
Anti-Healing Mechanic is a Gameplay Mechanic that counters the Healing which is done and becomes more effective over the time of a match.
The Mechanic[]
Everyone's Weapon Shots apply a Reduced Healing effect to enemies in case of a hit. At the start of every match this anti-healing effect is at a base level and then scale based on time and the game mode being played.
Value Changes[]
- Base Level:
- Your Weapon shots reduce the effect of healing on your target by 25% for 1.5s.
- Maximum Value:
- Your Weapon shots reduce the effect of healing on your target by 90% for 1.5s.
Change Rate[]
The rate of this anti-healing scaling will vary based on the game mode being played.
- Siege:
- +5% anti-healing every 40s in a match
- A match has to be over 10min 50s long to get the maximum anti-healing value of 90%.
- King of the Hill:
- +5% anti-healing every 30s in a match
- A match has to be over 9min 45s long to get the maximum anti-healing value of 90%.
- Onslaught:
- +5% anti-healing every 30s in a match
- A match has to be over 8min 40s long to get the maximum anti-healing value of 90%.
- Team Deathmatch:
- +5% anti-healing every 25s in a match
- A match has to be over 6min 30s long to get the maximum anti-healing value of 90%.
In-Game Indicator[]
A visual indicator is displayed under the in-match scoreboard to indicate how much anti-healing is currently at play.
Counters[]
Cards and Passives[]
Champion Cards and Passives, such as Nyx's Queen of Change or Khan's Hopeguard, which provide a percentage-based increase in the amount of healing received, directly counter the Anti-Healing Mechanic by subtracting its percentage.
True Healing[]
This is a list of healing sources that are considered "True Healing", which are unaffected by the Anti-Healing Mechanic.
![]() Bloodbath | |
Sacrifice | |
Body and Soul Requires Unfinished Business | |
Blood Moon | |
Bon Appetit |
Trivia[]
- This mechanic was introduced with the removal of the in-game item Cauterize.
Changelog[]
- Decreased the starting value from 30% ➞ 25%
- Increased scaling speed in Siege from 50s to 40s.
- Increased scaling speed in Onslaught from 40s to 30s.
- Increased scaling speed in KOTH from 45s to 30s.
- Increased scaling speed in TDM from 30s to 25s.
- The Antiheal being automatically applied to your weapon attacks is getting a bit of a change. New timing is as follows:
- Siege
- Base level 25%, scaling 5% every 60s to a maximum of 90%
- 60s ➞ 50s
- Base level 25%, scaling 5% every 60s to a maximum of 90%
- Onslaught and King of the Hill
- Base level 25%, scaling 5% every 45s to a maximum of 90%
- 45s ➞ 40s
- We are investigating distinguishing Onslaught and KotH for the purposes of this Antiheal scaling.
- Changed the time scaling of Antihealing in King of the Hill from 5% every 40s to 5% every 45s
- Base level 25%, scaling 5% every 45s to a maximum of 90%
- Team Deathmatch is not seeing any timing changes this update.
- Siege
- Note: We still intend to implement a visual indicator for how much Antiheal is currently in the match on the in-match scoreboard.
- Anti-Healing Mechanic was added to the game.
Gameplay |
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