><br />
'''General'''<br />
*Ultimate and alt-fire systems added to the game:<br />
:*Ability 1 [Q] - '''Emitter'''<br />
::*Create an energy shield around yourself for 3.5s, absorbing 1500 damage.<br />
:*Ability 2 [RMB] - '''Dual Fire'''<br />
::*Increase your Attack Speed by 50%.<br />
:*Ability 3 [F] - '''Hover'''<br />
::*Hover for 2.5s. Removes all debuffs on use.<br />
:*Ultimate [E] - '''Bulwark'''<br />
::*Ruckus applies a 3500 damage shield to all nearby allies for 4s.<br />
'''Cards'''<br />
*Cards removed from the game:<br />
:*[[Bombardment]], [[Projector]], [[Fallout]], [[Critical Mass]], [[Sabotage]], [[Harvest]], [[Fortitude]], [[Emergency Maneuvers]], [[Taser Field]], [[Kinetic Reactor]], [[Lined Up]], [[Soul Collector]], [[Rush]], [[Combat Station]], [[Bullet Sponge]], [[High Power]].<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.11.714.4|Paladins Closed Beta Version 0.11.714.4 (December 22, 2015)]]]'''<br /><br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Penetrate]]<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.10.704.2|Paladins Closed Beta Version 0.10.704.2 (December 17, 2015)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Reduced damage from 57 to 50.<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Fixed an issue where the Health Bar would appear to reduce health when the shield took damage.<br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Bombardment]], [[First Class]]<br />
*The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.<br />
:*[[Nanotechnology]], [[Gunship]], [[Sonar Upgrade]], [[First Class]], [[Fallout]], [[Fuel Reserves]], [[Projector]], [[Bombardment]], [[Kinetic Reactor]], [[Bloodlust]]<br />
*'''[[Critical Mass]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Fuel Reserves]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Gunship]]'''<br />
:*No longer provides bonus damage.<br />
:*Now reduces Hover's Cooldown by 3s.<br />
*'''[[Heat Diffuser]]'''<br />
:*Increased rarity from Common to Specialty.<br />
*'''[[Penetrate]]'''<br />
:*No longer penetrates Fernando's shield, Barik's barricade, or Buck's Cataclysm wall.<br />
*'''[[Proximity]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Rush]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Sabotage]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
:*Grohk's Totem now receives bonus damage from this card.<br />
*'''[[Sonar Upgrade]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Turbocharger]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.9.691.5|Paladins Closed Beta Version 0.9.691.5 (December 10, 2015)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Increased damage from 50 to 57.<br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Bloodlust]] (Now using the old art from Berserk), [[Taser Field]]<br />
*Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.<br />
:*[[Nanotechnology]], [[Gunship]], [[Fuel Reserves]], [[First Class]], [[E.M.P.]], [[Fallout]], [[Suppressive Fire]], [[Bombardment]], [[Berserk]], [[Kinetic Reactor]]<br />
*'''[[Bullet Sponge]]'''<br />
:*Provides increasing Attack Speed instead of Damage.<br />
*'''[[Combat Station]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Critical Mass]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Cull the Weak]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Fallout]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Gunship]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Kinetic Reactor]]'''<br />
:*Now has an updated Visual treatment.<br />
*'''[[Lined Up]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Nanotechnology]]'''<br />
:*Increased rarity from Common to Specialty.<br />
*'''[[Penetrate]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
:*Now provides its benefits to your Weapon at all times while equipped, not just during Dual Fire.<br />
*'''[[Projector]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Proximity]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Rush]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Sabotage]]'''<br />
:*Redo description to match new functionality.<br />
:*Now only affects enemy player made defenses like shields and pets, not game objectives.<br />
*'''[[Sonar Upgrade]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Soul Collector]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Warden]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.8.682|Paladins Closed Beta Version 0.8.682 (December 3, 2015]]'''<br />
*[[Image:Ability Hover.png|30px|link=]] '''Hover'''<br />
:*Reduced height to allow Ruckus to hover under gateways more easily.<br />
'''Cards'''<br />
*The following cards have new artwork:<br />
:*[[Bullet Sponge]], [[Gunship]], [[Kinetic Reactor]], [[Life Rip]]<br />
*The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:<br />
:*[[First Class]], [[Heat Diffuser]], [[Fuel Reserves]], [[Turbocharger]], [[E.M.P.]], [[Cull the Weak]], [[Proximity]].<br />
*'''[[Suppressive Fire]]'''<br />
:*Reduced duration increase from 80 to 50%.<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Combat Station]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[E.M.P.]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Gunship]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Harvest]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Heat Diffuser]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Life Rip]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Lined Up]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Nanotechnology]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Projector]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Rush]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Sabotage]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Sonar Upgrade]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Soul Collector]]'''<br />
:*Increased rarity from Rare to Epic.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.7.667.2|Paladins Closed Beta Version 0.7.667.2 (November 24, 2015)]]'''<br /><br />
'''Cards'''<br />
*'''[[Turbocharger]]'''<br />
:*Reduced Movement Speed from 50 to 30%.<br />
}}<br />
<br />
==Replaced skills==<br />
{{AbilityInfo<br />
|name=Minigun<br />
|image=WeaponAttack Ruckus Icon Old.png<br />
|key=LMB<br />
|description=An incredibly fast firing minigun with medium range that deals 75 damage per shot every .17 seconds. Hitting enemy Champions gains stacks of 1% bonus damage reduction up to 20 stacks.<br />
|cooldown=<br />
|details=*The damage reduction stacks last 1.5s.<br />
*Has dynamic damage fall off.<br />
*Has a range of 100.<br />
*Has an ammo count of 60.<br />
}}<br />
{{AbilityInfo<br />
|name=Dual Fire<br />
|image=Ability Dual Fire.png<br />
|key=RMB<br />
|description=Increase your attack speed by 60% and consumes double ammo. Hitting enemy Champions gains stacks of 1% bonus damage up to 20 stacks.<br />
|cooldown=<br />
|details=*The bonus damage stacks last 1.5s.<br />
*Shots have an extra 10% reduced accuracy when dual firing.<br />
}}<br />
{{AbilityInfo<br />
|name=Minigun Spin Up<br />
|image=Ability Minigun Spin Up.png<br />
|key=RMB<br />
|description=Spin up your Miniguns to full speed without firing.<br />
|cooldown=<br />
|details=*Ruckus has 70% reduced movement speed while using this ability.<br />
}}<br />
{{AbilityInfo<br />
|name=Repulsor Field<br />
|image=Ability Repulsor Field.png<br />
|key=Q<br />
|description=Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 30% reduced damage for 3 seconds.<br />
|cooldown=10<br />
|details=*Also applies protection to himself.<br />
*Skill functions as an aura – allies are protected while standing in the radius; moving away removes the effect from them; coming back applies it (even if they were not in the radius initially).<br />
}}<br />
{{AbilityInfo<br />
|name=Hover<br />
|image=Ability Hover.png<br />
|key=F<br />
|description=Hover for 2.5s. Removes all debuffs on use.<br />
|cooldown=12<br />
|details=*Has a flight height of 4ft.<br />
}}<br />
{{AbilityInfo<br />
|name=Bulwark (Ultimate)<br />
|image=Ability Bulwark Old.png<br />
|key=E<br />
|description=Apply a 3500 damage shield to all allies within 60ft for 4s.<br />
|details=<br />
}}<br />
<br />
==Removed talents==<br />
{{Talents<br />
|image=Talent Ruckus Recycler.png<br />
|name=Overdrive<br />
|description=Deal up to 40% more damage based on your missing Health.<br />
}}<br />
<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/File:Ability_Cataclysm_Old.png?diff=220554
File:Ability Cataclysm Old.png
2019-10-09T21:36:46Z
<p>Nilo1011: Nilo1011 moved page File:Ability Cataclysm.png to File:Ability Cataclysm Old.png without leaving a redirect</p>
<hr />
<div>[[Category:Old ability icons]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Raum?diff=220553
Raum
2019-10-09T21:32:21Z
<p>Nilo1011: /* Skills */</p>
<hr />
<div>{{Upcoming}}<br />
<br />
{{Champion Infobox<br />
|name=Raum<br />
|image=Raum Thumbnail.png<br />
<br />
|title=Rage of the Abyss<br />
|type=Front Line<br />
|release date=<br />
|cost=60000 {{Gold}} or 300 {{Crystals}}<br />
|voice actor=<br />
<br />
|health=4500<br />
|move speed=<br />
}}<br />
<br />
'''Raum''' is an upcoming [[Champions|champion]] to be released in [[Paladins]], and is set to be released in ?.<br />
<br />
== Lore ==<br />
Coming soon<br />
<br />
== Summary ==<br />
Coming soon<br />
<br />
== Skills ==<br />
{{AbilityInfo<br />
|name=Hellfire Gatling<br />
|damagetype=Direct<br />
|image=WeaponAttack Raum Icon.png<br />
|key=LMB<br />
|description=A Gatling gun from the depths of the Abyss that fragments its targets’ souls every 6 times an enemy is hit with its bullets, dealing 45 damage every 0.05s when fully spun up.<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Ignition<br />
|damagetype=<br />
|image=Ability Ignition.png<br />
|key=RMB<br />
|description=Ignite your Gatling gun to fully spin it up and consume no ammo for 3s.<br />
|cooldown=10<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Soul Harvest<br />
|damagetype=<br />
|image=Ability Soul Harvest.png<br />
|key=Q<br />
|description=Harvest your enemies’ shattered souls, drawing loose souls in and gaining 1500 soul armor on activation, as well as an additional 200 soul armor for each soul collected.<br />
|cooldown=12<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Juggernaut<br />
|damagetype=Direct<br />
|image=Ability Juggernaut.png<br />
|key=F<br />
|description=Wind up and take off charging, dealing 700 damage and knocking up players hit.<br />
|cooldown=15<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Cataclysm ([[Ultimate]]) <sm2>Raum_SP_AbilityUltimate_1.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Cataclysm.png<br />
|key=E<br />
|description=Stomp the ground and send forth a shockwave that deals 999 damage and stuns enemies for 1.2s.<br />
|details=<br />
}}<br />
<br />
== Talents ==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Raum Enforcer.png<br />
|name=Enforcer<br />
|description=Reduce your damage taken by 75% while using Juggernaut.<br />
|details=<br />
}}{{Talents<br />
|image=Talent Raum Earthsplitter.png<br />
|name=Earthsplitter<br />
|level=2<br />
|description=Increase your Ultimate charge rate by 60%.<br />
}}{{Talents<br />
|image=Talent Raum Subservience.png<br />
|name=Subservience<br />
|level=8<br />
|description=Heal allies within 40 units of you for 100 for each Soul Fragment you collect.<br />
|details=<br />
}}<br />
</div><br />
<br />
== Cards ==<br />
This is a list with all [[cards]] available to Raum:<br />
<dpl>debug = 0<br />
category=Raum's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
== Pre-Built Loadout ==<br />
All of the following cards are in Raum's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Name?'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=?<br />
|image=Card ?.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=?<br />
}}{{CardsOB67Box<br />
|name=?<br />
|image=Card ?.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=?<br />
}}{{CardsOB67Box<br />
|name=?<br />
|image=Card ?.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=?<br />
}}{{CardsOB67Box<br />
|name=?<br />
|image=Card ?.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=?<br />
}}{{CardsOB67Box<br />
|name=?<br />
|image=Card ?.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=?<br />
}}</div><br />
<br />
== Cosmetic Items ==<br />
These are the [[Cosmetic Items]] currently available for ?:<br />
<br />
=== Champion Skin Collections ===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Raum<br />
|release=<br />
|loading art=File:LoadingArt Raum Default.png<br />
|weapon=Default Hellfire Gatling<br />
|icon=File:Raum Collection Default Icon.png<br />
|icon2=File:Raum Weapon Default Hellfire Gatling Icon.png<br />
|content=[[File:Raum Thumbnail.png|300px]]<br />
|voicelines=Raum voice lines<br />
|vpSource=x<br />
|vpPreview=<br />
}}<br />
|-|Subjugator={{ChampionCosmeticsItem<br />
|name=Subjugator<br />
|release=<br />
|loading art=File:LoadingArt Raum Subjugator.png<br />
|weapon=Subjugator Hellfire Gatling<br />
|rarity=Uncommon<br />
|icon=File:Raum Collection Subjugator Icon.png<br />
|icon2=File:Raum Weapon Subjugator Hellfire Gatling Icon.png<br />
|content=[[File:Raum Subjugator.png|300px]]<br />
|voicelines=Raum voice lines<br />
|vpPreview=<br />
|source=60000 {{Gold}} {{*}} 200 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Subjugator Raum Collection]])<br />
}}<br />
|-|Abyssal Lord={{ChampionCosmeticsItem<br />
|name=Abyssal Lord<br />
|release=<br />
|loading art=File:LoadingArt Raum Abyssal Lord.png<br />
|weapon=Abyssal Lord Hellfire Gatling<br />
|rarity=Rare<br />
|availability=Limited<br />
|icon=File:Raum Collection Abyssal Lord Icon.png<br />
|icon2=File:Raum Weapon Abyssal Lord Hellfire Gatling Icon.png<br />
|content=[[File:Raum Abyssal Lord.png|300px]]<br />
|voicelines=Raum voice lines<br />
|vpPreview=<br />
|source=[[Season Pass#Season Pass 2019|Season Pass 2019]] <br /> ([[Abyssal Lord Raum Collection]])<br />
}}<br />
|-|Golden={{ChampionCosmeticsItem<br />
|name=Golden Raum<br />
|release=<br />
|loading art=File:LoadingArt Raum Golden.png<br />
|weapon=Golden Hellfire Gatling<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Raum Collection Golden Icon.png<br />
|icon2=File:Raum Weapon Golden Hellfire Gatling Icon.png<br />
|content=[[File:Raum Golden.png|300px]]<br />
|voicelines=Raum voice lines<br />
|vpPreview=<br />
|source=Rewarded at Mastery Level 50 <br /> ([[Golden Raum Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
=== Emotes ===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:? Emote Icon.png<br />
|content=[[File:? Emote Default.webm|700px]]<br />
}}<br />
|-|EmoteA={{ChampionCosmeticsItem<br />
|name=EmoteA<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:? Emote Icon.png<br />
|content=[[File:? Emote EmoteA.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
=== MVP Poses ===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:? MVP Icon.png<br />
|content=[[File:? Thumbnail.png|300px]]<br />
}}<br />
|-|PoseA={{ChampionCosmeticsItem<br />
|name=PoseA<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:? MVP Icon.png<br />
|content=[[File:? MVP PoseA.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
== Videos ==<br />
=== Champion Teaser ===<br />
{{#ev:youtube|OjnLjGHeawg|600}}<br />
<br />
== Changelog ==<br />
{{scrollbox<br />
|content=<br />
<br />
}}<br />
<br />
<br />
{{Navbox Champions}}</div>
Nilo1011
https://paladins.fandom.com/wiki/File:Talent_Raum_Subservience.png?diff=220552
File:Talent Raum Subservience.png
2019-10-09T21:25:51Z
<p>Nilo1011: File uploaded with MsUpload
Category:Talent_images</p>
<hr />
<div>File uploaded with MsUpload<br />
<br />
[[Category:Talent_images]]</div>
Nilo1011
https://paladins.fandom.com/wiki/File:Talent_Raum_Earthsplitter.png?diff=220551
File:Talent Raum Earthsplitter.png
2019-10-09T21:25:51Z
<p>Nilo1011: File uploaded with MsUpload
Category:Talent_images</p>
<hr />
<div>File uploaded with MsUpload<br />
<br />
[[Category:Talent_images]]</div>
Nilo1011
https://paladins.fandom.com/wiki/File:Talent_Raum_Enforcer.png?diff=220550
File:Talent Raum Enforcer.png
2019-10-09T21:25:50Z
<p>Nilo1011: File uploaded with MsUpload
Category:Talent_images</p>
<hr />
<div>File uploaded with MsUpload<br />
<br />
[[Category:Talent_images]]</div>
Nilo1011
https://paladins.fandom.com/wiki/File:Champion_Raum_Icon.png?diff=220549
File:Champion Raum Icon.png
2019-10-09T21:22:55Z
<p>Nilo1011: File uploaded with MsUpload
Category:Champion_icons</p>
<hr />
<div>File uploaded with MsUpload<br />
<br />
[[Category:Champion_icons]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Raum?diff=220548
Raum
2019-10-09T21:20:45Z
<p>Nilo1011: </p>
<hr />
<div>{{Upcoming}}<br />
<br />
{{Champion Infobox<br />
|name=Raum<br />
|image=Raum Thumbnail.png<br />
<br />
|title=Rage of the Abyss<br />
|type=Front Line<br />
|release date=<br />
|cost=60000 {{Gold}} or 300 {{Crystals}}<br />
|voice actor=<br />
<br />
|health=4500<br />
|move speed=<br />
}}<br />
<br />
'''Raum''' is an upcoming [[Champions|champion]] to be released in [[Paladins]], and is set to be released in ?.<br />
<br />
== Lore ==<br />
Coming soon<br />
<br />
== Summary ==<br />
Coming soon<br />
<br />
== Skills ==<br />
{{AbilityInfo<br />
|name=Hellfire Gatling<br />
|damagetype=Direct<br />
|image=WeaponAttack Raum Icon.jpg<br />
|key=LMB<br />
|description=A Gatling gun from the depths of the Abyss that fragments its targets’ souls every 6 times an enemy is hit with its bullets, dealing 45 damage every 0.05s when fully spun up.<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Ignition<br />
|damagetype=<br />
|image=Ability Ignition.jpg<br />
|key=RMB<br />
|description=Ignite your Gatling gun to fully spin it up and consume no ammo for 3s.<br />
|cooldown=10<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Soul Harvest<br />
|damagetype=<br />
|image=Ability Soul Harvest.jpg<br />
|key=Q<br />
|description=Harvest your enemies’ shattered souls, drawing loose souls in and gaining 1500 soul armor on activation, as well as an additional 200 soul armor for each soul collected.<br />
|cooldown=12<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Juggernaut<br />
|damagetype=Direct<br />
|image=Ability Juggernaut.jpg<br />
|key=F<br />
|description=Wind up and take off charging, dealing 700 damage and knocking up players hit.<br />
|cooldown=15<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Cataclysm ([[Ultimate]]) <sm2>Raum_SP_AbilityUltimate_1.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Cataclysm.jpg<br />
|key=E<br />
|description=Stomp the ground and send forth a shockwave that deals 999 damage and stuns enemies for 1.2s.<br />
|details=<br />
}}<br />
<br />
== Talents ==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Raum Enforcer.png<br />
|name=Enforcer<br />
|description=Reduce your damage taken by 75% while using Juggernaut.<br />
|details=<br />
}}{{Talents<br />
|image=Talent Raum Earthsplitter.png<br />
|name=Earthsplitter<br />
|level=2<br />
|description=Increase your Ultimate charge rate by 60%.<br />
}}{{Talents<br />
|image=Talent Raum Subservience.png<br />
|name=Subservience<br />
|level=8<br />
|description=Heal allies within 40 units of you for 100 for each Soul Fragment you collect.<br />
|details=<br />
}}<br />
</div><br />
<br />
== Cards ==<br />
This is a list with all [[cards]] available to Raum:<br />
<dpl>debug = 0<br />
category=Raum's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
== Pre-Built Loadout ==<br />
All of the following cards are in Raum's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Name?'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=?<br />
|image=Card ?.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=?<br />
}}{{CardsOB67Box<br />
|name=?<br />
|image=Card ?.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=?<br />
}}{{CardsOB67Box<br />
|name=?<br />
|image=Card ?.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=?<br />
}}{{CardsOB67Box<br />
|name=?<br />
|image=Card ?.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=?<br />
}}{{CardsOB67Box<br />
|name=?<br />
|image=Card ?.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=?<br />
}}</div><br />
<br />
== Cosmetic Items ==<br />
These are the [[Cosmetic Items]] currently available for ?:<br />
<br />
=== Champion Skin Collections ===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Raum<br />
|release=<br />
|loading art=File:LoadingArt Raum Default.png<br />
|weapon=Default Hellfire Gatling<br />
|icon=File:Raum Collection Default Icon.png<br />
|icon2=File:Raum Weapon Default Hellfire Gatling Icon.png<br />
|content=[[File:Raum Thumbnail.png|300px]]<br />
|voicelines=Raum voice lines<br />
|vpSource=x<br />
|vpPreview=<br />
}}<br />
|-|Subjugator={{ChampionCosmeticsItem<br />
|name=Subjugator<br />
|release=<br />
|loading art=File:LoadingArt Raum Subjugator.png<br />
|weapon=Subjugator Hellfire Gatling<br />
|rarity=Uncommon<br />
|icon=File:Raum Collection Subjugator Icon.png<br />
|icon2=File:Raum Weapon Subjugator Hellfire Gatling Icon.png<br />
|content=[[File:Raum Subjugator.png|300px]]<br />
|voicelines=Raum voice lines<br />
|vpPreview=<br />
|source=60000 {{Gold}} {{*}} 200 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Subjugator Raum Collection]])<br />
}}<br />
|-|Abyssal Lord={{ChampionCosmeticsItem<br />
|name=Abyssal Lord<br />
|release=<br />
|loading art=File:LoadingArt Raum Abyssal Lord.png<br />
|weapon=Abyssal Lord Hellfire Gatling<br />
|rarity=Rare<br />
|availability=Limited<br />
|icon=File:Raum Collection Abyssal Lord Icon.png<br />
|icon2=File:Raum Weapon Abyssal Lord Hellfire Gatling Icon.png<br />
|content=[[File:Raum Abyssal Lord.png|300px]]<br />
|voicelines=Raum voice lines<br />
|vpPreview=<br />
|source=[[Season Pass#Season Pass 2019|Season Pass 2019]] <br /> ([[Abyssal Lord Raum Collection]])<br />
}}<br />
|-|Golden={{ChampionCosmeticsItem<br />
|name=Golden Raum<br />
|release=<br />
|loading art=File:LoadingArt Raum Golden.png<br />
|weapon=Golden Hellfire Gatling<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Raum Collection Golden Icon.png<br />
|icon2=File:Raum Weapon Golden Hellfire Gatling Icon.png<br />
|content=[[File:Raum Golden.png|300px]]<br />
|voicelines=Raum voice lines<br />
|vpPreview=<br />
|source=Rewarded at Mastery Level 50 <br /> ([[Golden Raum Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
=== Emotes ===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:? Emote Icon.png<br />
|content=[[File:? Emote Default.webm|700px]]<br />
}}<br />
|-|EmoteA={{ChampionCosmeticsItem<br />
|name=EmoteA<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:? Emote Icon.png<br />
|content=[[File:? Emote EmoteA.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
=== MVP Poses ===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:? MVP Icon.png<br />
|content=[[File:? Thumbnail.png|300px]]<br />
}}<br />
|-|PoseA={{ChampionCosmeticsItem<br />
|name=PoseA<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:? MVP Icon.png<br />
|content=[[File:? MVP PoseA.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
== Videos ==<br />
=== Champion Teaser ===<br />
{{#ev:youtube|OjnLjGHeawg|600}}<br />
<br />
== Changelog ==<br />
{{scrollbox<br />
|content=<br />
<br />
}}<br />
<br />
<br />
{{Navbox Champions}}</div>
Nilo1011
https://paladins.fandom.com/wiki/Talk:Atlas_voice_lines?diff=219350
Talk:Atlas voice lines
2019-08-19T17:39:53Z
<p>Nilo1011: /* Why aren't the Audio files working? */</p>
<hr />
<div>== Why aren't the Audio files working? ==<br />
<br />
For some reasons, the buttons aren't playing anything when you press them. Are the voice clips missing or something? [[User:Veridianstar|Veridianstar]] ([[User talk:Veridianstar|talk]]) 16:06, 19 August 2019 (UTC)<br />
<br />
I don´t know - all buttons seems to work. Which ones doesn´t work for you? Maybe reload the site. [[User:Memoryos|Memoryos]] ([[User talk:Memoryos|talk]]) 17:10, 19 August 2019 (UTC)<br />
<br />
I have that sometimes too, I just wait a minute, then it normally works. If that is the issue, just wait, if not, i cant help :/ [[User:Nilo1011|Nilo1011]] ([[User talk:Nilo1011|talk]]) 17:39, 19 August 2019 (UTC)</div>
Nilo1011
https://paladins.fandom.com/wiki/Zhin?diff=217852
Zhin
2019-08-03T07:40:14Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Zhin<br />
|image=Zhin Thumbnail.png<br />
<br />
|title=The Tyrant<br />
|type=Flank<br />
|side=Bounty Hunters<br />
|group=Thousand Hand Guild<br />
|release date=June 14, 2017<br />
|cost=60000 {{Gold}} or 300 {{Crystals}}<br />
|voice actor=Feodor Chin<br />
<br />
|health=2000<br />
|move speed=390<br />
}}<br />
<br />
'''Zhin''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
Robbed of his noble lineage, Zhin ruthlessly carved out his own throne atop of the criminal underworld. By the time he was a man, he'd won the loyalty of enough thieves, assassins, and corrupt bureaucrats to build his own shadowy empire: the [[Thousand Hand Guild|Thousand Hands guild]]. Anyone scheming against him had a way of vanishing in the middle of the night, while those who confronted him directly met their doom at the end of his wicked flaming sword.<br />
<br />
He refuses to pick a side in the war, as there's more profit to be made playing them against each other.<br />
<br />
==Summary==<br />
Zhin is a flank champion that excels at dueling opponents up close. He attacks with his Inferno Blade, doing a series of swings that fling burning oil forward. His Counter and Billow skills are built to outplay opponents and punish their poor choices. Whirl's short cooldown allows it to be used in a defensive and offensive manner. Zhin's ultimate skill, Spite, renders both the target and himself completely vulnerable for a duration, making it a great tool for taking out important targets. However, Zhin suffers of limited mobility and has a lackluster performance when fighting from a distance compared to most other flankers. These two downsides are further recognizable with his low damage potential, high amount of downtime between abilities and low sustainability, making Zhin appear less effective at high levels compared to lower ones.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Inferno Blade<br />
|damagetype=Direct<br />
|image=WeaponAttack Zhin Icon.png<br />
|key=LMB<br />
|description=Within 2 seconds, Hurl burning oil with two quick swings that deal 400 damage and a heavy swing that deals 700 damage.<br />
|details=*Has an ammo count of 9.<br />
*Has a reload time of 1.5s.<br />
*The first two swings have a projectile speed of 300.<br />
*Each swing consumes ammo.<br />
*The third hit has a slightly smaller hitbox.<br />
*Each swing decelerates by a small amount over the distance it travels.<br />
}}<br />
{{AbilityInfo<br />
|name=Counter<br />
|damagetype=Direct<br />
|image=Ability Counter.png<br />
|key=RMB<br />
|description=Enter a counter stance for 1.5s. If you take an enemy hit to the front of your character you negate any effects of the hit and counter attack with dealing 600 damage.<br />
|cooldown=7<br />
|details=*Cannot attack or use any other skill for the duration and for 0.4s after a counter attack is triggered.<br />
*Zhin's front is invulnerable for 0.4s after countering an attack.<br />
*Cannot be cancelled.<br />
}}<br />
{{AbilityInfo<br />
|name=Billow<br />
|image=Ability Billow.png<br />
|key=Q<br />
|description=Disperse into smoke, become un-targetable and gain +30% movement speed for 1.5s.<br />
|cooldown=15<br />
|details=*Cannot be cancelled.<br />
}}<br />
{{AbilityInfo<br />
|name=Whirl<br />
|damagetype=Area<br />
|image=Ability Whirl.png<br />
|key=F<br />
|description=Lunge forward while swinging your blade in a deadly arc dealing 400 damage to nearby enemies.<br />
|cooldown=7<br />
|details=*Unlike other movement abilities, momentum gained from Whirl persists after it ends until Zhin touches the ground.<br />
}}<br />
{{AbilityInfo<br />
|name=Spite ([[Ultimate]]) <sm2>DarkLord SP AbilityUltimate Enemy.ogg</sm2><br />
|damagetype=Direct<br />
|image=Ability Spite.png<br />
|key=E<br />
|description=Launch forward and incapacitate an enemy with a series of vicious melee attacks dealing 2000 damage over 1.5s.<br />
|details=*At the end of the duration, if they are still alive, both Zhin and the target will be pushed away from each other.<br />
*Both Zhin and the target are vulnerable for the duration.<br />
*Failing to hit a target will refund 30% ultimate charge.<br />
*Deals 400 damage per attack with 5 attacks total.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Zhin Guillotine.png<br />
|name=Guillotine<br />
|level=<br />
|description=Spite now deals 25% of the targets maximum Health with every hit, grants Zhin damage immunity, and charges 15% faster.<br />
}}{{Talents<br />
|image=Talent Zhin Yomi.png<br />
|name=Yomi<br />
|level=2<br />
|description=Your heavy hit passes through enemies, deals 150 more damage, and has no range limit.<br />
|details=*Heavy hit with Yomi travels faster and likely does not decelerate.<br />
}}{{Talents<br />
|image=Talent Zhin Smolder.png<br />
|name=Smolder<br />
|level=8<br />
|description=Heal for 33% of your maximum Health per second during Billow.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Zhin:<br />
<dpl>debug = 0<br />
category=Zhin's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Zhin's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Hard to Kill'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Blade Dance<br />
|image=Card Blade Dance.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase the Distance of Whirl by 30%.<br />
}}{{CardsOB67Box<br />
|name=Fuel for the Fire<br />
|image=Card Fuel for the Fire.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Whirl grants 15% Lifesteal for 2s.<br />
}}{{CardsOB67Box<br />
|name=Hideout<br />
|image=Card Hideout.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription= Billow reduces the cooldown of Whirl by 3s.<br />
}}{{CardsOB67Box<br />
|name=Fan the Flames<br />
|image=Card Fan the Flames.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Kills reduce the cooldown of Billow by 60%.<br />
}}{{CardsOB67Box<br />
|name=Malice<br />
|image=Card Malice.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 15% Reload Speed.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Zhin:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Zhin<br />
|release=June 14, 2017<br />
|loading art=File:LoadingArt Zhin Default.png<br />
|weapon=Default Inferno Blade<br />
|icon=File:Zhin Collection Default Icon.png<br />
|icon2=File:Zhin Weapon Default Inferno Blade Icon.png<br />
|content=[[File:Zhin Thumbnail.png|300px]]<br />
|voicelines=Zhin voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>DarkLord SP Mount 2.ogg</sm2> {{*}} <sm2>DarkLord VGS Emote G.ogg</sm2> {{*}} <sm2>DarkLord VGS Emote R.ogg</sm2><br />
}}<br />
|-|Nomad={{ChampionCosmeticsItem<br />
|name=Nomad<br />
|release=June 14, 2017<br />
|loading art=File:LoadingArt Zhin Nomad.png<br />
|weapon=Nomad Inferno Blade<br />
|rarity=Uncommon<br />
|icon=File:Zhin Collection Nomad Icon.png<br />
|icon2=File:Zhin Weapon Nomad Inferno Blade Icon.png<br />
|content=[[File:Zhin Nomad.png|300px]]<br />
|voicelines=Zhin voice lines<br />
|vpPreview=<sm2>DarkLord SP Mount 2.ogg</sm2> {{*}} <sm2>DarkLord VGS Emote G.ogg</sm2> {{*}} <sm2>DarkLord VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Nomad Zhin Collection]])<br />
}}<br />
|-|Ebon Star={{ChampionCosmeticsItem<br />
|name=Ebon Star<br />
|release=December 18, 2017<br />
|loading art=File:LoadingArt Zhin Ebon Star.png<br />
|weapon=Ebon Star Phazeblade<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Zhin Collection Ebon Star Icon.png<br />
|icon2=File:Zhin Weapon Ebon Star Phazeblade Icon.png<br />
|content=[[File:Zhin Ebon Star.png|300px]]<br />
|voicelines=Ebon Star Zhin voice lines<br />
|vpPreview=<sm2>DarkLord Skin02 SP Mount 1.ogg</sm2> {{*}} <sm2>DarkLord Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>DarkLord Skin02 VGS Emote R.ogg</sm2><br />
|source={{Chest|Galaxy}} {{*}} {{DealoftheDay}} <br /> ([[Ebon Star Zhin Collection]])<br />
}}<br />
|-|Demon Slayer={{ChampionCosmeticsItem<br />
|name=Demon Slayer<br />
|release=March 28, 2018<br />
|loading art=File:LoadingArt Zhin Demon Slayer.png<br />
|weapon=Demon Slayer's Vengeance<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Zhin Collection Demon Slayer Icon.png<br />
|icon2=File:Zhin Weapon Demon Slayer's Vengeance Icon.png<br />
|content=[[File:Zhin Demon Slayer.png|300px]]<br />
|voicelines=Demon Slayer Zhin voice lines<br />
|vpPreview=<sm2>DarkLord Skin03 SP Mount 2.ogg</sm2> {{*}} <sm2>DarkLord Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>DarkLord Skin03 VGS Emote R.ogg</sm2><br />
|source={{Chest|Ascension Peak}} {{*}} {{DealoftheDay}} <br /> ([[Demon Slayer Zhin Collection]])<br />
}}<br />
|-|Conqueror={{ChampionCosmeticsItem<br />
|name=Conqueror<br />
|release=September 7, 2017<br />
|loading art=File:LoadingArt Zhin Conqueror.png<br />
|weapon=Conqueror's War Song<br />
|rarity=Epic<br />
|availability=Limited<br />
|icon=File:Zhin Collection Conqueror Icon.png<br />
|icon2=File:Zhin Weapon Conqueror's War Song Icon.png<br />
|content=[[File:Zhin Conqueror.png|300px]]<br />
|voicelines=Conqueror Zhin voice lines<br />
|vpPreview=<sm2>Darklord Skin01 SP Mount 2.ogg</sm2> {{*}} <sm2>Darklord Skin01 VGS Emote G.ogg</sm2> {{*}} <sm2>Darklord Skin01 VGS Emote R.ogg</sm2><br />
|source={{Once|VIP Pack}} <br /> ([[Conqueror Zhin Collection]])<br />
}}<br />
|-|Omega={{ChampionCosmeticsItem<br />
|name=Omega<br />
|release=March 27, 2019<br />
|loading art=File:LoadingArt Zhin Omega.png<br />
|weapon=Omega Ripper<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Zhin Collection Omega Icon.png<br />
|icon2=File:Zhin Weapon Omega Ripper Icon.png<br />
|content=[[File:Zhin Omega.png|300px]]<br />
|voicelines=Omega Zhin voice lines<br />
|vpPreview=<sm2>DarkLord Skin04 SP Mount 2.ogg</sm2> {{*}} <sm2>DarkLord Skin04 VGS Emote G 1.ogg</sm2> {{*}} <sm2>DarkLord Skin04 VGS Emote R.ogg</sm2><br />
|source=800 {{Crystals}} <br/> {{Once|[[End Times|Omega Zhin Bundle]] (400 {{crystals}})}} <br /> ([[Omega Zhin Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Deathbringer={{ChampionCosmeticsItem<br />
|name=Deathbringer<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Zhin Weapon Deathbringer Icon.png<br />
|source={{Chest|Necromancer's}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Golden Inferno Blade={{ChampionCosmeticsItem<br />
|name=Golden Inferno Blade<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Zhin Weapon Golden Inferno Blade Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Zhin Emote Icon.png<br />
|content=[[File:Zhin Emote Default.webm|700px]]<br />
}}<br />
|-|Dragon's Breath={{ChampionCosmeticsItem<br />
|name=Dragon's Breath<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Zhin Emote Icon.png<br />
|content=[[File:Zhin Emote Dragon's Breath.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Kindle={{ChampionCosmeticsItem<br />
|name=Kindle<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Zhin Emote Icon.png<br />
|content=[[File:Zhin Emote Kindle.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Sulk={{ChampionCosmeticsItem<br />
|name=Sulk<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Zhin Emote Icon.png<br />
|content=[[File:Zhin Emote Sulk.webm|700px]]<br />
|source={{DealoftheDay}} <br/> {{Once|[[Battle Pass 2]] {{BPL|17}}}} <br /> (Endless Emote)<br />
}}<br />
|-|Challenge={{ChampionCosmeticsItem<br />
|name=Challenge<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Zhin Emote Icon.png<br />
|content=[[File:Zhin Emote Challenge.webm|700px]]<br />
|source={{Once|[[Battlesuit Battle Pass]] {{BPL|23}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Zhin MVP Icon.png<br />
|content=[[File:Zhin Thumbnail.png|300px]]<br />
}}<br />
|-|Crouching Tiger={{ChampionCosmeticsItem<br />
|name=Crouching Tiger<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Zhin MVP Icon.png<br />
|content=[[File:Zhin MVP Crouching Tiger.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Kamae={{ChampionCosmeticsItem<br />
|name=Kamae<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Zhin MVP Icon.png<br />
|content=[[File:Zhin MVP Kamae.png|300px]]<br />
|source={{Once|[[End Times|End Times Event]]: Collect 140 {{Chrono-Shards}}}}<br />
}}<br />
|-|Stance={{ChampionCosmeticsItem<br />
|name=Stance<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Zhin MVP Icon.png<br />
|content=[[File:Zhin MVP Stance.png|300px]]<br />
|source={{Chest|Ascension Peak}} {{*}} {{DealoftheDay}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|jqXpJ-HgaQo|600}}<br />
<br />
===Ability Breakdown===<br />
{{#ev:youtube|s4fdxUd8U9U|600}}<br />
<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Zhin Retaliation.png|128px|link=]]<br />
| style="width: 500px;" | '''Retaliation'''<br />
<br />
After Countering an attack you remain in your Counter stance and Counter Attack deals 10% more damage.<br />
|}<br />
<br />
==Trivia==<br />
*Zhin's Kindle emote could be a reference to the bonfires from the [[wikipedia:Dark Souls|Dark Souls]] series.<br />
*Zhin's Ebon Star skins are a reference to the [[wikipedia:Star Wars|Star Wars]] film series. <br />
*Zhin's Ebon Star voice pack also received a major change to make it sound like he had his helmet on.<br />
*When Zhin is on killstreak, sometimes he says "Let the Bodies hit the floor!". This is a reference to the song "Bodies" by [[wikipedia:Drowning Pool|Drowing Pool]], that begins with this phrase.<br />
*In the lore cinematic of Koga, Zhin mentored Koga before someone framed Koga and Zhin exiled him from the Thousand Hands.<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.5.3159.4|Paladins Release Version 2.5.3159.4 (April 24, 2019)]]'''<br />
*Abilities<br />
:*[[File:Ability Billow.png|30px|link=]] '''Billow'''<br />
::*Duration 2.5s → 1.5s<br />
::*Movement speed bonus increased 20% → 30%<br />
::*Inhand Lockout time after ability end reduced<br />
*Talents<br />
:*Smolder<br />
::*Healing per second 20% → 33%<br />
*Cards<br />
:*Hideout<br />
::*Now on activation reduces the cooldown of whirl by 1/2/3/4/5s<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Abilities<br />
:*[[File:Ability Counter.png|30px|link=]] '''Counter'''<br />
::*Counter no longer deals melee strike upon receiving a hit while active<br />
::*Counter now fires a Inferno Blade projectile at the player’s crosshair location upon receiving a hit<br />
::*Counter damage increased 560 → 600<br />
:*[[File:Ability Spite.png|30px|link=]] '''Spite'''<br />
::*Spite range slightly increased<br />
<br />
*Talents<br />
:*Retaliation removed<br />
:*Smolder now unlocked at Champion Mastery Level 8<br />
<br />
*Cards<br />
:*Successful hits with Master Stance counter reduces the cooldown of Whirl by {1{{!}}1}s<br />
:*Viciousness ammo gain increased{1{{!}}1} → {2{{!}}2}<br />
:*Perfect Block heal increased {50{{!}}50} -> {100{{!}}100} health<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Cards'''<br />
:*'''Hideout'''<br />
::*Increase the duration of Billow by {0.5&#124;0.5}s ➡ {0.4&#124;0.4}s.<br />
:*'''Footwork'''<br />
::*Increase your Movement Speed by {10&#124;10}% during Counter.<br />
::*NEW EFFECT: Activating Counter increases your Movement Speed by {10&#124;10}% for 3s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.67.2519|Paladins Beta Version 0.67.2519 (March 7, 2018)]]'''<br />
*'''Cards'''<br />
:*'''Dragon Oil'''<br />
::*Lowered ammo increase from 2 per level to 1.<br />
:*'''Embers'''<br />
::*No longer generates ammo over time.<br />
::*Activating Billow generates {scale=1&#124;1} Ammo.<br />
:*'''Kindling'''<br />
::*No longer generates ammo over time.<br />
::*Activating Whirl generates {scale=1&#124;1} Ammo.<br />
:*'''Viciousness'''<br />
::*Lowered ammo restored from 2 per level to 1.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Reworded the description of Spite to make it more clear.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*[[Image:Ability Counter.png|30px|link=]] '''Counter'''<br />
:*Counter attack damage reduced from 700 to 560.<br />
:*Duration reduced from 2s to 1.5s<br />
*[[Image:Ability Billow.png|30px|link=]] '''Billow'''<br />
:*Duration reduced from 2.5s to 2s.<br />
*'''Cards'''<br />
:*'''Blade Dance'''<br />
::*[Whirl] Increase the distance of Whirl by {5&#124;5}%.<br />
::*Maximum rank distance reduced from 60% to 50%.<br />
:*'''Embers'''<br />
::*Reworked.<br />
::*[Billow] Activating Billow generates 1 Ammo every .5s for {.5&#124;.5}s.<br />
:*'''Fan the Flames'''<br />
::*[Billow] Kills reduce the cooldown of Billow by {10&#124;10}%.<br />
::*Rescaled so that maximum rank Cooldown Reduction is still 100%.<br />
:*'''Kindling'''<br />
::*[Whirl] Activating Whirl generates 1 Ammo every .5s for {.5&#124;.5}s.<br />
:*'''Perfect Block'''<br />
::*[Counter] Successfully Countering an attack will Heal you for {25&#124;25} health.<br />
::*Maximum rank Healing reduced from 400 to 200.<br />
*'''Legendary Cards'''<br />
:*'''Smolder'''<br />
::*[Billow] Heal for {36&#124;2}% of your maximum Health over the duration of Billow.<br />
::*Healing reduced by 33%.<br />
:*'''Yomi'''<br />
::*New.<br />
::*[Weapon] Your heavy hit passes through enemies, deals {127.5&#124;7.5} more damage, and has no range limit.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 2, 2017)]]'''<br />
*[[File:WeaponAttack Zhin Icon.png|30px|link=]] '''Inferno Blade'''<br />
:*Projectile Speed increased from 240 to 300 for the first two hits.<br />
*[[File:Ability Billow.png|30px|link=]] '''Billow'''<br />
:*Cooldown Increased from 12s to 15s.<br />
*'''Legendary Cards'''<br />
:*'''Guillotine'''<br />
::*Now grants Damage Immunity during Spite.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.61.2189|Paladins Beta Version 0.61.2189 (October 18, 2017)]]'''<br />
*[[File:Ability Counter.png|30px|link=]] '''Counter'''<br />
:*Improved the visual feedback of when this ability is used.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.59.2111.2|Paladins Beta Version 0.59.2111.2 (September 20, 2017)]]'''<br />
*[[Image:Ability Counter.png|30px|link=]] '''Counter'''<br />
:*Fixed a bug where Zhin would not enter combat if he absorbed a hit with Counter but did not hit an opponent.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.58.2083|Paladins Beta Version 0.58.2083 (September 7, 2017)]]'''<br />
*[[Image:Ability Counter.png|30px|link=]] '''Counter'''<br />
:*Fixed a bug that caused a longer than intended lockout after countering an attack.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.55.1992.3|Paladins Beta Version 0.55.1992.3 (July 26, 2017)]]'''<br />
*[[Image:Ability Counter.png|30px|link=]] '''Counter'''<br />
:*Damage over Time damage ticks can no longer be Countered.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*[[Image:Ability Counter.png|30px|link=]] '''Counter'''<br />
:*Fixed being able to counter Drogoz's Combustible damage over time.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.53.1938|Paladins Beta Version 0.53.1938 (June 28, 2017)]]'''<br />
*[[Image:WeaponAttack Zhin Icon.png|30px|link=]] '''Inferno Blade'''<br />
:*Fixed his inhand projectiles not simulating properly on other clients.<br />
*[[Image:Ability Counter.png|30px|link=]] '''Counter'''<br />
:*Now blocks projectiles while swinging the counter attack even when not equipped with the Retaliation legendary.<br />
*[[Image:Ability Billow.png|30px|link=]] '''Billow'''<br />
:*Reduced the Pre hit of Billow from 0.2s to 0s.<br />
:*You may now jump while in Billow.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.52.1903|Paladins Beta Version 0.52.1903 (June 14, 2017)]]'''<br />
*Zhin has been added to the game.<br />
}}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]<br />
[[ru:Дзин]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Ying?diff=217851
Ying
2019-08-03T07:37:32Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Ying<br />
|image=Ying Thumbnail.png<br />
<br />
|title=The Blossom<br />
|type=Support<br />
|side=Resistance<br />
|release date=April 7, 2016<br />
|cost=30000 {{Gold}} or 200 {{Crystals}}<br />
|voice actor=Cristina Valenzuela<br />
<br />
|health=2200<br />
|move speed=360<br />
}}<br />
<br />
'''Ying''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
A talented young spellcaster, Ying is a master of illusions and trickery, able to befuddle her opponents with bewildering misdirection. That same magic can also soothe the minds of her allies to ease their suffering and mend their wounds. She made good use of those skills to escape imprisonment by a bandit king and during her days as an adventurer afterward.<br />
<br />
When the [[Magistrate]] began its campaign of conquest, subjugating the Realm in an attempt to restrict the use of magic by the common folk, she felt it was her responsibility to join the fight against the tyranny.<br />
<br />
==Summary==<br />
Ying is a support champion able to heal allies from a distance through her Illusions. Her Illusory Mirror fires very fast beams of energy and also allows her to Shatter her deployed illusions, causing them to seek enemies and explode to deal damage around them. Her Dimensional Link permits her to switch places with her illusions, allowing her to quickly reposition herself. Ying's Ultimate ability, Illusory Rift, applies a strong healing buff to all of her allies, that also allows her movement skill to also teleport to an ally's current positions.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Illusory Mirror<br />
|damagetype=Direct<br />
|image=WeaponAttack Ying Icon.png<br />
|key=LMB<br />
|description=Fires a continuous beam for a short period that deals 5 ticks of 90 damage over 0.2 seconds every 0.5s. Effective up to Medium Range.<br />
|details=*The shots are fired one after the other.<br />
*The time between shots is 0.05s.<br />
*Has an ammo count of 8.<br />
*Has a reload time of 1.5s.<br />
*Each burst only consumes 1 ammo.<br />
*Has reduced accuracy while airborne.<br />
*Has a maximum range of 300ft. Damage falloff starts after 100ft.<br />
*Gain 0.8% ultimate charge per damage tick, up to 4%.<br />
}}<br />
{{AbilityInfo<br />
|name=Shatter<br />
|damagetype=Area<br />
|image=Ability Shatter.png<br />
|key=RMB<br />
|description=Shatter all active Illusions, causing them to chase down enemies and explode for 500 damage.<br />
|cooldown=4<br />
|details=*Illusions will try to run towards and chase the nearest visible enemy for 2.5s before exploding. They will remain in place if there are no valid targets near them.<br />
*Explosion has no damage falloff.<br />
*Gain 3% ultimate charge per illusion per enemy hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Illusion<br />
|image=Ability Illusion.png<br />
|key=Q<br />
|description=Create an illusion that heals a nearby ally for 420 every 1.6s.<br />
|cooldown=5<br />
|details=*Only 2 Illusions can be active at a time. Deploying more than 2 Illusions will cause the oldest one to be destroyed.<br />
*Has 1000 health.<br />
*Lasts for 8s or until destroyed.<br />
*Has a deploy range of 70 units.<br />
*Has a healing range of 85 units.<br />
*Illusions will prioritize allies with the lowest health.<br />
*Illusions are [[Deployables]] and can be destroyed.<br />
*Illusions generate ~0.73% of ultimate charge per 1.6s when healing an ally.<br />
:*Self-healing will not generate ultimate.<br />
*Illusions fire a continuous beam that heals for 84 Health per tick for a total of 5 ticks over 0.2s.<br />
}}<br />
{{AbilityInfo<br />
|name=Dimensional Link<br />
|image=Ability Dimensional Link.png<br />
|key=F<br />
|description=For 4s, swap locations with the furthest illusion. If none are deployed, it will take Ying to the location of the last active Illusion.<br />
|cooldown=14<br />
|details=*Has a postfire of 0.5s.<br />
*Holding down this skill allows Ying to select a specific illusion or ally under the effect of Illusory Rift to teleport to.<br />
*Dying will remove all swap location spots.<br />
*Doesn't go on cooldown until it ends.<br />
}}<br />
{{AbilityInfo<br />
|name=Illusory Rift ([[Ultimate]]) <sm2>Ying_SP_AbilityUltimate_1.ogg</sm2><br />
|image=Ability Illusory Rift.png<br />
|key=E<br />
|description=Apply a buff on all allies that heals for 600 health per second for 8 seconds. While this buff is active Dimensional Link may now teleport you to any ally.<br />
|details=*Heals for 120 Health every 0.2s.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Ying FocusingLens.png<br />
|name=Focusing Lens<br />
|description=Deal 200 extra damage if you hit all 5 shots on the same target.<br />
|details=*Doesn't proc on [[Deployables]].<br />
}}{{Talents<br />
|image=Talent Ying LifeExchange.png<br />
|name=Life Exchange<br />
|level=2<br />
|description=Shatter now instantly heals your target for 800 Health but no longer explodes Illusions, and the cooldown is increased by 1s.<br />
|details=*Shatter with Life Exchange is a hitscan heal with no auto aim.<br />
*Has reduced accuracy while airborne.<br />
}}{{Talents<br />
|image=Talent Ying Resonance.png<br />
|name=Resonance<br />
|level=8<br />
|description=If an Illusion is killed or expires, it triggers a Shatter explosion dealing 500 damage.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Ying:<br />
<dpl>debug = 0<br />
category=Ying's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Ying's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Detonation'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Fracture<br />
|image=Card Fracture.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Activating Shatter heals your illusions for 60% of their Maximum Health.<br />
}}{{CardsOB67Box<br />
|name=Shuffle<br />
|image=Card Shuffle.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 30% Movement Speed during Dimensional Link.<br />
}}{{CardsOB67Box<br />
|name=Spring Forward<br />
|image=Card Spring Forward.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase the duration of Dimensional Link by 2.1s.<br />
}}{{CardsOB67Box<br />
|name=Rewind<br />
|image=Card Rewind.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Swapping to the spot of a dead illusion spawns an illusion with 60% Health.<br />
}}{{CardsOB67Box<br />
|name=Pursuit<br />
|image=Card Pursuit.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Illusions move 24% faster during Shatter.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Ying:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Ying<br />
|release=April 7, 2016<br />
|loading art=File:LoadingArt Ying Default.png<br />
|weapon=Default Mirror<br />
|icon=File:Ying Collection Default Icon.png<br />
|icon2=File:Ying Weapon Default Mirror Icon.png<br />
|content=[[File:Ying Thumbnail.png|300px]]<br />
|voicelines=Ying voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Ying SP Mount 2-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote G-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote R.ogg</sm2><br />
}}<br />
|-|Seer={{ChampionCosmeticsItem<br />
|name=Seer<br />
|release=October 13, 2016<br />
|loading art=File:LoadingArt Ying Seer.png<br />
|weapon=Seer's Mirror<br />
|rarity=Common<br />
|icon=File:Ying Collection Seer Icon.png<br />
|icon2=File:Ying Weapon Seer's Mirror Icon.png<br />
|content=[[File:Ying Seer.png|300px]]<br />
|voicelines=Ying voice lines<br />
|vpPreview=<sm2>Ying SP Mount 2-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote G-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Seer Ying Collection]])<br />
}}<br />
|-|Snapdragon={{ChampionCosmeticsItem<br />
|name=Snapdragon<br />
|release=May 5, 2016<br />
|loading art=File:LoadingArt Ying Snapdragon.png<br />
|weapon=Snapdragon Mirror<br />
|rarity=Rare<br />
|icon=File:Ying Collection Snapdragon Icon.png<br />
|icon2=File:Ying Weapon Snapdragon Mirror Icon.png<br />
|content=[[File:Ying Snapdragon.png|300px]]<br />
|voicelines=Ying voice lines<br />
|vpPreview=<sm2>Ying SP Mount 2-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote G-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote R.ogg</sm2><br />
|source={{Chest|Gold}} {{*}} {{DealoftheDay}} <br /> ([[Snapdragon Ying Collection]])<br />
}}<br />
|-|Quicksilver={{ChampionCosmeticsItem<br />
|name=Quicksilver<br />
|release=June 14, 2017<br />
|loading art=File:LoadingArt Ying Quicksilver.png<br />
|weapon=Quicksilver Mirror<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ying Collection Quicksilver Icon.png<br />
|icon2=File:Ying Weapon Quicksilver Mirror Icon.png<br />
|content=[[File:Ying Quicksilver.png|300px]]<br />
|voicelines=Ying voice lines<br />
|vpPreview=<sm2>Ying SP Mount 2-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote G-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote R.ogg</sm2><br />
|source={{Chest|Esports}} <br /> ([[Quicksilver Ying Collection]])<br />
}}<br />
|-|Convention 2017={{ChampionCosmeticsItem<br />
|name=Convention 2017<br />
|release=December 20, 2016<br />
|loading art=File:LoadingArt Ying Convention 2017.png<br />
|weapon=Convention 2017 Mirror<br />
|rarity=Rare<br />
|availability=Limited<br />
|icon=File:Ying Collection Convention 2017 Icon.png<br />
|icon2=File:Ying Weapon Convention 2017 Mirror Icon.png<br />
|content=[[File:Ying Convention 2017.png|300px]]<br />
|voicelines=Ying voice lines<br />
|vpPreview=<sm2>Ying SP Mount 2-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote G-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote R.ogg</sm2><br />
|source={{Once|[[HRX Digital Loot Pack 2017]] {{*}} Unlock Codes on Conventions}} </br> ([[Convention 2017 Ying Collection]])<br />
}}<br />
|-|Replicant={{ChampionCosmeticsItem<br />
|name=Replicant<br />
|release=June 14, 2017<br />
|loading art=File:LoadingArt Ying Replicant.png<br />
|weapon=Replicant's Reflection<br />
|rarity=Epic<br />
|icon=File:Ying Collection Replicant Icon.png<br />
|icon2=File:Ying Weapon Replicant's Reflection Icon.png<br />
|content=[[File:Ying Replicant.png|300px]]<br />
|voicelines=Replicant Ying voice lines<br />
|vpPreview=<sm2>Ying Skin03 SP Mount 1.ogg</sm2> {{*}} <sm2>Ying Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Ying Skin03 VGS Emote R.ogg</sm2><br />
|source=400 {{Crystals}} {{*}} {{Chest|Diamond}} {{*}} {{Chest|Galaxy}} {{*}} {{DealoftheDay}} <br /> ([[Replicant Ying Collection]])<br />
}}<br />
|-|Genie={{ChampionCosmeticsItem<br />
|name=Genie<br />
|release=January 16, 2017<br />
|loading art=File:LoadingArt Ying Genie.png<br />
|weapon=Genie's Cloud Prism<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Ying Collection Genie Icon.png<br />
|icon2=File:Ying Weapon Genie's Cloud Prism Icon.png<br />
|content=[[File:Ying Genie.png|300px]]<br />
|voicelines=Genie Ying voice lines<br />
|vpPreview=<sm2>Ying Skin02 SP Mount 1.ogg</sm2> {{*}} <sm2>Ying Genie VGS Emote G.ogg</sm2> {{*}} <sm2>Ying Genie VGS Emote R.ogg</sm2><br />
|source=600 {{Mixer}} {{*}} {{DealoftheDay}} <br /> ([[Genie Ying Collection]])<br />
}}<br />
|-|Carnival={{ChampionCosmeticsItem<br />
|name=Carnival<br />
|release=April 12, 2018<br />
|loading art=File:LoadingArt Ying Carnival.png<br />
|weapon=Carnival Party Starter<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Ying Collection Carnival Icon.png<br />
|icon2=File:Ying Weapon Carnival Party Starter Icon.png<br />
|content=[[File:Ying Carnival.png|300px]]<br />
|voicelines=Carnival Ying voice lines<br />
|vpPreview=<sm2>WWB VOX Ying Skin05 75~Ying Skin05 SP Mount 2.ogg</sm2> {{*}} <sm2>WWB VGS Ying Skin05 49~Ying Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>WWB VGS Ying Skin05 68~Ying Skin05 VGS Emote R.ogg</sm2><br />
|source={{Chest|Valentine}} {{*}} {{DealoftheDay}} <br /> ([[Carnival Ying Collection]])<br />
}}<br />
|-|Death Speaker={{ChampionCosmeticsItem<br />
|name=Death Speaker<br />
|release=September 27, 2018<br />
|loading art=File:LoadingArt Ying Death Speaker.png<br />
|weapon=Death Speaker's Wail<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Ying Collection Death Speaker Icon.png<br />
|icon2=File:Ying Weapon Death Speaker's Wail Icon.png<br />
|content=[[File:Ying Death Speaker.png|300px]]<br />
|voicelines=Death Speaker Ying voice lines<br />
|vpPreview=<sm2>Ying Skin06 SP Mount 2.ogg</sm2> {{*}} <sm2>Ying Skin06 VGS Emote G.ogg</sm2> {{*}} <sm2>Ying Skin06 VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br/> {{Once|[[Dark Tides#Cosmetic items| Dark Tides Death Speaker Bundle ]] (500 {{Crystals}})}} <br /> ([[Death Speaker Ying Collection]])<br />
}}<br />
|-|Banshee={{ChampionCosmeticsItem<br />
|name=Banshee<br />
|release=September 27, 2018<br />
|loading art=File:LoadingArt Ying Banshee.png<br />
|weapon=Banshee's Wail<br />
|rarity=Epic<br />
|availability=Limited<br />
|icon=File:Ying Collection Banshee Icon.png<br />
|icon2=File:Ying Weapon Banshee's Wail Icon.png<br />
|content=[[File:Ying Banshee.png|300px]]<br />
|voicelines=Death Speaker Ying voice lines<br />
|vpPreview=<sm2>Ying Skin06 SP Mount 2.ogg</sm2> {{*}} <sm2>Ying Skin06 VGS Emote G.ogg</sm2> {{*}} <sm2>Ying Skin06 VGS Emote R.ogg</sm2><br />
|source={{Once|[[Dark Tides#Event store|Dark Tides]] Event Store (1 {{Gold Doubloons}} {{*}} 1,000 {{Crystals}})}} <br /> ([[Banshee Ying Collection]])<br />
}}<br />
|-|Street Style={{ChampionCosmeticsItem<br />
|name=Street Style<br />
|release=April 24, 2019<br />
|loading art=File:LoadingArt Ying Street Style.png<br />
|weapon=Street Style's Beat<br />
|rarity=Epic<br />
|availability=Unlimited<br />
|icon=File:Ying Collection Street Style Icon.png<br />
|icon2=File:Ying Weapon Street Style's Beat Icon.png<br />
|content=[[File:Ying Street Style.png|300px]]<br />
|voicelines=Street Style Ying voice lines<br />
|vpPreview=<sm2>Ying Skin08 SP Mount 2.ogg</sm2> {{*}} <sm2>Ying Skin08 VGS Emote G.ogg</sm2> {{*}} <sm2>Ying Skin08 VGS Emote R.ogg</sm2><br />
|source={{Once|Buy all [[Street Style]] Bundles (1,200 {{Crystals}})}} <br /> ([[Street Style Ying Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Ying<br />
|release=July 26, 2017<br />
|loading art=File:LoadingArt Ying Obsidian.png<br />
|weapon=Obsidian Mirror<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Ying Collection Obsidian Icon.png<br />
|icon2=File:Ying Weapon Obsidian Mirror Icon.png<br />
|content=[[File:Ying Obsidian.png|300px]]<br />
|voicelines=Ying voice lines<br />
|vpPreview=<sm2>Ying SP Mount 2-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote G-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Ying Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Ying<br />
|release=July 26, 2017<br />
|loading art=File:LoadingArt Ying Cosmic.png<br />
|weapon=Cosmic Mirror<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Ying Collection Cosmic Icon.png<br />
|icon2=File:Ying Weapon Cosmic Mirror Icon.png<br />
|content=[[File:Ying Cosmic.png|300px]]<br />
|voicelines=Ying voice lines<br />
|vpPreview=<sm2>Ying SP Mount 2-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote G-a.ogg</sm2> {{*}} <sm2>Ying VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Ying Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Jadeite={{ChampionCosmeticsItem<br />
|name=Jadeite<br />
|rarity=Rare<br />
|icon=File:Ying Weapon Jadeite Icon.png<br />
|source=125 {{Crystals}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Twitch Illusory Mirror={{ChampionCosmeticsItem<br />
|name=Twitch Illusory Mirror<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ying Weapon Twitch Illusory Mirror Icon.png<br />
|source=[https://www.hirezstudios.com/link/ Twitch account linking]<br />
}}<br />
|-|Comrade's Mirror={{ChampionCosmeticsItem<br />
|name=Comrade's Mirror<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ying Weapon Comrade's Mirror Icon.png<br />
|source={{Chest|World Wide}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Genie's Winged Prism={{ChampionCosmeticsItem<br />
|name=Genie's Winged Prism<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Ying Weapon Genie's Winged Prism Icon.png<br />
|source={{DealoftheDay}}<br />
}}<br />
|-|Golden Mirror={{ChampionCosmeticsItem<br />
|name=Golden Mirror<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Ying Weapon Golden Mirror Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Ying Emote Icon.png<br />
|content=[[File:Ying Emote Default.webm|700px]]<br />
}}<br />
|-|Joyride={{ChampionCosmeticsItem<br />
|name=Joyride<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ying Emote Icon.png<br />
|content=[[File:Ying Emote Joyride.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Wish Granted={{ChampionCosmeticsItem<br />
|name=Wish Granted<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ying Emote Icon.png<br />
|content=[[File:Ying Emote Wish Granted.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Belly Dance={{ChampionCosmeticsItem<br />
|name=Belly Dance<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Ying Emote Icon.png<br />
|content=[[File:Ying Emote Belly Dance.webm|700px]]<br />
|source={{DealoftheDay}} <br/> (Endless Emote)<br />
}}<br />
|-|Love Burn={{ChampionCosmeticsItem<br />
|name=Love Burn<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Ying Emote Icon.png<br />
|content=[[File:Ying Emote Love Burn.webm|700px]]<br />
|source={{Chest|Valentine}} {{*}} {{DealoftheDay}} <br /> (Endless Emote)<br />
}}<br />
|-|Trendsetter={{ChampionCosmeticsItem<br />
|name=Trendsetter<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Ying Emote Icon.png<br />
|content=[[File:Ying Emote Trendsetter.webm|700px]]<br />
|source={{Once|Buy all [[Street Style]] Bundles}} <br /> (Roaming Emote)<br />
}}<br />
|-|Mastery Emote={{ChampionCosmeticsItem<br />
|name=Ying Mastery Emote<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Ying Emote Icon.png<br />
|content=[[File:Ying Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Ying MVP Icon.png<br />
|content=[[File:Ying Thumbnail.png|300px]]<br />
}}<br />
|-|Peace={{ChampionCosmeticsItem<br />
|name=Peace<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ying MVP Icon.png<br />
|content=[[File:Ying MVP Peace.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|3 Wishes={{ChampionCosmeticsItem<br />
|name=3 Wishes<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ying MVP Icon.png<br />
|content=[[File:Ying MVP 3 Wishes.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Limitless={{ChampionCosmeticsItem<br />
|name=Limitless<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ying MVP Icon.png<br />
|content=[[File:Ying MVP Limitless.png|300px]]<br />
|source={{Once|[[Dark Tides#Cosmetic items| Death Speaker Bundle ]] (500 {{Crystals}})}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Ying Mastery Pose<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Ying MVP Icon.png<br />
|content=[[File:Ying MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|Yo2J_qYJvGU|600}}<br />
<br />
===Ability Reveal===<br />
{{#ev:youtube|HBgQNIgjFyw|600}}<br />
<br />
===How To Play===<br />
{{#ev:youtube|_u7dU5IU738|600}}<br />
<br />
==Trivia==<br />
* Ying was named after Ying Xie, one of the first five employees at Hi-Rez Studios<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*Abilities<br />
:*[[File:WeaponAttack Ying Icon.png|30px|link=]] '''Illusory Mirror'''<br />
::*Reduced Falloff<br />
*Talents<br />
:*Focusing Lens<br />
::*Damage bonus increased 150 → 200<br />
*Bug Fixes<br />
:*Replicant Ying now plays the correct VFX on low particle settings.<br />
<br />
<br /><br />
'''[[Paladins Version 2.05|Paladins Release Version 2.05 (May 22, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue where Ying’s mirror was permanently open.<br />
<br />
<br /><br />
'''[[Paladins Version 2.4.3113.12|Paladins Release Version 2.4.3113.12 (March 27, 2019)]]'''<br />
*Bug Fixes<br />
:*Update illusion text to accurately reflect her healing values.<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Lifelike removed<br />
:*Life Exchange now unlocked at Champion Mastery Level 2<br />
:*Resonance now unlocked at Champion Mastery Level 8<br />
<br />
*Cards<br />
:*Brittle cooldown reduction reduced {0.7{{!}}0.7} → {0.5{{!}}0.5}s<br />
<br />
<br /><br />
'''[[Paladins Version 1.9.2977|Paladins Release Version 1.9.2977 (December 10, 2018)]]'''<br />
*'''Talents'''<br />
:*'''Life Exchange'''<br />
::*Added a unique sound to Life Exchange when successfully healing an ally with Shatter<br />
<br />
<br /><br />
'''[[Paladins Version 1.7.2876|Paladins Release Version 1.7.2876 (October 23, 2018)]]'''<br />
*'''Talents'''<br />
:*'''Life Exchange'''<br />
::*Fixed an issue that prevented Ying from healing allies through shields<br />
<br />
<br /><br />
'''[[Paladins Version 1.5.2800|Paladins Release Version 1.5.2800 (September 11, 2018)]]'''<br />
*[[File:Ability Illusory Rift.png|30px|link=]] '''Illusory Rift'''<br />
:*Fixed an issue with Ying’s Ultimate animation in first person<br />
<br />
<br /><br />
'''[[Paladins Version 1.4.2790.1|Paladins Release Version 1.4.2790.1 (August 21, 2018)]]'''<br />
*'''Talents'''<br />
:*'''Life Exchange'''<br />
::*NEW EFFECT: Shatter now instantly heals your target for 800 health but no longer explodes Illusions<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Health'''<br />
:*Decreased Health from 2350 to 2200.<br />
*[[Image:Ability Illusion.png|30px|link=]] '''Illusion'''<br />
:*Healing increased from 350 to 420.<br />
:*Deploy range increased by 100%.<br />
*'''Talent'''<br />
:*'''Lifelike'''<br />
::*Now reduces illusion healing by 20% instead of 30%.<br />
*'''Cards'''<br />
:*'''Brittle'''<br />
::*[Shatter] Reduce the cooldown of Shatter by {0.5&#124;0.5}s ➡ {0.7&#124;0.7}.<br />
:*'''Ephemeral'''<br />
::*Gain {5&#124;5}% ➡ {8&#124;8}% Reload Speed.<br />
:*'''Harmony'''<br />
::*Heal for {10&#124;10}% ➡ {13&#124;13}% of the damage dealt by Shatter.<br />
:*'''Mesmerism'''<br />
::*Increase the Range at which you can deploy Illusions by {10&#124;10}%.<br />
::*NEW EFFECT: Activating Illusion generates {1&#124;1} ammo.<br />
:*'''Shuffle'''<br />
::*Gain {8&#124;8}% ➡ {10&#124;10}%. Movement Speed during Dimensional Link.<br />
:*'''Spring Forward'''<br />
::*Increase the duration of Dimensional Link by {0.6&#124;0.6}s ➡ {0.7&#124;0.7}s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Fixed a bug where Ying’s mystic skin could cause her illusions to be invisible.<br />
*Fixed a bug where Ying’s convention skin was not marked as Limited.<br />
*Fixed a bug where Ying’s Illusions would have the default accessory equipped, instead of Ying’s accessory.<br />
*Fixed spelling error with Ying Replicant’s Filaments.<br />
*[[Image:WeaponAttack Ying Icon.png|30px|link=]] '''Illusory Mirror'''<br />
:*Increased maximum range from 100 to 300.<br />
:*Damage now begins to fall off at 100 ft.<br />
*'''Legendary Cards'''<br />
:*'''Life Exchange'''<br />
::*Now also reduces the Cooldown of Shatter by 1s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Fracture'''<br />
::*[Shatter] Activating Shatter heals your illusions for {10&#124;10}% of their Maximum Health.<br />
::*Rescaled so that maximum rank Illusion Healing is still 100%.<br />
:*'''Rewind'''<br />
::*[Dimensional Link] Swapping to the spot of a dead Illusion spawns an illusion with {10&#124;10}% Health.<br />
::*Rescaled so that maximum rank Illusion Health is still 100%.<br />
*'''Legendary Cards'''<br />
:*'''Life Exchange'''<br />
::*New.<br />
::*[Shatter] Shatter now instantly heals your target for {680&#124;40} health per active illusion, but consumes your illusions.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 2, 2017)]]'''<br />
*[[File:Ability Dimensional Link.png|30px|link=]] '''Dimensional Link'''<br />
:*Postfire increased from 0.1s to 0.5s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.57.2045|Paladins Beta Version 0.57.2045 (August 23, 2017)]]'''<br />
*[[Image:Ability Dimensional Link.png|30px|link=]] '''Dimensional Link'''<br />
:*Added UI indicator for targeting specific illusions to swap places with.<br />
*[[Image:Ability Illusory Rift.png|30px|link=]] '''Illusory Rift'''<br />
:*No longer spawns deployables.<br />
:*Now applies a global buff on all allies that heals them for 600 health per second for 8 seconds.<br />
:*While Illusory Rift is active Dimensional Link can now teleport you to any ally.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.56.2014|Paladins Beta Version 0.56.2014 (August 9, 2017)]]'''<br />
*[[Image:WeaponAttack Ying Icon.png|30px|link=]] '''Illusory Mirror'''<br />
:*Refire time reduced from 0.7s to 0.5s.<br />
:*Time between shots reduced from 0.1s to 0.05s.<br />
:*Ammo Count increased from 6 to 8.<br />
:*Damage per shot reduced from 120 to 90.<br />
:*Updated VFX and Sound to improve weapon experience.<br />
*'''Legendary Cards'''<br />
:*'''Focusing Lens'''<br />
::*Bonus Damage reduced from 200 to 150.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.50.1832|Paladins Beta Version 0.50.1832 (May 17, 2017)]]'''<br />
*[[Image:Ability Illusion.png|30px|link=]] '''Illusion'''<br />
:*Time between Illusion heals increased from 1s to 1.2s.<br />
*[[Image:Ability Dimensional Link.png|30px|link=]] '''Dimensional Link'''<br />
:*Description corrected to no longer state that Dimensional link clears debuffs on use.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]'''<br />
*[[Image:WeaponAttack Ying Icon.png|30px|link=]] '''Illusory Mirror'''<br />
:*Expanded weapon description to communicate effective weapon range.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.47.1740|Paladins Beta Version 0.47.1740 (April 5, 2017)]]'''<br />
*[[Image:Ability Illusion.png|30px|link=]] '''Illusion'''<br />
:*Reduced healing range from 100 to 85.<br />
*[[Image:Ability Shatter.png|30px|link=]] '''Shatter'''<br />
:*Updated description to correctly show Area damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.45.1674.2|Paladins Beta Version 0.45.1674.2 (March 9, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Lifelike'''<br />
::*Now reduces healing of Illusions by 30%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*[[Image:WeaponAttack Ying Icon.png|30px|link=]] '''Illusory Mirror'''<br />
:*No longer deals bonus damage when hitting all 5 shots on the same target.<br />
*[[Image:Ability Shatter.png|30px|link=]] '''Shatter'''<br />
:*No longer increases the damage of subsequent shatters.<br />
*'''Cards'''<br />
:*'''Fracture'''<br />
::*No longer requires illusions to be in line of sight.<br />
*'''Legendary Cards'''<br />
:*'''Focusing Lens'''<br />
::*[Weapon] Deal 200 extra damage if you hit all 5 shots on the same target.<br />
:*'''Lifelike'''<br />
::*[Illusion] Illusions can now target two allies when healing.<br />
:*'''Resonance'''<br />
::*[Shatter] If an illusion is killed or expires, it triggers a Shatter explosion dealing 500 damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.41.1526.1|Paladins Beta Version 0.41.1526.1 (January 16, 2017)]]'''<br />
*'''General'''<br />
:*Fixed Convention 2017 skin not showing the correct arm bands in first person view.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.39.1450.2|Paladins Beta Version 0.39.1450.2 (December 7, 2016)]]'''<br />
*'''Cards'''<br />
:*'''Carry On'''<br />
::*Reduced the amount of duration increase from 3/6/9/12 to 1/2/3/4s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.38.1420|Paladins Beta Version 0.38.1420 (November 21, 2016)]]'''<br />
*'''General'''<br />
:*Fixed low particle settings not showing the projectile beam.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.37.1400|Paladins Beta Version 0.37.1400 (November 10, 2016)]]'''<br />
*'''General'''<br />
:*Reduced Health from 2500 to 2350.<br />
*[[Image:Ability Illusion.png|30px|link=]] '''Illusion'''<br />
:*Reduced healing per second of Illusions from 400 to 350.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.36.1374|Paladins Beta Version 0.36.1374 (October 27, 2016)]]'''<br />
*[[Image:Ability Illusion.png|30px|link=]] '''Illusion'''<br />
:*Reduced duration from 12 to 8s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.34.1310.4|Paladins Beta Version 0.34.1310.4 (September 28, 2016)]]'''<br />
*'''General'''<br />
:*Ying has been re-enabled with has gone through significant gameplay changes in this patch.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1266.1|Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)]]'''<br />
*We have temporarily disabled Ying to fix a few issues and we will be re-enabling her as soon as possible.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.32.1220.3|Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)]]'''<br />
*'''Cards'''<br />
:*'''Reanimate'''<br />
::*Reworked.<br />
::*Renamed to Tangible.<br />
::*[Armor] Increase Health by 50/100/150/200.<br />
:*'''Disappear'''<br />
::*Reworked.<br />
::*[Weapon] Hitting all shots from Illusory Mirror slows enemies by 10/20/30/40% for 1.5s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.31.1195.3|Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)]]'''<br />
*'''General'''<br />
:*Health increased from 1800 → 2100.<br />
*[[Image:Ability Shatter.png|30px|link=]] '''Shatter'''<br />
:*Now slows by 50% for 1.5s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1193.2|Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)]]'''<br />
*'''General'''<br />
:*Movement abilities will no longer remove Crowd Control effects.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1190.2|Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)]]'''<br />
*'''General'''<br />
:*Champion values were changed across the board.<br />
:*Fixed a bug where Ying's weapon attacks were applying a 0 damage bleed.<br />
:*Changed Ying's Bonus Damage.<br />
::*Shatter will increase the damage of subsequent shatters.<br />
::*Deal bonus damage if you hit the same target with all 5 shots from Dimensional Mirror.<br />
*'''Cards'''<br />
:*'''Fracture'''<br />
::*Reworked.<br />
::*Hitting an enemy with Shatter reduces healing by {10/20/30/40}% for 3s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.28.1121.4|Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)]]'''<br />
*'''General'''<br />
:*Increased movement speed from 365 → 370.<br />
*'''Cards'''<br />
:*'''Mind Wrack'''<br />
::*Reworked.<br />
::*Renamed to Mesmerism.<br />
::*[Illusion] Increase the range at which you can deploy illusions by {10/20/30/40}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.27.1089|Paladins Closed Beta Version 0.27.1089 (June 16, 2016)]]'''<br />
*'''Bonus Damage'''<br />
:*After Shatter hits a target, that target is marked for 3s. If you hit that target with all five hits of your Illusory Mirror you deal 200 bonus damage, consuming the mark. Each Shattered Illusion can mark a target once.<br />
*'''General'''<br />
:*Reduced Movement Speed from 385 → 365.<br />
*[[Image:Ability Illusory Rift Old.png|30px|link=]] '''Illusory Rift'''<br />
:*Now deals 150 damage over .5s every 1s to enemy players.<br />
:*Reduced Prism Health from 1000 → 500.<br />
*'''Cards'''<br />
:*'''Spring Bloom'''<br />
::*HP Drop value reduced from {100/200/300/400} → {50/100/150/200}.<br />
:*'''Fracture'''<br />
::*Hitting an enemy with Shatter Dazes them for {1.5/3/4.5/6}s.<br />
:*'''Efficiency'''<br />
::*Reduce the Cooldown of Dimensional link by {1/2/3/4}s.<br />
:*'''Shuffle'''<br />
::*Every Swap during Dimensional Link reduces the Cooldown of Shatter by {.5/1/1.5/2}s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.26.1032.2|Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)]]'''<br />
*'''General'''<br />
:*Added new weapon firing sounds.<br />
*[[Image:Ability Illusion.png|30px|link=]] '''Illusions'''<br />
:*Added new hit sounds.<br />
*[[Image:Ability Dimensional Link.png|30px|link=]] '''Dimensional Link'''<br />
:*Fixed an issue where Dimensional Link would not remove CC upon activation.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.25.1004|Paladins Closed Beta Version 0.25.1004 (May 5, 2016)]]'''<br />
*[[Image:Ability Illusion.png|30px|link=]] '''Illusions'''<br />
:*Updated sound when Illusions hit targets.<br />
'''Cards'''<br />
*'''Spring Bloom'''<br />
:*Is now a Specialty card.<br />
:*Reworked.<br />
::*Illusions leave behind an HP Drop that heals for {100/200/300/400} when they die, time out, or are exploded from Shatter.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.24.990.1|Paladins Closed Beta Version 0.24.990.1 (April 28, 2016)]]'''<br />
*'''General'''<br />
:*Addressed an issue where Ying could exit the spawn room before the round had begun.<br />
'''Cards'''<br />
*'''Squadron'''<br />
:*Reduced bonus health from 150/300/450/600 → 100/200/300/400.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.23.978|Paladins Closed Beta Version 0.23.978 (April 21, 2016)]]'''<br />
*'''General'''<br />
:*Increased Ying's fall speed slightly.<br />
*[[Image:Ability Dimensional Link.png|30px|link=]] '''Dimensional Link'''<br />
:*Fixed an issue where Ying could still use Dimensional Link when she was affected by Cripple.<br />
'''Cards'''<br />
*Removed from the game:<br />
:*Imitate, Compensate<br />
*'''Efficiency'''<br />
:*Now a Specialty card.<br />
*'''Fracture'''<br />
:*Now a Specialty card.<br />
:*Increases the damage of shatter by 30/60/90/120. If an illusion is killed or despawned when a new illusion is spawned, it triggers a Shatter explosion.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.22.968|Paladins Closed Beta Version 0.22.968 (April 18, 2016)]]'''<br />
*[[Image:Ability Illusion.png|30px|link=]] '''Illusions'''<br />
:*Illusions can now be placed anywhere from 0-35 units away.<br />
:*Now always appear in their translucent blue to teammates and friendlies so it is easier to identify which Ying is real if she is on your team.<br />
:*Fix an issue with illusions appearing to count as additional allies on the point.<br />
:*Reduced Health from 1000 → 750.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.20.948.8|Paladins Closed Beta Version 0.20.948.8 (April 11, 2016)]]'''<br />
*[[Image:Ability Illusion.png|30px|link=]] '''Illusions'''<br />
:*Reduced Health from 1500 → 1000.<br />
:*Reduced weapon accuracy from 100% → 87%.<br />
:*Reduced weapon damage per hit from 28 → 20.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.20.946.4|Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)]]'''<br />
*Ying has been added to the game.<br />
}}<br />
<br />
==Replaced skills==<br />
{{AbilityInfo<br />
|name=Illusory Rift (Ultimate)<br />
|image=Ability Illusory Rift Old.png<br />
|key=E<br />
|description=Spawn a prism on every ally, that Heals 200 damage over .5s every 1s.<br />
|details=*While the tooltip states that the prism heals for 200 Health over .5s per second, it actually heals for 340 Health per second.<br />
*Champions can only be healed by one prism at a time.<br />
*Cannot be used while airborne.<br />
*Lasts 13 seconds.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Ying Lifelike.png|128px|link=]]<br />
| style="width: 500px;" | '''Lifelike'''<br />
<br />
Illusions can now target two allies when Healing, but Illusions heal for 20% less.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]<br />
[[ru:Инь]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Willo?diff=217850
Willo
2019-08-03T07:20:45Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Willo<br />
|image=Willo Thumbnail.png<br />
<br />
|title=of the Summer Court<br />
|type=Damage<br />
|side=Nature Protectors<br />
|group=Summer Court<br />
|release date=May 3, 2017<br />
|cost=30000 {{Gold}} or 200 {{Crystals}}<br />
|voice actor= Xanthe Huynh<br />
<br />
|health=2200<br />
|move speed=375<br />
}}<br />
<br />
'''Willo''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
Though short-lived and even-tempered, the [[Faerie|faeries]] of the [[Summer Court]] wage an endless war against the encroachment of modern civilization. Willo might only have three summers to her name, but her aggressive demeanor more than make up for her lack of experience. She charges into the fray with an eagerness and tenacity that worries the precious few remaining faeries.<br />
<br />
At a time when the fae should be regrouping to bolster their dwindling numbers, Willo has taken it upon herself to attack both the [[Magistrate]] and the [[Resistance]] against them.<br />
<br />
==Summary==<br />
Willo is a damage champion who provides consistent splash damage and focuses on zone control and instantly denying enemies all healing effects. With her fae wand, Willo shoots blasts of energy that explode on impact without damage falloff. Her right click, Deadzone, will splatter an area with spores that cover the enemy, preventing healing so long as they're in the area and for a short time after escaping it. Willo can control the point and other zones by throwing her Seedlings which, after hitting the ground, will explode after a short period into four smaller seedlings, which also explode after a small delay. All explosions by seedlings cause area damage, which will break down any and all enemies who fail to move away from the immediate area. Her mobility ability, Flutter, allows her to quickly fly into any direction she is facing, including vertically, allowing her to change her position to a nearby platform, escape over a wall, or chase down a fleeing enemy. Her ultimate, Fae Flight, allows Willo to fly quickly into the air, gaining cc immunity and infinite ammo without having the need to reload. Willo's basic dps is rather low for a damage champion, making her a difficult champion to 1v1 flanks with if flutter is on cooldown. Uncontested, Willo can devastate the point and limit the effectiveness of enemy healers.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Wand of Overgrowth<br />
|damagetype=Area<br />
|image=WeaponAttack Willo Icon.png<br />
|key=LMB<br />
|description=Fire a blast of Fae energy that deals 500 damage every 0.75 seconds.<br />
|details=*Has an ammo count of 8.<br />
*Has a reload time of 1.7s.<br />
*Has a projectile speed of 300.<br />
*Has damage falloff.<br />
*Minimum damage is 150.<br />
*Willo will take a percentage of damage when hit by her own blasts. Minimum damage is 30, maximum is 100.<br />
*Gains 1-4% of ultimate charge, based on damage dealt, per enemy hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Dead Zone<br />
|damagetype=Area<br />
|image=Ability Dead Zone.png<br />
|key=RMB<br />
|description=Fire out a toxic spore that deals 100 damage and blocks all healing in an area for 5s. Enemies affected by the spore that move out of the infested area cannot heal for 1s.<br />
|cooldown=15<br />
|details=*Gains 0.6% of ultimate charge on a direct hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Seedling<br />
|damagetype=Area<br />
|image=Ability Seedling.png<br />
|key=Q<br />
|description=Toss a seed that explodes after a 1-second fuse, dealing 400 damage and spawning 4 additional seeds that each explodes for 400 damage after 1 second.<br />
|cooldown=15<br />
|details=*Gains 0.6-2.5% of ultimate charge, based on damage dealt, per seed per enemy hit.<br />
*Has damage falloff.<br />
*Minimum damage is 150.<br />
}}<br />
{{AbilityInfo<br />
|name=Flutter<br />
|image=Ability Flutter.png<br />
|key=F<br />
|description=Quickly flutter your wings and propel yourself forwards and upwards.<br />
|cooldown=10<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Fae Flight ([[Ultimate]]) <sm2>Fairy_SP_AbilityUltimate_Enemy.ogg</sm2><br />
|image=Ability Fae Flight.png<br />
|key=E<br />
|description=Harness the power of the Fae and take to the sky for 10 seconds.<br />
|details=*Has channel time of 1.6s.<br />
*Grants Crowd Control immunity for the duration.<br />
*Weapon shots don't consume ammo for the duration.<br />
*Jump button can be used to increase altitude.<br />
*Per Champion Special button toggles automatic continuous altitude increase.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap">{{Talents<br />
|image=Talent Willo Nightshade.png<br />
|name=Nightshade<br />
|description=Dead Zone now deals 500 damage when the initial explosion hits an enemy.<br />
}}<br />
{{Talents<br />
|image=Talent Willo Blastflower.png<br />
|name=Blastflower<br />
|level=2<br />
|description=Targets hit by your Weapon Shots take 100 additional damage from you, stacking up to 3 times.<br />
|details=*Stacks last 5s and have their duration refreshed upon subsequent applications.<br />
*Damage buff applies only to weapon shots.<br />
}}{{Talents<br />
|image=Talent Willo Scorn.png<br />
|name=Scorn<br />
|level=8<br />
|description=Increased the damage of each seedling by 350 and reduce the fuse time by 25%.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Willo:<br />
<dpl>debug = 0<br />
category=Willo's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Willo's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Woodland Antics'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Antics<br />
|image=Card Antics.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 15% Reload Speed.<br />
}}{{CardsOB67Box<br />
|name=Nectar<br />
|image=Card Nectar.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Heal for 225 Health after activating Seedling.<br />
}}{{CardsOB67Box<br />
|name=Sparkle<br />
|image=Card Sparkle.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase the duration of Dead Zone by 1.5s.<br />
}}{{CardsOB67Box<br />
|name=Just Believe!<br />
|image=Card Just Believe!.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Eliminations reduce active cooldowns by 30%.<br />
}}{{CardsOB67Box<br />
|name=Hummingbird<br />
|image=Card Hummingbird.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Activating Flutter generates 3 ammo.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Willo:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Willo<br />
|release=May 3, 2017<br />
|loading art=File:LoadingArt Willo Default.png<br />
|weapon=Default Wand<br />
|icon=File:Willo Collection Default Icon.png<br />
|icon2=File:Willo Weapon Default Wand Icon.png<br />
|content=[[File:Willo Thumbnail.png|300px]]<br />
|voicelines=Willo voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Fairy SP Mount 2.ogg</sm2> {{*}} <sm2>Fairy VGS Emote G.ogg</sm2> {{*}} <sm2>Fairy VGS Emote R.ogg</sm2><br />
}}<br />
|-|Bluebell={{ChampionCosmeticsItem<br />
|name=Bluebell<br />
|release=May 3, 2017<br />
|loading art=File:LoadingArt Willo Bluebell.png<br />
|weapon=Bluebell Wand<br />
|rarity=Common<br />
|icon=File:Willo Collection Bluebell Icon.png<br />
|icon2=File:Willo Weapon Bluebell Wand Icon.png<br />
|content=[[File:Willo Bluebell.png|300px]]<br />
|voicelines=Willo voice lines<br />
|vpPreview=<sm2>Fairy SP Mount 2.ogg</sm2> {{*}} <sm2>Fairy VGS Emote G.ogg</sm2> {{*}} <sm2>Fairy VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Bluebell Willo Collection]])<br />
}}<br />
|-|Viceroy={{ChampionCosmeticsItem<br />
|name=Viceroy<br />
|release=June 14, 2017<br />
|loading art=File:LoadingArt Willo Viceroy.png<br />
|weapon=Viceroy Wand<br />
|rarity=Rare<br />
|icon=File:Willo Collection Viceroy Icon.png<br />
|icon2=File:Willo Weapon Viceroy Wand Icon.png<br />
|content=[[File:Willo Viceroy.png|300px]]<br />
|voicelines=Willo voice lines<br />
|vpPreview=<sm2>Fairy SP Mount 2.ogg</sm2> {{*}} <sm2>Fairy VGS Emote G.ogg</sm2> {{*}} <sm2>Fairy VGS Emote R.ogg</sm2><br />
|source=250 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{DealoftheDay}} <br /> ([[Viceroy Willo Collection]])<br />
}}<br />
|-|Jolly Holly={{ChampionCosmeticsItem<br />
|name=Jolly Holly<br />
|release=December 18, 2017<br />
|loading art=File:LoadingArt Willo Jolly Holly.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Willo Collection Jolly Holly Icon.png<br />
|icon2=<br />
|content=[[File:Willo Jolly Holly.png|300px]]<br />
|voicelines=Willo voice lines<br />
|vpPreview=<sm2>Fairy SP Mount 2.ogg</sm2> {{*}} <sm2>Fairy VGS Emote G.ogg</sm2> {{*}} <sm2>Fairy VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}}<br />
}}<br />
|-|Hemlock={{ChampionCosmeticsItem<br />
|name=Hemlock<br />
|release=July 26, 2017<br />
|loading art=File:LoadingArt Willo Hemlock.png<br />
|weapon=Hemlock Scepter<br />
|rarity=Epic<br />
|icon=File:Willo Collection Hemlock Icon.png<br />
|icon2=File:Willo Weapon Hemlock Scepter Icon.png<br />
|content=[[File:Willo Hemlock.png|300px]]<br />
|voicelines=Hemlock Willo voice lines<br />
|vpPreview=<sm2>Fairy Skin01 SP Mount 1.ogg</sm2> {{*}} <sm2>Fairy Skin01 VGS Emote G.ogg</sm2> {{*}} <sm2>Fairy Skin01 VGS Emote R.ogg</sm2><br />
|source=400 {{Crystals}} {{*}} {{Chest|Draconic}} {{*}} {{DealoftheDay}} <br /> ([[Hemlock Willo Collection]])<br />
}}<br />
|-|Firecracker={{ChampionCosmeticsItem<br />
|name=Firecracker<br />
|release=January 10, 2018<br />
|loading art=File:LoadingArt Willo Firecracker.png<br />
|weapon=Firecracker Scepter<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Willo Collection Firecracker Icon.png<br />
|icon2=File:Willo Weapon Firecracker Scepter Icon.png<br />
|content=[[File:Willo Firecracker.png|300px]]<br />
|voicelines=Hemlock Willo voice lines<br />
|vpPreview=<sm2>Fairy Skin01 SP Mount 1.ogg</sm2> {{*}} <sm2>Fairy Skin01 VGS Emote G.ogg</sm2> {{*}} <sm2>Fairy Skin01 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Lunar}} {{*}} {{DealoftheDay}} <br /> ([[Firecracker Willo Collection]])<br />
}}<br />
|-|Sugar Plum={{ChampionCosmeticsItem<br />
|name=Sugar Plum<br />
|release=December 10, 2018<br />
|loading art=File:LoadingArt Willo Sugar Plum.png<br />
|weapon=Sugar Plum's Starlight<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Willo Collection Sugar Plum Icon.png<br />
|icon2=File:Willo Weapon Sugar Plum's Starlight Icon.png<br />
|content=[[File:Willo Sugar Plum.png|300px]]<br />
|voicelines=Sugar Plum Willo voice lines<br />
|vpPreview=<sm2>Fairy Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Fairy Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Fairy Skin02 VGS Emote R.ogg</sm2><br />
|source=Gift Giving Bundle <br /> ([[Sugar Plum Willo Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Willo<br />
|release=June 28, 2017<br />
|loading art=File:LoadingArt Willo Obsidian.png<br />
|weapon=Obsidian Wand<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Willo Collection Obsidian Icon.png<br />
|icon2=File:Willo Weapon Obsidian Wand Icon.png<br />
|content=[[File:Willo Obsidian.png|300px]]<br />
|voicelines=Willo voice lines<br />
|vpPreview=<sm2>Fairy SP Mount 2.ogg</sm2> {{*}} <sm2>Fairy VGS Emote G.ogg</sm2> {{*}} <sm2>Fairy VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Willo Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Willo<br />
|release=June 28, 2017<br />
|loading art=File:LoadingArt Willo Cosmic.png<br />
|weapon=Cosmic Wand<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Willo Collection Cosmic Icon.png<br />
|icon2=File:Willo Weapon Cosmic Wand Icon.png<br />
|content=[[File:Willo Cosmic.png|300px]]<br />
|voicelines=Willo voice lines<br />
|vpPreview=<sm2>Fairy SP Mount 2.ogg</sm2> {{*}} <sm2>Fairy VGS Emote G.ogg</sm2> {{*}} <sm2>Fairy VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Willo Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Golden Wand={{ChampionCosmeticsItem<br />
|name=Golden Wand<br />
|release=<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Willo Weapon Golden Wand Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Willo Emote Icon.png<br />
|content=[[File:Willo Emote Default.webm|700px]]<br />
}}<br />
|-|Flower Dance={{ChampionCosmeticsItem<br />
|name=Flower Dance<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Willo Emote Icon.png<br />
|content=[[File:Willo Emote Flower Dance.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Whirilibird={{ChampionCosmeticsItem<br />
|name=Whirilibird<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Willo Emote Icon.png<br />
|content=[[File:Willo Emote Whirilibird.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Mastery Emote={{ChampionCosmeticsItem<br />
|name=Willo Mastery Emote<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Willo Emote Icon.png<br />
|content=[[File:Willo Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Willo MVP Icon.png<br />
|content=[[File:Willo Thumbnail.png|300px]]<br />
}}<br />
|-|Criss-Cross={{ChampionCosmeticsItem<br />
|name=Criss-Cross<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Willo MVP Icon.png<br />
|content=[[File:Willo MVP Criss-Cross.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Willo Mastery Pose<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Willo MVP Icon.png<br />
|content=[[File:Willo MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|VxDaGxX5AYw|600}}<br />
<br />
===Ability Breakdown===<br />
{{#ev:youtube|KC5iq-OZZZs|600}}<br />
<br />
===Behind the Scenes===<br />
{{#ev:youtube|EiBcYZZGiJw|600}}<br />
<br />
== Trivia ==<br />
*She is 3 years old. The developers have confirmed that this is adult-aged for faeries.<br />
*Some of her voice lines imply that she and [[Grover]] are friends.<br />
*Her voice line "Hey! Listen!" is a reference to the fairy Navi from the [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time Legend of Zelda: Ocarina of Time].<br />
*Her ultimate voice line "Reach for the sky!" is a reference to Toy Story.<br />
*In one of her Taunt voicelines, she says [https://youtube.com/watch?v=-Jb4sI-sa08 "My main goal is to blow you up, and then act like I don't know nobody!"]. This is a reference to a popular Vine by RIFF RAFF, of a nearly identical name.<br />
*In one of her Death voicelines, she says "It's just a prank bro." An reference to a controversial YouTuber, Logan Paul.<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*Abilities<br />
:*[[File:WeaponAttack Willo Icon.png|30px|link=]] '''Wand of Overgrowth'''<br />
::*Max falloff now scales to 40% of Weapon Damage, up from 30%<br />
:*[[File:Ability Flutter.png|30px|link=]] '''Flutter'''<br />
::*Increased range<br />
:*[[File:Ability Fae Flight.png|30px|link=]] '''Fae Flight'''<br />
::*Reduced turning deacceleration during Fae Flight<br />
::*Players can now cancel this ability<br />
*Cards<br />
:*Flitter<br />
::*Increased cooldown reduction {0.5{{!}}0.5}s → {0.6{{!}}0.6}s<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Scorched Earth removed<br />
:*Scorn now unlocked at Champion Mastery Level 8<br />
<br />
*Cards<br />
:*Pixie Dust heal increased {25{{!}}25} → {50{{!}}50}<br />
:*Nectar heal increased {50{{!}}50} → {75{{!}}75}<br />
<br />
*The Hunt Bug Fixes<br />
:*Fixed an issue were Willo’s acceleration and speed during Fae Flight was sluggish.<br />
<br />
<br /><br />
'''[[Paladins Version 1.8.2943.12|Paladins Release Version 1.8.2943.12 (November 14, 2018)]]'''<br />
*Talents<br />
:*Nightshade<br />
::*Reduced Damage Bonus 800 → 500<br />
*Abilities<br />
:*[[File:Ability Dead Zone.png|30px|link=]] '''Dead Zone'''<br />
::*Reduced anti-healing duration after exiting deadzone 2s → 1s<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Voice Pack'''<br />
:*Default Voice Pack has been restored.<br />
*[[Image:Ability Dead Zone.png|30px|link=]] '''Dead Zone'''<br />
:*Enemy players can no longer heal inside Dead Zone.<br />
*[[Image:Ability Seedling.png|30px|link=]] '''Seedling'''<br />
:*Modified projectile collision to reduce unintended proximal impacts (does not get caught on corners and walls as often).<br />
*'''Cards'''<br />
:*'''Photosynthesis'''<br />
::*Gain {10&#124;10}% Reload Speed for 3s after using Seedling.<br />
::*NEW EFFECT: Activating Seedling generates {1&#124;1} ammo.<br />
:*'''Shenanigans'''<br />
::*Gain {10&#124;10}% Movement Speed for 2s ➡ 4s when entering Dead Zone.<br />
:*'''Spritely'''<br />
::*Gain {15&#124;15}% increased Air Control for 3s after Flutter ends.<br />
::*NEW EFFECT: Gain {5&#124;5}% Damage Reduction for 3s after activating Flutter.<br />
:*'''Twilight'''<br />
::*Reduce the Cooldown of Dead Zone by {0.5&#124;0.5}s ➡ {0.7&#124;0.7}.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.67.2519|Paladins Beta Version 0.67.2519 (March 7, 2018)]]'''<br />
*'''Cards'''<br />
:*'''Germination'''<br />
::*No longer generates ammo over time.<br />
::*Activating Seedling generates {scale=1&#124;1} Ammo.<br />
:*'''Hummingbird'''<br />
::*No longer generates ammo over time.<br />
::*Activating Flutter generates {scale=1&#124;1} Ammo.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*'''General'''<br />
:*In response to player feedback Willo has received a new default voice.<br />
:*Fixed a bug where the Deadzone projectile would not properly deal damage if it did not hit directly.<br />
:*Fixed a bug where Deadzone did not have damage falloff for its AoE hit.<br />
*[[Image:Ability Seedling.png|30px|link=]] '''Seedling'''<br />
:*Fixed a bug in the description that indicated Seedling did 500 damage instead of 400 damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.65.2348.3|Paladins Beta Version 0.65.2348.3 (January 10, 2018)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Nightshade'''<br />
::*Damage increased from {575&#124;35} to {680&#124;40}.<br />
<br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*[[Image:Ability Seedling.png|30px|link=]] '''Seedling'''<br />
:*Damage reduced from 500 to 400.<br />
*'''Cards'''<br />
:*'''Germination'''<br />
::*Reworked.<br />
::*[Seedling] Activating Seedling generates 1 Ammo every .5s for {.5&#124;.5}s.<br />
:*'''Hummingbird'''<br />
::*Reworked.<br />
::*[Flutter] Activating Flutter generates 1 Ammo every .5s for {.5&#124;.5}s.<br />
:*'''Pixie Dust'''<br />
::*[Dead Zone] Heal for {12.5&#124;12.5} Health per Second while standing in Dead Zone.<br />
::*Maximum rank Healing per Second increased from 80 to 125.<br />
*'''Legendary Cards'''<br />
:*'''Nightshade'''<br />
::*New.<br />
::*[Dead Zone] Dead Zone now deals {575&#124;35} damage when the initial explosion hits an enemy.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 1, 2017)]]'''<br />
*[[File:Ability Flutter.png|30px|link=]] '''Flutter'''<br />
:*Distance reduced by 10%.<br />
*[[File:Ability Fae Flight.png|30px|link=]] '''Fae Flight'''<br />
:*Flight speed reduced by 25%.<br />
*[[Image:Ability Dead Zone.png|30px|link=]] '''Dead Zone'''<br />
:*Now reduces healing by 90%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.60.2150|Paladins Beta Version 0.60.2150 (October 4, 2017)]]'''<br />
*'''General'''<br />
:*Fixed Hemlock Willo wings clipping in Criss-Cross MVP pose.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.58.2083|Paladins Beta Version 0.58.2083 (September 7, 2017)]]'''<br />
*[[Image:Ability Dead Zone.png|30px|link=]] '''Dead Zone'''<br />
:*Fixed a bug where Dead Zone's description incorrectly indicated that the ability lasted 4 seconds instead of 5.<br />
*[[Image:Ability Fae Flight.png|30px|link=]] '''Fae Flight'''<br />
:*Ultimate charge reduced by 16%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.56.2014|Paladins Beta Version 0.56.2014 (August 9, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Scorched Earth'''<br />
::*Now also reduces the cooldown of Dead Zone by 3s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.53.1938|Paladins Beta Version 0.53.1938 (June 28, 2017)]]'''<br />
*[[Image:WeaponAttack Willo Icon.png|30px|link=]] '''Wand of Overgrowth'''<br />
:*Increase projectile speed from 250 to 300.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.51.1872|Paladins Beta Version 0.51.1872 (June 1, 2017)]]'''<br />
*'''General'''<br />
:*Increased health from 2000 to 2200.<br />
*[[Image:Ability Fae Flight.png|30px|link=]] '''Fae Flight'''<br />
:*Weapon shots fired while in Fae Flight no longer consume ammo.<br />
*'''Legendary Cards'''<br />
:*'''Blastflower'''<br />
::*Increased the bonus damage per hit from 50 to 100.<br />
::*Now only stacks up to 3 times.<br />
:*'''Scorn'''<br />
::*Reduced fuse time by 25%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.50.1832|Paladins Beta Version 0.50.1832 (May 17, 2017)]]'''<br />
*'''General'''<br />
:*Fixed Evie icon showing for Willo's Title requirement.<br />
*[[Image:Ability Seedling.png|30px|link=]] '''Seedling'''<br />
:*Added UI markers to the second wave of Seedlings.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.49.1796.2|Paladins Beta Version 0.49.1796.2 (May 3, 2017)]]'''<br />
*Willo has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Willo ScorchedEarth.png|128px|link=]]<br />
| style="width: 500px;" | '''Scorched Earth'''<br />
<br />
Dead Zone damages shields for 50% of their maximum Health per second, and its cooldown is reduced by 3s.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Vivian?diff=217849
Vivian
2019-08-03T07:15:00Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Vivian<br />
|image=Vivian Thumbnail.png<br />
<br />
|title=The Cunning<br />
|type=Damage<br />
|side=Magistrate<br />
|group=Deepwerks<br />
|status=(former)<br />
|release date=November 15, 2017<br />
|cost=60000 {{Gold}} or 300 {{Crystals}}<br />
|voice actor=Fryda Wolff<br />
<br />
|health=2200<br />
|move speed=375<br />
}}<br />
<br />
'''Vivian''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
Rapidly rising through the ranks of the [[Magistrate]], Vivian's clever, persistent scheming got her appointed to the [[Deepwerks]] facility, where she was the first to recognize the military potential of the research they were conducting. In the swirling chaos of the war with the [[Resistance]], she sees only the opportunity to advance her station in life. Equipped with some of the most advanced crystal-powered weaponry ever created, she joined the battle not to prove herself or follow orders, but to silence the lone witness of her true plans.<br />
<br />
==Summary==<br />
Vivian is a damage champion who can deal [[Sustained Damage]] with her Light Machine Gun up to medium range. She has the ability to protect her front upper body with her Deflector Shield. In addition she can throw out a deployable sensor that reveals enemies to her team in a large radius. By activating the ultimate she summons two Sentinel Drones that fire energy blasts while she shoot her Light Machine Gun and deals [[Burst Damage]]. Her weak point is her lack of [[Movement Abilities]].<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Light Machine Gun<br />
|damagetype=Direct<br />
|image=WeaponAttack Vivian Icon.png<br />
|key=LMB<br />
|description=Fire a shot every 0.14s dealing 170 damage. Effective up to Medium range. While firing you move 50% slower.<br />
|details=*Has an ammo count of 70.<br />
*Has a reload time of 2.75 seconds<br />
*Has reduced accuracy while airborne.<br />
}}<br />
{{AbilityInfo<br />
|name=Precision Sights<br />
|image=Ability Precision Sights.png<br />
|key=RMB<br />
|description=Look down the barrel of your machine gun. You gain improved accuracy but move 50% slower. The slow does not stack with firing your gun.<br />
|cooldown=<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Deflector Shield<br />
|image=Ability Deflector Shield.png<br />
|key=Q<br />
|description=Project a frontal shield that blocks 1400 damage for 6s. You may fire while Deflector Shield is active.<br />
|cooldown=13<br />
|details=*Other skills can be used as well.<br />
*The Shield itself can be activated while firing.<br />
*Can be canceled early by re-activating the skill.<br />
*The Shield will not protect you completely from the front, as Vivian's lower body will still be exposed.<br />
}}<br />
{{AbilityInfo<br />
|name=Sensor Drone<br />
|image=Ability Sensor Drone.png<br />
|key=F<br />
|description=Throw out a deployable sensor that reveals enemies to your team in a large radius.<br />
|cooldown=10<br />
|details=*Is a [[Deployables|Deployable]] and can be destroyed.<br />
*Up to two can be deployed at a time.<br />
}}<br />
{{AbilityInfo<br />
|name=Sentinels ([[Ultimate]]) <sm2>ChurchHill_SP_AbilityUltimate_Enemy_1.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Sentinels.png<br />
|key=E<br />
|description=Summon two Sentinel Drones that fire energy blasts while you shoot your Light Machine Gun. Each Sentinel fires once per second dealing 200 damage and has 1600 health. Sentinels persist until destroyed or the player is killed.<br />
|details=*Is a [[Deployables|Deployable]] and can be destroyed.<br />
*Vivian can charge her ultimate while it is active, but cannot activate it if both Drones are alive.<br />
*If one Drone is destroyed, activating ultimate will spawn two Drones and replace the one that remained.<br />
*Damaged Drones have an additional visual effect on them.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Vivian SuspectEveryone.png<br />
|name=Suspect Everyone<br />
|description=You and your [[deployables]] take 20% less damage from enemies revealed by your Sensor Drone.<br />
}}{{Talents<br />
|image=Talent Vivian BoobyTrap.png<br />
|name=Booby Trap<br />
|level=2<br />
|description=Your Sensor Drones explode dealing 600 damage when an enemy is within 20ft.<br />
|details=*Drones have a 1s charge time.<br />
}}{{Talents<br />
|image=Talent Vivian OpportunityInChaos.png<br />
|name=Opportunity in Chaos<br />
|level=8<br />
|description=After firing continuously for 2s, gain 20% increased damage.<br />
|details=*Does not affect Sentinel Drones.<br />
}}</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Vivian:<br />
<dpl>debug = 0<br />
category=Vivian's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Vivian's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''A Plan for Everything'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Contingency<br />
|image=Card Contingency.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase Deflector Shield's Health by 600.<br />
}}{{CardsOB67Box<br />
|name=Scapegoat<br />
|image=Card Scapegoat.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=While Deflector Shield is active 30% of damage dealt to you is instead dealt to the Shield.<br />
}}{{CardsOB67Box<br />
|name=Unfair Advantage<br />
|image=Card Unfair Advantage.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase Deflector Shield's lifetime by 3s.<br />
}}{{CardsOB67Box<br />
|name=Plans Within Plans<br />
|image=Card Plans Within Plans.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Heal for 60 Health per second while Deflector Shield is active.<br />
}}{{CardsOB67Box<br />
|name=Runic Ammunition<br />
|image=Card Runic Ammunition.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 15% Lifesteal.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Vivian:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Vivian<br />
|release=November 15, 2017<br />
|loading art=File:LoadingArt Vivian Default.png<br />
|weapon=Default LMG<br />
|icon=File:Vivian Collection Default Icon.png<br />
|icon2=File:Vivian Weapon Default LMG Icon.png<br />
|content=[[File:Vivian Thumbnail.png|300px]]<br />
|voicelines=Vivian voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>ChurchHill SP Mount 1.ogg</sm2> {{*}} <sm2>ChurchHill VGS Emote G.ogg</sm2> {{*}} <sm2>ChurchHill VGS Emote R.ogg</sm2><br />
}}<br />
|-|Manipulator={{ChampionCosmeticsItem<br />
|name=Manipulator<br />
|release=March 28, 2018<br />
|loading art=File:LoadingArt Vivian Manipulator.png<br />
|weapon=Manipulator's LMG<br />
|rarity=Uncommon<br />
|icon=File:Vivian Collection Manipulator Icon.png<br />
|icon2=File:Vivian Weapon Manipulator's LMG Icon.png<br />
|content=[[File:Vivian Manipulator.png|300px]]<br />
|voicelines=Vivian voice lines<br />
|vpPreview=<sm2>ChurchHill SP Mount 1.ogg</sm2> {{*}} <sm2>ChurchHill VGS Emote G.ogg</sm2> {{*}} <sm2>ChurchHill VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Manipulator Vivian Collection]])<br />
}}<br />
|-|Silvertongue={{ChampionCosmeticsItem<br />
|name=Silvertongue<br />
|release=November 15, 2017<br />
|loading art=File:LoadingArt Vivian Silvertongue.png<br />
|weapon=Silvertongue LMG<br />
|rarity=Uncommon<br />
|availability=Limited<br />
|icon=File:Vivian Collection Silvertongue Icon.png<br />
|icon2=File:Vivian Weapon Silvertongue LMG Icon.png<br />
|content=[[File:Vivian Silvertongue.png|300px]]<br />
|voicelines=Vivian voice lines<br />
|vpPreview=<sm2>ChurchHill SP Mount 1.ogg</sm2> {{*}} <sm2>ChurchHill VGS Emote G.ogg</sm2> {{*}} <sm2>ChurchHill VGS Emote R.ogg</sm2><br />
|source={{Once|In-Stream Rewards {{*}} On Conventions {{*}} [[PWC 2018 Digital Loot Pack Collection]]}} <br /> ([[Silvertongue Vivian Collection]])<br />
}}<br />
|-|Full Throttle={{ChampionCosmeticsItem<br />
|name=Full Throttle<br />
|release=March 28, 2018<br />
|loading art=File:LoadingArt Vivian Full Throttle.png<br />
|weapon=Full Throttle Chopper<br />
|rarity=Epic<br />
|availability=Limited<br />
|icon=File:Vivian Collection Full Throttle Icon.png<br />
|icon2=File:Vivian Weapon Full Throttle Chopper Icon.png<br />
|content=[[File:Vivian Full Throttle.png|300px]]<br />
|voicelines=Full Throttle Vivian voice lines<br />
|vpPreview=<sm2>ChurchHill Skin01 SP Mount 1.ogg</sm2> {{*}} <sm2>ChurchHill Skin01 VGS Emote G.ogg</sm2> {{*}} <sm2>ChurchHill Skin01 VGS Emote R.ogg</sm2><br />
|source={{Once|Rewarded for reaching Gold 5 on [[Ranked]] Season 1}} <br /> ([[Full Throttle Vivian Collection]])<br />
}}<br />
|-|Day Walker={{ChampionCosmeticsItem<br />
|name=Day Walker<br />
|release=September 27, 2018<br />
|loading art=File:LoadingArt Vivian Day Walker.png<br />
|weapon=Day Walker's Bloodthirst<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Vivian Collection Day Walker Icon.png<br />
|icon2=File:Vivian Weapon Day Walker's Bloodthirst Icon.png<br />
|content=[[File:Vivian Day Walker.png|300px]]<br />
|voicelines=Day Walker Vivian voice lines<br />
|vpPreview=<sm2>Churchill Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Churchill Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Churchill Skin02 VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br/> {{Once|[[Dark Tides#Cosmetic items| Dark Tides Day Walker Bundle ]] (500 {{Crystals}})}} <br /> ([[Day Walker Vivian Collection]])<br />
}}<br />
|-|Contessa={{ChampionCosmeticsItem<br />
|name=Contessa<br />
|release=September 27, 2018<br />
|loading art=File:LoadingArt Vivian Contessa.png<br />
|weapon=Contessa's Bloodthirst<br />
|rarity=Epic<br />
|availability=Limited<br />
|icon=File:Vivian Collection Contessa Icon.png<br />
|icon2=File:Vivian Weapon Contessa's Bloodthirst Icon.png<br />
|content=[[File:Vivian Contessa.png|300px]]<br />
|voicelines=Day Walker Vivian voice lines<br />
|vpPreview=<sm2>Churchill Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Churchill Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Churchill Skin02 VGS Emote R.ogg</sm2><br />
|source={{Once|[[Dark Tides#Event store|Dark Tides]] Event Store (1 {{Gold Doubloons}} {{*}} 1,000 {{Crystals}})}} <br /> ([[Contessa Vivian Collection]])<br />
}}<br />
|-|Omega={{ChampionCosmeticsItem<br />
|name=Omega<br />
|release=March 27, 2019<br />
|loading art=File:LoadingArt Vivian Omega.png<br />
|weapon=Omega Kill Switch<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Vivian Collection Omega Icon.png<br />
|icon2=File:Vivian Weapon Omega Kill Switch Icon.png<br />
|content=[[File:Vivian Omega.png|300px]]<br />
|voicelines=Omega Vivian voice lines<br />
|vpPreview=<sm2>ChurchHill Skin03 SP Mount 2.ogg</sm2> {{*}} <sm2>ChurchHill Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>ChurchHill Skin03 VGS Emote R.ogg</sm2><br />
|source=800 {{Crystals}} <br/> {{Once|[[End Times|Omega Vivian Bundle]] (400 {{crystals}})}} <br /> ([[Omega Vivian Collection]])<br />
}}<br />
|-|Golden={{ChampionCosmeticsItem<br />
|name=Golden Vivian<br />
|release=April 24, 2019<br />
|loading art=File:LoadingArt Vivian Golden.png<br />
|weapon=Golden LMG<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Vivian Collection Golden Icon.png<br />
|icon2=File:Vivian Weapon Golden LMG Icon.png<br />
|content=[[File:Vivian Golden.png|300px]]<br />
|voicelines=Vivian voice lines<br />
|vpPreview=<sm2>ChurchHill SP Mount 1.ogg</sm2> {{*}} <sm2>ChurchHill VGS Emote G.ogg</sm2> {{*}} <sm2>ChurchHill VGS Emote R.ogg</sm2><br />
|source=Rewarded at Mastery Level 50 <br /> ([[Golden Vivian Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Lunar LMG={{ChampionCosmeticsItem<br />
|name=Lunar LMG<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Vivian Weapon Lunar LMG Icon.png<br />
|source={{Chest|Lunar}} {{*}} {{DealoftheDay}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Vivian Emote Icon.png<br />
|content=[[File:Vivian Emote Default.webm|700px]]<br />
}}<br />
|-|Delegate={{ChampionCosmeticsItem<br />
|name=Delegate<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Vivian Emote Icon.png<br />
|content=[[File:Vivian Emote Delegate.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Unrefined={{ChampionCosmeticsItem<br />
|name=Unrefined<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Vivian Emote Icon.png<br />
|content=[[File:Vivian Emote Unrefined.webm|700px]]<br />
|source={{Once|[[Merry Mayhem]] Event Store ( 1 {{Sweets}} )}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Vivian MVP Icon.png<br />
|content=[[File:Vivian Thumbnail.png|300px]]<br />
}}<br />
|-|Watchmen={{ChampionCosmeticsItem<br />
|name=Watchmen<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Vivian MVP Icon.png<br />
|content=[[File:Vivian MVP Watchmen.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Complacent={{ChampionCosmeticsItem<br />
|name=Complacent<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Vivian MVP Icon.png<br />
|content=[[File:Vivian MVP Complacent.png|300px]]<br />
|source={{Once|[[Dark Tides#Cosmetic items| Day Walker Bundle ]] (500 {{Crystals}})}}<br />
}}<br />
|-|Audacity={{ChampionCosmeticsItem<br />
|name=Audacity<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Vivian MVP Icon.png<br />
|content=[[File:Vivian MVP Audacity.png|300px]]<br />
|source={{Once|[[End Times|End Times Event]]: Collect 170 {{Chrono-Shards}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|QzTHIF-IPuA|600}}<br />
<br />
===Ability Breakdown===<br />
{{#ev:youtube|_oEgljEEkAU|600}}<br />
<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Vivian SapperRounds.png|128px|link=]]<br />
| style="width: 500px;" | '''Sapper Rounds'''<br />
<br />
Deal 150% increased damage to Shields.<br />
|}<br />
<br />
==Trivia==<br />
*The artwork for her card [[Plans Within Plans]] shows pictures of [[Tyra]], [[Buck]] and [[Barik]].<br />
*Vivian's voice line "Eyes on the prize." is the same as [[Eyes on the Prize|one of her cards]].<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*Bug Fixes<br />
:*Joyless Eyes card now properly updates the VFX ring on deploy to match the increased area.<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Sapper Rounds removed<br />
:*Opportunity in Chaos now unlocked at Champion Mastery Level 8<br />
<br />
*Cards<br />
:*Runic Ammunition – NEW: Provides {5{{!}}5}% Lifesteal<br />
<br />
*The Hunt Bug Fixes<br />
:*The knockback from exploding sensor drones with the Booby Trap talent no longer ignores CC immunity.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*[[Image:Ability Sensor Drone.png|30px|link=]] '''Sensor Drone''' (Ability)<br />
:*Now Reveals to entire team.<br />
:*Now Reveals Stealth.<br />
:*Reduced Radius 90 ➡️ 45.<br />
:*Adjusted VFX to be above head.<br />
*'''Joyless Eyes''' (Card)<br />
::*Now properly increases the effect radius to values on cards.<br />
*[[File:WeaponAttack Vivian Icon.png|30px|link=]] '''Light Machine Gun'''<br />
:*Reduced recoil by 10%.<br />
*'''Cards'''<br />
:*'''Controlling Nature'''<br />
::*Successful shots in Precision Sights reduce the Cooldown of Sensor Drone by {0.04&#124;.04}s ➡ {0.06&#124;0.06} .<br />
:*'''Crack the Whip'''<br />
::*Activating Sensor Drone grants {5&#124;5}% Movement Speed for 4s.<br />
::*NEW EFFECT: Gain {6&#124;6}% Lifesteal against enemies revealed by Sensor Drone<br />
:*'''One Step Ahead'''<br />
::*Gain {5&#124;5}% ➡ {6&#124;6}% Movement Speed.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Fixed an issue where Vivian’s drones would move in the wrong direction based on her aim.<br />
*Fixed an issue where Vivian’s drones were infringing on screen space during 3rd person ADS.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2314|Paladins Beta Version 0.64.2314 (December 18, 2017)]]'''<br />
*[[File:WeaponAttack Vivian Icon.png|30px|link=]] '''Light Machine Gun'''<br />
Ammo count reduced from 80 to 70.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*[[File:WeaponAttack Vivian Icon.png|30px|link=]] '''Light Machine Gun'''<br />
:*Damage reduced from 200 to 170.<br />
*[[File:Ability Sentinels.png|30px|link=]] '''Sentinels'''<br />
:*Fixed a bug where Sentinel’s explosion radius was larger than it appeared.<br />
*'''Cards'''<br />
:*'''Runic Ammunition'''<br />
::*[Weapon] Heal for {2.5&#124;2.5}% of damage dealt to shields.<br />
::*Maximum rank healing from damage dealt to shields reduced from 40% to 25%.<br />
:*'''Scapegoat'''<br />
::*[Deflector Shield] While Deflector Shield is active {5&#124;5}% of damage dealt to you is instead dealt to the Shield.<br />
::*Maximum rank deflection reduced from 60% to 50%.<br />
*'''Legendary Cards'''<br />
:*'''Booby Trap'''<br />
::*New.<br />
::*[Sensor Drone] If an enemy is within 20ft of your Sensor Drone, it explodes dealing {425&#124;25} damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.63.2254.2|Paladins Beta Version 0.63.2254.2 (November 21, 2017)]]'''<br />
*'''General'''<br />
:*Health lowered from 2300 to 2200.<br />
*[[File:Ability Deflector Shield.png|30px|link=]] '''Deflector Shield'''<br />
:*Health lowered from 1800 to 1400.<br />
:*Cooldown increased from 10s to 13s.<br />
*[[File:Ability Sentinels.png|30px|link=]] '''Sentinels'''<br />
:*Decreased damage per Sentinel from 250 to 200.<br />
*'''Cards'''<br />
:*'''Scapegoat'''<br />
::*Lowered redirected damage percent from 15% to 10%.<br />
:*'''Runic Ammunition'''<br />
::*Lowered health gain from shield damage from 10% to 5%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.63.2252.2|Paladins Beta Version 0.63.2252.2 (November 15, 2017)]]'''<br />
*Vivian has been added to the game.<br />
}}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]<br />
[[ru:Вивиан]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Viktor?diff=217848
Viktor
2019-08-03T07:06:53Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Viktor<br />
|image=Viktor Thumbnail.png<br />
<br />
|title=The Lone Wolf<br />
|type=Damage<br />
|side=Magistrate<br />
|group=Sentinels<br />
|status=(former)<br />
|release date=June 30, 2016<br />
|cost=Free<br />
|voice actor=Edward Bosco<br />
<br />
|health=2200<br />
|move speed=370<br />
}}<br />
<br />
'''Viktor''' is one of the [[Champions]] in [[Paladins]]<br />
<br />
== Lore ==<br />
The former commander of [[Sentinels]], an elite [[Magistrate]] military unit, Viktor lives in shadow of his former glory. He took the blame for what happened during their final mission, was stripped of his rank, and reassigned to a lower position by Grand Magister [[Karne]]. His training and skill as a soldier remains unparalleled, though, along with his unwavering loyalty to the Magistrate.<br />
<br />
Determined to regain his standing, he pushes himself well beyond his limits in battle against the [[Resistance]], striving to end the rebellion before it picks up any further momentum.<br />
<br />
==Summary==<br />
Viktor is a damage champion with very high damage output and one of the easiest champions to use. (For those who are used to various military shooters) His Assault Rifle fires with a high fire rate but low accuracy, though his Iron Sights ability allows him to significantly improve this accuracy at the cost of his movement speed. His Frag Grenades deal area damage and can be cooked before thrown so they explode earlier. His Hustle allows him to run in and out of fights and gives him limited flanking capability, but will only work while he isn't attacking. Viktor's ultimate skill, Barrage, allows him to deal high damage in large areas making it a great tool for clearing areas and forcing enemies to disperse.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Assault Rifle<br />
|damagetype=Direct<br />
|image=WeaponAttack Viktor Icon.png<br />
|key=LMB<br />
|description=Fire one shot every 0.1 seconds that deals 135 damage. Effective up to Medium Range.<br />
|details=*Gain up to 0.9% ultimate charge on hit. On headshots, gain up to 1.5% ultimate charge on hit.<br />
*It can do headshots.<br />
*Has dynamic damage fall off.<br />
*Has an effective range of 90.<br />
*Has an ammo count of 30.<br />
*Has a reload time of 1.5s.<br />
}}<br />
{{AbilityInfo<br />
|name=Iron Sights<br />
|image=Ability Iron Sights.png<br />
|key=RMB<br />
|description=Look down the barrel of your rifle. Gain improved accuracy but move 50% Slower.<br />
|cooldown=<br />
|details=*During Iron Sights, the ammo count on the HUD is disabled but the one on the weapon is more visible.<br />
*Default bring up time is 0.3s.<br />
*This ability also zooms in the player's view a bit when used.<br />
}}<br />
{{AbilityInfo<br />
|name=Frag Grenade<br />
|damagetype=Area<br />
|image=Ability Frag Grenade.png<br />
|key=Q<br />
|description=Throw a fragmentation grenade dealing up to 750 damage. Holding Q will cook the grenade and reduce its detonation time.<br />
|cooldown=8<br />
|details=*Gain 4% ultimate charge per target hit.<br />
*Has a radius of 30.<br />
*Has damage falloff.<br />
*Fuse time is 1.5s, and it is reduced by the time it was cooked.<br />
*Viktor takes up to 100 damage when hit by his own grenades, and will also slightly knock himself back.<br />
*Enemies hit will also be slightly knocked back.<br />
*Hitting a target with the grenade itself before it explodes will deal 100 damage to it, and the grenade will bounce off of them.<br />
}}<br />
{{AbilityInfo<br />
|name=Hustle<br />
|image=Ability Hustle.png<br />
|key=F<br />
|description=Lower your weapon and run 65% faster.<br />
|cooldown=<br />
|details=*Can only be activated while moving forward.<br />
*Using other skills will cancel Hustle.<br />
*Can be used in conjunction with other speed boosts.<br />
}}<br />
{{AbilityInfo<br />
|name=Barrage ([[Ultimate]]) <sm2>Viktor_SP_AbilityUltimate_2.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Barrage.png<br />
|key=E<br />
|description=Bring up your Targeting Binoculars. Click on Enemy players to guide an artillery shell dealing 1400 damage to their location. Viktor's Movement speed is slowed while channeling Barrage.<br />
|details=*Activating the skill only consumes 40% of ultimate charge. Each artillery shell used consumes 20% of ultimate charge.<br />
*There is a 0.75s delay before each artillery shell hits the targeted location.<br />
*Can be cancelled early by re-activating the skill.<br />
*Artillery shells explode when they reach the targeted location and not when they hit the ground. This means that you can easily target airborne enemies.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Viktor Cardio.png<br />
|name=Cardio<br />
|description=Heal for 400 Health per second during Hustle.<br />
}}{{Talents<br />
|image=Talent Viktor Gunnery.png<br />
|name=Burst Mode<br />
|level=2<br />
|description=Enable 3 Shot Burst Mode on your Assault Rifle, increasing damage and improving effectiveness at range.<br />
|details=*Deals 220 damage per shot.<br />
*Minumim damage is 130 per shot.<br />
*Has a fire rate of 0.5s<br />
*Time between each shot in a burst is 0.05s<br />
*Time between bursts is 0.4s<br />
}}{{Talents<br />
|image=Talent Viktor Shrapnel.png<br />
|name=Shrapnel<br />
|level=8<br />
|description=Increase Frag Grenade's AoE by 40%.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Viktor:<br />
<dpl>debug = 0<br />
category=Viktor's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Viktor's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Demolition Man'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Reflexes<br />
|image=Card Reflexes.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Bring up Iron Sights 45% faster.<br />
}}{{CardsOB67Box<br />
|name=Grenadier<br />
|image=Card Grenadier.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|cooldown=5<br />
|startdescription=For every enemy player hit by Frag Grenade, reduce its cooldown by 3s.<br />
}}{{CardsOB67Box<br />
|name=On The Move<br />
|image=Card On The Move.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=While cooking your grenade you gain 45% movement speed.<br />
}}{{CardsOB67Box<br />
|name=XL Mag<br />
|image=Card XL Mag.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase your ammo count by 6.<br />
}}{{CardsOB67Box<br />
|name=Hot Potato<br />
|image=Card Hot Potato.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the cook time of Frag Grenade by 30%.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Viktor:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Viktor<br />
|release=April 26, 2018 <br> (June 30, 2016)<br />
|loading art=File:LoadingArt Viktor Default.png<br />
|weapon=Default Assault Rifle<br />
|icon=File:Viktor Collection Default Icon.png<br />
|icon2=File:Viktor Weapon Default Assault Rifle Icon.png<br />
|content=[[File:Viktor Thumbnail.png|300px]]<br />
|voicelines=Viktor voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Viktor SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor VGS Emote R.ogg</sm2><br />
}}<br />
|-|Khaki={{ChampionCosmeticsItem<br />
|name=Khaki<br />
|release=June 30, 2016<br />
|loading art=File:LoadingArt Viktor Khaki.png<br />
|weapon=Khaki Assault Rifle<br />
|rarity=Common<br />
|icon=File:Viktor Collection Khaki Icon.png<br />
|icon2=File:Viktor Weapon Khaki Assault Rifle Icon.png<br />
|content=[[File:Viktor Khaki.png|300px]]<br />
|voicelines=Viktor voice lines<br />
|vpPreview=<sm2>Viktor SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Khaki Viktor Collection]])<br />
}}<br />
|-|Ushanka={{ChampionCosmeticsItem<br />
|name=Ushanka<br />
|release=November 1, 2017<br />
|loading art=File:LoadingArt Viktor Ushanka.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor Collection Ushanka Icon.png<br />
|icon2=<br />
|content=[[File:Viktor Ushanka.png|300px]]<br />
|voicelines=Viktor voice lines<br />
|vpPreview=<sm2>Viktor SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}}<br />
}}<br />
|-|Lone Heart Patch={{ChampionCosmeticsItem<br />
|name=Lone Heart Patch<br />
|release=February 8, 2017<br />
|loading art=File:LoadingArt Viktor Lone Heart Patch.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor Collection Lone Heart Patch Icon.png<br />
|icon2=<br />
|content=[[File:Viktor Lone Heart Patch.png|300px]]<br />
|voicelines=Viktor voice lines<br />
|vpPreview=<sm2>Viktor SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}}<br />
}}<br />
|-|Charcoal={{ChampionCosmeticsItem<br />
|name=Charcoal<br />
|release=July 14, 2016<br />
|loading art=File:LoadingArt Viktor Charcoal.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor Collection Charcoal Icon.png<br />
|icon2=<br />
|content=[[File:Viktor Charcoal.png|300px]]<br />
|voicelines=Viktor voice lines<br />
|vpPreview=<sm2>Viktor SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor VGS Emote R.ogg</sm2><br />
|source=[http://www.paladins.com/community/ Twitter Promotion]<br />
}}<br />
|-|Invitational 2017={{ChampionCosmeticsItem<br />
|name=Invitational 2017<br />
|release=December 20, 2016<br />
|loading art=File:LoadingArt Viktor Invitational 2017.png<br />
|weapon=Invitational 2017 Rifle<br />
|rarity=Rare<br />
|availability=Limited<br />
|icon=File:Viktor Collection Invitational 2017 Icon.png<br />
|icon2=File:Viktor Weapon Invitational 2017 Rifle Icon.png<br />
|content=[[File:Viktor Invitational 2017.png|300px]]<br />
|voicelines=Viktor voice lines<br />
|vpPreview=<sm2>Viktor SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor VGS Emote R.ogg</sm2><br />
|source={{Once|[[HRX Digital Loot Pack 2017]]}} <br /> ([[Invitational 2017 Viktor Collection]])<br />
}}<br />
|-|Soldier +={{ChampionCosmeticsItem<br />
|name=Soldier +<br />
|release=May 3, 2017<br />
|loading art=File:LoadingArt Viktor Soldier Plus.png<br />
|weapon=Soldier + Assault Rifle<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor Collection Soldier Plus Icon.png<br />
|icon2=File:Viktor Weapon Soldier Plus Assault Rifle Icon.png<br />
|content=[[File:Viktor Soldier Plus.png|300px]]<br />
|voicelines=Viktor voice lines<br />
|vpPreview=<sm2>Viktor SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor VGS Emote R.ogg</sm2><br />
|source=Playstation Plus Promotion <br /> ([[Soldier + Viktor Collection]])<br />
}}<br />
|-|Code Green Trooper={{ChampionCosmeticsItem<br />
|name=Code Green Trooper<br />
|release=January 25, 2017<br />
|loading art=File:LoadingArt Viktor Code Green Trooper.png<br />
|weapon=Code Green AR-Compact<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Viktor Collection Code Green Trooper Icon.png<br />
|icon2=File:Viktor Weapon Code Green AR-Compact Icon.png<br />
|content=[[File:Viktor Code Green Trooper.png|300px]]<br />
|voicelines=Code Green Viktor voice lines<br />
|vpPreview=<sm2>Viktor Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor Code Green VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor Code Green VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br /> ([[Code Green Trooper Viktor Collection]])<br />
}}<br />
|-|Code Green Grenadier={{ChampionCosmeticsItem<br />
|name=Code Green Grenadier<br />
|release=January 25, 2017<br />
|loading art=File:LoadingArt Viktor Code Green Grenadier.png<br />
|weapon=Code Green AR-SK9<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Viktor Collection Code Green Grenadier Icon.png<br />
|icon2=File:Viktor Weapon Code Green AR-SK9 Icon.png<br />
|content=[[File:Viktor Code Green Grenadier.png|300px]]<br />
|voicelines=Code Green Viktor voice lines<br />
|vpPreview=<sm2>Viktor Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor Code Green VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor Code Green VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{DealoftheDay}} <br /> ([[Code Green Grenadier Viktor Collection]])<br />
}}<br />
|-|Code Green Bandolier={{ChampionCosmeticsItem<br />
|name=Code Green Bandolier<br />
|release=January 25, 2017<br />
|loading art=File:LoadingArt Viktor Code Green Bandolier.png<br />
|weapon=Code Green AR-LMG<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Viktor Collection Code Green Bandolier Icon.png<br />
|icon2=File:Viktor Weapon Code Green AR-LMG Icon.png<br />
|content=[[File:Viktor Code Green Bandolier.png|300px]]<br />
|voicelines=Code Green Viktor voice lines<br />
|vpPreview=<sm2>Viktor Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor Code Green VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor Code Green VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br /> ([[Code Green Bandolier Viktor Collection]])<br />
}}<br />
|-|Code Green Comms={{ChampionCosmeticsItem<br />
|name=Code Green Comms<br />
|release=January 25, 2017<br />
|loading art=File:LoadingArt Viktor Code Green Comms.png<br />
|weapon=Code Green AR-Melee<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Viktor Collection Code Green Comms Icon.png<br />
|icon2=File:Viktor Weapon Code Green AR-Melee Icon.png<br />
|content=[[File:Viktor Code Green Comms.png|300px]]<br />
|voicelines=Code Green Viktor voice lines<br />
|vpPreview=<sm2>Viktor Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor Code Green VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor Code Green VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br /> ([[Code Green Comms Viktor Collection]])<br />
}}<br />
|-|Reaver={{ChampionCosmeticsItem<br />
|name=Reaver<br />
|release=February 21, 2018<br />
|loading art=File:LoadingArt Viktor Reaver.png<br />
|weapon=Reaver Firestorm<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Viktor Collection Reaver Icon.png<br />
|icon2=File:Viktor Weapon Reaver Firestorm Icon.png<br />
|content=[[File:Viktor Reaver.png|300px]]<br />
|voicelines=V1-KTOR Viktor voice lines<br />
|vpPreview=<sm2>Viktor Skin06 SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor Skin06 VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor Skin06 VGS Emote R.ogg</sm2><br />
|source={{Chest|Gold}} {{*}} {{DealoftheDay}} <br /> ([[Reaver Viktor Collection]])<br />
}}<br />
|-|V1-KTOR={{ChampionCosmeticsItem<br />
|name=V1-KTOR<br />
|release=August 23, 2017<br />
|loading art=File:LoadingArt Viktor V1-KTOR.png<br />
|weapon=V1-KTOR Firestorm<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Viktor Collection V1-KTOR Icon.png<br />
|icon2=File:Viktor Weapon V1-KTOR Firestorm Icon.png<br />
|content=[[File:Viktor V1-KTOR.png|300px]]<br />
|voicelines=V1-KTOR Viktor voice lines<br />
|vpPreview=<sm2>Viktor Skin06 SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor Skin06 VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor Skin06 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Galaxy}} {{*}} {{Chest|Deep Space}} {{*}} {{DealoftheDay}} <br /> ([[V1-KTOR Viktor Collection]])<br />
}}<br />
|-|Full Moon={{ChampionCosmeticsItem<br />
|name=Full Moon<br />
|release=September 27, 2018<br />
|loading art=File:LoadingArt Viktor Full Moon.png<br />
|weapon=Full Moon Ripper<br />
|rarity=Epic<br />
|availability=Unlimited<br />
|icon=File:Viktor Collection Full Moon Icon.png<br />
|icon2=File:Viktor Weapon Full Moon Ripper Icon.png<br />
|content=[[File:Viktor Full Moon.png|300px]]<br />
|voicelines=Full Moon Viktor voice lines<br />
|vpPreview=<sm2>Viktor Skin08 SP Mount 1.ogg</sm2> {{*}} <sm2>Viktor Skin08 VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor Skin08 VGS Emote R.ogg</sm2><br />
|source=1500 {{Crystals}} <br /> {{Once|[[Dark Tides#Cosmetic items|Dark Tides Events]]}} <br /> ([[Full Moon Viktor Collection]])<br />
}}<br />
|-|Legionnaire={{ChampionCosmeticsItem<br />
|name=Legionnaire<br />
|release=January 16, 2019<br />
|loading art=File:LoadingArt Viktor Legionnaire.png<br />
|weapon=Legionnaire's Glory<br />
|rarity=Epic<br />
|availability=Limited<br />
|icon=File:Viktor Collection Legionnaire Icon.png<br />
|icon2=File:Viktor Weapon Legionnaire's Glory Icon.png<br />
|content=[[File:Viktor Legionnaire.png|300px]]<br />
|voicelines=Legionnaire Viktor voice lines<br />
|vpPreview=<sm2>Viktor Skin09 SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor Skin09 VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor Skin09 VGS Emote R.ogg</sm2><br />
|source=[[Season Pass 2019]] <br /> ([[Legionnaire Viktor Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Viktor<br />
|release=June 1, 2017<br />
|loading art=File:LoadingArt Viktor Obsidian.png<br />
|weapon=Obsidian Assault Rifle<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Viktor Collection Obsidian Icon.png<br />
|icon2=File:Viktor Weapon Obsidian Assault Rifle Icon.png<br />
|content=[[File:Viktor Obsidian.png|300px]]<br />
|voicelines=Viktor voice lines<br />
|vpPreview=<sm2>Viktor SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Viktor Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Viktor<br />
|release=June 1, 2017<br />
|loading art=File:LoadingArt Viktor Cosmic.png<br />
|weapon=Cosmic Assault Rifle<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Viktor Collection Cosmic Icon.png<br />
|icon2=File:Viktor Weapon Cosmic Assault Rifle Icon.png<br />
|content=[[File:Viktor Cosmic.png|300px]]<br />
|voicelines=Viktor voice lines<br />
|vpPreview=<sm2>Viktor SP Mount 2.ogg</sm2> {{*}} <sm2>Viktor VGS Emote G.ogg</sm2> {{*}} <sm2>Viktor VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Viktor Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Slate={{ChampionCosmeticsItem<br />
|name=Slate<br />
|release=<br />
|rarity=Common<br />
|icon=File:Viktor Weapon Slate Icon.png<br />
|source=9,500 {{Gold}} {{*}} 100 {{Crystals}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Carnage Assault Rifle={{ChampionCosmeticsItem<br />
|name=Carnage Assault Rifle<br />
|release=<br />
|rarity=Common<br />
|icon=File:Viktor Weapon Carnage Assault Rifle Icon.png<br />
|source=9,500 {{Gold}} {{*}} 100 {{Crystals}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Freedom Rifle={{ChampionCosmeticsItem<br />
|name=Freedom Rifle<br />
|release=<br />
|rarity=Rare<br />
|icon=File:Viktor Weapon Freedom Rifle Icon.png<br />
|source={{Chest|Summer}} {{*}} {{Chest|World Wide}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Matte={{ChampionCosmeticsItem<br />
|name=Matte<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor Weapon Matte Icon.png<br />
|source=[http://www.paladins.com/community/ Facebook Promotion]<br />
}}<br />
|-|Lunar Assault Rifle={{ChampionCosmeticsItem<br />
|name=Lunar Assault Rifle<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor Weapon Lunar Assault Rifle Icon.png<br />
|source={{Chest|Lunar}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|REKT War Rifle={{ChampionCosmeticsItem<br />
|name=REKT War Rifle<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Viktor Weapon REKT War Rifle Icon.png<br />
|source={{Chest|REKT Weapons}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Golden Assault Rifle={{ChampionCosmeticsItem<br />
|name=Golden Assault Rifle<br />
|release=<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Viktor Weapon Golden Assault Rifle Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Viktor Emote Icon.png<br />
|content=[[File:Viktor Emote Default.webm|700px]]<br />
}}<br />
|-|Cossack Dance={{ChampionCosmeticsItem<br />
|name=Cossack Dance<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor Emote Icon.png<br />
|content=[[File:Viktor Emote Cossack Dance.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Summer}} {{*}} {{Chest|Deep Space}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|War Games={{ChampionCosmeticsItem<br />
|name=War Games<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor Emote Icon.png<br />
|content=[[File:Viktor Emote War Games.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Thigh Slapper={{ChampionCosmeticsItem<br />
|name=Thigh Slapper<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor Emote Icon.png<br />
|content=[[File:Viktor Emote Thigh Slapper.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Tactical Assault={{ChampionCosmeticsItem<br />
|name=Tactical Assault<br />
|release=<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Viktor Emote Icon.png<br />
|content=[[File:Viktor Emote Tactical Assault.webm|700px]]<br />
|source={{Once|[[Battlesuit Battle Pass]] {{BPL|9}}}} <br /> (Roaming Emote)<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Viktor Mastery Emote<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Viktor Emote Icon.png<br />
|content=[[File:Viktor Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Viktor MVP Icon.png<br />
|content=[[File:Viktor Thumbnail.png|300px]]<br />
}}<br />
|-|Sentry={{ChampionCosmeticsItem<br />
|name=Sentry<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor MVP Icon.png<br />
|content=[[File:Viktor MVP Sentry.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Summer}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Champion 2017={{ChampionCosmeticsItem<br />
|name=Champion 2017<br />
|release=<br />
|rarity=Rare<br />
|availability=Limited<br />
|icon=File:Viktor MVP Icon.png<br />
|content=[[File:Viktor MVP Champion 2017.png|300px]]<br />
|source={{Once|[[HRX Digital Loot Pack 2017]]}}<br />
}}<br />
|-|Ten-Hut!={{ChampionCosmeticsItem<br />
|name=Ten-Hut!<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor MVP Icon.png<br />
|content=[[File:Viktor MVP Ten-Hut!.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Hot Potato={{ChampionCosmeticsItem<br />
|name=Hot Potato<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor MVP Icon.png<br />
|content=[[File:Viktor MVP Hot Potato.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Deep Space}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Feral={{ChampionCosmeticsItem<br />
|name=Feral<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Viktor MVP Icon.png<br />
|content=[[File:Viktor MVP Feral.png|300px]]<br />
|source=[[Full Moon Viktor Collection|Full Moon Collection]] 1500 {{Crystals}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Viktor Mastery Pose<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Viktor MVP Icon.png<br />
|content=[[File:Viktor MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|nx-2MJFYNo0|600}}<br />
<br />
===Ability Reveal===<br />
{{#ev:youtube|ezNQIj0MhQQ|600}}<br />
<br />
===How To Play===<br />
{{#ev:youtube|0p9Ptob5pC4|600}}<br />
<br />
===Visual Rework===<br />
{{#ev:youtube|7XJl_1Vhr9M|600}}<br />
<br />
==Trivia==<br />
*His name means "winner" or "conqueror" in Latin.<br />
*He and [[Ruckus]] are voiced by the same voice actor.<br />
*He and [[Strix]] share similar "not afraid" death quotes.<br />
*One of [[Viktor voice lines#Jokes|Viktor's jokes]] "I'd love to stay here and talk with you... but I'm not going to." is a quote from the movie [https://en.wikipedia.org/wiki/Groundhog_Day_(film) Groundhog Day].<br />
*His voice line "(Champions) are made by the paths they choose, not the power they were graced with." is a [https://www.goodreads.com/quotes/462012 quote] from the book Everneath, by Brodi Ashton.<br />
*Viktor's Default Skin was reworked on [[Paladins Beta Version 0.69.2585|April 26, 2018]].<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.05|Paladins Release Version 2.05 (May 22, 2019)]]'''<br />
*Talents<br />
:*Cardio<br />
::*Increased healing from 250 hps → 400 hps<br />
<br />
*Bug Fixes<br />
:*Fixed an issue where the your weapon was incorrectly positioned in Iron Sights.<br />
:*Fixed an issue where Viktor’s sprint animation would not always play in killcam.<br />
:*Addressed an issue where If Viktor gets stunned while cooking a Grenade, his next Grenade won’t cook and will fire immediately.<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Firefight removed<br />
:*Burst Mode time between shots in burst decreased 0.07s → 0.05s<br />
:*Burst Mode time between burst increased 0.38s → 0.40s<br />
:*Burst Mode now unlocked at Champion Mastery Level 8<br />
:*Cardio is now the default Talent<br />
<br />
*Cards<br />
:*Predator NEW: Gain {8{{!}}8}% Lifesteal while in Iron Sights<br />
<br />
<br /><br />
'''[[Paladins Version 1.8.2943.12|Paladins Release Version 1.8.2943.12 (November 14, 2018)]]'''<br />
*Talents<br />
:*Shrapnel<br />
::*Removed Damage Increase<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.69.2585|Paladins Beta Version 0.69.2585 (April 12, 2018)]]'''<br />
*[[File:WeaponAttack Viktor Icon.png|30px|link=]] '''Assault Rifle'''<br />
:*Reduced strength of damage Fall-Off.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Predator''' (Card)<br />
:*Now reveals Stealth.<br />
:*Reveals to self only.<br />
*[[File:WeaponAttack Viktor Icon.png|30px|link=]] '''Assault Rifle'''<br />
:*No Longer grants bonus damage on first four rounds in the magazine.<br />
:*Increased Damage from 130 to 135.<br />
*[[Image:Ability Frag Grenade.png|30px|link=]] '''Frag Grenade'''<br />
:*No longer grants Bonus damage.<br />
*'''Cards'''<br />
:*'''Predator'''<br />
::*Hitting an enemy during Iron Sights reveals them for {0.5&#124;0.5}s ➡ {1&#124;1}s.<br />
:*'''Scramble'''<br />
::*Taking damage while using Hustle increases the Movement Speed bonus by {5&#124;5}% for 2s.<br />
::*NEW EFFECT: Gain {5&#124;5}% damage reduction while using Hustle.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.67.2519|Paladins Beta Version 0.67.2519 (March 7, 2018)]]'''<br />
*'''Talents'''<br />
:*'''Shrapnel'''<br />
::*Fixed an issue where Frag Grenade would not gain the increased projectile speed buff from last patch.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Patched a tear in V1KT0R’s pants.<br />
*[[Image:Ability Frag Grenade.png|30px|link=]] '''Frag Grenade'''<br />
:*Increased projectile speed.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Compensator'''<br />
::*[Iron Sights] Reduces recoil by {10&#124;10}%.<br />
::*Rescaled so that maximum rank Recoil Reduction is still 100%.<br />
:*'''Guerrilla Warfare'''<br />
::*[Hustle] After using hustle gain {5&#124;5}% reload speed for 3s.<br />
::*Maximum rank Reload Speed increased from 28% to 50%.<br />
*'''Legendary Cards'''<br />
:*'''Shrapnel'''<br />
::*New.<br />
::*[Frag Grenade] Increase Frag Grenade’s AoE by 40% and deal {170&#124;10} more damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.61.2189|Paladins Beta Version 0.61.2189 (October 18, 2017)]]'''<br />
*[[File:WeaponAttack Viktor Icon.png|30px|link=]] '''Assault Rifle'''<br />
:*Damage falloff to begin falloff 10ft further and at maximum falloff deal 10% more damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.55.1992.3|Paladins Beta Version 0.55.1992.3 (July 26, 2017)]]'''<br />
*[[Image:WeaponAttack Viktor Icon.png|30px|link=]] '''Assault Rifle'''<br />
:*Ammo count increased from 25 to 30.<br />
*[[Image:Ability Frag Grenade.png|30px|link=]] '''Frag Grenade'''<br />
:*Self damage reduced from 250 to 100.<br />
:*Effect radius increased from 25 to 30.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]'''<br />
*[[Image:WeaponAttack Viktor Icon.png|30px|link=]] '''Assault Rifle'''<br />
:*Reduced recoil.<br />
:*Expanded weapon description to communicate effective weapon range.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*[[Image:WeaponAttack Viktor Icon.png|30px|link=]] '''Assault Rifle'''<br />
:*Updated description to indicate that Viktor deals 40 bonus damage per shot on his first 4 shots instead of 50.<br />
*'''Legendary Cards'''<br />
:*'''Cardio'''<br />
::*[Hustle] Heal for 250 health per second during Hustle.<br />
:*'''Firefight'''<br />
::*[Weapon] Gain 30% bonus damage while Hip Firing.<br />
:*'''Gunnery'''<br />
::*[Iron Sights] Gain 15% bonus damage while using Iron Sights.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.42.1551|Paladins Beta Version 0.42.1551 (January 25, 2017)]]'''<br />
*[[Image:Ability Barrage.png|30px|link=]] '''Barrage'''<br />
:*Reduced the time it takes for a Barrage strike to hit from 1 to 0.75s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.41.1526.1|Paladins Beta Version 0.41.1526.1 (January 16, 2017)]]'''<br />
*'''General'''<br />
:*Fixed Invitational MVP pose not showing trophy on first view.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.38.1420|Paladins Beta Version 0.38.1420 (November 21, 2016)]]'''<br />
*[[Image:WeaponAttack Viktor Icon.png|30px|link=]] '''Assault Rifle'''<br />
:*Weapon falloff damage now starts at 90ft instead of 135ft.<br />
:*Updated firing sound.<br />
*[[Image:Ability Iron Sights.png|30px|link=]] '''Iron Sights'''<br />
:*Increased vertical recoil when firing during Iron Sights.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.36.1375.5|Paladins Beta Version 0.36.1375.5 (October 28, 2016)]]'''<br />
*'''General'''<br />
:*Fixed an issue where Viktor's ADS recoil was too high.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.35.1340|Paladins Beta Version 0.35.1340 (October 13, 2016)]]'''<br />
*[[Image:WeaponAttack Viktor Icon.png|30px|link=]] '''Assault Rifle'''<br />
:*Reduced the bonus damage of the first four shots from 50 to 40.<br />
*[[Image:Ability Frag Grenade.png|30px|link=]] '''Frag Grenade'''<br />
:*Knockback value reduced substantially.<br />
:*No longer indicated on the UI as a knockback.<br />
*'''Cards'''<br />
:*'''Grenadier'''<br />
::*Fixed an issue where the 5 second internal cooldown was not working.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.34.1310.4|Paladins Beta Version 0.34.1310.4 (September 28, 2016)]]'''<br />
*'''General'''<br />
:*Increased Health from 2000 to 2200.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1266.1|Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)]]'''<br />
*[[Image:WeaponAttack Viktor Icon.png|30px|link=]] '''Assault Rifle'''<br />
:*Reduced damage per hit from 146 to 130.<br />
*[[Image:Ability Frag Grenade.png|30px|link=]] '''Frag Grenade'''<br />
:*Fixed grenade cook timings when playing with heavy lag.<br />
*[[Image:Ability Hustle.png|30px|link=]] '''Hustle'''<br />
:*Fixed a case where this ability could desync from the server, causing server corrections.<br />
*'''Cards'''<br />
:*'''*NEW* Guerrilla Warfare'''<br />
::*[Hustle] After using Hustle gain 7/14/21/28% reload speed for 3s.<br />
:*'''*NEW* Run and Gun'''<br />
::*[Hustle] Gain 1/2/3/4 ammo per second during Hustle.<br />
:*'''*NEW* Predator'''<br />
::*[Iron Sights] Hitting an enemy during Iron Sights reveals them for .5/1/1.5/2s.<br />
:*'''*NEW* Fire in the Hole'''<br />
::*[Frag Grenade] Hitting an enemy with Frag Grenade generates 6/12/18/24 ammo.<br />
:*'''Long Reach'''<br />
::*Reworked to Flak Jacket.<br />
::*[Armor] Gain 50/100/150/200 Health.<br />
:*'''Ammo Drop'''<br />
::*Reworked to Hit and Run.<br />
::*[Weapon] Kills grant 10/20/30/40% Movement Speed for 4s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.32.1220.3|Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)]]'''<br />
*'''Cards'''<br />
:*'''Compensator'''<br />
::*Is now an Iron Sights card.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.31.1195.3|Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)]]'''<br />
*[[Image:WeaponAttack Viktor Icon.png|30px|link=]] '''Assault Rifle'''<br />
:*Range increased from 210 → 300.<br />
:*Damage falloff intensified.<br />
*[[Image:Ability Iron Sights.png|30px|link=]] '''Iron Sights'''<br />
:*Self slow increased from 40% → 50%.<br />
*'''Cards'''<br />
:*'''Reflexes'''<br />
::*Reduced Ironsights speed bonus from 20/40/60/80% → 15/30/45/60%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1193.2|Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)]]'''<br />
*'''General'''<br />
:*Movement abilities will no longer remove Crowd Control effects.<br />
*'''Cards'''<br />
:*'''Reflexes'''<br />
::*Reduced Ironsights speed bonus from 20/40/60/80% → 15/30/45/60%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1190.2|Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)]]'''<br />
*'''General'''<br />
:*Champion values were changed across the board.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.29.1143.3|Paladins Closed Beta Version 0.29.1143.3 (July 14, 2016)]]'''<br />
*'''General'''<br />
:*Reduced Viktors Health from 2000 → 1900.<br />
:*The movement speed bonus will no longer be multiplicative. This will reduce Viktors sprint speed when stacked with other movement speed bonuses.<br />
*[[Image:Ability Hustle.png|30px|link=]] '''Hustle'''<br />
:*No longer able to sprint while Crippled.<br />
*[[Image:Ability Barrage.png|30px|link=]] '''Barrage'''<br />
:*Fixed sometimes showing incorrect Ultimate %.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.28.1121.4|Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)]]'''<br />
*Viktor has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Viktor Firefight.png|128px|link=]]<br />
| style="width: 500px;" | '''Firefight'''<br />
<br />
Gain 30% bonus damage while Hip Firing.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]<br />
[[ru:Виктор]]</div>
Nilo1011
https://paladins.fandom.com/wiki/V1-KTOR_Viktor_voice_lines?diff=217847
V1-KTOR Viktor voice lines
2019-08-03T07:02:01Z
<p>Nilo1011: /* VE - Emote */</p>
<hr />
<div>{{Voice lines infobox<br />
|name=V1-KTOR Viktor<br />
|image=Viktor Voice V1-KTOR.png<br />
|voice actor=Chris Guerrero<br />
|page=Viktor<br />
}}<br />
{{toc right}}<br />
==Champion Selection==<br />
*<sm2>Viktor_Skin06_SP_Select.ogg</sm2> "Viktor."<br />
<br />
==Introduction==<br />
*<sm2>Viktor_Skin06_SP_Intro_1.ogg</sm2> "In the grim darkness of the grim dark, there is only grim darkness."<br />
*<sm2>Viktor_Skin06_SP_Intro_2.ogg</sm2> "We will fight. We will die... We will respawn!"<br />
<br />
==Mounting Up==<br />
*<sm2>Viktor_Skin06_SP_Mount_1.ogg</sm2> "For glory!"<br />
*<sm2>Viktor_Skin06_SP_Mount_2.ogg</sm2> "To eternal war!"<br />
<br />
==Skills==<br />
===Frag Grenade===<br />
*<sm2>Viktor_Skin06_SP_Ability2_1.ogg</sm2> "Frag out!"<br />
*<sm2>Viktor_Skin06_SP_Ability2_2.ogg</sm2> "Fire in the hole!"<br />
===Hustle===<br />
*<sm2>Viktor_Skin06_SP_Ability3_1.ogg</sm2> "Pick up the pace!"<br />
*<sm2>Viktor_Skin06_SP_Ability3_2.ogg</sm2> "Double time!"<br />
===Barrage (Ultimate)===<br />
*<sm2>Viktor_Skin06_SP_AbilityUltimate_Enemy.ogg</sm2> "BARRAGE, INCOMING!" (enemy/self)<br />
<br />
==Item Purchase==<br />
*<sm2>Viktor_Skin06_TR_Card_Select_1.ogg</sm2> "Geared up!"<br />
*<sm2>Viktor_Skin06_TR_Card_Select_2.ogg</sm2> "Good to go!"<br />
*<sm2>Viktor_Skin06_TR_Card_Select_3.ogg</sm2> "A little extra."<br />
<br />
==Grunts==<br />
===Attacking=== <br />
<sm2>Viktor_Skin06_NV_GruntAttack_1.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntAttack_2.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntAttack_3.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntAttack_4.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntAttack_5.ogg</sm2><br />
<br />
===Taking Damage===<br />
<sm2>Viktor_Skin06_NV_GruntHit_1.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntHit_2.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntHit_3.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntHit_4.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntHit_5.ogg</sm2><br />
<br />
===Jumping===<br />
<sm2>Viktor_Skin06_NV_GruntJump_1.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntJump_2.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntJump_3.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntJump_4.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_GruntJump_5.ogg</sm2><br />
<br />
===Death===<br />
<sm2>Viktor_Skin06_NV_Death_1.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_Death_2.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_Death_3.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_Death_4.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_Death_5.ogg</sm2><br />
<br />
===Environmental Death===<br />
<sm2>Viktor_Skin06_NV_Falling_1.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_Falling_2.ogg</sm2> {{*}} <sm2>Viktor_Skin06_NV_Falling_3.ogg</sm2><br />
<br />
==Status Related==<br />
===Attempting to Use Ability on Cooldown===<br />
*<sm2>Viktor_Skin06_TR_AttemptingToUseAbilityOnCooldown_1.ogg</sm2> "Not yet!"<br />
*<sm2>Viktor_Skin06_TR_AttemptingToUseAbilityOnCooldown_2.ogg</sm2> "Uh-uh!"<br />
<br />
===Taking Damage===<br />
*<sm2>Viktor_Skin06_TR_TakingDamage_1.ogg</sm2> "Under fire!"<br />
*<sm2>Viktor_Skin06_TR_TakingDamage_2.ogg</sm2> "Keep your head down!"<br />
<br />
===Stunned or Frozen===<br />
*<sm2>Viktor_Skin06_TR_StunnedOrFrozen_1.ogg</sm2> "Oh! Ohh... ugh."<br />
*<sm2>Viktor_Skin06_TR_StunnedOrFrozen_2.ogg</sm2> "I'm locked up!"<br />
<br />
===Set on Fire===<br />
*<sm2>Viktor_Skin06_TR_SetOnFire_1.ogg</sm2> "This is a new type of suppressing fire."<br />
<br />
===Leaving Combat with Low Health===<br />
*<sm2>Viktor_Skin06_TR_Health_Low_1.ogg</sm2> "Need a med-pack stat!"<br />
*<sm2>Viktor_Skin06_TR_Health_Low_2.ogg</sm2> "Now to relax and regenerate my health."<br />
<br />
===Being Healed===<br />
*<sm2>Viktor_Skin06_TR_HealedByTeammate_1.ogg</sm2> "Time to get shot all over again."<br />
*<sm2>Viktor_Skin06_TR_HealedByTeammate_2.ogg</sm2> "Alright, back to work."<br />
<br />
===Death===<br />
*<sm2>Viktor_Skin06_SP_Death_1.ogg</sm2> "My armor... didn't do... anything."<br />
*<sm2>Viktor_Skin06_SP_Death_2.ogg</sm2> "I'll be back... after, I respawn."<br />
<br />
==Kills Related==<br />
===First Blood===<br />
*<sm2>Viktor_Skin06_TR_FirstBlood.ogg</sm2> "Someone's gotta die first."<br />
<br />
===Kill Assist===<br />
*<sm2>Viktor_Skin06_TR_Kill_Assist_1.ogg</sm2> "Good shootin'."<br />
*<sm2>Viktor_Skin06_TR_Kill_Assist_2.ogg</sm2> "Nice shot, Scott."<br />
<br />
===Kill Streak===<br />
*<sm2>Viktor_Skin06_TR_Kill_Streak_1.ogg</sm2> "Ah, that's the stuff."<br />
*<sm2>Viktor_Skin06_TR_Kill_Streak_2.ogg</sm2> "Just another tally mark."<br />
*<sm2>Viktor_Skin06_TR_Kill_Streak_3.ogg</sm2> "Five more kills and I'll get a nuke."<br />
<br />
===Kill Taunt===<br />
*<sm2>Viktor_Skin06_TR_Taunt_Directed_Drogoz_1.ogg</sm2> "What the hell is that thing?" (Drogoz)<br />
*<sm2>Viktor_Skin06_TR_Taunt_Directed_Drogoz_2.ogg</sm2> "The beast is dead." (Drogoz)<br />
*<sm2>Viktor_Skin06_TR_Taunt_Directed_Lex_1.ogg</sm2> "Nice guns." (Lex)<br />
*<sm2>Viktor_Skin06_TR_Taunt_Directed_Lex_2.ogg</sm2> "There's no law... in space." (Lex)<br />
*<sm2>Viktor_Skin06_TR_Taunt_Directed_Tyra_1.ogg</sm2> "Your armor is a little... um... primitive!" (Tyra)<br />
*<sm2>Viktor_Skin06_TR_Taunt_Directed_Tyra_2.ogg</sm2> "Ever feel like you've seen a female version of yourself?" (Tyra)<br />
<br />
==Kill an Enemy Using a Skill==<br />
===Iron Sights===<br />
*<sm2>Viktor_Skin06_TR_KillAbility1_1.ogg</sm2> "Line 'em up!"<br />
*<sm2>Viktor_Skin06_TR_KillAbility1_2.ogg</sm2> "One shot, one kill."<br />
===Frag Grenade===<br />
*<sm2>Viktor_Skin06_TR_KillAbility2_1.ogg</sm2> "That's the divine providence of the holy hand grenade!"<br />
*<sm2>Viktor_Skin06_TR_KillAbility2_2.ogg</sm2> "Guess you didn't see the indicator."<br />
<br />
==Objective==<br />
===Capturing a Point===<br />
*<sm2>Viktor_Skin06_TR_AfterCapturingPoint_1.ogg</sm2> "Hardpoint secured!"<br />
*<sm2>Viktor_Skin06_TR_AfterCapturingPoint_2.ogg</sm2> "Where to next, boss?"<br />
<br />
===Enemy Capturing a Point===<br />
*<sm2>Viktor_Skin06_TR_EnemyCapturingPoint_1.ogg</sm2> "They're on the objective!"<br />
*<sm2>Viktor_Skin06_TR_EnemyCapturingPoint_2.ogg</sm2> "Secure the hardpoint!"<br />
<br />
===Destroying a Gate===<br />
*<sm2>Viktor_Skin06_TR_Kill_Gate_1.ogg</sm2> "Burn... burn... burn."<br />
*<sm2>Viktor_Skin06_TR_Kill_Gate_2.ogg</sm2> "Crumble!"<br />
<br />
===Destroying the Siege Engine===<br />
*<sm2>Viktor_Skin06_TR_Kill_SiegeEngine_1.ogg</sm2> "Demolition derby!"<br />
*<sm2>Viktor_Skin06_TR_Kill_SiegeEngine_2.ogg</sm2> "Mmhm! Twisted metal!"<br />
<br />
==Match End==<br />
===Victory===<br />
*<sm2>Viktor_Skin06_TR_Victory_1.ogg</sm2> "I'm finishing this fight."<br />
*<sm2>Viktor_Skin06_TR_Victory_2.ogg</sm2> "Woo! Yeah! Blue team, let's go!"<br />
<br />
===Defeat===<br />
*<sm2>Viktor_Skin06_TR_Defeat_1.ogg</sm2> "What? I never lose! Uh, where's my checkpoint?"<br />
*<sm2>Viktor_Skin06_TR_Defeat_2.ogg</sm2> "Don't worry, this loss is just to, uh... elevate intensity before the epic climax."<br />
<br />
==Miscellaneous==<br />
===Taunt===<br />
*<sm2>Viktor_Skin06_SP_Taunt_1.ogg</sm2> "1v1."<br />
*<sm2>Viktor_Skin06_SP_Taunt_2.ogg</sm2> "You've got a face like a horrific space monstrosity."<br />
*<sm2>Viktor_Skin06_SP_Taunt_3.ogg</sm2> "You're a waste of ammunition."<br />
<br />
===Jokes===<br />
*<sm2>Viktor_Skin06_SP_Joke_1.ogg</sm2> "Violence doesn't solve anything but peaceful disagreement."<br />
*<sm2>Viktor_Skin06_SP_Joke_2.ogg</sm2> "Blessed are those who fight without head protection. Amen."<br />
*<sm2>Viktor_Skin06_SP_Joke_3.ogg</sm2> "My Mark II Athenian armor is virtually impenetrable!"<br />
<br />
===Laughs===<br />
*<sm2>Viktor_Skin06_SP_Laugh_1.ogg</sm2> "Ha ha!"<br />
*<sm2>Viktor_Skin06_SP_Laugh_2.ogg</sm2> "Haa ha ha ha!"<br />
*<sm2>Viktor_Skin06_SP_Laugh_3.ogg</sm2> *Giggle*<br />
<br />
===Match Start (Unused)===<br />
*<sm2>Viktor_Skin06_SP_MatchStart.ogg</sm2> "Loaded up; ready to go."<br />
<br />
===Spawn Chatter===<br />
*<sm2>Viktor_Skin06_SP_SpawnChatter_Champion1_1.ogg</sm2> "I know." (Champion1)<br />
*<sm2>Viktor_Skin06_SP_SpawnChatter_Champion1_2.ogg</sm2> "You're the finest thing I've seen on this side of the galaxy." (Champion1)<br />
*<sm2>Viktor_Skin06_SP_SpawnChatter_Champion2_1.ogg</sm2> "Either glory or death. Either way, I'll be happy." (Champion2)<br />
*<sm2>Viktor_Skin06_SP_SpawnChatter_Champion2_2.ogg</sm2> "Huh, scary, but I've seen worse." (Champion2)<br />
<br />
===Attacking While on Point (Unused)===<br />
*<sm2>Viktor_Skin06_TR_StandingOnPointAndFiring_1.ogg</sm2> "Hold the line!"<br />
*<sm2>Viktor_Skin06_TR_StandingOnPointAndFiring_2.ogg</sm2> "This is my point! There are many like it, but this one is mine!"<br />
<br />
===Level Up (Unused)===<br />
*<sm2>Viktor_Skin06_TR_LevelUp_1.ogg</sm2> "A promotion? And nobody had to die for it!"<br />
*<sm2>Viktor_Skin06_TR_LevelUp_2.ogg</sm2> "So, what perks did I unlock?"<br />
<br />
===Using Weapon (Unused)===<br />
*<sm2>Viktor_Skin06_SP_Weapon_1.ogg</sm2> "Open fire!"<br />
*<sm2>Viktor_Skin06_SP_Weapon_2.ogg</sm2> "Gun 'em down!"<br />
<br />
===Unlocking an Achievement (Unused)===<br />
*<sm2>Viktor_Skin06_TR_AchivementUnlocked_1.ogg</sm2> "Get them award points!"<br />
*<sm2>Viktor_Skin06_TR_AchivementUnlocked_2.ogg</sm2> "All I do is double kill!"<br />
<br />
===Idling (Unused)===<br />
*<sm2>Viktor_Skin06_TR_Idle_1.ogg</sm2> "What are you waiting for? War never stops."<br />
*<sm2>Viktor_Skin06_TR_Idle_2.ogg</sm2> "I want you kitted up and ready for drop in five minutes!"<br />
<br />
===Respawn===<br />
*<sm2>Viktor_Skin06_TR_Respawn_1.ogg</sm2> "Suffocate them in an endless tide of expendable grunts!"<br />
*<sm2>Viktor_Skin06_TR_Respawn_2.ogg</sm2> "How does this work? Am I a clone? Another nameless soldier?"<br />
<br />
===Credits Reminder (Unused)===<br />
*<sm2>Viktor_Skin06_TR_Item_Reminder_1.ogg</sm2> "Need to requisition new equipment."<br />
<br />
===Ally Kill Streak (Unused)===<br />
*<sm2>Viktor_Skin06_TR_FriendlyKillStreak_1.ogg</sm2> "You're a killer, killer!"<br />
*<sm2>Viktor_Skin06_TR_FriendlyKillStreak_2.ogg</sm2> "Leave some for the rest of us!"<br />
<br />
===Top Play===<br />
*<sm2>Viktor_Skin06_TR_TopPlay_1.ogg</sm2> "Call me Gandhi, cause they're about to get pacified."<br />
*<sm2>Viktor_Skin06_TR_TopPlay_2.ogg</sm2> "Look at my bank account! Look at my bank account!"<br />
<br />
===Climate (Unused)===<br />
*<sm2>Viktor_Skin06_SP_Climate_Bog_1.ogg</sm2> "It's so bright... so happy." (Brightmarsh)<br />
*<sm2>Viktor_Skin06_SP_Climate_Bog_2.ogg</sm2> "There's war... Even here?" (Brightmarsh)<br />
<br />
==Main Lobby==<br />
===Unlocking Champion===<br />
*<sm2>Viktor_Skin06_TR_UnlockingChampion.ogg</sm2> "It's time to engage in masculine power fantasy and chew bubblegum. And I'm all out of gum."<br />
===Unlocking Champion/Cards===<br />
*<sm2>Viktor_Skin06_TR_UnlockingClassSpecificCard_1.ogg</sm2> "Gotta love those unlocks!"<br />
*<sm2>Viktor_Skin06_TR_UnlockingClassSpecificCard_2.ogg</sm2> "I actually really like playing collectable card games."<br />
<br />
==Enemy Position (Unused)==<br />
===Behind===<br />
*<sm2>Viktor_Skin06_TR_BehindUs_1.ogg</sm2> "Enemies behind us!"<br />
*<sm2>Viktor_Skin06_TR_BehindUs_2.ogg</sm2> "They're behind us!"<br />
<br />
===Payload===<br />
*<sm2>Viktor_Skin06_TR_EnemyPayload_1.ogg</sm2> "They're on the payload!"<br />
*<sm2>Viktor_Skin06_TR_EnemyPayload_2.ogg</sm2> "Clear the payload!"<br />
<br />
===Flank===<br />
*<sm2>Viktor_Skin06_TR_Flank_1.ogg</sm2> "On the flank!"<br />
*<sm2>Viktor_Skin06_TR_Flank_2.ogg</sm2> "Enemies on the flank!"<br />
<br />
===Flying===<br />
*<sm2>Viktor_Skin06_TR_Flying_1.ogg</sm2> "They're above!"<br />
*<sm2>Viktor_Skin06_TR_Flying_2.ogg</sm2> "Fliers spotted!"<br />
<br />
===Sniper===<br />
*<sm2>Viktor_Skin06_TR_Sniper_1.ogg</sm2> "Get down! Sniper!"<br />
*<sm2>Viktor_Skin06_TR_Sniper_2.ogg</sm2> "Heads down!"<br />
<br />
===Turret===<br />
*<sm2>Viktor_Skin06_TR_TurretSpotted_1.ogg</sm2> "Filthy auto-aiming turret!"<br />
<br />
===Enemy Ultimate===<br />
*<sm2>Viktor_Skin06_TR_UltIncoming_1.ogg</sm2> "Enemy ultimate incoming!"<br />
*<sm2>Viktor_Skin06_TR_UltIncoming_2.ogg</sm2> "They're ulting!"<br />
<br />
==Ally Position (Unused)==<br />
===Group Up===<br />
*<sm2>Viktor_Skin06_TR_GroupUp_1.ogg</sm2> "Stick together, team!"<br />
*<sm2>Viktor_Skin06_TR_GroupUp_2.ogg</sm2> "Group up!"<br />
<br />
===Need Healing===<br />
*<sm2>Viktor_Skin06_TR_HealMe_1.ogg</sm2> "Need healing!"<br />
*<sm2>Viktor_Skin06_TR_HealMe_2.ogg</sm2> "Patch me up, doc!"<br />
<br />
===Help the Tank===<br />
*<sm2>Viktor_Skin06_TR_HelpTheTank_1.ogg</sm2> "Hold the front line!"<br />
*<sm2>Viktor_Skin06_TR_HelpTheTank_2.ogg</sm2> "Reinforce the vanguard!"<br />
<br />
===Payload===<br />
*<sm2>Viktor_Skin06_TR_Payload_1.ogg</sm2> "Move the payload!"<br />
*<sm2>Viktor_Skin06_TR_Payload_2.ogg</sm2> "Push the payload!"<br />
<br />
===Payload Stuck===<br />
*<sm2>Viktor_Skin06_TR_PushStuck_Attack_1.ogg</sm2> "Get on the payload!"<br />
*<sm2>Viktor_Skin06_TR_PushStuck_Attack_2.ogg</sm2> "An army of fourteen million, but still nobody on the payload!"<br />
<br />
===Overtime===<br />
*<sm2>Viktor_Skin06_TR_Overtime_1.ogg</sm2> "Overtime!"<br />
*<sm2>Viktor_Skin06_TR_Overtime_2.ogg</sm2> "It's overtime!"<br />
<br />
===Wait for the Team===<br />
*<sm2>Viktor_Skin06_TR_WaitForTeam_1.ogg</sm2> "Gotta wait for backup!"<br />
<br />
==VGS==<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VA - Attack|A]]<br />
| [[#VA - Attack|'''Attack''']]<br />
|-<br />
| [[#VB - Enemy|B]]<br />
| [[#VB - Enemy|'''Enemy''']]<br />
|-<br />
| [[#VC - Careful|C]]<br />
| [[#VC - Careful|'''Careful''']]<br />
|-<br />
| [[#VD - Defend|D]]<br />
| [[#VD - Defend|'''Defend''']]<br />
|-<br />
| [[#VE - Emote|E]]<br />
| [[#VE - Emote|'''Emote''']]<br />
|-<br />
| [[#VH - Help|H ]]<br />
| [[#VH - Help|'''Help''']]<br />
|-<br />
| [[#VR - Retreat|R]]<br />
| [[#VR - Retreat|'''Retreat''']]<br />
|-<br />
| [[#VS - Self|S]]<br />
| [[#VS - Self|'''Self''']]<br />
|-<br />
| [[#VV - Other|V]]<br />
| [[#VV - Other|'''Other''']]<br />
|}<br />
<br />
===VA - Attack===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Attack_1.ogg</sm2> "Flank left!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Attack_2.ogg</sm2> "Attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Attack_3.ogg</sm2> "Flank right!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Attack_A.ogg</sm2> "Attack!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Attack_E.ogg</sm2> "Push the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Attack_G.ogg</sm2> "Capture the Objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Attack_S.ogg</sm2> "Attack the Siege Engine!"<br />
|}<br />
<br />
===VB - Enemy===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Enemy_1.ogg</sm2> "Enemies on the left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Enemy_2.ogg</sm2> "Enemies up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Enemy_3.ogg</sm2> "Enemies on the right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Enemy_B.ogg</sm2> "Enemies have returned to base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Enemy_E.ogg</sm2> "Enemies behind us!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Enemy_G.ogg</sm2> "Enemies on the point!"<br />
|-<br />
| I<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Incoming_I.ogg</sm2> "Enemies incoming!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Enemy_S.ogg</sm2> "Enemy spotted!"<br />
|}<br />
<br />
===VC - Careful===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Careful_1.ogg</sm2> "Be careful left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Careful_2.ogg</sm2> "Be careful middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Careful_3.ogg</sm2> "Be careful right Flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Careful_B.ogg</sm2> "Return to base!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Careful_C.ogg</sm2> "Be careful!"<br />
|}<br />
<br />
===VD - Defend===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Defend_1.ogg</sm2> "Defend Left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Defend_2.ogg</sm2> "Defend the Middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Defend_3.ogg</sm2> "Defend Right Flank!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Defend_D.ogg</sm2> "Defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Defend_E.ogg</sm2> "Defend the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Defend_G.ogg</sm2> "Defend the objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Defend_S.ogg</sm2> "Defend the siege engine!"<br />
|}<br />
<br />
===VE - Emote===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Emote_A.ogg</sm2> "Shway!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Emote_G.ogg</sm2> "You really want a piece of me, boy?"<br />
|-<br />
| J<br />
| align="left" | [[V1-KTOR_Viktor_voice_lines#Jokes|Jokes]]<br />
|-<br />
| L<br />
| align="left" | [[V1-KTOR_Viktor_voice_lines#Laughs|Laughs]]<br />
|-<br />
| R<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Emote_R.ogg</sm2> "Let's go, blue team!"<br />
|-<br />
| T<br />
| align="left" | [[V1-KTOR_Viktor_voice_lines#Taunts|Taunts]]<br />
|-<br />
| W<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Emote_W.ogg</sm2> "Yippee Ki Yay!"<br />
|}<br />
<br />
===VH - Help===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Help_1.ogg</sm2> "Help left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Help_2.ogg</sm2> "Help the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Help_3.ogg</sm2> "Help right flank!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Help.ogg</sm2> "Help!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Help_S.ogg</sm2> "Need Healing!"<br />
|}<br />
<br />
===VR - Retreat===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| R<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Retreat_R.ogg</sm2> "Retreat!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Retreat_S.ogg</sm2> "Save yourself!"<br />
|}<br />
<br />
===VS - Self===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VSA - Attack|A]]<br />
| [[#VSA - Attack|'''Attack''']]<br />
|-<br />
| [[#VSD - Defend|D]]<br />
| [[#VSD - Defend|'''Defend''']]<br />
|-<br />
| O<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_O.ogg</sm2> "I'm on it!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_R.ogg</sm2> "Falling back!"<br />
|}<br />
<br />
====VSA - Attack====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Attack_1.ogg</sm2> "I'll attack left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Attack_2.ogg</sm2> "I'll attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Attack_3.ogg</sm2> "I'll attack right flank!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Attack.ogg</sm2> "I'll attack!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Attack_B.ogg</sm2> "I'll attack the Base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Attack_P.ogg</sm2> "I'll push the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Attack_G.ogg</sm2> "I'll capture the Objective!"<br />
|}<br />
<br />
====VSD - Defend====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Defend_1.ogg</sm2> "I'll defend left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Defend_2.ogg</sm2> "I'll defend the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Defend_3.ogg</sm2> "I'll defend right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Defend_B.ogg</sm2> "I'll defend the Base!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Defend.ogg</sm2> "I'll defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Defend_P.ogg</sm2> "I'll defend the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Self_Defend_G.ogg</sm2> "I'll defend the Objective!"<br />
|}<br />
<br />
===VV - Other===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VVG - General|G]]<br />
| [[#VVG - General|'''General''']]<br />
|-<br />
| [[#VVV - Position|V]]<br />
| [[#VVV - Position|'''Position''']]<br />
|-<br />
| A<br />
| align="left" |<sm2>Viktor_Skin06_VGS_OK.ogg</sm2> "Ok!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Viktor_Skin06_VGS_BRB.ogg</sm2> "Be right back!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Completed.ogg</sm2> "Completed!"<br />
|-<br />
| K<br />
| align="left" |<sm2>Viktor_Skin06_VGS_AFK.ogg</sm2> "Stepping away for a moment!"<br />
|-<br />
| N<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Emote_No.ogg</sm2> "No!"<br />
|-<br />
| P<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Emote_Please.ogg</sm2> "Please?"<br />
|-<br />
| S<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_S.ogg</sm2> "Sorry!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Thanks.ogg</sm2> "Thanks!"<br />
|-<br />
| W<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_W.ogg</sm2> "Wait!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Cancel.ogg</sm2> "Cancel that!"<br />
|-<br />
| Y<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Emote_Yes.ogg</sm2> "Yes!"<br />
|}<br />
<br />
====VVG - General====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| B<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_G_B.ogg</sm2> "Bye!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Emote_F.ogg</sm2> "Have fun!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_G_G.ogg</sm2> "GG EZ!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_G_H.ogg</sm2> "Hi!"<br />
|-<br />
| L<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_G_L.ogg</sm2> "Good luck!"<br />
|-<br />
| N<br />
| align="left" |<sm2>Viktor_Skin06_VGS_NiceJob.ogg</sm2> "Nice job!"<br />
|-<br />
| O<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_G_O.ogg</sm2> "Oops!"<br />
|-<br />
| Q<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_G_Q.ogg</sm2> "Quiet!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_G_R.ogg</sm2> "No problem!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_G_S.ogg</sm2> "Frag!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_G_T.ogg</sm2> "That's too bad!"<br />
|-<br />
| W<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_G_W.ogg</sm2> "You're welcome"<br />
|-<br />
| M*<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_G_M.ogg</sm2> "Out of mana." (Unused)<br />
|}<br />
<br />
====VVV - Position====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_V_A.ogg</sm2> "Set up an ambush here!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_V_B.ogg</sm2> "Behind us!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_V_C.ogg</sm2> "Chase the enemy!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_V_D.ogg</sm2> "Ultimate is down!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_V_W.ogg</sm2> "On my way!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_V_F.ogg</sm2> "Follow me!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_V_G.ogg</sm2> "Group up!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_V_R.ogg</sm2> "Ultimate is ready!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_V_S.ogg</sm2> "Stay here!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_V_T.ogg</sm2> "It's a trap!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Viktor_Skin06_VGS_Other_V_X.ogg</sm2> "Spread out!"<br />
|}<br />
<br />
{{Navbox Voice}}</div>
Nilo1011
https://paladins.fandom.com/wiki/Tyra?diff=217845
Tyra
2019-08-02T19:25:04Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Tyra<br />
|image=Tyra Thumbnail.png<br />
<br />
|title=The Untamed<br />
|type=Damage<br />
|side=Resistance<br />
|group=Sentinels<br />
|status=(former)<br />
|release date=December 20, 2016<br />
|cost=30000 {{Gold}} or 200 {{Crystals}}<br />
|voice actor=Morgan Garrett<br />
<br />
|health=2400<br />
|move speed=375<br />
}}<br />
<br />
'''Tyra''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
Raised to shoot straight and survive the harsh winters of the frontier, Tyra signed on with the [[Magistrate]] army at a young age. After the [[Sentinels]]' disastrous final mission, she returned to her homeland to make a living tracking down the monstrous threats to the common folk that lurked beyond the fringes of the Realm.<br />
<br />
Her unyielding stamina and pinpoint accuracy with the rifle serve her well in her new role: helping the Resistance fight back against the Magistrate and bring an end to the war that rages across the Realm.<br />
<br />
==Summary==<br />
Tyra is a damage champion with high damage and medium health but low mobility that excels at area control and hunting down targets. Her Auto Rifle picks off enemies quickly with its high rate of fire and its Nade Launcher that lobs a grenade to finish them off. Tyra's Fire Bomb creates an area of fire that damages any enemy (and herself) that stands in it. Hunter's Mark allows her to reveal one enemy and increase the damage they take. Tyra's ultimate skill, Crossfire, dramatically increases her auto rifle's rate of fire and her movement while also granting unlimited ammo, which makes it ideal for a sudden attack, finishing a low health enemy, or turning fights around.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Auto Rifle<br />
|damagetype=Direct<br />
|image=WeaponAttack Tyra Icon.png<br />
|key=LMB<br />
|description=Fire one shot every 0.09s that deals 120 damage. Effective up to Medium Range, and heals Tyra for 15% of damage dealt.<br />
|details=*It can do headshots.<br />
*Loses 3% accuracy per shot. Has a minimum accuracy of 89%.<br />
*Has an ammo count of 26.<br />
*Has a 1.5s reload time.<br />
*Has reduced accuracy while airborne.<br />
}}<br />
{{AbilityInfo<br />
|name=Nade Launcher<br />
|damagetype=Area<br />
|image=Ability Nade Launcher.png<br />
|key=RMB<br />
|description=Fire a grenade that deals 700 damage in a small area of effect.<br />
|cooldown=9<br />
|details=*Has a projectile speed of 400.<br />
*Tyra takes a percentage of the damage and is knocked back when hit by the explosion of her own grenades.<br />
*Has reduced accuracy while airborne.<br />
*The reload animation can be skipped by firing midway through it.<br />
*The grenade has no drop.<br />
}}<br />
{{AbilityInfo<br />
|name=Fire Bomb<br />
|damagetype=Area<br />
|image=Ability Fire Bomb.png<br />
|key=Q<br />
|description=Hurl an incendiary device that leaves a pool of fire for 6s. Enemies that contact the fire will [[Status Effects#Burn|burn]] for 9% of their maximum health over 0.6s and have their [[Status Effects#Reduced Healing|healing reduced]] by 50%. Continued Contact refreshes this effect.<br />
|cooldown=18<br />
|details=*Tyra takes a percentage of the damage while standing inside her own pool of fire.<br />
*Damages [[deployables]].<br />
*The effect starts as a small patch of fire wherever the projectile lands which then gradually spread to the area around it. The pool of fire will not spread through walls but will spread around corners and on ramps.<br />
}}<br />
{{AbilityInfo<br />
|name=Hunter's Mark<br />
|image=Ability Hunter's Mark.png<br />
|key=F<br />
|description=[[Status Effects#Mark|Mark]] an enemy for 6s. Marked enemies are [[Status Effects#Reveal|revealed]] and take 15% increased damage from your weapon attacks.<br />
|cooldown=15<br />
|details=*Targets are revealed to all of Tyra's allies, but they only take bonus damage from her weapon shots.<br />
}}<br />
{{AbilityInfo<br />
|name=Crossfire ([[Ultimate]]) <sm2>Tyra SP AbilityUltimate Enemy.ogg</sm2><br />
|damagetype=Direct<br />
|image=Ability Crossfire.png<br />
|key=E<br />
|description=Gain 40% attack speed and 40% movement speed for 4.5 seconds. Firing does not consume ammo.<br />
|details=*Can be cancelled early by re-activating the skill. Does not refund the ultimate charge when cancelled.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Tyra MercyKill.png<br />
|name=Mercy Kill<br />
|description=Nade Launcher now has 3 charges.<br />
}}{{Talents<br />
|image=Talent Tyra HuntingParty.png<br />
|name=Hunting Party<br />
|level=2<br />
|description=Hunter's Mark's now has 2 Charges and also benefits allies. It has 2s reduced cooldown and the bonus damage is increased to 25%.<br />
}}{{Talents<br />
|image=Talent Tyra BurnMonster.png<br />
|name=Burn, Monster!<br />
|level=8<br />
|description=Fire Bomb now [[Status Effects#Cripple|Cripples]] enemies and deals 50% more damage.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Tyra:<br />
<dpl>debug = 0<br />
category=Tyra's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Tyra's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Time to Hunt'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Survivalist<br />
|image=Card Survivalist.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase your maximum Health by 150.<br />
}}{{CardsOB67Box<br />
|name=Ranger<br />
|image=Card Ranger.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the cooldown of Hunter's Mark by 3s.<br />
}}{{CardsOB67Box<br />
|name=Tracker<br />
|image=Card Tracker.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 15% Movement Speed while Hunter's Mark is active.<br />
}}{{CardsOB67Box<br />
|name=Hunting Season<br />
|image=Card Hunting Season.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 600 health if you kill your Hunter's Mark target.<br />
}}{{CardsOB67Box<br />
|name=Primal Might<br />
|image=Card Primal Might.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Getting an elimination reduces all active cooldowns by 30%.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Tyra:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Tyra<br />
|release=December 20, 2016<br />
|loading art=File:LoadingArt Tyra Default.png<br />
|weapon=Default Auto Rifle<br />
|icon=File:Tyra Collection Default Icon.png<br />
|icon2=File:Tyra Weapon Default Auto Rifle Icon.png<br />
|content=[[File:Tyra Thumbnail.png|300px]]<br />
|voicelines=Tyra voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Tyra SP Mount 2.ogg</sm2> {{*}} <sm2>Tyra VGS Emote G.ogg</sm2> {{*}} <sm2>Tyra VGS Emote R.ogg</sm2><br />
}}<br />
|-|Alluvial={{ChampionCosmeticsItem<br />
|name=Alluvial<br />
|release=December 20, 2016<br />
|loading art=File:LoadingArt Tyra Alluvial.png<br />
|weapon=Alluvial Auto Rifle<br />
|rarity=Common<br />
|icon=File:Tyra Collection Alluvial Icon.png<br />
|icon2=File:Tyra Weapon Alluvial Auto Rifle Icon.png<br />
|content=[[File:Tyra Alluvial.png|300px]]<br />
|voicelines=Tyra voice lines<br />
|vpPreview=<sm2>Tyra SP Mount 2.ogg</sm2> {{*}} <sm2>Tyra VGS Emote G.ogg</sm2> {{*}} <sm2>Tyra VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Alluvial Tyra Collection]])<br />
}}<br />
|-|Baroness={{ChampionCosmeticsItem<br />
|name=Baroness<br />
|release=March 9, 2017<br />
|loading art=File:LoadingArt Tyra Baroness.png<br />
|weapon=Baroness Stinger<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Tyra Collection Baroness Icon.png<br />
|icon2=File:Tyra Weapon Baroness Stinger Icon.png<br />
|content=[[File:Tyra Baroness.png|300px]]<br />
|voicelines=Tyra voice lines<br />
|vpPreview=<sm2>Tyra SP Mount 2.ogg</sm2> {{*}} <sm2>Tyra VGS Emote G.ogg</sm2> {{*}} <sm2>Tyra VGS Emote R.ogg</sm2><br />
|source={{Chest|Gold}} {{*}} {{Chest|Booty Box}} {{*}} {{DealoftheDay}} <br /> ([[Baroness Tyra Collection]])<br />
}}<br />
|-|Lotus={{ChampionCosmeticsItem<br />
|name=Lotus<br />
|release=January 10, 2018<br />
|loading art=File:LoadingArt Tyra Lotus.png<br />
|weapon=Lotus Stinger<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Tyra Collection Lotus Icon.png<br />
|icon2=File:Tyra Weapon Lotus Stinger Icon.png<br />
|content=[[File:Tyra Lotus.png|300px]]<br />
|voicelines=Tyra voice lines<br />
|vpPreview=<sm2>Tyra SP Mount 2.ogg</sm2> {{*}} <sm2>Tyra VGS Emote G.ogg</sm2> {{*}} <sm2>Tyra VGS Emote R.ogg</sm2><br />
|source={{Chest|Lunar}} {{*}} {{DealoftheDay}} <br /> ([[Lotus Tyra Collection]])<br />
}}<br />
|-|Dire Wolf={{ChampionCosmeticsItem<br />
|name=Dire Wolf<br />
|release=July 12, 2017<br />
|loading art=File:LoadingArt Tyra Dire Wolf.png<br />
|weapon=Dire Wolf's Howl<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Tyra Collection Dire Wolf Icon.png<br />
|icon2=File:Tyra Weapon Dire Wolf's Howl Icon.png<br />
|content=[[File:Tyra Dire Wolf.png|300px]]<br />
|voicelines=Dire Wolf Tyra voice lines<br />
|vpPreview=<sm2>Tyra Skin02 SP Mount 1.ogg</sm2> {{*}} <sm2>Tyra Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Tyra Skin02 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{DealoftheDay}} <br /> ([[Dire Wolf Tyra Collection]])<br />
}}<br />
|-|Red Winter={{ChampionCosmeticsItem<br />
|name=Red Winter<br />
|release=November 1, 2017<br />
|loading art=File:LoadingArt Tyra Red Winter.png<br />
|weapon=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Tyra Collection Red Winter Icon.png<br />
|icon2=<br />
|content=[[File:Tyra Red Winter.png|300px]]<br />
|voicelines=Red Winter Tyra voice lines<br />
|vpPreview=<sm2>Tyra Skin03 SP Mount 1.ogg</sm2> {{*}} <sm2>Tyra Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Tyra Skin03 VGS Emote R.ogg</sm2><br />
|source={{Chest|World Wide}} {{*}} {{Chest|Ice Cold}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Drakefire={{ChampionCosmeticsItem<br />
|name=Drakefire<br />
|release=March 7, 2018<br />
|loading art=File:LoadingArt Tyra Drakefire.png<br />
|weapon=Drakefire Ravager<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Tyra Collection Drakefire Icon.png<br />
|icon2=File:Tyra Weapon Drakefire Ravager Icon.png<br />
|content=[[File:Tyra Drakefire.png|300px]]<br />
|voicelines=Drakefire Tyra voice lines<br />
|vpPreview=<sm2>Tyra Skin04 SP Mount 1.ogg</sm2> {{*}} <sm2>Tyra Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Tyra Skin04 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Draconic}} {{*}} {{DealoftheDay}} <br /> ([[Drakefire Tyra Collection]])<br />
}}<br />
|-|Archangel={{ChampionCosmeticsItem<br />
|name=Archangel<br />
|release=June 6, 2018<br />
|loading art=File:LoadingArt Tyra Archangel.png<br />
|weapon=Archangel's Prayer<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Tyra Collection Archangel Icon.png<br />
|icon2=File:Tyra Weapon Archangel's Prayer Icon.png<br />
|content=[[File:Tyra Archangel.png|300px]]<br />
|voicelines=Archangel Tyra voice lines<br />
|vpPreview=<sm2>Tyra Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>Tyra Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Tyra Skin05 VGS Emote R.ogg</sm2><br />
|source=800 {{Crystals}} {{*}} {{Chest|Rise of Furia}} {{*}} {{DealoftheDay}} <br /> ([[Archangel Tyra Collection]])<br />
}}<br />
|-|Heartbreaker={{ChampionCosmeticsItem<br />
|name=Heartbreaker<br />
|release=Febuary 1, 2019<br />
|loading art=File:LoadingArt Tyra Heartbreaker.png<br />
|weapon=Heartbreaker's Burning Love<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Tyra Collection Heartbreaker Icon.png<br />
|icon2=File:Tyra Weapon Heartbreaker's Burning Love Icon.png<br />
|content=[[File:Tyra Heartbreaker.png|300px]]<br />
|voicelines=Heartbreaker Tyra voice lines<br />
|vpPreview=<sm2>Tyra Skin06 SP Mount 2.ogg</sm2> {{*}} <sm2>Tyra Skin06 VGS Emote G.ogg</sm2> {{*}} <sm2>Tyra Skin06 VGS Emote R.ogg</sm2><br />
|source={{Chest|Valentine}} {{*}} {{DealoftheDay}} <br /> ([[Heartbreaker Tyra Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Tyra<br />
|release=June 1, 2017<br />
|loading art=File:LoadingArt Tyra Obsidian.png<br />
|weapon=Obsidian Auto Rifle<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Tyra Collection Obsidian Icon.png<br />
|icon2=File:Tyra Weapon Obsidian Auto Rifle Icon.png<br />
|content=[[File:Tyra Obsidian.png|300px]]<br />
|voicelines=Tyra voice lines<br />
|vpPreview=<sm2>Tyra SP Mount 2.ogg</sm2> {{*}} <sm2>Tyra VGS Emote G.ogg</sm2> {{*}} <sm2>Tyra VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Tyra Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Tyra<br />
|release=June 1, 2017<br />
|loading art=File:LoadingArt Tyra Cosmic.png<br />
|weapon=Cosmic Auto Rifle<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Tyra Collection Cosmic Icon.png<br />
|icon2=File:Tyra Weapon Cosmic Auto Rifle Icon.png<br />
|content=[[File:Tyra Cosmic.png|300px]]<br />
|voicelines=Tyra voice lines<br />
|vpPreview=<sm2>Tyra SP Mount 2.ogg</sm2> {{*}} <sm2>Tyra VGS Emote G.ogg</sm2> {{*}} <sm2>Tyra VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Tyra Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Samba Auto Rifle={{ChampionCosmeticsItem<br />
|name=Samba Auto Rifle<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Tyra Weapon Samba Auto Rifle Icon.png<br />
|source={{Chest|World Wide}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|REKT Carbine={{ChampionCosmeticsItem<br />
|name=REKT Carbine<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Tyra Weapon REKT Carbine Icon.png<br />
|source={{Chest|REKT Weapons}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Golden Auto Rifle={{ChampionCosmeticsItem<br />
|name=Golden Auto Rifle<br />
|release=<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Tyra Weapon Golden Auto Rifle Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Tyra Emote Icon.png<br />
|content=[[File:Tyra Emote Default.webm|700px]]<br />
}}<br />
|-|Seeker={{ChampionCosmeticsItem<br />
|name=Seeker<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Tyra Emote Icon.png<br />
|content=[[File:Tyra Emote Seeker.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Lunar}} {{*}} {{Chest|Booty Box}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Hunter's Cry={{ChampionCosmeticsItem<br />
|name=Hunter's Cry<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Tyra Emote Icon.png<br />
|content=[[File:Tyra Emote Hunter's Cry.webm|700px]]<br />
|source={{Once|[[End Times|End Times Event]]: Collect 150 {{Chrono-Shards}}}}<br />
}}<br />
|-|Mastery Emote={{ChampionCosmeticsItem<br />
|name=Tyra Mastery Emote<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Tyra Emote Icon.png<br />
|content=[[File:Tyra Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Tyra MVP Icon.png<br />
|content=[[File:Tyra Thumbnail.png|300px]]<br />
}}<br />
|-|Untamed={{ChampionCosmeticsItem<br />
|name=Untamed<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Tyra MVP Icon.png<br />
|content=[[File:Tyra MVP Untamed.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Booty Box}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Huzzah={{ChampionCosmeticsItem<br />
|name=Huzzah<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Tyra MVP Icon.png<br />
|content=[[File:Tyra MVP Huzzah.png|300px]]<br />
|source={{Once|[[Steel Forged Battle Pass]] {{BPL|23|x}}}}<br />
}}<br />
|-|Reckoning={{ChampionCosmeticsItem<br />
|name=Reckoning<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Tyra MVP Icon.png<br />
|content=[[File:Tyra MVP Reckoning.png|300px]]<br />
|source={{Chest|Rise of Furia}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Tyra Mastery Pose<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Tyra MVP Icon.png<br />
|content=[[File:Tyra MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
<br />
===How to Play===<br />
{{#ev:youtube|V5TSsepFwBM|600}}<br />
<br />
==Trivia==<br />
*Tyra in greek means ''untamed''.<br />
*At one point, Viktor and Tyra served in the military together and were friends.<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Abilities<br />
:*[[File:WeaponAttack Tyra Icon.png|30px|link=]] '''Auto Rifle'''<br />
::*Auto Rifle now provides 15% lifesteal<br />
<br />
*Talents<br />
:*First Blood removed<br />
:*Mercy Kill – NEW: Nade Launcher now has 3 charges<br />
:*Mercy Kill is now the default Talent<br />
:*Hunting Party now unlocked at Champion Mastery Level 2<br />
<br />
*Cards<br />
:*Napalm – NEW: Activating Fire Bomb restores {4{{!}}4} ammo<br />
:*Trail Blazer – NEW: Kills grant {5{{!}}5} ammo<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.70.2609|Paladins Beta Version 0.70.2609 (April 26, 2018)]]'''<br />
*[[File:WeaponAttack Tyra Icon.png|30px|link=]] '''Auto Rifle'''<br />
:*Reduced Recoil.<br />
:*Reduced Damage Fall-off.<br />
*[[Image:Ability Nade Launcher.png|30px|link=]] '''Nade Launcher'''<br />
:*No Longer has Projectile Drop.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Cards'''<br />
:*'''Favored Quarry'''<br />
::*The reveal portion of your Hunter's Mark lasts {1&#124;1}s ➡ {2&#124;2}s longer.<br />
:*'''Incensed'''<br />
::*Gain {8&#124;8}% movement speed for 3s ➡ 4s when activating Fire Bomb.<br />
:*'''Quick Release'''<br />
::*Gain {5&#124;5}% reload speed for 3s after using Nade Launcher.<br />
::*NEW EFFECT: Activating Nade Launcher grants you {2&#124;2} ammo.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2314|Paladins Beta Version 0.64.2314 (December 20, 2017)]]'''<br />
*[[Image:Ability Fire Bomb.png|30px|link=]] '''Fire Bomb'''<br />
:*Damage reduced from 12% to 9% over 0.6s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*'''Cards'''<br />
:*'''In The Fray'''<br />
::*Reworked.<br />
::*[Nade Launcher] Activating Nade Launcher grants {2&#124;2}% damage reduction for 3s.<br />
*'''Legendary Cards'''<br />
:*'''Burn, Monster!'''<br />
::*New.<br />
::*[Fire Bomb] Fire Bomb now Cripples enemies and deals {85&#124;5}% more damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.61.2189|Paladins Beta Version 0.61.2189 (October 18, 2017)]]'''<br />
*[[File:WeaponAttack Tyra Icon.png|30px|link=]] '''Auto Rifle'''<br />
:*Damage falloff adjusted to deal more damage over range.<br />
*[[File:Ability Fire Bomb.png|30px|link=]] '''Fire Bomb'''<br />
:*Maximum Health Damage per tick increased from 3% to 4%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.59.2111.2|Paladins Beta Version 0.59.2111.2 (September 20, 2017)]]'''<br />
*[[Image:Ability Nade Launcher.png|30px|link=]] '''Nade Launcher'''<br />
:*Increased projectile size by 16%.<br />
:*Increased projectile Speed from 270 to 400.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.58.2083|Paladins Beta Version 0.58.2083 (September 7, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Hunting Party'''<br />
::*Also reduces the cooldown of Hunter's Mark by 2s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*[[Image:Ability Fire Bomb.png|30px|link=]] '''Fire Bomb'''<br />
:*Can deal damage to Deployables.<br />
*'''Legendary Cards'''<br />
:*'''Hunting Party'''<br />
::*Increased value from 15% to 25%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]'''<br />
*[[Image:WeaponAttack Tyra Icon.png|30px|link=]] '''Auto Rifle'''<br />
:*Expanded weapon description to communicate effective weapon range.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.47.1740|Paladins Beta Version 0.47.1740 (April 5, 2017)]]'''<br />
*[[Image:Ability Fire Bomb.png|30px|link=]] '''Fire Bomb'''<br />
:*Updated description to correctly show Area damage.<br />
:*Fixed a bug where this ability was not properly reduced by Damage Reduction.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.45.1674.2|Paladins Beta Version 0.45.1674.2 (March 9, 2017)]]'''<br />
*[[Image:Ability Fire Bomb.png|30px|link=]] '''Fire Bomb'''<br />
:*Fixed a bug where Fire Bomb's damage over time effect would not last its full duration.<br />
*'''Legendary Cards'''<br />
:*'''First Blood'''<br />
::*Lifesteal increased from 20% to 30%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''First Blood'''<br />
::*[Weapon] Gain 20% Lifesteal.<br />
:*'''Hunting Party'''<br />
::*[Hunter's Mark] Hunter's Mark's damage increase now also benefits allies.<br />
:*'''Mercy Kill'''<br />
::*[Nade Launcher] Nade Launcher deals up to 100% additional damage based on the target's missing health.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.43.1585|Paladins Beta Version 0.43.1585 (February 8, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Trail Blazer'''<br />
::*Fixed a bug where this card's description had values of 50/60/70/80% instead of 50/40/30/20%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.42.1551|Paladins Beta Version 0.42.1551 (January 25, 2017)]]'''<br />
*[[Image:WeaponAttack Tyra Icon.png|30px|link=]] '''Auto Rifle'''<br />
:*Increased minimum accuracy from 85 to 89%.<br />
:*Increased accuracy lost per shot from 2.8 to 3%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.41.1526.1|Paladins Beta Version 0.41.1526.1 (January 16, 2017)]]'''<br />
*'''General'''<br />
:*Increased Health from 2200 to 2400.<br />
*[[Image:Ability Nade Launcher.png|30px|link=]] '''Nade Launcher'''<br />
:*Changed various text instances of Grenade Launcher to Nade Launcher.<br />
*'''Cards'''<br />
:*'''Salamander Hide'''<br />
::*Fixed a tooltip error.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.40.1478.3|Paladins Beta Version 0.40.1478.3 (December 20, 2016)]]'''<br />
*Tyra has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Tyra FirstBlood.png|128px|link=]]<br />
| style="width: 500px;" | '''First Blood'''<br />
<br />
Gain 30% Lifesteal.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]<br />
[[ru:Тайра]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Drakefire_Tyra_voice_lines?diff=217844
Drakefire Tyra voice lines
2019-08-02T19:21:54Z
<p>Nilo1011: /* VE - Emote */</p>
<hr />
<div>{{stub}}<br />
<br />
{{Voice lines infobox<br />
|name=Drakefire (Tyra)<br />
|image=Tyra Voice Drakefire.png<br />
|voice actor=Sarah Natochenny<br />
|page=Tyra<br />
}}<br />
{{toc right}}<br />
==Champion Selection==<br />
*<sm2>Tyra_Skin04_SP_Select.ogg</sm2> "Tyra!"<br />
<br />
==Introduction==<br />
*<sm2>Tyra_Skin04_SP_Intro_1.ogg</sm2> "Oh, this will be a great hunt."<br />
*<sm2>Tyra_Skin04_SP_Intro_2.ogg</sm2> "Stay close, and keep quiet."<br />
<br />
==Mounting Up==<br />
*<sm2>Tyra_Skin04_SP_Mount_1.ogg</sm2> "Stay calm and quiet!"<br />
*<sm2>Tyra_Skin04_SP_Mount_2.ogg</sm2> "Hmm! I hope you're nimble."<br />
<br />
==Skills==<br />
==Nade Launcher==<br />
*<sm2>Tyra_Skin04_SP_Ability1_1.ogg</sm2> "Die."<br />
*<sm2>Tyra_Skin04_SP_Ability1_2.ogg</sm2> "You're mine."<br />
===Fire Bomb===<br />
*<sm2>Tyra_Skin04_SP_Ability2_1.ogg</sm2> "Burn monster."<br />
*<sm2>Tyra_Skin04_SP_Ability2_2.ogg</sm2> "Ugh."<br />
===Hunter's Mark===<br />
*<sm2>Tyra_Skin04_SP_Ability3_1.ogg</sm2> "I'll hunt you down!"<br />
*<sm2>Tyra_Skin04_SP_Ability3_2.ogg</sm2> "No escape."<br />
===Crossfire (Ultimate)===<br />
*<sm2>Tyra_Skin04_SP_AbilityUltimate_Enemy.ogg</sm2> "Give them hell!" (enemy/self)<br />
<br />
==Item Purchase==<br />
*<sm2>Tyra_Skin04_TR_Card_Select_1.ogg</sm2> "An upgrade!"<br />
*<sm2>Tyra_Skin04_TR_Card_Select_2.ogg</sm2> "Rare, but powerful!"<br />
*<sm2>Tyra_Skin04_TR_Card_Select_3.ogg</sm2> "Good eye."<br />
<br />
==Grunts==<br />
===Attacking=== <br />
<sm2>Tyra_Skin04_NV_GruntAttack_1.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntAttack_2.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntAttack_3.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntAttack_4.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntAttack_5.ogg</sm2><br />
<br />
===Taking Damage===<br />
<sm2>Tyra_Skin04_NV_GruntHit_1.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntHit_2.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntHit_3.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntHit_4.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntHit_5.ogg</sm2><br />
<br />
===Jumping===<br />
<sm2>Tyra_Skin04_NV_GruntJump_1.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntJump_2.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntJump_3.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntJump_4.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_GruntJump_5.ogg</sm2><br />
<br />
===Death===<br />
<sm2>Tyra_Skin04_NV_Death_1.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_Death_2.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_Death_3.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_Death_4.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_Death_5.ogg</sm2><br />
<br />
===Environmental Death===<br />
<sm2>Tyra_Skin04_NV_Falling_1.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_Falling_2.ogg</sm2> {{*}} <sm2>Tyra_Skin04_NV_Falling_3.ogg</sm2><br />
<br />
==Status Related==<br />
===Attempting to Use Ability on Cooldown===<br />
*<sm2>Tyra_Skin04_TR_AttemptingToUseAbilityOnCooldown_1.ogg</sm2> "Nope!"<br />
*<sm2>Tyra_Skin04_TR_AttemptingToUseAbilityOnCooldown_2.ogg</sm2> "Can't."<br />
<br />
===Taking Damage===<br />
*<sm2>Tyra_Skin04_TR_TakingDamage_1.ogg</sm2> "We've been spotted!"<br />
*<sm2>Tyra_Skin04_TR_TakingDamage_2.ogg</sm2> "Hah! Now it's getting fun."<br />
<br />
===Stunned or Frozen===<br />
*<sm2>Tyra_Skin04_TR_StunnedOrFrozen_1.ogg</sm2> "Uwha?!"<br />
*<sm2>Tyra_Skin04_TR_StunnedOrFrozen_2.ogg</sm2> "*grunts* Cold."<br />
<br />
===Leaving Combat with Low Health===<br />
*<sm2>Tyra_Skin04_TR_Health_Low_1.ogg</sm2> "Just a flesh wound."<br />
*<sm2>Tyra_Skin04_TR_Health_Low_2.ogg</sm2> "Keep a stiff upperlip."<br />
<br />
===Being Healed===<br />
*<sm2>Tyra_Skin04_TR_HealedByTeammate_1.ogg</sm2> "Thanks for that!"<br />
*<sm2>Tyra_Skin04_TR_HealedByTeammate_2.ogg</sm2> "I was fine, thanks!"<br />
<br />
===Death===<br />
*<sm2>Tyra_Skin04_SP_Death_1.ogg</sm2> "huh... The hunter becomes the hunted."<br />
*<sm2>Tyra_Skin04_SP_Death_2.ogg</sm2> "I needed better gear..."<br />
* <sm2>Tyra_Skin04_TR_Death_Directed_Drogoz_1.ogg<sm2> "Ugh. Outwitted by a lizard." (Drogoz)<br />
* <sm2>Tyra_Skin04_TR_Death_Directed_Drogoz_2.ogg</sm2> "You've earned your wings." (Drogoz)<br />
<br />
==Kills Related==<br />
===First Blood===<br />
*<sm2>Tyra_Skin04_TR_FirstBlood.ogg</sm2> "The early hunter gets first blood!"<br />
<br />
===Kill Assist===<br />
*<sm2>Tyra_Skin04_TR_Kill_Assist_1.ogg</sm2> "Great shot!"<br />
*<sm2>Tyra_Skin04_TR_Kill_Assist_2.ogg</sm2> "You've made me proud."<br />
<br />
===Kill Streak===<br />
*<sm2>Tyra_Skin04_TR_Kill_Streak_1.ogg</sm2> "I've taken bigger prey without breaking a sweat."<br />
*<sm2>Tyra_Skin04_TR_Kill_Streak_2.ogg</sm2> "Well that'll look nice on my wall!"<br />
*<sm2>Tyra_Skin04_TR_Kill_Streak_3.ogg</sm2> "Frankly, I'm a little dissappointed in you all!"<br />
<br />
===Kill Taunt===<br />
*<sm2>Tyra_Skin04_TR_Taunt_Directed_Drogoz_1.ogg</sm2> "Well actually, you're technically not even a dragon!" (Drogoz)<br />
*<sm2>Tyra_Skin04_TR_Taunt_Directed_Drogoz_2.ogg</sm2> "You'll make a nice new pair of boots! heheheh." (Drogoz)<br />
<br />
==Kill an Enemy Using a Skill==<br />
===Nade Launcher===<br />
*<sm2>Tyra_Skin04_TR_KillAbility1_1.ogg</sm2> "Does it hurt? Does it burn?."<br />
*<sm2>Tyra_Skin04_TR_KillAbility1_2.ogg</sm2> "I'd rather have used my bare hands!"<br />
===Fire Bomb===<br />
*<sm2>Tyra_Skin04_TR_KillAbility2_1.ogg</sm2> "A clean kill."<br />
*<sm2>Tyra_Skin04_TR_KillAbility2_2.ogg</sm2> "That didn't hurt, did it?"<br />
<br />
==Objective==<br />
===Capturing a Point===<br />
*<sm2>Tyra_Skin04_TR_AfterCapturingPoint_1.ogg</sm2> "Are you sure this is a fair fight?"<br />
*<sm2>Tyra_Skin04_TR_AfterCapturingPoint_2.ogg</sm2> "Ooh! Yes! I love it!"<br />
<br />
===Enemy Capturing a Point===<br />
*<sm2>Tyra_Skin04_TR_EnemyCapturingPoint_1.ogg</sm2> "They're in the open!"<br />
*<sm2>Tyra_Skin04_TR_EnemyCapturingPoint_2.ogg</sm2> "Fire on the point!"<br />
<br />
==Match End==<br />
===Victory===<br />
*<sm2>Tyra_Skin04_TR_Victory_1.ogg</sm2> "Well done! Here's your cut."<br />
*<sm2>Tyra_Skin04_TR_Victory_2.ogg</sm2> "Let's celebrate! Drinks on you."<br />
<br />
===Defeat===<br />
*<sm2>Tyra_Skin04_TR_Defeat_1.ogg</sm2> "*Grunts*, Can't take these newbloods anywhere."<br />
*<sm2>Tyra_Skin04_TR_Defeat_2.ogg</sm2> "Stick to hunting vermin!"<br />
<br />
==Miscellaneous==<br />
===Taunts===<br />
*<sm2>Tyra_Skin04_SP_Taunt_1.ogg</sm2> "Terrifying monsters were always less scary when full of bullets."<br />
*<sm2>Tyra_Skin04_SP_Taunt_2.ogg</sm2> "Even the biggest game falls to my rifle."<br />
*<sm2>Tyra_Skin04_SP_Taunt_3.ogg</sm2> "I never met anyone as clumsy or loud as you."<br />
<br />
===Jokes===<br />
*<sm2>Tyra_Skin04_SP_Joke_1.ogg</sm2> "It was the morning after winter night, when I left my lodge, bitter gusts of my wind clawing at my face. Not a mile into the shifting wood, I found tracks, the biggest you'd ever seen. Hooked claws dug deep into the frozen dirt. I followed them until the path opened to a grove, where the monster slept. I'd heard stories of the beast known as a "gore-drake", but, I'd never taught I'd be lucky enough to find one. I crept towards it, and climbed on its back, just barely wrapping my arms around its gargantuan throat. As I began to squeeze, it woke with a start and the trashing of claws, teeth and wings begun. I gripped tighter as its teeth gnashed at me and after minutes of struggle, its flailing ceased. I had defeated a gore-drake with my bare hands."<br />
<br />
===Laughs===<br />
*<sm2>Tyra_Skin04_SP_Laugh_1.ogg</sm2> "AHahahahaha"<br />
*<sm2>Tyra_Skin04_SP_Laugh_2.ogg</sm2> "hahaha"<br />
*<sm2>Tyra_Skin04_SP_Laugh_3.ogg</sm2> "Ha."<br />
<br />
===Match Start (Unused)===<br />
*<sm2>Tyra_Skin04_SP_MatchStart.ogg</sm2> "I hunt since I was a girl, It's a thrill every time."<br />
<br />
===Spawn Chatter===<br />
*<sm2>Tyra_Skin04_SP_SpawnChatter_Drogoz_1.ogg</sm2> "Hey, do you like my armor, Drogoz?" (Drogoz)<br />
*<sm2>Tyra_Skin04_SP_SpawnChatter_Drogoz_2.ogg</sm2> "Ummm, dragonscales are so comfortable." (Drogoz)<br />
*<sm2>Tyra_Skin04_SP_SpawnChatter_Cassie_1.ogg</sm2> "Did your father actually teach you anything?" (Cassie)<br />
*<sm2>Tyra_Skin04_SP_SpawnChatter_Cassie_2.ogg</sm2> "Why a crossbow? Novelty?" (Cassie)<br />
<br />
===Attacking While on Point (Unused)===<br />
*<sm2>Tyra_Skin04_TR_StandingOnPointAndFiring_1.ogg</sm2> "Is that all you got?"<br />
*<sm2>Tyra_Skin04_TR_StandingOnPointAndFiring_2.ogg</sm2> "ARE YOU EVEN AIMING AT ME???"<br />
===Level Up (Unused)===<br />
*<sm2>Tyra_Skin04_TR_LevelUp_1.ogg</sm2> "Very good!"<br />
*<sm2>Tyra_Skin04_TR_LevelUp_2.ogg</sm2> "No feeling like it!"<br />
<br />
===Using Weapon (Unused)===<br />
*<sm2>Tyra_Skin04_SP_Weapon_1.ogg</sm2> "Down, beast!"<br />
*<sm2>Tyra_Skin04_SP_Weapon_2.ogg</sm2> "Found you!"<br />
<br />
===Unlocking an Achievement (Unused)===<br />
*<sm2>Tyra_Skin04_TR_AchivementUnlocked_1.ogg</sm2> "Recognition, yes!"<br />
*<sm2>Tyra_Skin04_TR_AchivementUnlocked_2.ogg</sm2> "A fitting trophy!"<br />
<br />
===Idling (Unused)===<br />
*<sm2>Tyra_Skin04_TR_Idle_1.ogg</sm2> "Patience is a virtue!"<br />
*<sm2>Tyra_Skin04_TR_Idle_2.ogg</sm2> "Just wait. Our prey will be here soon."<br />
<br />
===Respawn===<br />
*<sm2>Tyra_Skin04_TR_Respawn_1.ogg</sm2> "Back to the hunt!"<br />
*<sm2>Tyra_Skin04_TR_Respawn_2.ogg</sm2> "Good as new!"<br />
<br />
===Credits Reminder (Unused)===<br />
*<sm2>Tyra_Skin04_TR_Item_Reminder_1.ogg</sm2> "I must spend my credits!"<br />
<br />
===Ally Kill Streak (Unused)===<br />
*<sm2>Tyra_Skin04_TR_FriendlyKillStreak_1.ogg</sm2> "You make me proud."<br />
*<sm2>Tyra_Skin04_TR_FriendlyKillStreak_2.ogg</sm2> "Leave. None. Standing."<br />
<br />
===Top Play (Unused)===<br />
*<sm2>Tyra_Skin04_TR_TopPlay_1.ogg</sm2> "Pay attention, you might learn something."<br />
*<sm2>Tyra_Skin04_TR_TopPlay_2.ogg</sm2> "This was trivial for a hunter of my skill."<br />
<br />
===Climate (Unused)===<br />
*<sm2>Tyra_Skin04_SP_Climate_Forest_1.ogg</sm2> "I wonder what lurks in these woods!" (Forest)<br />
*<sm2>Tyra_Skin04_SP_Climate_Forest_2.ogg</sm2> "Did you see those tracks? Of course not." (Forest)<br />
<br />
==Main Lobby==<br />
===Unlocking Champion===<br />
*<sm2>Tyra_Skin04_TR_UnlockingChampion.ogg</sm2> "Stop making so much noise, what kinda newblood are ya?"<br />
===Unlocking Champion/Cards===<br />
*<sm2>Tyra_Skin04_TR_UnlockingClassSpecificCard_1.ogg</sm2> "I'll take that!"<br />
*<sm2>Tyra_Skin04_TR_UnlockingClassSpecificCard_2.ogg</sm2> "Give it to me now!"<br />
<br />
==Enemy Position (Unused)==<br />
===Behind===<br />
*<sm2>Tyra_Skin04_TR_BehindUs_1.ogg</sm2> "They're behind us!"<br />
*<sm2>Tyra_Skin04_TR_BehindUs_2.ogg</sm2> "Behind us!"<br />
<br />
===Payload===<br />
*<sm2>Tyra_Skin04_TR_EnemyPayload_1.ogg</sm2> "They're on the payload!"<br />
*<sm2>Tyra_Skin04_TR_EnemyPayload_2.ogg</sm2> "GET THEM OFF THE PAYLOAD!"<br />
<br />
===Flying===<br />
*<sm2>Tyra_Skin04_TR_Flying_1.ogg</sm2> "Enemy above us!"<br />
*<sm2>Tyra_Skin04_TR_Flying_2.ogg</sm2> "Check the sky!"<br />
<br />
===Sniper===<br />
*<sm2>Tyra_Skin04_TR_Sniper_1.ogg</sm2> "Enemy Sniper!"<br />
*<sm2>Tyra_Skin04_TR_Sniper_2.ogg</sm2> "Sniper down range!"<br />
<br />
===Enemy Ultimate===<br />
*<sm2>Tyra_Skin04_TR_UltIncoming_1.ogg</sm2> "They're ulting!"<br />
*<sm2>Tyra_Skin04_TR_UltIncoming_2.ogg</sm2> "Enemy ult!"<br />
<br />
==Ally Position (Unused)==<br />
===Group Up===<br />
*<sm2>Tyra_Skin04_TR_GroupUp_1.ogg</sm2> "Stick together!"<br />
*<sm2>Tyra_Skin04_TR_GroupUp_2.ogg</sm2> "Don't get lost!"<br />
<br />
===Heal Me===<br />
*<sm2>Tyra_Skin04_TR_HealMe_1.ogg</sm2> "HEAL ME!"<br />
*<sm2>Tyra_Skin04_TR_HealMe_2.ogg</sm2> "Pay attention, healer."<br />
<br />
===Help the Tank===<br />
*<sm2>Tyra_Skin04_TR_HelpTheTank_1.ogg</sm2> "Help the tank!"<br />
*<sm2>Tyra_Skin04_TR_HelpTheTank_2.ogg</sm2> "Hold the front line!"<br />
<br />
===Payload===<br />
*<sm2>Tyra_Skin04_TR_Payload_1.ogg</sm2> "Move the payload."<br />
*<sm2>Tyra_Skin04_TR_Payload_2.ogg</sm2> "Push the payload."<br />
<br />
===Payload Stuck===<br />
*<sm2>Tyra_Skin04_TR_PushStuck_Attack_1.ogg</sm2> "Seize the payload!"<br />
*<sm2>Tyra_Skin04_TR_PushStuck_Attack_2.ogg</sm2> "Get on the payload!"<br />
<br />
===Overtime===<br />
*<sm2>Tyra_Skin04_TR_Overtime_1.ogg</sm2> "It's Overtime!"<br />
*<sm2>Tyra_Skin04_TR_Overtime_2.ogg</sm2> "Overtime!"<br />
<br />
===Wait the Team===<br />
*<sm2>Tyra_Skin04_TR_WaitForTeam_1.ogg</sm2> "I need to find cover!"<br />
<br />
==VGS==<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VA - Attack|A]]<br />
| [[#VA - Attack|'''Attack''']]<br />
|-<br />
| [[#VB - Enemy|B]]<br />
| [[#VB - Enemy|'''Enemy''']]<br />
|-<br />
| [[#VC - Careful|C]]<br />
| [[#VC - Careful|'''Careful''']]<br />
|-<br />
| [[#VD - Defend|D]]<br />
| [[#VD - Defend|'''Defend''']]<br />
|-<br />
| [[#VE - Emote|E]]<br />
| [[#VE - Emote|'''Emote''']]<br />
|-<br />
| [[#VH - Help|H ]]<br />
| [[#VH - Help|'''Help''']]<br />
|-<br />
| [[#VR - Retreat|R]]<br />
| [[#VR - Retreat|'''Retreat''']]<br />
|-<br />
| [[#VS - Self|S]]<br />
| [[#VS - Self|'''Self''']]<br />
|-<br />
| [[#VV - Other|V]]<br />
| [[#VV - Other|'''Other''']]<br />
|}<br />
<br />
===VA - Attack===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Attack_1.ogg</sm2> "Flank left!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Attack_2.ogg</sm2> "Attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Attack_3.ogg</sm2> "Flank right!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Attack_A.ogg</sm2> "Attack!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Attack_E.ogg</sm2> "Push the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Attack_G.ogg</sm2> "Capture the Objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Attack_S.ogg</sm2> "Attack the Siege Engine!"<br />
|}<br />
<br />
===VB - Enemy===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Enemy_1.ogg</sm2> "Enemies on the left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Enemy_2.ogg</sm2> "Enemies up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Enemy_3.ogg</sm2> "Enemies on the right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Enemy_B.ogg</sm2> "Enemies have returned to base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Enemy_E.ogg</sm2> "Enemies behind us!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Enemy_G.ogg</sm2> "Enemies on the point!"<br />
|-<br />
| I<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Incoming_I.ogg</sm2> "Enemies incoming!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Enemy_S.ogg</sm2> "Enemy spotted!"<br />
|}<br />
<br />
===VC - Careful===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Careful_1.ogg</sm2> "Be careful left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Careful_2.ogg</sm2> "Be careful middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Careful_3.ogg</sm2> "Be careful right Flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Careful_B.ogg</sm2> "Return to base!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Careful_C.ogg</sm2> "Be careful!"<br />
|}<br />
<br />
===VD - Defend===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Defend_1.ogg</sm2> "Defend Left Flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Defend_2.ogg</sm2> "Defend the Middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Defend_3.ogg</sm2> "Defend Right Flank!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Defend_D.ogg</sm2> "Defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Defend_E.ogg</sm2> "Defend the payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Defend_G.ogg</sm2> "Defend the objective!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Defend_S.ogg</sm2> "Defend the siege engine!"<br />
|}<br />
<br />
===VE - Emote===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Emote_A.ogg</sm2> "I love it."<br />
|-<br />
| G<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Emote_G.ogg</sm2> "That's why I'm queen of the dragon hunt!"<br />
|-<br />
| J<br />
| align="left" | [[Drakefire_Tyra_voice_lines#Jokes|Jokes]]<br />
|-<br />
| L<br />
| align="left" | [[Drakefire_Tyra_voice_lines#Laughs|Laughs]]<br />
|-<br />
| R<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Emote_R.ogg</sm2> "You're alright kid!"<br />
|-<br />
| T<br />
| align="left" | [[Drakefire_Tyra_voice_lines#Taunts|Taunts]]<br />
|-<br />
| W<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Emote_W.ogg</sm2> "Woo!"<br />
|}<br />
<br />
===VH - Help===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Help_1.ogg</sm2> "Help left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Help_2.ogg</sm2> "Help the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Help_3.ogg</sm2> "Help right flank!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Help.ogg</sm2> "Help!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Help_S.ogg</sm2> "Need Healing!"<br />
|}<br />
<br />
===VR - Retreat===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| R<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Retreat_R.ogg</sm2> "Retreat!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Retreat_S.ogg</sm2> "Save yourself!"<br />
|}<br />
<br />
===VS - Self===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VSA - Attack|A]]<br />
| [[#VSA - Attack|'''Attack''']]<br />
|-<br />
| [[#VSD - Defend|D]]<br />
| [[#VSD - Defend|'''Defend''']]<br />
|-<br />
| O<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_O.ogg</sm2> "I'm on it!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_R.ogg</sm2> "Falling back!"<br />
|}<br />
<br />
====VSA - Attack====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Attack_1.ogg</sm2> "I'll attack left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Attack_2.ogg</sm2> "I'll attack up the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Attack_3.ogg</sm2> "I'll attack right flank!"<br />
|-<br />
| A<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Attack.ogg</sm2> "I'll attack!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Attack_B.ogg</sm2> "I'll attack the Base!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Attack_P.ogg</sm2> "I'll push the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Attack_G.ogg</sm2> "I'll capture the Objective!"<br />
|}<br />
<br />
====VSD - Defend====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| 1<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Defend_1.ogg</sm2> "I'll defend left flank!"<br />
|-<br />
| 2<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Defend_2.ogg</sm2> "I'll defend the middle!"<br />
|-<br />
| 3<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Defend_3.ogg</sm2> "I'll defend right flank!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Defend_B.ogg</sm2> "I'll defend the Base!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Defend.ogg</sm2> "I'll defend!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Defend_P.ogg</sm2> "I'll defend the Payload!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Self_Defend_G.ogg</sm2> "I'll defend the Objective!"<br />
|}<br />
<br />
===VV - Other===<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| [[#VVG - General|G]]<br />
| [[#VVG - General|'''General''']]<br />
|-<br />
| [[#VVV - Position|V]]<br />
| [[#VVV - Position|'''Position''']]<br />
|-<br />
| A<br />
| align="left" |<sm2>Tyra_Skin04_VGS_OK.ogg</sm2> "Fine!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Tyra_Skin04_VGS_BRB.ogg</sm2> "Be right back"<br />
|-<br />
| C<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Completed.ogg</sm2> "It's done!"<br />
|-<br />
| K<br />
| align="left" |<sm2>Tyra_Skin04_VGS_AFK.ogg</sm2> "Stepping away from a moment!"<br />
|-<br />
| N<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Emote_No.ogg</sm2> "No."<br />
|-<br />
| P<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Emote_Please.ogg</sm2> "Just do it."<br />
|-<br />
| S<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_S.ogg</sm2> "Ugh, sorry!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Thanks.ogg</sm2> "Yeah, thanks."<br />
|-<br />
| W<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_W.ogg</sm2> "Hold it!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Cancel.ogg</sm2> "Ugh, nevermind!"<br />
|-<br />
| Y<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Emote_Yes.ogg</sm2> "Yeah!"<br />
|}<br />
<br />
====VVG - General====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| B<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_G_B.ogg</sm2> "See Ya!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Emote_F.ogg</sm2> "Relax!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_G_G.ogg</sm2> "Well fought!"<br />
|-<br />
| H<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_G_H.ogg</sm2> "Hey!"<br />
|-<br />
| L<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_G_L.ogg</sm2> "Good Luck!"<br />
|-<br />
| N<br />
| align="left" |<sm2>Tyra_Skin04_VGS_NiceJob.ogg</sm2> "I love it!"<br />
|-<br />
| O<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_G_O.ogg</sm2> "Uh-Oh."<br />
|-<br />
| Q<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_G_Q.ogg</sm2> "Stop making so much noise."<br />
|-<br />
| R<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_G_R.ogg</sm2> "Whatever."<br />
|-<br />
| S<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_G_S.ogg</sm2> "I'll be a gorelock's aunt!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_G_T.ogg</sm2> "You alright?"<br />
|-<br />
| W<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_G_W.ogg</sm2> "Yeah-yeah!"<br />
|-<br />
| M*<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_G_M.ogg</sm2> "Out of mana." (Unused)<br />
|}<br />
<br />
====VVV - Position====<br />
{| class="wikitable" style="text-align:center"<br />
|- class="prettytable"<br />
! style="width: 40px" | VGS<br />
! style="width: 250px" | Outcome<br />
|-<br />
| A<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_V_A.ogg</sm2> "Set up an ambush here!"<br />
|-<br />
| B<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_V_B.ogg</sm2> "Behind us!"<br />
|-<br />
| C<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_V_C.ogg</sm2> "Chase the enemy!"<br />
|-<br />
| D<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_V_D.ogg</sm2> "Ultimate is down!"<br />
|-<br />
| E<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_V_W.ogg</sm2> "On my way!"<br />
|-<br />
| F<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_V_F.ogg</sm2> "Follow me!"<br />
|-<br />
| G<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_V_G.ogg</sm2> "Group up!"<br />
|-<br />
| R<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_V_R.ogg</sm2> "Ultimate is ready!"<br />
|-<br />
| S<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_V_S.ogg</sm2> "Stay here!"<br />
|-<br />
| T<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_V_T.ogg</sm2> "It's a trap!"<br />
|-<br />
| X<br />
| align="left" |<sm2>Tyra_Skin04_VGS_Other_V_X.ogg</sm2> "Spread out!"<br />
|}<br />
<br />
{{Navbox Voice}}</div>
Nilo1011
https://paladins.fandom.com/wiki/Torvald?diff=217843
Torvald
2019-08-02T17:15:12Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Torvald<br />
|image=Torvald Thumbnail.png<br />
<br />
|title=The Runic Sage<br />
|type=Front Line<br />
|side=Magistrate<br />
|group=Deepwerks<br />
|release date=January 25, 2017<br />
|cost=30000 {{Gold}} or 200 {{Crystals}}<br />
|voice actor=Bill Jenkins<br />
<br />
|health=3300 + 1800 Shield<br />
|move speed=355<br />
}}<br />
<br />
'''Torvald''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
As the ranking scholar and preeminent authority on runic lore at the [[Deepwerks]] facility, Torvald is one of the architects of the wave of crystal-powered technology sweeping across the Realm. Though he would much rather have his nose buried in a dusty old history tome or reach into a swirling vortex of magical energy using his enhanced stone gauntlet, he understands that the [[Magistrate]] is the driving force behind all his research and has joined their effort to put down the [[Resistance]].<br />
<br />
Once the war is over, he can once more get back to work.<br />
<br />
==Summary==<br />
Torvald is a supportive front line champion whose primary contribution to battle is shielding for himself and allies as well as crowd control against critical enemies. Unlike other frontliners, Torvald's shielding is constant and must be destroyed in order to damage his hit points. His primary weapon shoots low damage energy blasts from his gauntlet that have significant damage falloff, limiting his effective combat range. His CC ability, Nullify, damages an enemy and prevents them from using their abilities besides their primary attack for a duration of time, leaving them susceptible to his teammates. In times of danger, Torvald can throw a temporary shield onto an ally using Protection, provided he has line of sight of the ally and that they are within range. Torvald is also able to recharge his own shield, allowing him to survive for extended periods of time on the point or in battle. Torvald's Ult, Hyper Beam, significantly slows him down at the cost of using the full might of his gauntlet. His gauntlet will shoot out a large beam of energy, doing small damage over time and knocking back any enemies in its path. This ult can be aimed throughout its duration, pushing enemies off the point or into environmental hazards.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Gauntlet<br />
|damagetype=Direct<br />
|image=WeaponAttack Torvald Icon.png<br />
|key=LMB<br />
|description=Fire blasts of energy every 0.25s dealing 180 damage per shot.<br />
|details=*Has damage falloff.<br />
*Has a reload time of 1.3s.<br />
*Has an ammo count of 15.<br />
}}<br />
{{AbilityInfo<br />
|name=Nullify<br />
|image=Ability Nullify.png<br />
|damagetype=Direct<br />
|key=RMB<br />
|description=Focus the power of your gauntlet and channel a beam of energy on a single enemy for 2.5s, silencing them and dealing 800 damage over the duration.<br />
|cooldown=12<br />
|details=*If the target dies, the beam will snap to a nearby target.<br />
*Requires line of sight.<br />
*Prevents the target from using any of their [[ability|abilities]] for the duration except weapon attacks.<br />
*Nullify cancells channeled skills of targeted enemy.<br />
*The duration is affected by crowd control reduction.<br />
*Has a range of 50.<br />
*Incurs a 40% movement speed reduction while firing.<br />
}}<br />
{{AbilityInfo<br />
|name=Protection<br />
|image=Ability Protection.png<br />
|key=Q<br />
|description=Project a 2000 Health shield onto an ally for 3s.<br />
|cooldown=8<br />
}}<br />
{{AbilityInfo<br />
|name=Recharge<br />
|image=Ability Recharge.png<br />
|key=F<br />
|description=Regenerate 2150 Shield Health over 1s.<br />
|cooldown=15<br />
|details=*The shield is regenerated in 10 ticks of 212.5 over the duration.<br />
*Torvald starts and respawns with a fully charged Shield. This shield cannot be charged for more than 1800 health.<br />
*Can be used even if the shield is fully charged.<br />
*Can be cancelled early by re-activating the skill.<br />
*While channeling, Torvald cannot use his other skills except for Protection.<br />
}}<br />
{{AbilityInfo<br />
|name=Hyper Beam ([[Ultimate]]) <sm2>Torvald SP AbilityUltimate Friendly.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Hyper Beam.png<br />
|key=E<br />
|description=Unleash the latent power of your Gauntlet, channeling a blast that applies a massive knockback to all enemies for 2.35s.<br />
|details=*Torvald moves at 5% movement speed for the duration.<br />
*Deals 50 damage every 0.1s.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Torvald ThanksGrandpa.png<br />
|name=Thanks, Grandpa<br />
|description=Increase the duration of Protection by 2s.<br />
}}{{Talents<br />
|image=Talent Torvald DirectCurrent.png<br />
|name=Direct Current<br />
|level=2<br />
|description=Nullify deals 450 more damage.<br />
}}{{Talents<br />
|image=Talent Torvald FieldStudy.png<br />
|name=Field Study<br />
|level=8<br />
|description=Allies affected by Protection gain an additional 30% damage while shielded.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Torvald:<br />
<dpl>debug = 0<br />
category=Torvald's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Torvald's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Arcane Warder'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Timeshaper<br />
|image=Card Timeshaper.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the cooldown of Protection by 1.5s.<br />
}}{{CardsOB67Box<br />
|name=Winddancer<br />
|image=Card Winddancer.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Protection grants 30% Movement Speed to its target for 2s.<br />
}}{{CardsOB67Box<br />
|name=Lifegiver<br />
|image=Card Lifegiver.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Activating Protection heals you for 150.<br />
}}{{CardsOB67Box<br />
|name=Infusion<br />
|image=Card Infusion.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Activating Nullify heals you for 150.<br />
}}{{CardsOB67Box<br />
|name=Hearthwarder<br />
|image=Card Hearthwarder.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Activating Protection grants you 300 Shield.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Torvald:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Torvald<br />
|release=January 25, 2017<br />
|loading art=File:LoadingArt Torvald Default.png<br />
|weapon=Default Gauntlet<br />
|icon=File:Torvald Collection Default Icon.png<br />
|icon2=File:Torvald Weapon Default Gauntlet Icon.png<br />
|content=[[File:Torvald Thumbnail.png|300px]]<br />
|voicelines=Torvald voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Torvald SP Mount 1.ogg</sm2> {{*}} <sm2>Torvald VGS Emote G.ogg</sm2> {{*}} <sm2>Torvald VGS Emote R.ogg</sm2><br />
}}<br />
|-|Arcanist={{ChampionCosmeticsItem<br />
|name=Arcanist<br />
|release=January 25, 2017<br />
|loading art=File:LoadingArt Torvald Arcanist.png<br />
|weapon=Arcanist's Gauntlet<br />
|rarity=Common<br />
|icon=File:Torvald Collection Arcanist Icon.png<br />
|icon2=File:Torvald Weapon Arcanist's Gauntlet Icon.png<br />
|content=[[File:Torvald Arcanist.png|300px]]<br />
|voicelines=Torvald voice lines<br />
|vpPreview=<sm2>Torvald SP Mount 1.ogg</sm2> {{*}} <sm2>Torvald VGS Emote G.ogg</sm2> {{*}} <sm2>Torvald VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Arcanist Torvald Collection]])<br />
}}<br />
|-|Grave-Robber's Spoils={{ChampionCosmeticsItem<br />
|name=Grave-Robber's Spoils<br />
|release=October 4, 2017<br />
|loading art=File:LoadingArt Torvald Grave-Robber's Spoils.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Torvald Collection Grave-Robber's Spoils Icon.png<br />
|icon2=<br />
|content=[[File:Torvald Grave-Robber's Spoils.png|300px]]<br />
|voicelines=Torvald voice lines<br />
|vpPreview=<sm2>Torvald SP Mount 1.ogg</sm2> {{*}} <sm2>Torvald VGS Emote G.ogg</sm2> {{*}} <sm2>Torvald VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br/> {{Once|[[Dark Tides]] Event Store (5 {{Dark Doubloons}})}}<br />
}}<br />
|-|Clockwork={{ChampionCosmeticsItem<br />
|name=Clockwork<br />
|release=July 26, 2017<br />
|loading art=File:LoadingArt Torvald Clockwork.png<br />
|weapon=Clockwork Steamfist<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Torvald Collection Clockwork Icon.png<br />
|icon2=File:Torvald Weapon Clockwork Steamfist Icon.png<br />
|content=[[File:Torvald Clockwork.png|300px]]<br />
|voicelines=Clockwork Torvald voice lines<br />
|vpPreview=<sm2>Torvald Skin01 SP Mount 2.ogg</sm2> {{*}} <sm2>Torvald Skin01 VGS Emote G.ogg</sm2> {{*}} <sm2>Torvald Skin01 VGS Emote R.ogg</sm2><br />
|source={{Chest|Clockwork}} {{*}} {{DealoftheDay}} <br /> ([[Clockwork Torvald Collection]])<br />
}}<br />
|-|Dark Lord={{ChampionCosmeticsItem<br />
|name=Dark Lord<br />
|release=November 15, 2017<br />
|loading art=File:LoadingArt Torvald Dark Lord.png<br />
|weapon=Dark Lord's Death Grip<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Torvald Collection Dark Lord Icon.png<br />
|icon2=File:Torvald Weapon Dark Lord's Death Grip Icon.png<br />
|content=[[File:Torvald Dark Lord.png|300px]]<br />
|voicelines=Dark Lord Torvald voice lines<br />
|vpPreview=<sm2>Torvald Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Torvald Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Torvald Skin02 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Galaxy}} {{*}} {{DealoftheDay}} <br /> ([[Dark Lord Torvald Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Torvald<br />
|release=July 26, 2017<br />
|loading art=File:LoadingArt Torvald Obsidian.png<br />
|weapon=Obsidian Gauntlet<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Torvald Collection Obsidian Icon.png<br />
|icon2=File:Torvald Weapon Obsidian Gauntlet Icon.png<br />
|content=[[File:Torvald Obsidian.png|300px]]<br />
|voicelines=Torvald voice lines<br />
|vpPreview=<sm2>Torvald SP Mount 1.ogg</sm2> {{*}} <sm2>Torvald VGS Emote G.ogg</sm2> {{*}} <sm2>Torvald VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Torvald Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Torvald<br />
|release=July 26, 2017<br />
|loading art=File:LoadingArt Torvald Cosmic.png<br />
|weapon=Cosmic Gauntlet<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Torvald Collection Cosmic Icon.png<br />
|icon2=File:Torvald Weapon Cosmic Gauntlet Icon.png<br />
|content=[[File:Torvald Cosmic.png|300px]]<br />
|voicelines=Torvald voice lines<br />
|vpPreview=<sm2>Torvald SP Mount 1.ogg</sm2> {{*}} <sm2>Torvald VGS Emote G.ogg</sm2> {{*}} <sm2>Torvald VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Torvald Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Golden Gauntlet={{ChampionCosmeticsItem<br />
|name=Golden Gauntlet<br />
|release=<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Torvald Weapon Golden Gauntlet Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Torvald Emote Icon.png<br />
|content=[[File:Torvald Emote Default.webm|700px]]<br />
}}<br />
|-|Finger Gun={{ChampionCosmeticsItem<br />
|name=Finger Gun<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Torvald Emote Icon.png<br />
|content=[[File:Torvald Emote Finger Gun.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Rock Paper Scissors={{ChampionCosmeticsItem<br />
|name=Rock Paper Scissors<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Torvald Emote Icon.png<br />
|content=[[File:Torvald Emote Rock Paper Scissors.webm|700px]]<br />
|source={{Once|[[Battlesuit Battle Pass]] {{BPL|9|f}}}}<br />
}}<br />
|-|Handicopter={{ChampionCosmeticsItem<br />
|name=Handicopter<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Torvald Emote Icon.png<br />
|content=[[File:Torvald Emote Handicopter.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Clockwork}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Jiggity Jig={{ChampionCosmeticsItem<br />
|name=Jiggity Jig<br />
|release=<br />
|rarity=Legendary<br />
|icon=File:Torvald Emote Icon.png<br />
|content=[[File:Torvald Emote Jiggity Jig.webm|700px]]<br />
|source={{Chest|Battle Pass 1}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Mastery Emote={{ChampionCosmeticsItem<br />
|name=Torvald Mastery Emote<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Torvald Emote Icon.png<br />
|content=[[File:Torvald Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Torvald MVP Icon.png<br />
|content=[[File:Torvald Thumbnail.png|300px]]<br />
}}<br />
|-|Excelsior={{ChampionCosmeticsItem<br />
|name=Excelsior<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Torvald MVP Icon.png<br />
|content=[[File:Torvald MVP Excelsior.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Clockwork}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Torvald Mastery Pose<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Torvald MVP Icon.png<br />
|content=[[File:Torvald MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|gZdrMmMMDNI|600}}<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue where when polymorphed with his personal shield active, his shield would not visually display for the remainder of the game.<br />
:*No longer retains his personal shield while polymorphed<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Alternating Current removed<br />
:*Thanks, Grandpa is now the default Talent<br />
<br />
*Cards<br />
:*Rune Torrent – NEW: Every second channeling Nullify generates 2 ammo<br />
:*Glyph of the Fist – NEW: Increase your ammo count by {1{{!}}1}<br />
:*Glyph of Freedom – NEW: Eliminations reduce all active cooldowns by {8{{!}}8}%<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.69.2585|Paladins Beta Version 0.69.2585 (April 12, 2018)]]'''<br />
*'''Talent'''<br />
:*'''Field Study'''<br />
::*Reduced Damage Bonus from 40% ➡️ 30%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*[[File:WeaponAttack Torvald Icon.png|30px|link=]] '''Gauntlet'''<br />
:*Reduced Damage from 200 to 180.<br />
*'''Talents'''<br />
:*'''Field Study'''<br />
::*No longer applies damage buff if the shield is destroyed.<br />
:*'''Direct Current'''<br />
::*Reduced Damage from 500 to 450.<br />
:*'''Thanks Grandpa'''<br />
::*No longer applies CC immunity.<br />
*'''Cards'''<br />
:*'''Glyph of Freedom'''<br />
::*Gain {10&#124;10}% ➡ {14&#124;14}% Crowd Control reduction.<br />
:*'''Rune Torrent'''<br />
::*Activating Nullify generates {2&#124;2} ammo.<br />
::*NEW EFFECT: Enemies affected by Nullify receive {15&#124;15}% reduced healing for 3s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*Health reduced from 3500 to 3300.<br />
*Shield health reduced from 2000 to 1800.<br />
*'''Cards'''<br />
:*'''Glyph of Freedom'''<br />
::*[Armor] Gain {5&#124;5}% Crowd Control reduction.<br />
::*Maximum rank Crowd Control reduction increased from 24% to 50%.<br />
::*Reworded to match other Crowd Control reduction cards.<br />
:*'''Induction'''<br />
::*Reworked.<br />
::*[Recharge] Activating Recharge generates 1 Ammo every .5s for {.5&#124;.5}s.<br />
*'''Legendary Cards'''<br />
:*'''Thanks, Grandpa'''<br />
::*New.<br />
::*[Protection] Increase the duration of Protection by {1.7&#124;.1}s. Protection grants CC Immunity.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.63.2252.2|Paladins Beta Version 0.63.2252.2 (November 15, 2017)]]'''<br />
*'''General'''<br />
:*Horizontal collision size increased.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.61.2189|Paladins Beta Version 0.61.2189 (October 18, 2017)]]'''<br />
*[[File:WeaponAttack Torvald Icon.png|30px|link=]] '''Gauntlet'''<br />
:*Now has damage falloff over range.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.60.2150|Paladins Beta Version 0.60.2150 (October 4, 2017)]]'''<br />
*[[File:Ability Nullify.png|30px|link=]] '''Nullify'''<br />
:*Now affected by CC reduction.<br />
:*Fixed ability only dealing 32 total damage in Shooting Range.<br />
*[[File:Ability Recharge.png|30px|link=]] '''Recharge'''<br />
:*Shield health per tick increased from 85 to 212.5.<br />
:*Duration reduced from 2.5s to 1s.<br />
:*Total shield health returned has not been changed.<br />
*'''Legendary Cards'''<br />
:*'''Alternating Current'''<br />
::*Duration reduced from 1.5s to 1s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.59.2111.2|Paladins Beta Version 0.59.2111.2 (September 20, 2017)]]'''<br />
*'''General'''<br />
:*Health Reduced from 5000 to 3500.<br />
*[[Image:WeaponAttack Torvald Icon Old.png|30px|link=]] '''Gauntlet'''<br />
:*Reworked.<br />
:*Now fires projectiles that deal 200 damage every 0.25s.<br />
*[[Image:Ability Recharge.png|30px|link=]] '''Recharge'''<br />
:*No longer drains enemy shields.<br />
:*Moved to Ability 2 (F).<br />
*[[Image:Ability Runic Blast.png|30px|link=]] '''Runic Blast'''<br />
:*Removed from the game.<br />
*[[Image:Ability Nullify.png|30px|link=]] '''Nullify'''<br />
:*New Altfire.<br />
:*Focus the power of your gauntlet and channel a beam of energy on a single enemy for 2.5s, silencing them and dealing 800 damage over the duration.<br />
*'''Cards'''<br />
:*'''Infusion'''<br />
::*Now applies to Nullify.<br />
:*'''Scribes Wit'''<br />
::*Now applies to Nullify.<br />
:*'''Arcane Etching'''<br />
::*Now applies to Nullify.<br />
:*'''Rune Torrent'''<br />
::*Now applies to Nullify.<br />
::*Ammo restore reduced from 4/8/12/16 to 3/6/9/12.<br />
:*'''Induction'''<br />
::*Ammo restore per second reduced from 2/4/6/8 to 1/2/3/4<br />
*'''Legendary Cards'''<br />
:*'''Direct Current'''<br />
::*Now adds 500 damage to Nullify.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Direct Current'''<br />
::*Reworked.<br />
::*Runic Blast now deals 500 damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.53.1938|Paladins Beta Version 0.53.1938 (June 28, 2017)]]'''<br />
*'''General'''<br />
:*Reduced Shield health from 5000 to 2000<br />
:*Increased Health from 3500 to 5000.<br />
*[[Image:WeaponAttack Torvald Icon Old.png|30px|link=]] '''Gauntlet'''<br />
:*Range increased from 41 to 50.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.47.1740|Paladins Beta Version 0.47.1740 (April 5, 2017)]]'''<br />
*[[Image:Ability Hyper Beam.png|30px|link=]] '''Hyper Beam'''<br />
:*Updated description to correctly show Area damage.<br />
:*Fixed a bug where this ability was not properly reduced by Blast Shields.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.46.1707|Paladins Beta Version 0.46.1707 (March 22, 2017)]]'''<br />
*[[Image:Ability Protection.png|30px|link=]] '''Protection'''<br />
:*Cooldown increased from 7s to 9s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.45.1674.2|Paladins Beta Version 0.45.1674.2 (March 9, 2017)]]'''<br />
*'''General'''<br />
:*Reduced Shield Health from 6000 to 5000.<br />
:*Fixed an issue with Torvald's Arcanist skin not playing animations.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*[[Image:Ability Recharge.png|30px|link=]] '''Recharge'''<br />
:*Fixed an issue where Recharge would draw from Androxus' Reversal.<br />
*'''Legendary Cards'''<br />
:*'''Alternating Current'''<br />
::*[Recharge] Increase Recharge's duration by 1.5s.<br />
:*'''Direct Current'''<br />
::*[Runic Blast] Increase the duration of Runic Blast by 1s.<br />
:*'''Field Study'''<br />
::*[Protection] Allies affected by Protection gain +40% damage while it is active.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.43.1585|Paladins Beta Version 0.43.1585 (February 8, 2017)]]'''<br />
*'''General'''<br />
:*Fixed an issue with reload UI clipping into Shield UI.<br />
*[[Image:WeaponAttack Torvald Icon Old.png|30px|link=]] '''Gaunlet'''<br />
:*Fixed an issue where Torvald's gauntlet targeting would not target the lower half of his targets.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.42.1551|Paladins Beta Version 0.42.1551 (January 25, 2017)]]'''<br />
*Torvald has been added to the game.<br />
}}<br />
<br />
==Replaced skills==<br />
{{AbilityInfo<br />
|name=Gauntlet<br />
|damagetype=Direct<br />
|image=WeaponAttack Torvald Icon Old.png<br />
|key=LMB<br />
|description=A channeled beam of runic energy that locks on and deals 50 damage every 0.1s to a single target.<br />
|details=*Can be fired even if there is no valid target, spending ammo without doing anything.<br />
*Generates 0.6% of ultimate charge per damage tick.<br />
*Has a range of 50.<br />
*Has an ammo count of 50.<br />
*Has a reload time of 1.4s.<br />
*Incurs a 40% movement speed reduction while firing.<br />
*Cannot be used during Recharge.<br />
}}<br />
{{AbilityInfo<br />
|name=Runic Blast<br />
|image=Ability Runic Blast.png<br />
|key=F<br />
|description=Shoot out a short range blast that [[Status Effects|Silences and Disarms]] enemies for 1.5s.<br />
|cooldown=14<br />
|details=<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Torvald AlternatingCurrent.png|128px|link=]]<br />
| style="width: 500px;" | '''Alternating Current'''<br />
<br />
Increase Recharge's duration by 1.5s.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Terminus?diff=217842
Terminus
2019-08-02T17:10:38Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Terminus<br />
|image=Terminus Thumbnail.png<br />
<br />
|title=The Fallen<br />
|type=Front Line<br />
|side=Magistrate<br />
|group=Resistance<br />
|status=(former)<br />
|release date=October 18, 2017<br />
|cost=60000 {{Gold}} or 300 {{Crystals}}<br />
|voice actor=Josh Petersdorf<br />
<br />
|health=4000<br />
|move speed=345<br />
}}<br />
<br />
'''Terminus''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
Whatever Terminus once was, he has since become an instrument of war fighting on behalf of the [[Magistrate]]. His mind and memories are long gone, his broken body bound by dark sorcery and unstable magic crystals. His lifeless yet [[Undead|undying]] state may be a mere shadow of his former self, but it has also rid him of hesitation and fear.<br />
<br />
He obediently charges into battle with reckless abandon, hefting a terrifying battle axe that few mortals could lift and even fewer could hope to endure.<br />
<br />
==Summary==<br />
Terminus is a front line champion whom not even death can keep down. Terminus' Massacre Axe allows him to deal damage to all enemies in front of him. His Power Siphon skill allows him to absorb enemy attacks and turn the damage into charges for his Calamity Blast skill. Shatterfall lets him leap and crash down with his axe, dealing damage and slowing enemies in the area. Terminus' ultimate skill, Reanimate, grants him the ability to revive after being killed and deal a fair amount of damage around him upon resurrection.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Massacre Axe<br />
|damagetype=Area<br />
|image=WeaponAttack Terminus Icon.png<br />
|key=LMB<br />
|description=Swing your axe in a large arc every 1.1s. Enemies hit will take 650 damage.<br />
|details=*Does not have ammo and has no reload.<br />
*Generates 3% of ultimate charge per enemy hit.<br />
*Massacre Axe is able to hit enemies to the left and right that are just outside your camera range.<br />
}}<br />
{{AbilityInfo<br />
|name=Calamity Blast<br />
|damagetype=Direct<br />
|image=Ability Calamity Blast.png<br />
|key=RMB<br />
|description=Fire a projectile that deals 250 damage. Fire an additional projectile for every Calamity Charge you have stored.<br />
|cooldown=2<br />
|details=*Generates ~1.07% of ultimate charge per hit.<br />
*Has reduced accuracy while airborne.<br />
}}<br />
{{AbilityInfo<br />
|name=Power Siphon<br />
|image=Ability Power Siphon.png<br />
|key=Q<br />
|description=Create a powerful funnel that absorbs enemy ranged attacks. For every 1200 damage absorbed you generate and store a Calamity Charge. You may store up to 4 Calamity Charges.<br />
|cooldown=1<br />
|details=*Runs on a resource system.<br />
*When triggered locks players from canceling for 0.5s.<br />
*Consumes 20% of resource per second while active, allowing up to 5s of channeling.<br />
*Regenerates 6.25% of resource per second when not active and even if Terminus is dead, taking up to 16s to fully recharge.<br />
*Stored charges are lost upon death.<br />
*Needs a minimum amount of resource to be activated.<br />
}}<br />
{{AbilityInfo<br />
|name=Shatterfall<br />
|damagetype=Area<br />
|image=Ability Shatterfall.png<br />
|key=F<br />
|description=Leap into the air and bring down your axe in a vicious smash dealing 500 damage and slowing enemies in front of you by 60% for 2s.<br />
|cooldown=15<br />
|details=*Leap animation is in third person.<br />
*Generates ~2.14% of ultimate charge per enemy hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Reanimate ([[Ultimate]]) <sm2>Lazarus_SP_AbilityUltimate_Enemy.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Reanimate.png<br />
|key=E<br />
|description=Return to life after 2.5s in a large explosion of necromantic energy that deals 4000 damage to affected enemies.<br />
|details=*Can only be used within the first 4s after dying.<br />
*Ultimate charge is only spent if the skill is activated.<br />
*Terminus is immune to damage and Crowd Control while channeling.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Terminus Undying.png<br />
|name=Undying<br />
|description=Below 40% Health gain 20% Damage Reduction.<br />
}}{{Talents<br />
|image=Talent Terminus Crush.png<br />
|name=Crush<br />
|level=2<br />
|description=Shatterfall now stuns affected enemies for 1s, but no longer slows.<br />
}}{{Talents<br />
|image=Talent Terminus Decimation.png<br />
|name=Decimation<br />
|level=8<br />
|description=Charge Blasts deal an additional 100 damage each.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Terminus:<br />
<dpl>debug = 0<br />
category=Terminus' Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Terminus' pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Party Wrecker'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Wrecking Ball<br />
|image=Card Wrecking Ball.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase the leap distance of Shatterfall by 30%.<br />
}}{{CardsOB67Box<br />
|name=Despoiler<br />
|image=Card Despoiler.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Heal for 300 for every enemy you hit with Shatterfall.<br />
}}{{CardsOB67Box<br />
|name=It Waits<br />
|image=Card It Waits.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Every 1s channeling Power Siphon reduces the cooldown of Shatterfall by 0.6s.<br />
}}{{CardsOB67Box<br />
|name=Blood and Stone<br />
|image=Card Blood and Stone.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 30% Lifesteal against affected enemies for 3s.<br />
}}{{CardsOB67Box<br />
|name=Hulking Monstrosity<br />
|image=Card Hulking Monstrosity.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 450 Health.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Terminus:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Terminus<br />
|release=October 18, 2017<br />
|loading art=File:LoadingArt Terminus Default.png<br />
|weapon=Default Massacre Axe<br />
|icon=File:Terminus Collection Default Icon.png<br />
|icon2=File:Terminus Weapon Default Massacre Axe Icon.png<br />
|content=[[File:Terminus Thumbnail.png|300px]]<br />
|voicelines=Terminus voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Lazarus SP Mount 1.ogg</sm2> {{*}} <sm2>Lazarus VGS Emote G.ogg</sm2> {{*}} <sm2>Lazarus VGS Emote R.ogg</sm2><br />
}}<br />
|-|Monolith={{ChampionCosmeticsItem<br />
|name=Monolith<br />
|release=October 18, 2017<br />
|loading art=File:LoadingArt Terminus Monolith.png<br />
|weapon=Monolith Massacre Axe<br />
|rarity=Uncommon<br />
|icon=File:Terminus Collection Monolith Icon.png<br />
|icon2=File:Terminus Weapon Monolith Massacre Axe Icon.png<br />
|content=[[File:Terminus Monolith.png|300px]]<br />
|voicelines=Terminus voice lines<br />
|vpPreview=<sm2>Lazarus SP Mount 1.ogg</sm2> {{*}} <sm2>Lazarus VGS Emote G.ogg</sm2> {{*}} <sm2>Lazarus VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Monolith Terminus Collection]])<br />
}}<br />
|-|Jotunn={{ChampionCosmeticsItem<br />
|name=Jotunn<br />
|release=February 21, 2018<br />
|loading art=File:LoadingArt Terminus Jotunn.png<br />
|weapon=Jotunn's Wrath<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Terminus Collection Jotunn Icon.png<br />
|icon2=File:Terminus Weapon Jotunn's Wrath Icon.png<br />
|content=[[File:Terminus Jotunn.png|300px]]<br />
|voicelines=Jotunn Terminus voice lines<br />
|vpPreview=<sm2>Lazarus Skin01 SP Mount 2.ogg</sm2> {{*}} <sm2>Lazarus Skin01 VGS Emote G.ogg</sm2> {{*}} <sm2>Lazarus Skin01 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Ice Cold}} {{*}} {{DealoftheDay}} <br /> ([[Jotunn Terminus Collection]])<br />
}}<br />
|-|Abominable={{ChampionCosmeticsItem<br />
|name=Abominable<br />
|release=December 10, 2018<br />
|loading art=File:LoadingArt Terminus Abominable.png<br />
|weapon=Abominable Ice Breaker<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Terminus Collection Abominable Icon.png<br />
|icon2=File:Terminus Weapon Abominable Ice Breaker Icon.png<br />
|content=[[File:Terminus Abominable.png|300px]]<br />
|voicelines=Abominable Terminus voice lines<br />
|vpPreview=<sm2>Lazarus Skin02 SP Mount 1.ogg</sm2> {{*}} <sm2>Lazarus Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Lazarus Skin02 VGS Emote R.ogg</sm2><br />
|source={{Once|[[Merry Mayhem|Abominable Terminus Bundle]] (400 {{crystals}})}} <br /> ([[Abominable Terminus Collection]])<br />
}}<br />
|-|Omega={{ChampionCosmeticsItem<br />
|name=Omega<br />
|release=February 13, 2019<br />
|loading art=File:LoadingArt Terminus Omega.png<br />
|weapon=Omega Gut Shredder<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Terminus Collection Omega Icon.png<br />
|icon2=File:Terminus Weapon Omega Gut Shredder Icon.png<br />
|content=[[File:Terminus Omega.png|300px]]<br />
|voicelines=Omega Terminus voice lines<br />
|vpPreview=<sm2>Lazarus Skin03 SP Mount 1.ogg</sm2> {{*}} <sm2>Lazarus Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Lazarus Skin03 VGS Emote R.ogg</sm2><br />
|source=800 {{Crystals}} <br/> {{Once|[[End Times|Omega Terminus Bundle]] (400 {{crystals}})}} <br /> ([[Omega Terminus Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Golden Massacre Axe={{ChampionCosmeticsItem<br />
|name=Golden Massacre Axe<br />
|release=<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Terminus Weapon Golden Massacre Axe Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Terminus Emote Icon.png<br />
|content=[[File:Terminus Emote Default.webm|700px]]<br />
}}<br />
|-|Blind Rage={{ChampionCosmeticsItem<br />
|name=Blind Rage<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Terminus Emote Icon.png<br />
|content=[[File:Terminus Emote Blind Rage.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Termenstein={{ChampionCosmeticsItem<br />
|name=Termenstein<br />
|release=<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Terminus Emote Icon.png<br />
|content=[[File:Terminus Emote Termenstein.webm|700px]]<br />
|source={{Chest|Little Box of Horrors}} {{*}} {{DealoftheDay}} <br /> (Roaming Emote)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Terminus MVP Icon.png<br />
|content=[[File:Terminus Thumbnail.png|300px]]<br />
}}<br />
|-|Arisen={{ChampionCosmeticsItem<br />
|name=Arisen<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Terminus MVP Icon.png<br />
|content=[[File:Terminus MVP Arisen.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Rage={{ChampionCosmeticsItem<br />
|name=Rage<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Terminus MVP Icon.png<br />
|content=[[File:Terminus MVP Rage.png|300px]]<br />
|source={{Once|[[Merry Mayhem|Abominable Terminus Bundle]] 400 {{Crystals}}}}<br />
}}<br />
|-|Headsman={{ChampionCosmeticsItem<br />
|name=Headsman<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Terminus MVP Icon.png<br />
|content=[[File:Terminus MVP Headsman.png|300px]]<br />
|source={{Once|[[End Times|End Times Event]]: Collect 40 {{Chrono-Shards}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|Q6ZHc5mpE4A|600}}<br />
<br />
===Ability Breakdown===<br />
{{#ev:youtube|yMkWdg5Wph4|600}}<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.05|Paladins Release Version 2.05 (May 22, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue where Terminus could contest the payload while in Ultimate state.<br />
<br />
<br /><br />
'''[[Paladins Version 2.5.3159.4|Paladins Release Version 2.5.3159.4 (April 24, 2019)]]'''<br />
*Bug Fixes<br />
:*General<br />
::*Fixed an issue where an enemy Abominable/ Jotunn Terminus’ health bar and silhouette would disappear if he was partially obscured from you.<br />
:*Power Siphon<br />
::*Fixed an issue where Power Siphon could still be active after respawning.<br />
::*Fixed an issue where you could damage Terminus through Power Siphon if you fired shots from within the ability’s collision<br />
:*Reanimate<br />
::*Fixed an issue where killing Terminus (with his ult available) using environmental damage would not yield kill credit.<br />
::*Fixed an issue where, if killed while held by Khan, activating Terminus’ ult would cause the camera to fly away and then pop back to him.<br />
::*Fixed an issue where, when dying to Khan’s ult’s tick damage, Terminus would get stuck in the “stunned” pose.<br />
::*Addressed an issue where Terminus could die to multiple players at once in kill feed and could not use his ultimate afterwards.<br />
<br />
<br /><br />
'''[[Paladins Version 2.4.3113.12|Paladins Release Version 2.4.3113.12 (March 27, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue where Terminus could sometimes lock out his other abilities for a long duration after firing Calamity Blast<br />
:*Fixed an issue where Power Siphon charge would not be gained from killing blows with Calamity Blast<br />
:*Fixed an issue where Power Siphon charge would not be gained from killing blows with Massacre Axe<br />
:*Fixed an issue where Terminus would not die to the enemy spawn door if his Ultimate was available<br />
:*Fixed an issue where Omega Terminus would not display health bar/nameplate/outline when far away or partially concealed<br />
:*Fixed an issue where Omega Terminus could not be headshot<br />
:*Fixed an issue where Terminus would automatically Ult if he was Ulted by a Drogoz while mounted<br />
:*Fixed an issue where Terminus could get into a state where he couldn’t fire any abilities<br />
:*Terminus will be seeing a reduction in the size of his Power Siphon Field in Update 3. The hit detection area and the visual effects are now far more in-line.<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Abilities<br />
:*[[File:Ability Power Siphon.png|30px|link=]] '''Power Siphon'''<br />
::*Power Siphon Cooldown reduced 3s → 1s<br />
<br />
*Talents<br />
:*Seething Rage removed<br />
<br />
*Cards<br />
:*Abomination – NEW: Successful hits with Calamity blast grant {2{{!}}2}% Power Siphon Energy<br />
:*It Follows – NEW: Gain {1{{!}}1}% movement speed per calamity charge<br />
:*It Follows is now a Calamity Blast Card<br />
:*It Watches – NEW: Hitting enemies with your Massacre Axe generates {2{{!}}2}% Power Siphon Energy<br />
:*It Watches is now a Weapon/Armor Card<br />
:*Forsaken – NEW: Hitting enemies with your Massacre Axe generates {10{{!}}10}% of a Calamity Charge.<br />
<br />
*The Hunt Bug Fixes<br />
:*Fixed a bug where Terminus could not use Reanimate in the shooting range.<br />
:*Executes now properly drop Terminus into his pre-Reanimate state when he is at the correct health threshold.<br />
:*Fixed a bug where Terminus’s 3P camera was not positioned correctly during Reanimate.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.69.2585|Paladins Beta Version 0.69.2585 (April 12, 2018)]]'''<br />
*'''Talent'''<br />
:*'''Crush'''<br />
::*No longer applies Slow in addition to the stun.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''It Watches''' (Card)<br />
:*Now Reveals Stealth.<br />
*[[File:WeaponAttack Terminus Icon.png|30px|link=]] '''Massacre Axe'''<br />
:*Reduced Damage from 700 to 650.<br />
*[[File:Ability Power Siphon.png|30px|link=]] '''Power Siphon'''<br />
:*No longer consumes an initial amount of energy on use.<br />
:*When triggered locks players from canceling for a short period of time.<br />
*'''Cards'''<br />
:*Abomination<br />
::*Calamity Blast shots reduce healing for 2s by {2&#124;2}% per Charge.<br />
::*NEW EFFECT: Hitting an enemy with Calamity Blast reduces healing they recieve for 3s by {8&#124;8}%.<br />
:*'''Devastation'''<br />
::*Kills with Calamity Blast generate 4 new Charges. {25&#124;-2.5} Cooldown.<br />
::*NEW EFFECT: Hitting an enemy with Calamity Blast heal you for {50&#124;50} per hit.<br />
:*'''Forsaken'''<br />
::*Gain {10&#124;10}% ➡ {14&#124;14}% Crowd Control reduction.<br />
:*'''Necromantic Might'''<br />
::*[Power Siphon] Reduce the damage required to generate a charge by {100&#124;100} ➡ {120&#124;120}.<br />
:*'''Unfeeling'''<br />
::*Gain {8&#124;8}% damage reduction for 2s ➡ 3s after landing from Shatterfall.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Fixed an issue where Terminus would become invisible if he died to a golden weapon with his ultimate available at the end of a round.<br />
*Fixed an issue with Terminus’s body parts floating when he dies with ultimate available.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Abomination'''<br />
::*[Calamity Blast] Calamity Blast shots reduce healing for 2s by {2&#124;2}% per Charge.<br />
::*Rescaled so that maximum rank Healing Reduction is still 20%.<br />
:*'''Devastation'''<br />
::*Reworked.<br />
::*[Calamity Blast] Kills with Calamity Blast generate 4 new Charges. {25&#124;-2.5}s Cooldown.<br />
:*'''Forsaken'''<br />
::*[Armor] Gain {5&#124;5}% Crowd Control reduction.<br />
::*Maximum rank Cooldown Reduction increased from 32% to 50%.<br />
:*'''It Follows'''<br />
::*[Armor] You cannot be slowed below {50&#124;5}% of your base movement speed.<br />
::*Movement speed floor at rank 1 reduced from 60% to 50%.<br />
:*'''It Waits'''<br />
::*Reworked.<br />
::*[Power Siphon] Every 1s channeling Power Siphon reduces the cooldown of Shatterfall by {.1&#124;.1}s.<br />
*'''Legendary Cards'''<br />
:*'''Seething Rage'''<br />
::*New.<br />
::*[Weapon] Attack {17&#124;1}% faster when you have no Charges of Calamity Blast stored.<br />
:*'''Undying'''<br />
::*[Armor] Below 40% Health gain {17&#124;1}% Damage Reduction.<br />
::*Damage reduction at rank 3 reduced from 35% to 20%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.63.2254.2|Paladins Beta Version 0.63.2254.2 (November 21, 2017)]]'''<br />
*'''General'''<br />
:*Health lowered from 4500 to 4000.<br />
*[[File:Ability Power Siphon.png|30px|link=]] '''Power Siphon'''<br />
:*Initial energy cost increased from 20% to 25%.<br />
*[[File:Ability Shatterfall.png|30px|link=]] '''Shatterfall'''<br />
:*Cooldown increased from 14s to 15s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.63.2252.2|Paladins Beta Version 0.63.2252.2 (November 15, 2017)]]'''<br />
*[[File:WeaponAttack Terminus Icon.png|30px|link=]] '''Massacre Axe'''<br />
:*Fixed a bug where the hitbox was smaller in third person than it was in first person.<br />
*[[File:Ability Power Siphon.png|30px|link=]] '''Power Siphon'''<br />
:*Initial energy cost increased from 15% to 20%.<br />
*[[File:Ability Reanimate.png|30px|link=]] '''Reanimate'''<br />
:*Charge Rate reduced by 15%.<br />
*'''Legendary Cards'''<br />
:*'''Undying'''<br />
::*Damage Reduction Threshold reduced from 50% to 40%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 2, 2017)]]'''<br />
*'''General'''<br />
:*Fixed Terminus Ultimate meter from showing up on other players HUD.<br />
:*Fixed Terminus bot pathing issues in Brightmarsh.<br />
:*Base Health reduced from 4900 to 4500.<br />
*[[File:WeaponAttack Terminus Icon.png|30px|link=]] '''Massacre Axe'''<br />
:*Range increased by 25%.<br />
*[[File:Ability Power Siphon.png|30px|link=]] '''Power Siphon'''<br />
:*Recharge rate reduced by 25%.<br />
*[[File:Ability Reanimate.png|30px|link=]] '''Reanimate'''<br />
:*Fixed screen shake from occurring on other players screens.<br />
*'''Cards'''<br />
:*'''Strength of Stone'''<br />
::*Damage reduction per stack reduced from 1.5/3/4.5/6% to 1/2/3/4%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.61.2189|Paladins Beta Version 0.61.2189 (October 18, 2017)]]'''<br />
*Terminus has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Terminus SeethingRage.png|128px|link=]]<br />
| style="width: 500px;" | '''Seething Rage'''<br />
<br />
Attack 20% faster when you have no Charges of Calamity Blast stored.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]<br />
[[ru:Терминус]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Talus?diff=217841
Talus
2019-08-02T17:03:46Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Talus<br />
|image=Talus Thumbnail.png<br />
<br />
|title=of the Ska'drin<br />
|type=Flank<br />
|side=Resistance<br />
|release date=September 20, 2017<br />
|cost=60000 {{Gold}} or 300 {{Crystals}}<br />
|voice actor=Erica Mendez<br />
<br />
|health=1900<br />
|move speed=390<br />
}}<br />
<br />
'''Talus''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
Talus might still be young and overly optimistic, but he's got big plans. After almost losing his family to an angry mob that refused to accept the otherworldly [[Ska'drin]] as neighbors, he set out on a quest for knowledge, leading to his friending of [[Barik]] during the pre-events of the civil war. From the shores of an abandoned island paradise to the darkened corridors of the [[Deepwerks]], he uncovered forgotten truths as well as unlocking his inborn aptitude. When the [[Paladins (Group)|Paladins]] rose up to oppose the [[Magistrate]], he joined them, eager to put his newfound abilities to work and prove that the Ska'drin deserve a place in the Realm.<br />
<br />
==Summary==<br />
Talus is a flank champion with an interesting playstyle. This consists of shuffling up the backline of the opponent team and teleporting back to safety shortly before it becomes dangerous. The Flanker has a weapon that is particularly effective at short and medium range. Talus' skill set is unique and above all his ultimate skill is an interesting mix of revelation, teleportation and punch with a recoil.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Veracharger<br />
|damagetype=Direct<br />
|image=WeaponAttack Talus Icon.png<br />
|key=LMB<br />
|description=A short to medium ranged weapon that deals 110 damage every 0.1s.<br />
|details=*Has an ammo count of 35.<br />
*Has a reload time of 1.3s.<br />
*Has reduced accuracy while airborne.<br />
*Has damage falloff.<br />
*Generates .58% of ultimate charge per shot, .87% for headshot.<br />
}}<br />
{{AbilityInfo<br />
|name=Blitz Upper<br />
|damagetype=Direct<br />
|image=Ability Blitz Upper.png<br />
|key=RMB<br />
|description=Charge forward, hitting enemies for 600 and knocking them straight back.<br />
|cooldown=10<br />
|details=*Has a Pre-fire time of 0.3s.<br />
*Generates 3.15% of ultimate charge on hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Overcharge<br />
|image=Ability Overcharge.png<br />
|key=Q<br />
|description=Overcharge your weapon, causing it to fire 33% faster for 3s without consuming ammo.<br />
|cooldown=10<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Rune of Travel<br />
|damagetype=<br />
|image=Ability Rune of Travel.png<br />
|key=F<br />
|description=Inscribe a rune on the ground that will teleport you back to its location after 10s or when reactivated. Teleporting cleanses all effects and heals for 500.<br />
|cooldown=15<br />
|details=*Won't go into cooldown until the skill ends.<br />
}}<br />
{{AbilityInfo<br />
|name=True Power ([[Ultimate]]) <sm2>Demon_SP_AbilityUltimate_Enemy_3.ogg</sm2><br />
|damagetype=Direct<br />
|image=Ability True Power.png<br />
|key=E<br />
|description=After a brief charge-up, target an enemy and travel directly to them from anywhere, dealing 600 damage and knocking them back.<br />
|details=*Has a charge-up time of 2s.<br />
*Talus is not affected by gravity during charge-up.<br />
*Can't target enemies who are inside their spawn room, or immune to CC effects.<br />
*Activating the skill only consumes 30% of ultimate charge. The remaining 70% is consumed on a successful teleport.<br />
*Pauses the timers of Overcharge and Rune of Travel if they are active during the charge-up and travel time.<br />
*Deals 5 damage when target is selected, but before Talus travels to them.<br />
:*If target has 5 health or less, ultimate will consume the activational 30% of charge, but will be cancelled without any other effect.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Talus InnerStrength.png<br />
|name=Inner Strength<br />
|description=Rune of Travel now resets the Cooldown of Overcharge and Blitz Upper when it activates.<br />
}}{{Talents<br />
|image=Talent Talus FaustianBargain.png<br />
|name=Faustian Bargain<br />
|level=2<br />
|description=Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.<br />
}}{{Talents<br />
|image=Talent Talus NothingPersonal.png<br />
|name=Nothing Personal<br />
|level=8<br />
|description=Targets below 65% Health are revealed to you and your Ultimate charge rate is increased by 15%.<br />
|details=*Does not reveal [[Stealth|stealthed]] targets.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Talus:<br />
<dpl>debug = 0<br />
category=Talus' Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Talus' pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Never in One Place'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Relic Affinity<br />
|image=Card Relic Affinity.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Hitting an enemy with Blitz Upper generates 12 ammo.<br />
}}{{CardsOB67Box<br />
|name=Carry through<br />
|image=Card Carry through.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Hitting an enemy with Blitz Upper grants you 30% movement speed for 3s.<br />
}}{{CardsOB67Box<br />
|name=Eternal<br />
|image=Card Eternal.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=The duration of Rune of Travel is increased by 3s.<br />
}}{{CardsOB67Box<br />
|name=Evanescent<br />
|image=Card Evanescent.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Move 24% faster while Rune of Travel is active.<br />
}}{{CardsOB67Box<br />
|name=Last Remnant<br />
|image=Card Last Remnant.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase your ammo count by 12.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Talus:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Talus<br />
|release=September 20, 2017<br />
|loading art=File:LoadingArt Talus Default.png<br />
|weapon=Default Veracharger<br />
|icon=File:Talus Collection Default Icon.png<br />
|icon2=File:Talus Weapon Default Veracharger Icon.png<br />
|content=[[File:Talus Thumbnail.png|300px]]<br />
|voicelines=Talus voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Demon SP Mount 2.ogg</sm2> {{*}} <sm2>Demon VGS Emote G.ogg</sm2> {{*}} <sm2>Demon VGS Emote R.ogg</sm2><br />
}}<br />
|-|Geist={{ChampionCosmeticsItem<br />
|name=Geist<br />
|release=September 20, 2017<br />
|loading art=File:LoadingArt Talus Geist.png<br />
|weapon=Geist Veracharger<br />
|rarity=Uncommon<br />
|icon=File:Talus Collection Geist Icon.png<br />
|icon2=File:Talus Weapon Geist Veracharger Icon.png<br />
|content=[[File:Talus Geist.png|300px]]<br />
|voicelines=Talus voice lines<br />
|vpPreview=<sm2>Demon SP Mount 2.ogg</sm2> {{*}} <sm2>Demon VGS Emote G.ogg</sm2> {{*}} <sm2>Demon VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Geist Talus Collection]])<br />
}}<br />
|-|Oni={{ChampionCosmeticsItem<br />
|name=Oni<br />
|release=October 18, 2017<br />
|loading art=File:LoadingArt Talus Oni.png<br />
|weapon=Oni's Cackle<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Talus Collection Oni Icon.png<br />
|icon2=File:Talus Weapon Oni's Cackle Icon.png<br />
|content=[[File:Talus Oni.png|300px]]<br />
|voicelines=Oni Talus voice lines<br />
|vpPreview=<sm2>Demon Skin01 SP Mount 1.ogg</sm2> {{*}} <sm2>Demon Skin01 VGS Emote G.ogg</sm2> {{*}} <sm2>Demon Skin01 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Feudal}} {{*}} {{DealoftheDay}} <br /> ([[Oni Talus Collection]])<br />
}}<br />
|-|Trick or Treat={{ChampionCosmeticsItem<br />
|name=Trick or Treat<br />
|release=September 27, 2018<br />
|loading art=File:LoadingArt Talus Trick or Treat.png<br />
|weapon=Trick or Treat's Surprise<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Talus Collection Trick or Treat Icon.png<br />
|icon2=File:Talus Weapon Trick or Treat's Surprise Icon.png<br />
|content=[[File:Talus Trick or Treat.png|300px]]<br />
|voicelines=Trick or Treat Talus voice lines<br />
|vpPreview=<sm2>Demon Skin02 SP Mount 1.ogg</sm2> {{*}} <sm2>Demon Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Demon Skin02 VGS Emote R.ogg</sm2><br />
|source={{Chest|Little Box of Horrors}} {{*}} {{DealoftheDay}} <br /> ([[Trick or Treat Talus Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Golden Veracharger={{ChampionCosmeticsItem<br />
|name=Golden Veracharger<br />
|release=<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Talus Weapon Golden Veracharger Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Talus Emote Icon.png<br />
|content=[[File:Talus Emote Default.webm|700px]]<br />
}}<br />
|-|Home Run={{ChampionCosmeticsItem<br />
|name=Home Run<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Talus Emote Icon.png<br />
|content=[[File:Talus Emote Home Run.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Hiya={{ChampionCosmeticsItem<br />
|name=Hiya<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Talus Emote Icon.png<br />
|content=[[File:Talus Emote Hiya.webm|700px]]<br />
|source={{Once|[[Battle Byte Battle Pass]] {{BPL|30|x}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Talus MVP Icon.png<br />
|content=[[File:Talus Thumbnail.png|300px]]<br />
}}<br />
|-|A Better Tomorrow={{ChampionCosmeticsItem<br />
|name=A Better Tomorrow<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Talus MVP Icon.png<br />
|content=[[File:Talus MVP A Better Tomorrow.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Feudal}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Trickster={{ChampionCosmeticsItem<br />
|name=Trickster<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Talus MVP Icon.png<br />
|content=[[File:Talus MVP Trickster.png|300px]]<br />
|source={{DealoftheDay}} <br/> {{Once|[[Battle Pass 2]] {{BPL|36}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|k-Yavp5EqNE|600}}<br />
<br />
===Ability Breakdown===<br />
{{#ev:youtube|fZb3cQfx9Jk|600}}<br />
<br />
==Trivia==<br />
*The artwork for [[Antediluvian]] depicts a statue of the ancient [[Makoa]].<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Raging Demon removed<br />
:*Inner Strength damage reduction removed<br />
:*Inner Strength is now the default Talent<br />
<br />
*Cards<br />
:*Antediluvian – NEW: Increase the duration of Overcharge by {0.2{{!}}0.2}s<br />
:*Dark Vision – NEW: Kills with Blitz Upper grant {5{{!}}5}% Ultimate charge<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Dark Vision''' (Card):<br />
:*Now reveals Stealth.<br />
:*Reveals to Self only.<br />
:*Removed Reveal VFX.<br />
*'''General'''<br />
:*Decreased Health from 2000 to 1900<br />
*[[File:Ability Blitz Upper.png|30px|link=]] '''Blitz Upper'''<br />
:*Will now only affect a single enemy and require you to hit your victim directly.<br />
:*Reduced damage collision radius while dashing by 20%.<br />
*'''Talents'''<br />
:*'''Faustian Bargain'''<br />
::*No longer lowers the cooldown of Rune of Travel.<br />
*'''Cards'''<br />
:*'''Ancient Power'''<br />
::*Hitting an enemy while Overcharge is active reduces the cooldown of Blitz Upper by {0.25&#124;0.25}s.<br />
::*Reduced internal cooldown from 2s to 1s.<br />
:*'''Antediluvian'''<br />
::*Enemies hit by Overcharge receive {15&#124;15}% reduced healing for 2s ➡ 3s.<br />
:*'''Daredevil'''<br />
::*Activating Blitz Upper heals you for {50&#124;50} ➡ {70&#124;70} Health.<br />
:*'''Guts'''<br />
::*Take {8&#124;8}% ➡ {6&#124;6}% less damage when below 40% health.<br />
:*'''Spirited'''<br />
::*Gain {5&#124;5}% ➡ {8&#124;8}% Reload Speed.<br />
:*'''Transient'''<br />
::*The duration of Rune of Travel is reduced by {.25&#124;.25}s.<br />
::*NEW EFFECT: Reduce the cooldown of Rune of Travel by {1&#124;1}s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2017)]]'''<br />
*[[File:Ability Blitz Upper.png|30px|link=]] '''Blitz Upper'''<br />
:*Increased Cooldown from 8s to 10s.<br />
*[[File:Ability Overcharge.png|30px|link=]] '''Overcharge'''<br />
:*Increased Cooldown from 8s to 10s.<br />
*'''Legendary Cards'''<br />
:*'''Raging Demon'''<br />
::*Fixed a bug with Talus's Raging Demon legendary where the duration increase was longer than intended.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Antediluvian'''<br />
::*[Overcharge] Enemies hit by Overcharge receive {7.5&#124;7.5}% reduced healing for 2s.<br />
::*Maximum rank Healing Reduction reduced from 80% to 75%.<br />
:*'''Reclamation'''<br />
::*Reworked.<br />
::*[Overcharge] Reduce the Cooldown of Overcharge by {.25&#124;.25}s.<br />
:*'''Transient'''<br />
::*[Rune of Travel] The duration of Rune of Travel is reduced by {.25&#124;.25}s.<br />
::*Maximum rank Cooldown Reduction reduced from 4s to 2.5s.<br />
*'''Legendary Cards'''<br />
:*'''Inner Strength'''<br />
::*[Rune of Travel] Rune of Travel now resets the Cooldown of Overcharge and Blitz Upper when it activates and grants you {17&#124;1}% damage reduction for 4s.<br />
::*Now grants damage reduction.<br />
:*'''Nothing Personal'''<br />
::*New.<br />
::*[True Power] Targets below 65% Health are now revealed, and your Ultimate charge rate is increased by {12.75&#124;.75}%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.63.2252.2|Paladins Beta Version 0.63.2252.2 (November 15, 2017)]]'''<br />
*[[File:Ability Overcharge.png|30px|link=]] '''Overcharge'''<br />
:*No longer consumes ammo.<br />
:*Duration reduced from 4 to 3.<br />
*'''Legendary Cards'''<br />
:*'''Raging Demon'''<br />
::*Reworked.<br />
::*Now increases the duration of Overcharge by 33%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.61.2189|Paladins Beta Version 0.61.2189 (October 18, 2017)]]'''<br />
*[[File:Ability Blitz Upper.png|30px|link=]] '''Blitz Upper'''<br />
:*Pre-fire time increased from 0.2s to 0.3s.<br />
*'''Legendary Cards'''<br />
:*'''Faustian Bargain'''<br />
::*Now also reduces the base cooldown of Rune of Travel.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.60.2150|Paladins Beta Version 0.60.2150 (October 4, 2017)]]'''<br />
*[[File:WeaponAttack Talus Icon.png|30px|link=]] '''Veracharger'''<br />
:*Damage increased from 95 to 110.<br />
*[[File:Ability Rune of Travel.png|30px|link=]] '''Rune of Travel'''<br />
:*Now heals Talus for 500 health.<br />
*[[File:Ability True Power.png|30px|link=]] '''True Power'''<br />
:*Added extra battlecry line to Talus Ultimate.<br />
*'''Cards'''<br />
:*'''Revitalize'''<br />
::*Healing reduced from 200/400/600/800 to 100/200/300/400.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.59.2111.2|Paladins Beta Version 0.59.2111.2 (September 20, 2017)]]'''<br />
*Talus has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Talus RagingDemon.png|128px|link=]]<br />
| style="width: 500px;" | '''Raging Demon'''<br />
<br />
The duration of Overcharge is increased by 1s.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]<br />
[[ru:Талус]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Strix?diff=217840
Strix
2019-08-02T16:58:31Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Strix<br />
|image=Strix Thumbnail.png<br />
<br />
|title=Ghost Feather<br />
|type=Damage<br />
|side=Magistrate<br />
|group=Sentinels<br />
|status=(former)<br />
|release date=August 23, 2017<br />
|cost=60000 {{Gold}} or 300 {{Crystals}}<br />
|voice actor=Cris George<br />
<br />
|health=2100<br />
|move speed=340<br />
}}<br />
<br />
'''Strix''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
Having spent most of his life in the military, Strix was an invaluable member of the [[Sentinels]], tasked with training their elite sharpshooters like [[Kinessa]]. He was reassigned after the unit was disbanded, sent to the front lines with the regular army as it prepared to put down the [[Resistance]].<br />
<br />
Always the calm and composed professional, he is the master of stealth and camouflage, able to pick off high value targets before the enemy is even aware of his presence—or that they are under attack at all.<br />
<br />
==Summary==<br />
Strix is one of two snipers along with [[Kinessa]]. He is the first champion capable of switching between his primary and secondary weapons. His ultimate is a flashbang grenade, which is a non-lethal ordnance that can blind his enemies for a short period of time. His sniper rifle can deal 1200 damage per round to the body or limb. A headshot can deal 1800 damage, forcing most of his enemies to immediately retreat and hide from him. His pistol deals less damage but is useful for engaging in close-quarters situations.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Talon Rifle<br />
|damagetype=Direct<br />
|image=WeaponAttack Strix Icon.png<br />
|image2=WeaponAttack Strix Icon 2.png<br />
|key=LMB<br />
|description=A powerful rifle that fires one 1200 damage shot every second. <br />
<br />
Side Arm: A semi-automatic pistol that deals 220 damage per shot.<br />
|details=*Both weapons can do headshots (1800 Rifle and 330 pistol damage).<br />
*Both weapons have reduced accuracy while airborne.<br />
*Rifle:<br />
**Is bolt action and has an ammo count of 5.<br />
**Has a reload time of 2.3s.<br />
**Generates 7.75% of ultimate charge per hit.<br />
**Has extremely low accuracy when not using Scope.<br />
*Pistol:<br />
**Has an ammo count of 10.<br />
**Has a reload time of 1.3s.<br />
**Generates 1.5% of ultimate charge per hit.<br />
**Has high recoil.<br />
}}<br />
{{AbilityInfo<br />
|name=Scope<br />
|damagetype=Direct<br />
|image=Ability Scope.png<br />
|image2=Ability Flare.png<br />
|key=RMB<br />
|description=Look down your scope and gain pin point accuracy. <br />
<br />
Flare: Fire a flare that reveals enemies in a large radius.<br />
|cooldown=<br />
|details=*Scope<br />
:*Can be used while jumping.<br />
*Flare<br />
:*Has a cooldown of 15s.<br />
:*The projectile will fly for up to 7s or until it hits terrain.<br />
:*Reveals enemies near the projectile and for 3s in a large area of effect after it explodes.<br />
:*If the projectile hits a target before exploding, it'll dissapear and will instead deal 200 damage to the target, followed by 10 ticks of 10 damage over 2s. The target is revealed for the duration.<br />
}}<br />
{{AbilityInfo<br />
|name=Quick Switch<br />
|image=Ability Quick Switch.png<br />
|image2=Ability Quick Switch 2.png<br />
|key=Q<br />
|description=Switch to your other weapon.<br />
|cooldown=<br />
|details=<br />
}}<br />
{{AbilityInfo<br />
|name=Stealth<br />
|image=Ability Stealth.png<br />
|key=F<br />
|description=Enter stealth and hide yourself from vision. While in Stealth your energy is consumed.<br />
|cooldown=1<br />
|details=*Has 100 stealth resource.<br />
*Has an activation time of .5s.<br />
*Instantly consumes 33 resource upon activation.<br />
*Consumes 10 resource per second while active.<br />
*Cannot be activated below 40 resource.<br />
*Regenerates 12 resource per second while inactive and out of combat, 2 resource while in combat.<br />
*Resource regeneration starts only after the cooldown is over.<br />
*Plays a distinct noise around Strix while the skill is active, which gets louder as the stealth resource get lower.<br />
}}<br />
{{AbilityInfo<br />
|name=Flash Bang ([[Ultimate]]) <sm2>Owl_SP_AbilityUltimate_Enemy.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Flash Bang.png<br />
|key=E<br />
|description=Throw a Flash Bang grenade that detonate on contact blinding nearby enemies for 3 seconds<br />
|details=*Deals 150 damage to targets hit by the explosion.<br />
*Has damage falloff.<br />
*Blind duration depends on how far the target is from the explosion's center.<br />
*Flash Bang has a large range, but sharp falloff.<br />
*Cannot see revealed targets through blindness.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Strix Nocturnal.png<br />
|name=Nocturnal<br />
|description=Your Stealth bar is consumed 50% slower.<br />
}}{{Talents<br />
|image=Talent Strix UnauthorizedUse.png<br />
|name=Unauthorized Use<br />
|level=2<br />
|description=Flare deals 300% more Damage, has increased Projectile Speed, and its Cooldown is reduced by 10s, but no longer reveals.<br />
}}{{Talents<br />
|image=Talent Strix CrackShot.png<br />
|name=Crack Shot<br />
|level=8<br />
|description=Your Side Arm deals 20% more damage to targets that you have hit with your Talon Rifle within the last 4s.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Strix:<br />
<dpl>debug = 0<br />
category=Strix's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Strix's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Triggerhappy'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Trigger Control<br />
|image=Card Trigger Control.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce maximum Side Arm inaccuracy by 24%.<br />
}}{{CardsOB67Box<br />
|name=White Knuckle<br />
|image=Card White Knuckle.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce Side Arm recoil by 18%.<br />
}}{{CardsOB67Box<br />
|name=Dexterous<br />
|image=Card Dexterous.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the time to swap to your Side Arm by 60%.<br />
}}{{CardsOB67Box<br />
|name=Bushwhack<br />
|image=Card Bushwhack.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|cooldown=10<br />
|size=x<br />
|startdescription=Swapping to your Pistol grants 15% Lifesteal for 3s.<br />
}}{{CardsOB67Box<br />
|name=Grizzled<br />
|image=Card Grizzled.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 150 Health.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Strix:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Strix<br />
|release=August 23, 2017<br />
|loading art=File:LoadingArt Strix Default.png<br />
|weapon=Default Talon Rifle<br />
|icon=File:Strix Collection Default Icon.png<br />
|icon2=File:Strix Weapon Default Talon Rifle Icon.png<br />
|content=[[File:Strix Thumbnail.png|300px]]<br />
|voicelines=Strix voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Owl SP Mount 2.ogg</sm2> {{*}} <sm2>Owl VGS Emote G.ogg</sm2> {{*}} <sm2>Owl VGS Emote R.ogg</sm2><br />
}}<br />
|-|Phoenix={{ChampionCosmeticsItem<br />
|name=Phoenix<br />
|release=August 23, 2017<br />
|loading art=File:LoadingArt Strix Phoenix.png<br />
|weapon=Phoenix Talon Rifle<br />
|rarity=Uncommon<br />
|icon=File:Strix Collection Phoenix Icon.png<br />
|icon2=File:Strix Weapon Phoenix Talon Rifle Icon.png<br />
|content=[[File:Strix Phoenix.png|300px]]<br />
|voicelines=Strix voice lines<br />
|vpPreview=<sm2>Owl SP Mount 2.ogg</sm2> {{*}} <sm2>Owl VGS Emote G.ogg</sm2> {{*}} <sm2>Owl VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Phoenix Strix Collection]])<br />
}}<br />
|-|Raven={{ChampionCosmeticsItem<br />
|name=Raven<br />
|release=October 4, 2017<br />
|loading art=File:LoadingArt Strix Raven.png<br />
|weapon=Raven Talon Rifle<br />
|rarity=Rare<br />
|icon=File:Strix Collection Raven Icon.png<br />
|icon2=File:Strix Weapon Raven Talon Rifle Icon.png<br />
|content=[[File:Strix Raven.png|300px]]<br />
|voicelines=Strix voice lines<br />
|vpPreview=<sm2>Owl SP Mount 2.ogg</sm2> {{*}} <sm2>Owl VGS Emote G.ogg</sm2> {{*}} <sm2>Owl VGS Emote R.ogg</sm2><br />
|source={{Chest|Little Box of Horrors}} {{*}} {{DealoftheDay}} <br /> ([[Raven Strix Collection]])<br />
}}<br />
|-|Coldsnap={{ChampionCosmeticsItem<br />
|name=Coldsnap<br />
|release=November 15, 2017<br />
|loading art=File:LoadingArt Strix Coldsnap.png<br />
|weapon=Coldsnap Talon Rifle<br />
|rarity=Rare<br />
|availability=Limited<br />
|icon=File:Strix Collection Coldsnap Icon.png<br />
|icon2=File:Strix Weapon Coldsnap Talon Rifle Icon.png<br />
|content=[[File:Strix Coldsnap.png|300px]]<br />
|voicelines=Strix voice lines<br />
|vpPreview=<sm2>Owl SP Mount 2.ogg</sm2> {{*}} <sm2>Owl VGS Emote G.ogg</sm2> {{*}} <sm2>Owl VGS Emote R.ogg</sm2><br />
|source={{Once|[[PWC 2018 Digital Loot Pack Collection]]}} <br /> ([[Coldsnap Strix Collection]])<br />
}}<br />
|-|Bad Mother Clucker={{ChampionCosmeticsItem<br />
|name=Bad Mother Clucker<br />
|release=April 26, 2018<br />
|loading art=File:LoadingArt Strix Bad Mother Clucker.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Strix Collection Bad Mother Clucker Icon.png<br />
|icon2=<br />
|content=[[File:Strix Bad Mother Clucker.png|300px]]<br />
|voicelines=Strix voice lines<br />
|vpPreview=<sm2>Owl SP Mount 2.ogg</sm2> {{*}} <sm2>Owl VGS Emote G.ogg</sm2> {{*}} <sm2>Owl VGS Emote R.ogg</sm2><br />
|source={{Chest|Battle Pass 1}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Switch={{ChampionCosmeticsItem<br />
|name=Switch<br />
|release=February 13, 2019<br />
|loading art=File:LoadingArt Strix Switch.png<br />
|weapon=Switch Talon Rifle<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Strix Collection Switch Icon.png<br />
|icon2=File:Strix Weapon Switch Talon Rifle Icon.png<br />
|content=[[File:Strix Switch.png|300px]]<br />
|voicelines=Strix voice lines<br />
|vpPreview=<sm2>Owl SP Mount 2.ogg</sm2> {{*}} <sm2>Owl VGS Emote G.ogg</sm2> {{*}} <sm2>Owl VGS Emote R.ogg</sm2><br />
|source=Unlock Free by linking your Hi-Rez Account with your Nintendo Account <br /> ([[Switch Strix Collection]])<br />
}}<br />
|-|Infiltrator={{ChampionCosmeticsItem<br />
|name=Infiltrator<br />
|release=February 21, 2018<br />
|loading art=File:LoadingArt Strix Infiltrator.png<br />
|weapon=Infiltrator's Deathstroke<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Strix Collection Infiltrator Icon.png<br />
|icon2=File:Strix Weapon Infiltrator's Deathstroke Icon.png<br />
|content=[[File:Strix Infiltrator.png|300px]]<br />
|voicelines=Infiltrator Strix voice lines<br />
|vpPreview=<sm2>Owl Skin04 SP Mount 1.ogg</sm2> {{*}} <sm2>Owl Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Owl Skin04 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Cyber}} {{*}} {{DealoftheDay}} <br /> ([[Infiltrator Strix Collection]])<br />
}}<br />
|-|Mercenary={{ChampionCosmeticsItem<br />
|name=Mercenary<br />
|release=May 26, 2018<br />
|loading art=File:LoadingArt Strix Mercenary.png<br />
|weapon=Mercenary's Blaster<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Strix Collection Mercenary Icon.png<br />
|icon2=File:Strix Weapon Mercenary's Blaster Icon.png<br />
|content=[[File:Strix Mercenary.png|300px]]<br />
|voicelines=Mercenary Strix voice lines<br />
|vpPreview=<sm2>Owl Skin03 SP Mount 1.ogg</sm2> {{*}} <sm2>Owl Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Owl Skin03 VGS Emote R.ogg</sm2><br />
|source={{Chest|Galaxy}} {{*}} {{DealoftheDay}} <br /> ([[Mercenary Strix Collection]])<br />
}}<br />
|-|Remix={{ChampionCosmeticsItem<br />
|name=Remix<br />
|release=November 14, 2018<br />
|loading art=File:LoadingArt Strix Remix.png<br />
|weapon=Remix Equalizer<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Strix Collection Remix Icon.png<br />
|icon2=File:Strix Weapon Remix Equalizer Icon.png<br />
|content=[[File:Strix Remix.png|300px]]<br />
|voicelines=Remix Strix voice lines<br />
|vpPreview=<sm2>Owl Skin06 SP Mount 1.ogg</sm2> {{*}} <sm2>Owl Skin06 VGS Emote G.ogg</sm2> {{*}} <sm2>Owl Skin06 VGS Emote R.ogg</sm2><br />
|source={{Once|[[Battle Pass 3]] {{BPL|1}}}} <br /> ([[Remix Strix Collection]])<br />
}}<br />
|-|Redux={{ChampionCosmeticsItem<br />
|name=Redux<br />
|release=November 14, 2018<br />
|loading art=File:LoadingArt Strix Redux.png<br />
|weapon=Redux Equalizer<br />
|rarity=Legendary<br />
|availability=Limited<br />
|icon=File:Strix Collection Redux Icon.png<br />
|icon2=File:Strix Weapon Redux Equalizer Icon.png<br />
|content=[[File:Strix Redux.png|300px]]<br />
|voicelines=Remix Strix voice lines<br />
|vpPreview=<sm2>Owl Skin06 SP Mount 1.ogg</sm2> {{*}} <sm2>Owl Skin06 VGS Emote G.ogg</sm2> {{*}} <sm2>Owl Skin06 VGS Emote R.ogg</sm2><br />
|source={{Once|[[Battle Pass 3]] {{BPL|50|x}}}} <br /> ([[Redux Strix Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Golden Talon Rifle={{ChampionCosmeticsItem<br />
|name=Golden Talon Rifle<br />
|release=<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Strix Weapon Golden Talon Rifle Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Strix Emote Icon.png<br />
|content=[[File:Strix Emote Default.webm|700px]]<br />
}}<br />
|-|360 No Scope={{ChampionCosmeticsItem<br />
|name=360 No Scope<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Strix Emote Icon.png<br />
|content=[[File:Strix Emote 360 No Scope.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Cyber}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Bold Bird={{ChampionCosmeticsItem<br />
|name=Bold Bird<br />
|release=<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Strix Emote Icon.png<br />
|content=[[File:Strix Emote Bold Bird.webm|700px]]<br />
|source={{Chest|Ascension Peak}} {{*}} {{DealoftheDay}} <br /> (Roaming Emote)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Strix MVP Icon.png<br />
|content=[[File:Strix Thumbnail.png|300px]]<br />
}}<br />
|-|Mission Accomplished={{ChampionCosmeticsItem<br />
|name=Mission Accomplished<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Strix MVP Icon.png<br />
|content=[[File:Strix MVP Mission Accomplished.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Cyber}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Recline={{ChampionCosmeticsItem<br />
|name=Recline<br />
|release=<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Strix MVP Icon.png<br />
|content=[[File:Strix MVP Recline.webm|300px]]<br />
|source={{Once|[[Battle Pass 3]] {{BPL|13}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|QAxD1twlnHk|600}}<br />
<br />
===Ability Breakdown===<br />
{{#ev:youtube|tLuCtCDeHQo|600}}<br />
<br />
===Behind the Scenes===<br />
{{#ev:youtube|_x_0RYIdyNs|600}}<br />
<br />
==Trivia==<br />
*[https://twitter.com/loki_diego/status/897685067522338817 Thomas Holt revealed] that Strix was [[Kinessa]]'s mentor.<br />
*His semi-automatic pistol resembles the Luger P08 pistol used by Germany during the World Wars I and II.<br />
*Strix's name may have be taken from [https://en.wikipedia.org/wiki/Strix_(mythology) Strix], an owl of bad omen.<br />
*He and [[Viktor]] share similar "not afraid" death quotes.<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue that allowed players to unintentionally break the weapon swap animation between pistol and Talon Rifle.<br />
:*Strix now properly still displays the VFX tracer on his scoped weapon shots after firing unscoped weapon shots.<br />
:*Strix’s Stealth ability icon now is properly marked “disabled” when it is unable to be activated.<br />
<br />
<br /><br />
'''[[Paladins Version 2.05|Paladins Release Version 2.05 (May 22, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue where players would experience a solid black screen after being affected by Strixes Flash Bang ability.<br />
:*Fixed missing flashbang textures on Redux & Remix skin.<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Ambush removed<br />
:*Unauthorized Use no longer reveals<br />
:*Unauthorized Use projectile speed increased 100 -> 250<br />
:*Unauthorized Use now unlocked at Champion Mastery Level 2<br />
<br />
*Cards<br />
:*Overburn – NEW: Flare lasts {0.6{{!}}0.6}s longer<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.70.2609|Paladins Beta Version 0.70.2609 (April 26, 2018)]]'''<br />
*'''Card'''<br />
:*'''Overburn'''<br />
::*Flare's reveal effect lasts an additional {1&#124;1}s ➡️ {0.6&#124;0.6}s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*[[Image:Ability Flare.png|30px|link=]] '''Flare''' (Ability)<br />
:*Now reveals through stealth.<br />
:*Now reveals to teammates.<br />
:*Reduced Radius 120 ➡️ 45.<br />
:*Added 3p Reveal VFX.<br />
*[[File:WeaponAttack Strix Icon 2.png|30px|link=]] '''Talon Rifle''' Side arm<br />
:*Reduced Damage from 250 to 220<br />
*'''Cards'''<br />
:*'''Bushwhack'''<br />
::*Swapping to your Pistol grants {5&#124;5}% Lifesteal for 2s ➡ 3s.<br />
:*'''Cooled Mags'''<br />
::*Every 2s ➡ 1.5s your inactive Weapon generates {1&#124;1} Ammo.<br />
:*'''Flare XL'''<br />
::*Increase the Reveal range of Flare by {20&#124;20}% ➡ {10&#124;10}%.<br />
:*'''Resourceful'''<br />
::*[Quick Switch] Every 2s ➡ 1s seconds your rifle is out, the cooldown of Flare is reduced by {0.25&#124;0.25} ➡ {0.20&#124;0.20}.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*Health increased from 2000 to 2100.<br />
*'''Cards'''<br />
:*'''Relentless'''<br />
::*[Scope] Reduce the movement speed penalty of Scope by {10&#124;10}%.<br />
::*Rescaled so that maximum rank Movement Speed penalty reduction is still 100%.<br />
*'''Legendary Cards'''<br />
:*'''Unauthorized Use'''<br />
::*New.<br />
::*[Flare] Increase the Projectile Speed of Flare by 100, increase its Damage by {255&#124;15}%, and reduce its Cooldown by 10s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.59.2111.2|Paladins Beta Version 0.59.2111.2 (September 20, 2017)]]'''<br />
*'''General'''<br />
:*Fixed a bug where Strix would not autobuy items.<br />
:*Fixed a bug where activating Stealth could cancel the postfire of the Talon Rifle.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.58.2083|Paladins Beta Version 0.58.2083 (September 7, 2017)]]'''<br />
*[[Image:WeaponAttack Strix Icon.png|30px|link=]] '''Talon Rifle'''<br />
:*Damage reduced from 1300 to 1200.<br />
*[[Image:Ability Flare.png|30px|link=]] '''Flare'''<br />
:*Fixed a bug where flare was revealing enemies to Strix's team, now only reveals enemies to Strix.<br />
*[[Image:Ability Stealth.png|30px|link=]] '''Stealth'''<br />
:*Increased the initial energy cost of stealth by 65%<br />
:*Reduced the Stealth energy charge rate by 20%<br />
:*Increased the Minimum energy level required to enter stealth by 33%<br />
*[[Image:Ability Flash Bang.png|30px|link=]] '''Flash Bang'''<br />
:*Augmented the blind effect to be less jarring.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.57.2045|Paladins Beta Version 0.57.2045 (August 23, 2017)]]'''<br />
*Strix has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Strix Ambush.png|128px|link=]]<br />
| style="width: 500px;" | '''Ambush'''<br />
<br />
Weapon Shots Made in stealth deal 15% more damage.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]<br />
[[ru:Стрикс]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Skye?diff=217839
Skye
2019-08-02T16:47:01Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Skye<br />
|image=Skye Thumbnail.png<br />
<br />
|title=The Twilight Assassin<br />
|type=Flank<br />
|side=Magistrate<br />
|group=Thousand Hand Guild<br />
|status=(former)<br />
|release date=November 17, 2015<br />
|cost=30000 {{Gold}} or 200 {{Crystals}}<br />
|voice actor=Holly Franklin<br />
<br />
|health=2000<br />
|move speed=385<br />
}}<br />
<br />
'''Skye''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
Noble by birth, Skye abandoned a life of luxury and wealth to pursue her dreams of excitement and adventure. During her time spent on the streets, interacting with the criminal underworld of the Realm, she discovered a natural talent and boundless passion for killing. When her career as a contract assassin brought her fame and fortune, she caught the [[Magistrate]]'s attention and now serves as one of Grand Magister [[Karne]]'s closest advisors.<br />
<br />
To her the War of the Realm is just a long-term contract, one that won't end until the last of the [[Resistance]] are dealt with.<br />
<br />
==Summary==<br />
Skye is a [[flank]] champion with low mobility who relies on her [[stealth]] to get behind enemy lines. Her Wrist Crossbow and Poison Bolts let her burst vulnerable targets at close range, while Hidden allows her to quickly slip in and out. Her Smoke Screen makes her invisible for a short duration upon entering it, making it a handy escaping tool. Skye's ultimate skill, Time Bomb, throws a bomb that, upon detonation, deals massive area damage while destroying all shields. However, her damage from a distance is very low and unreliable, her stealth is partially dispelled while standing near enemies, a loud noise is played when Hidden runs out, and her bomb can only damage targets within line of sight, all of which cripple her potential when fighting against experienced opponents.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Wrist Crossbow<br />
|damagetype=Direct<br />
|image=WeaponAttack Skye Icon.png<br />
|key=LMB<br />
|description=A wrist-mounted energy crossbow that deals 130 damage per shot every .1 seconds. Effective at Short Range.<br />
|details=*Has an ammo count of 25.<br />
*Has a reload time of 1.3.<br />
*It can do headshots.<br />
*Gain up to 0.9% ultimate charge on hit. On headshots, gain up to 1.2% ultimate charge on hit.<br />
*Has a range of 110.<br />
*Has a dynamic damage fall-off of up to 30% at 100ft.<br />
*Has accuracy bloom from firing.<br />
*Loses 1% accuracy per shot. It has a minimum accuracy of 94%.<br />
<br />
}}<br />
{{AbilityInfo<br />
|name=Poison Bolts<br />
|damagetype=Direct<br />
|image=Ability Poison Bolts.png<br />
|key=RMB<br />
|description=Fires 3 bolts in succession, each dealing 10% maximum Health damage over 4s. <br />
|cooldown=8<br />
|details=*Gain 2% ultimate charge when you hit all three shots.<br />
*Does ticks of 0.5% maximum health damage every 0.2s per bolt.<br />
}}<br />
{{AbilityInfo<br />
|name=Smoke Screen<br />
|image=Ability Smoke Screen.png<br />
|key=Q<br />
|description=Create a smoke cloud that lasts 5s. Grants a 3s [[stealth]] every 1s.<br />
|cooldown=12<br />
|details=*The skill first lobs a pellet that then creates the cloud on impact with a surface.<br />
*The cloud has a radius of 25 units.<br />
*Grants stealth every 0.5s while Skye is within the deployable.<br />
}}<br />
{{AbilityInfo<br />
|name=Hidden<br />
|image=Ability Hidden.png<br />
|key=F<br />
|description=Enter [[stealth]] for 7.5 seconds. Getting too close to enemy players will reveal you while in stealth.<br />
|cooldown=15<br />
|details=*Reloading and using Smoke Screen won't break stealth.<br />
*Can be cancelled early by re-activating the skill.<br />
*There is a distinct uncloaking sound when hidden's stealth is broken or cancelled.<br />
}}<br />
{{AbilityInfo<br />
|name=Time Bomb ([[Ultimate]]) <sm2>Skye_SP_Ability1_1-a.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Toxic Time Bomb.png<br />
|key=E<br />
|description=Throw a bomb that deals 3000 damage and destroys all shields.<br />
|details=*The bomb detonates 2.5 seconds after it lands on a surface.<br />
*Has a radius of 75 units.<br />
*Has damage fall-off.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Skye Debilitate.png<br />
|name=Debilitate<br />
|description=Poison Bolts now deals 25% more damage, twice as fast.<br />
}}{{Talents<br />
|image=Talent Skye SmokeAndDagger.png<br />
|name=Smoke and Dagger<br />
|level=2<br />
|description=Smoke Screen now Heals allies inside it for 400 Health every 1s.<br />
}}{{Talents<br />
|image=Talent Skye Preparation.png<br />
|name=Preparation<br />
|level=8<br />
|description=Killing an enemy resets all your Cooldowns and heals you for 500 Health.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Skye:<br />
<dpl>debug = 0<br />
category=Skye's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Skye's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Toxic Temptress'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Poisoner<br />
|image=Card Pollute.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduces the cooldown of Poison Bolts by 3s.<br />
}}{{CardsOB67Box<br />
|name=Confound<br />
|image=Card Confound.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Hitting an enemy with Poison Bolts reduces the cooldown of Smoke Screen by 1.5s.<br />
}}{{CardsOB67Box<br />
|name=Quick Smoker<br />
|image=Card Acid Cloud.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the cooldown of Smoke Screen by 1.8s.<br />
}}{{CardsOB67Box<br />
|name=Shadow Affinity<br />
|image=Card Surprise Attack.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the cooldown of Hidden by 3s.<br />
}}{{CardsOB67Box<br />
|name=Cloak<br />
|image=Card Cloak.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Hidden lasts 3s longer.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Skye:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Skye<br />
|release=November 14, 2018 <br> (November 17, 2015)<br />
|loading art=File:LoadingArt Skye Default.png<br />
|weapon=Default Wrist Crossbow<br />
|icon=File:Skye Collection Default Icon.png<br />
|icon2=File:Skye Weapon Default Wrist Crossbow Icon.png<br />
|content=[[File:Skye Thumbnail.png|300px]]<br />
|voicelines=Skye voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Skye SP Mount 2.ogg</sm2> {{*}} <sm2>Skye VGS Emote G.ogg</sm2> {{*}} <sm2>Skye VGS Emote R.ogg</sm2><br />
}}<br />
|-|Guild={{ChampionCosmeticsItem<br />
|name=Guild<br />
|release=November 14, 2018<br />
|loading art=File:LoadingArt Skye Guild.png<br />
|weapon=Guild Wrist Crossbow<br />
|rarity=Uncommon<br />
|icon=File:Skye Collection Guild Icon.png<br />
|icon2=File:Skye Weapon Guild Wrist Crossbow Icon.png<br />
|content=[[File:Skye Guild.png|300px]]<br />
|voicelines=Skye voice lines<br />
|vpPreview=<sm2>Skye SP Mount 2.ogg</sm2> {{*}} <sm2>Skye VGS Emote G.ogg</sm2> {{*}} <sm2>Skye VGS Emote R.ogg</sm2><br />
|source=60,000 {{Gold}} {{*}} 200 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Guild Skye Collection]])<br />
}}<br />
|-|Pilot Suit={{ChampionCosmeticsItem<br />
|name=Pilot Suit<br />
|release=October 18, 2017<br />
|loading art=File:LoadingArt Skye Pilot Suit.png<br />
|weapon=Pilot Suit Wrist Crossbow<br />
|rarity=Uncommon<br />
|icon=File:Skye Collection Pilot Suit Icon.png<br />
|icon2=File:Skye Weapon Pilot Suit Wrist Crossbow Icon.png<br />
|content=[[File:Skye Pilot Suit.png|300px]]<br />
|voicelines=Skye voice lines<br />
|vpPreview=<sm2>Skye SP Mount 2.ogg</sm2> {{*}} <sm2>Skye VGS Emote G.ogg</sm2> {{*}} <sm2>Skye VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Pilot Suit Skye Collection]])<br />
}}<br />
|-|Twilight={{ChampionCosmeticsItem<br />
|name=Twilight<br />
|release=November 17, 2015 (November 14, 2018)<br />
|loading art=File:LoadingArt Skye Twilight.png<br />
|weapon=Twilight Wrist Crossbow<br />
|rarity=Rare<br />
|icon=File:Skye Collection Twilight Icon.png<br />
|icon2=File:Skye Weapon Twilight Wrist Crossbow Icon.png<br />
|content=[[File:Skye Twilight.png|300px]]<br />
|voicelines=Skye voice lines<br />
|vpPreview=<sm2>Skye SP Mount 2.ogg</sm2> {{*}} <sm2>Skye VGS Emote G.ogg</sm2> {{*}} <sm2>Skye VGS Emote R.ogg</sm2><br />
|source=250 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Twilight Skye Collection]])<br />
}}<br />
|-|Operative={{ChampionCosmeticsItem<br />
|name=Operative<br />
|release=March 11, 2016<br />
|loading art=File:LoadingArt Skye Operative.png<br />
|weapon=<br />
|rarity=Rare<br />
|icon=File:Skye Collection Operative Icon.png<br />
|icon2=<br />
|content=[[File:Skye Operative.png|300px]]<br />
|voicelines=Skye voice lines<br />
|vpPreview=<sm2>Skye SP Mount 2.ogg</sm2> {{*}} <sm2>Skye VGS Emote G.ogg</sm2> {{*}} <sm2>Skye VGS Emote R.ogg</sm2><br />
|source=200 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Chrome={{ChampionCosmeticsItem<br />
|name=Chrome<br />
|release=March 11, 2016<br />
|loading art=File:LoadingArt Skye Chrome.png<br />
|weapon=Chrome Wrist Crossbow<br />
|rarity=Rare<br />
|icon=File:Skye Collection Chrome Icon.png<br />
|icon2=File:Skye Weapon Chrome Wrist Crossbow Icon.png<br />
|content=[[File:Skye Chrome.png|300px]]<br />
|voicelines=Skye voice lines<br />
|vpPreview=<sm2>Skye SP Mount 2.ogg</sm2> {{*}} <sm2>Skye VGS Emote G.ogg</sm2> {{*}} <sm2>Skye VGS Emote R.ogg</sm2><br />
|source=250 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{Chest|Feudal}} {{*}} {{Chest|Cyber}} {{*}} {{DealoftheDay}} <br /> ([[Chrome Skye Collection]])<br />
}}<br />
|-|Heartbreaker={{ChampionCosmeticsItem<br />
|name=Heartbreaker<br />
|release=February 8, 2017<br />
|loading art=File:LoadingArt Skye Heartbreaker.png<br />
|weapon=Heartbreaker's Caress<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Skye Collection Heartbreaker Icon.png<br />
|icon2=File:Skye Weapon Heartbreaker's Caress Icon.png<br />
|content=[[File:Skye Heartbreaker.png|300px]]<br />
|voicelines=Heartbreaker Skye voice lines<br />
|vpPreview=<sm2>Skye Heartbreaker SP Mount 2.ogg</sm2> {{*}} <sm2>Skye Heartbreaker VGS Emote G.ogg</sm2> {{*}} <sm2>Skye Heartbreaker VGS Emote R.ogg</sm2><br />
|source={{Chest|Valentine}} {{*}} {{DealoftheDay}} <br /> ([[Heartbreaker Skye Collection]])<br />
}}<br />
|-|Kunoichi={{ChampionCosmeticsItem<br />
|name=Kunoichi<br />
|release=August 9, 2017<br />
|loading art=File:LoadingArt Skye Kunoichi.png<br />
|weapon=Kunoichi's Contract<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Skye Collection Kunoichi Icon.png<br />
|icon2=File:Skye Weapon Kunoichi's Contract Icon.png<br />
|content=[[File:Skye Kunoichi.png|300px]]<br />
|voicelines=Kunoichi Skye voice lines<br />
|vpPreview=<sm2>Assassin Skin04 SP Mount 2.ogg</sm2> {{*}} <sm2>Assassin Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Assassin Skin04 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Feudal}} {{*}} {{DealoftheDay}} <br /> ([[Kunoichi Skye Collection]])<br />
}}<br />
|-|Academic={{ChampionCosmeticsItem<br />
|name=Academic<br />
|release=March 28, 2018<br />
|loading art=File:LoadingArt Skye Academic.png<br />
|weapon=Academic Shocker<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Skye Collection Academic Icon.png<br />
|icon2=File:Skye Weapon Academic Shocker Icon.png<br />
|content=[[File:Skye Academic.png|300px]]<br />
|voicelines=Academic Skye voice lines<br />
|vpPreview=<sm2>Assassin Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>Assassin Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Assassin Skin05 VGS Emote R.ogg</sm2><br />
|source={{Chest|Ascension Peak}} {{*}} {{Chest|Senpai}} {{*}} {{DealoftheDay}} <br /> ([[Academic Skye Collection]])<br />
}}<br />
|-|Street Style={{ChampionCosmeticsItem<br />
|name=Street Style<br />
|release=April 24, 2019<br />
|loading art=File:LoadingArt Skye Street Style.png<br />
|weapon=Street Style's Shade<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Skye Collection Street Style Icon.png<br />
|icon2=File:Skye Weapon Street Style's Shade Icon.png<br />
|content=[[File:Skye Street Style.png|300px]]<br />
|voicelines=Street Style Skye voice lines<br />
|vpPreview=<sm2>Skye Skin08 SP Mount 1.ogg</sm2> {{*}} <sm2>Skye Skin08 VGS Emote G.ogg</sm2> {{*}} <sm2>Skye Skin08 VGS Emote R.ogg</sm2><br />
|source={{Once|[[Street Style#Cosmetic items| Street Style Skye Bundle ]] (400 {{Crystals}})}} <br /> ([[Street Style Skye Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Skye<br />
|release=August 9, 2017<br />
|loading art=File:LoadingArt Skye Obsidian.png<br />
|weapon=Obsidian Wrist Crossbow<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Skye Collection Obsidian Icon.png<br />
|icon2=File:Skye Weapon Obsidian Wrist Crossbow Icon.png<br />
|content=[[File:Skye Obsidian.png|300px]]<br />
|voicelines=Skye voice lines<br />
|vpPreview=<sm2>Skye SP Mount 2.ogg</sm2> {{*}} <sm2>Skye VGS Emote G.ogg</sm2> {{*}} <sm2>Skye VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Skye Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Skye<br />
|release=August 9, 2017<br />
|loading art=File:LoadingArt Skye Cosmic.png<br />
|weapon=Cosmic Wrist Crossbow<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Skye Collection Cosmic Icon.png<br />
|icon2=File:Skye Weapon Cosmic Wrist Crossbow Icon.png<br />
|content=[[File:Skye Cosmic.png|300px]]<br />
|voicelines=Skye voice lines<br />
|vpPreview=<sm2>Skye SP Mount 2.ogg</sm2> {{*}} <sm2>Skye VGS Emote G.ogg</sm2> {{*}} <sm2>Skye VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Skye Collection]])<br />
}}<br />
|-|Golden={{ChampionCosmeticsItem<br />
|name=Golden Skye<br />
|release=November 14, 2018<br />
|loading art=File:LoadingArt Skye Golden.png<br />
|weapon=Golden Wrist Crossbow<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Skye Collection Golden Icon.png<br />
|icon2=File:Skye Weapon Golden Wrist Crossbow Icon.png<br />
|content=[[File:Skye Golden.png|300px]]<br />
|voicelines=Skye voice lines<br />
|vpPreview=<sm2>Skye SP Mount 2.ogg</sm2> {{*}} <sm2>Skye VGS Emote G.ogg</sm2> {{*}} <sm2>Skye VGS Emote R.ogg</sm2><br />
|source=Rewarded at Mastery Level 50 <br /> ([[Golden Skye Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Phantom={{ChampionCosmeticsItem<br />
|name=Phantom<br />
|release=<br />
|rarity=Rare<br />
|icon=File:Skye Weapon Phantom Icon.png<br />
|source=125 {{Crystals}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Data={{ChampionCosmeticsItem<br />
|name=Data<br />
|release=<br />
|rarity=Rare<br />
|icon=File:Skye Weapon Data Icon.png<br />
|source=125 {{Crystals}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Dragonfly Wristbow={{ChampionCosmeticsItem<br />
|name=Dragonfly Wristbow<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Skye Weapon Dragonfly Wristbow Icon.png<br />
|source={{Chest|Overgrown Weapons}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Samba Wrist Crossbow={{ChampionCosmeticsItem<br />
|name=Samba Wrist Crossbow<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Skye Weapon Samba Wrist Crossbow Icon.png<br />
|source={{Chest|World Wide}} {{*}} {{DealoftheDay}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Skye Emote Icon.png<br />
|content=[[File:Skye Emote Default.webm|700px]]<br />
}}<br />
|-|Flirting={{ChampionCosmeticsItem<br />
|name=Flirting<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Skye Emote Icon.png<br />
|content=[[File:Skye Emote Flirting.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Cyber}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Smokey Love={{ChampionCosmeticsItem<br />
|name=Smokey Love<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Skye Emote Icon.png<br />
|content=[[File:Skye Emote Smokey Love.webm|700px]]<br />
|source={{Chest|Valentine}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Shimmy={{ChampionCosmeticsItem<br />
|name=Shimmy<br />
|release=<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Skye Emote Icon.png<br />
|content=[[File:Skye Emote Shimmy.webm|700px]]<br />
|source={{Once|[[End Times|End Times Event]]: Collect 110 {{Chrono-Shards}}}} <br /> (Endless Emote)<br />
}}<br />
|-|Sashay={{ChampionCosmeticsItem<br />
|name=Sashay<br />
|release=<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Skye Emote Icon.png<br />
|content=[[File:Skye Emote Sashay.webm|700px]]<br />
|source={{Once|[[Street Style#Cosmetic items| Street Style Skye Bundle ]] (400 {{Crystals}})}} <br /> (Roaming Emote)<br />
}}<br />
|-|Mastery Emote={{ChampionCosmeticsItem<br />
|name=Skye Mastery Emote<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Skye Emote Icon.png<br />
|content=[[File:Skye Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Skye MVP Icon.png<br />
|content=[[File:Skye Thumbnail.png|300px]]<br />
}}<br />
|-|Superior={{ChampionCosmeticsItem<br />
|name=Superior<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Skye MVP Icon.png<br />
|content=[[File:Skye MVP Superior.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Feudal}} {{*}} {{Chest|Cyber}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Bombshell={{ChampionCosmeticsItem<br />
|name=Bombshell<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Skye MVP Icon.png<br />
|content=[[File:Skye MVP Bombshell.png|300px]]<br />
|source={{Chest|Valentine}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Coy={{ChampionCosmeticsItem<br />
|name=Coy<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Skye MVP Icon.png<br />
|content=[[File:Skye MVP Coy.png|300px]]<br />
|source={{Chest|Ascension Peak}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Skye Mastery Pose<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Skye MVP Icon.png<br />
|content=[[File:Skye MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===How To Play===<br />
{{#ev:youtube|a8zkWCiKcbM|600}}<br />
<br />
==Trivia==<br />
*Skye's Default Skin was reworked on [[Paladins Version 1.8.2943.12|November 14, 2018]].<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed ears penetrating academic Skye’s headphones.<br />
<br />
<br /><br />
'''[[Paladins Version 2.5.3159.4|Paladins Release Version 2.5.3159.4 (April 24, 2019)]]'''<br />
*Talents<br />
:*Debilitate<br />
::*{{AoC}} Percent Damage decreased 30% → 25%<br />
*Bug Fixes<br />
:*Fixed an issue where silence would cancel Hidden, but the UI would persist saying that the ability was still active.<br />
:*Fixed an issue where activating Hidden while reloading would not show the duration UI.<br />
<br />
<br /><br />
'''[[Paladins Version 2.4.3113.12|Paladins Release Version 2.4.3113.12 (March 27, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed cooldown reduction for Emergency Exit card not scaling with level increase<br />
:*Fixed an issue where Skye’s poison bolts would fire all at the same time<br />
:*Fixed an issue where Skye’s Poison Bolt animation would reset with each Poison Bolt fired<br />
:*Skye’s “Shimmy” emote has been re-animated<br />
<br />
<br /><br />
'''[[Paladins_Version_2.1.3013.12#Skye|Paladins Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*'''Abilities'''<br />
:*[[Image:Ability Smoke Screen.png|30px|link=]] '''Smoke Screen'''<br />
::*Smoke Screen no longer interferes with enemy line of sight.<br />
::*Amount of visual effects on Smoke Screen has been reduced.<br />
::*Smoke Screen will now Grant Stealth every 0.5s while Skye is within the deployable.<br />
::*Smoke Screen will now refresh the benefits of Healing Vapors and Dissipate every 0.5s.<br />
*'''Talents'''<br />
:*Surprise Attack removed.<br />
:*Smoke Screen now Heals allies inside it for 400 Health every 1s.<br />
*'''Cards'''<br />
:*Healing Vapors now heals {100&#124;100} health over 4s → 2s.<br />
:*Dissipate buff now lasts 2s.<br />
:*Dissipate now grants {10&#124;10}% →{7&#124;7}% Movement Speed.<br />
:*Decrepify – NEW: Hitting poison bolts causes you to not consume ammo for {0.6&#124;0.6}s.<br />
:*Twilight Armor – NEW: Increase your ammo count by {2&#124;2}.<br />
:*Quick Smoker cooldown reduction decreased {1&#124;1}s → {0.6&#124;0.6}s.<br />
:*Specter’s duration increase of Smoke Screen reduced {1&#124;1}s → {0.6&#124;0.6}s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Cards'''<br />
:*'''Tactical Reload'''<br />
::*Dealing a killing blow to a player instantly restores {4&#124;4} ammo.<br />
::*NEW EFFECT: Restore {3&#124;3} ammo after getting a elimination.<br />
:*'''Twilight Armor'''<br />
::*Gain {10&#124;10}% ➡ {14&#124;14} Crowd Control Reduction.<br />
:*'''Victory Rush'''<br />
::*Gain {15&#124;15}% Movement Speed for 12s after getting a kill.<br />
::*NEW EFFECT: Gain {10&#124;10}% Movement Speed for 8s after getting a elimination.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.67.2523.1|Paladins Beta Version 0.67.2523.1 (March 14, 2018)]]'''<br />
*'''Dissipate''' (Card)<br />
:*Gain {15&#124;15}% -> {10&#124;10}% Movement Speed for 3s when entering Smoke Screen.<br />
:*'''Ninja''' (Card)<br />
:*Gain {8&#124;8}% -> {5&#124;5}% additional Movement Speed during Hidden.<br />
*'''Slip Away''' (Card)<br />
:*Gain {5&#124;5}% -> {3&#124;3}% movement speed when Out of Combat.<br />
*'''Victory Rush''' (Card)<br />
:*Gain {15&#124;15}% -> {10&#124;10}% Movement Speed for 12s -> 8s after getting a kill.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Reworded the description for Preparation to make it more clear.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*[[File:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Damage reduced from 140 to 130.<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*No longer increases Movement Speed.<br />
*'''Cards'''<br />
:*'''Decrepify'''<br />
::*[Poison Bolts] Poison Bolts reduce healing by {7.5&#124;7.5}% for 3s.<br />
::*Maximum rank Healing Reduction reduced from 80% to 75%.<br />
:*'''Emergency Exit'''<br />
::*[Hidden] You automatically enter Stealth when you drop below 30% Health. This effect can happen once every {25&#124;-2.5}s.<br />
::*Minimum rank Internal Cooldown reduced from 40s to 25s.<br />
:*'''Twilight Armor'''<br />
::*[Armor] Gain {5&#124;5}% Crowd Control Reduction.<br />
::*Maximum rank Crowd Control reduction increased from 28% to 50%.<br />
*'''Legendary Cards'''<br />
:*'''Preparation'''<br />
::*[Armor] Reduce all Cooldowns by 100% when getting a kill and heal for {425&#124;25} Health.<br />
::*Now also heals on kill.<br />
:*'''Smoke and Dagger'''<br />
::*New.<br />
::*[Smoke Screen] Smoke Screen now deals {510&#124;30} damage when it deploys.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.60.2150|Paladins Beta Version 0.60.2150 (October 4, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Surprise Attack'''<br />
::*Fixed a bug where this card was dealing true damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.59.2111.2|Paladins Beta Version 0.59.2111.2 (September 20, 2017)]]'''<br />
*'''General'''<br />
:*Increased the volume of Skye leaving stealth while using the Kunoichi skin.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.57.2045|Paladins Beta Version 0.57.2045 (August 23, 2017)]]'''<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Duration Reduced from 5s to 4s.<br />
:*Tick frequency increased from 1s to 0.2s.<br />
:*Damage is now .5% per tick but still 10% over the duration of each poison bolt.<br />
:*No longer reduces healing.<br />
*'''Cards'''<br />
:*'''Decrepify'''<br />
::*Reworked.<br />
::*Poison Bolts reduce healing by 20/40/60/80% for 3s.<br />
*'''Legendary Cards'''<br />
:*'''Surprise Attack'''<br />
::*Damage increased from 300 to 500.<br />
:*'''Debilitate'''<br />
::*Reworked.<br />
::*Poison Bolts now deals 33% more damage twice as fast.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.56.2014|Paladins Beta Version 0.56.2014 (August 9, 2017)]]'''<br />
*'''General'''<br />
:*Health increased from 1800 to 2000.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.55.1992.3|Paladins Beta Version 0.55.1992.3 (July 26, 2017)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Reduced maximum inaccuracy from 90% to 94%.<br />
:*Increased minimum damage at maximum fall-off from 15% to 30%.<br />
:*Reduced range at which maximum fall-off occurs from 120ft to 100ft.<br />
:*Reduced damage from 150 to 140.<br />
*'''Legendary Cards'''<br />
:*'''Emergency Exit'''<br />
::*Will no longer go on cooldown when already Stealthed.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.53.1938|Paladins Beta Version 0.53.1938 (June 28, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Preparation'''<br />
::*Preparation now only affects kills.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Expanded weapon description to communicate effective weapon range.<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Duration increased by 4s.<br />
*[[Image:Ability Time Bomb.png|30px|link=]] '''Time Bomb'''<br />
:*Time Bomb is now thrown.<br />
:*The fuse starts once the bomb has landed.<br />
*'''Cards'''<br />
:*'''Cloak'''<br />
::*Hidden duration reduced from 2/4/6/8s to 1/2/3/4s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*No longer grants bonus weapon damage when hitting enemies with Poison Bolts.<br />
*[[Image:Ability Smoke Screen.png|30px|link=]] '''Smoke Screen'''<br />
:*Increased radius from 15 to 25ft.<br />
*'''Cards'''<br />
:*'''Preparation'''<br />
::*Reworked.<br />
::*Renamed to Twilight Armor.<br />
::*Gain 7/14/21/28% Crowd Control Reduction.<br />
:*'''Pollute'''<br />
::*Renamed to Poisoner.<br />
:*'''Smother'''<br />
::*Reworked.<br />
::*Renamed to Healing Vapors.<br />
::*Grants 100/200/300/400 Health over 4s when entering Smoke Screen.<br />
*'''Legendary Cards'''<br />
:*'''Debilitate'''<br />
::*[Poison Bolts] Deal 20% more damage to targets hit by Poison Bolts.<br />
:*'''Preparation'''<br />
::*[Armor] Reduce all cooldowns by 100% when getting a kill or elimination.<br />
:*'''Surprise Attack'''<br />
::*[Hidden] Deal 300 bonus damage on your first shot out of Hidden.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.43.1585|Paladins Beta Version 0.43.1585 (February 8, 2017)]]'''<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Fixed a bug where activating Hidden would remove the speed boost from Victory Rush. The stronger value will now be used.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.41.1526.1|Paladins Beta Version 0.41.1526.1 (January 16, 2017)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Increased ammo count from 15 to 20.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.40.1478.3|Paladins Beta Version 0.40.1478.3 (December 20, 2016)]]'''<br />
*'''General'''<br />
:*Reduced Health from 2000 to 1800.<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Increased minimum accuracy from 84 to 90%.<br />
:*Reduced accuracy lost per shot from 2% to 1%.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Increased projectile hit detection radius by 100%.<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Addressed various issues with the stealth material appearing incorrectly.<br />
:*Fixed Skye's hair retaining stealth visual effects after Hidden expires.<br />
:*Updated tooltip to correctly show that Hidden applies bonus Movement Speed.<br />
*'''Cards'''<br />
:*'''Ninja'''<br />
::*Ninja now adds it's Movement Speed on top of the base Hidden Movement Speed rather than setting it to a new value.<br />
::*Reduced Movement Speed bonus from 15/30/45/60 to 8/16/24/32%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.36.1374|Paladins Beta Version 0.36.1374 (October 27, 2016)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Fixed bug where minimum accuracy was too low.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.35.1340.8|Paladins Beta Version 0.35.1340.8 (October 17, 2016)]]'''<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Fixed an issue where Poison Bolts would only fire one bolt.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.35.1340|Paladins Beta Version 0.35.1340 (October 13, 2016)]]'''<br />
*[[Image:Ability Toxic Time Bomb.png|30px|link=]] '''Time Bomb'''<br />
:*Better HUD indicator warning for the ability.<br />
:*Damage now falls off the further you are away from the Time Bomb's center.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.34.1310.4|Paladins Beta Version 0.34.1310.4 (September 28, 2016)]]'''<br />
*'''General'''<br />
:*Addressed an issue where tracers would not appear when looking below a certain angle.<br />
*[[Image:Ability Toxic Time Bomb.png|30px|link=]] '''Toxic Time Bomb'''<br />
:*Renamed to Time Bomb.<br />
:*Now deals 3000 damage instantly.<br />
:*Destroys all Shields.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1266.1|Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Increased accuracy from 91 to 94%.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Now also reduces healing.<br />
*[[Image:Ability Smoke Screen.png|30px|link=]] '''Smoke Screen'''<br />
:*Can now be blocked by geometry.<br />
*[[Image:Ability Toxic Time Bomb.png|30px|link=]] '''Toxic Time Bomb'''<br />
:*Now deals 2.5X damage to enemy shields.<br />
*'''Cards'''<br />
:*'''Dismantle'''<br />
::*Reworked to Slip Away.<br />
::*[Armor] Gain 5/10/15/20% movement speed when Out of Combat.<br />
:*'''Healing Vapors'''<br />
::*Reworked to Dissipate.<br />
::*[Smoke Screen] Gain 15/30/45/60% Movement Speed for 3s when entering Smoke Screen.<br />
:*'''Decrepify'''<br />
::*Reworked.<br />
::*[Poison Bolts] Poison Bolts reduces healing by 5/10/15/20% more.<br />
:*'''Confound'''<br />
::*Reworked.<br />
::*[Poison Bolts] Hitting an enemy with Poison Bolts reduces the cooldown of Smoke Screen by .5/1/1.5/2s.<br />
<br />
'''[[Paladins Closed Beta Version 0.32.1220.3|Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)]]'''<br />
*'''General'''<br />
:*Increased Health from 1700 to 2000.<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*No longer grants additional damage on the first shot out of stealth.<br />
*'''Cards'''<br />
:*'''*NEW* Nimble Fingers'''<br />
::*Activating Poison Bolts increases reload speed by 40% for 5s.<br />
:*'''Dismantle'''<br />
::*Reworked.<br />
::*[Weapon] You deal 15/30/45/60% increased damage to Deployables.<br />
:*'''Confound'''<br />
::*Reworked.<br />
::*[Poison Bolts] Enemies are confused for 2/4/6/8s when hit by Poison Bolts.<br />
:*'''Billow'''<br />
::*Removed from the game.<br />
:*'''Blowout'''<br />
::*Removed from the game.<br />
:*'''Endure'''<br />
::*Removed from the game.<br />
:*'''Gotta Go'''<br />
::*Removed from the game.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.31.1195.3|Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)]]'''<br />
*[[Image:Ability Toxic Time Bomb.png|30px|link=]] '''Toxic Time Bomb'''<br />
:*Duration reduced from 10s → 5s.<br />
:*Addressed an issue where Toxic Time Bomb was putting players in an undeath state.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1193.2|Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)]]'''<br />
*'''General'''<br />
:*Movement abilities will no longer remove Crowd Control effects.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Now deal 10% of Max HP over 5s for each hit.<br />
*[[Image:Ability Smoke Screen.png|30px|link=]] '''Smoke Screen'''<br />
:*Now applies a 3s Stealth.<br />
*[[Image:Ability Toxic Time Bomb.png|30px|link=]] '''Toxic Time Bomb'''<br />
:*Now deals damage over 10s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1190.2|Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)]]'''<br />
*'''General'''<br />
:*Champion values were changed across the board.<br />
*'''Cards'''<br />
:*'''Blowout'''<br />
::*Reworked.<br />
::*[Toxic Time Bomb] Grants {20/40/60/80}% Movement Speed for 2s after using Toxic Time Bomb.<br />
:*'''Smother'''<br />
::*No longer increases the duration of Smoke Screen.<br />
:*'''Specter'''<br />
::*Reworked.<br />
::*[Smoke Screen] Increases the duration of Smoke Screen by {1/2/3/4}s.<br />
:*'''Shadow Affinity'''<br />
::*No longer allows Skye to use Hidden while mounted.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.29.1143.3|Paladins Closed Beta Version 0.29.1143.3 (July 14, 2016)]]'''<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Hidden now removes all sticky bombs attached to Skye.<br />
*'''Cards'''<br />
:*'''*NEW* Dismantle'''<br />
::*[Smoke Screen] Smoke Screen stuns Deployables for {2/4/6/8}s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.28.1121.4|Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Reduced reload time from 1.7 → 1.3.<br />
*[[Image:Ability Smoke Screen.png|30px|link=]] '''Smoke Screen'''<br />
:*Now stealths Skye for 2s when she enters Smoke Screen.<br />
:*Now Confuses enemies for 1s when they enter Smoke Screen.<br />
*'''Cards'''<br />
:*'''Specter'''<br />
::*Reworked.<br />
::*[Smoke Screen] Increase the duration of the Stealth granted by Smoke Screen by {1/2/3/4}s.<br />
:*'''Pollute'''<br />
::*Reworked.<br />
::*[Poison Bolts] Reduces the cooldown of Poison Bolts by {1/2/3/4}s.<br />
:*'''Surprise Attack'''<br />
::*Reworked.<br />
::*Renamed to Healing Vapors.<br />
::*[Smoke Screen] Skye heals herself for {40/80/120/160} health per second when inside Smoke Screen.<br />
:*'''Confound'''<br />
::*Reworked.<br />
::*[Smoke Screen] Increases the duration of Smoke Screen's confuse by {1/2/3/4}s.<br />
:*'''Weakening poison'''<br />
::*Reworked.<br />
::*Renamed to Quick Smoker.<br />
::*[Smoke Screen] Reduce the cooldown of Smoke Screen by {1/2/3/4}s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.27.1089|Paladins Closed Beta Version 0.27.1089 (June 16, 2016)]]'''<br />
*'''Bonus Damage'''<br />
:*Your first shot out of stealth deals 200 additional damage to the target.<br />
:*After exiting Hidden, your Wrist Crossbow (LMB) attacks deal 3% stacking damage for each consecutive hit, losing all bonus on the first missed shot. Skye has 3s after exiting Hidden to fire her first LMB attack.<br />
*'''General'''<br />
:*Updated skin icon.<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Increased Attack Speed from .22 → .1.<br />
:*Increased ammo count from 15 → 25.<br />
:*Reduced Damage from 110 → 70.<br />
:*Wrist Crossbow now has accuracy bloom from firing.<br />
:*Wrist Crossbow now has dynamic damage fall-off.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Reworked.<br />
:*Poison Bolts now fires three projectile bolts in succession, each dealing 100 damage and marking the target increasing the damage they receive from Skye by 5% per bolt. If you hit with all three projectiles you will deal extra 15% damage.<br />
:*12s Cooldown.<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Now removes Skye from combat.<br />
*'''Cards'''<br />
:*'''Corrode'''<br />
::*Renamed to Weakening Poison.<br />
::*Shots from your Poison Bolts apply a stacking Slow of {4/8/12/16}% for 3s.<br />
:*'''Victory Rush'''<br />
::*Gain {15/30/45/60}% movement speed for 12s after getting a kill.<br />
:*'''Surprise Attack'''<br />
::*Your first shot after leaving stealth Confuses enemies for {2/4/6/8}s.<br />
:*'''Cloak'''<br />
::*No longer removes Skye from combat.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.26.1032.2|Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Added new weapon firing sounds.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Added new weapon firing sounds.<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Fixed an issue where Skye was losing stealth when reloading.<br />
'''Cards'''<br />
*'''*NEW* Decrepify'''<br />
:*[Poison Bolts] Your poison bolts reduce the target's healing by {5/10/15/20}%.<br />
*'''Specter'''<br />
:*Fixed an issue where Skye sometimes was not going stealth when entering Smoke Screen.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.25.1004|Paladins Closed Beta Version 0.25.1004 (May 5, 2016)]]'''<br />
*'''General'''<br />
:*Addressed an issue where sometimes VFX would not show when hitting a stealthed Skye.<br />
'''Cards'''<br />
*'''Surprise Attack'''<br />
:*Fixed an issue where Surprise Attack was dealing its damage twice.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.24.990.1|Paladins Closed Beta Version 0.24.990.1 (April 28, 2016)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Fixed an issue where her bolts could not be seen.<br />
:*Fixed an issue where the crossbow bolt in her weapon would appear to be floating.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Fixed an issue where Poison Bolts was stacking without the Corrode card that allows it to stack.<br />
'''Cards'''<br />
*'''Weakening Poison'''<br />
:*Removed from the game<br />
*'''Preparation'''<br />
:*Reintroduced to the game.<br />
:*[Armor] On successful kill or elimination, lower all your active Cooldowns by {25/50/75/100}%.<br />
*'''Surprise Attack'''<br />
:*Reduced from 150/300/450/600 → 100/200/300/400 damage.<br />
*'''Tactical Reload'''<br />
:*Reintroduced to the game.<br />
:*[Weapon] Gain 3 max ammo count. Dealing a killing blow to a player instantly restores 5/10/15/20 ammo.<br />
*'''Victory Rush'''<br />
:*Reintroduced as a Specialty card.<br />
:*[Weapon] Gain {15/30/45/60}% Attack Speed for 12s after getting a kill.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.23.978|Paladins Closed Beta Version 0.23.978 (April 21, 2016)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Now functions as an instant fire weapon.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Damage reduced to 100 over 4s.<br />
:*Now applies a stacking 10% movement slow.<br />
:*Reduced number of base stacks to 1.<br />
'''Cards'''<br />
*Removed from the game:<br />
:*Victory Rush, Tactical Reload, Preparation<br />
*'''*NEW* Corrode'''<br />
:*New a Specialty card.<br />
:*Increases the maximum stacks of Poison bolts by {1/2/3/4}.<br />
*'''Surprise Attack'''<br />
:*Now a Specialty card.<br />
:*Now deals {150/300/450/600} damage directly to the first target you attack after exiting stealth.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.22.968|Paladins Closed Beta Version 0.22.968 (April 18, 2016)]]'''<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Hidden is now done in first person.<br />
'''Cards'''<br />
*'''[[Shadow Affinity I|Shadow Affinity]]'''<br />
:*Fixed a typo in the description of [[Shadow Affinity III]].<br />
*'''[[Backstab]]'''<br />
:*Removed from the game.<br />
*'''[[Contagion]]'''<br />
:*Removed from the game.<br />
*'''[[Corrode]]'''<br />
:*Removed from the game.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.20.948.8|Paladins Closed Beta Version 0.20.948.8 (April 11, 2016)]]'''<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Reduced damage per stack from 190 → 150 over 4s.<br />
:*No longer reduces Healing.<br />
'''Cards'''<br />
*'''Contagion'''<br />
:*Reduced bonus duration from {20/40/60/80}% → {10/20/30/40}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.20.946.4|Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)]]'''<br />
*'''General'''<br />
:*Adjusted Skye's arm position to better align with the shots that it fires.<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Increased accuracy from 98 → 100%.<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*No longer grants a movement speed bonus.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Increased accuracy from 98 → 100%.<br />
'''Cards'''<br />
*'''*NEW* Shadow Affinity'''<br />
:*Reduce the cooldown on hidden by 1/2/3/4 and you can mount while Hidden.<br />
*'''*NEW* Ninja'''<br />
:*[Hidden][+15% Per Rank] Move {15/30/45/60}% faster while in Hidden.<br />
*'''[[Contagion]]'''<br />
:*Increased to {20/40/60/80}%.<br />
*'''[[Backstab]]'''<br />
:*Now only applies one DoT that deals {3/6/9/12}% Max HP over 3s. 5s Cooldown.<br />
*'''[[Preparation]]'''<br />
:*Now Procs off of eliminations<br />
*'''[[Emergency Exit]]'''<br />
:*No longer grants movement speed.<br />
:*Reduces the cards cooldown per rank by 10s.<br />
:*Rank 1's start decreased from 30s → 40s.<br />
*'''[[Confound]]'''<br />
:*Increased Confuse Duration per rank from 1s → 1.5s.<br />
:*Rank 1's start increased from 2s → 1.5s.<br />
*'''[[Re-Entry]]'''<br />
:*Removed from game.<br />
*'''[[Blowout]]'''<br />
:*Now causes Toxic Time Bomb to explode faster and increase radius.<br />
*'''[[Short Fuse]]'''<br />
:*Removed from the game.<br />
*'''[[Pollute]]'''<br />
:*Increased Stun duration per rank from 1s → 2s.<br />
*'''[[Billow]]'''<br />
:*Functionality Change.<br />
::*Entering your Smokescreen now grants you CC immunity for {2/4/6/8}s.<br />
*'''[[Cloak]]'''<br />
:*Outline for Skye when in reveal range now more obvious.<br />
:*Functionality Change<br />
::*No longer reduces the cooldown of Hidden or allows you to mount while Hidden.<br />
::*Now increases the duration of Hidden by {2/4/6/8}s and removes you from combat.<br />
*'''[[Surprise Attack]]'''<br />
:*Reduced poison damage from 200/400/600/800 → 100/200/300/400 damage over 3s.<br />
*'''[[Victory Rush]]'''<br />
:*Reduced Attack Speed from {25/50/75/100}% → {15/30/45/60}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.19.899.1|Paladins Closed Beta Version 0.19.899.1 (March 17, 2016)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Increased projectile speed from 250 → 275.<br />
:*Increased damage from 90 → 115.<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Reduced duration from 5 → 3.5s.<br />
:*Reduced Movement Speed from 20 → 15%.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Increased damage from 130 → 190 over 3s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.18.885.1|Paladins Closed Beta Version 0.18.885.1 (March 11, 2016)]]'''<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Increased Cooldown from 12 → 16s.<br />
'''Cards'''<br />
*Removed from the game:<br />
:*[[Mutagen]].<br />
*'''*NEW* [[Confound]]''' - Uncommon<br />
:*[Smoke Screen] Enemies hit by Smoke Screen are Confused for {2/3/4/5}s.<br />
*'''[[Backstab]]'''<br />
:*Increased the life percent damage per rank from 1% → 2%.<br />
:*Rank 1 now starts at 2%.<br />
:*Now grants 15% Passive damage.<br />
*'''[[Surprise Attack]]'''<br />
:*Now has a 5s Cooldown.<br />
:*Increased damage per rank from 100 → 200.<br />
:*Rank 1 now starts at 200.<br />
:*Now grants 15% Passive damage.<br />
*'''[[Victory Rush]]'''<br />
:*Increased attack speed per rank from 15% → 25%.<br />
:*Rank 1 now starts at 25%.<br />
*'''[[Contagion]]'''<br />
:*Increased the DOT duration per rank from 5% → 10%.<br />
:*Rank 1 now starts at 10%.<br />
:*Now grants 15% Passive damage.<br />
*'''[[Endure]]'''<br />
:*Now grants 5% Passive damage.<br />
:*Now grants 100 bonus Health.<br />
*'''[[Gotta Go]]'''<br />
:*Now grants 5% Passive damage.<br />
:*Now grants 100 bonus Health.<br />
*'''[[Re-entry]]'''<br />
:*Now grants 8% Passive damage.<br />
:*Now grants 80 bonus Health.<br />
*'''[[Weakening Poison]]'''<br />
:*Now grants 6% Passive damage.<br />
:*Now grants 100 bonus Health.<br />
*'''[[Billow]]'''<br />
:*Now grants 5% Passive damage.<br />
:*Now grants 150 bonus Health.<br />
*'''[[Short Fuse]]'''<br />
:*Now grants 12% Passive damage.<br />
:*Now grants 100 bonus Health.<br />
*'''[[Smother]]'''<br />
:*Now grants 10% Passive damage.<br />
:*Now grants 125 bonus Health.<br />
*'''[[Tactical Reload]]'''<br />
:*Now grants 10% Passive damage.<br />
*'''[[Blowout]]'''<br />
:*Increased radius bonus per rank from 5% → 10%.<br />
:*Rank 1 now starts at 10%.<br />
:*Now grants 12% Passive damage.<br />
:*Now grants 100 bonus Health.<br />
*'''[[Emergency Exit]]'''<br />
:*Reduced Movement Speed bonus from 25/50/75/100 → 10/20/30/40%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.17.865.1|Paladins Closed Beta Version 0.17.865.1 (March 3, 2016)]]'''<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Reduced Movement Speed from 30 to 20%.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Now hits instantly upon application.<br />
'''Cards'''<br />
*'''*NEW* [[Contagion]]''' - Legendary<br />
:*[Weapon] Increase the duration of all Damage Over Time effects by {10/15/20/25}%.<br />
*'''*NEW* [[Corrode]]''' - Rare<br />
:*[Poison Bolts] Increase the maximum number of stacks of Poison Bolts by {1/2/3/4}.<br />
*'''*NEW* [[Mutagen]]''' - Rare<br />
:*[Smoke Screen] Consume all active Damage Over Time effects of yours on the target when hitting with Smoke Screen, dealing all remaining damage instantly.<br />
*'''*NEW* [[Re-entry]]''' - Uncommon<br />
:*[Toxic Time Bomb] After using Time Bomb, enter Stealth and restore {20/30/40/50}% max Health.<br />
*'''[[Surprise Attack]]'''<br />
:*Now works with all Stealth breaks.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.16.851|Paladins Closed Beta Version 0.16.851 (February 26, 2016)]]'''<br />
*'''General'''<br />
:*Increased Movement Speed from <s>345</s> → 395.<br />
*[[Image:Ability Time Bomb.png|30px|link=]] '''Poison Time Bomb'''<br />
:*Added new Poison visual effects.<br />
'''Cards'''<br />
*The following cards have received new art<br />
:*[[Endure]], [[Emergency Exit]].<br />
*The following cards have had their art updated<br />
:*[[Blowout]].<br />
*'''[[Master Riding]]'''<br />
:*No longer belongs to Skye.<br />
*Removed from the game:<br />
:*[[Shell Shock]], [[Catalyst]], [[Decay]].<br />
*'''*NEW* [[Blowout]]''' - Epic<br />
:*[Poison Time Bomb] Increase the explosion radius of Poison Time Bomb by {15/20/25/30}%.<br />
*'''*NEW* [[Pollute]]''' - Rare<br />
:*[Smoke Screen] Enemy deployables or pets inside of Smoke Screen are de-activated for {2/3/4/5}s.<br />
*'''*NEW* [[Preparation]]''' - Uncommon<br />
:*[Armor] On successful kill, lower all your active Cooldowns by {25/50/75/100}%.<br />
*'''*NEW* [[Short Fuse]]''' - Epic<br />
:*[Poison Time Bomb] Poison Time Bomb explodes {0.3/0.6/0.9/1.2}s faster.<br />
*'''*NEW* [[Specter]]''' - Rare<br />
:*[Smoke Screen] Enter stealth that lasts {2/4/6/8}s immediately upon entering your own Smoke Screen.<br />
*'''[[Tactical Reload]]'''<br />
:*Now provides 3 increased max ammo count and 5/10/15/20 ammo back on successful kill.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.15.828|Paladins Closed Beta Version 0.15.828 (February 18, 2016)]]'''<br /><br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Reduced damage per stack from 150 → 130 over 3s.<br />
*[[Image:Ability Time Bomb.png|30px|link=]] '''Toxic Time Bomb'''<br />
:*Fixed an issue where this was hitting players outside of its displayed radius.<br />
'''Cards'''<br />
*'''[[Victory Rush]]'''<br />
:*Reduced duration from 15 → 12s.<br />
:*Reduced Attack Speed from 60/90/120/150 → 60/75/90/105%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.14.810.7|Paladins Closed Beta Version 0.14.810.7 (February 11, 2016)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Reduced damage from 115 → 90<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Increased damage per stack of Poison from 90 → 150.<br />
:*No longer consumes additional ammo over the normal Weapon fire.<br />
:*No longer deals direct damage. Poison Bolts now simply applies the Poison to the target.<br />
*[[Image:Ability Time Bomb.png|30px|link=]] '''Time Bomb'''<br />
:*Now Poisons targets dealing 1200 damage over 3s rather than directly.<br />
:*Reduced delay before exploding from 3 → 2.5s.<br />
:*Renamed to 'Toxic Time Bomb'.<br />
:*'Time Bomb' now applies through deployed Shields<br />
'''Cards'''<br />
*Removed from the game:<br />
:*[[Lie in Wait]], [[Diminish]], [[Disruption]].<br />
*'''*NEW* [[Smother]]''' - Epic<br />
:*[Smoke Screen] Increase the duration and radius of smoke screen by {20/30/40/50}%.<br />
*'''*NEW* [[Tactical Reload]]''' - Epic<br />
:*[Weapon] Dealing a killing blow to a player instantly restores {6/9/12/15} ammo.<br />
*'''*NEW* [[Billow]]''' - Common<br />
:*[Smoke Screen] While inside your own Smoke Screen, you reduce Crowd Control by {40/60/80/100}%.<br />
*'''[[Backstab]]''' - Reworked<br />
:*When behind your target, you apply a poison dealing {3/4/5/6}% of your target's maximum HP over 3s, stacking 3 times<br />
*'''[[Surprise Attack]]''' - Reworked<br />
:*Your first shot out of stealth applies a poison dealing {500/600/700/800} damage over 3s.<br />
*'''[[Victory Rush]]''' - Reworked<br />
:*Gain +{60/90/120/150}% Attack Speed for 15s after getting a kill.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.13.785|Paladins Closed Beta Version 0.13.785 (January 29, 2016)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Wrist Crossbow'''<br />
:*Increased damage from <s>110</s> → 115.<br />
*[[Image:Ability Smoke Screen.png|30px|link=]] '''Smoke Screen'''<br />
:*Smoke Screen is now a thrown projectile allowing Skye to deploy Smoke Screen from range.<br />
:*The vision range for enemies inside of Smoke Screen has been reduced.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Now has no Cooldown, but consumes additional ammo to use.<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Increased damage threshold required to knock you out of Stealth from <s>1000</s> → 1200.<br />
*[[Image:Ability Time Bomb.png|30px|link=]] '''Time Bomb'''<br />
:*Time Bomb now activates instantly.<br />
:*Increased radius from <s>50ft</s> → 75ft.<br />
:*Increased damage from <s>1000</s> → 1200.<br />
'''Cards'''<br />
*'''[[Cloak]]'''<br />
:*Increased rarity from <s>Uncommon</s> → Epic.<br />
*'''[[Short Fuse]]'''<br />
:*Removed from the game. Players who owned this card will receive a Champion's Chest.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.12.775.2|Paladins Closed Beta Version 0.12.775.2 (January 26, 2016)]]'''<br />
*[[Image:Ability Time Bomb.png|30px|link=]] '''Time Bomb'''<br />
:*Now causes damage to deployed shields.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.12.773.3|Paladins Closed Beta Version 0.12.773.3 (January 22, 2016)]]'''<br />
'''General'''<br />
*Ultimate and alt-fire systems added to the game:<br />
:*Ability 1 [Q] - '''Smoke Screen'''<br />
::*Create a cloud of darkness, blocking all enemy vision.<br />
:*Ability 2 [RMB] - '''Poison Bolts'''<br />
::*Bolts deal Poison damage for 4s.<br />
:*Ability 3 [F] - '''Hidden'''<br />
::*Enter stealth for 5s. Removes all debuffs on use.<br />
:*Ultimate [E] - '''Time Bomb'''<br />
::*Skye drops a large bomb that ticks down, exploding dealing 1000 damage in a large area.<br />
'''Cards'''<br />
*Cards removed from the game:<br />
:*[[Isolation]], [[Re-entry]], [[Circle of Life]], [[Special Delivery]], [[Adrenaline]], [[Paranoia]], [[Sticky Bomb]], [[Lethal Dose]], [[Innumerable]], [[Biohazard]], [[Killstreak]], [[Collateral]], [[Well Rested]].<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.11.714.11|Paladins Closed Beta Version 0.11.714.11 (December 29, 2015)]]'''<br /><br />
'''Cards'''<br />
*'''[[Master Riding]]'''<br />
:*Reduced Mount speed increase from 60 to 45%.<br />
*'''[[Short Fuse]]'''<br />
:*Reduced amount that Short Fuse shortens Time Bomb’s explosion time from 1.5 to 1s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.11.714.4|Paladins Closed Beta Version 0.11.714.4 (December 22, 2015)]]]'''<br /><br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Surprise Attack]]<br />
*'''[[Cloak]]'''<br />
:*Fixed an issue where it could apply briefly while mounted.<br />
*'''[[Scales of Justice]]'''<br />
:*Removed from the game.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.10.704.2|Paladins Closed Beta Version 0.10.704.2 (December 17, 2015)]]'''<br /><br />
'''General'''<br />
*While in stealth, Skye is revealed to nearby enemies.<br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Gotta Go]]<br />
*The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.<br />
:*[[Short Fuse]], [[Cloak]], [[Re-entry]], [[Gotta Go]], [[Special Delivery]], [[Emergency Exit]], [[Paranoia]], [[Surprise Attack]], [[Lethal Dose]], [[Well Rested]]<br />
*'''[[Catalyst]]'''<br />
:*Reduced rarity from Legendary to Specialty.<br />
*'''[[Cloak]]'''<br />
:*Increased rarity from Common to Specialty.<br />
:*Now also reduces Cooldown by 3s.<br />
*'''[[Collateral]]'''<br />
:*Reduced rarity from Legendary to Specialty.<br />
*'''[[Decay]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Diminish]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Emergency Exit]]'''<br />
:*There is now a grace period of 1 second where Skye can't be taken out of stealth applied by this card.<br />
*'''[[Gotta Go]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Shell Shock]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Sticky Bomb]]'''<br />
:*Increased rarity from Rare to Specialty.<br />
*'''[[Surprise Attack]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Victory Rush]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Well Rested]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.9.691.5|Paladins Closed Beta Version 0.9.691.5 (December 10, 2015)]]'''<br /><br />
'''General'''<br />
*Skye now plays a sound when exiting stealth.<br />
*Fixed an issue where Skye could enter stealth infinitely.<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Crossbow'''<br />
:*Reduced range from 130 to 100.<br />
:*Reduced damage from 110 to 96.<br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Innumerable]] <br />
*Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.<br />
:*[[Short Fuse]], [[Well Rested]], [[Lie in Wait]], [[Re-entry]], [[Master Riding]], [[Special Delivery]], [[Weakening Poison]], [[Paranoia]], [[Lethal Dose]], [[Backstab]]<br />
*'''[[Adrenaline]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Catalyst]]'''<br />
:*Increased rarity from Rare to Legendary.<br />
*'''[[Collateral]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Decay]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Diminish]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Disruption]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Emergency Exit]]'''<br />
:*Increased rarity from Common to Rare.<br />
:*After Emergency Exit applies, Skye can take damage for one second without being knocked out of the stealth applied by this card.<br />
*'''[[Endure]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Gotta Go]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Innumerable]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Killstreak]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Lethal Dose]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Lie in Wait]]'''<br />
:*No longer active when in combat.<br />
*'''[[Master Riding]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Paranoia]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Scales of Justice]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Shell Shock]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Short Fuse]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Now provides a 25% radius increase.<br />
*'''[[Special Delivery]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Surprise Attack]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
:*Now also provides a 30% Movement Speed increase.<br />
*'''[[Weakening Poison]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Well Rested]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Reduced Attack Speed increase from 70 to 50%.<br />
*'''[[Victory Rush]]'''<br />
:*Updated text description.<br />
:*Increased rarity from Epic to Specialty.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.8.682|Paladins Closed Beta Version 0.8.682 (December 3, 2015]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Crossbow'''<br />
:*Reduced damage from 120 to 110.<br />
*[[Image:Ability Time Bomb.png|30px|link=]] '''Time Bomb'''<br />
:*Recolored team effects to be all blue.<br />
*[[Image:Ability Poison Bolts.png|30px|link=]] '''Poison Bolts'''<br />
:*Reduced damage per tick from 12 to 10.<br />
*[[Image:Ability Hidden.png|30px|link=]] '''Hidden'''<br />
:*Added a small grace period after activating Hidden where you cannot reactivate it, preventing accidental cancels.<br />
'''Cards'''<br />
*The following cards have new artwork:<br />
:*[[Backstab]], [[Short Fuse]]<br />
*The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:<br />
:*[[Cloak]], [[Lie in Wait]], [[Master Riding]], [[Re-entry]], [[Weakening Poison]], [[Surprise Attack]], [[Well Rested]].<br />
*'''[[Circle of Life]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Decay]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Diminish]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Emergency Exit]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Endure]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Killstreak]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Lethal Dose]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Lie in Wait]]'''<br />
:*No longer heals Skye if she is in combat, even if standing still.<br />
*'''[[Master Riding]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Re-entry]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Scales of Justice]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Shell Shock]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Sticky Bomb]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Victory Rush]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Weakening Poison]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Well Rested]]'''<br />
:*Fixed an issue where Well Rested wouldn't activate if it came off of Cooldown while you were above 80% Health.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.7.667.2|Paladins Closed Beta Version 0.7.667.2 (November 24, 2015)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Crossbow'''<br />
:*Removed reload on Skye's weapon.<br />
'''Cards'''<br />
*'''[[Lethal Dose]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.6.656|Paladins Closed Beta Version 0.6.656 (November 19, 2015)]]'''<br />
*[[Image:WeaponAttack Skye Icon.png|30px|link=]] '''Crossbow'''<br />
:*Increased clip size from 25 to 30. Reduced damage from 130 to 120.<br />
}}<br />
<br />
==Replaced skills==<br />
{{AbilityInfo old<br />
|name=Poison Bolts<br />
|image=Ability Poison Bolts.png<br />
|key=RMB<br />
|description=Bolts apply poison that deals 100 damage over 3s.<br />
|cooldown=<br />
|details=<br />
}}<br />
{{AbilityInfo old<br />
|name=Toxic Time Bomb (Ultimate)<br />
|image=Ability Toxic Time Bomb.png<br />
|key=E<br />
|description=Place a bomb that applies a powerful poison, dealing 5000 damage over 5s after a short delay.<br />
|details=*The poison deals 250% more damage to enemy shields.<br />
*Has a radius of 75ft.<br />
}}<br />
<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Skye SurpriseAttack.png|128px|link=]]<br />
| style="width: 500px;" | '''Surprise Attack'''<br />
<br />
Deal 500 bonus damage on your first Weapon Shot out of Hidden.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Sha_Lin?diff=217837
Sha Lin
2019-08-02T14:07:33Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Sha Lin<br />
|image=Sha Lin Thumbnail.png<br />
<br />
|title=The Desert Wind<br />
|type=Damage<br />
|side=Resistance<br />
|group=Thousand Hand Guild<br />
|status=(former)<br />
|release date=November 10, 2016<br />
|cost=30000 {{Gold}} or 200 {{Crystals}}<br />
|voice actor=Stephen Fu<br />
<br />
|health=2000<br />
|move speed=355<br />
}}<br />
<br />
'''Sha Lin''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
Tales of the legendary adventurer Sha Lin have spread far and wide across the Realm, recounting his heroic exploits and death-defying antics. During his short lifetime, he's already helped topple warlords, recovered long-lost artifacts, and betrayed the infamous [[Thousand Hand Guild]].<br />
<br />
He's broken as many hearts with his magical longbow as he has with his silver tongue, but even he has a stake in the current conflict between the [[Magistrate]] and the [[Resistance]], standing up to the oppressive Magistrate on behalf of the common folk.<br />
<br />
==Summary==<br />
Sha Lin is a damage champion and an oppressive ranged attacker, who fires high damage arrows, dealing more damage the longer they are charged. Their Impaler Arrow allows him to knock enemies away, stunning them if they are thrown into a wall. Planted allows Sha Lin to fire many arrows in a short burst but forces him to stand still, leaving him vulnerable. Withdraw (which lets him backflip away) and his Ultimate skill, Heat Haze, both grant Sha Lin stealth, making him invisible, making him harder to track down and allowing him to slip away when under fire. However, he is very reliant on his skills and will be easily taken out while on cooldown. Player awareness and anti stealth effects are also a harsh counter against him.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Long Bow<br />
|damagetype=Direct<br />
|image=WeaponAttack ShaLin Icon.png<br />
|key=LMB<br />
|description=A long bow that draws back an arrow and releases it for up to 1000 damage every 1.5s.<br />
|details=*Arrows arc less the longer you draw them.<br />
*Does not have ammo and has no reload.<br />
*Lowers Sha Lin's movement speed by 10% while it is drawn.<br />
*Has reduced accuracy while airborne.<br />
*1.5s from description consists of 1s draw time and 0.5s post-fire. Effects that alter draw speed only affect this 1s draw.<br />
}}<br />
{{AbilityInfo<br />
|name=Impaler Arrow<br />
|damagetype=Direct<br />
|image=Ability Impaler Arrow.png<br />
|key=RMB<br />
|description=Replace your arrow with an Impaler Arrow that knocks enemies back and stuns them for 1s if they hit a wall.<br />
|cooldown=8<br />
|details=*It is fired just like regular arrows, deals the same damage based on how long is drawn and applies on-hit effects.<br />
*Can be used with drawn Long Bow without having to re-draw it.<br />
*Can be toggled off by re-activating the skill without incurring a cooldown.<br />
}}<br />
{{AbilityInfo<br />
|name=Planted<br />
|damagetype=Direct<br />
|image=Ability Planted.png<br />
|key=Q<br />
|description=Plant yourself in place, becoming stationary for 3s. While planted, your Long Bow draw time is 200% faster. Re-activating Planted cancels the skill. Acts as a weapon attack.<br />
|cooldown=18<br />
|details=*Sha Lin automatically fires a total of 6 shots for 800 damage each over the duration.<br />
*There is a 0.6s delay before the shots start to be fired.<br />
*Has reduced accuracy while airborne.<br />
*Cancels Impaler Arrow if it is active.<br />
*Can be used while Stealthed from Withdraw.<br />
}}<br />
{{AbilityInfo<br />
|name=Withdraw<br />
|image=Ability Withdraw.png<br />
|key=F<br />
|description=Leap backwards and enter stealth for 2s.<br />
|cooldown=15<br />
|details=*Can be used with drawn Long Bow without having to re-draw it.<br />
*Won't go into cooldown until the stealth effect ends.<br />
}}<br />
{{AbilityInfo<br />
|name=Heat Haze ([[Ultimate]]) <sm2>Sha_Lin SP AbilityUltimate Enemy.ogg</sm2><br />
|image=Ability Heat Haze.png<br />
|key=E<br />
|description=Enter stealth and gain 30% Movement Speed for 8s. While active, you draw your bow 50% faster and reveal yourself each time you fire.<br />
|details=*During Heat Haze Sha Lin can use his other skills, but not Planted.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent ShaLin DesertShadow.png<br />
|name=Desert Shadow<br />
|description=Your first shot breaking Stealth with Withdraw deals 25% more damage.<br />
}}{{Talents<br />
|image=Talent ShaLin Recurve.png<br />
|name=Recurve<br />
|level=2<br />
|description=Draw your bow 15% faster.<br />
|details=*Recurve does not affect draw speed during Panted.<br />
*Recurve stacks additively with Heat Haze, for a total of 65% draw speed increase.<br />
}}{{Talents<br />
|image=Talent ShaLin ExplosiveArrows.png<br />
|name=Explosive Arrows<br />
|level=8<br />
|description=Impaler Arrow now explodes on contact for an additional 300 damage and knocks back all enemies in the radius, but can no longer stun.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Sha Lin:<br />
<dpl>debug = 0<br />
category=Sha Lin's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
*Oasis applies its effect after 0.5s from using Withdraw<br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Sha Lin's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Desert Wanderer'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Poise<br />
|image=Card Poise.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduced the movement speed penalty while drawing your Long Bow by 60%.<br />
}}{{CardsOB67Box<br />
|name=Daring Escape<br />
|image=Card Daring Escape.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 30% movement speed for 3s after Planted ends.<br />
}}{{CardsOB67Box<br />
|name=Run Like the Wind<br />
|image=Card Run Like the Wind.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=After using Withdraw gain 21% Movement Speed for 3s.<br />
}}{{CardsOB67Box<br />
|name=Run Them Down<br />
|image=Card Run Them Down.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 30% Movement Speed for 4s after hitting Impaler Arrow.<br />
}}{{CardsOB67Box<br />
|name=Wanderlust<br />
|image=Card Wanderlust.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 15% movement speed.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Sha Lin:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Sha Lin<br />
|release=November 10, 2016<br />
|loading art=File:LoadingArt Sha Lin Default.png<br />
|weapon=Default Long Bow<br />
|icon=File:Sha Lin Collection Default Icon.png<br />
|icon2=File:Sha Lin Weapon Default Long Bow Icon.png<br />
|content=[[File:Sha Lin Thumbnail.png|300px]]<br />
|voicelines=Sha Lin voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Sha Lin SP Mount 1.ogg</sm2> {{*}} <sm2>Sha Lin VGS Emote G.ogg</sm2> {{*}} <sm2>Sha Lin VGS Emote R.ogg</sm2><br />
}}<br />
|-|Bravado={{ChampionCosmeticsItem<br />
|name=Bravado<br />
|release=November 10, 2016<br />
|loading art=File:LoadingArt Sha Lin Bravado.png<br />
|weapon=Bravado Long Bow<br />
|rarity=Common<br />
|icon=File:Sha Lin Collection Bravado Icon.png<br />
|icon2=File:Sha Lin Weapon Bravado Long Bow Icon.png<br />
|content=[[File:Sha Lin Bravado.png|300px]]<br />
|voicelines=Sha Lin voice lines<br />
|vpPreview=<sm2>Sha Lin SP Mount 1.ogg</sm2> {{*}} <sm2>Sha Lin VGS Emote G.ogg</sm2> {{*}} <sm2>Sha Lin VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Bravado Sha Lin Collection]])<br />
}}<br />
|-|Burrito Jersey={{ChampionCosmeticsItem<br />
|name=Burrito Jersey<br />
|release=April 5, 2017<br />
|loading art=File:LoadingArt Sha Lin Burrito Jersey.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Limited<br />
|icon=File:Sha Lin Collection Burrito Jersey Icon.png<br />
|icon2=<br />
|content=[[File:Sha Lin Burrito Jersey.png|300px]]<br />
|voicelines=Sha Lin voice lines<br />
|vpPreview=<sm2>Sha Lin SP Mount 1.ogg</sm2> {{*}} <sm2>Sha Lin VGS Emote G.ogg</sm2> {{*}} <sm2>Sha Lin VGS Emote R.ogg</sm2><br />
|source={{Once|[[Burrito Collection]]}}<br />
}}<br />
|-|In the Bag={{ChampionCosmeticsItem<br />
|name=In the Bag<br />
|release=April 26, 2018<br />
|loading art=File:LoadingArt Sha Lin In the Bag.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Sha Lin Collection In the Bag Icon.png<br />
|icon2=<br />
|content=[[File:Sha Lin In the Bag.png|300px]]<br />
|voicelines=Sha Lin voice lines<br />
|vpPreview=<sm2>Sha Lin SP Mount 1.ogg</sm2> {{*}} <sm2>Sha Lin VGS Emote G.ogg</sm2> {{*}} <sm2>Sha Lin VGS Emote R.ogg</sm2><br />
|source={{Chest|Battle Pass 1}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Crime Fighter={{ChampionCosmeticsItem<br />
|name=Crime Fighter<br />
|release=November 15, 2017<br />
|loading art=File:LoadingArt Sha Lin Crime Fighter.png<br />
|weapon=Crime Fighter Compound<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Sha Lin Collection Crime Fighter Icon.png<br />
|icon2=File:Sha Lin Weapon Crime Fighter Compound Icon.png<br />
|content=[[File:Sha Lin Crime Fighter.png|300px]]<br />
|voicelines=Vigilante Sha Lin voice lines<br />
|vpPreview=<sm2>ShaLin Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>ShaLin Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>ShaLin Skin02 VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br /> ([[Crime Fighter Sha Lin Collection]])<br />
}}<br />
|-|Guardian={{ChampionCosmeticsItem<br />
|name=Guardian<br />
|release=May 17, 2017<br />
|loading art=File:LoadingArt Sha Lin Guardian.png<br />
|weapon=<br />
|rarity=Epic<br />
|icon=File:Sha Lin Collection Guardian Icon.png<br />
|icon2=<br />
|content=[[File:Sha Lin Guardian.png|300px]]<br />
|voicelines=Vigilante Sha Lin voice lines<br />
|vpPreview=<sm2>ShaLin Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>ShaLin Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>ShaLin Skin02 VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}}<br />
}}<br />
|-|Vigilante={{ChampionCosmeticsItem<br />
|name=Vigilante<br />
|release=May 17, 2017<br />
|loading art=File:LoadingArt Sha Lin Vigilante.png<br />
|weapon=Vigilante Compound<br />
|rarity=Epic<br />
|icon=File:Sha Lin Collection Vigilante Icon.png<br />
|icon2=File:Sha Lin Weapon Vigilante Compound Icon.png<br />
|content=[[File:Sha Lin Vigilante.png|300px]]<br />
|voicelines=Vigilante Sha Lin voice lines<br />
|vpPreview=<sm2>ShaLin Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>ShaLin Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>ShaLin Skin02 VGS Emote R.ogg</sm2><br />
|source={{Chest|Gold}} {{*}} {{Chest|Diamond}} {{*}} {{DealoftheDay}} <br /> ([[Vigilante Sha Lin Collection]])<br />
}}<br />
|-|Outlaw={{ChampionCosmeticsItem<br />
|name=Outlaw<br />
|release=August 21, 2018<br />
|loading art=File:LoadingArt Sha Lin Outlaw.png<br />
|weapon=Outlaw's Warbow<br />
|rarity=Epic<br />
|icon=File:Sha Lin Collection Outlaw Icon.png<br />
|icon2=File:Sha Lin Weapon Outlaw's Warbow Icon.png<br />
|content=[[File:Sha Lin Outlaw.png|300px]]<br />
|voicelines=Outlaw Sha Lin voice lines<br />
|vpPreview=<sm2>ShaLin Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>ShaLin Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>ShaLin Skin05 VGS Emote R.ogg</sm2><br />
|source={{Chest|Dragon's Call}} {{*}} {{DealoftheDay}} <br /> ([[Outlaw Sha Lin Collection]])<br />
}}<br />
|-|Omega={{ChampionCosmeticsItem<br />
|name=Omega<br />
|release=February 13, 2019<br />
|loading art=File:LoadingArt Sha Lin Omega.png<br />
|weapon=Omega Impaler<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Sha Lin Collection Omega Icon.png<br />
|icon2=File:Sha Lin Weapon Omega Impaler Icon.png<br />
|content=[[File:Sha Lin Omega.png|300px]]<br />
|voicelines=Omega Sha Lin voice lines<br />
|vpPreview=<sm2>ShaLin Skin06 SP Mount 1.ogg</sm2> {{*}} <sm2>ShaLin Skin06 VGS Emote G.ogg</sm2> {{*}} <sm2>ShaLin Skin06 VGS Emote R.ogg</sm2><br />
|source={{Once|[[End Times|Omega Sha Lin Bundle]] (400 {{crystals}})}} <br /> ([[Omega Sha Lin Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Jolly Long bow={{ChampionCosmeticsItem<br />
|name=Jolly Long bow<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Sha Lin Weapon Jolly Long bow Icon.png<br />
|source={{Chest|Festive}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Lotus Long Bow={{ChampionCosmeticsItem<br />
|name=Lotus Long Bow<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Sha Lin Weapon Lotus Long Bow Icon.png<br />
|source={{Chest|Overgrown Weapons}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|REKT Great Bow={{ChampionCosmeticsItem<br />
|name=REKT Great Bow<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Sha Lin Weapon REKT Great Bow Icon.png<br />
|source={{Chest|REKT Weapons}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Golden Long Bow={{ChampionCosmeticsItem<br />
|name=Golden Long Bow<br />
|release=<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Sha Lin Weapon Golden Long Bow Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Sha Lin Emote Icon.png<br />
|content=[[File:Sha Lin Emote Default.webm|700px]]<br />
}}<br />
|-|Backflip={{ChampionCosmeticsItem<br />
|name=Backflip<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Sha Lin Emote Icon.png<br />
|content=[[File:Sha Lin Emote Backflip.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Top Rock={{ChampionCosmeticsItem<br />
|name=Top Rock<br />
|release=<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Sha Lin Emote Icon.png<br />
|content=[[File:Sha Lin Emote Top Rock.webm|700px]]<br />
|source={{Chest|Battle}} {{*}} {{DealoftheDay}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Sha Lin MVP Icon.png<br />
|content=[[File:Sha Lin Thumbnail.png|300px]]<br />
}}<br />
|-|Desert Breeze={{ChampionCosmeticsItem<br />
|name=Desert Breeze<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Sha Lin MVP Icon.png<br />
|content=[[File:Sha Lin MVP Desert Breeze.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Burrito GG 2017={{ChampionCosmeticsItem<br />
|name=Burrito GG 2017<br />
|release=<br />
|rarity=Rare<br />
|availability=Limited<br />
|icon=File:Sha Lin MVP Icon.png<br />
|content=[[File:Sha Lin MVP Burrito GG 2017.png|300px]]<br />
|source={{Once|[[Burrito Collection]]}}<br />
}}<br />
|-|Loose={{ChampionCosmeticsItem<br />
|name=Loose<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Sha Lin MVP Icon.png<br />
|content=[[File:Sha Lin MVP Loose.png|300px]]<br />
|source={{Once|[[End Times|End Times Event]]: Collect 15 {{Chrono-Shards}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|WyUSH5KnS64|600}}<br />
<br />
===Ability Reveal===<br />
{{#ev:youtube|w6W70UI0vNI|600}}<br />
<br />
===How to Play===<br />
{{#ev:youtube|mRRJXCrM4CE|600}}<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*Bug Fixes<br />
:*Reticle now blooms when jumping.<br />
:*Fixed an issue where Explosive Arrows would slow Sha Lin after they hit.<br />
<br />
<br /><br />
'''[[Paladins Version 2.4.3113.12|Paladins Release Version 2.4.3113.12 (March 27, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed Sha Lin audio getting stuck on when using Impaler Arrow<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Shifting Sands removed<br />
<br />
*Cards<br />
:*Quick Sand – NEW: Reduced Impaler Arrow’s cooldown by {0.6{{!}}0.6}s<br />
:*Poise – NEW: Reduced the movement speed penalty while drawing your Long Bow by {20{{!}}20}%<br />
:*Skewer – NEW: Successful hits with Impaler Arrow reduce the cooldown of planted by {1{{!}}1}s<br />
<br />
*The Hunt Bug Fixes<br />
:*The knockback from Impaler Arrow’s explosion no longer ignores CC immunity.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Skewer''' (Card)<br />
:*Reveals to Self Only.<br />
*'''Cards'''<br />
:*'''Oasis'''<br />
::*After using Withdraw heal for {50&#124;50} ➡ {80&#124;80}.<br />
:*'''Poise'''<br />
::*Gain {10&#124;10}% ➡ {14&#124;14}% Crowd Control Reduction.<br />
:*'''Quick Sand'''<br />
::*[Impaler Arrow] Reduce the cooldown of Impaler Arrow by {5&#124;5}% ➡ {6&#124;6}%.<br />
:*'''Shimmer'''<br />
::*Gain {10&#124;10}% damage reduction during Withdraw's stealth.<br />
::*NEW EFFECT: Dropping below {15&#124;15}% health resets the cooldown of Withdraw.<br />
:*'''Strike True'''<br />
::*Heal for {50&#124;50} ➡ {70&#124;70} when striking an enemy with Impaler arrow.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*[[Image:Ability Withdraw.png|30px|link=]] '''Withdraw'''<br />
:*No longer leaves an “illusion” of Sha Lin.<br />
*[[File:Ability Heat Haze.png|30px|link=]] '''Heat Haze'''<br />
:*Firing during Heat Haze no longer leaves “illusions” of Sha Lin and Instead reveals him for 0.5s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Poise'''<br />
::*[Armor] Gain {5&#124;5}% Crowd Control Reduction.<br />
::*Maximum rank Crowd Control reduction increased from 20% to 50%.<br />
:*'''Run Them Down'''<br />
::*[Impaler Arrow] Gain {5&#124;5}% Movement Speed for 4s after hitting.<br />
:*'''Impaler Arrow'''<br />
::*Updated description to correctly indicate the duration.<br />
:*'''Windwall'''<br />
::*[Planted] Gain {2.5&#124;2.5}% Damage Reduction during Planted.<br />
::*Damage Reduction per rank increased from 3% to 5%.<br />
*'''Legendary Cards'''<br />
:*'''Explosive Arrows'''<br />
::*New.<br />
::*[Impaler Arrow] Impaler Arrow now explodes on contact for an additional {255&#124;15} damage and knocks back all enemies in the radius, but can no longer stun.<br />
:*'''Shifting Sands'''<br />
::*[Planted] Killing an enemy resets the Cooldown of Planted and Planted deals {8.5&#124;.5}% more damage.<br />
::*Now also increases the damage of Planted.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 2, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Run Like the Wind'''<br />
::*Movement Speed reduced from 10/20/30/40% to 7/14/21/28%.<br />
*'''Legendary Cards'''<br />
:*'''Desert Shadow'''<br />
::*Additional stealth time reduced from 3s to 2s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.60.2150|Paladins Beta Version 0.60.2150 (October 4, 2017)]]'''<br />
*'''General'''<br />
:*Fixed Sha Lin able to emote while holding his primary fire.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.58.2083|Paladins Beta Version 0.58.2083 (September 7, 2017)]]'''<br />
*[[Image:Ability Withdraw.png|30px|link=]] '''Withdraw'''<br />
:*No longer goes on cooldown until Sha Lin exits stealth.<br />
*'''Legendary Cards'''<br />
:*'''Desert Shadow'''<br />
::*Only grants increased damage to shots fired during stealth.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.56.2014|Paladins Beta Version 0.56.2014 (August 9, 2017)]]'''<br />
*[[Image:WeaponAttack ShaLin Icon.png|30px|link=]] '''Long Bow'''<br />
:*Reduced the amount Sha Lin is slowed while drawing his bow from 30% to 10%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.55.1992.3|Paladins Beta Version 0.55.1992.3 (July 26, 2017)]]'''<br />
*[[Image:Ability Impaler Arrow.png|30px|link=]] '''Impaler Arrow'''<br />
:*Fixed an issue that caused the knockback and stun of this ability to work inconsistently.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*[[Image:Ability Planted.png|30px|link=]] '''Planted'''<br />
:*Description updated to mention that Planted acts as a weapon attack.<br />
*'''Legendary Cards'''<br />
:*'''Desert Shadow'''<br />
::*Also grants 30% damage to shots that break stealth.<br />
:*'''Shifting Sands'''<br />
::*Reworked.<br />
::*Reset the Cooldown of Planted when you kill an enemy.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.52.1903|Paladins Beta Version 0.52.1903 (June 14, 2017)]]'''<br />
*'''General'''<br />
:*Increased volume (slightly) for Vigilante Sha Lin Voice pack.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.49.1796.2|Paladins Beta Version 0.49.1796.2 (May 3, 2017)]]'''<br />
*'''General'''<br />
:*Fixed animation clipping when using emotes in lobby.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]'''<br />
*[[Image:Ability Planted.png|30px|link=]] '''Planted'''<br />
:*Increased the time it takes planted to start firing from 0.4 to 0.6s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.47.1740|Paladins Beta Version 0.47.1740 (April 5, 2017)]]'''<br />
*[[Image:Ability Impaler Arrow.png|30px|link=]] '''Impaler Arrow'''<br />
:*Updated description to correctly show Direct damage.<br />
*[[Image:Ability Planted.png|30px|link=]] '''Planted'''<br />
:*Updated description to correctly show Direct damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Desert Shadow'''<br />
::*[Withdraw] Increase the Stealth duration of Withdraw by 3s.<br />
:*'''Recurve'''<br />
::*[Weapon] Draw your bow 15% faster.<br />
:*'''Shifting Sands'''<br />
::*[Heat Haze] Gain 100% Lifesteal during Heat Haze.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.43.1585|Paladins Beta Version 0.43.1585 (February 8, 2017)]]'''<br />
*[[Image:WeaponAttack ShaLin Icon.png|30px|link=]] '''Long Bow'''<br />
:*Fixed an issue where Sha Lin's bow would not get interrupted when pulled back, upon getting disarmed.<br />
*[[Image:Ability Planted.png|30px|link=]] '''Planted'''<br />
:*Fixed an issue where Sha Lin's animations would get stuck in the planted state during killcam and spectate.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.41.1526.1|Paladins Beta Version 0.41.1526.1 (January 16, 2017)]]'''<br />
*[[Image:Ability Impaler Arrow.png|30px|link=]] '''Impaler Arrow'''<br />
:*Fixed issue with immediately being able to draw another Impaler arrow after initial activation.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.40.1478.3|Paladins Beta Version 0.40.1478.3 (December 20, 2016)]]'''<br />
*'''General'''<br />
:*Fixed an issue where some visual effects were persisting after using abilities before mounting.<br />
*[[Image:Ability Impaler Arrow.png|30px|link=]] '''Impaler Arrow'''<br />
:*Added first person camera visual effects when target is stunned.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.39.1450.2|Paladins Beta Version 0.39.1450.2 (December 7, 2016)]]'''<br />
*'''Cards'''<br />
:*'''Grounded'''<br />
::*Fixed an issue where this card was healing for 13% less than intended at all ranks.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.38.1420|Paladins Beta Version 0.38.1420 (November 21, 2016)]]'''<br />
*'''Cards'''<br />
:*'''Bullseye'''<br />
::*Fixed an issue where this card was not working at times.<br />
:*'''Oasis'''<br />
::*Fixed an issue where this card was not working at times.<br />
:*'''Quick Sand'''<br />
::*Fixed an issue where this card was not working at times.<br />
:*'''Run Like the Wind'''<br />
::*Fixed an issue where this card was not working at times.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.37.1400|Paladins Beta Version 0.37.1400 (November 10, 2016)]]'''<br />
*Sha Lin has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent ShaLin CalledShot.png|128px|link=]]<br />
| style="width: 500px;" | '''Shifting Sands'''<br />
<br />
Killing an enemy resets the Cooldown of Planted and Planted deals 10% more damage.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Seris?diff=217806
Seris
2019-08-01T21:41:34Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Seris<br />
|image=Seris Thumbnail.png<br />
<br />
|title=Oracle of the Abyss<br />
|type=Support<br />
|side=Abyss (Location){{!}}The Abyss<br />
|release date=April 19, 2017<br />
|cost=60000 {{Gold}} or 300 {{Crystals}}<br />
|voice actor=Tiana Camacho<br />
<br />
|health=2200<br />
|move speed=370<br />
}}<br />
<br />
'''Seris''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
A being from beyond the [[Abyss (Location)|Void]], Seris has taken the name of the [[Seris (Village)|city]] she completely destroyed upon first setting foot in the world of the living. Draining the souls of her enemies and occasionally restoring them to her allies, however, pales in comparison to her unnatural prescience, granting her the ability to see into the past and predict the future all at once.<br />
<br />
She appears here and there in time and space, always at the opportune moment to change the course of events toward some unknown but seemingly inevitable fate.<br />
<br />
==Summary==<br />
Seris is a support champion who has a great healing ability that spreads through nearby allies. Her Soul Orb fires projectiles that pass through enemies and apply a marks to them. These marks can then be detonated with Rend Soul for additional damage, and also restores Seris' health per mark. Restore Soul allows her to quickly restore her target's health, but must be channeled for the duration. Shadow Travel grants her stealth and grants her damage and crowd control immunity for the duration, allowing her to slip out of dangerous situations. Seris' ultimate skill, Convergence, causes her to throw her soul orb forward which then stuns and pulls any enemy near it, making it a great tide-turner.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Soul Orb<br />
|damagetype=Area<br />
|image=WeaponAttack Seris Icon.png<br />
|key=LMB<br />
|description=Fire a Stream of magic projectiles from your hand that deal 210 damage every 0.3s. Your projectiles pass through enemies and apply a Soul Orb stack with every hit. Stacks up to 4 times.<br />
|details=*Generates 1% of ultimate charge per shot per enemy hit.<br />
*Has a projectile speed of 150.<br />
*Has a remote proximity distance of 3.<br />
*Has an ammo count of 12.<br />
*Has a reload time of 1s.<br />
*Has reduced accuracy while airborne.<br />
*While a shot can apply stacks to multiple targets, each target can only be marked once per shot.<br />
*All stacks on a target are lost if they become invulnerable.<br />
*Stacks last 4 seconds. Each application refreshes the duration.<br />
*Stacks don't apply to [[Deployables]].<br />
}}<br />
{{AbilityInfo<br />
|name=Restore Soul<br />
|image=Ability Restore Soul.png<br />
|key=RMB<br />
|description=Restore the soul of an ally, Healing them for 2000 health over 1.5s and adjacent allies for 30% of the healing value<br />
|cooldown=4<br />
|details=*Has a range of 120.<br />
*Adjacent allies must be within 50 ft of the target upon activation.<br />
*Seris can heal through Inara's wall.<br />
*Seris is unable to fire her weapon or use any other skills while channeling.<br />
*While it requires line of sight to be used, Seris is free to move, turn around and even move behind walls while channeling it.<br />
*Can be cancelled early by re-activating the skill.<br />
*Won't go into cooldown until the skill ends.<br />
*Generates 2% of ultimate charge per second of channeling.<br />
:*Overhealing will not generate ultimate.<br />
}}<br />
{{AbilityInfo<br />
|name=Rend Soul<br />
|damagetype=Area<br />
|image=Ability Rend Soul.png<br />
|key=Q<br />
|description=Detonate all of your active Soul Charges. Deal 100 damage to the afflicted enemy for every charge detonated. Every charge detonated also heals you for 15% of your maximum life.<br />
|cooldown=10<br />
|details=*Generates 0.5% of ultimate charge per charge detonated.<br />
}}<br />
{{AbilityInfo<br />
|name=Shadow Travel<br />
|image=Ability Shadow Travel.png<br />
|key=F<br />
|description=Step into another plane of reality for 4 seconds. While this ability is active you are in stealth and immune to all harmful effects.<br />
|cooldown=14<br />
|details=*Has an activation time of 1.5s.<br />
*Soul Orb is instantly reloaded after activation.<br />
*Won't go into cooldown until the skill ends.<br />
*Can be cancelled early by firing Soul Orb or re-activating the skill.<br />
*Upon activation restores your max ammo.<br />
}}<br />
{{AbilityInfo<br />
|name=Convergence ([[Ultimate]]) <sm2>Seris_SP_AbilityUltimate_Enemy.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Convergence.png<br />
|key=E<br />
|description=Cast your soul core into the battlefield. After a delay, a tear in reality will manifest and drag in nearby enemies.<br />
|details=*The pull is blocked by shields.<br />
*The core bounces off of walls and players and will go off on contact with the floor.<br />
*There is a 0.5s delay before the soul core starts pulling enemies after it lands.<br />
*Deals 10 damage to targets pulled and stuns them for 1.4s.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Seris SoulCollector.png<br />
|name=Soul Collector<br />
|description=Each Soul Charge you detonate increases your Maximum Health and Weapon Damage by 2% until you die. Stacks up to 15 times.<br />
}}{{Talents<br />
|image=Talent Seris MortalReach.png<br />
|name=Mortal Reach<br />
|level=2<br />
|description=Increase the range of Restore Soul by 300% and the Duration by 1s.<br />
}}{{Talents<br />
|image=Talent Seris Agony.png<br />
|name=Agony<br />
|level=8<br />
|description=Rend Soul now applies a 1.5s stun to the victim when they are afflicted with 4 Soul Charges.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Seris:<br />
<dpl>debug = 0<br />
category=Seris' Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Seris' pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Unhindered Spirit'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Nether Siphon<br />
|image=Card Nether Siphon.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Heal for 150 Health every second while in Shadow Travel.<br />
}}{{CardsOB67Box<br />
|name=Dark Whisper<br />
|image=Card Dark Whisper.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase your movement speed in Shadow Travel by 60%.<br />
}}{{CardsOB67Box<br />
|name=Spirit Leech<br />
|image=Card Spirit Leech.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Every Second channeling Restore Soul generates 6 ammo.<br />
}}{{CardsOB67Box<br />
|name=Sorceress<br />
|image=Card Sorceress.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 21% Reload Speed.<br />
}}{{CardsOB67Box<br />
|name=Umbral Gait<br />
|image=Card Umbral Gait.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=If an enemy is affected with a Soul Charge you move 24% faster.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Seris:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Seris<br />
|release=April 19, 2017<br />
|loading art=File:LoadingArt Seris Default.png<br />
|weapon=Default Trappings<br />
|icon=File:Seris Collection Default Icon.png<br />
|icon2=File:Seris Weapon Default Trappings Icon.png<br />
|content=[[File:Seris Thumbnail.png|300px]]<br />
|voicelines=Seris voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Seris SP Mount 1.ogg</sm2> {{*}} <sm2>Seris VGS Emote G.ogg</sm2> {{*}} <sm2>Seris VGS Emote R.ogg</sm2><br />
}}<br />
|-|Taboo={{ChampionCosmeticsItem<br />
|name=Taboo<br />
|release=April 19, 2017<br />
|loading art=File:LoadingArt Seris Taboo.png<br />
|weapon=Taboo Trappings<br />
|rarity=Common<br />
|icon=File:Seris Collection Taboo Icon.png<br />
|icon2=File:Seris Weapon Taboo Trappings Icon.png<br />
|content=[[File:Seris Taboo.png|300px]]<br />
|voicelines=Seris voice lines<br />
|vpPreview=<sm2>Seris SP Mount 1.ogg</sm2> {{*}} <sm2>Seris VGS Emote G.ogg</sm2> {{*}} <sm2>Seris VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Taboo Seris Collection]])<br />
}}<br />
|-|Parasite={{ChampionCosmeticsItem<br />
|name=Parasite<br />
|release=October 4, 2017<br />
|loading art=File:LoadingArt Seris Parasite.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Seris Collection Parasite Icon.png<br />
|icon2=<br />
|content=[[File:Seris Parasite.png|300px]]<br />
|voicelines=Seris voice lines<br />
|vpPreview=<sm2>Seris SP Mount 1.ogg</sm2> {{*}} <sm2>Seris VGS Emote G.ogg</sm2> {{*}} <sm2>Seris VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br/> {{Once|[[Dark Tides]] Event Store ( 5 {{Dark Doubloons}} )}}<br />
}}<br />
|-|Infernal={{ChampionCosmeticsItem<br />
|name=Infernal<br />
|release=September 20, 2017<br />
|loading art=File:LoadingArt Seris Infernal.png<br />
|weapon=Infernal Censer<br />
|rarity=Epic<br />
|icon=File:Seris Collection Infernal Icon.png<br />
|icon2=File:Seris Weapon Infernal Censer Icon.png<br />
|content=[[File:Seris Infernal.png|300px]]<br />
|voicelines=Infernal Seris voice lines<br />
|vpPreview=<sm2>Seris Skin01 SP Mount 2.ogg</sm2> {{*}} <sm2>Seris Skin01 VGS Emote G.ogg</sm2> {{*}} <sm2>Seris Skin01 VGS Emote R.ogg</sm2><br />
|source=400 {{Crystals}} {{*}} {{Chest|Diamond}} {{*}} {{Chest|Draconic}} {{*}} {{DealoftheDay}} <br /> ([[Infernal Seris Collection]])<br />
}}<br />
|-|Divine={{ChampionCosmeticsItem<br />
|name=Divine<br />
|release=December 18, 2017<br />
|loading art=File:LoadingArt Seris Divine.png<br />
|weapon=Divine Salvation<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Seris Collection Divine Icon.png<br />
|icon2=File:Seris Weapon Divine Salvation Icon.png<br />
|content=[[File:Seris Divine.png|300px]]<br />
|voicelines=Divine Seris voice lines<br />
|vpPreview=<sm2>Seris Skin03 SP Mount 1.ogg</sm2> {{*}} <sm2>Seris Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Seris Skin03 VGS Emote R.ogg</sm2><br />
|source=1,000 {{Mixer}} {{*}} {{DealoftheDay}} <br /> ([[Divine Seris Collection]])<br />
}}<br />
|-|Madame={{ChampionCosmeticsItem<br />
|name=Madame<br />
|release=January 10, 2018<br />
|loading art=File:LoadingArt Seris Madame.png<br />
|weapon=Madame's Fortune<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Seris Collection Madame Icon.png<br />
|icon2=File:Seris Weapon Madame's Fortune Icon.png<br />
|content=[[File:Seris Madame.png|300px]]<br />
|voicelines=Madame Seris voice lines<br />
|vpPreview=<sm2>Seris Skin04 SP Mount 2.ogg</sm2> {{*}} <sm2>Seris Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Seris Skin04 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Lunar}} {{*}} {{DealoftheDay}} <br /> ([[Madame Seris Collection]])<br />
}}<br />
|-|Jade Priestess={{ChampionCosmeticsItem<br />
|name=Jade Priestess<br />
|release=March 28, 2018<br />
|loading art=File:LoadingArt Seris Jade Priestess.png<br />
|weapon=Jade Priestess' Idol<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Seris Collection Jade Priestess Icon.png<br />
|icon2=File:Seris Weapon Jade Priestess' Idol Icon.png<br />
|content=[[File:Seris Jade Priestess.png|300px]]<br />
|voicelines=Jade Priestess Seris voice lines<br />
|vpPreview=<sm2>Seris Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>Seris Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Seris Skin05 VGS Emote R.ogg</sm2><br />
|source={{Chest|Ascension Peak}} {{*}} {{DealoftheDay}} <br /> ([[Jade Priestess Seris Collection]])<br />
}}<br />
|-|Cottontail={{ChampionCosmeticsItem<br />
|name=Cottontail<br />
|release=June 5, 2019<br />
|loading art=File:LoadingArt Seris Cottontail.png<br />
|weapon=Cottontail's Bauble<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Seris Collection Cottontail Icon.png<br />
|icon2=File:Seris Weapon Cottontail's Bauble Icon.png<br />
|content=[[File:Seris Cottontail.png|300px]]<br />
|voicelines=Cottontail Seris voice lines<br />
|vpPreview=<sm2>Seris Skin08 SP Mount 1.ogg</sm2> {{*}} <sm2>Seris Skin08 VGS Emote G.ogg</sm2> {{*}} <sm2>Seris Skin08 VGS Emote R.ogg</sm2><br />
|source=Cottontail Seris Pack <br /> ([[Cottontail Seris Collection]])<br />
}}<br />
|-|Expo 2018={{ChampionCosmeticsItem<br />
|name=Expo 2018<br />
|release=November 15, 2017<br />
|loading art=File:LoadingArt Seris Expo 2018.png<br />
|weapon=Expo 2018 Trappings<br />
|rarity=Epic<br />
|availability=Limited<br />
|icon=File:Seris Collection Expo 2018 Icon.png<br />
|icon2=File:Seris Weapon Expo 2018 Trappings Icon.png<br />
|content=[[File:Seris Expo 2018.png|300px]]<br />
|voicelines=Seris voice lines<br />
|vpPreview=<sm2>Seris SP Mount 1.ogg</sm2> {{*}} <sm2>Seris VGS Emote G.ogg</sm2> {{*}} <sm2>Seris VGS Emote R.ogg</sm2><br />
|source={{Once|[[PWC 2018 Digital Loot Pack Collection]]}} <br /> ([[Expo 2018 Seris Collection]])<br />
}}<br />
|-|Remix={{ChampionCosmeticsItem<br />
|name=Remix<br />
|release=November 14, 2018<br />
|loading art=File:LoadingArt Seris Remix.png<br />
|weapon=Remix Synthesizer<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Seris Collection Remix Icon.png<br />
|icon2=File:Seris Weapon Remix Synthesizer Icon.png<br />
|content=[[File:Seris Remix.png|300px]]<br />
|voicelines=Remix Seris voice lines<br />
|vpPreview=<sm2>Seris Skin06 SP Mount 2.ogg</sm2> {{*}} <sm2>Seris Skin06 VGS Emote G.ogg</sm2> {{*}} <sm2>Seris Skin06 VGS Emote R.ogg</sm2><br />
|source={{Once|[[Battle Pass 3]] {{BPL|10}}}} <br /> ([[Remix Seris Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Seris<br />
|release=September 20, 2017<br />
|loading art=File:LoadingArt Seris Obsidian.png<br />
|weapon=Obsidian Trappings<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Seris Collection Obsidian Icon.png<br />
|icon2=File:Seris Weapon Obsidian Trappings Icon.png<br />
|content=[[File:Seris Obsidian.png|300px]]<br />
|voicelines=Seris voice lines<br />
|vpPreview=<sm2>Seris SP Mount 1.ogg</sm2> {{*}} <sm2>Seris VGS Emote G.ogg</sm2> {{*}} <sm2>Seris VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Seris Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Seris<br />
|release=September 20, 2017<br />
|loading art=File:LoadingArt Seris Cosmic.png<br />
|weapon=Cosmic Trappings<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Seris Collection Cosmic Icon.png<br />
|icon2=File:Seris Weapon Cosmic Trappings Icon.png<br />
|content=[[File:Seris Cosmic.png|300px]]<br />
|voicelines=Seris voice lines<br />
|vpPreview=<sm2>Seris SP Mount 1.ogg</sm2> {{*}} <sm2>Seris VGS Emote G.ogg</sm2> {{*}} <sm2>Seris VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Seris Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Gaze of Nergal={{ChampionCosmeticsItem<br />
|name=Gaze of Nergal<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Seris Weapon Gaze of Nergal Icon.png<br />
|source={{Chest|Necromancer's}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Golden Trappings={{ChampionCosmeticsItem<br />
|name=Golden Trappings<br />
|release=<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Seris Weapon Golden Trappings Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Seris Emote Icon.png<br />
|content=[[File:Seris Emote Default.webm|700px]]<br />
}}<br />
|-|Helping Hand={{ChampionCosmeticsItem<br />
|name=Helping Hand<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Seris Emote Icon.png<br />
|content=[[File:Seris Emote Helping Hand.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Spooky={{ChampionCosmeticsItem<br />
|name=Spooky<br />
|release=<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Seris Emote Icon.png<br />
|content=[[File:Seris Emote Spooky.webm|700px]]<br />
|source={{Chest|Little Box of Horrors}} {{*}} {{Chest|Rise of Furia}} {{*}} {{DealoftheDay}} <br /> (Roaming Emote)<br />
}}<br />
|-|Drop the Beat={{ChampionCosmeticsItem<br />
|name=Drop the Beat<br />
|release=<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Seris Emote Icon.png<br />
|content=[[File:Seris Emote Drop the Beat.webm|700px]]<br />
|source={{Once|[[Battle Pass 3]] {{BPL|6}}}} <br /> (Roaming Emote)<br />
}}<br />
|-|Mastery Emote={{ChampionCosmeticsItem<br />
|name=Seris Mastery Emote<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Seris Emote Icon.png<br />
|content=[[File:Seris Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Seris MVP Icon.png<br />
|content=[[File:Seris Thumbnail.png|300px]]<br />
}}<br />
|-|Wanderer={{ChampionCosmeticsItem<br />
|name=Wanderer<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Seris MVP Icon.png<br />
|content=[[File:Seris MVP Wanderer.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Offering={{ChampionCosmeticsItem<br />
|name=Offering<br />
|release=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Seris MVP Icon.png<br />
|content=[[File:Seris MVP Offering.png|300px]]<br />
|source={{Chest|Ascension Peak}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Champion 2018={{ChampionCosmeticsItem<br />
|name=Champion 2018<br />
|release=<br />
|rarity=Rare<br />
|availability=Limited<br />
|icon=File:Seris MVP Icon.png<br />
|content=[[File:Seris MVP Champion 2018.png|300px]]<br />
|source={{Once|[[PWC 2018 Digital Loot Pack Collection]]}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Seris Mastery Pose<br />
|release=<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Seris MVP Icon.png<br />
|content=[[File:Seris MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|9f71tgZXUe0|600}}<br />
<br />
===Ability Breakdown===<br />
{{#ev:youtube|MnFfvyfweJo|600}}<br />
<br />
===Behind the Scenes===<br />
{{#ev:youtube|KMQ40RullBo|600}}<br />
<br />
==Trivia==<br />
*Supposedly Seris (Abby) and [[Furia]] (Sarah) are the first pair of siblings.<br />
*Under her blindfold, Seris has purple eyes.<br />
*Seris shares many similarities with Eris Morn from Bungie's Destiny Series.<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.05|Paladins Release Version 2.05 (May 22, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue where Seris faced the wrong way riding the Speeder mount. (She’s still not the safest driver with the blindfold and all, but at least now she’s looking in the right direction.)<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Abilities<br />
:*[[File:Ability Restore Soul.png|30px|link=]] '''Restore Soul'''<br />
::*Restore Soul now also heals all allies within 50ft of your target for 30% of the healing value at base<br />
<br />
*Talents<br />
:*Void Abides removed<br />
:*Mortal Reach now unlocked at Champion Mastery Level 2<br />
<br />
*Cards<br />
:*Dark Sight – NEW: Activating Rend Soul restores {1{{!}}1} ammunition<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Dark Sight''' (Card)<br />
::*Now reveals Stealth.<br />
::*Reveals to Self Only.<br />
::*Removed Reveal VFX.<br />
*'''Health'''<br />
:*Decreased Health from 2600 to 2200.<br />
*'''Cards'''<br />
:*'''Fade to Black'''<br />
::*Restore Soul reduces the Cooldown of Shadow Travel by {0.3&#124;0.3}s every second while channeling.<br />
::*NEW EFFECT: Activating Restore Soul reduces the Cooldown of Shadow Travel by {0.8&#124;0.8}s.<br />
:*'''Sorceress'''<br />
::*Gain {5&#124;5}% ➡ {7&#124;7}% Reload Speed.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Reworded the description of Soul Collector to make it more clear.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.65.2348.3|Paladins Beta Version 0.65.2348.3 (January 10, 2018)]]'''<br />
*'''Legendary Cards'''<br />
:*'''The Void Abides'''<br />
::*Fixed a bug with this card’s scaling.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*[[File:Ability Restore Soul.png|30px|link=]] '''Restore Soul'''<br />
:*Channel time reduced from 2s to 1.5s.<br />
:*Time between healing ticks reduced from 0.2s to 0.15s.<br />
*'''Legendary Cards'''<br />
:*'''The Void Abides'''<br />
::*New.<br />
::*[Restore Soul] Heal all allies within 50ft of your Restore Soul target for {42.5&#124;2.5}% of the healing value.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 2, 2017)]]'''<br />
*[[File:Ability Restore Soul.png|30px|link=]] '''Restore Soul'''<br />
:*Range increased from 70 to 100.<br />
*'''Legendary Cards'''<br />
:*'''Agony'''<br />
::*Stun duration increased from 1s to 1.5s.<br />
:*'''Soul Collector'''<br />
::*Now also increases weapon damage by 2% per stack.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.56.2014|Paladins Beta Version 0.56.2014 (August 9, 2017)]]'''<br />
*[[Image:WeaponAttack Seris Icon.png|30px|link=]] '''Soul Orb'''<br />
:*No longer required to hold firing input for the first orb to shoot out.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*[[Image:WeaponAttack Seris Icon.png|30px|link=]] '''Soul Orb'''<br />
:*Remote Proximity Distance increased from 2.5 to 3.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.53.1938|Paladins Beta Version 0.53.1938 (June 28, 2017)]]'''<br />
*[[Image:WeaponAttack Seris Icon.png|30px|link=]] '''Soul Orb'''<br />
:*Increased projectile speed from 70 to 150.<br />
:*Decreased Remote Proximity Distance from 4 to 2.5.<br />
*[[Image:Ability Shadow Travel.png|30px|link=]] '''Shadow Travel'''<br />
:*Duration reduced from 5s to 4s.<br />
:*Cooldown Increased from 12s to 14s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.51.1872|Paladins Beta Version 0.51.1872 (June 1, 2017)]]'''<br />
*[[Image:Ability Convergence.png|30px|link=]] '''Convergence'''<br />
:*Reduce the charge rate from dealing damage by 15%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.50.1832|Paladins Beta Version 0.50.1832 (May 17, 2017)]]'''<br />
*[[Image:Ability Restore Soul.png|30px|link=]] '''Restore Soul'''<br />
:*Cooldown decreased from 5s to 4s.<br />
*[[Image:Ability Convergence.png|30px|link=]] '''Convergence'''<br />
:*Pull delay reduced from 1.5s to 0.5s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.49.1796.2|Paladins Beta Version 0.49.1796.2 (May 3, 2017)]]'''<br />
*[[Image:WeaponAttack Seris Icon.png|30px|link=]] '''Soul Orb'''<br />
:*Seris can no longer apply Soul Orb stacks to Evie while she is in Ice Block.<br />
*[[Image:Ability Convergence.png|30px|link=]] '''Convergence'''<br />
:*Ultimate Projectile will now bounce off of players.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]'''<br />
*Seris has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Seris TheVoidAbides.png|128px|link=]]<br />
| style="width: 500px;" | '''The Void Abides'''<br />
<br />
Heal all allies within 50ft of your Restore Soul target for 50% of the healing value.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Ruckus?diff=217804
Ruckus
2019-08-01T14:37:42Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Ruckus<br />
|image=Ruckus Thumbnail.png<br />
<br />
|title=The Worst of Friends<br />
|type=Front Line<br />
|side=Neutral<br />
|group=Magistrate<br />
|status=(former)<br />
|release date=November 17, 2015<br />
|cost=Free<br />
|voice actor=Ruckus: Edward Bosco<br>Bolt: Aaron Roberts<br />
<br />
|health=4000<br />
|move speed=370<br />
}}<br />
<br />
'''Ruckus''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
While toiling in the [[Splitstone Quarry|gold mines]], a particularly wily and inventive [[goblin]] named Ruckus stumbled upon the long-lost mind-stone of a fallen war golem. He installed the relic into his mechanical digging suit, hoping it would provide the suit with enough power to outperform the other miners. But he was surprised when the ancient sentience reawakened and brought the suit to life.<br />
<br />
Though it resented its situation, pilot, and the name it was given, Bolt nonetheless agreed to a tentative partnership, one that freed them both to scour the Realm in search of fame, fortune and upgrades.<br />
<br />
==Summary==<br />
Ruckus is a front line champion with both defensive and offensive capabilities. His weapons are a pair of Miniguns that fire at a very high rate and a pair of Missile Launchers that deal area damage. His Emitter creates a shield around himself and slows nearby enemies on use. The Advance skill allows him to quickly move in a straight line towards the direction he is moving. Ruckus' ultimate skill, Hexa Fire, will pull out several extra weapons to rain down destruction upon anything in front of him while he suffers a large movement speed penalty for the duration.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Miniguns<br />
|damagetype=Direct<br />
|image=WeaponAttack Ruckus Icon.png<br />
|key=LMB<br />
|description=Incredibly fast firing miniguns that deal 40 damage per shot every .04 seconds once fully spun up. Maintain fire to continually speed up the rate of fire. Effective at Medium Range.<br />
|details=*Has an ammo count of 200.<br />
*Has a reload time of 1.5s.<br />
*It can do headshots.<br />
*Takes 1s to fully spin up.<br />
*A distinct beeping sound is played when miniguns reach their maximum fire rate.<br />
*Ruckus has 70% reduced movement speed while firing his miniguns.<br />
*Has a range of 300.<br />
*Has dynamic damage fall off.<br />
*Gain between up to 0.5% ultimate charge per hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Missile Launcher<br />
|damagetype=Area<br />
|image=Ability Missile Launcher.png<br />
|key=RMB<br />
|description=Fire two missiles that deal 250 damage each in a large area.<br />
|cooldown=8<br />
|details=Has no damage falloff.<br />
*Has a projectile speed of 400.<br />
}}<br />
{{AbilityInfo<br />
|name=Emitter<br />
|image=Ability Emitter.png<br />
|key=Q<br />
|description=Create an energy shield around yourself for 3.5s, absorbing 2500 damage.<br />
|cooldown=12<br />
|details=*Can be used during Hexa Fire.<br />
}}<br />
{{AbilityInfo<br />
|name=Advance<br />
|image=Ability Advance.png<br />
|key=F<br />
|description=Quickly jet in the direction you are moving. You can fire while using Advance. Has 2 charges.<br />
|cooldown=5<br />
|details=*Each charge is generated individually every 5 seconds.<br />
}}<br />
{{AbilityInfo<br />
|name=Hexa Fire ([[Ultimate]]) <sm2>Ruckus SP AbilityUltimate 1.ogg</sm2><br />
|damagetype=Direct<br />
|image=Ability Hexa Fire.png<br />
|key=E<br />
|description=Reveal two additional miniguns that deal 120 damage every .04 seconds and two rocket launchers that deal 250 damage every .25 seconds. Your Movement Speed is reduced during Hexa Fire but you gain 10% damage reduction.<br />
|details=*Lasts 4 seconds, has a 1 second activation time.<br />
*Ruckus is immune to Crowd Control while active.<br />
*Ruckus moves at 5% movement speed for the duration.<br />
*All miniguns act as weapon attacks.<br />
*Automatically fires both the four miniguns and the two rocket launchers.<br />
*Miniguns are set to fire at maximum fire rate regardless if they were fired or not prior to Hexa Fire's activation.<br />
*Has an accuracy of 87%.<br />
*The rockets have a projectile speed of 200.<br />
*Can be cancelled early by re-activating the skill.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Ruckus FluxGenerator.png<br />
|name=Flux Generator<br />
|description=Increase Emitter's Shield Health by 1250.<br />
}}{{Talents<br />
|image=Talent Ruckus RocketBarrage.png<br />
|name=Rocket Barrage<br />
|level=2<br />
|description=You may hold up to 3 charges of Missile Launcher.<br />
}}{{Talents<br />
|image=Talent Ruckus AerialAssault.png<br />
|name=Aerial Assault<br />
|level=8<br />
|description=Advance gains a 3rd charge, standing still causes Ruckus to jet upwards.<br />
|details=*Removes the delay after each Advance.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Ruckus:<br />
<dpl>debug = 0<br />
category=Ruckus' Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Ruckus' pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Gun Emplacement'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Refraction<br />
|image=Card Hunker Down.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the Cooldown of Emitter by 3s.<br />
}}{{CardsOB67Box<br />
|name=Countermeasure<br />
|image=Card Countermeasure.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|cooldown=45<br />
|startdescription=Dropping below 30% of your max health grants you a 450 health shield for 4s.<br />
}}{{CardsOB67Box<br />
|name=No Chill<br />
|image=Card No Chill.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase your movement speed while firing by 15%.<br />
}}{{CardsOB67Box<br />
|name=Metal March<br />
|image=Card Metal March.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 9% damage reduction for 2s after activating Missile Launcher.<br />
}}{{CardsOB67Box<br />
|name=Proximity<br />
|image=Card Proximity.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Activating Advance grants 9% damage reduction for 3s.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Ruckus:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Ruckus<br />
|release=July 26, 2017 <br> (November 17, 2015)<br />
|loading art=File:LoadingArt Ruckus Default.png<br />
|weapon=Default Miniguns<br />
|icon=File:Ruckus Collection Default Icon.png<br />
|icon2=File:Ruckus Weapon Default Miniguns Icon.png<br />
|content=[[File:Ruckus Thumbnail.png|300px]]<br />
|voicelines=Ruckus voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Ruckus SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote R.ogg</sm2><br />
}}<br />
|-|Sprocket={{ChampionCosmeticsItem<br />
|name=Sprocket<br />
|release=November 21, 2016<br />
|loading art=File:LoadingArt Ruckus Sprocket.png<br />
|weapon=Sprocket Miniguns<br />
|rarity=Common<br />
|icon=File:Ruckus Collection Sprocket Icon.png<br />
|icon2=File:Ruckus Weapon Sprocket Miniguns Icon.png<br />
|content=[[File:Ruckus Sprocket.png|300px]]<br />
|voicelines=Ruckus voice lines<br />
|vpPreview=<sm2>Ruckus SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Sprocket Ruckus Collection]])<br />
}}<br />
|-|B.E.T.A.={{ChampionCosmeticsItem<br />
|name=B.E.T.A.<br />
|release=November 17, 2015 <br> (July 26, 2017)<br />
|loading art=File:LoadingArt Ruckus B.E.T.A..png<br />
|weapon=B.E.T.A. Miniguns<br />
|rarity=Rare<br />
|icon=File:Ruckus Collection B.E.T.A. Icon.png<br />
|icon2=File:Ruckus Weapon B.E.T.A. Miniguns Icon.png<br />
|content=[[File:Ruckus B.E.T.A..png|300px]]<br />
|voicelines=Ruckus voice lines<br />
|vpPreview=<sm2>Ruckus SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[B.E.T.A. Ruckus Collection]])<br />
}}<br />
|-|H.A.W.K.={{ChampionCosmeticsItem<br />
|name=H.A.W.K.<br />
|release=March 11, 2016<br />
|loading art=File:LoadingArt Ruckus H.A.W.K..png<br />
|weapon=H.A.W.K. Miniguns<br />
|rarity=Rare<br />
|icon=File:Ruckus Collection H.A.W.K. Icon.png<br />
|icon2=File:Ruckus Weapon H.A.W.K. Miniguns Icon.png<br />
|content=[[File:Ruckus H.A.W.K..png|300px]]<br />
|voicelines=Ruckus voice lines<br />
|vpPreview=<sm2>Ruckus SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote R.ogg</sm2><br />
|source=250 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[H.A.W.K. Ruckus Collection]])<br />
}}<br />
|-|Lil'Andy={{ChampionCosmeticsItem<br />
|name=Lil'Andy<br />
|release=October 4, 2017<br />
|loading art=File:LoadingArt Ruckus Lil'Andy.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ruckus Collection Lil'Andy Icon.png<br />
|icon2=<br />
|content=[[File:Ruckus Lil'Andy.png|300px]]<br />
|voicelines=Ruckus voice lines<br />
|vpPreview=<sm2>Ruckus SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br/> {{Once|[[Dark Tides]] Event Store ( 5 {{Dark Doubloons}} )}}<br />
}}<br />
|-|Robo Force={{ChampionCosmeticsItem<br />
|name=Robo Force<br />
|release=April 26, 2018<br />
|loading art=File:LoadingArt Ruckus Robo Force.png<br />
|weapon=Robo Force Busters<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Ruckus Collection Robo Force Icon.png<br />
|icon2=File:Ruckus Weapon Robo Force Busters Icon.png<br />
|content=[[File:Ruckus Robo Force.png|300px]]<br />
|voicelines=Robo Force Ruckus voice lines<br />
|vpPreview=<sm2>Mech Skin04 SP Mount 1.ogg</sm2> {{*}} <sm2>Mech Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Mech Skin04 VGS Emote R.ogg</sm2><br />
|source={{Chest|Battle Pass 1}} {{*}} {{DealoftheDay}} <br /> ([[Robo Force Ruckus Collection]])<br />
}}<br />
|-|Star Slayer={{ChampionCosmeticsItem<br />
|name=Star Slayer<br />
|release=November 21, 2016<br />
|loading art=File:LoadingArt Ruckus Star Slayer.png<br />
|weapon=Star Slayer Cannons<br />
|rarity=Legendary<br />
|icon=File:Ruckus Collection Star Slayer Icon.png<br />
|icon2=File:Ruckus Weapon Star Slayer Cannons Icon.png<br />
|content=[[File:Ruckus Star Slayer.png|300px]]<br />
|voicelines=Star Slayer Ruckus voice lines<br />
|vpPreview=<sm2>Mech Skin2 SP Mount 1.ogg</sm2> {{*}} <sm2>Ruckus Star Slayer VGS Emote G.ogg</sm2> {{*}} <sm2>Ruckus Star Slayer VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Galaxy}} {{*}} {{DealoftheDay}} {{*}} 500 {{Crystals}} {{*}} Star Slayer Pack <br /> ([[Star Slayer Ruckus Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Golden Miniguns={{ChampionCosmeticsItem<br />
|name=Golden Miniguns<br />
|release=<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Ruckus Weapon Golden Miniguns Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Ruckus Emote Icon.png<br />
|content=[[File:Ruckus Emote Default.webm|700px]]<br />
}}<br />
|-|Antagonize={{ChampionCosmeticsItem<br />
|name=Antagonize<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ruckus Emote Icon.png<br />
|content=[[File:Ruckus Emote Antagonize.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Battle Pass 1}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Fist Bump={{ChampionCosmeticsItem<br />
|name=Fist Bump<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ruckus Emote Icon.png<br />
|content=[[File:Ruckus Emote Fist Bump.webm|700px]]<br />
|source={{Once|[[End Times|End Times Event]]: Collect 25 {{Chrono-Shards}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|release=<br />
|icon=File:Ruckus MVP Icon.png<br />
|content=[[File:Ruckus Thumbnail.png|300px]]<br />
}}<br />
|-|Pride={{ChampionCosmeticsItem<br />
|name=Pride<br />
|release=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Ruckus MVP Icon.png<br />
|content=[[File:Ruckus MVP Pride.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
== Trivia ==<br />
* Ruckus' line, "Roll out," is most likely a reference to [[wikipedia:Transformers_(film_series)|Transformers]] and their signature catchphrase, "Autobots, roll out."<br />
* In Closed Beta, instead of using a mount, Ruckus was able to use <nowiki>''Flight Mode''</nowiki>, which would transform Bolt into an aircraft.<br />
*He and [[Viktor]] are voiced by the same voice actor.<br />
*Ruckus' Default Skin was reworked on [[Paladins Beta Version 0.55.1992.3|July 26, 2017]].<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Overdrive removed<br />
:*Aerial Assault now unlocked at Champion Mastery Level 8<br />
<br />
*Cards<br />
:*At The Ready – NEW: Successful hits with Rocket Launcher restore {5{{!}}5} ammunition<br />
<br />
<br /><br />
'''[https://www.paladins.com/news/1-0b-update-notes-a-newer-frontier Paladins Release Version 0.70.2610.3 (May 9, 2018)]'''<br />
*'''General'''<br />
:*Health decreased from 4500 to 4000<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.70.2609|Paladins Beta Version 0.70.2609 (April 26, 2018)]]'''<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Removed 10% Slow.<br />
*'''Cards'''<br />
:*'''Proximity'''<br />
::*Reduced Damage Reduction {4&#124;4}% ➡️ {3&#124;3}%.<br />
::*Reduced Duration of Damage Reduction 3s ➡️ 2s.<br />
:*'''Metal March'''<br />
::*Reduced Damage Reduction {5&#124;5}% ➡️ {3&#124;3}%.<br />
::*Reduced Duration of Damage Reduction 3s ➡️ 2s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''At the Ready''' (Card)<br />
:*Reveals to Self Only.<br />
:*Removed Reveal VFX.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Reduced Damage from 48 per shot to 40 per shot.<br />
*'''Talent'''<br />
:*'''Aerial Assault'''<br />
::*No longer grants 1s cooldown reduction.<br />
*'''Cards'''<br />
:*'''Air Cooled'''<br />
::*Activating Advance heals you for {50&#124;50} ➡ {80&#124;80}.<br />
:*'''Crystal Capacitor'''<br />
::*Reduce the Cooldown of Missile Launcher by {.5&#124;.5}s ➡ {0.7&#124;0.7}s.<br />
:*'''Extended Magazines'''<br />
::*Advance generates {10&#124;10} ➡ {15&#124;15} Ammo.<br />
:*'''Opulence'''<br />
::*Heal for {75&#124;75} ➡ {100&#124;100} health when activating Missile Launcher.<br />
:*'''Slow Dampener'''<br />
::*You cannot be slowed below {50&#124;5}% of your base movement speed.<br />
::*NEW EFFECT: Gain {150&#124;150} Health.<br />
::*Renamed to “Dampener”.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Fixed a bug where the Ruckus card Metal March would stack with itself.<br />
*Fixed a bug where the Ruckus card Proximity would stack with itself.<br />
*Fixed a bug where Ruckus’s missiles would stop his weapon from firing.**<br />
*Fixed a bug where Ruckus could keep his miniguns spun up while reloading.<br />
*Fixed a bug where trying to fire as Ruckus while reloading would apply self-slow.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*Health increased from 4400 to 4500.<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Shield reduced from 3000 to 2500.<br />
*'''Cards'''<br />
:*'''Extended Magazines'''<br />
::*[Advance] Advance generates {5&#124;5} Ammo.<br />
::*Maximum Ammo Generation increased from 20 to 50.<br />
:*'''Proximity'''<br />
::*Reworked.<br />
::*[Advance] Activating Advance grants {2&#124;2}% damage reduction for 3s.<br />
*'''Legendary Cards'''<br />
:*'''Aerial Assault'''<br />
::*[Advance] Advance gains a 3rd charge, standing still causes Ruckus to jet upwards, and the cooldown of Advance is reduced by {0.85&#124;.05}s.<br />
::*Now reduces the cooldown of Advance.<br />
:*'''Overdrive'''<br />
::*[Weapon] Deal up to {34&#124;2}% more damage based on your missing Health.<br />
::*Rank 3 damage increased from 30% to 40%.<br />
:*'''Rocket Barrage'''<br />
::*New.<br />
::*[Missile Launcher] You may hold up to 3 charges of Missile Launcher and Missile Launcher deals {12.75&#124;.75}% increased damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 2, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Aerial Assault'''<br />
::*Reduced vertical distance of Advance from 30 to 20.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.58.2083|Paladins Beta Version 0.58.2083 (September 7, 2017)]]'''<br />
*[[Image:Ability Missile Launcher.png|30px|link=]] '''Missile Launcher'''<br />
:*Projectile speed increased from 300 to 400.<br />
:*Cooldown reduced from 10s to 8s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.57.2045|Paladins Beta Version 0.57.2045 (August 23, 2017)]]'''<br />
*[[Image:Ability Repulsor Field.png|30px|link=]] '''Repulsor Field'''<br />
:*Removed from the game.<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Moved from Altfire (Right Mouse) to Ability 1 (Q).<br />
*[[Image:Ability Missile Launcher.png|30px|link=]] '''Missile Launcher'''<br />
:*New ability.<br />
:*Fire two missiles that deal 250 damage each in a large area.<br />
*'''Cards'''<br />
:*'''Metal March'''<br />
::*Reworked.<br />
::*[Missile Launcher] Gain 5/10/15/20% damage reduction for 3s after activating Missile Launcher.<br />
:*'''At The Ready'''<br />
::*Reworked.<br />
::*[Missile Launcher] Hitting an enemy with Missile Launcher reveals them for 1/2/3/4s.<br />
:*'''Crystal Capacitor'''<br />
::*Reworked.<br />
::*[Missile Launcher] Reduce the Cooldown of Missile Launcher by .5/1/1.5/2s.<br />
:*'''Opulence'''<br />
::*Reworked.<br />
::*[Missile Launcher] Heal for 75/150/225/300 health when activating Missile Launcher.<br />
*'''Legendary Cards'''<br />
:*'''Flux Generator'''<br />
::*Reworked.<br />
::*Increase the Shielding from Emitter by 50%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.56.2014|Paladins Beta Version 0.56.2014 (August 9, 2017)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Spin up time reduced from 3s to 1s.<br />
:*Damage reduced from 53 to 48.<br />
*'''Legendary Cards'''<br />
:*'''Recycler'''<br />
::*Renamed to Overdrive.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*'''General'''<br />
:*Fixed weapon tracers not appearing correctly in killcams.<br />
*'''Cards'''<br />
:*'''Fuel Reserves'''<br />
::*Reworked.<br />
::*Increases the Distance of Advance by 7/14/21/28%.<br />
*'''Legendary Cards'''<br />
:*'''Recycler'''<br />
::*Reworked.<br />
::*Deal up to 30% more damage based on your missing health.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.51.1872|Paladins Beta Version 0.51.1872 (June 1, 2017)]]'''<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Hexa Fire Miniguns now act as an inhand weapon.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.49.1796.2|Paladins Beta Version 0.49.1796.2 (May 3, 2017)]]'''<br />
*'''General'''<br />
:*Price Reduced to 4000 Gold 150 Crystals from 5000 Gold 200 Crystals.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Expanded weapon description to communicate effective weapon range.<br />
*'''Cards'''<br />
:*'''Slow Dampener'''<br />
::*Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.47.1740|Paladins Beta Version 0.47.1740 (April 5, 2017)]]'''<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Updated description to correctly show Direct damage.<br />
:*Rockets now count as Direct damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*[[Image:Ability Repulsor Field.png|30px|link=]] '''Repulsor Field'''<br />
:*Damage Reduction reduced from 50% to 30%.<br />
:*Can now be used when not standing on the objective.<br />
*'''Cards'''<br />
:*'''Extended Magazine'''<br />
::*Fixed a bug where this card was restoring less ammo than intended.<br />
:*'''Heat Diffuser'''<br />
::*Renamed to Refraction.<br />
:*'''Alternator'''<br />
::*Renamed to Opulence.<br />
*'''Legendary Cards'''<br />
:*'''Aerial Assault'''<br />
::*[Advance] Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.<br />
:*'''Flux Generator'''<br />
::*[Repulsor Field] When used on the objective, Repulsor Field is twice as powerful.<br />
:*'''Recycler'''<br />
::*[Weapon] Gain 100 ammo.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.43.1585|Paladins Beta Version 0.43.1585 (February 8, 2017)]]'''<br />
*[[Image:Ability Hover.png|30px|link=]] '''Advance'''<br />
:*Now affected by Cooldown reduction, such as Chronos.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Hexa Fire Rockets now count as Area of Effect damage.<br />
:*Improved Ruckus's Hexafire's slow under high ping.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.38.1420|Paladins Beta Version 0.38.1420 (November 21, 2016)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Updated firing sound.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.35.1340|Paladins Beta Version 0.35.1340 (October 13, 2016)]]'''<br />
*'''General'''<br />
:*Fixed an issue where Ruckus's Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.<br />
*[[Image:Ability Repulsor Field.png|30px|link=]] '''Repulsor Field'''<br />
:*No longer interrupts fire when activating.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.34.1310.4|Paladins Beta Version 0.34.1310.4 (September 28, 2016)]]'''<br />
*'''General'''<br />
:*Increased Health from 4000 to 4400.<br />
*[[Image:Ability Repulsor Field.png|30px|link=]] '''Repulsor Field'''<br />
:*Reduced Cooldown from 12 to 10s.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Addressed an issue where Hexa Fire guns would start shooting immediately if the button was held down.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1272|Paladins Closed Beta Version 0.33.1272 (September 14, 2016)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Increased damage per hit from 48 to 53.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1266.1|Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Decreased Spin-up time.<br />
:*Now plays a sound when fully spun up.<br />
*[[Image:Ability Minigun Spin Up.png|30px|link=]] '''Minigun Spin Up'''<br />
:*Removed from the game.<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Moved from Ability 1 to Altfire.<br />
*[[Image:Ability Repulsor Field.png|30px|link=]] '''*NEW* Repulsor Field'''<br />
:*Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 50% reduced damage for 3 seconds. This Ability is only usable while in range of an objective.<br />
*'''Cards'''<br />
:*'''Purge'''<br />
::*Reworked to Air Cooled<br />
::*[Advance] Activating Advance heals you for 50/100/150/200.<br />
:*'''At The Ready'''<br />
::*Reworked.<br />
::*[Repulsor Field] Increase the stealth detection radius of Repulsor Field by 12/24/36/48%.<br />
:*'''Alternator'''<br />
::*Reworked.<br />
::*[Repulsor Field] Heal 50/100/150/200 health per second during Repulsor Field.<br />
:*'''Crystal Capacitor'''<br />
::*Reworked.<br />
::*[Repulsor Field] Generate 6/12/18/24 Ammo per second during Repulsor Field.<br />
:*'''Metal March'''<br />
::*Reworked.<br />
::*[Repulsor Field] Increase the radius of Repulsor Field by 10/20/30/40%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.32.1220.3|Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)]]'''<br />
*'''Cards'''<br />
:*'''*NEW* Slow Dampener'''<br />
::*[Armor] You cannot be slowed by more than 60/50/40/30%.<br />
:*'''*NEW* Quick Loader'''<br />
::*[Weapon] Eliminations increase your reload speed by 7/14/21/28% for 5s.<br />
:*'''*NEW* At the Ready'''<br />
::*[Spin Up] Gain 20/40/60/80% cc reduction while using Spin Up but not Firing.<br />
:*'''*NEW* Crystal Capacitor'''<br />
::*[Spin Up] Generate 5/10/15/20 ammo per second while Spinning Up but not Firing.<br />
:*'''*NEW* Alternator'''<br />
::*[Spin Up] Heal 50/100/150/200 health per second while Spinning Up but not Firing.<br />
:*'''*NEW* Metal March'''<br />
::*[Spin Up] Increase your movement speed while out of combat and Spinning Up by 10/20/30/40%.<br />
:*'''Purge'''<br />
::*Reworked.<br />
::*[Advance] Activating Advance reduces the duration of all Damage Over Time effects on you by 15/30/45/60%.<br />
:*'''Emplacement'''<br />
::*Removed from the game.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.31.1195.3|Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)]]'''<br />
*'''Cards'''<br />
:*'''Proximity'''<br />
::*Fixed a bug where Proximity was reducing damage from Dragon Punch.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1193.2|Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)]]'''<br />
*'''General'''<br />
:*Movement abilities will no longer remove Crowd Control effects.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Miniguns'''<br />
:*Movement speed slow reduced from 60% → 70%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1190.2|Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)]]'''<br />
*'''General'''<br />
:*Champion values were changed across the board.<br />
*[[Image:Ability Hover.png|30px|link=]] '''Hover'''<br />
:*Removed from the game, replaced by Advance.<br />
*[[Image:Ability Hover.png|30px|link=]] '''*NEW* Advance'''<br />
:*Quickly jet in the direction you are moving. You can fire while using Advance. Has 2 charges.<br />
*'''Cards'''<br />
:*'''Extended magazine'''<br />
::*Now works on every usage of Advance.<br />
::*Ammo generated decreased from 10/20/30/40 to 5/10/15/20.<br />
:*'''Proximity'''<br />
::*Now works on every usage of Advance.<br />
::*Damage reduction down from 2/4/6/8% to 1/2/3/4%.<br />
::*Maximum stacks up from 5 to 10.<br />
:*'''Fuel Reserves'''<br />
::*Reworked.<br />
::*Now increases the recharge rate of Advance by {7/14/21/28}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.29.1143.3|Paladins Closed Beta Version 0.29.1143.3 (July 14, 2016)]]'''<br />
*'''General'''<br />
:*Addressed Minigun floating in air on death.<br />
:*Increased movement speed from 365 → 380.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun Rework'''<br />
:*Ruckus will now have both miniguns out at all times.<br />
:*Ruckus will now spin up his miniguns, gradually increasing their attack speed up to cap, but has reduced movement while his miniguns are spinning.<br />
:*Increased range from 200 → 300.<br />
*[[Image:Ability Dual Fire.png|30px|link=]] '''Dual Fire Rework'''<br />
:*Dual Fire has been reworked to Spin Up.<br />
:*Spin Up has no Cooldown, and while active Ruckus will keep his miniguns spinning but won't fire. This way, Ruckus can maintain a full spin but does not consume ammo while doing so.<br />
*'''Cards'''<br />
:*'''No Chill'''<br />
::*Now affects Weapon.<br />
::*Reduced Movement Speed increase from {15/30/45/60}% → {5/10/15/20}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.28.1121.4|Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)]]'''<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Now slows nearby enemies by 10% for 2s.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Damage reduction reduced from 30% → 10%.<br />
*'''Cards'''<br />
:*'''Wear and Tear'''<br />
::*Reworked.<br />
::*Renamed to Emplacement.<br />
::*[Hexafire] Increase Damage Reduction during Hexafire by {5/10/15/20}%.<br />
:*'''E.M.P.'''<br />
::*Reworked.<br />
::*[Emitter] Increases the effect of Emitter's slow by {5/10/15/20}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.27.1089|Paladins Closed Beta Version 0.27.1089 (June 16, 2016)]]'''<br />
*'''Bonus Damage'''<br />
:*Hitting enemy players with your Minigun stacks damage reduction by 1% up to 20% at 20 stacks. Stacks last 1.5s.<br />
:*Hitting enemy players with your Dual Fire stacks bonus damage by 1% up to 20% at 20 stacks. Stacks last 1.5s.<br />
:*Activating Emitter freezes the duration of all stacks (Minigun and Dual Fire stacks) so they cannot fall off for the duration of the shield.<br />
*'''General'''<br />
:*Reduced Movement Speed from 410 → 365.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Minigun now has dynamic damage fall off.<br />
*'''Cards'''<br />
:*'''Heat Diffuser'''<br />
::*Reduced Emitter Cooldown from {2/4/6/8} → {1/2/3/4}.<br />
:*'''Warden'''<br />
::*Increases the duration of Emitter by {1/2/3/4}s.<br />
:*'''Proximity'''<br />
::*You gain {2/4/6/8}% Damage Reduction for every enemy Champion near you when you activate Hover.<br />
:*'''Fuel Reserves'''<br />
::*Increase the duration of Hover by {10/20/30/40}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.26.1033|Paladins Closed Beta Version 0.26.1033 (May 26, 2016)]]'''<br />
'''Cards'''<br />
*'''No Chill'''<br />
:*Changed all ranks of No Chill to not stack with other movespeed buffs, and instead use “Strongest Wins” logic. In short, No Chill will no longer stack with Nimble.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.26.1032.2|Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)]]'''<br />
*'''General'''<br />
:*Health increased from 2400 → 2600.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Weapon damage reduced from 85 → 75 per hit.<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Fixed an issue where the blast shields that slam down during Emitter would disappear immediately.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Updated description.<br />
'''Cards'''<br />
*'''*NEW* Extended Magazines'''<br />
:*[Hover] Upon activating Hover, you gain {10/20/30/40} ammo.<br />
*'''Countermeasure'''<br />
:*Shield health reduced from {300/600/900/1200} → {150/300/450/600}.<br />
*'''Projector'''<br />
:*Removed from the game.<br />
*'''Gunship'''<br />
:*Removed from the game.<br />
*'''Warden'''<br />
:*Now a Specialty card.<br />
*'''Fuel Reserves'''<br />
:*Now a Specialty card.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.25.1004|Paladins Closed Beta Version 0.25.1004 (May 5, 2016)]]'''<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Shield Health reduced from 1500 → 1000.<br />
'''Cards'''<br />
*'''Projector'''<br />
:*Percentage value of original Emitter shared with teammates reduced from {20/40/60/80}% → {15/30/45/60}%.<br />
*'''Proximity'''<br />
:*Fixed a typo in the description stating Dual Fire twice.<br />
*'''Warden'''<br />
:*Shield Health bonus reduced from {400/800/1200/1600} → {250/500/750/1000}.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.24.990.1|Paladins Closed Beta Version 0.24.990.1 (April 28, 2016)]]'''<br />
'''Cards'''<br />
*'''Proximity'''<br />
:*Reintroduced as a Specialty card.<br />
:*[Dual Fire] Deal up to an additional {8/16/24/32}% damage to close targets, dealing more damage the closer they are to you.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.23.978|Paladins Closed Beta Version 0.23.978 (April 21, 2016)]]'''<br />
'''Cards'''<br />
*Removed from the game:<br />
:*Double Tap, Proximity<br />
*'''Gunship'''<br />
:*Now a Specialty card.<br />
*'''*NEW* Projector'''<br />
:*New Specialty card.<br />
:*Your Emitter gets applied to nearby teammates with 20/40/60/80% of its strength, including all benefits from Emitter cards.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.22.968|Paladins Closed Beta Version 0.22.968 (April 18, 2016)]]'''<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Now automatically fires both the four miniguns and the two rocket launchers.<br />
:*Increased accuracy from 76% → 87%.<br />
:*Increased fire rate of rockets from every 0.5s → every 0.25s.<br />
:*Increased projectile speed of rockets from 75 → 200.<br />
:*Ruckus may now move during Hexa Fire, but moves at 5% his normal Movement Speed.<br />
:*Reduced duration from 5s → 4s.<br />
:*Reduced minigun damage from 80 → 70.<br />
'''Cards'''<br />
*'''[[Gunship]]'''<br />
:*Now increases damage while in the air by {5/10/15/20%}.<br />
:*No longer reduces cooldown of Hover.<br />
*'''[[Suppressive Fire]]'''<br />
:*Removed from the game.<br />
*'''[[Well Rested]]'''<br />
:*Removed from the game.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.20.946.4|Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)]]'''<br />
*[[Image:Ability Hover.png|30px|link=]] '''Hover'''<br />
:*Hover will now end when Ruckus is Crippled.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Increased maximum range from 100 → 250ft.<br />
:*Added effective range of 200ft.<br />
:*Now provides Ruckus with 30% damage reduction while Hexa Fire is active.<br />
'''Cards'''<br />
*'''*NEW* No Chill'''<br />
:*Increase your movement speed while dual firing by {20/40/60/80}%.<br />
*'''*NEW* Countermeasure'''<br />
:*Dropping below 30% of your max Health grants you a 300/600/900/1200 health shield for 4s. 45s Cooldown.<br />
*'''*NEW* Wear and Tear'''<br />
:*Dual fire attacks slow enemies movement speed by 1%, stacks 15/30/45/60 times and lasts 2s.<br />
*'''[[Double Tap]]'''<br />
:*Reduced chance to proc from {8/16/24/32}% → {4/8/12/16}%.<br />
*'''[[Proximity]]'''<br />
:*Reduced damage from {15/30/45/60}% → {8/16/24/32}%.<br />
*'''[[Well Rested]]'''<br />
:*Reduced Attack Speed from {15/30/45/60}% → {8/16/24/32}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.19.899.1|Paladins Closed Beta Version 0.19.899.1 (March 17, 2016)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Increased damage from 67 → 85.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.18.885.1|Paladins Closed Beta Version 0.18.885.1 (March 11, 2016)]]'''<br />
'''Cards'''<br />
*'''[[Well Rested]]'''<br />
:*Health Threshold has been reduced from 80% → 60%.<br />
:*Increased the attack speed per rank from 5% → 15%.<br />
:*Rank 1 now starts at 15%.<br />
:*Now grants 15% Passive damage.<br />
:*Now grants 50 bonus Health.<br />
*'''[[Double Tap]]'''<br />
:*Increased the value per rank from 5% → 8%.<br />
:*Rank 1 now starts at 8%.<br />
:*Now grants 15% Passive damage.<br />
:*Now grants 50 bonus Health.<br />
*'''[[Proximity]]'''<br />
:*Increased the damage per rank from 5% → 15%.<br />
:*Rank 1 now starts at 15%.<br />
:*Now grants 15% Passive damage.<br />
:*Now grants 50 bonus Health.<br />
*'''[[Purge]]'''<br />
:*Increase the DOT damage reduction per rank from 10% → 25%[/COLOR].<br />
:*Rank 1 now starts at 25%.<br />
*'''[[E.M.P.]]'''<br />
:*Increased slow value per rank from 5% → 15%.<br />
:*Rank 1 now starts at 15%.<br />
*'''[[Nanotechnology]]'''<br />
:*Increased the Heal per rank from 30 → 50..<br />
:*Rank 1 now starts at 5.<br />
*'''[[Suppressive Fire]]'''<br />
:*Increased accuracy bonus per rank from 3% → 4%.<br />
:*Rank 1 now starts at 4%.<br />
*'''[[Heat Diffuser]]'''<br />
:*Increased the cooldown reduction per rank from 1s → 2s.<br />
:*Rank 1 now starts at 2s.<br />
*'''[[Warden]]'''<br />
:*Increased Shield bonus per rank from 200 → 400.<br />
:*Rank 1 now starts at 400.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.17.865.1|Paladins Closed Beta Version 0.17.865.1 (March 3, 2016)]]'''<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''Hexa Fire'''<br />
:*Emitter is now usable during Hexa Fire.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.16.851|Paladins Closed Beta Version 0.16.851 (February 26, 2016)]]'''<br />
*'''General'''<br />
:*Increased Movement Speed from <s>355</s> → 410.<br />
:*Updated the guns shown in first person to match the visuals seen on Ruckus in third person and in the lobby.<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*New sound effects when firing Minigun that matches the rate of fire.<br />
*[[Image:Ability Hexa Fire.png|30px|link=]] '''*NEW* Ultimate - Hexa Fire'''<br />
:*This replaces Bulwark as Ruckus' Ultimate ability.<br />
:*Ruckus roots himself in place and reveals four extra guns: two additional miniguns and two rocket launchers. All six guns fire simultaneously for 5s.<br />
'''Cards'''<br />
*The following cards have received new art<br />
:*[[Fuel Reserves]], [[Heat Diffuser]].<br />
*'''[[Life Rip]]'''<br />
:*No longer belongs to Ruckus.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.14.810.7|Paladins Closed Beta Version 0.14.810.7 (February 11, 2016)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Now no longer deals full damage at max range. The Minigun has a range of 100 ft, but will deal full damage to targets who are within 70 ft.<br />
*[[Image:Ability Dual Fire.png|30px|link=]] '''Dual Fire'''<br />
:*Now reduces accuracy by 10% while firing.<br />
:*Fixed third person animations appearing twitchy when firing.<br />
*[[Image:Ability Hover.png|30px|link=]] '''Hover'''<br />
:*Increased flight speed and acceleration of 'Hover' by 50%.<br />
'''Cards'''<br />
*Removed from the game:<br />
:*[[Bloodlust]], [[Cull the Weak]], [[First Class]], [[Penetrate]], [[Turbocharger]], [[Sonar Upgrade]].<br />
*'''*NEW* [[Double Tap]]''' - Legendary<br />
:*[Weapon] You have a {15/20/25/30}% chance to strike your target twice.<br />
*'''*NEW* [[Well Rested]]''' - Legendary<br />
:*[Weapon] When above 80% Health, your Attack Speed is increased by {35/40/45/50}%.<br />
*'''*NEW* [[Purge]]''' - Common<br />
:*[Emitter] Activating Emitter reduces all Damage Over Time effects on you by {70/80/90/100}%.<br />
*'''[[Suppressive Fire]]''' - Reworked<br />
:*Dual Fire gain +{6/9/12/15}% accuracy.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.13.785|Paladins Closed Beta Version 0.13.785 (January 29, 2016)]]'''<br />
*[[Image:Ability Dual Fire.png|30px|link=]] '''Dual Fire'''<br />
:*Now has no Cooldown, but consumes additional ammo to use.<br />
*[[Image:Ability Hover.png|30px|link=]] '''Hover'''<br />
:*Hover now activates instantly.<br />
:*Reduced Hover height to 4ft.<br />
'''Cards'''<br />
*'''[[Heat Diffuser]]'''<br />
:*Now reduces Emitter's Cooldown by 6s.<br />
*'''[[Proximity]]'''<br />
:*Reduced damage from <s>75%</s> → 65%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.12.773.3|Paladins Closed Beta Version 0.12.773.3 (January 22, 2016)]]'''<br /><br />
'''General'''<br />
*Ultimate and alt-fire systems added to the game:<br />
:*Ability 1 [Q] - '''Emitter'''<br />
::*Create an energy shield around yourself for 3.5s, absorbing 1500 damage.<br />
:*Ability 2 [RMB] - '''Dual Fire'''<br />
::*Increase your Attack Speed by 50%.<br />
:*Ability 3 [F] - '''Hover'''<br />
::*Hover for 2.5s. Removes all debuffs on use.<br />
:*Ultimate [E] - '''Bulwark'''<br />
::*Ruckus applies a 3500 damage shield to all nearby allies for 4s.<br />
'''Cards'''<br />
*Cards removed from the game:<br />
:*[[Bombardment]], [[Projector]], [[Fallout]], [[Critical Mass]], [[Sabotage]], [[Harvest]], [[Fortitude]], [[Emergency Maneuvers]], [[Taser Field]], [[Kinetic Reactor]], [[Lined Up]], [[Soul Collector]], [[Rush]], [[Combat Station]], [[Bullet Sponge]], [[High Power]].<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.11.714.4|Paladins Closed Beta Version 0.11.714.4 (December 22, 2015)]]]'''<br /><br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Penetrate]]<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.10.704.2|Paladins Closed Beta Version 0.10.704.2 (December 17, 2015)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Reduced damage from 57 to 50.<br />
*[[Image:Ability Emitter.png|30px|link=]] '''Emitter'''<br />
:*Fixed an issue where the Health Bar would appear to reduce health when the shield took damage.<br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Bombardment]], [[First Class]]<br />
*The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.<br />
:*[[Nanotechnology]], [[Gunship]], [[Sonar Upgrade]], [[First Class]], [[Fallout]], [[Fuel Reserves]], [[Projector]], [[Bombardment]], [[Kinetic Reactor]], [[Bloodlust]]<br />
*'''[[Critical Mass]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Fuel Reserves]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Gunship]]'''<br />
:*No longer provides bonus damage.<br />
:*Now reduces Hover's Cooldown by 3s.<br />
*'''[[Heat Diffuser]]'''<br />
:*Increased rarity from Common to Specialty.<br />
*'''[[Penetrate]]'''<br />
:*No longer penetrates Fernando's shield, Barik's barricade, or Buck's Cataclysm wall.<br />
*'''[[Proximity]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Rush]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Sabotage]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
:*Grohk's Totem now receives bonus damage from this card.<br />
*'''[[Sonar Upgrade]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Turbocharger]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.9.691.5|Paladins Closed Beta Version 0.9.691.5 (December 10, 2015)]]'''<br />
*[[Image:WeaponAttack Ruckus Icon.png|30px|link=]] '''Minigun'''<br />
:*Increased damage from 50 to 57.<br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Bloodlust]] (Now using the old art from Berserk), [[Taser Field]]<br />
*Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.<br />
:*[[Nanotechnology]], [[Gunship]], [[Fuel Reserves]], [[First Class]], [[E.M.P.]], [[Fallout]], [[Suppressive Fire]], [[Bombardment]], [[Berserk]], [[Kinetic Reactor]]<br />
*'''[[Bullet Sponge]]'''<br />
:*Provides increasing Attack Speed instead of Damage.<br />
*'''[[Combat Station]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Critical Mass]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Cull the Weak]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Fallout]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Gunship]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Kinetic Reactor]]'''<br />
:*Now has an updated Visual treatment.<br />
*'''[[Lined Up]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Nanotechnology]]'''<br />
:*Increased rarity from Common to Specialty.<br />
*'''[[Penetrate]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
:*Now provides its benefits to your Weapon at all times while equipped, not just during Dual Fire.<br />
*'''[[Projector]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Proximity]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Rush]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Sabotage]]'''<br />
:*Redo description to match new functionality.<br />
:*Now only affects enemy player made defenses like shields and pets, not game objectives.<br />
*'''[[Sonar Upgrade]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Soul Collector]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Warden]]'''<br />
:*Increased rarity from Common to Rare.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.8.682|Paladins Closed Beta Version 0.8.682 (December 3, 2015]]'''<br />
*[[Image:Ability Hover.png|30px|link=]] '''Hover'''<br />
:*Reduced height to allow Ruckus to hover under gateways more easily.<br />
'''Cards'''<br />
*The following cards have new artwork:<br />
:*[[Bullet Sponge]], [[Gunship]], [[Kinetic Reactor]], [[Life Rip]]<br />
*The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:<br />
:*[[First Class]], [[Heat Diffuser]], [[Fuel Reserves]], [[Turbocharger]], [[E.M.P.]], [[Cull the Weak]], [[Proximity]].<br />
*'''[[Suppressive Fire]]'''<br />
:*Reduced duration increase from 80 to 50%.<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Combat Station]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[E.M.P.]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Gunship]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Harvest]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Heat Diffuser]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Life Rip]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Lined Up]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Nanotechnology]]'''<br />
:*Reduced rarity from Rare to Common.<br />
*'''[[Projector]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Rush]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Sabotage]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Sonar Upgrade]]'''<br />
:*Reduced rarity from Epic to Common.<br />
*'''[[Soul Collector]]'''<br />
:*Increased rarity from Rare to Epic.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.7.667.2|Paladins Closed Beta Version 0.7.667.2 (November 24, 2015)]]'''<br /><br />
'''Cards'''<br />
*'''[[Turbocharger]]'''<br />
:*Reduced Movement Speed from 50 to 30%.<br />
}}<br />
<br />
==Replaced skills==<br />
{{AbilityInfo<br />
|name=Minigun<br />
|image=WeaponAttack Ruckus Icon Old.png<br />
|key=LMB<br />
|description=An incredibly fast firing minigun with medium range that deals 75 damage per shot every .17 seconds. Hitting enemy Champions gains stacks of 1% bonus damage reduction up to 20 stacks.<br />
|cooldown=<br />
|details=*The damage reduction stacks last 1.5s.<br />
*Has dynamic damage fall off.<br />
*Has a range of 100.<br />
*Has an ammo count of 60.<br />
}}<br />
{{AbilityInfo<br />
|name=Dual Fire<br />
|image=Ability Dual Fire.png<br />
|key=RMB<br />
|description=Increase your attack speed by 60% and consumes double ammo. Hitting enemy Champions gains stacks of 1% bonus damage up to 20 stacks.<br />
|cooldown=<br />
|details=*The bonus damage stacks last 1.5s.<br />
*Shots have an extra 10% reduced accuracy when dual firing.<br />
}}<br />
{{AbilityInfo<br />
|name=Minigun Spin Up<br />
|image=Ability Minigun Spin Up.png<br />
|key=RMB<br />
|description=Spin up your Miniguns to full speed without firing.<br />
|cooldown=<br />
|details=*Ruckus has 70% reduced movement speed while using this ability.<br />
}}<br />
{{AbilityInfo<br />
|name=Repulsor Field<br />
|image=Ability Repulsor Field.png<br />
|key=Q<br />
|description=Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 30% reduced damage for 3 seconds.<br />
|cooldown=10<br />
|details=*Also applies protection to himself.<br />
*Skill functions as an aura – allies are protected while standing in the radius; moving away removes the effect from them; coming back applies it (even if they were not in the radius initially).<br />
}}<br />
{{AbilityInfo<br />
|name=Hover<br />
|image=Ability Hover.png<br />
|key=F<br />
|description=Hover for 2.5s. Removes all debuffs on use.<br />
|cooldown=12<br />
|details=*Has a flight height of 4ft.<br />
}}<br />
{{AbilityInfo<br />
|name=Bulwark (Ultimate)<br />
|image=Ability Bulwark.png<br />
|key=E<br />
|description=Apply a 3500 damage shield to all allies within 60ft for 4s.<br />
|details=<br />
}}<br />
<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Ruckus Recycler.png|128px|link=]]<br />
| style="width: 500px;" | '''Overdrive'''<br />
<br />
Deal up to 40% more damage based on your missing Health.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Pip?diff=217803
Pip
2019-08-01T14:30:04Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Pip<br />
|image=Pip Thumbnail.png<br />
<br />
|title=The Rogue Alchemist<br />
|type=Support<br />
|side=Neutral<br />
|release date=November 17, 2015<br />
|cost=15000 {{Gold}} or 100 {{Crystals}}<br />
|voice actor=Lucien Dodge<br />
<br />
|health=2200<br />
|move speed=360<br />
}}<br />
<br />
'''Pip''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
Unlike most other [[vulpin]], Pip chose to specialize in weaponized explosives instead of curative alchemy. He left [[Brightmarsh]], his homeland, in search of adventure across the Realm. Now he splits his time between brewing up all sorts of fiery concoctions to use against the [[Magistrate]]'s forces and creating restorative potions to aid his friends.<br />
<br />
While his allies have come to appreciate his assistance and expertise, they fully understand that the little fox is as unpredictable as he is dangerous.<br />
<br />
==Summary==<br />
Pip is a support champion who has a more balanced approach compared to other champions. His Potion Launcher allows him to lob projectiles that deal area damage while his Explosive Flask skill deals damage and slows targets hit. His Healing Potion restores health to Pip and allies near the potion when it explodes. Weightless helps him get in and out of skirmishes and makes him harder to hit. Pip's ultimate skill, Evil Mojo, turns affected enemies into chickens, leaving them vulnerable for a duration. His kit allows him to be useful for both offense and defense but at the same time it doesn't excel at either.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Potion Launcher<br />
|damagetype=Area<br />
|image=WeaponAttack Pip Icon.png<br />
|key=LMB<br />
|description=A custom launcher that fires volatile potions every 1s that explode in an area on impact dealing 600 damage per hit.<br />
|details=*Gains 3% ultimate charge per enemy hit. When you hit an enemy marked by Explosive Flask, gain 5% on hit.<br />
*Pip takes a percentage of the damage and is knocked back when hit by his own potions.<br />
*Has a projectile speed of 300.<br />
*Has an explosion radius of 13.<br />
*Has damage fall off of up to 35%.<br />
*Has an ammo count of 6.<br />
*Has a reload time of 1.5s.<br />
*Has reduced accuracy while airborne.<br />
}}<br />
{{AbilityInfo<br />
|name=Explosive Flask<br />
|damagetype=Area<br />
|image=Ability Explosive Flask.png<br />
|key=RMB<br />
|description=Fire an explosive flask that deals 150 damage and slows enemies by 50% for 2.5s.<br />
|cooldown=8<br />
|details=*Gain 1% ultimate charge per target hit.<br />
*Pip is knocked back when hit by his own explosive flask but does not take damage from it.<br />
*Has reduced accuracy while airborne.<br />
}}<br />
{{AbilityInfo<br />
|name=Healing Potion<br />
|image=Ability Healing Potion.png<br />
|key=Q<br />
|description=Throw a healing potion that heals teammates for 1200 Health when it explodes. Reactivating the ability will instantly cause Healing Potion to explode.<br />
|cooldown=8<br />
|details=*Generates 2.4% of ultimate charge per ally healed.<br />
:*Self-healing and overhealing will not generate ultimate.<br />
*The potion explodes in contact with an ally or terrain.<br />
*Cooldown doesn't starts until the potion explodes.<br />
*When exploding, all the allies in range will be healed, even if they are behind a wall or an enemy shield.<br />
}}<br />
{{AbilityInfo<br />
|name=Weightless<br />
|image=Ability Weightless.png<br />
|key=F<br />
|description=Jump higher for 2.5s. Pip can shoot during Weightless.<br />
|cooldown=10<br />
|details=*Makes Pip jump once upon activation.<br />
*Can be combined with [[Advanced_Mechanics#Wall Jumping|Wall Jumping]] for greater effect.<br />
*Can be cancelled early by re-activating the skill.<br />
}}<br />
{{AbilityInfo<br />
|name=Evil Mojo ([[Ultimate]]) <sm2>Pip SP AbilityUltimate 1.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Evil Mojo.png<br />
|key=E<br />
|description=Throw a flask that deals 200 damage and turns enemies into chickens with 1500 health for 4s. Victims are returned to their previous state when the effect ends.<br />
|details=*The projectile travels through shields, and the explosion ignores shields.<br />
*Has a radius of 30ft.<br />
*Only champions can be turned into chickens.<br />
*Evil Mojo has a minimum duration of 2s if it's reduced by Resilience.<br />
*Evil Mojo first turns Champions into chickens, and then deals the stated damage to them.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Pip MegaPotion.png<br />
|name=Mega Potion<br />
|description=Healing Potion heals allies for 100% more.<br />
}}{{Talents<br />
|image=Talent Pip Catalyst.png<br />
|name=Catalyst<br />
|level=2<br />
|description=Targets hit with Explosive Flask are marked for 3s and take 40% increased damage from your Weapon Shots.<br />
}}{{Talents<br />
|image=Talent Pip Acrobatics.png<br />
|name=Combat Medic<br />
|level=8<br />
|description=Your Weapon Shots now also Heal Allies.<br />
|details=*Weapon Shots heal for 600 per shot and have no healing falloff.<br />
*Weapon Shots don't pass through allies with Combat Medic.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Pip:<br />
<dpl>debug = 0<br />
category=Pip's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Pip's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Slippery Scientist'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Graviton<br />
|image=Card Graviton.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase the duration of Explosive Flask's slow by 0.75s.<br />
}}{{CardsOB67Box<br />
|name=Refreshing Jog<br />
|image=Card Refreshing Jog.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Regenerate 150 Health every second while in Weightless.<br />
}}{{CardsOB67Box<br />
|name=From Above<br />
|image=Card From Above.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduces the Cooldown of Weightless by 1.5s.<br />
}}{{CardsOB67Box<br />
|name=Sturdy<br />
|image=Card Undying.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Your weapon no longer knock you back and deal 60% less self damage.<br />
}}{{CardsOB67Box<br />
|name=Sprint<br />
|image=Card Sprint.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain an additional 30% bonus Jump Speed during Weightless.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Pip:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Pip<br />
|release=November 17, 2015<br />
|loading art=File:LoadingArt Pip Default.png<br />
|weapon=Default Potion Launcher<br />
|icon=File:Pip Collection Default Icon.png<br />
|icon2=File:Pip Weapon Default Potion Launcher Icon.png<br />
|content=[[File:Pip Thumbnail.png|300px]]<br />
|voicelines=Pip voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Pip SP Mount 2.ogg</sm2> {{*}} <sm2>Pip VGS Emote G.ogg</sm2> {{*}} <sm2>Pip VGS Emote R.ogg</sm2><br />
}}<br />
|-|Sulfur={{ChampionCosmeticsItem<br />
|name=Sulfur<br />
|release=August 18, 2016<br />
|loading art=File:LoadingArt Pip Sulfur.png<br />
|weapon=Sulfur Launcher<br />
|rarity=Common<br />
|icon=File:Pip Collection Sulfur Icon.png<br />
|icon2=File:Pip Weapon Sulfur Launcher Icon.png<br />
|content=[[File:Pip Sulfur.png|300px]]<br />
|voicelines=Pip voice lines<br />
|vpPreview=<sm2>Pip SP Mount 2.ogg</sm2> {{*}} <sm2>Pip VGS Emote G.ogg</sm2> {{*}} <sm2>Pip VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Sulfur Pip Collection]])<br />
}}<br />
|-|Tactical={{ChampionCosmeticsItem<br />
|name=Tactical<br />
|release=April 7, 2016<br />
|loading art=File:LoadingArt Pip Tactical.png<br />
|weapon=<br />
|rarity=Rare<br />
|icon=File:Pip Collection Tactical Icon.png<br />
|icon2=<br />
|content=[[File:Pip Tactical.png|300px]]<br />
|voicelines=Pip voice lines<br />
|vpPreview=<sm2>Pip SP Mount 2.ogg</sm2> {{*}} <sm2>Pip VGS Emote G.ogg</sm2> {{*}} <sm2>Pip VGS Emote R.ogg</sm2><br />
|source={{Chest|Gold}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Pandamonium={{ChampionCosmeticsItem<br />
|name=Pandamonium<br />
|release=June 1, 2017<br />
|loading art=File:LoadingArt Pip Pandamonium.png<br />
|weapon=<br />
|rarity=Rare<br />
|icon=File:Pip Collection Pandamonium Icon.png<br />
|icon2=<br />
|content=[[File:Pip Pandamonium.png|300px]]<br />
|voicelines=Pip voice lines<br />
|vpPreview=<sm2>Pip SP Mount 2.ogg</sm2> {{*}} <sm2>Pip VGS Emote G.ogg</sm2> {{*}} <sm2>Pip VGS Emote R.ogg</sm2><br />
|source={{Chest|Gold}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Raider={{ChampionCosmeticsItem<br />
|name=Raider<br />
|release=June 16, 2016<br />
|loading art=File:LoadingArt Pip Raider.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Pip Collection Raider Icon.png<br />
|icon2=<br />
|content=[[File:Pip Raider.png|300px]]<br />
|voicelines=Pip voice lines<br />
|vpPreview=<sm2>Pip SP Mount 2.ogg</sm2> {{*}} <sm2>Pip VGS Emote G.ogg</sm2> {{*}} <sm2>Pip VGS Emote R.ogg</sm2><br />
|source={{Chest|Gold}} {{*}} {{Chest|Booty Box}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Love Specs={{ChampionCosmeticsItem<br />
|name=Love Specs<br />
|release=Febuary 8, 2017<br />
|loading art=File:LoadingArt Pip Love Specs.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Pip Collection Love Specs Icon.png<br />
|icon2=<br />
|content=[[File:Pip Love Specs.png|300px]]<br />
|voicelines=Pip voice lines<br />
|vpPreview=<sm2>Pip SP Mount 2.ogg</sm2> {{*}} <sm2>Pip VGS Emote G.ogg</sm2> {{*}} <sm2>Pip VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}}<br />
}}<br />
|-|Arctic={{ChampionCosmeticsItem<br />
|name=Arctic<br />
|release=March 7, 2018<br />
|loading art=File:LoadingArt Pip Arctic.png<br />
|weapon=Arctic Potion Launcher<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Pip Collection Arctic Icon.png<br />
|icon2=File:Pip Weapon Arctic Potion Launcher Icon.png<br />
|content=[[File:Pip Arctic.png|300px]]<br />
|voicelines=Pip voice lines<br />
|vpPreview=<sm2>Pip SP Mount 2.ogg</sm2> {{*}} <sm2>Pip VGS Emote G.ogg</sm2> {{*}} <sm2>Pip VGS Emote R.ogg</sm2><br />
|source={{Chest|Gold}} {{*}} {{Chest|Ice Cold}} {{*}} {{DealoftheDay}} <br /> ([[Arctic Pip Collection]])<br />
}}<br />
|-|Invader={{ChampionCosmeticsItem<br />
|name=Invader<br />
|release=May 3, 2017<br />
|loading art=File:LoadingArt Pip Invader.png<br />
|weapon=Invader's Plasma-Caster<br />
|rarity=Epic<br />
|icon=File:Pip Collection Invader Icon.png<br />
|icon2=File:Pip Weapon Invader's Plasma-Caster Icon.png<br />
|content=[[File:Pip Invader.png|300px]]<br />
|voicelines=Invader Pip voice lines<br />
|vpPreview=<sm2>Alchemist Skin02 SP Mount 1.ogg</sm2> {{*}} <sm2>Alchemist Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Alchemist Skin02 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{DealoftheDay}} <br /> ([[Invader Pip Collection]])<br />
}}<br />
|-|Mad Scientist={{ChampionCosmeticsItem<br />
|name=Mad Scientist<br />
|release=August 18, 2016<br />
|loading art=File:LoadingArt Pip Mad Scientist.png<br />
|weapon=Mad Scientist's Discombobulator<br />
|rarity=Epic<br />
|icon=File:Pip Collection Mad Scientist Icon.png<br />
|icon2=File:Pip Weapon Mad Scientist's Discombobulator Icon.png<br />
|content=[[File:Pip Mad Scientist.png|300px]]<br />
|voicelines=Mad Scientist Pip voice lines<br />
|vpPreview=<sm2>Pip Mad Scientist SP Mount 1.ogg</sm2> {{*}} <sm2>Pip Mad Scientist VGS Emote G.ogg</sm2> {{*}} <sm2>Pip Mad Scientist VGS Emote R.ogg</sm2><br />
|source=[[Refer-A-Friend]]: Play 10 hours while grouped with referred friends <br /> ([[Mad Scientist Pip Collection]])<br />
}}<br />
|-|Remix Pepper={{ChampionCosmeticsItem<br />
|name=Remix Pepper<br />
|release=November 14, 2018<br />
|loading art=File:LoadingArt Pip Remix Pepper.png<br />
|weapon=Remix Retroblaster<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Pip Collection Remix Pepper Icon.png<br />
|icon2=File:Pip Weapon Remix Retroblaster Icon.png<br />
|content=[[File:Pip Remix Pepper.png|300px]]<br />
|voicelines=Remix Pepper Pip voice lines<br />
|vpPreview=<sm2>Alchemist Skin09 SP Mount 2.ogg</sm2> {{*}} <sm2>Alchemist Skin09 VGS Emote G.ogg</sm2> {{*}} <sm2>Alchemist Skin09 VGS Emote R.ogg</sm2><br />
|source={{Once|[[Battle Pass 3]] {{BPL|30}}}} <br /> ([[Remix Pepper Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Pip<br />
|release=October 4, 2017<br />
|loading art=File:LoadingArt Pip Obsidian.png<br />
|weapon=Obsidian Launcher<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Pip Collection Obsidian Icon.png<br />
|icon2=File:Pip Weapon Obsidian Launcher Icon.png<br />
|content=[[File:Pip Obsidian.png|300px]]<br />
|voicelines=Pip voice lines<br />
|vpPreview=<sm2>Pip SP Mount 2.ogg</sm2> {{*}} <sm2>Pip VGS Emote G.ogg</sm2> {{*}} <sm2>Pip VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Pip Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Pip<br />
|release=October 4, 2017<br />
|loading art=File:LoadingArt Pip Cosmic.png<br />
|weapon=Cosmic Launcher<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Pip Collection Cosmic Icon.png<br />
|icon2=File:Pip Weapon Cosmic Launcher Icon.png<br />
|content=[[File:Pip Cosmic.png|300px]]<br />
|voicelines=Pip voice lines<br />
|vpPreview=<sm2>Pip SP Mount 2.ogg</sm2> {{*}} <sm2>Pip VGS Emote G.ogg</sm2> {{*}} <sm2>Pip VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Pip Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Inflame={{ChampionCosmeticsItem<br />
|name=Inflame<br />
|rarity=Rare<br />
|icon=File:Pip Weapon Inflame Icon.png<br />
|source=125 {{Crystals}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Lightning Rod={{ChampionCosmeticsItem<br />
|name=Lightning Rod<br />
|rarity=Rare<br />
|icon=File:Pip Weapon Lightning Rod Icon.png<br />
|source=125 {{Crystals}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Festive Launcher={{ChampionCosmeticsItem<br />
|name=Festive Launcher<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Pip Weapon Festive Launcher Icon.png<br />
|source={{Chest|Festive}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Ginseng Potion Launcher={{ChampionCosmeticsItem<br />
|name=Ginseng Potion Launcher<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Pip Weapon Ginseng Potion Launcher Icon.png<br />
|source={{Chest|Overgrown Weapons}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Boo Blaster={{ChampionCosmeticsItem<br />
|name=Boo Blaster<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Pip Weapon Boo Blaster Icon.png<br />
|source={{Chest|Little Box of Horrors}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Rooster Brewster={{ChampionCosmeticsItem<br />
|name=Rooster Brewster<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Pip Weapon Rooster Brewster Icon.png<br />
|source={{Chest|Lunar}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Golden Launcher={{ChampionCosmeticsItem<br />
|name=Golden Launcher<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Pip Weapon Golden Launcher Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Pip Emote Icon.png<br />
|content=[[File:Pip Emote Default.webm|700px]]<br />
}}<br />
|-|Air Guitar={{ChampionCosmeticsItem<br />
|name=Air Guitar<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Pip Emote Icon.png<br />
|content=[[File:Pip Emote Air Guitar.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Booty Box}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Moon Walk={{ChampionCosmeticsItem<br />
|name=Moon Walk<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Pip Emote Icon.png<br />
|content=[[File:Pip Emote Moon Walk.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Get Clucked={{ChampionCosmeticsItem<br />
|name=Get Clucked<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Pip Emote Icon.png<br />
|content=[[File:Pip Emote Get Clucked.webm|700px]]<br />
|source={{Chest|Battle Pass 1}} {{*}} {{DealoftheDay}} <br /> (Endless Emote)<br />
}}<br />
|-|Pepper Step={{ChampionCosmeticsItem<br />
|name=Pepper Step<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Pip Emote Icon.png<br />
|content=[[File:Pip Emote Pepper Step.webm|700px]]<br />
|source={{Once|[[Battle Pass 3]] {{BPL|29}}}} <br /> (Roaming Emote)<br />
}}<br />
|-|Mastery Emote={{ChampionCosmeticsItem<br />
|name=Pip Mastery Emote<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Pip Emote Icon.png<br />
|content=[[File:Pip Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Pip MVP Icon.png<br />
|content=[[File:Pip Thumbnail.png|300px]]<br />
}}<br />
|-|Smug Mug={{ChampionCosmeticsItem<br />
|name=Smug Mug<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Pip MVP Icon.png<br />
|content=[[File:Pip MVP Smug Mug.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Booty Box}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Pip Mastery Pose<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Pip MVP Icon.png<br />
|content=[[File:Pip MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===How To Play===<br />
{{#ev:youtube|5FN0i9BckgA|600}}<br />
<br />
==Trivia==<br />
*Pip had a very different [http://hydra-media.cursecdn.com/paladins.gamepedia.com/archive/6/6e/20150812214510!Pip.jpg character design] during early alpha stages of the game.<br />
*One of Pip's taunts, "You will remember this day, as the day you almost caught Pip the fire thief", is a reference to a recurring quote from Jack Sparrow in the Pirates of the Caribbean movie franchise.<br />
*Pip's kill taunt to [[Grohk]], "You're blue da-be-di-be-de-dead!", is a play on the song [[wikipedia:Blue_(Da_Ba_Dee)|Blue (Da Ba Dee)]] by [[wikipedia:Eiffel_65|Eiffel 65]].<br />
<br />
==Changelog==<br />
{{Scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*Cards<br />
:*Moxie<br />
::*Receive {10{{!}}10}% → {6{{!}}6}% increased healing when below 50% Health.<br />
<br />
<br /><br />
'''[[Paladins Version 2.5.3159.4|Paladins Release Version 2.5.3159.4 (April 24, 2019)]]'''<br />
*Abilities<br />
:*[[File:Ability Evil Mojo.png|30px|link=]] '''Evil Mojo'''<br />
::*This ability no longer affects CC immune targets<br />
<br />
<br /><br />
'''[[Paladins Version 2.4.3113.12|Paladins Release Version 2.4.3113.12 (March 27, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue where Healing Potion would sometimes incur no cooldown and not heal anyone<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Mischief removed<br />
:*Catalyst now unlocked at Champion Mastery Level 2<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.70.2609|Paladins Beta Version 0.70.2609 (April 26, 2018)]]'''<br />
*'''Cards'''<br />
:*'''Gift Giver'''<br />
::*Reduced Healing Received Scaling {30&#124;30}% ➡️ {20&#124;20}%.<br />
:*'''Medicinal Excellence'''<br />
::*Reduced Radius Increase Scaling {10&#124;10}% ➡️ {8&#124;8}%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Health'''<br />
:*Decreased Health from 2500 to 2200<br />
*'''Cards'''<br />
:*'''Acrobat’s Trick'''<br />
::*Reload {5&#124;5}% ➡ {7&#124;7}% faster.<br />
:*'''From Above'''<br />
::*Reduces the Cooldown of Weightless by {1&#124;1}s ➡ {0.5&#124;0.5}s.<br />
:*'''Moxie'''<br />
::*Receive {5&#124;5}% ➡ {10&#124;10}% increased healing when below 50% Health.<br />
:*'''Reload'''<br />
::*Instantly reduce Healing Potion''s Cooldown by {0.5&#124;0.5}s ➡ {0.6&#124;0.6}s for each ally hit.<br />
:*'''Shrewd Move'''<br />
::*Eliminations reduce all active cooldowns by {5&#124;5}% ➡ {8&#124;8}%.<br />
:*'''Side Tanks'''<br />
::*Reduce the Cooldown of Explosive Flask by {0.5&#124;0.5}s ➡ {0.6&#124;0.6}s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*'''Cards'''<br />
:*'''Escape Artist'''<br />
::*Removed the ability for Escape Artist to cancel Weightless.<br />
::*Gain {3{{!}}3}% damage reduction during Weightless.<br />
::*Level 4 value: 12% Damage Reduction.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.65.2348.3|Paladins Beta Version 0.65.2348.3 (January 10, 2018)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Combat Medic'''<br />
::*Duration increased by 1.5s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Self damage reduced from 400 to 200.<br />
*[[Image:Ability Healing Potion.png|30px|link=]] '''Healing Potion'''<br />
:*Radius increased from 25 to 27.5.<br />
*'''Cards'''<br />
:*'''Sturdy'''<br />
::*[Weapon] Your weapon no longer knocks you back and deals {10&#124;10}% less self damage.<br />
::*Rescaled so that maximum rank Self Damage reduction is still 100%.<br />
:*'''Smithereens'''<br />
::*Reworked.<br />
::*[Explosive Flask] Hitting an enemy with Explosive Flask generates 1 Ammo every .5s for {.5&#124;.5}s.<br />
:*'''Reload'''<br />
::*[Healing Potion] Instantly reduce Healing Potion''s Cooldown by {.25&#124;.25}s for each ally hit.<br />
::*Updated description to have consistent wording across all ranks.<br />
*'''Legendary Cards'''<br />
:*'''Mischief'''<br />
::*New.<br />
::*[Weapon] Hits with your Potion Launcher reduce the Cooldown of all other skills by {0.85&#124;.05}s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 2, 2017)]]'''<br />
*[[File:Ability Weightless.png|30px|link=]] '''Weightless'''<br />
:*Now allows the use of all abilities during weightless.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.60.2150|Paladins Beta Version 0.60.2150 (October 4, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Acrobatics'''<br />
::*Reworked.<br />
::*Renamed to Combat Medic.<br />
::*Hitting an ally with Healing potion increases your attack speed by 50% for 3s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.58.2083|Paladins Beta Version 0.58.2083 (September 7, 2017)]]'''<br />
*[[Image:Ability Weightless.png|30px|link=]] '''Weightless'''<br />
:*Fixed a description issue that listed the duration of Weightless as 3s instead of 2.5s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.57.2045|Paladins Beta Version 0.57.2045 (August 23, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Pep in the Step'''<br />
::*Fixed a bug where this card could increase Pip's movement speed.<br />
:*'''Reload'''<br />
::*Updated text to indicate that Reload does not activate when Pip heals himself.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Acrobatics'''<br />
::*Reworked.<br />
::*Weightless removes crowd control and makes you immune to its effects.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.53.1938|Paladins Beta Version 0.53.1938 (June 28, 2017)]]'''<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Increased projectile speed from 250 to 300.<br />
*[[Image:Ability Evil Mojo.png|30px|link=]] '''Evil Mojo'''<br />
:*Fixed a bug where if Evil Mojo hit Inara's Wall it would persist until the wall dropped then continue traveling. It now will explode on contact with the wall.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.46.1707|Paladins Beta Version 0.46.1707 (March 22, 2017)]]'''<br />
*[[Image:Ability Evil Mojo.png|30px|link=]] '''Evil Mojo'''<br />
:*Fixed a bug where players who died while affected by Evil Mojo would see their weapons while dead.<br />
*'''Cards'''<br />
:*'''Side Tanks'''<br />
::*Reduced Cooldown Reduction from 1/2/3/4s to .5/1/1.5/2s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.45.1674.2|Paladins Beta Version 0.45.1674.2 (March 9, 2017)]]'''<br />
*[[Image:Ability Healing Potion.png|30px|link=]] '''Healing Potion'''<br />
:*Reduced projectile size by 50% to allow it to travel through spaces easier.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*[[Image:Ability Explosive Flask.png|30px|link=]] '''Explosive Flask'''<br />
:*No longer grants bonus damage after hitting an enemy with Explosive Flask.<br />
*[[Image:Ability Healing Potion.png|30px|link=]] '''Healing Potion'''<br />
:*Re-activating Healing Potion in flight detonates it.<br />
:*Cooldown now starts when the potion is detonated or hits a surface.<br />
*'''Cards'''<br />
:*'''Guile'''<br />
::*Renamed to Smithereens.<br />
*'''Legendary Cards'''<br />
:*'''Acrobatics'''<br />
::*[Weightless] You can now double jump during Weightless and increases the duration of Weightless by 1s.<br />
:*'''Catalyst'''<br />
::*[Explosive Flask] Targets hit with Explosive Flask are marked for 3s and take 40% damage from your weapon shots.<br />
:*'''Mega Potion'''<br />
::*[Healing Potion] Healing potion heals allies for twice as much.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.42.1551|Paladins Beta Version 0.42.1551 (January 25, 2017)]]'''<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Increased minimum damage from worst case explosion fall off from 15 to 35%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.40.1478.3|Paladins Beta Version 0.40.1478.3 (December 20, 2016)]]'''<br />
*[[Image:Ability Evil Mojo.png|30px|link=]] '''Evil Mojo'''<br />
:*Evil Mojo's projectile will now travel through shields.<br />
:*Evil Mojo's explosion will now hit targets through shields.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.38.1420|Paladins Beta Version 0.38.1420 (November 21, 2016)]]'''<br />
*'''General'''<br />
:*Fixed an issue with the tooltip of Explosive Flask and Healing potion displaying incorrect values.<br />
*'''Cards'''<br />
:*'''Gift Giver'''<br />
::*Fixed an issue where this card was healing Pip for much more than intended.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.37.1400|Paladins Beta Version 0.37.1400 (November 10, 2016)]]'''<br />
*[[Image:Ability Explosive Flask.png|30px|link=]] '''Explosive Flask'''<br />
:*Updated description to correctly show bonus damage.<br />
:*Reduced bonus damage on successive shots from 30% to 20%.<br />
*[[Image:Ability Healing Potion.png|30px|link=]] '''Healing Potion'''<br />
:*Increased healing from 1000 to 1200.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.34.1310.4|Paladins Beta Version 0.34.1310.4 (September 28, 2016)]]'''<br />
*[[Image:Ability Evil Mojo.png|30px|link=]] '''Evil Mojo'''<br />
:*Addressed an issue where it would sometimes not register when hitting a player directly.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1272|Paladins Closed Beta Version 0.33.1272 Hotfix 4 (September 14, 2016)]]'''<br />
*'''General'''<br />
:*Fixed an issue where Pip's ultimate charge value was not being correctly displayed. Next match a player plays in game as Pip will resolve the issue.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1272|Paladins Closed Beta Version 0.33.1272 Hotfix 3 (September 14, 2016)]]'''<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*No longer provides bonus damage over distance.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1266.1|Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)]]'''<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Reduced damage from 620 to 600.<br />
*[[Image:Ability Healing Potion.png|30px|link=]] '''Healing Potion'''<br />
:*Fixed an issue where Healing Potion wouldn't travel to the location of your reticle when fired.<br />
:*Healing Potion projectile may now collide with allies.<br />
*[[Image:Ability Evil Mojo.png|30px|link=]] '''Evil Mojo'''<br />
:*The projectile now explodes on contact.<br />
*'''Cards'''<br />
:*'''*NEW* Shrewd Move'''<br />
::*[Weapon] Eliminations reduce all active cooldowns by 5/10/15/20%.<br />
:*'''*NEW* Moxie'''<br />
::*[Armor] Receive 5/10/15/20% increased healing when below 50% Health.<br />
:*'''*NEW* Guile'''<br />
::*[Explosive Flask] Generate 1/2/3/4 ammo when Explosive Flask hits an enemy.<br />
:*'''Disinfect'''<br />
::*Reworked to Pep in the Step.<br />
::*[Healing Potion] Allies hit by Healing Potion gain 10/20/30/40% movement speed for 1.5s.<br />
:*'''Malady'''<br />
::*Reworked to Acumen.<br />
::*[Explosive Flask] Gain 10/20/30/40% Lifesteal against enemies slowed by Explosive Flask.<br />
:*'''Graviton'''<br />
::*Reworked.<br />
::*[Explosive Flask] Increase the duration of Explosive Flask's slow by .25/.5/.75/1s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.32.1221.2|Paladins Closed Beta Version 0.32.1221.2 (August 19, 2016)]]'''<br />
*'''General'''<br />
:*Fixed issue where Pip's default skin did not have eyes.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.32.1220.3|Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)]]'''<br />
*'''Cards'''<br />
:*'''Acrobat's Trick'''<br />
::*Reworked.<br />
::*[Weapon] Reload 5/10/15/20% faster.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.31.1195.3|Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)]]'''<br />
*[[Image:Ability Healing Potion.png|30px|link=]] '''Healing Potion'''<br />
:*Now applies its heal instantly.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1193.2|Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)]]'''<br />
*'''General'''<br />
:*Movement abilities will no longer remove Crowd Control effects.<br />
*[[Image:Ability Explosive Flask.png|30px|link=]] '''Explosive Flask'''<br />
:*Slow duration increased from 1.5s → 2.5s.<br />
:*Fixed a bug where Explosive Flask would slow Pip.<br />
*[[Image:Ability Healing Potion.png|30px|link=]] '''Healing Potion'''<br />
:*Now applies the full heal instantly, instead of over 5s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1190.2|Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)]]'''<br />
*'''General'''<br />
:*Champion values were changed across the board.<br />
*'''Cards'''<br />
:*'''*NEW* Escape Artist'''<br />
::*[Weightless] Gain {12.5/25/37.5/50}% Damage Reduction during Weightless, but attacking cancels Weightless.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.29.1143.3|Paladins Closed Beta Version 0.29.1143.3 (July 14, 2016)]]'''<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Increased explosion radius from 10 → 13 units.<br />
:*Increased bonus damage over distance from 1% → 1.5% increased damage for every 3 units the Potion Launcher projectile travels.<br />
:*Increased projectile speed from 190 → 250.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.28.1121.4|Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)]]'''<br />
*'''General'''<br />
:*Reduced movement speed from 365 → 360.<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Reduced damage from 460 → 350<br />
*[[Image:Ability Evil Mojo.png|30px|link=]] '''Evil Mojo'''<br />
:*Now throws a projectile that travels through shields and lays on the ground. After 0.6s delay it explodes turning all targets within 30ft into chickens. Targets through shields.<br />
*'''Cards'''<br />
:*'''Stickiness'''<br />
::*Reworked.<br />
::*Renamed to Acrobat's Trick.<br />
::*[Weightless] Reload {12.5/25/37.5/50}% faster during weightless.<br />
:*'''Graviton'''<br />
::*Reworked.<br />
::*[Explosive Flask] Explosive Flask now deals {15/30/45/60}% more damage to deployables.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.27.1091|Paladins Closed Beta Version 0.27.1091 (June 22, 2016)]]'''<br />
*Fixed an exploit that resulted in players reducing the cooldown of Pip's explosive flask to 0s.<br />
:*To address this issue we had to clear all decks. We apologize for the inconvenience.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.27.1089|Paladins Closed Beta Version 0.27.1089 (June 16, 2016)]]'''<br />
*'''Bonus Damage'''<br />
:*Potion Launcher deals 1% additional damage for every three units the projectile travels.<br />
*'''General'''<br />
:*Reduced Movement Speed from 375 → 365.<br />
*[[Image:Ability Weightless.png|30px|link=]] '''Weightless'''<br />
:*Weightless now jumps immediately upon activation.<br />
:*Pip can now always fire during Weightless.<br />
*[[Image:Ability Evil Mojo.png|30px|link=]] '''Evil Mojo'''<br />
:*Now deals 200 damage to targets hit.<br />
*'''Cards'''<br />
:*'''From Above'''<br />
::*Reduces the cooldown of weightless by {1/2/3/4}s.<br />
:*'''Malady'''<br />
::*Explosive Flask reduces healing by {25/50/75/100}% for 3s.<br />
:*'''Medicinal Excellence'''<br />
::*Increase the radius of your healing potion by {10/20/30/40}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.26.1032.2|Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)]]'''<br />
*'''General'''<br />
:*Explosive Flask, Healing Potion, Potion Launcher, and Evil Mojo no longer explode in-air and must collide with something to explode.<br />
*[[Image:Ability Weightless.png|30px|link=]] '''Weightless'''<br />
:*Weightless now has more of a bouncy sound.<br />
:*Added improvements to visual effects to match more of a bouncy presentation.<br />
*[[Image:Ability Evil Mojo.png|30px|link=]] '''Evil Mojo'''<br />
:*When cast on a player with CC immunity, the player is instead Polymorphed for the minimum duration.<br />
:*Ultimates that grant CC immunity are an exception, the player will not be Polymorphed.<br />
'''Cards'''<br />
*'''Malady'''<br />
:*Reduced damage bonus from {15/30/45/60}% → {10/20/30/40}%<br />
:*Reduced threshold from 65% → 50%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.25.1004|Paladins Closed Beta Version 0.25.1004 (May 5, 2016)]]'''<br />
*'''General'''<br />
:*Fixed weapon art disappearing on weapon skins after respawning.<br />
*[[Image:Ability Evil Mojo.png|30px|link=]] '''Evil Mojo'''<br />
:*Now has a minimum duration of 2s if hit with diminishing returns on Crowd Control duration.<br />
'''Cards'''<br />
*'''Gift Giver'''<br />
:*Fixed an issue where Gift Giver was healing less than intended.<br />
*'''Graviton'''<br />
:*Fixed an issue where Graviton was applying to more than just Potion Launcher.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.24.990.1|Paladins Closed Beta Version 0.24.990.1 (April 28, 2016)]]'''<br />
'''Cards'''<br />
*'''Malady'''<br />
:*Fixed an issue where Malady would not trigger with Explosive Flask.<br />
*'''From Above'''<br />
:*From Above is now a Specialty card.<br />
:*No longer reduces the Cooldown of Weightless.<br />
:*Now increases duration by 1s and increases damage dealt during Weightless by {5/10/15/20}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.23.978|Paladins Closed Beta Version 0.23.978 (April 21, 2016)]]'''<br />
'''Cards'''<br />
*Removed from the game:<br />
:*Acid Cloud<br />
*'''Malady'''<br />
:*Now a Specialty card.<br />
:*Both weapon attacks and Explosive Flask deal {15/30/45/60}% more damage to targets above 60% Health.<br />
*'''Medicinal Excellence'''<br />
:*Now a Specialty card.<br />
*'''Stickiness'''<br />
:*Movement Speed slow reduced from {15/30/45/60} to {10/20/30/40}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.22.968|Paladins Closed Beta Version 0.22.968 (April 18, 2016)]]'''<br />
'''Cards'''<br />
*'''[[Masterful]]'''<br />
:*Removed from the game.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.20.946.4|Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)]]'''<br />
*[[Image:Ability Explosive Flask.png|30px|link=]] '''Explosive Flask'''<br />
:*Now functions as Pip's Secondary Fire [RMB].<br />
*[[Image:Ability Healing Potion.png|30px|link=]] '''Healing Potion'''<br />
:*Now functions as Pip's Ability [Q].<br />
:*Reduced Healing from 1000 → 500 over 4s.<br />
'''Cards'''<br />
*'''*NEW* [[From Above]]'''<br />
:*[Weightless][+1s Per Rank] You may fire while using Weightless and reduce its cooldown by {1/2/3/4}s.<br />
*'''*NEW* Gift Giver'''<br />
:*[Healing Potion] You gain {30/60/90/120}% of Healing Potion's effect if you hit a teammate but not yourself.<br />
*'''*NEW* Medicinal Excellence'''<br />
:*[Healing Potion] Increase the amount healed by Healing Potion by 100/200/300/400.<br />
*'''*NEW* Sturdy'''<br />
:*[Weapon] Your weapon no longer knocks you back and deals {25/50/75/100}% less self damage.<br />
*'''[[Acid Cloud]]'''<br />
:*Now applies a damage over time effect that deals 80/160/240/320 damage over 4s.<br />
*'''[[Malady]]'''<br />
:*Reduced damage from {20/40/60/80}% → {15/30/45/60}%.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.19.899.1|Paladins Closed Beta Version 0.19.899.1 (March 17, 2016)]]'''<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Increased damage from 360 → 460.<br />
:*Now knocks Pip back and he deals 100 damage to himself if he hits himself with the explosion.<br />
*[[Image:Ability Explosive Flask.png|30px|link=]] '''Explosive Flask'''<br />
:*Now knocks Pip back if he hits himself with the explosion.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.18.885.1|Paladins Closed Beta Version 0.18.885.1 (March 11, 2016)]]'''<br />
'''Cards'''<br />
*'''[[Acid Cloud]]'''<br />
:*Updated description text to correctly state the duration.<br />
:*Increased damage per rank from 20 → 40.<br />
:*Rank 1 now starts at 40.<br />
:*Now grants 15% Passive damage.<br />
:*Now grants 50 bonus Health.<br />
*'''[[Masterful]]'''<br />
:*Increased damage bonus per rank from 0.5% → 1%.<br />
:*Rank 1 now starts at 1%.<br />
:*Now grants 15% Passive damage.<br />
:*Now grants 50 bonus Health.<br />
*'''[[Malady]]'''<br />
:*Increased the damage bonus per rank from 5% → 20%.<br />
:*Rank 1 now starts at 20%.<br />
:*Now grants 15% Passive damage.<br />
*'''[[Stickiness]]'''<br />
:*Increased the slow value per rank from 5% → 15%.<br />
:*Rank 1 now starts at 15%.<br />
:*Now grants 5% Passive damage.<br />
:*Now grants 100 bonus Health.<br />
*'''[[Disinfect]]'''<br />
:*Increased the DOT reduction per rank from 10% → 25%.<br />
:*Rank 1 now starts at 25%.<br />
:*Now grants 150 bonus Health.<br />
*'''[[Side Tanks]]'''<br />
:*Increased the cooldown reduction per rank from 1s → 1.5s.<br />
:*Rank 1 now starts at 1.5s.<br />
:*Now grants 10% Passive damage.<br />
:*Now grants 50 bonus Health.<br />
*'''[[Reload]]'''<br />
:*Now grants 5% Passive damage.<br />
:*Now grants 100 bonus Health.<br />
*'''[[Graviton]]'''<br />
:*Now grants 10% Passive damage.<br />
:*Now grants 50 bonus Health.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.17.865.1|Paladins Closed Beta Version 0.17.865.1 (March 3, 2016)]]'''<br />
*'''General'''<br />
:*Fixed typo for “Crowd Control” in his Profile description.<br />
'''Cards'''<br />
*'''[[Acid Cloud]]'''<br />
:*Reduced duration from 5 to 3s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.16.851|Paladins Closed Beta Version 0.16.851 (February 26, 2016)]]'''<br />
*'''General'''<br />
:*Increased Movement Speed from <s>325</s> → 375.<br />
:*Fixed an issue where Pip's animation when sprinting would break at high speeds.<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Updated sound effects when firing Potion Launcher.<br />
'''Cards'''<br />
*The following cards have received new art<br />
:*[[Reload]].<br />
*The following cards have had their art updated<br />
:*[[Refreshing Jog]].<br />
*'''[[Gather]]'''<br />
:*No longer belongs to Pip.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.14.810.11|Paladins Closed Beta Version 0.14.810.11 (February 12, 2016)]]'''<br />
*'''[[Masterful]]'''<br />
:*No longer affects Gates or the Siege Engine.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.14.810.7|Paladins Closed Beta Version 0.14.810.7 (February 11, 2016)]]'''<br /><br />
'''Cards'''<br />
*Removed from the game:<br />
:*[[Marathon]], [[From Above]], [[Infirmity]], [[Escape Artist]], [[Thermite Load]].<br />
*'''*NEW* [[Disinfect]]''' - Common<br />
:*[Healing Potion] Healing Potion reduces the duration of active Damage Over Time effects by {70/80/90/100}%.<br />
*'''[[Masterful]]''' - Reworked<br />
:*Each consecutive hit against a target increases your damage by {2.5/3/3.5/4}% of their max HP for 3s, stacking up to 3 times. All stacks lost on missed shot.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.13.785|Paladins Closed Beta Version 0.13.785 (January 29, 2016)]]'''<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Reduced damage from <s>375</s> → 360.<br />
'''Cards'''<br />
*'''[[Battle Focus]]'''<br />
:*Removed from the game. Players who owned this card will receive a Champion's Chest.<br />
*'''[[Malady]]'''<br />
:*Increased damage threshold from <s>50%</s> → 65%.<br />
*'''[[Thermite Load]]'''<br />
:*Now only affects enemy Shields.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.12.775.2|Paladins Closed Beta Version 0.12.775.2 (January 26, 2016)]]'''<br />
*[[Image:Ability Evil Mojo.png|30px|link=]] '''Evil Mojo'''<br />
:*Fixed non-Champions from being turned into Chickens.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.12.773.3|Paladins Closed Beta Version 0.12.773.3 (January 22, 2016)]]'''<br /><br />
'''General'''<br />
*Ultimate and alt-fire systems added to the game:<br />
:*Ability 1 [Q] - '''Explosive Flask'''<br />
::*Fires an explosive flask that deals 300 damage.<br />
:*Ability 2 [RMB] - '''Healing Potion'''<br />
::*Throw a healing potion that heals teammates when it explodes.<br />
:*Ability 3 [F] - '''Weightless'''<br />
::*Jump higher for 3s. Removes all debuffs on use.<br />
:*Ultimate [E] - '''Evil Mojo'''<br />
::*Pip launches an experimental flask, turning all enemies into chickens for 4s.<br />
'''Cards'''<br />
*Cards removed from the game:<br />
:*[[Rupture]], [[Panic]], [[Poison Clouds]], [[Acidic Ooze]], [[Unstable Solution]], [[Rupture]], [[Compound Reaction]], [[Fortune Fury]], [[Ambush]], [[Tyranny]], [[Caustic]], [[Blight]], [[So Much Slime]], [[Lob]], [[Consequential]].<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.11.714.11|Paladins Closed Beta Version 0.11.714.11 (December 29, 2015)]]'''<br />
*'''[[Poison Clouds]]'''<br />
:*Reduced damage from 600 to 475 over 4s.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.11.714.4|Paladins Closed Beta Version 0.11.714.4 (December 22, 2015)]]]'''<br /><br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Caustic]] <br />
*'''[[Acid Cloud]]'''<br />
:*Reduced damage from 200 to 160 per second.<br />
*'''[[So Much Slime]]'''<br />
:*Fixed an issue where this card would frequently not work.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.10.704.2|Paladins Closed Beta Version 0.10.704.2 (December 17, 2015)]]'''<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Projectiles detonate when they hit max range, even if they are still in the air.<br />
'''Cards'''<br />
*The following cards have had their art updated:<br />
:*[[Acidic Ooze]], [[Marathon]], [[Side Tanks]]<br />
*The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.<br />
:*[[So Much Slime]], [[From Above]], [[Side Tanks]], [[Refreshing Jog]], [[Stickiness]], [[Marathon]], [[Acidic Ooze]], [[Sprint]], [[Panic]], [[Poison Clouds]]<br />
*'''[[Acidic Ooze]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Acid Cloud]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Ambush]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[Graviton]]'''<br />
:*Increased rarity from Rare to Specialty.<br />
*'''[[Malady]]'''<br />
:*Reduced rarity from Specialty to Epic.<br />
*'''[[Marathon]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Panic]]'''<br />
:*Increased rarity from Epic to Legendary<br />
:*Now modifies Adhesive ability rather than Explosive Flask ability.<br />
*'''[[Poison Clouds]]'''<br />
:*Increased rarity from Specialty to Legendary.<br />
*'''[[Rupture]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
*'''[[So Much Slime]]'''<br />
:*Increased rarity from Rare to Specialty.<br />
*'''[[Sprint]]'''<br />
:*Increased rarity from Common to Epic.<br />
*'''[[Unstable Solution]]'''<br />
:*Reduced rarity from Legendary to Epic.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.9.691.5|Paladins Closed Beta Version 0.9.691.5 (December 10, 2015)]]'''<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Fixed an issue where full damage wasn't being dealt against a shield if it hit directly.<br />
:*Fixed an issue where your weapon would disappear if you were looking upward.<br />
*[[Image:Ability Explosive Flask.png|30px|link=]] '''Explosive Flask'''<br />
:*Now has a 0.3s warmup before being thrown.<br />
'''Cards'''<br />
*Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.<br />
:*[[Acidic Ooze]], [[From Above]], [[Refreshing Jog]], [[Side Tanks]], [[So Much Slime]], [[Graviton]], [[Blight]], [[Infirmity]], [[Unstable Solution]], [[Fortune Fury]]<br />
*'''[[Acid Cloud]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Now requires Line of Sight in order to deal damage, rather than dealing damage in the field. This prevents it from dealing damage through walls and overpasses.<br />
:*Now will disappear if Pip dies while Acid Cloud is active.<br />
*'''[[Acidic Ooze]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
:*Fixed an issue where this card was still active when on cooldown.<br />
*'''[[Ambush]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Blight]]'''<br />
:*Reduced damage from 100 to 60 over 3s.<br />
*'''[[Caustic]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Compound Reaction]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Consequential]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Fortune Fury]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[From Above]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Graviton]]'''<br />
:*Increased rarity from Common to Rare.<br />
*'''[[Infirmity]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Malady]]'''<br />
:*Increased rarity from Legendary to Specialty.<br />
*'''[[Masterful]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Panic]]'''<br />
:*Increased rarity from Rare to Epic.<br />
:*Now triggers off of Adhesive upon first activation instead of Explosive Flask.<br />
*'''[[Poison Clouds]]'''<br />
:*Increased rarity from Epic to Specialty.<br />
*'''[[Rupture]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Side Tanks]]'''<br />
:*Added visual effects to alter Adhesive's updated radius.<br />
*'''[[Thermite Load]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
:*Now only affects enemy player made defenses like shields and pets, not game objectives.<br />
*'''[[Tyranny]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
*'''[[Unstable Solution]]'''<br />
:*Increased rarity from Epic to Legendary.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.8.682|Paladins Closed Beta Version 0.8.682 (December 3, 2015)]]'''<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Fixed an issue where direct hits on shields would not deal the full damage that a direct hit deals.<br />
*[[Image:Ability Adhesive.png|30px|link=]] '''Adhesive'''<br />
:*Now drops an actual projectile, meaning this can be dropped off of ledges so that the slow field will be deployed below.<br />
'''Cards'''<br />
*The following cards have new artwork:<br />
:*[[Masterful]], [[Malady]], [[Stickiness]], [[Thermite Load]]<br />
*The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:<br />
:*[[Marathon]], [[Refreshing Jog]], [[Side Tanks]], [[Rebound]], [[Stickiness]], [[Fortune Fury]], [[Acidic Ooze]].<br />
*'''[[Gather]]'''<br />
:*Reduced healing from 60 to 50% of maximum Health.<br />
*'''[[Acid Cloud]]'''<br />
:*Reduced damage per second from 250 to 200.<br />
*'''[[Compound Reaction]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Fortune Fury]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[From Above]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Masterful]]'''<br />
:*Increased rarity from Rare to Epic.<br />
*'''[[Panic]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Poison Clouds]]'''<br />
:*Fixed an issue where this would damage Grohk while he was in Ghost Walk.<br />
*'''[[Stickiness]]'''<br />
:*Reduced rarity from Epic to Rare.<br />
*'''[[Thermite Load]]'''<br />
:*Increased rarity from Common to Epic.<br />
:*Fixed an issue where Barik's Barricade and Fernando's Shield did not receive additional damage.<br />
*'''[[Tyranny]]'''<br />
:*Increased rarity from Rare to Epic.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.7.667.2|Paladins Closed Beta Version 0.7.667.2 (November 24, 2015)]]'''<br />
*[[Image:Ability Weightless.png|30px|link=]] '''Weightless'''<br />
:*Reduced duration from 3 to 2.5s.<br />
:*Reduced forward acceleration by 20%.<br />
:*Reduced vertical acceleration by 20%.<br />
*[[Image:WeaponAttack Pip Icon.png|30px|link=]] '''Potion Launcher'''<br />
:*Reduced damage from 283 to 250.<br />
:*Reduced projectile speed from 185 to 160.<br />
'''Cards'''<br />
*'''*NEW* [[Ambush]]''' - Epic<br />
:*[Weapon] Deal 60% increased damage to enemies on the Capture Point.<br />
*'''*NEW* [[Caustic]]''' - Epic<br />
:*[Weapon] Deal 4% of your target's current Health.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.6.656|Paladins Closed Beta Version 0.6.656 (November 19, 2015)]]'''<br /><br />
*'''[[Rupture]]'''<br />
:*Reduced damage from 700 to 500. (Note: The message on the card may temporarily mis-report the damage #.)<br />
}}<br />
<br />
==Replaced skills==<br />
{{AbilityInfo old<br />
|name=Adhesive<br />
|image=Ability Adhesive.png<br />
|key=RMB<br />
|description=Release intense adhesive, leaving a 45% Movement Slow field behind for 5s.<br />
|cooldown=15<br />
|details=<br />
}}<br />
{{AbilityInfo old<br />
|name=Scurry<br />
|image=Ability Scurry.png<br />
|key=F<br />
|description=Increases his movement speed for a short duration.<br />
|cooldown=?<br />
|details=<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Pip Mischief.png|128px|link=]]<br />
| style="width: 500px;" | '''Mischief'''<br />
<br />
Hits with your Potion Launcher reduce the Cooldown of all other skills by 1s.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Moji?diff=217802
Moji
2019-08-01T14:02:27Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Moji<br />
|image=Moji Thumbnail.png<br />
<br />
|title=and Friends<br />
|type=Flank<br />
|side=Nature Protectors<br />
|release date=January 10, 2018<br />
|cost=60000 {{Gold}} or 300 {{Crystals}}<br />
|voice actor=Rachael Messer<br />
<br />
|health=2200<br />
|move speed=375<br />
}}<br />
<br />
'''Moji''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
While the rest of the rabbit-like [[leipori]] fled to the forests to avoid getting involved in the war raging across the Realm, Moji took it upon herself to summon the great nature spirits to defend the world. She charges into battle atop her trusty familiar, Po-Li, who carries her through the fray as she unleashes a maelstrom of sorcerous destruction on her enemies. Once the war is over and the Realm has returned to its natural state, she hopes to return to the forest and help her people begin the healing process, restoring all that was lost.<br />
<br />
==Summary==<br />
Moji is a flank champion with a dragon named Po-Li, which is her weapon. Po-Li spit and spray the ememy applying a Magic Mark to the victim in close range. Moji can deal a lot of [[Burst Damage]] by detonating the Magic Marks. The Magic Barrier protects her and also applies Magic Marks to enemies, who shoots her while protected. Her [[Movement Abilities|movement ability]] is Scamper which helps her to escape and also heals her with the Card Scurry. Furthermore she can cast her ultimate that turns anyone with any health into a treat for Po-Li to eat.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Familiar Spit<br />
|damagetype=Direct<br />
|image=WeaponAttack Moji Icon.png<br />
|key=LMB<br />
|description=Every 0.6s your familiar fires out a magic projectile that deals 100 Damage. Deal more damage for every stack of Magic Mark on the target.<br />
|details=*Can be used at the same time with Familiar Spray<br />
*Does not have ammo and has no reload.<br />
*Has a short prefire time.<br />
*Oddly, Color-indicator (tells range of a weapon) does NOT work for Familiar Shot (but does work for Familiar Spray).<br />
}}<br />
{{AbilityInfo<br />
|name=Familiar Spray<br />
|damagetype=Area<br />
|image=Ability Familiar Spray.png<br />
|key=RMB<br />
|description=Every 0.08s deal 50 damage in a column of magical energy. Every hit applies 1 Magic Mark to the victim, stacking up to 10.<br />
|details=*Can be used at the same time with Familiar Spit.<br />
*Magic Marks last 5s from when the last Mark was applied.<br />
*Acts as a weapon attack.<br />
*Each tick can deal damage to multiple enemies.<br />
*Spit particles do not deal damage; e.g., particles may hit a wall while the ability deals damage to an enemy partially obscured by that wall.<br />
*Each Magic Mark above 6th increases damage of Familiar Spit. 7 marks increase it to 106, 8 – to 369, 9 – to 552, 10 – to 1000.<br />
*Oddly, Color-indicator (tells range of a weapon) does works only for Familiar Spray, but not for Familiar Shot.<br />
}}<br />
{{AbilityInfo<br />
|name=Magic Barrier<br />
|image=Ability Magic Barrier.png<br />
|key=Q<br />
|description=Project an impenetrable field around your character for 2s. Enemies that damage you while your barrier is active receive 10 stacks of Magic Mark.<br />
|cooldown=10<br />
|details=*Cannot be canceled early by re-activating the skill.<br />
*Moji is unable to fire her weapon or use any other skills while channeling.<br />
*Won’t go into cooldown until the skill ends.<br />
}}<br />
{{AbilityInfo<br />
|name=Scamper<br />
|image=Ability Scamper.png<br />
|key=F<br />
|description=Quickly Scamper forward.<br />
|cooldown=7<br />
|details=*Lasts 1.5s.<br />
*Moji conserves momentum if stunned while Scampering.<br />
*Cannot be immediately canceled, but can be canceled by using any ability after a short delay.<br />
*Provides no momentum in the air; feet must be on the ground.<br />
*Moji is forced to always move forward for the duration, but can change the direction.<br />
}}<br />
{{AbilityInfo<br />
|name=Bon Appetit ([[Ultimate]]) <sm2>Rider SP AbilityUltimate Enemy.ogg</sm2><br />
|damagetype=<br />
|image=Ability Bon Appetit.png<br />
|key=E<br />
|description=Cast an arcane spell that Transforms a single victim into a delicious treat. Coming into contact with your transformed victim executes them and prevents ability-based revival.<br />
|details=*The effect lasts for 4s.<br />
*The person affected by the ultimate receives Damage Immunity.<br />
*Abilities cannot be activated while Po-Li is eating the treat.<br />
*Eating the treat cancels all abilities, except for Scamper.<br />
**Cancelling Magic Barrier in this way will not incure a cooldown.<br />
*Bon Appetit has a minimum duration of 2s if it's reduced by Resilience.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Moji SnackAttack.png<br />
|name=Snack Attack<br />
|description=Players you kill leave Health Drops that heal you for 800 when picked up.<br />
|details=*Health Drops last for 10s.<br />
*Health Drops can only be seen by Moji.<br />
}}{{Talents<br />
|image=Talent Moji BoomBoom.png<br />
|name=Boom Boom<br />
|level=2<br />
|description=Detonating a Magic Mark damages all enemies within 15 units of the victim.<br />
}}{{Talents<br />
|image=Talent Moji TootScuttle.png<br />
|name=Toot<br />
|level=8<br />
|description=Leave a cloud for 3s that grants allies 600 health over 3s.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Moji:<br />
<dpl>debug = 0<br />
category=Moji's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Moji's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Stinky Lizards'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Symbiotic<br />
|image=Card Symbiotic.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=While below 50% Health receive 30% increased healing.<br />
}}{{CardsOB67Box<br />
|name=Scurry<br />
|image=Card Scurry.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Using Scamper heals you for 300 health over its duration.<br />
}}{{CardsOB67Box<br />
|name=Scoot<br />
|image=Card Scoot.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the cooldown of Scamper by 1.5s.<br />
}}{{CardsOB67Box<br />
|name=Boop<br />
|image=Card Boop.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 24% Movement Speed for 2s after using Scamper.<br />
}}{{CardsOB67Box<br />
|name=Peppy<br />
|image=Card Peppy.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Eliminations reduce all cooldowns by 30%.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Moji:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Moji<br />
|release=January 10, 2018<br />
|loading art=File:LoadingArt Moji Default.png<br />
|weapon=Default Familiar<br />
|icon=File:Moji Collection Default Icon.png<br />
|icon2=File:Moji Weapon Default Familiar Icon.png<br />
|content=[[File:Moji Thumbnail.png|300px]]<br />
|voicelines=Moji voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Rider SP Mount 2.ogg</sm2> {{*}} <sm2>Rider VGS Emote G.ogg</sm2> {{*}} <sm2>Rider VGS Emote R.ogg</sm2><br />
}}<br />
|-|Plum={{ChampionCosmeticsItem<br />
|name=Plum<br />
|release=January 10, 2018<br />
|loading art=File:LoadingArt Moji Plum.png<br />
|weapon=Plum Familiar<br />
|rarity=Uncommon<br />
|icon=File:Moji Collection Plum Icon.png<br />
|icon2=File:Moji Weapon Plum Familiar Icon.png<br />
|content=[[File:Moji Plum.png|300px]]<br />
|voicelines=Moji voice lines<br />
|vpPreview=<sm2>Rider SP Mount 2.ogg</sm2> {{*}} <sm2>Rider VGS Emote G.ogg</sm2> {{*}} <sm2>Rider VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Plum Moji Collection]])<br />
}}<br />
|-|Dragonborn={{ChampionCosmeticsItem<br />
|name=Dragonborn<br />
|release=August 21, 2018<br />
|loading art=File:LoadingArt Moji Dragonborn.png<br />
|weapon=Dragonborn's Razorback<br />
|rarity=Epic<br />
|icon=File:Moji Collection Dragonborn Icon.png<br />
|icon2=File:Moji Weapon Dragonborn's Razorback Icon.png<br />
|content=[[File:Moji Dragonborn.png|300px]]<br />
|voicelines=Dragonborn Moji voice lines<br />
|vpPreview=<sm2>Rider Skin01 SP Mount 1.ogg</sm2> {{*}} <sm2>Rider Skin01 VGS Emote G.ogg</sm2> {{*}} <sm2>Rider Skin01 VGS Emote R.ogg</sm2><br />
|source={{Chest|Dragon's Call}} {{*}} {{Chest|Draconic}} {{*}} {{DealoftheDay}} <br /> ([[Dragonborn Moji Collection]])<br />
}}<br />
|-|Cuddly={{ChampionCosmeticsItem<br />
|name=Cuddly<br />
|release=November 14, 2018<br />
|loading art=File:LoadingArt Moji Cuddly.png<br />
|weapon=Cuddly Wugglies<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Moji Collection Cuddly Icon.png<br />
|icon2=File:Moji Weapon Cuddly Wugglies Icon.png<br />
|content=[[File:Moji Cuddly.png|300px]]<br />
|voicelines=Cuddly Moji voice lines<br />
|vpPreview=<sm2>Rider Skin02 SP Mount 1.ogg</sm2> {{*}} <sm2>Rider Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Rider Skin02 VGS Emote R.ogg</sm2><br />
|source={{Chest|Festive}} {{*}} {{DealoftheDay}} <br /> ([[Cuddly Moji Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Golden Familiar={{ChampionCosmeticsItem<br />
|name=Golden Familiar<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Moji Weapon Golden Familiar Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Moji Emote Icon.png<br />
|content=[[File:Moji Emote Default.webm|700px]]<br />
}}<br />
|-|Reward={{ChampionCosmeticsItem<br />
|name=Reward<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Moji Emote Icon.png<br />
|content=[[File:Moji Emote Reward.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Sleight of Foot={{ChampionCosmeticsItem<br />
|name=Sleight of Foot<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Moji Emote Icon.png<br />
|content=[[File:Moji Emote Sleight of Foot.webm|700px]]<br />
|source={{Once|[[Battle Byte Battle Pass]] {{BPL|46}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Moji MVP Icon.png<br />
|content=[[File:Moji Thumbnail.png|300px]]<br />
}}<br />
|-|Yippee Ki Yay={{ChampionCosmeticsItem<br />
|name=Yippee Ki Yay<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Moji MVP Icon.png<br />
|content=[[File:Moji MVP Yippee Ki Yay.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Good Boys={{ChampionCosmeticsItem<br />
|name=Good Boys<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Moji MVP Icon.png<br />
|content=[[File:Moji MVP Good Boys.png|300px]]<br />
|source={{DealoftheDay}} <br/> {{Once|[[Battle Pass 3]] {{BPL|45}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
== Videos ==<br />
===Champion Teaser===<br />
{{#ev:youtube|Z20SZAvW6EU|600}}<br />
<br />
===Ability Breakdown===<br />
{{#ev:youtube|YlEGnKhrY4k|600}}<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*General<br />
:*{{AoC}} Collision size reduced<br />
*Bug Fixes<br />
:*Restitched Cuddly Moji’s left eye so it no longer sinks into itself.<br />
:*Fixed an issue where Moji could continue to use Familiar Spray while silenced.<br />
:*Fixed an issue where Moji could see 3P VFX, such as Hunter’s Mark or Mending Spirit’s, in 1P<br />
<br />
<br /><br />
'''[[Paladins Version 2.05|Paladins Release Version 2.05 (May 22, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue where Moji could eat her ult victim while polymorphed.<br />
<br />
<br /><br />
'''[[Paladins Version 2.4.3113.12|Paladins Release Version 2.4.3113.12 (March 27, 2019)]]'''<br />
*Abilities<br />
:*[[File:WeaponAttack Moji Icon.png|30px|link=]] '''Familiar Spit'''<br />
::*This ability now fires faster<br />
::*Damage Reduced from 250 → 100<br />
::*Detonated Magic Marks will only deal bonus damage at 8/9/10 stacks<br />
::*Detonated Magic Marks will deal increased damage 775 → 1000 at max stacks<br />
<br />
:*[[File:Ability Familiar Spray.png|30px|link=]] '''Familiar Spray'''<br />
::*Fires 20% Faster 0.1 → 0.08<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Yummy removed<br />
<br />
*Cards<br />
:*Will-o-the-Wisp – NEW: Kills grant {8{{!}}8}% movement speed for 2s<br />
<br />
*The Hunt Bug Fixes<br />
:*Boom Boom now detonates at 15 radius instead of 12.75.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Boop''' (Card)<br />
:*Now reveals Stealth.<br />
:*Reveals to Self Only.<br />
:*Removed Reveal VFX.<br />
*'''Cards'''<br />
:*'''Will-O-The-Wisp'''<br />
::*Gain {10&#124;10}% ➡ {14&#124;14}% Crowd Control reduction.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.67.2523.1|Paladins Beta Version 0.67.2523.1 (March 14, 2018)]]'''<br />
*[[Image:Ability Scamper.png|30px|link=]] '''Scamper''' (Ability)<br />
Increased cooldown from 5s -> 7s.<br />
*[[Image:Ability Magic Barrier.png|30px|link=]] '''Magic Barrier''' Magic Barrier (Ability)<br />
Increased cooldown from 7s -> 10s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Fixed a bug where players could not create Moji loadouts immediately after unlocking her.<br />
*Reworded the description of Snack Attack to make it more clear.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.65.2348.3|Paladins <br />
Beta Version 0.65.2348.3 (January 10, 2018)]]'''<br />
*Moji has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Moji Yummy.png|128px|link=]]<br />
| style="width: 500px;" | '''Yummy'''<br />
<br />
Consuming a victim of your ultimate recharges your ultimate by 50% and heals you for 1000.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]<br />
[[ru:Моджи]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Mal%27Damba?diff=217801
Mal'Damba
2019-08-01T13:57:30Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Mal'Damba<br />
|image=Mal'Damba Thumbnail.png<br />
<br />
|title=Wekono's Chosen<br />
|type=Support<br />
|side=Nature Protectors<br />
|group=Wekono<br />
|release date=October 13, 2016<br />
|cost=30000 {{Gold}} or 200 {{Crystals}}<br />
|voice actor=Marcus Mauldin<br />
<br />
|health=2200<br />
|move speed=370<br />
}}<br />
<br />
'''Mal'Damba''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
When [[Wekono]], the Mother of Sorrow and Revenge, turns her gaze to the mortal world, she appoints a champion. In this cycle, the island witchdoctor Mal'Damba has been gifted with her powers and sent into the war to evangelize her faith by laying waste to any who would stand before him.<br />
<br />
His mastery of dark magic and virulent poisons was already impressive before the insidious goddess imbued him with even greater abilities, rendering him one of the deadliest beings in the Realm, an extension of Wekono's will.<br />
<br />
==Summary==<br />
Mal'Damba is a great healer with a constant presence in the form of [[Status_Effects#Crowd_Control|Crowd Control]] and constant Healing. His Spitting Cobra fires globs of venom that deal damage to enemies. Upon reloading, he tosses his cobra, stunning anyone it hits. Mending Spirits allows him to quickly heal a single ally for a short period of time. Gourd allows him to heal allies and damage enemies within its area of effect. Slither allows him to traverse a short distance while gaining immunity to damage for a short period of time, allowing him to slip out of dangerous situations. His ultimate, Dread Serpent, causes him to fire a dark vessel that explodes, [[Status_Effects#Fear|fearing]] all enemies caught in the blast, making it very effective in shutting down enemy players. But Mal'Damba is a high skill cap character that needs to be mastered. If not used correctly he can be shut down very easily.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Spitting Cobra<br />
|damagetype=Direct<br />
|image=WeaponAttack Mal'Damba Icon.png<br />
|key=LMB<br />
|description=Fires as glob of venom every .55s dealing 400 damage to a single target. Effective at Short Range.<br />
<br />
Bonus Damage: Reloading throws the cobra dealing 200 damage and [[Status_Effects#Stun|stunning]] enemies for 1s.<br />
|details=*Has an ammo count of 10.<br />
*Has a reload time of 2s.<br />
*Has a projectile speed of 240.<br />
*Has no damage falloff.<br />
*Reloading can be heard by enemies.<br />
*Cobra is thrown after 90% of reloading is complete.<br />
*Targets stunned by Snake Toss cannot be stunned again by Snake Toss for 3s.<br />
*Gains 2.5% ultimate charge on hit.<br />
:*When reloading, gain up to 3.5% ultimate charge if the cobra hits an enemy.<br />
}}<br />
{{AbilityInfo<br />
|name=Mending Spirits<br />
|image=Ability Mending Spirits.png<br />
|key=RMB<br />
|description=Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.<br />
|cooldown=3<br />
|details=*Mending Spirits is a hitscan heal with no auto aim.<br />
*Has a remote proximity distance of 1.5.<br />
*Each Mending Spirits buff generates ~0.53% of ultimate charge per second.<br />
:*Overhealing will not generate ultimate.<br />
*Heals for 70 Health every 0.25s.<br />
}}<br />
{{AbilityInfo<br />
|name=Gourd<br />
|damagetype=Area<br />
|image=Ability Gourd.png<br />
|key=Q<br />
|description=Toss a gourd full of venom that heals allies for 300 Health every second and damages enemies for 200 Damage every second.<br />
|cooldown=10<br />
|details=*The gourd bounces off of walls and shatters on contact with the floor, creating an area of venom for 4.8 seconds.<br />
*Targets are only healed/damaged as long as they stand inside the venom.<br />
*Generates 1.12% of ultimate charge per second per enemy damaged.<br />
*Generates ~0.53% of ultimate charge per second per ally healed.<br />
:*Self-healing and overhealing will not generate ultimate.<br />
*Heals for 60 Health every 0.2s.<br />
*Deals 40 damage every 0.2s.<br />
}}<br />
{{AbilityInfo<br />
|name=Slither<br />
|image=Ability Slither.png<br />
|key=F<br />
|description=Quickly slither forward, becoming [[Immunity#Being Untargetable|untargetable]] for the duration.<br />
|cooldown=8<br />
|details=*Mal'Damba is affected by gravity during Slither.<br />
}}<br />
{{AbilityInfo<br />
|name=Dread Serpent ([[Ultimate]]) <sm2>MalDamba SP AbilityUltimate 1.ogg</sm2><br />
|image=Ability Dread Serpent.png<br />
|key=E<br />
|description=Fire a dark vessel that explodes when it lands, [[Status_Effects#Fear|fearing]] all enemy Champions for 2s.<br />
|details=*Targets cannot be feared more than once per cast.<br />
*Can be detonated early by pressing Primary Fire or re-activating the skill.<br />
*Despite visual effects, Dread Serpent cannot fear targets behind walls or certain world objects.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent MalDamba SpiritsChosen.png<br />
|name=Spirit's Chosen<br />
|description=Mending Spirits heals for an additional 300 Health upfront.<br />
}}{{Talents<br />
|image=Talent MalDamba WekonosCurse.png<br />
|name=Wekono's Curse<br />
|level=2<br />
|description=Mending Spirits may now be cast on enemies to deal 560 damage over 2s.<br />
|details=*Deals 28 damage every 0.1s<br />
}}{{Talents<br />
|image=Talent MalDamba WekonosWrath.png<br />
|name=Wekono's Wrath<br />
|level=8<br />
|description=Snake Toss deals an additional 500 damage, and increases Snake Toss Projectile Speed.<br />
|details=*Re-stun timeout of Snake Toss is increased to 4s.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Mal'Damba:<br />
<dpl>debug = 0<br />
category=Mal'Damba's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
*Swift Spirits grants movement speed only for the duration of Mending Spirits.<br />
==Pre-Built Loadout==<br />
All of the following cards are in Mal'Damba's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Spiritualist'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Fleeting<br />
|image=Card Fleeting.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the Cooldown of Slither by 1.5s.<br />
}}{{CardsOB67Box<br />
|name=Spirit's Touch<br />
|image=Card Spirit's Touch.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Activating Slither heals you for 150.<br />
}}{{CardsOB67Box<br />
|name=Otherworldly<br />
|image=Card Otherworldly.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 30% Movement Speed for 3s after Slither ends.<br />
}}{{CardsOB67Box<br />
|name=Possession<br />
|image=Card Possession.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 12% damage reduction while healing an ally with Mending Spirits.<br />
}}{{CardsOB67Box<br />
|name=Liminal Passage<br />
|image=Card Liminal Passage.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase the distance Slither travels by 30%.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Mal'Damba:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Mal'Damba<br />
|release=October 13, 2016<br />
|loading art=File:LoadingArt Mal'Damba Default.png<br />
|weapon=Default Spitting Cobra<br />
|icon=File:Mal'Damba Collection Default Icon.png<br />
|icon2=File:Mal'Damba Weapon Default Spitting Cobra Icon.png<br />
|content=[[File:Mal'Damba Thumbnail.png|300px]]<br />
|voicelines=Mal'Damba voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>MalDamba SP Mount 1.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote R.ogg</sm2><br />
}}<br />
|-|Cursed={{ChampionCosmeticsItem<br />
|name=Cursed<br />
|release=October 13, 2016<br />
|loading art=File:LoadingArt Mal'Damba Cursed.png<br />
|weapon=Cursed Spitting Cobra<br />
|rarity=Common<br />
|icon=File:Mal'Damba Collection Cursed Icon.png<br />
|icon2=File:Mal'Damba Weapon Cursed Spitting Cobra Icon.png<br />
|content=[[File:Mal'Damba Cursed.png|300px]]<br />
|voicelines=Mal'Damba voice lines<br />
|vpPreview=<sm2>MalDamba SP Mount 1.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Cursed Mal'Damba Collection]])<br />
}}<br />
|-|Defiler={{ChampionCosmeticsItem<br />
|name=Defiler<br />
|release=July 26, 2017<br />
|loading art=File:LoadingArt Mal'Damba Defiler.png<br />
|weapon=Defiler's King Cobra<br />
|rarity=Rare<br />
|icon=File:Mal'Damba Collection Defiler Icon.png<br />
|icon2=File:Mal'Damba Weapon Defiler's King Cobra Icon.png<br />
|content=[[File:Mal'Damba Defiler.png|300px]]<br />
|voicelines=Mal'Damba voice lines<br />
|vpPreview=<sm2>MalDamba SP Mount 1.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote R.ogg</sm2><br />
|source=250 {{Crystals}} {{*}} {{Chest|Clockwork}} {{*}} {{DealoftheDay}} <br /> ([[Defiler Mal'Damba Collection]])<br />
}}<br />
|-|Na'Vi={{ChampionCosmeticsItem<br />
|name=Na'Vi<br />
|release=October 23, 2018<br />
|loading art=File:LoadingArt Mal'Damba Na'Vi.png<br />
|weapon=Na'Vi Spitting Cobra<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Mal'Damba Collection Na'Vi Icon.png<br />
|icon2=File:Mal'Damba Weapon Na'Vi Spitting Cobra Icon.png<br />
|content=[[File:Mal'Damba Na'Vi.png|300px]]<br />
|voicelines=Mal'Damba voice lines<br />
|vpPreview=<sm2>MalDamba SP Mount 1.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote R.ogg</sm2><br />
|source={{Once|[[HRX Digital Loot Pack 2018]]}} <br /> ([[Na'Vi Mal'Damba Collection]])<br />
}}<br />
|-|Prickly={{ChampionCosmeticsItem<br />
|name=Prickly<br />
|release=April 26, 2018<br />
|loading art=File:LoadingArt Mal'Damba Prickly.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Mal'Damba Collection Prickly Icon.png<br />
|icon2=<br />
|content=[[File:Mal'Damba Prickly.png|300px]]<br />
|voicelines=Mal'Damba voice lines<br />
|vpPreview=<sm2>MalDamba SP Mount 1.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote R.ogg</sm2><br />
|source={{Chest|Battle Pass 1}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Wickerman={{ChampionCosmeticsItem<br />
|name=Wickerman<br />
|release=October 4, 2017<br />
|loading art=File:LoadingArt Mal'Damba Wickerman.png<br />
|weapon=Wickerman's Terror<br />
|rarity=Epic<br />
|icon=File:Mal'Damba Collection Wickerman Icon.png<br />
|icon2=File:Mal'Damba Weapon Wickerman's Terror Icon.png<br />
|content=[[File:Mal'Damba Wickerman.png|300px]]<br />
|voicelines=Wickerman Mal'Damba voice lines<br />
|vpPreview=<sm2>MalDamba Skin04 SP Mount 2.ogg</sm2> {{*}} <sm2>MalDamba Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba Skin04 VGS Emote R.ogg</sm2><br />
|source={{Chest|Little Box of Horrors}} {{*}} {{DealoftheDay}} <br /> ([[Wickerman Mal'Damba Collection]])<br />
}}<br />
|-|Chancellor={{ChampionCosmeticsItem<br />
|name=Chancellor<br />
|release=April 19, 2017<br />
|loading art=File:LoadingArt Mal'Damba Chancellor.png<br />
|weapon=Chancellor's Basilisk<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Mal'Damba Collection Chancellor Icon.png<br />
|icon2=File:Mal'Damba Weapon Chancellor's Basilisk Icon.png<br />
|content=[[File:Mal'Damba Chancellor.png|300px]]<br />
|voicelines=Chancellor Mal'Damba voice lines<br />
|vpPreview=<sm2>MalDamba Skin01 SP Mount 1.ogg</sm2> {{*}} <sm2>MalDamba Skin01 VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba Skin01 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Clockwork}} {{*}} {{Chest|Emporium}} {{*}} {{DealoftheDay}} <br /> ([[Chancellor Mal'Damba Collection]])<br />
}}<br />
|-|Shadow Lord={{ChampionCosmeticsItem<br />
|name=Shadow Lord<br />
|release=July 18, 2018<br />
|loading art=File:LoadingArt Mal'Damba Shadow Lord.png<br />
|weapon=Shadow Lord's Basilisk<br />
|rarity=Epic<br />
|icon=File:Mal'Damba Collection Shadow Lord Icon.png<br />
|icon2=File:Mal'Damba Weapon Shadow Lord's Basilisk Icon.png<br />
|content=[[File:Mal'Damba Shadow Lord.png|300px]]<br />
|voicelines=Shadow Lord Mal'Damba voice lines<br />
|vpPreview=<sm2>Snek Skin04 SP Mount 2.ogg</sm2> {{*}} <sm2>Snek Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Snek Skin04 VGS Emote R.ogg</sm2><br />
|source=800 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Shadow Lord Mal'Damba Collection]])<br />
}}<br />
|-|Steel Forged={{ChampionCosmeticsItem<br />
|name=Steel Forged<br />
|release=May 22th, 2019<br />
|loading art=File:LoadingArt Mal'Damba Steel Forged.png<br />
|weapon=Steel Forged Serpent<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Mal'Damba Collection Steel Forged Icon.png<br />
|icon2=File:Mal'Damba Weapon Steel Forged Serpent Icon.png<br />
|content=[[File:Mal'Damba Steel Forged.png|300px]]<br />
|voicelines=Steel Forged Mal'Damba voice lines<br />
|vpPreview=<sm2>MalDamba Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>MalDamba Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba Skin05 VGS Emote R.ogg</sm2><br />
|source={{Once|[[Steel Forged Battle Pass]] {{BPL|50}}}} <br /> ([[Steel Forged Mal'Damba Collection]])<br />
}}<br />
|-|Dragon Forged={{ChampionCosmeticsItem<br />
|name=Dragon Forged<br />
|release=May 22th, 2019<br />
|loading art=File:LoadingArt Mal'Damba Dragon Forged.png<br />
|weapon=Dragon Forged Serpent<br />
|rarity=Epic<br />
|availability=Limited<br />
|icon=File:Mal'Damba Collection Dragon Forged Icon.png<br />
|icon2=File:Mal'Damba Weapon Dragon Forged Serpent Icon.png<br />
|content=[[File:Mal'Damba Dragon Forged.png|300px]]<br />
|voicelines=Steel Forged Mal'Damba voice lines<br />
|vpPreview=<sm2>MalDamba Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>MalDamba Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba Skin05 VGS Emote R.ogg</sm2><br />
|source={{Once|[[Steel Forged Battle Pass]] {{BPL|40|x}}}} <br /> ([[Dragon Forged Mal'Damba Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Mal'Damba<br />
|release=June 14, 2017<br />
|loading art=File:LoadingArt Mal'Damba Obsidian.png<br />
|weapon=Obsidian Spitting Cobra<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Mal'Damba Collection Obsidian Icon.png<br />
|icon2=File:Mal'Damba Weapon Obsidian Spitting Cobra Icon.png<br />
|content=[[File:Mal'Damba Obsidian.png|300px]]<br />
|voicelines=Mal'Damba voice lines<br />
|vpPreview=<sm2>MalDamba SP Mount 1.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Mal'Damba Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Mal'Damba<br />
|release=June 14, 2017<br />
|loading art=File:LoadingArt Mal'Damba Cosmic.png<br />
|weapon=Cosmic Spitting Cobra<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Mal'Damba Collection Cosmic Icon.png<br />
|icon2=File:Mal'Damba Weapon Cosmic Spitting Cobra Icon.png<br />
|content=[[File:Mal'Damba Cosmic.png|300px]]<br />
|voicelines=Mal'Damba voice lines<br />
|vpPreview=<sm2>MalDamba SP Mount 1.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Mal'Damba Collection]])<br />
}}<br />
|-|Golden={{ChampionCosmeticsItem<br />
|name=Golden Mal'Damba<br />
|release=May 22, 2019<br />
|loading art=File:LoadingArt Mal'Damba Golden.png<br />
|weapon=Golden Spitting Cobra<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Mal'Damba Collection Golden Icon.png<br />
|icon2=File:Mal'Damba Weapon Golden Spitting Cobra Icon.png<br />
|content=[[File:Mal'Damba Golden.png|300px]]<br />
|voicelines=Mal'Damba voice lines<br />
|vpPreview=<sm2>MalDamba SP Mount 1.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote G.ogg</sm2> {{*}} <sm2>MalDamba VGS Emote R.ogg</sm2><br />
|source=Rewarded at Mastery Level 50 <br /> ([[Golden Mal'Damba Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Spitzen={{ChampionCosmeticsItem<br />
|name=Spitzen<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Mal'Damba Weapon Spitzen Icon.png<br />
|source={{Chest|Festive}} {{*}} {{DealoftheDay}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Mal'Damba Emote Icon.png<br />
|content=[[File:Mal'Damba Emote Default.webm|700px]]<br />
}}<br />
|-|Magic Trick={{ChampionCosmeticsItem<br />
|name=Magic Trick<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Mal'Damba Emote Icon.png<br />
|content=[[File:Mal'Damba Emote Magic Trick.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Clockwork}} {{*}} {{Chest|Emporium}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Snake Charmer={{ChampionCosmeticsItem<br />
|name=Snake Charmer<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Mal'Damba Emote Icon.png<br />
|content=[[File:Mal'Damba Emote Snake Charmer.webm|700px]]<br />
|source={{Once|[[Battle Byte Battle Pass]] {{BPL|20}}}} <br /> (Roaming Emote)<br />
}}<br />
|-|Mastery Emote={{ChampionCosmeticsItem<br />
|name=Mal'Damba Mastery Emote<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Mal'Damba Emote Icon.png<br />
|content=[[File:Mal'Damba Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Mal'Damba MVP Icon.png<br />
|content=[[File:Mal'Damba Thumbnail.png|300px]]<br />
}}<br />
|-|Familiar={{ChampionCosmeticsItem<br />
|name=Familiar<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Mal'Damba MVP Icon.png<br />
|content=[[File:Mal'Damba MVP Familiar.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Clockwork}} {{*}} {{Chest|Emporium}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Mal'Damba Mastery Pose<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Mal'Damba MVP Icon.png<br />
|content=[[File:Mal'Damba MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|e_npOYB_R1E|600}}<br />
<br />
===Ability Reveal===<br />
{{#ev:youtube|lIUCISHw3iU|600}}<br />
<br />
==Trivia==<br />
*Mal'Damba's cobra has no official name, but is lovingly nicknamed "Snek" by the community and "Oh Long" (short for Oh Long Johnson) by the developers.<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.05|Paladins Release Version 2.05 (May 22, 2019)]]'''<br />
*Bug Fixes<br />
*:Added missing head textures for Cosmic/Obsidian Mal'Damba.<br />
<br />
<br /><br />
'''[[Paladins Version 2.5.3159.4|Paladins Release Version 2.5.3159.4 (April 24, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue where using Gourd with the Wickerman skin would display enemy team VFX on the ground.<br />
<br />
<br /><br />
'''[[Paladins Version 2.4.3113.12|Paladins Release Version 2.4.3113.12 (March 27, 2019)]]'''<br />
*Bug Fixes<br />
:*Fixed an issue where Ritual Magic would not work with Wekono’s Curse<br />
:*Fixed an issue where the first of two active Gourds could stop working<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Ripened Gourd removed<br />
:*Wekono’s Curse now unlocked at Champion Mastery Level 2<br />
<br />
*Cards<br />
:*Pungent Gourd – NEW: Heal for {75{{!}}75} health when activating Gourd<br />
:*Venomous Gourd – NEW: You and your allies gain {6{{!}}6}% lifesteal while standing in Gourd<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Pungent Gourd''' (Card)<br />
:*Now reveals Stealth.<br />
:*Reveals to Self Only.<br />
*'''Health'''<br />
:*Decreased Health from 2650 to 2200.<br />
*[[Image:WeaponAttack Mal'Damba Icon.png|30px|link=]] '''Spitting Cobra'''<br />
:*Increased Cooldown from 3s to 4s.<br />
*[[Image:Ability Slither.png|30px|link=]] '''Slither'''<br />
:*Increased distance by 20%.<br />
*'''Cards'''<br />
:*'''Otherworldly'''<br />
::*Gain {10&#124;10}% Movement Speed for 2s ➡ 3s after Slither ends.<br />
:*'''Pungent Gourd'''<br />
::*Reveal enemies for {0.5&#124;0.5}s ➡ {0.8&#124;0.8} after hitting them with Gourd. Also reveals stealth.<br />
:*'''Sustenance'''<br />
::*Receive {5&#124;5}% ➡ {8&#124;8}% more healing when below 50% health.<br />
:*'''Venomous Gourd'''<br />
::*Enemies hit by Gourd take {15&#124;15}% ➡ {10&#124;10}% reduced healing for 1s ➡ 3s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.67.2519|Paladins Beta Version 0.67.2519 (March 7, 2018)]]'''<br />
*'''Cards'''<br />
:*Many Gourds: Fixed description.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Fixed a typo in the description of Ripened Gourd.<br />
*'''Talent'''<br />
:*'''Wekono’s Curse'''<br />
::*Lowered Damage values:<br />
:::*Level 1 from 595 to 440.<br />
:::*Level 4 from 700 to 560.<br />
:::*Level 10 from 910 to 800.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2314|Paladins Beta Version 0.64.2314 (December 20, 2017)]]'''<br />
*[[File:WeaponAttack Mal'Damba Icon.png|30px|link=]] '''Spitting Cobra'''<br />
:*Damage reduced from 450 to 400.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Eerie Presence'''<br />
::*[Mending Spirits] Reduce the Cooldown on Mending Spirits by {.25&#124;.25}s when you miss.<br />
::*Updated description to have consistent wording across all ranks.<br />
:*'''Venomous Gourd'''<br />
::*Reworked.<br />
::*[Gourd] Enemies hit by Gourd take {7.5&#124;7.5}% reduced healing for 1s.<br />
*'''Legendary Cards'''<br />
:*'''Wekono’s Curse'''<br />
::*New.<br />
::*[Mending Spirits] May now be cast on enemies to deal {42.5&#124;2.5}% of the healing value as damage over time.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*[[Image:WeaponAttack Mal'Damba Icon.png|30px|link=]] '''Snake Toss'''<br />
:*Now always deals 200 damage.<br />
*'''Legendary Cards'''<br />
:*'''Spirit's Chosen'''<br />
::*Now applies whether or not you already have Mending Spirits on your target.<br />
:*'''Wekono's Wrath'''<br />
::*Reworked.<br />
::*Snake Toss deals an additional 500 damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.53.1938|Paladins Beta Version 0.53.1938 (June 28, 2017)]]'''<br />
*[[Image:WeaponAttack Mal'Damba Icon.png|30px|link=]] '''Spitting Cobra'''<br />
:*Increased projectile speed from 180 to 240.<br />
*[[Image:Ability Mending Spirits.png|30px|link=]] '''Mending Spirits'''<br />
:*Fixed a bug where Mending Spirits could not heal through enemy shields.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.52.1903|Paladins Beta Version 0.52.1903 (June 14, 2017)]]'''<br />
*[[Image:Ability Mending Spirits.png|30px|link=]] '''Mending Spirits'''<br />
:*Fixed a bug that prevented healing allies through friendly shields.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.47.1740|Paladins Beta Version 0.47.1740 (April 5, 2017)]]'''<br />
*[[Image:WeaponAttack Mal'Damba Icon.png|30px|link=]] '''Spitting Cobra'''<br />
:*Increased the projectile speed from 160 to 180.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.46.1707|Paladins Beta Version 0.46.1707 (March 22, 2017)]]'''<br />
*[[Image:Ability Mending Spirits.png|30px|link=]] '''Mending Spirits'''<br />
:*Increased Remote Proximity Distance from 1 to 1.5.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*[[Image:Ability Dread Serpent.png|30px|link=]] '''Dread Serpent'''<br />
:*No longer causes enemies to take 20% increased damage.<br />
*'''Legendary Cards'''<br />
:*'''Ripened Gourd'''<br />
::*[Gourd] Gourd now slows enemies in the area for 40%.<br />
:*'''Spirit's Chosen'''<br />
::*[Mending Spirits] Healing a target already affected by Mending Spirit's HoT heals for a flat 300.<br />
:*'''Wekono's Wrath'''<br />
::*[Dread Serpent] Dread serpent causes enemies to take 20% increased damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.42.1551|Paladins Beta Version 0.42.1551 (January 25, 2017)]]'''<br />
*[[Image:WeaponAttack Mal'Damba Icon.png|30px|link=]] '''Spitting Cobra'''<br />
:*Targets stunned by Snake Toss cannot be stunned again by Snake Toss for 3s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.40.1478.3|Paladins Beta Version 0.40.1478.3 (December 20, 2016)]]'''<br />
*[[Image:Ability Gourd.png|30px|link=]] '''Gourd'''<br />
:*Fixed an issue where Gourd would fail to deploy in some areas on some maps.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.39.1450.2|Paladins Beta Version 0.39.1450.2 (December 7, 2016)]]'''<br />
*'''General'''<br />
:*Increased Health from 2500 to 2650.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.38.1420|Paladins Beta Version 0.38.1420 (November 21, 2016)]]'''<br />
*[[Image:Ability Mending Spirits.png|30px|link=]] '''Mending Spirits'''<br />
:*Fixed Mending Spirits VFX not showing when using an alternate weapon skin.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.37.1400|Paladins Beta Version 0.37.1400 (November 10, 2016)]]'''<br />
*[[Image:WeaponAttack Mal'Damba Icon.png|30px|link=]] '''Spitting Cobra'''<br />
:*Updated description to explain Bonus Damage from reloading.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.36.1374|Paladins Beta Version 0.36.1374 (October 27, 2016)]]'''<br />
*[[Image:WeaponAttack Mal'Damba Icon.png|30px|link=]] '''Spitting Cobra'''<br />
:*Reduced the effective hit size of Spitting Cobra's projectile.<br />
*[[Image:WeaponAttack Mal'Damba Icon.png|30px|link=]] '''Snake Toss'''<br />
:*Increased the effective hit size of Snake Toss' projectile.<br />
*[[Image:Ability Gourd.png|30px|link=]] '''Gourd'''<br />
:*Increased healing from 200 to 280 per second.<br />
:*Increased damage from 100 to 200 per second.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.35.1340|Paladins Beta Version 0.35.1340 (October 13, 2016)]]'''<br />
*Mal'Damba has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent MalDamba RipenedGourd.png|128px|link=]]<br />
| style="width: 500px;" | '''Ripened Gourd'''<br />
<br />
Gourd now has a 50% chance to not go on cooldown.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Makoa?diff=217767
Makoa
2019-08-01T07:24:23Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Makoa<br />
|image=Makoa Thumbnail.png<br />
<br />
|title=The Ancient<br />
|type=Front Line<br />
|side=Resistance<br />
|group=Nature Protectors<br />
|release date=August 4, 2016<br />
|cost=30000 {{Gold}} or 200 {{Crystals}}<br />
|voice actor=Brad Venable<br />
<br />
|health=4500<br />
|move speed=350<br />
}}<br />
<br />
'''Makoa''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
Once the dedicated protector of an [[Temple Isle|island home]] of the [[Ska'drin]], the [[ancient]] Makoa has now been summoned to wage war against the [[Magistrate]] on the mainland. Though he hopes to one day return to the islands, he fears that the unappeased volcanoes will rend them asunder in his absence.<br />
<br />
In the meantime, however, he brings both the fury of the ocean and the indomitable resilience of the tortoise spirit, as well as various naval implements, to bear against those who would defile the natural world.<br />
<br />
==Summary==<br />
Makoa is a front line champion able to soak up large amounts of damage and a wide hitbox, making him ideal for defending his allies from enemy fire. His cannon shots are quite slow and have a steep drop off of trajectory and damage but can still be dangerous. Dredge Anchor allows Makoa to pull in enemy champions to leave them at the mercy of his teammates. Shell Shield spawns a large, round shield around Makoa for a duration, while Shell Spin allows him to quickly reposition himself even while his shield is active. Makoa's ultimate skill, Ancient Rage, will increase his maximum health, fully heal him and change his weapon shots for wide melee attacks that can hit multiple targets per swing, making it an ideal skill for turning the tides of battle around.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Cannon<br />
|damagetype=Direct<br />
|image=WeaponAttack Makoa Icon.png<br />
|key=LMB<br />
|description=A salvaged ship cannon that fires one 650 damage cannon ball every 1 second. Effective at Short Range.<br />
|details=*Has an ammo count of 4.<br />
*Has a reload time of 1.3s.<br />
*Has a projectile speed of 250.<br />
*Has an effective range of 60.<br />
*Has dynamic damage fall off.<br />
*Gain up to 3% ultimate charge on hit, based on damage dealt.<br />
}}<br />
{{AbilityInfo<br />
|name=Dredge Anchor<br />
|damagetype=Direct<br />
|image=Ability Dredge Anchor.png<br />
|key=RMB<br />
|description=Hurl your anchor and reel in an unsuspecting enemy.<br />
|cooldown=11<br />
|details=*Deals 100 damage when it hits.<br />
*Can be used while Ancient Rage is active.<br />
*The endpoint of the pulled target will stop updating once they are within 8 ft of Makoa.<br />
}}<br />
{{AbilityInfo<br />
|name=Shell Shield<br />
|image=Ability Shell Shield.png<br />
|key=Q<br />
|description=Project a 6000 health shield that blocks enemy fire for 4 seconds.<br />
|cooldown=16<br />
|details=*Forms a sphere shaped shield that is attached to him.<br />
*Has an activation time of 0.1s.<br />
*Makoa is unable to attack while channeling the shield.<br />
*The cooldown won't start until the shield is destroyed or despawns.<br />
*Can be interrupted by hard [[Status Effects|Crowd Control]] effects.<br />
*Can be canceled early by re-activating the skill.<br />
}}<br />
{{AbilityInfo<br />
|name=Shell Spin<br />
|damagetype=Area<br />
|image=Ability Shell Spin.png<br />
|key=F<br />
|description=Retreat into your shell and spin forward, dealing 150 damage and knocking back enemies in your path.<br />
|cooldown=12<br />
|details=*Can be used while Shell Shield and Ancient Rage are active.<br />
*Gain 1% ultimate charge per enemy hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Ancient Rage ([[Ultimate]]) <sm2>Makoa SP AbilityUltimate 1.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Ancient Rage.png<br />
|key=E<br />
|description=Call on the powers of the Ancients. Drop Your cannon and swing your anchor, dealing 650 damage a hit. In addition, increase your health by 5000. Lasts 8s.<br />
|details=*Has an activation time of 0.3s.<br />
*Restores Makoa to full health upon successful activation.<br />
*Makoa swings his anchor every 0.8s.<br />
*Anchor swings hit all targets in a large melee area in front of him.<br />
*Can be cancelled early by re-activating the skill.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Makoa Pluck.png<br />
|name=Pluck<br />
|description=Gain 65% bonus damage on your first shot after hitting an enemy with Dredge Anchor.<br />
|details=*The effect lasts for a maximum of 4 seconds.<br />
}}{{Talents<br />
|image=Talent Makoa HalfShell.png<br />
|name=Half Shell<br />
|level=2<br />
|description=Shell Shield is now placed on the ground, is not Channeled, and lasts 2s longer.<br />
|details=*Shell Shield cannot be cancelled early with Half Shell.<br />
}}{{Talents<br />
|image=Talent Makoa Leviathan.png<br />
|name=Leviathan<br />
|level=8<br />
|description=Increase your Maximum Health by 600 and gain CC Immunity during Ancient Rage.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Makoa:<br />
<dpl>debug = 0<br />
category=Makoa's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Makoa's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Ship Sinker'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Crashing Wave<br />
|image=Card Crashing Wave.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Shell Spin's Cooldown is reduced by 3s if it hits an enemy.<br />
}}{{CardsOB67Box<br />
|name=Sea Legs<br />
|image=Card Sea Legs.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 18% lifesteal after hitting an enemy with Dredge Anchor.<br />
}}{{CardsOB67Box<br />
|name=Strongarm<br />
|image=Card Strongarm.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the Cooldown of Dredge Anchor by 1.5s.<br />
}}{{CardsOB67Box<br />
|name=Salvage<br />
|image=Card Salvage.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Activating Dredge Anchor generates 1 Ammo every .5s for 1.5s.<br />
}}{{CardsOB67Box<br />
|name=Harden<br />
|image=Card Harden.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 15% Damage Reduction for 2s after hitting an enemy with Dredge Anchor.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Makoa:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Makoa<br />
|release=August 4, 2016<br />
|loading art=File:LoadingArt Makoa Default.png<br />
|weapon=Default Cannon<br />
|icon=File:Makoa Collection Default Icon.png<br />
|icon2=File:Makoa Weapon Default Cannon Icon.png<br />
|content=[[File:Makoa Thumbnail.png|300px]]<br />
|voicelines=Makoa voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Makoa SP Mount 1.ogg</sm2> {{*}} <sm2>Makoa VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa VGS Emote R.ogg</sm2><br />
}}<br />
|-|Montego={{ChampionCosmeticsItem<br />
|name=Montego<br />
|release=August 4, 2016<br />
|loading art=File:LoadingArt Makoa Montego.png<br />
|weapon=Montego Cannon<br />
|rarity=Common<br />
|icon=File:Makoa Collection Montego Icon.png<br />
|icon2=File:Makoa Weapon Montego Cannon Icon.png<br />
|content=[[File:Makoa Montego.png|300px]]<br />
|voicelines=Makoa voice lines<br />
|vpPreview=<sm2>Makoa SP Mount 1.ogg</sm2> {{*}} <sm2>Makoa VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Montego Makoa Collection]])<br />
}}<br />
|-|Barrier Wreath={{ChampionCosmeticsItem<br />
|name=Barrier Wreath<br />
|release=December 18, 2017<br />
|loading art=File:LoadingArt Makoa Barrier Wreath.png<br />
|weapon=<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Makoa Collection Barrier Wreath Icon.png<br />
|icon2=<br />
|content=[[File:Makoa Barrier Wreath.png|300px]]<br />
|voicelines=Makoa voice lines<br />
|vpPreview=<sm2>Makoa SP Mount 1.ogg</sm2> {{*}} <sm2>Makoa VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}}<br />
}}<br />
|-|Plushy={{ChampionCosmeticsItem<br />
|name=Plushy<br />
|release=November 10, 2016<br />
|loading art=File:LoadingArt Makoa Plushy.png<br />
|weapon=Plushy Cannon<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Makoa Collection Plushy Icon.png<br />
|icon2=File:Makoa Weapon Plushy Cannon Icon.png<br />
|content=[[File:Makoa Plushy.png|300px]]<br />
|voicelines=Plushy Makoa voice lines<br />
|vpPreview=<sm2>Makoa Plushy SP Mount 1.ogg</sm2> {{*}} <sm2>Makoa Plushy VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa Plushy VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{DealoftheDay}} <br /> ([[Plushy Makoa Collection]])<br />
}}<br />
|-|Cuddly={{ChampionCosmeticsItem<br />
|name=Cuddly<br />
|release=November 10, 2016<br />
|loading art=File:LoadingArt Makoa Cuddly.png<br />
|weapon=Cuddly Cannon<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Makoa Collection Cuddly Icon.png<br />
|icon2=File:Makoa Weapon Cuddly Cannon Icon.png<br />
|content=[[File:Makoa Cuddly.png|300px]]<br />
|voicelines=Plushy Makoa voice lines<br />
|vpPreview=<sm2>Makoa Plushy SP Mount 1.ogg</sm2> {{*}} <sm2>Makoa Plushy VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa Plushy VGS Emote R.ogg</sm2><br />
|source={{Chest|Gold}} {{*}} {{DealoftheDay}} <br /> ([[Cuddly Makoa Collection]])<br />
}}<br />
|-|Dutchman={{ChampionCosmeticsItem<br />
|name=Dutchman<br />
|release=September 20, 2017<br />
|loading art=File:LoadingArt Makoa Dutchman.png<br />
|weapon=Dutchman's Broadside<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Makoa Collection Dutchman Icon.png<br />
|icon2=File:Makoa Weapon Dutchman's Broadside Icon.png<br />
|content=[[File:Makoa Dutchman.png|300px]]<br />
|voicelines=Dutchman Makoa voice lines<br />
|vpPreview=<sm2>Makoa Skin03 SP Mount 1.ogg</sm2> {{*}} <sm2>Makoa Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa Skin03 VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Booty Box}} {{*}} {{DealoftheDay}} <br /> ([[Dutchman Makoa Collection]])<br />
}}<br />
|-|Prosperous={{ChampionCosmeticsItem<br />
|name=Prosperous<br />
|release=January 10, 2018<br />
|loading art=File:LoadingArt Makoa Prosperous.png<br />
|weapon=<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Makoa Collection Prosperous Icon.png<br />
|icon2=<br />
|content=[[File:Makoa Prosperous.png|300px]]<br />
|voicelines=Plushy Makoa voice lines<br />
|vpPreview=<sm2>Makoa Plushy SP Mount 1.ogg</sm2> {{*}} <sm2>Makoa Plushy VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa Plushy VGS Emote R.ogg</sm2><br />
|source={{Chest|Diamond}} {{*}} {{Chest|Lunar}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Akuma={{ChampionCosmeticsItem<br />
|name=Akuma<br />
|release=July 18, 2018<br />
|loading art=File:LoadingArt Makoa Akuma.png<br />
|weapon=Akuma's Soul Crusher<br />
|rarity=Epic<br />
|icon=File:Makoa Collection Akuma Icon.png<br />
|icon2=File:Makoa Weapon Akuma's Soul Crusher Icon.png<br />
|content=[[File:Makoa Akuma.png|300px]]<br />
|voicelines=Akuma Makoa voice lines<br />
|vpPreview=<sm2>Makoa Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>Makoa Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa Skin05 VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br> {{Once|[[Battle Pass 2]] {{BPL|10}}}} <br /> ([[Akuma Makoa Collection]])<br />
}}<br />
|-|Omega={{ChampionCosmeticsItem<br />
|name=Omega<br />
|release=Febuary 27, 2019<br />
|loading art=File:LoadingArt Makoa Omega.png<br />
|weapon=Omega Devastator<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Makoa Collection Omega Icon.png<br />
|icon2=File:Makoa Weapon Omega Devastator Icon.png<br />
|content=[[File:Makoa Omega.png|300px]]<br />
|voicelines=Omega Makoa voice lines<br />
|vpPreview=<sm2>Makoa Skin06 SP Mount 2.ogg</sm2> {{*}} <sm2>Makoa Skin06 VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa Skin06 VGS Emote R.ogg</sm2><br />
|source={{Once|[[End Times|End Times Event]]: Collect 120 {{Chrono-Shards}}}} <br /> ([[Omega Makoa Collection]])<br />
}}<br />
|-|Volcanic={{ChampionCosmeticsItem<br />
|name=Volcanic<br />
|release=April 5, 2017<br />
|loading art=File:LoadingArt Makoa Volcanic.png<br />
|weapon=Volcanic Crag Cannon<br />
|rarity=Epic<br />
|availability=Limited<br />
|icon=File:Makoa Collection Volcanic Icon.png<br />
|icon2=File:Makoa Weapon Volcanic Crag Cannon Icon.png<br />
|content=[[File:Makoa Volcanic.png|300px]]<br />
|voicelines=Volcanic Makoa voice lines<br />
|vpPreview=<sm2>Makoa Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Makoa Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa Skin02 VGS Emote R.ogg</sm2><br />
|source={{Once|Unlocked by reaching player level 30 during the Beta}} <br /> ([[Volcanic Makoa Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Makoa<br />
|release=June 1, 2017<br />
|loading art=File:LoadingArt Makoa Obsidian.png<br />
|weapon=Obsidian Cannon<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Makoa Collection Obsidian Icon.png<br />
|icon2=File:Makoa Weapon Obsidian Cannon Icon.png<br />
|content=[[File:Makoa Obsidian.png|300px]]<br />
|voicelines=Makoa voice lines<br />
|vpPreview=<sm2>Makoa SP Mount 1.ogg</sm2> {{*}} <sm2>Makoa VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Makoa Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Makoa<br />
|release=June 1, 2017<br />
|loading art=File:LoadingArt Makoa Cosmic.png<br />
|weapon=Cosmic Cannon<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Makoa Collection Cosmic Icon.png<br />
|icon2=File:Makoa Weapon Cosmic Cannon Icon.png<br />
|content=[[File:Makoa Cosmic.png|300px]]<br />
|voicelines=Makoa voice lines<br />
|vpPreview=<sm2>Makoa SP Mount 1.ogg</sm2> {{*}} <sm2>Makoa VGS Emote G.ogg</sm2> {{*}} <sm2>Makoa VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Makoa Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Comrade's Cannon={{ChampionCosmeticsItem<br />
|name=Comrade's Cannon<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Makoa Weapon Comrade's Cannon Icon.png<br />
|source={{Chest|World Wide}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Lunar Cannon={{ChampionCosmeticsItem<br />
|name=Lunar Cannon<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Makoa Weapon Lunar Cannon Icon.png<br />
|source={{Chest|Lunar}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Snow Cannon={{ChampionCosmeticsItem<br />
|name=Snow Cannon<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Makoa Weapon Snow Cannon Icon.png<br />
|source={{Chest|Festive}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Golden Cannon={{ChampionCosmeticsItem<br />
|name=Golden Cannon<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Makoa Weapon Golden Cannon Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Makoa Emote Icon.png<br />
|content=[[File:Makoa Emote Default.webm|700px]]<br />
}}<br />
|-|Fireworks={{ChampionCosmeticsItem<br />
|name=Fireworks<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Makoa Emote Icon.png<br />
|content=[[File:Makoa Emote Fireworks.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Lunar}} {{*}} {{Chest|Booty Box}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Sumo={{ChampionCosmeticsItem<br />
|name=Sumo<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Makoa Emote Icon.png<br />
|content=[[File:Makoa Emote Sumo.webm|700px]]<br />
|source={{Once|[[Steel Forged Battle Pass]] {{BPL|10|x}}}}<br />
}}<br />
|-|Break Dance={{ChampionCosmeticsItem<br />
|name=Break Dance<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Makoa Emote Icon.png<br />
|content=[[File:Makoa Emote Break Dance.webm|700px]]<br />
|source={{Chest|Rise of Furia}} {{*}} {{DealoftheDay}} <br /> (Roaming Emote)<br />
}}<br />
|-|Mastery Emote={{ChampionCosmeticsItem<br />
|name=Makoa Mastery Emote<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Makoa Emote Icon.png<br />
|content=[[File:Makoa Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Makoa MVP Icon.png<br />
|content=[[File:Makoa Thumbnail.png|300px]]<br />
}}<br />
|-|Stoic={{ChampionCosmeticsItem<br />
|name=Stoic<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Makoa MVP Icon.png<br />
|content=[[File:Makoa MVP Stoic.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Booty Box}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Windup={{ChampionCosmeticsItem<br />
|name=Windup<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Makoa MVP Icon.png<br />
|content=[[File:Makoa MVP Windup.png|300px]]<br />
|source={{Once|[[End Times|End Times Event]]: Collect 50 {{Chrono-Shards}}}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Makoa Mastery Pose<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Makoa MVP Icon.png<br />
|content=[[File:Makoa MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|y3YaIOHrjjE|600}}<br />
<br />
==Trivia==<br />
*He and [[Barik]] are voiced by the same voice actor.<br />
*One of his voice lines [[Makoa voice lines#Dredge Anchor|when using Dredge Anchor]], "Get over here!", is a quote from Scorpion, a character from the ''[https://en.wikipedia.org/wiki/Mortal_Kombat Mortal Kombat]'' franchise.<br />
*One of his [[Makoa voice lines#Jokes|jokes]], "What do you mean 'cowabunga'?", is a reference to an iconic quote spoken by the ''[https://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles Teenage Mutant Ninja Turtles].''<br />
*One of [[Dutchman Makoa Collection|Dutchman Makoa]]'s [[Dutchman Makoa voice lines#Jokes|jokes]], "Release the kraken-ha-ha! Hey, where's the kraken?", is a reference to the film [https://en.wikipedia.org/wiki/Clash_of_the_Titans_(1981_film) ''Clash of the Titans''].<br />
*One of [[Dutchman Makoa Collection|Ducthman Makoa]]'s [[Dutchman Makoa voice lines|voice lines]], "And I would've gotten away with it too.", is a reference to the [https://en.wikipedia.org/wiki/Scooby-Doo ''Scooby-Doo''] series.<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*Bug Fixes<br />
:*Barrier Reef now activates multiple times in the same instance of Shell Shield.<br />
<br />
<br /><br />
'''[[Paladins Version 2.4.3113.12|Paladins Release Version 2.4.3113.12 (March 27, 2019)]]'''<br />
*Talents<br />
:*Leviathan<br />
::*{{AoC}} Reduced health bonus 1200 → 600<br />
<br />
*Bug Fixes<br />
:*Fixed Omega Makoa skin missing voice line for “Woohoo” VGS<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Davey Jones Locker removed<br />
<br />
*Cards<br />
:*Determination – NEW: While below 50% Health receive {5{{!}}5}% increased healing from other players.<br />
<br />
*The Hunt Bug Fixes<br />
:*The Shell Spin ability description now lists the damage it deals<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*[[File:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Significantly reduced Dredge Anchor collision size.<br />
*'''Talents'''<br />
:*'''Leviathan'''<br />
::*Reduce bonus health from 1600 to 1200.<br />
*'''Cards'''<br />
:*'''Determination'''<br />
::*Gain {10&#124;10}% ➡ {14&#124;14}% Crowd Control Reduction.<br />
:*'''Lighter Cannonballs'''<br />
::*Gain {5&#124;5}% ➡ {7&#124;7}% Reload speed.<br />
:*'''Rampage'''<br />
::*Gain {8&#124;8}% Movement Speed for 3s ➡ 6s after getting an elimination.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Fixed a bug where makoa could falsefire after using Dredge anchor if he fired between 0.3 and 0.4s after pulling someone.<br />
*Fixed a bug with Makoa’s Ancient Resolve card that caused his shell shield to last shorter than intended.<br />
*Reworded the description of Leviathan to make it more clear.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*[[Image:Ability Shell Spin.png|30px|link=]] '''Shell Spin'''<br />
:*Distance reduced from 55 to 44.<br />
*[[File:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Range reduced from 85 to 75.<br />
*'''Cards'''<br />
:*'''Determination'''<br />
::*[Armor] Gain {5&#124;5}% Crowd Control Reduction.<br />
::*Maximum rank Crowd Control reduction increased from 28% to 50%.<br />
:*'''Ebb and Flow'''<br />
::*[Armor] Upon reaching 40% health the Cooldown of Shell Spin is reduced by {10&#124;10}%.<br />
::*Rescaled so that Maximum Rank cooldown reduction is still 100%.<br />
:*'''Salvage'''<br />
::*Reworked.<br />
::*[Dredge Anchor] Activating Dredge Anchor generates 1 Ammo every .5s for {.5&#124;.5}s.<br />
*'''Legendary Cards'''<br />
:*'''Half Shell'''<br />
::*[Shell Shield] Shell Shield is now placed on the ground, is not Channeled, and lasts {1.7&#124;.1}s longer.<br />
::*Now increases the duration of Shell Shield.<br />
:*'''Davey Jones Locker'''<br />
::*[Dredge Anchor] If your victim dies within {2.55&#124;.15}s of being hit by Dredge Anchor the cooldown is reset.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 2, 2017)]]'''<br />
*'''General'''<br />
:*Base Health reduced from 4800 to 4500.<br />
*'''Legendary Cards'''<br />
:*'''Pluck'''<br />
::*Damage bonus reduced from 80% to 70%.<br />
:*'''Leviathan'''<br />
::*Health increased from 1500 to 1800.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.61.2189|Paladins Beta Version 0.61.2189 (October 18, 2017)]]'''<br />
*[[File:Ability Ancient Rage.png|30px|link=]] '''Ancient Rage'''<br />
:*Fixed a bug where if Makoa's health was below 4800 when Ancient Rage ended he would lose additional health.<br />
:*Fixed Makoa able to use Ult while silenced from Torvald.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.60.2150|Paladins Beta Version 0.60.2150 (October 4, 2017)]]'''<br />
*'''General'''<br />
:*Fixed Chain distorting while mounted.<br />
*[[File:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Fixed abilities locking out a second time after hooking an enemy.<br />
*'''Cards'''<br />
:*'''Salvage'''<br />
::*Now grants ammo on firing Dredge Anchor instead of hitting with Dredge Anchor.<br />
*'''Legendary Cards'''<br />
:*'''Pluck'''<br />
::*Now only affects your first shot after firing.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.57.2045|Paladins Beta Version 0.57.2045 (August 23, 2017)]]'''<br />
*[[Image:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Fixed a bug where shooting your weapon before hooking someone could cancel the hook.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.56.2014|Paladins Beta Version 0.56.2014 (August 9, 2017)]]'''<br />
*[[Image:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Fixed a bug where Makoa could spin to trap players in the hook for longer than intended. Makoa's pull will no longer update its endpoint once the target is within 8 ft of Makoa.<br />
*'''Cards'''<br />
:*'''Ebb and Flow'''<br />
::*Fixed an issue where Makoa's Ebb and Flow IV didn't have a proper internal cooldown.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.55.1992.3|Paladins Beta Version 0.55.1992.3 (July 26, 2017)]]'''<br />
*[[Image:WeaponAttack Makoa Icon.png|30px|link=]] '''Cannon'''<br />
:*Increased minimum damage at maximum falloff from 30% to 40%.<br />
*[[Image:Ability Ancient Rage.png|30px|link=]] '''Ancient Rage'''<br />
:*Melee swings during Ancient Rage now act as a weapon attack.<br />
*'''Cards'''<br />
:*'''Ebb and Flow'''<br />
::*Will no longer go on cooldown when Shell Spin is already available.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Leviathan'''<br />
::*Grants CC immunity during Ancient Rage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.53.1938|Paladins Beta Version 0.53.1938 (June 28, 2017)]]'''<br />
*'''General'''<br />
:*Improvements made to weapon fire feel.<br />
:*Increased projectile speed from 185 to 250.<br />
*[[Image:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Fixed a bug where Dredge anchor was ending its travel to the left of the crosshair at maximum range. Dredge Anchor will now converge with the crosshair at maximum range.<br />
*[[Image:Ability Shell Shield.png|30px|link=]] '''Shell Shield'''<br />
:*Fixed a bug where Shell Shield wasn't showing up for other players in certain scenarios.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.52.1903|Paladins Beta Version 0.52.1903 (June 14, 2017)]]'''<br />
*[[Image:Ability Shell Shield.png|30px|link=]] '''Shell Shield'''<br />
:*Shell Shield Activation time reduced from 0.3 seconds to 0.1.<br />
*[[Image:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Can once again hook Androxus during Reversal.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.50.1832|Paladins Beta Version 0.50.1832 (May 17, 2017)]]'''<br />
*[[Image:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Cooldown increased from 9 to 11.<br />
*[[Image:Ability Ancient Rage.png|30px|link=]] '''Ancient Rage'''<br />
:*Makoa will now gain increased health after 0.3s instead of 0.5s.<br />
:*Now has gradual damage falloff.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.49.1796.2|Paladins Beta Version 0.49.1796.2 (May 3, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Half Shell'''<br />
::*Shell Shield will now start it's cooldown timer once it is destroyed or despawns.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]'''<br />
*[[Image:Ability Ancient Rage.png|30px|link=]] '''Ancient Rage'''<br />
:*Fixed a bug where getting stunned during the first half second of the ultimate would heal you to full but not consume the ultimate.<br />
:*Makoa must now finish the casting time of Ancient Rage before gaining the increased health.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.47.1740|Paladins Beta Version 0.47.1740 (April 5, 2017)]]'''<br />
*[[Image:Ability Shell Spin.png|30px|link=]] '''Shell Spin'''<br />
:*Updated description to correctly show Area damage.<br />
:*Fixed a bug where this ability was not properly mitigated by Damage Reduction.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.46.1707|Paladins Beta Version 0.46.1707 (March 22, 2017)]]'''<br />
*[[Image:Ability Ancient Rage.png|30px|link=]] '''Ancient Rage'''<br />
:*No longer grants CC Immunity.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*[[Image:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*No longer grants bonus damage to your next shot after hitting an enemy with Dredge Anchor.<br />
*'''Cards'''<br />
:*'''Leviathan'''<br />
::*Reworked.<br />
::*Renamed to Ebb and Flow.<br />
::*Upon reaching 40% health the Cooldown of Shell Spin is reduced by 25/50/75/100%.<br />
*'''Legendary Cards'''<br />
:*'''Half Shell'''<br />
::*[Shell Shield] Shell Shield is now placed on the ground and is not channeled.<br />
:*'''Leviathan'''<br />
::*[Armor] Gain 1500 health.<br />
:*'''Pluck'''<br />
::*[Dredge Anchor] Gain 80% bonus damage on your first shot after hitting an enemy with Dredge Anchor.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.42.1551|Paladins Beta Version 0.42.1551 (January 25, 2017)]]'''<br />
*'''General'''<br />
:*Improved hit calculations on Makoa's Ancient Rage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.39.1450.2|Paladins Beta Version 0.39.1450.2 (December 7, 2016)]]'''<br />
*[[Image:WeaponAttack Makoa Icon.png|30px|link=]] '''Cannon'''<br />
:*Increased damage from 600 to 650.<br />
*[[Image:Ability Ancient Rage.png|30px|link=]] '''Ancient Rage'''<br />
:*Increased damage from 600 to 650.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.38.1420|Paladins Beta Version 0.38.1420 (November 21, 2016)]]'''<br />
*[[Image:WeaponAttack Makoa Icon.png|30px|link=]] '''Cannon'''<br />
:*Improve Makoa's cannon muzzle flash has particles that distract from the traveling projectile.<br />
:*Makoa's cannon projectile impact reads as an explosion, and is difficult to read from distance.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.36.1374|Paladins Beta Version 0.36.1374 (October 27, 2016)]]'''<br />
*[[Image:WeaponAttack Makoa Icon.png|30px|link=]] '''Cannon'''<br />
:*Increased the distance at which Cannon's damage starts its fall off from 40 to 60 units.<br />
*[[Image:Ability Shell Shield.png|30px|link=]] '''Shell Shield'''<br />
:*Shell Shield's channel is now interrupted by hard crowd control effects.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.35.1340|Paladins Beta Version 0.35.1340 (October 13, 2016)]]'''<br />
*[[Image:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Reduced characters sliding when getting hooked by Makoa.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.34.1310.4|Paladins Beta Version 0.34.1310.4 (September 28, 2016)]]'''<br />
*'''General'''<br />
:*Increased Health from 4400 to 4800.<br />
*[[Image:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Addressed an issue where Makoa could get stuck casting Dredge Anchor.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.33.1272|Paladins Closed Beta Version 0.33.1272 (September 14, 2016)]]'''<br />
*'''General'''<br />
:*Fixed an issue where Makoa's footstep sounds would play while mounted.<br />
*[[Image:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Range Reduced by 20%.<br />
*'''Cards'''<br />
:*'''*NEW* Salvage'''<br />
::*[Dredge Anchor] Hitting an enemy with Dredge Anchor generates 1/2/3/4 ammo.<br />
:*'''*NEW* Strongarm'''<br />
::*[Dredge Anchor] Reduce the Cooldown of Dredge Anchor by .5/1/1.5/2s.<br />
:*'''*NEW* Determination'''<br />
::*[Armor] Gain 7/14/21/28% Crowd Control Reduction.<br />
:*'''*NEW* Lighter Cannonballs'''<br />
::*[Weapon] Gain 5/10/15/20% Reload speed.<br />
:*'''Rip Current'''<br />
::*Reworked to Carapace<br />
::*[Shell Shield] Increase the Health of Shell Shield by 250/500/750/1000.<br />
:*'''Sea Legs'''<br />
::*Reworked.<br />
::*[Dredge Anchor] Gain 6/12/18/24% lifesteal after hitting an enemy with Dredge Anchor.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.32.1220.3|Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)]]'''<br />
*'''Cards'''<br />
:*'''Rampage'''<br />
::*Reworked.<br />
::*[Armor] Gain 8/16/24/32% Movement Speed for 3s after getting an elimination.<br />
:*'''Harden'''<br />
::*Reworked.<br />
::*[Dredge Anchor] Gain 5/10/15/20% Damage Reduction for 2s after hitting an enemy with Dredge Anchor.<br />
:*'''Tidal Grace'''<br />
::*Reworked.<br />
::*[Shell Shield] Heal for 50/100/150/200 Health per second during Shell Shield.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.31.1195.3|Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)]]'''<br />
*[[Image:WeaponAttack Makoa Icon.png|30px|link=]] '''Cannon'''<br />
:*Damage reduced from 700 → 600.<br />
:*Effective range reduced from 50 → 40.<br />
*[[Image:Ability Dredge Anchor.png|30px|link=]] '''Dredge Anchor'''<br />
:*Now interrupts Evie's Soar.<br />
:*Now interrupts Androxus' Drift.<br />
:*Bonus damage increased from 50% → 70%.<br />
*[[Image:Ability Ancient Rage.png|30px|link=]] '''Ancient Rage'''<br />
:*Damage reduced from 800 → 600.<br />
*'''Cards'''<br />
:*'''Barrier Reef'''<br />
::*Increased the damage required from 2000 → 3000.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1193.2|Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)]]'''<br />
*'''General'''<br />
:*Movement abilities will no longer remove Crowd Control effects.<br />
*[[Image:WeaponAttack Makoa Icon.png|30px|link=]] '''Cannon'''<br />
:*Effective Range reduced from 60 → 50.<br />
*[[Image:Ability Ancient Rage.png|30px|link=]] '''Ancient Rage'''<br />
:*Damage reduced from 900 → 800.<br />
<br />
<br /><br />
'''[[Paladins Closed Beta Version 0.30.1190.2|Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)]]'''<br />
*Makoa has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Makoa DaveyJonesLocker.png|128px|link=]]<br />
| style="width: 500px;" | '''Davey Jones Locker'''<br />
<br />
Your Shell Spin now lasts until cancelled and you can control its direction.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Maeve?diff=217766
Maeve
2019-07-31T21:29:12Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Maeve<br />
|image=Maeve Thumbnail.png<br />
<br />
|title=of Blades<br />
|type=Flank<br />
|side=Bounty Hunters<br />
|release date=February 8, 2017<br />
|cost=30000 {{Gold}} or 200 {{Crystals}}<br />
|voice actor=Jad Saxton<br />
<br />
|health=1900<br />
|move speed=375<br />
}}<br />
<br />
'''Maeve''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
After making a name for herself as a skilled thief and knife-fighter, the half-tigron Maeve decided to join the war for personal gain, selling her services to the highest bidder. She dashes from shadow to shadow with unnatural agility, concealed by her magical longcoat, a souvenir from one of her most daring burglaries: the [[Magistrate]]'s fortress keep.<br />
<br />
While her employers find her talents useful, they often complain of suspiciously misplaced valuables and lost coins after she moves on to the next fight.<br />
<br />
==Summary==<br />
Maeve is a flank champion who is extremely mobile and has good [[Burst Damage]] potential with her talent Cat Burglar. She is able to quickly throw two high damaging daggers at a time. Her Pounce and Prowl skills let her constantly be on the move while her Nine Lives skill allows her to use said skills more often. Midnight limits the vision of her enemies, which makes way for plays. Also her passive skill is double jump.<br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Daggers<br />
|damagetype=Direct<br />
|image=WeaponAttack Maeve Icon.png<br />
|key=LMB<br />
|description=Throw two Daggers every second that each deal 400 Damage.<br />
|details=*The two daggers are individual projectiles that are fired one after the other in quick succession.<br />
*The time between the two dagger throws is 0.05s.<br />
*Has a projectile speed of 400.<br />
*Does not have ammo and has no reload.<br />
*Generates 2% of ultimate charge per shot per enemy hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Pounce<br />
|damagetype=Direct<br />
|image=Ability Pounce.png<br />
|key=RMB<br />
|description=Quickly Dash Forward. Collide with an enemy to perform a melee Strike for 400 Damage.<br />
|cooldown=10<br />
|details=*Dashes in the direction you are looking in.<br />
*Has a range of 50.<br />
*On a collision with an enemy champion, Maeve will also bounce back off of them while the target is knocked back a very short distance.<br />
*Pounce resets Maeve's passive double jump without the need to touch the ground.<br />
*Goes through [[Shields|Deployable Shields]], Androxus's Reversal and Terminus's Power Siphon.<br />
}}<br />
{{AbilityInfo<br />
|name=Nine Lives<br />
|image=Ability Nine Lives.png<br />
|key=Q<br />
|description=Reset the cooldowns of Pounce and Prowl and heal for 400.<br />
|cooldown=20<br />
|details=*Has a 0.4s cast time.<br />
}}<br />
{{AbilityInfo<br />
|name=Prowl<br />
|image=Ability Prowl.png<br />
|key=F<br />
|description=Move 50% Faster and increase your jump height for 5 seconds. Firing your weapon or using another ability will cancel Prowl.<br />
|cooldown=12<br />
|details=*Additionally, Maeve can double jump at any time independently from Prowl.<br />
*When in Prowl, Maeve constantly emits sound.<br />
}}<br />
{{AbilityInfo<br />
|name=Midnight ([[Ultimate]]) <sm2>Maeve_SP_AbilityUltimate_Enemy_1.ogg</sm2><br />
|image=Ability Midnight.png<br />
|key=E<br />
|description=Enemies within 300ft have their vision restricted to a 30-foot radius for 4 seconds.<br />
|details=*Targets affected by Midnight will have a purple circle around them which helps determine their vision range.<br />
*Midnight is affected by [[Resilience]] and has a minimum duration of 2s.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Maeve CatBurglar.png<br />
|name=Cat Burglar<br />
|description=Deal 30% more damage from your first two Weapon Shots within 5s of Prowl ending.<br />
}}{{Talents<br />
|image=Talent Maeve StreetJustice.png<br />
|name=Street Justice<br />
|level=2<br />
|description=Pounce now executes targets below 35% health.<br />
|details=*Enemies below threshold will be marked with a skull.<br />
*Pounce ignores damage resistances if target is below threshold.<br />
}}{{Talents<br />
|image=Talent Maeve RoguesGambit.png<br />
|name=Rogue's Gambit<br />
|level=8<br />
|description=Eliminations reset the Cooldown of Pounce and Pounce deals 10% more damage.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Maeve:<br />
<dpl>debug = 0<br />
category=Maeve's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Maeve's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Pounce House'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Chase<br />
|image=Card Chase.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase the speed bonus of Prowl by 30%.<br />
}}{{CardsOB67Box<br />
|name=Streetrunner<br />
|image=Card Streetrunner.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase the duration of Prowl by 1.5s.<br />
}}{{CardsOB67Box<br />
|name=Shred<br />
|image=Card Shred.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the Cooldown of Pounce by 1.5s.<br />
}}{{CardsOB67Box<br />
|name=On Edge<br />
|image=Card On Edge.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the Cooldown of Nine Lives by 3s.<br />
}}{{CardsOB67Box<br />
|name=Scamper<br />
|image=Card Scamper.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 30% Movement Speed for 3s after Pounce ends.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Maeve:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Maeve<br />
|release=Febuary 8, 2017<br />
|loading art=File:LoadingArt Maeve Default.png<br />
|weapon=Default Daggers<br />
|icon=File:Maeve Collection Default Icon.png<br />
|icon2=File:Maeve Weapon Default Daggers Icon.png<br />
|content=[[File:Maeve Thumbnail.png|300px]]<br />
|voicelines=Maeve voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Maeve SP Mount 2.ogg</sm2> {{*}} <sm2>Maeve VGS Emote G.ogg</sm2> {{*}} <sm2>Maeve VGS Emote R.ogg</sm2><br />
}}<br />
|-|Vagrant={{ChampionCosmeticsItem<br />
|name=Vagrant<br />
|release=Febuary 8, 2017<br />
|loading art=File:LoadingArt Maeve Vagrant.png<br />
|weapon=Vagrant Daggers<br />
|rarity=Common<br />
|icon=File:Maeve Collection Vagrant Icon.png<br />
|icon2=File:Maeve Weapon Vagrant Daggers Icon.png<br />
|content=[[File:Maeve Vagrant.png|300px]]<br />
|voicelines=Maeve voice lines<br />
|vpPreview=<sm2>Maeve SP Mount 2.ogg</sm2> {{*}} <sm2>Maeve VGS Emote G.ogg</sm2> {{*}} <sm2>Maeve VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Vagrant Maeve Collection]])<br />
}}<br />
|-|Alley Cat={{ChampionCosmeticsItem<br />
|name=Alley Cat<br />
|release=April 19, 2017<br />
|loading art=File:LoadingArt Maeve Alley Cat.png<br />
|weapon=Alley Cat Daggers<br />
|rarity=Rare<br />
|icon=File:Maeve Collection Alley Cat Icon.png<br />
|icon2=File:Maeve Weapon Alley Cat Daggers Icon.png<br />
|content=[[File:Maeve Alley Cat.png|300px]]<br />
|voicelines=Maeve voice lines<br />
|vpPreview=<sm2>Maeve SP Mount 2.ogg</sm2> {{*}} <sm2>Maeve VGS Emote G.ogg</sm2> {{*}} <sm2>Maeve VGS Emote R.ogg</sm2><br />
|source=250 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{DealoftheDay}} <br /> ([[Alley Cat Maeve Collection]])<br />
}}<br />
|-|Dreamhack={{ChampionCosmeticsItem<br />
|name=Dreamhack<br />
|release=June 28, 2017<br />
|loading art=File:LoadingArt Maeve Dreamhack.png<br />
|weapon=Dreamhack Daggers<br />
|rarity=Rare<br />
|icon=File:Maeve Collection Dreamhack Icon.png<br />
|icon2=File:Maeve Weapon Dreamhack Daggers Icon.png<br />
|content=[[File:Maeve Dreamhack.png|300px]]<br />
|voicelines=Maeve voice lines<br />
|vpPreview=<sm2>Maeve SP Mount 2.ogg</sm2> {{*}} <sm2>Maeve VGS Emote G.ogg</sm2> {{*}} <sm2>Maeve VGS Emote R.ogg</sm2><br />
|source={{Once|Win on [http://twitch.tv/PaladinsGame Twitch.tv/PaladinsGame] July 13 - July 15 <br> during the Dreamhack 2017 Broadcast with a [https://www.hirezstudios.com/link/ linked account]}} <br/> ([[Dreamhack Maeve Collection]])<br />
}}<br />
|-|Strike={{ChampionCosmeticsItem<br />
|name=Strike<br />
|release=April 26, 2018<br />
|loading art=File:LoadingArt Maeve Strike.png<br />
|weapon=Strike Daggers<br />
|rarity=Rare<br />
|availability=Limited<br />
|icon=File:Maeve Collection Strike Icon.png<br />
|icon2=File:Maeve Weapon Strike Daggers Icon.png<br />
|content=[[File:Maeve Strike.png|300px]]<br />
|voicelines=Maeve voice lines<br />
|vpPreview=<sm2>Maeve SP Mount 2.ogg</sm2> {{*}} <sm2>Maeve VGS Emote G.ogg</sm2> {{*}} <sm2>Maeve VGS Emote R.ogg</sm2><br />
|source={{Once|Link your Hi-Rez Account in Paladins Strike}} <br /> ([[Strike Maeve Collection]])<br />
}}<br />
|-|Demonette={{ChampionCosmeticsItem<br />
|name=Demonette<br />
|release=June 6, 2018<br />
|loading art=File:LoadingArt Maeve Demonette.png<br />
|weapon=Demonette's Soul Shredders<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Maeve Collection Demonette Icon.png<br />
|icon2=File:Maeve Weapon Demonette's Soul Shredders Icon.png<br />
|content=[[File:Maeve Demonette.png|300px]]<br />
|voicelines=Demonette Maeve voice lines<br />
|vpPreview=<sm2>Maeve Skin04 SP Mount 1.ogg</sm2> {{*}} <sm2>Maeve Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Maeve Skin04 VGS Emote R.ogg</sm2><br />
|source={{Chest|Rise of Furia}} {{*}} {{DealoftheDay}} <br /> ([[Demonette Maeve Collection]])<br />
}}<br />
|-|Street Style={{ChampionCosmeticsItem<br />
|name=Street Style<br />
|release=April 24, 2019<br />
|loading art=File:LoadingArt Maeve Street Style.png<br />
|weapon=Street Style's Blades<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Maeve Collection Street Style Icon.png<br />
|icon2=File:Maeve Weapon Street Style's Blades Icon.png<br />
|content=[[File:Maeve Street Style.png|300px]]<br />
|voicelines=Street Style Maeve voice lines<br />
|vpPreview=<sm2>Maeve Skin06 SP Mount 1.ogg</sm2> {{*}} <sm2>Maeve Skin06 VGS Emote G.ogg</sm2> {{*}} <sm2>Maeve Skin06 VGS Emote R.ogg</sm2><br />
|source={{Once|[[Street Style#Cosmetic items| Street Style Maeve Bundle ]] (400 {{Crystals}})}} <br /> ([[Street Style Maeve Collection]])<br />
}}<br />
|-|Merrymaker={{ChampionCosmeticsItem<br />
|name=Merrymaker<br />
|release=December 10, 2018<br />
|loading art=File:LoadingArt Maeve Merrymaker.png<br />
|weapon=Merrymaker's Candy Cutters<br />
|rarity=Epic<br />
|availability=Unlimited<br />
|icon=File:Maeve Collection Merrymaker Icon.png<br />
|icon2=File:Maeve Weapon Merrymaker's Candy Cutters Icon.png<br />
|content=[[File:Maeve Merrymaker.png|300px]]<br />
|voicelines=Merrymaker Maeve voice lines<br />
|vpPreview=<sm2>Maeve Skin05 SP Mount 2.ogg</sm2> {{*}} <sm2>Maeve Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Maeve Skin05 VGS Emote R.ogg</sm2><br />
|source=1200 {{crystals}} <br /> {{Once|[[Merry Mayhem|Merrymaker Maeve Bundle]] (400 {{Crystals}})}} <br /> ([[Merrymaker Maeve Collection]])<br />
}}<br />
|-|Raeve={{ChampionCosmeticsItem<br />
|name=Raeve<br />
|release=September 7, 2017<br />
|loading art=File:LoadingArt Maeve Raeve.png<br />
|weapon=Raeve Blad3z<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Maeve Collection Raeve Icon.png<br />
|icon2=File:Maeve Weapon Raeve Blad3z Icon.png<br />
|content=[[File:Maeve Raeve.png|300px]]<br />
|voicelines=Raeve Maeve voice lines<br />
|vpPreview=<sm2>Maeve Skin03 SP Mount 1.ogg</sm2> {{*}} <sm2>Maeve Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Maeve Skin03 VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br /> ([[Raeve Maeve Collection]])<br />
}}<br />
|-|Obsidian={{ChampionCosmeticsItem<br />
|name=Obsidian Maeve<br />
|release=June 1, 2017<br />
|loading art=File:LoadingArt Maeve Obsidian.png<br />
|weapon=Obsidian Daggers<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Maeve Collection Obsidian Icon.png<br />
|icon2=File:Maeve Weapon Obsidian Daggers Icon.png<br />
|content=[[File:Maeve Obsidian.png|300px]]<br />
|voicelines=Maeve voice lines<br />
|vpPreview=<sm2>Maeve SP Mount 2.ogg</sm2> {{*}} <sm2>Maeve VGS Emote G.ogg</sm2> {{*}} <sm2>Maeve VGS Emote R.ogg</sm2><br />
|source=30,000 {{Gold}} {{*}} 160 {{Crystals}} at Mastery Level 14 <br /> ([[Obsidian Maeve Collection]])<br />
}}<br />
|-|Cosmic={{ChampionCosmeticsItem<br />
|name=Cosmic Maeve<br />
|release=June 1, 2017<br />
|loading art=File:LoadingArt Maeve Cosmic.png<br />
|weapon=Cosmic Daggers<br />
|rarity=Epic<br />
|availability=Mastery<br />
|icon=File:Maeve Collection Cosmic Icon.png<br />
|icon2=File:Maeve Weapon Cosmic Daggers Icon.png<br />
|content=[[File:Maeve Cosmic.png|300px]]<br />
|voicelines=Maeve voice lines<br />
|vpPreview=<sm2>Maeve SP Mount 2.ogg</sm2> {{*}} <sm2>Maeve VGS Emote G.ogg</sm2> {{*}} <sm2>Maeve VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} at Mastery Level 20 <br /> ([[Cosmic Maeve Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Splinter-Blades={{ChampionCosmeticsItem<br />
|name=Splinter-Blades<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Maeve Weapon Splinter-Blades Icon.png<br />
|source={{Chest|Overgrown Weapons}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Freedom Daggers={{ChampionCosmeticsItem<br />
|name=Freedom Daggers<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Maeve Weapon Freedom Daggers Icon.png<br />
|source={{Chest|Summer}} {{*}} {{Chest|World Wide}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Golden Daggers={{ChampionCosmeticsItem<br />
|name=Golden Daggers<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Maeve Weapon Golden Daggers Icon.png<br />
|source=Rewarded at Champion Mastery Level 50<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Maeve Emote Icon.png<br />
|content=[[File:Maeve Emote Default.webm|700px]]<br />
}}<br />
|-|Copy Cat={{ChampionCosmeticsItem<br />
|name=Copy Cat<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Maeve Emote Icon.png<br />
|content=[[File:Maeve Emote Copy Cat.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Summer}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Disrespect={{ChampionCosmeticsItem<br />
|name=Disrespect<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Maeve Emote Icon.png<br />
|content=[[File:Maeve Emote Disrespect.webm|700px]]<br />
|source={{DealoftheDay}} <br/> {{Once|[[Battlesuit Battle Pass]] {{BPL|45}}}}<br />
}}<br />
|-|Calling Card={{ChampionCosmeticsItem<br />
|name=Calling Card<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Maeve Emote Icon.png<br />
|content=[[File:Maeve Emote Calling Card.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Cutting Shapes={{ChampionCosmeticsItem<br />
|name=Cutting Shapes<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Maeve Emote Icon.png<br />
|content=[[File:Maeve Emote Cutting Shapes.webm|700px]]<br />
|source={{Chest|Ascension Peak}} {{*}} {{DealoftheDay}} <br /> (Roaming Emote)<br />
}}<br />
|-|Starlet={{ChampionCosmeticsItem<br />
|name=Starlet<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Maeve Emote Icon.png<br />
|content=[[File:Maeve Emote Starlet.webm|700px]]<br />
|source={{Once|[[Street Style#Cosmetic items| Street Style Maeve Bundle ]] (400 {{Crystals}})}} <br /> (Roaming Emote)<br />
}}<br />
|-|Mastery Emote={{ChampionCosmeticsItem<br />
|name=Maeve Mastery Emote<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Maeve Emote Icon.png<br />
|content=[[File:Maeve Emote Mastery Emote.webm|700px]]<br />
|source=15,000 {{Gold}} {{*}} 60 {{Crystals}} at Mastery Level 9 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Maeve MVP Icon.png<br />
|content=[[File:Maeve Thumbnail.png|300px]]<br />
}}<br />
|-|Rapscallion={{ChampionCosmeticsItem<br />
|name=Rapscallion<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Maeve MVP Icon.png<br />
|content=[[File:Maeve MVP Rapscallion.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Summer}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Ambush={{ChampionCosmeticsItem<br />
|name=Ambush<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Maeve MVP Icon.png<br />
|content=[[File:Maeve MVP Ambush.png|300px]]<br />
|source={{Once|[[Merrymaker Maeve Bundle]] 1200 {{Crystals}}}}<br />
}}<br />
|-|Crossed={{ChampionCosmeticsItem<br />
|name=Crossed<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Maeve MVP Icon.png<br />
|content=[[File:Maeve MVP Crossed.png|300px]]<br />
|source={{Chest|Rise of Furia}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Mastery Pose={{ChampionCosmeticsItem<br />
|name=Maeve Mastery Pose<br />
|rarity=Rare<br />
|availability=Mastery<br />
|icon=File:Maeve MVP Icon.png<br />
|content=[[File:Maeve MVP Mastery Pose.png|300px]]<br />
|source=10,000 {{Gold}} {{*}} 40 {{Crystals}} at Mastery Level 5 <br /> (Coin number reflects the player's Mastery Level)<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|4f2L576O3_0|600}}<br />
<br />
==Trivia==<br />
*Maeve in old Irish means “the cause of great joy" or “she who intoxicates".<br />
*Several of Raeve Maeve's voice lines are references to popular songs.<br />
*Maeve's left sleeve can be seen in [[Magistrate's Archives]].<br />
*Maeve is confirmed to be a young adult.<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*Abilities<br />
:*[[File:Ability Midnight.png|30px|link=]] '''Midnight'''<br />
::*CC immune targets are no longer affected by this ability<br />
<br />
<br /><br />
'''[[Paladins Version 2.5.3159.4|Paladins Release Version 2.5.3159.4 (April 24, 2019)]]'''<br />
*Abilities<br />
:*[[File:Ability Prowl.png|30px|link=]] '''Prowl'''<br />
::*Increase Duration 4s → 5s<br />
*Cards<br />
:*Savagery<br />
::*The heal now triggers on cast instead of hit<br />
*Bug Fixes<br />
:*Fixed a rare issue where you could lose the bonus damage from Cat Burglar by canceling weapon shots with Prowl<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Abilities<br />
:*[[File:Ability Nine Lives.png|30px|link=]] '''Nine Lives'''<br />
::*Nine Lives now also heals for 400 on activation<br />
<br />
*Talents<br />
:*Artful Dodger removed<br />
:*Cat Burglar is now the default Talent<br />
:*Street Justice now unlocked at Champion Mastery Level 8<br />
<br /><br />
<br />
'''[[Paladins Version 1.4.2790.1|Paladins Release Version 1.4.2790.1 (August 21, 2018)]]'''<br />
*Talents<br />
:*Street Justice<br />
::*NEW EFFECT: Now executes at 35% health with pounce<br />
<br /><br />
<br />
'''[[Paladins Version 1.2.2677.4|Paladins Release Version 1.2.2677.4 (June 26, 2018)]]'''<br />
*Talents<br />
:*Street Justice<br />
::*Reduced Bonus Damage 30% → 25%<br />
*Cards<br />
:*Persistence<br />
::*Reduced Damage Reduction {6{{!}}6}% → {4{{!}}4}%<br />
:*Sixth Sense<br />
::*Reduced Damage Reduction {6{{!}}6}% → {5{{!}}5}%<br />
::*Reduced Duration 3s → 2s<br />
:*Scar Tissue<br />
::*Reduced Damage Reduction {6{{!}}6}% → {5{{!}}5}%<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Cards'''<br />
:*'''Featherlite'''<br />
::*Reduce Your fallspeed in Prowl by {5&#124;5}%.<br />
::*NEW EFFECT: Gain {5&#124;5}% damage reduction while using Prowl.<br />
:*'''Persistence'''<br />
::*You cannot be slowed below {60&#124;10}% of your base movement speed.<br />
::*NEW EFFECT: Gain {6&#124;6}% Damage Reduction when below 40% health.<br />
:*'''Scar Tissue'''<br />
::*Gain {5&#124;5}% ➡ {6&#124;6}% Damage Reduction for 2s ➡ 3s after using Nine Lives.<br />
:*'''Sixth Sense'''<br />
::*Gain {6&#124;6}% Damage reduction for 2s ➡ 3s after using Pounce.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*Fixed a bug where sometimes Maeve would respawn in the air.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*[[File:WeaponAttack Maeve Icon.png|30px|link=]] '''Daggers'''<br />
:*Damage reduced from 420 to 400.<br />
*[[Image:Ability Prowl.png|30px|link=]] '''Prowl'''<br />
:*Movement speed reduced from 65% to 50%.<br />
*[[Image:Ability Pounce.png|30px|link=]] '''Pounce'''<br />
:*Damage Reduced from 500 to 400<br />
*'''Cards'''<br />
:*'''Featherlight'''<br />
::*[Prowl] Reduce Your fallspeed in Prowl by {2.5&#124;2.5}%.<br />
::*Maximum rank fallspeed reduction reduced from 80% to 50%.<br />
:*'''Predation'''<br />
::*[Armor] Gain {5&#124;5}% increased Movement Speed when out of combat.<br />
::*Updated description to have consistent wording across all ranks.<br />
:*'''Scamper'''<br />
::*[Pounce] Gain {5&#124;5}% Movement Speed for 3s after activating Pounce.<br />
::*Updated description to have consistent wording across all ranks.<br />
*'''Legendary Cards'''<br />
:*'''Rogue’s Gambit'''<br />
::*[Armor] Eliminations reset the Cooldown of Pounce and Pounce deals {8.5&#124;.5}% more damage.<br />
::*Now increases pounce damage.<br />
:*'''Street Justice'''<br />
::*[Pounce] Pounce deals {25.5&#124;1.5}% of the target’s missing health as bonus damage.<br />
:*'''Artful Dodger'''<br />
::*[Nine Lives] Activating Nine Lives cleanses all Crowd Control effects and heals for {335&#124;15}.<br />
::*Healing reduced by 20%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.61.2189|Paladins Beta Version 0.61.2189 (October 18, 2017)]]'''<br />
*[[File:WeaponAttack Maeve Icon.png|30px|link=]] '''Daggers'''<br />
:*Damage reduced from 450 to 420 per hit.<br />
*[[File:Ability Midnight.png|30px|link=]] '''Midnight'''<br />
:*Duration now affected by resilience.<br />
:*Cannot be reduced below 2s.<br />
*'''Legendary Cards'''<br />
:*'''Artful Dodger'''<br />
::*No longer cleanses debuffs, but still removes crowd control.<br />
:*'''Cat Burglar'''<br />
::*Damage increased from 20% to 30%.<br />
::*Now affects the first 2 shots within 5s after prowl.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.58.2083|Paladins Beta Version 0.58.2083 (September 7, 2017)]]'''<br />
*[[Image:WeaponAttack Maeve Icon.png|30px|link=]] '''Daggers'''<br />
:*Time between daggers reduced from 0.1 to 0.05.<br />
:*Projectile Size increased by 16%.<br />
:*Projectile Speed Increased from 260 to 400.<br />
:*Projectile Gravity Increased by 33%.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.57.2045|Paladins Beta Version 0.57.2045 (August 23, 2017)]]'''<br />
*[[Image:WeaponAttack Maeve Icon.png|30px|link=]] '''Daggers'''<br />
:*Fixed a bug where Maeve's weapons would fire slightly slower at lower framerates.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Cat Burglar'''<br />
::*Reworked.<br />
::*Deal 30% more damage with your first shots after prowl.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.53.1938|Paladins Beta Version 0.53.1938 (June 28, 2017)]]'''<br />
*[[Image:WeaponAttack Maeve Icon.png|30px|link=]] '''Daggers'''<br />
:*Reduce projectile drop by 25%.<br />
*'''Cards'''<br />
:*'''Scar Tissue'''<br />
::*Fixed a bug causing this card to work incorrectly.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.52.1903|Paladins Beta Version 0.52.1903 (June 14, 2017)]]'''<br />
*[[Image:Ability Nine Lives.png|30px|link=]] '''Nine Lives'''<br />
:*Animation Time reduced from 0.7 seconds to 0.4.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.50.1832|Paladins Beta Version 0.50.1832 (May 17, 2017)]]'''<br />
*[[Image:Ability Pounce.png|30px|link=]] '''Pounce'''<br />
:*Fixed a bug where Pounce damage was not correctly being mitigated by Haven.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.49.1796.2|Paladins Beta Version 0.49.1796.2 (May 3, 2017)]]'''<br />
*'''General'''<br />
:*Increased maximum health to 1900 from 1800.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Persistence'''<br />
::*Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.47.1740|Paladins Beta Version 0.47.1740 (April 5, 2017)]]'''<br />
*[[Image:Ability Midnight.png|30px|link=]] '''Midnight'''<br />
:*Updated description to correctly show no damage.<br />
*'''Cards'''<br />
:*'''Chase'''<br />
::*Increased movement speed bonus from 8/16/24/32% to 10/20/30/40%.<br />
:*'''Patch Up'''<br />
::*Increased healing from 50/100/150/200 to 80/160/240/320.<br />
:*'''Walk it off'''<br />
::*Increased healing from 25/50/75/100 to 40/80/120/160.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.45.1674.2|Paladins Beta Version 0.45.1674.2 (March 9, 2017)]]'''<br />
*[[Image:Ability Pounce.png|30px|link=]] '''Pounce'''<br />
:*Reduced damage from 600 to 500.<br />
:*Range reduced from 70 to 50.<br />
:*Increased Cooldown from 8 to 10s.<br />
:*Fixed an issue with Maeve able to cast twice.<br />
*[[Image:Ability Nine Lives Old.png|30px|link=]] '''Nine Lives'''<br />
:*No longer heals Maeve by default.<br />
*[[Image:Ability Prowl.png|30px|link=]] '''Prowl'''<br />
:*Reduced Movement Speed from 80 to 65%.<br />
:*Increased Cooldown from 9 to 12s.<br />
*'''Cards'''<br />
:*'''Patch Up'''<br />
::*Description updated to indicate that Nine Lives no longer heals by default.<br />
*'''Legendary Cards'''<br />
:*'''Artful Dodger'''<br />
::*Nine lives now also heals Maeve for 500 in addition to cleansing debuffs.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]'''<br />
*'''General'''<br />
:*Reduced Movement Speed from 400 to 385.<br />
*[[Image:Ability Pounce.png|30px|link=]] '''Pounce'''<br />
:*Increased Cooldown from 8 to 10s.<br />
*'''Cards'''<br />
:*'''Scamper'''<br />
::*Maeve now gains Movement speed when activating Pounce, and the duration has been increased to 3s.<br />
:*'''Sixth Sense'''<br />
::*Reworked.<br />
::*Gain 5/10/15/20% Damage reduction for 2s after using Pounce.<br />
*'''Legendary Cards'''<br />
:*'''Artful Dodger'''<br />
::*[Nine Lives] Activating Nine Lives cleanses all Crowd Control and Damage over Time effects.<br />
:*'''Cat Burglar'''<br />
::*[Armor] You can jump while airbourne a third time.<br />
:*'''Rogue's Gambit'''<br />
::*[Armor] Eliminations reset the Cooldown of Pounce.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.43.1585|Paladins Beta Version 0.43.1585 (February 8, 2017)]]'''<br />
*Maeve has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Maeve ArtfulDodger.png|128px|link=]]<br />
| style="width: 500px;" | '''Artful Dodger'''<br />
<br />
Activating Nine Lives cleanses all Crowd Control effects and heals for 400.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]</div>
Nilo1011
https://paladins.fandom.com/wiki/Lian?diff=217762
Lian
2019-07-31T14:36:24Z
<p>Nilo1011: /* Champion Skin Collections */</p>
<hr />
<div>{{Champion Infobox<br />
|name=Lian<br />
|image=Lian Thumbnail.png<br />
<br />
|title=Scion of House Aico<br />
|type=Damage<br />
|side=Magistrate<br />
|group=House Aico<br />
|release date=July 12, 2017<br />
|cost=60000 {{Gold}} or 300 {{Crystals}}<br />
|voice actor=Caitlin Glass<br />
<br />
|health=2000<br />
|move speed=360<br />
}}<br />
<br />
'''Lian''' is one of the [[Champions]] in [[Paladins]].<br />
<br />
== Lore ==<br />
After plotting to set herself up as the legitimate heiress to the [[Ruby Throne]], nothing stood in Lian's way. Her sincere dedication to her family's legacy may have earned her the title of Scion, but her skill with the rifle is what won her the respect of her family's Royal Guard.<br />
<br />
When the [[Magistrate]] called on all loyal houses to unite against the [[Resistance]], she was honor-bound to accept, arriving from her far-off homeland to represent [[House Aico]] along with her faithful bodyguard and general, [[Khan]].<br />
<br />
==Summary==<br />
Lian is a damage champion capable of dealing moderate amounts of damage in short time periods and who specializes in medium range combat and long range executions. Her semi-automatic Heirloom Rifle allows her to pressure enemy backlines and easily handle immediate threats. Unique to Lian, all her standard skills apply on-hit weapon effects such as Cauterize. Her ultimate skill, Enlightenment, deals high damage in a straight line while granting damage and CC immunity while firing it, making it ideal for last stands and confirming runaway kills. <br />
<br />
==Skills==<br />
{{AbilityInfo<br />
|name=Heirloom Rifle<br />
|damagetype=Direct<br />
|image=WeaponAttack Lian Icon.png<br />
|key=LMB<br />
|description=A rifle that has been passed down through your noble house for ages. Deals 400 damage every 0.45s at medium range.<br />
|details=*Has an ammo count of 8.<br />
*Has a reload time of 1.5 seconds.<br />
*Gain up to 2% ultimate charge on hit. On headshot, gain up to 3% ultimate charge on hit.<br />
*Can deal headshot damage.<br />
*Has damage falloff.<br />
*Has reduced accuracy while airborne.<br />
}}<br />
{{AbilityInfo<br />
|name=Valor<br />
|damagetype=Area<br />
|image=Ability Valor.png<br />
|key=RMB<br />
|description=Fire a charged shot dealing 400 damage to all enemies in front of you. Acts as a weapon attack.<br />
|cooldown=8<br />
|details=*Gain 2% ultimate charge per target hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Presence<br />
|damagetype=Area<br />
|image=Ability Presence.png<br />
|key=Q<br />
|description=Charge your rifle for 0.5s then fire a long range shot that pierces enemies and deals 800 damage. Acts as a weapon attack.<br />
|cooldown=15<br />
|details=*Gain 4% ultimate charge per target hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Grace<br />
|damagetype=Direct<br />
|image=Ability Grace.png<br />
|key=F<br />
|description=Quickly dodge in the direction you are moving and fire a rifle shot dealing 400 damage to the enemy nearest to where you are aiming. Acts as a weapon attack.<br />
|cooldown=5<br />
|details=*Gain 2% ultimate charge on hit.<br />
}}<br />
{{AbilityInfo<br />
|name=Enlightenment ([[Ultimate]]) <sm2>Princess_SP_AbilityUltimate_Enemy.ogg</sm2><br />
|damagetype=Area<br />
|image=Ability Enlightenment.png<br />
|key=E<br />
|description=Channel the power of your noble blood for 1s becoming damage and CC immune. Then fire a powerful blast that passes through enemies and deals 1600 damage. Killing an enemy with Enlightenment refunds 50% of the charge.<br />
|details=*Lian is not affected by gravity while channeling.<br />
*Killing 2 or more enemies will not refund 100% of your ultimate charge.<br />
}}<br />
<br />
==Talents==<br />
<div style="display: flex; flex-wrap: wrap"><br />
{{Talents<br />
|image=Talent Lian Alacrity.png<br />
|name=Alacrity<br />
|description=Grace now hits all enemies in front of you instead of only one, and its Cooldown is reduced by 1s.<br />
}}{{Talents<br />
|image=Talent Lian Eminence.png<br />
|name=Eminence<br />
|level=2<br />
|description=Presence deals up to 50% more damage based on range, and its Cooldown is reduced by 4s.<br />
}}{{Talents<br />
|image=Talent Lian Precision.png<br />
|name=Precision<br />
|level=8<br />
|description=Hitting consecutive shots and abilities increases your Heirloom Rifle damage against those targets by 5% for 5 seconds, stacking up to 25%.<br />
}}<br />
</div><br />
<br />
==Cards==<br />
This is a list with all [[cards]] available to Lian:<br />
<dpl>debug = 0<br />
category=Lian's Cards<br />
ordermethod=title<br />
uses=Template:CardsOB67<br />
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown<br />
format={| class="wikitable sortable" width=70%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Cooldown,\n|-,,<br />
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|,<br />
multisecseparators = <br>,<br>,<br>,<br><br />
</dpl><br />
<br />
==Pre-Built Loadout==<br />
All of the following cards are in Lian's pre-built loadout (every card in this deck is set to Level 3): <br /><br />
<br />
<span style="color: #FFFFFF; font-size: 120%;">'''Boundless Grace'''</span><br />
<div style="display: flex; flex-wrap: wrap;"><br />
{{CardsOB67Box<br />
|name=Swift Jade<br />
|image=Card Swift Jade.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Reduce the Cooldown of Grace by 1.5s for every enemy hit with Valor.<br />
}}{{CardsOB67Box<br />
|name=Heir to the Throne<br />
|image=Card Heir to the Throne.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Move 30% faster during Grace.<br />
}}{{CardsOB67Box<br />
|name=Manifest Destiny<br />
|image=Card Manifest Destiny.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase the dash distance of Grace by 15 units.<br />
}}{{CardsOB67Box<br />
|name=Divine Right<br />
|image=Card Divine Right.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Gain 15% Movement Speed for 3s after using Grace.<br />
}}{{CardsOB67Box<br />
|name=Superiority<br />
|image=Card Superiority.png<br />
|frame type=Silver<br />
|left=x<br />
|points=3<br />
|size=x<br />
|startdescription=Increase your ammo count by 3.<br />
}}</div><br />
<br />
==Cosmetic Items==<br />
These are the [[Cosmetic Items]] currently available for Lian:<br />
<br />
===Champion Skin Collections===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default Lian<br />
|release=July 12, 2017<br />
|loading art=File:LoadingArt Lian Default.png<br />
|weapon=Default Heirloom Rifle<br />
|icon=File:Lian Collection Default Icon.png<br />
|icon2=File:Lian Weapon Default Heirloom Rifle Icon.png<br />
|content=[[File:Lian Thumbnail.png|300px]]<br />
|voicelines=Lian voice lines<br />
|vpSource=x<br />
|vpPreview=<sm2>Princess SP Mount 1.ogg</sm2> {{*}} <sm2>Princess VGS Emote G.ogg</sm2> {{*}} <sm2>Princess VGS Emote R.ogg</sm2><br />
}}<br />
|-|Dusk={{ChampionCosmeticsItem<br />
|name=Dusk<br />
|release=July 12, 2017<br />
|loading art=File:LoadingArt Lian Dusk.png<br />
|weapon=Dusk Rifle<br />
|rarity=Uncommon<br />
|icon=File:Lian Collection Dusk Icon.png<br />
|icon2=File:Lian Weapon Dusk Rifle Icon.png<br />
|content=[[File:Lian Dusk.png|300px]]<br />
|voicelines=Lian voice lines<br />
|vpPreview=<sm2>Princess SP Mount 1.ogg</sm2> {{*}} <sm2>Princess VGS Emote G.ogg</sm2> {{*}} <sm2>Princess VGS Emote R.ogg</sm2><br />
|source=40,000 {{Gold}} {{*}} 200 {{Crystals}} {{*}} {{DealoftheDay}} <br /> ([[Dusk Lian Collection]])<br />
}}<br />
|-|Goddess={{ChampionCosmeticsItem<br />
|name=Goddess<br />
|release=September 7, 2017<br />
|loading art=File:LoadingArt Lian Goddess.png<br />
|weapon=Goddess' Pacifier<br />
|rarity=Epic<br />
|icon=File:Lian Collection Goddess Icon.png<br />
|icon2=File:Lian Weapon Goddess' Pacifier Icon.png<br />
|content=[[File:Lian Goddess.png|300px]]<br />
|voicelines=Goddess Lian voice lines<br />
|vpPreview=<sm2>Princess Skin01 SP Mount 1.ogg</sm2> {{*}} <sm2>Princess Skin01 VGS Emote G.ogg</sm2> {{*}} <sm2>Princess Skin01 VGS Emote R.ogg</sm2><br />
|source=Goddess Pack {{*}} {{DealoftheDay}} <br /> ([[Goddess Lian Collection]])<br />
}}<br />
|-|High Elf={{ChampionCosmeticsItem<br />
|name=High Elf<br />
|release=January 10, 2018<br />
|loading art=File:LoadingArt Lian High Elf.png<br />
|weapon=High Elf's Purifier<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Lian Collection High Elf Icon.png<br />
|icon2=File:Lian Weapon High Elf's Purifier Icon.png<br />
|content=[[File:Lian High Elf.png|300px]]<br />
|voicelines=High Elf Lian voice lines<br />
|vpPreview=<sm2>Princess Skin03 SP Mount 1.ogg</sm2> {{*}} <sm2>Princess Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Princess Skin03 VGS Emote R.ogg</sm2><br />
|source={{DealoftheDay}} <br /> ([[High Elf Lian Collection]])<br />
}}<br />
|-|Galactic Scion={{ChampionCosmeticsItem<br />
|name=Galactic Scion<br />
|release=May 26, 2018<br />
|loading art=File:LoadingArt Lian Galactic Scion.png<br />
|weapon=Galactic Scion's Pulsar<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Lian Collection Galactic Scion Icon.png<br />
|icon2=File:Lian Weapon Galactic Scion's Pulsar Icon.png<br />
|content=[[File:Lian Galactic Scion.png|300px]]<br />
|voicelines=Galactic Scion Lian voice lines<br />
|vpPreview=<sm2>Princess Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Princess Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Princess Skin02 VGS Emote R.ogg</sm2><br />
|source={{Chest|Galaxy}} {{*}} {{DealoftheDay}} <br /> ([[Galactic Scion Lian Collection]])<br />
}}<br />
|-|Merrymaker={{ChampionCosmeticsItem<br />
|name=Merrymaker<br />
|release=December 10, 2018<br />
|loading art=File:LoadingArt Lian Merrymaker.png<br />
|weapon=Merrymaker's Yeti Slayer<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Lian Collection Merrymaker Icon.png<br />
|icon2=File:Lian Weapon Merrymaker's Yeti Slayer Icon.png<br />
|content=[[File:Lian Merrymaker.png|300px]]<br />
|voicelines=Merrymaker Lian voice lines<br />
|vpPreview=<sm2>Princess Skin04 SP Mount 1.ogg</sm2> {{*}} <sm2>Princess Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Princess Skin04 VGS Emote R.ogg</sm2><br />
|source={{Chest|Ice Cold}} <br /> {{Once|[[Merry Mayhem|Merrymaker Lian Bundle]] (400 {{crystals}})}} <br /> ([[Merrymaker Lian Collection]])<br />
}}<br />
|-|Shore Patrol={{ChampionCosmeticsItem<br />
|name=Shore Patrol<br />
|release=July 17, 2019<br />
|loading art=File:LoadingArt Lian Shore Patrol.png<br />
|weapon=Shore Patrol's Waterspout<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Lian Collection Shore Patrol Icon.png<br />
|icon2=File:Lian Weapon Shore Patrol's Waterspout Icon.png<br />
|content=[[File:Lian Shore Patrol.png|300px]]<br />
|voicelines=Shore Patrol Lian voice lines<br />
|vpPreview=<sm2>Princess Skin05 SP Mount 2.ogg</sm2> {{*}} <sm2>Princess Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Princess Skin05 VGS Emote R.ogg</sm2><br />
|source=[[Shore Patrol Battle Pass]] {{BPL|50}} <br /> ([[Shore Patrol Lian Collection]])<br />
}}<br />
|-|Beach Bash={{ChampionCosmeticsItem<br />
|name=Beach Bash<br />
|release=July 17, 2019<br />
|loading art=File:LoadingArt Lian Beach Bash.png<br />
|weapon=Beach Bash's Waterspout 3000<br />
|rarity=Epic<br />
|availability=Limited<br />
|icon=File:Lian Collection Beach Bash Icon.png<br />
|icon2=File:Lian Weapon Beach Bash's Waterspout 3000 Icon.png<br />
|content=[[File:Lian Beach Bash.png|300px]]<br />
|voicelines=Shore Patrol Lian voice lines<br />
|vpPreview=<sm2>Princess Skin05 SP Mount 2.ogg</sm2> {{*}} <sm2>Princess Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Princess Skin05 VGS Emote R.ogg</sm2><br />
|source=[[Shore Patrol Battle Pass]] {{BPL|50|x}} <br /> ([[Beach Bash Lian Collection]])<br />
}}<br />
|-|Golden={{ChampionCosmeticsItem<br />
|name=Golden Lian<br />
|release=July 17, 2019<br />
|loading art=File:LoadingArt Lian Golden.png<br />
|weapon=Golden Heirloom Rifle<br />
|rarity=Legendary<br />
|availability=Mastery<br />
|icon=File:Lian Collection Golden Icon.png<br />
|icon2=File:Lian Weapon Golden Heirloom Rifle Icon.png<br />
|content=[[File:Lian Golden.png|300px]]<br />
|voicelines=Lian voice lines<br />
|vpPreview=<sm2>Princess SP Mount 1.ogg</sm2> {{*}} <sm2>Princess VGS Emote G.ogg</sm2> {{*}} <sm2>Princess VGS Emote R.ogg</sm2><br />
|source=Rewarded at Mastery Level 50 <br /> ([[Golden Lian Collection]])<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Weapon Skins===<br />
<center><br />
<tabber><br />
|-|Merrymaker's Yeti Slayer No Scope={{ChampionCosmeticsItem<br />
|name=Merrymaker's Yeti Slayer No Scope<br />
|rarity=Epic<br />
|availability=Exclusive<br />
|icon=File:Lian Weapon Merrymaker's Yeti Slayer No Scope Icon.png<br />
|source={{Once|[[Merry Mayhem|Merrymaker Lian Bundle]] (400 {{crystals}})}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
===Emotes===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Lian Emote Icon.png<br />
|content=[[File:Lian Emote Default.webm|700px]]<br />
}}<br />
|-|Condemn={{ChampionCosmeticsItem<br />
|name=Condemn<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Lian Emote Icon.png<br />
|content=[[File:Lian Emote Condemn.webm|700px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Lounge={{ChampionCosmeticsItem<br />
|name=Lounge<br />
|rarity=Legendary<br />
|availability=Exclusive<br />
|icon=File:Lian Emote Icon.png<br />
|content=[[File:Lian Emote Lounge.webm|700px]]<br />
|source={{Once|[[Merry Mayhem]] Event Store ( 3 {{Sweets}} )}} <br /> (Endless Emote)<br />
}}<br />
</tabber><br />
</center><br />
<br />
===MVP Poses===<br />
<center><br />
<tabber><br />
|-|Default={{ChampionCosmeticsItem<br />
|name=Default<br />
|icon=File:Lian MVP Icon.png<br />
|content=[[File:Lian Thumbnail.png|300px]]<br />
}}<br />
|-|Nobility={{ChampionCosmeticsItem<br />
|name=Nobility<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Lian MVP Icon.png<br />
|content=[[File:Lian MVP Nobility.png|300px]]<br />
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{DealoftheDay}}<br />
}}<br />
|-|Poise={{ChampionCosmeticsItem<br />
|name=Poise<br />
|rarity=Rare<br />
|availability=Exclusive<br />
|icon=File:Lian MVP Icon.png<br />
|content=[[File:Lian MVP Poise.png|300px]]<br />
|source={{Once|[[Merry Mayhem|Merrymaker Lian Bundle]] 400 {{Crystals}}}}<br />
}}<br />
</tabber><br />
</center><br />
<br />
==Videos==<br />
===Champion Teaser===<br />
{{#ev:youtube|ZuUX6cakDT0|600}}<br />
<br />
===Ability Breakdown===<br />
{{#ev:youtube|HOVa7gwUPJI|600}}<br />
<br />
==Trivia==<br />
*Lian in Chinese means <nowiki>''</nowiki>''Lotus flower<nowiki>''</nowiki>''.<br />
*One of Lian's voice lines,[https://www.youtube.com/watch?v=QPhfxkNAIJU "In this game, you win or you die. There is no middle ground."], is a reference to [https://en.wikipedia.org/wiki/Game_of_Thrones Game of Thrones].<br />
*The family crest of House Aico is a phoenix. This animal is possibly in the realm, but currently unconfirmed.<br />
<br />
==Changelog==<br />
{{scrollbox<br />
|content='''[[Paladins Version 2.8.3275.5|Paladins Release Version 2.8.3275.5 (July 17, 2019)]]'''<br />
*Abilities<br />
:*Enlightenment is now affected by Blast Shields<br />
<br />
<br /><br />
'''[[Paladins Version 2.05|Paladins Release Version 2.05 (May 22, 2019)]]'''<br />
*Cards<br />
:*Heraldry<br />
::*Reduced scaling {1.5{{!}}1.5}s → {1{{!}}1}s<br />
:*Shining Topaz<br />
::*Reduced scaling {0.5{{!}}0.5}s → {0.4{{!}}0.4}s<br />
<br />
<br /><br />
'''[[Paladins Version 2.5.3159.4|Paladins Release Version 2.5.3159.4 (April 24, 2019)]]'''<br />
*Talent<br />
:*Precision<br />
::*Damage per shot increased 2% → 5%<br />
::*Max percent increased 5% → 25%<br />
<br />
<br /><br />
'''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]'''<br />
*Talents<br />
:*Death and Taxes removed<br />
:*Precision – NEW: Hitting consecutive shots and abilities increases your Heirloom Rifle damage against those targets by 2% for 5 seconds, stacking up to 16%.<br />
<br />
*Cards<br />
:*Shining Topaz – NEW: Enemies hit by Valor reduces the cooldown of Presence by {0.5{{!}}0.5}s<br />
:*Superiority – NEW: Ammo increase {1{{!}}1}<br />
:*Royal Seal – NEW: Enemies hit by Presence reduce Valors cooldown {0.6{{!}}0.6}s<br />
:*Eagle’s Emerald – NEW: Ammo regenerates on hit {1{{!}}1}<br />
<br />
*The Hunt Bug Fixes<br />
:*Presence’s pre-fire animation now properly locks the firing of all other abilities for Lian so she can no longer fire up her Enlightenment or Grace while charging Presence.<br />
:*Fixed an issue that prevented Presence from hitting when the target was partially occluded.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2561|Paladins Beta Version 0.68.2561 (March 30, 2018)]]'''<br />
*'''Cards'''<br />
:*'''Eagle's Emerald'''<br />
::*Scaling reduced from {0.25&#124;0.25} to {0.10&#124;0.10}.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]'''<br />
*'''Shining Topaz''' (Card)<br />
:*Reveals to Self Only.<br />
:*Removed Reveal VFX.<br />
*'''Cards'''<br />
:*'''Present Arms'''<br />
::*Heal for {75&#124;75} ➡ {100&#124;100} health after using Presence.<br />
:*'''Revitalizing Gem'''<br />
::*Heal for {30&#124;30} ➡ {50&#124;50} for every enemy hit with Valor.<br />
:*'''Eagle's Emerald'''<br />
::*Reworked.<br />
::*Hitting an enemy with Heirloom Rifle reduces the Cooldown of Valor by {0.25&#124;0.25}s.<br />
:*'''Royal Seal'''<br />
::*Reworked.<br />
::*Presence reduces healing by {15&#124;15}% for 3s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.67.2523.1|Paladins Beta Version 0.67.2523.1 (March 14, 2018)]]'''<br />
*'''Cards'''<br />
:*'''Divine Right'''<br />
::*Gain {10&#124;10}% -> {5&#124;5}% Movement Speed for 2s -> 3s after using Grace.<br />
:*'''Highborn'''<br />
::*Gain {5&#124;5}% -> {3&#124;3}% Movement Speed.<br />
:*'''Signet Ring'''<br />
::*Gain {10&#124;10}% -> {7&#124;7}% Movement Speed for 3s when using Presence.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]'''<br />
*[[File:Ability Valor.png|30px|link=]] '''Valor'''<br />
:*Fixed a bug where interrupting Lian's reload with her altfire would cause her to not reload but still let the player try to fire.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2314.7|Paladins Beta Version 0.64.2314.7 (December 21, 2017)]]'''<br />
*'''General'''<br />
:*Fixed a condition with Lian where she could roll much farther than intended.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Precision'''<br />
::*[Weapon] Grace generates 8 ammo and your weapon deals {4.5&#124;.5}% more damage.<br />
::*Now increases weapon damage.<br />
:*'''Death and Taxes'''<br />
::*New.<br />
::*[Weapon] Your weapon shots reduce the effect of healing on your target by {61.2&#124;3.6}% for 1.5s.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.59.2111.2|Paladins Beta Version 0.59.2111.2 (September 20, 2017)]]'''<br />
*[[Image:Ability Presence.png|30px|link=]] '''Presence'''<br />
:*Fixed a bug where Presence's damage was not properly mitigated by Blast Shields.<br />
:*Fixed a bug where Presence's damage type was not listed as AoE.<br />
*[[Image:Ability Grace.png|30px|link=]] '''Grace'''<br />
:*Fixed a bug where Grace's damage type was not listed as direct.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.58.2083|Paladins Beta Version 0.58.2083 (September 7, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Eminence'''<br />
::*Now begins scaling at 0ft.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.57.2045|Paladins Beta Version 0.57.2045 (August 23, 2017)]]'''<br />
*'''Legendary Cards'''<br />
:*'''Precision'''<br />
::*No longer grants increased damage.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.56.2014|Paladins Beta Version 0.56.2014 (August 9, 2017)]]'''<br />
*'''Cards'''<br />
:*'''Shining Topaz'''<br />
::*Fixed a bug where this card was applying incorrect VFX.<br />
*'''Legendary Cards'''<br />
:*'''Eminence'''<br />
::*Now starts dealing bonus damage at 50 ft instead of 100 ft.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.55.1992.3|Paladins Beta Version 0.55.1992.3 (July 26, 2017)]]'''<br />
*'''General'''<br />
:*Fixed Eminence Legendary card art not showing in match unless first viewed from Champion loadouts.<br />
:*Fixed camera reload issue when using Deft Hands.<br />
<br />
<br /><br />
'''[[Paladins Beta Version 0.54.1958.1|Paladins Beta Version 0.54.1958.1 (July 12, 2017)]]'''<br />
*Lian has been added to the game.<br />
}}<br />
<br />
==Removed talents==<br />
{| class="wikitable"<br />
| style="width: 128px; text-align:center; border-right-style: hidden;" | [[File:Talent Lian DeathandTaxes.png|128px|link=]]<br />
| style="width: 500px;" | '''Death and Taxes'''<br />
<br />
Your weapon shots reduce the effect of healing on your target by 90% for 1.5s.<br />
|}<br />
<br />
{{Navbox Champions}}<br />
[[Category:Champions]]<br />
[[ru:Лиан]]</div>
Nilo1011