Damage from weapon shots, abilities and deployables can be classified as Area Damage, Direct Damage, Executes or True Damage. Projectiles that can only hit one enemy deal Direct Damage, otherwise they'd deal Area Damage.
Some Champions' weapons (such as Barik's Bluderbuss or Ying's Illusory Mirror) can hit more than one enemy from a single shot but these shots fire multiple projectiles and each can only hit one target, therefore they're considered Direct Damage.
Countering[]
Items[]
Useful Items for reducing the damage of Area or Direct Damage attacks:
Item | Description |
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![]() Haven |
Reduce the Damage you take from Direct and Area attacks. |
Cards and Talents[]
Some champions have Cards and Talents that grant Damage Reduction.
Direct Damage and Area Damage[]
Dragon Punch deals True Damage
The Law deals True Damage
Bon Appetit will Execute
Planted Mode
Devour will Execute
Gameplay |
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General Champions Playstyle Game Modes Maps Game Mechanics End of the Game |