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{{Champion Infobox
 
{{Champion Infobox
 
|name=Atlas
 
|name=Atlas
  +
|vpname=<sm2>Atlas SP Select.ogg</sm2>
 
|number=41
 
|number=41
 
|image= Banner Atlas.png
 
|image= Banner Atlas.png
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|group=Anti-Darkness
 
|group=Anti-Darkness
 
|race=Human
 
|race=Human
  +
|age=30-ish<ref>[[:File:Atlas_Card_Vora_Cameo.png]]</ref>
 
|release date={{Release|2.3}}
 
|release date={{Release|2.3}}
 
|release version=[[Paladins Version 2.4.3113.12|2.3]]
 
|release version=[[Paladins Version 2.4.3113.12|2.3]]
|cost=60,000 {{Gold}} or 300 {{Crystals}}
+
|cost=60,000 {{Gold}}<br>or 300 {{Crystals}}
 
|voice actor= Andrew Love
 
|voice actor= Andrew Love
   
 
|height=
 
|height=
|health=3500
+
|health=4000
 
|move speed=365
 
|move speed=365
 
|move speed2=22.49
 
|move speed2=22.49
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== Lore ==
 
== Lore ==
  +
<center>
There is no light in the future, only an all-consuming [[Darkness]]. The [[Realm]] is lost. Atlas will be born into this dark future as the son of a [[Lex|legendary Judge]]. Each day he fights to survive, and each night he finds solace in stories of the Realm that used to be. These stories give Realm-kind hope, but their final stand against the Darkness will fail tragically. All hope will be lost... save for one last glimmer.
 
  +
{{#tag:tabber|Current Official Bio=
  +
<div style="text-align: left;">
  +
<small>This is Atlas' official bio currently found in his champion page in-game.</small>
   
  +
In a desperate bid, Atlas studied old books of [[Crystal-Powered Technology|Crystal magic]], and mastered the control of time. He researched old tales of what could have been the source of this destruction — of how the world had fallen. And then, Atlas stepped into the past, determined to save the Realm, and stop the Darkness, by changing the course of history itself.
 
  +
There is no light in the future, only an all-consuming [[Darkness]]. The [[Realm]] is lost. Atlas will be born into this dark future as the son of the legendary judge, [[Lex]]. Each day he fights to survive, and each night he finds solace in stories of the Realm that used to be. These stories give Realm-kind hope, but their final stand against the Darkness will fail tragically. All hope will be lost... save for one last glimmer.
  +
  +
In a desperate bid, Atlas studied old books of [[Crystal-Powered Technology|Crystal magic]], and mastered the control of time. He researched old tales of what could have been the source of this destruction — of how the world had fallen. Though his timeline was long past saving, he stepped into the past determined to save the Realm, and stop the Darkness, by changing the course of history itself. In this timeline, he succeeded, though not in ways he could predict.
  +
</div>
  +
  +
{{!}}-{{!}}Unofficial Updated Bio=
  +
<div style="text-align: left;">
  +
<small>This is an unofficial version of Atlas' bio intended to more clearly present all currently known information regarding him. Sources can be found [[Updated Bios|here]].</small>
  +
  +
  +
Atlas was born as the son of [[Lex]] in the [[The Lost Future|Lost Future]] of the [[Realm]], each day a fight for survival as Atlas and the other survivors worked towards defeating the [[Darkness]] responsible for this dark future. Though Atlas would lose one of his arms to the monsters, he would push on nonetheless, replacing his lost arm with a massive weapon. He and his fellow survivors continued the fight... until their final stand against the Darkness failed.
  +
  +
Out of desperation, Atlas studied old books regarding [[Crystals (Lore)|crystal magic]], and eventually gained the ability to manipulate time itself. After researching old tales for possible sources of the Darkness, Atlas was eventually forced back in time after being cornered by the monsters.
  +
  +
Arriving in the [[Shattered Desert]] of the past, Atlas encountered the [[Resistance]]. Using their power, he managed to prevent both them and the [[Magistrate]] from releasing the Darkness as was told in the tales from the future.
  +
  +
However, the Darkness would later be unleashed by the former [[Followers of Io|warrior of Io]] known as [[Vora]], who would come into conflict with Atlas and [[Lex]] in the town of [[Bazaar]], before later coming into conflict again when Atlas gathered a group of champions to travel into the [[Shattered Desert]] and defeat the Darkness monster [[Yagorath]] before it was too late, which ultimately failed. Though Atlas would continue to fight the beast as it rampaged throughout the Realm.
  +
  +
With Yagorath currently defeated by [[Azaan]], Atlas may possibly retire if the [[Realm]] truly is free from corruption.
  +
</div>
  +
}}</center>
   
 
==Summary==
 
==Summary==
Atlas is one of the front line champions in Paladins. His basic attack - Chrono-Cannon allows him to fire projectiles that deal 840 per shot. It can be charged for 1.4s, the longer the charging time the higher the precision and focus of the projectile. His Setback ability lets him fire a projectile that sends the enemy back to where they were 4 seconds ago. Stasis Field skill is used to deploy a shield for 5s that absorbs all incoming damage but enemies can pass through it. Second Chance allows Atlas to travel 5s into the past and his health is restored to the highest value it was in that period. This skill is also a handy escape tool. His ultimate lets him fire 3 shots that can freeze enemies in time for 4s. During that time they cannot move, attack or be attacked. Overall Atlas is a character that's best when used as a support tank for a main tank in the team. Most of his skills are very situational and need to be used in proper situation in order to maximize their performance.
+
Atlas is one of the front line champions in Paladins. His basic attack - Chrono-Cannon allows him to fire projectiles that deal 780 per shot. It can be charged for 1.4s, the longer the charging time the higher the precision and focus of the projectile. His Setback ability lets him fire a projectile that sends the enemy back to where they were 4 seconds ago. Stasis Field skill is used to deploy a shield for 5s that absorbs all incoming damage but enemies can pass through it. Second Chance allows Atlas to travel 5s into the past and his health is restored to the highest value it was in that period. This skill is also a handy escape tool. His ultimate lets him fire 3 shots that can freeze enemies in time for 4s. During that time they cannot move, attack or be attacked. Overall Atlas is a character that's best when used as a support tank for a main tank in the team. Most of his skills are very situational and need to be used in proper situation in order to maximize their performance.
   
 
==Skills==
 
==Skills==
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|name=Chrono-Cannon
 
|name=Chrono-Cannon
 
|damagetype=Direct
 
|damagetype=Direct
|damage=840(max) <small>/1.4s</small>
+
|damage=780(max) <small>/1.4s</small>
 
|image=WeaponAttack Atlas Icon.png
 
|image=WeaponAttack Atlas Icon.png
 
|key=LMB
 
|key=LMB
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|vstart=65
 
|vstart=65
 
|vend=90
 
|vend=90
|description=A futuristic weapon you can charge up to increase its accuracy and damage while firing fewer shots. Deals 840 damage every 1.4s if fully charging your shots.
+
|description=A futuristic weapon you can charge up to increase its accuracy and damage while firing fewer shots. Deals 780 damage every 1.4s if fully charging your shots.
|long=A futuristic weapon that can be charged up over 1.4s, increasing your Accuracy and damage falloff range, and firing fewer shots depending on its charge. This weapon deals 840 damage, has a maximum Ammo count of 6, and is fully effective up to 50 units at base charge.
+
|long=A futuristic weapon that can be charged up over 1.4s, increasing your Accuracy and damage falloff range, and firing fewer shots depending on its charge. This weapon deals 780 damage, has a maximum Ammo count of 6, and is fully effective up to 50 units at base charge.
  +
|headshots=1170
|details=*It can do [[headshots]] - dealing 1260 damage in total.
 
  +
|reloadTime=1.7|reloadCancel=1
*Has an ammo count of 6.
 
  +
|maxRange=
*Deals 56 damage per shot
 
  +
|falloff=true|falloff%=
*Fires 15, 10, 5 or 1 shot depending on charge time.
 
  +
|baseAccuracy=
*Gains 6.3% ultimate charge per attack. Gains 9.5% on headshots.
 
  +
|accuracyBloom=
  +
|airborneInaccuracy=
  +
|ultPerShot=6.3|ultHeadshot=9.5
  +
|details=
  +
*Deals 78, 156, or 780 damage per shot depending on charge level.
  +
*Fires 10, 5 or 1 shot depending on charge level.
 
*No matter however long the shot is charged up for, it deals the same amount of total damage.
 
*No matter however long the shot is charged up for, it deals the same amount of total damage.
  +
*The gun's fire rate is split into 3 parts: charge time, firing time, and post-fire.
  +
**It takes 1.4s to fully charge a shot.
  +
**It takes 0.375s, 0.275s, or 0.2s to fire depending on charge level.
  +
**Post-fire time is always 0.7s.
 
}}
 
}}
 
{{AbilityInfo
 
{{AbilityInfo
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|details=*Enemies become [[Ethereal]] and are [[stunned]] for the duration.
 
|details=*Enemies become [[Ethereal]] and are [[stunned]] for the duration.
 
*Counts as [[Crowd Control]].
 
*Counts as [[Crowd Control]].
  +
*Can rewind multiple enemies even without the talent DeJa Vu if they are in their hugging distance.
 
}}
 
}}
 
{{AbilityInfo
 
{{AbilityInfo
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|image=Ability Second Chance.png
 
|image=Ability Second Chance.png
 
|key=F
 
|key=F
|cooldown=18
+
|cooldown=16
 
|abilityvideo=ZOdlw9XvMKY
 
|abilityvideo=ZOdlw9XvMKY
 
|vstart=108
 
|vstart=108
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*Makes you [[Ethereal]].
 
*Makes you [[Ethereal]].
 
}}
 
}}
  +
{{AbilityInfo
{{AbilityInfoUltimate
 
 
|name=Exile
 
|name=Exile
 
|damagetype=
 
|damagetype=
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|image=Talent Atlas UnstableFissure.png
 
|image=Talent Atlas UnstableFissure.png
 
|name=Unstable Fissure
 
|name=Unstable Fissure
|description=Activating Second Chance also Rewinds enemies within 40 units.
+
|description=When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
 
|details=
 
|details=
 
}}{{Talents
 
}}{{Talents
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|name=Temporal Divide
 
|name=Temporal Divide
 
|level=2
 
|level=2
|description=Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
+
|description=Greatly increase the size of Stasis Field, but its Duration is decreased to 3.5 seconds and its Cooldown is increased to 18s.
 
|details=
 
|details=
 
}}{{Talents
 
}}{{Talents
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|name=Default
 
|name=Default
 
|release=March 27, 2019
 
|release=March 27, 2019
|loading art=File:LoadingArt Atlas Default.png
+
|loading art=
 
|weapon=Default Chrono-Cannon
 
|weapon=Default Chrono-Cannon
|icon=File:Atlas Collection Default Icon.png
+
|icon=File:Atlas Collection Render Default Icon.png
 
|icon2=File:Atlas Weapon Default Chrono-Cannon Icon.png
 
|icon2=File:Atlas Weapon Default Chrono-Cannon Icon.png
 
|content=[[File:Atlas Default.png|350px]]
 
|content=[[File:Atlas Default.png|350px]]
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|name=Chronomancer
 
|name=Chronomancer
 
|release=March 27, 2019
 
|release=March 27, 2019
|loading art=File:LoadingArt Atlas Chronomancer.png
+
|loading art=
 
|weapon=Chronomancer's Chrono-Cannon
 
|weapon=Chronomancer's Chrono-Cannon
 
|rarity=Uncommon
 
|rarity=Uncommon
|icon=File:Atlas Collection Chronomancer Icon.png
+
|icon=File:Atlas Collection Render Chronomancer Icon.png
 
|icon2=File:Atlas Weapon Chronomancer's Chrono-Cannon Icon.png
 
|icon2=File:Atlas Weapon Chronomancer's Chrono-Cannon Icon.png
 
|content=[[File:Atlas Chronomancer.png|350px]]
 
|content=[[File:Atlas Chronomancer.png|350px]]
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|name=Last Hope
 
|name=Last Hope
 
|release=March 27, 2019
 
|release=March 27, 2019
|loading art=File:LoadingArt Atlas Last Hope.png
+
|loading art=
 
|weapon=Last Hope's Chrono-Cannon
 
|weapon=Last Hope's Chrono-Cannon
 
|rarity=Rare
 
|rarity=Rare
 
|availability=Limited
 
|availability=Limited
|icon=File:Atlas Collection Last Hope Icon.png
+
|icon=File:Atlas Collection Render Last Hope Icon.png
 
|icon2=File:Atlas Weapon Last Hope's Chrono-Cannon Icon.png
 
|icon2=File:Atlas Weapon Last Hope's Chrono-Cannon Icon.png
 
|content=[[File:Atlas Last Hope.png|350px]]
 
|content=[[File:Atlas Last Hope.png|350px]]
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|name=Legionnaire
 
|name=Legionnaire
 
|release=April 24, 2019
 
|release=April 24, 2019
|loading art=File:LoadingArt Atlas Legionnaire.png
+
|loading art=
 
|weapon=Legionnaire's Time Splitter
 
|weapon=Legionnaire's Time Splitter
 
|rarity=Epic
 
|rarity=Epic
 
|availability=Exclusive
 
|availability=Exclusive
|icon=File:Atlas Collection Legionnaire Icon.png
+
|icon=File:Atlas Collection Render Legionnaire Icon.png
 
|icon2=File:Atlas Weapon Legionnaire's Time Splitter Icon.png
 
|icon2=File:Atlas Weapon Legionnaire's Time Splitter Icon.png
 
|content=[[File:Atlas Legionnaire.png|350px]]
 
|content=[[File:Atlas Legionnaire.png|350px]]
 
|voicelines=Legionnaire Atlas voice lines
 
|voicelines=Legionnaire Atlas voice lines
 
|vpPreview=<sm2>Atlas Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Atlas Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Atlas Skin02 VGS Emote R.ogg</sm2>
 
|vpPreview=<sm2>Atlas Skin02 SP Mount 2.ogg</sm2> {{*}} <sm2>Atlas Skin02 VGS Emote G.ogg</sm2> {{*}} <sm2>Atlas Skin02 VGS Emote R.ogg</sm2>
  +
|collection=x
  +
}}
  +
|-|Corrupted={{ChampionCosmeticsItem
  +
|name=Corrupted
  +
|release=May 11, 2022
  +
|loading art=
  +
|weapon=Corrupted Chrono-Cannon
  +
|rarity=Epic
  +
|availability=Exclusive
  +
|icon=File:Atlas Collection Render Corrupted Icon.png
  +
|icon2=File:Atlas Weapon Corrupted Chrono-Cannon Icon.png
  +
|content=[[File:Atlas Corrupted.png|350px]]
  +
|voicelines=Corrupted Atlas voice lines
  +
|vpPreview=<sm2>Atlas_Skin03_SP_Mount_2.ogg</sm2> {{*}} <sm2>Atlas_Skin03_TR_Kill_Streak_2.ogg</sm2> {{*}} <sm2>Atlas_Skin03_SP_SpawnChatter_Lex.ogg</sm2>
  +
|collection=x
  +
}}
  +
|-|Vile={{ChampionCosmeticsItem
  +
|name=Vile
  +
|release=May 11, 2022
  +
|loading art=
  +
|weapon=Vile Chrono-Cannon
  +
|rarity=Epic
  +
|availability=Exclusive
  +
|icon=File:Atlas Collection Render Vile Icon.png
  +
|icon2=File:Atlas Weapon Vile Chrono-Cannon Icon.png
  +
|content=[[File:Atlas Vile.png|350px]]
  +
|voicelines=Corrupted Atlas voice lines
  +
|vpPreview=<sm2>Atlas_Skin03_SP_Mount_2.ogg</sm2> {{*}} <sm2>Atlas_Skin03_TR_Kill_Streak_2.ogg</sm2> {{*}} <sm2>Atlas_Skin03_SP_SpawnChatter_Lex.ogg</sm2>
 
|collection=x
 
|collection=x
 
}}
 
}}
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|name=Golden
 
|name=Golden
 
|release=March 27, 2019
 
|release=March 27, 2019
|loading art=File:LoadingArt Atlas Golden.png
+
|loading art=
 
|weapon=Golden Chrono-Cannon
 
|weapon=Golden Chrono-Cannon
 
|rarity=Legendary
 
|rarity=Legendary
 
|availability=Mastery
 
|availability=Mastery
|icon=File:Atlas Collection Golden Icon.png
+
|icon=File:Atlas Collection Render Golden Icon.png
 
|icon2=File:Atlas Weapon Golden Chrono-Cannon Icon.png
 
|icon2=File:Atlas Weapon Golden Chrono-Cannon Icon.png
 
|content=[[File:Atlas Golden.png|350px]]
 
|content=[[File:Atlas Golden.png|350px]]
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|icon=File:Atlas MVP Icon.png
 
|icon=File:Atlas MVP Icon.png
 
|content=[[File:Atlas MVP Rewind.webm|700px]]
 
|content=[[File:Atlas MVP Rewind.webm|700px]]
|source={{Once|[[End Times|End Times Event]]: Collect 200 {{Chrono-Shards}}}} <br /> (Animated MVP Pose)
+
|source={{Chest|Flair}} {{*}} {{Once|[[End Times|End Times Event]]: Collect 200 {{Chrono-Shards}}}} <br /> (Animated MVP Pose)
  +
}}
  +
|-|Time's Up={{ChampionCosmeticsItem
  +
|name=Time's Up
  +
|release=May 25, 2022
  +
|rarity=Rare
  +
|availability=Exclusive
  +
|icon=File:Atlas MVP Icon.png
  +
|content=[[File:Atlas MVP Time's Up.png|350px]]
  +
|source={{Once|[[Lost Future Event Pass]] Trials of the Realm <br> [[Trade District]]}}
 
}}
 
}}
 
</tabber>
 
</tabber>
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{{#tag:tabber| Lore=
 
{{#tag:tabber| Lore=
 
<div style="text-align: left;">
 
<div style="text-align: left;">
  +
<br>'''Lore'''
*Atlas is the confirmed future son of [[Lex]]. This can be seen in the card "[[Distant Memory]]."
 
  +
**In the same card, as well as stated [https://twitter.com/ThunderBrush/status/1098042629516914688 here,] Atlas' mother is not another champion, but a normal citizen.
 
  +
*Atlas is [[Lex]]'s son from the [[The Lost Future|Lost Future]],<ref>[[Distant Memory]]</ref><ref>[https://twitter.com/basicnoir/status/1593739505651032067 Casey Edwards on Twitter]</ref> while his mother was a regular citizen and not another champion.<ref>[https://twitter.com/ThunderBrush/status/1098042629516914688 ThunderBrush on Twitter]</ref>
*As implied [[:File:Voraatlascard.PNG|here]], Atlas may be around 30 years old.
 
  +
*Whether or not Atlas personally knew his father was never fully decided on,<ref>[https://twitter.com/basicnoir/status/1593693299017138180 Casey Edwards on Twitter]</ref> though there is evidence leaning towards both sides either way.
*In another timeline if Atlas was not a fighter, he would've been a farmer which is shown in the "[[Life Unlived]]" card art.
 
  +
**In favor of Atlas having known his father, one of Atlas' [[Atlas_voice_lines#Idling|idling]] lines references one of Lex's own [[Lex_voice_lines#Idling|idling lines]]. Additionally, Atlas [[The_Fight_of_the_Shattered_Desert#Chapter_3|mentions]] recognizing [[Valera]] from stories told to him by Lex. However, both of these could be explained as Atlas having heard these lines and stories from other people who knew his father.
*Atlas has already changed things after coming back in time, as revealed [https://youtu.be/MfHK0i9opr4?t=9507 here,] and as expanded on [https://youtu.be/MfHK0i9opr4?t=9566 here] just the act of him going back changes things via the [https://en.wikipedia.org/wiki/Butterfly_effect butterfly effect.]
 
  +
**In favor of Atlas having not known his father, Yagorath's [https://www.youtube.com/watch?v=SWd22fkhQlU teaser trailer] shows Lex covered in acid and falling to the ground in Bazaar, with Lex additionally appearing identical to how he does in-game, potentially implying Lex died soon after Atlas was born. Additionally, Atlas' [[Atlas voice lines#Spawn Chatter|spawn chatter]] line with Lex implies he never got to fight alongside his father, which he always wanted to. However, it's possible Lex did survive the event shown in Yagorath's trailer, while it also being possible Lex didn't want Atlas to go into battle, or he died / disappeared before Atlas was ready to fight.
*As revealed [https://youtu.be/MfHK0i9opr4?t=8766 here,] even if Atlas succeeds in saving the future, he won't be able to experience it himself.
 
  +
*Atlas lost his arm to a more corrupted version of Vora, from the lost future.<ref>[[No One Escapes]]</ref><ref name="VoraAtlasCard">[[:File:Atlas Card Vora Cameo.png]]</ref>
*Atlas didn't know every element of what needed to be changed before going back in time, as stated [https://youtu.be/MfHK0i9opr4?t=9566 here.]
 
  +
**However, it was later explained that this future version of Vora isn't actually the same character as the in-game [[Vora]]; instead being a different person that became corrupted by the Darkness.<ref name="FutureVora">[[:File:Future Vora Not Vora and Yago 1 Year.png]]</ref>
*Atlas lost his arm to the [[Darkness]], which can be seen in the card "[[No One Escapes]]."
 
**As implied [https://twitter.com/PaladinsGame/status/1097543885591666688 here,] the card may be showing the failed last stand against the [[Darkness]].
+
**The card which shows Atlas having just lost his arm is implied to be showing the failed last stand against the Darkness.<ref>[https://twitter.com/PaladinsGame/status/1097543885591666688 PaladinsGame on Twitter]</ref>
  +
*Atlas didn't know every element of what needed to be changed before going back in time.<ref>[https://youtu.be/MfHK0i9opr4?t=9566 Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022)], YouTube</ref> This is largely due to Atlas having been forced to travel through time in order to escape an attack by various Darkness creatures.<ref>[https://www.youtube.com/watch?v=x1ct8Ok22h0 Atlas' Teaser Trailer], YouTube</ref>
**It was later revealed [[:File;Voraatlascard.PNG|here]] that a future version of [[Vora]] is the one responsible for tearing off Atlas' arm.
 
  +
*Just the act of Atlas going back in time was enough for him to change things via the [https://en.wikipedia.org/wiki/Butterfly_effect butterfly effect].<ref>[https://youtu.be/MfHK0i9opr4?t=9507 Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022)], YouTube</ref><ref>[https://youtu.be/MfHK0i9opr4?t=9566 Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022)], YouTube</ref>
*As mentioned [https://youtu.be/ZOdlw9XvMKY?t=93 here,] Setback is a concentration of Chrono-Tech Energy.
 
*As implied [[:File:Atlas Additional Time Jumps.png|here]], Atlas may not be capable of making further leaps through time in the event [[Yagorath]] wins again.
+
*It's been implied Atlas may not be capable of making any further huge leaps through time in the event [[Yagorath]] wins again.<ref>[[:File:Atlas Additional Time Jumps.png]]</ref>
  +
*Lex supposedly warned Atlas about Vora, though how Vora knows that Lex is Atlas' father was never explained.<ref>[[Vora voice lines#Kill Taunts|Vora's kill taunt towards Atlas]]</ref>
*According to [[Vora]]'s kill taunt against Atlas, "I'm the girl your father warned you about." (<sm2>Vora_TR_Taunt_Directed_Atlas.ogg</sm2>) [[Lex]] is the one who told Atlas about Vora.
 
  +
*Following Yagorath's defeat at the hands of [[Azaan]], Atlas will likely retire, as his goal has been accomplished. That is, assuming the Realm really is safe from the [[Darkness]] for good.<ref>[[:File:Atlas and Vora Without Yago.png]]</ref>
*Despite Atlas seemingly only having a daughter in the alternate universe portrayed in [[Life Unlived]] (confirmed as such [https://twitter.com/PaladinsGame/status/1179410041633411074 here]), it's stated [[:File:Atlasfamily.PNG|here]] his wife and daughter also exist in the dark future Atlas left behind.
 
  +
*Even though the Realm has seemingly been saved from the Darkness, Atlas would never be able to experience a safe future himself, as there's a lot of sacrifice for him, even in victory.<ref>[https://youtu.be/MfHK0i9opr4?t=8766 Evil Mojo Podcast: Exploring the Lore (Hi-Rez Showcase 2022)], YouTube</ref>
*Based on a [[:File:ViktorHeight.png|dev statement]] revealing [[Viktor]] to be around 5'9 or 175cm tall, [https://www.reddit.com/r/Paladins/comments/f7dnc3/updated_champions_height_irl/ it was discovered] that Atlas would be around 6'1 or 185cm tall.
 
  +
*If the [[Darkness]] hadn't arrived in the [[Realm]] and shattered the moon, Atlas would've lived a happy life as a farmer.<ref>[[Life Unlived]]</ref><ref name="LifeUnlived">[https://twitter.com/PaladinsGame/status/1179410041633411074 PaladinsGame on Twitter]</ref>
  +
*There's conflicting evidence regarding whether or not Atlas ever had a family of his own in the lost future. One developer claims that Atlas did indeed have a wife and daughter that he was forced to leave behind,<ref>[[:File:Atlas%27 Family.png]]</ref> while a different developer claimed that Atlas never had a daughter, though doesn't comment on his wife.<ref>[https://twitter.com/basicnoir/status/1593739505651032067 Casey Edwards on Twitter]</ref>
  +
*Atlas has been implied to be around 30 years old give or take.<ref name="VoraAtlasCard" />
  +
*Though Atlas' eyes constantly glow in the present, they were once normal, with Atlas having had brown eyes.<ref>[[Phantom Pain]]</ref><ref>[https://www.artstation.com/artwork/nQWYwX Casey Edwards on Twitter]</ref>
  +
*While Atlas somewhat resembles Azaan, the two have no connection at all.<ref>[https://twitter.com/PaladinsGame/status/1447947717536268292 PaladinsGame on Twitter]</ref>
  +
*Based on a [[:File:ViktorHeight.png|dev statement]] revealing [[Viktor]] to be around 5'9 or 175cm tall and comparing it to model sizes [https://www.reddit.com/r/Paladins/comments/f7dnc3/updated_champions_height_irl/ in-game] and [[:File:ChampionHeights3.png|out of game]], it was discovered that Atlas would be around 6'5 or 198cm tall.
 
</div>
 
</div>
  +
   
 
{{!}}-{{!}}Cameos=
 
{{!}}-{{!}}Cameos=
 
<div style="text-align: left;">
 
<div style="text-align: left;">
  +
<br>'''Cameos'''
*[[Lex]] is present in the card [[Distant Memory]] as a picture.
 
  +
*Atlas appears in [[Yagorath]]'s cards [[Out Of Time]] and [[Towering Presence]].
 
*He also appears twice in [[Io]]'s teaser trailer.
+
Atlas appears in the following content:
  +
*'''Cinematics and Trailers'''
*As well as in [[Vora]] and [[Yagorath]]'s teaser trailers [https://youtu.be/MsO6NGEKUos?t=48 here] and [https://youtu.be/SWd22fkhQlU?t=41 here] respectively.
 
  +
**[https://www.youtube.com/watch?v=8VWFqIgABdo ''Io's Teaser Trailer'']{{Description|*|Twice.}}
*As revealed [https://static.wikia.nocookie.net/paladins_gamepedia/images/2/2f/Vorasplash.PNG/revision/latest?cb=20200930113458 here] and [https://static.wikia.nocookie.net/paladins_gamepedia/images/7/72/Voraatlascard.PNG/revision/latest?cb=20200930113460 here,] a future version of [[Vora]] is present in Atlas' card [[No One Escapes]], as well as in his splash art. A better look at the latter can be seen [https://blackgame.org/wp-content/uploads/2019/02/team-based-ps4-fantasy-shooter-paladins-reveals-its-new-champion-atlas.jpg here.]
 
  +
**[https://youtu.be/MsO6NGEKUos?t=48 ''Vora's Teaser Trailer'']
*Atlas appears in the [[:File:All_Spray_Omega_Tear_Icon.png|Omega Tear]] and [[:File:All_Spray_Paladins%27_3rd_Birthday_Icon.png|Paladins' 3rd Birthday]] sprays.
 
  +
**[https://youtu.be/SWd22fkhQlU?t=41 ''Yagorath's Teaser Trailer'']
  +
  +
*'''Cards'''
  +
**''[[Out Of Time]]'' - Yagorath Card
  +
**''[[Towering Presence]]'' - Yagorath Card
  +
  +
*'''Avatars'''
  +
**[[:File:Avatar DantheBros Atlas Icon.png|''Atlas'']]
  +
  +
*'''Sprays'''
  +
**[[:File:All_Spray_Omega_Tear_Icon.png|''Omega Tear'']]
  +
**[[:File:All_Spray_Paladins%27_3rd_Birthday_Icon.png|''Paladins' 3rd Birthday'']]
  +
  +
*'''Other'''
  +
**[[:File:Yagorath_Cuddly_Promo.png|''Cuddly Yagorath Splash Art'']]{{Description|*|Plush version.}}
  +
**[[The_Fight_of_the_Shattered_Desert|''End Times Story'']]
  +
  +
Notable Characters that appear in Atlas' own content includes:
  +
*'''Cinematics and Trailers'''
  +
**Corvus, Karne, and Valera - [https://www.youtube.com/watch?v=x1ct8Ok22h0 ''Atlas' Teaser Trailer'']{{Description|*|Alternate timeline versions. In pictures.}}
  +
  +
*'''Cards'''
  +
**Lex - ''[[Distant Memory]]''{{Description|*|Future version. In a photograph.}}
  +
**Vora - ''[[No One Escapes]]''{{Description|*|Prior to official reveal. Future version. Not the same person as the in-game Vora.}}<ref name="VoraAtlasCard" /><ref name="FutureVora" />
  +
  +
*'''Other'''
  +
**Vora - [[:File:Atlas Default Splash Art.png|''Atlas' Splash Art'']]{{Description|*|Prior to official reveal. Future version. Not the same person as the in-game Vora. Also appears in the splash art of Atlas&apos; various recolors.}}<ref>[[:File:Atlas Splash Art Vora.png]]</ref><ref name="FutureVora" />
 
</div>
 
</div>
  +
   
 
{{!}}-{{!}}References=
 
{{!}}-{{!}}References=
 
<div style="text-align: left;">
 
<div style="text-align: left;">
  +
<br>'''References'''
  +
 
*Atlas' line "Gotta get back!" (<sm2>Atlas SP Ability3 Self 1.ogg</sm2>) is a reference to the [https://www.youtube.com/watch?v=4iBU_D36-AA opening theme song of Samurai Jack].
 
*Atlas' line "Gotta get back!" (<sm2>Atlas SP Ability3 Self 1.ogg</sm2>) is a reference to the [https://www.youtube.com/watch?v=4iBU_D36-AA opening theme song of Samurai Jack].
 
*The line "My old man had a saying about idle hands." (<sm2>Atlas TR Idle 2.ogg</sm2>) references a line spoken by [[Lex]], the line in question being "Idle hands are a waste of time and talent, let's remedy that." (<sm2>Lex TR Idle 1.ogg</sm2>)
 
*The line "My old man had a saying about idle hands." (<sm2>Atlas TR Idle 2.ogg</sm2>) references a line spoken by [[Lex]], the line in question being "Idle hands are a waste of time and talent, let's remedy that." (<sm2>Lex TR Idle 1.ogg</sm2>)
*The emote "Walk Without Rhythm" references a segment of Snoop Dog's music video [https://youtu.be/GtUVQei3nX4?t=29 Drop It Like It's Hot.]
+
*The emote "Walk Without Rhythm" references a segment of Snoop Dog's music video [https://youtu.be/GtUVQei3nX4?t=29 Drop It Like It's Hot].
 
</div>
 
</div>
  +
  +
  +
{{!}}-{{!}}Promotion=
  +
<div style="text-align: left;">
  +
<br>'''Promotion'''
  +
  +
*Atlas' teasers can be seen here.
  +
**[https://twitter.com/PaladinsGame/status/1096477547917905920 (Teaser 1) "The Realm was lost. The Paladins, crushed."]
  +
**[https://twitter.com/PaladinsGame/status/1096816585124265984 (Teaser 2) "Khan's armies were crushed. Lian's kingdom, routed. Even the mighty House Aico could not stand against the Darkness."]
  +
**[https://twitter.com/PaladinsGame/status/1097179025976508416 (Teaser 3) "Yet love -- and life -- still blooms on the battlefield."]
  +
**[https://twitter.com/PaladinsGame/status/1097543885591666688 (Teaser 4) "What was left of Realmkind, those forged in these end times, gambled all on one last stand. They gambled all, and lost."]
  +
**[https://twitter.com/PaladinsGame/status/1097855741430509570 (Teaser 5) "But what if one could stop the Darkness from ever reaching this Realm?"]
  +
</div>
  +
  +
  +
{{!}}-{{!}}Concepts=
  +
<div style="text-align: left;">
  +
<br>'''Concepts'''
  +
  +
*[[:File:Atlas First Concept.jpg|Atlas' first concept]], back when he was only known as "Time Traveler",<ref>[https://www.reddit.com/r/Paladins/comments/bzp16r/code_names_of_the_champions/eqvryla/?context=3 Code Names Of The Champions], Reddit</ref> was originally far simpler of a design, with simple armor, blue cloak, and arm gun. His eyes didn't glow, but there was a large scar over his left eye.<ref>[https://twitter.com/PaladinsGame/status/1116370581497233408 PaladinsGame]</ref>
  +
*[[:File:Atlas Concepts.jpg|Concepts]] following this featured a huge variety of designs, most notable among these being Atlas now having both arms, rather than his weapon itself replacing one.<ref>[https://twitter.com/thunderbrush/status/1100495532538105857 ThunderBrush on Twitter]</ref>
  +
*Following this, concept art for Atlas' weapon also show [[:File:Atlas Weapon Concepts.jpg|vastly]] [[:File:Atlas Weapon Concepts2.jpg|different]] designs, notably featuring [[The Eternal Pyre|Pyre]] runes.<ref>[https://www.artstation.com/artwork/3oedYJ Brian Wells on ArtStation]</ref>
  +
*These Pyre runes would persist into future [[:File:Atlas Near Final Concept.jpg|concepts]], seemingly only being dropped late into development.<ref>[https://www.artstation.com/artwork/Vd92AZ Denny Zunon on ArtStation]</ref><ref>[https://twitter.com/thunderbrush/status/1100490694853083141 ThunderBrush on Twitter]</ref>
  +
*One of the original concepts for Atlas' ultimate involved him slowing down time for everyone in the match except himself, with some other type of benefit applied to his allies. Ultimately, the ability ran into too many technical problems and didn't feel good in practice.<ref>[https://www.reddit.com/r/paladinsgame/comments/t521hg/ama_with_paladins_developer_team/hz4adpy/ AMA with Paladins Developer Team], Reddit</ref>
  +
*The developers were once approached by an outside party interested in working with them, bringing along at least one known skin concept.<ref>[https://twitter.com/ThunderBrush/status/1532363125676290048 ThunderBrush on Twitter]</ref> A post by GAME PILL on ArtStation reveals them to be this outside party, as well as the skin being intended for [[Terminus]].<ref>[https://www.artstation.com/artwork/oAnLL4 GAME PILL on ArtStation]</ref> Looking at other posts by GAME PILL shows additional skin concepts that they may have pitched as well, including an [[:File:Unused Atlas Skin.jpg|old-fashioned skin]] for Atlas.<ref>[https://www.artstation.com/artwork/YeXDkV GAME PILL on ArtStation]</ref>
  +
</div>
  +
   
 
{{!}}-{{!}}Other=
 
{{!}}-{{!}}Other=
 
<div style="text-align: left;">
 
<div style="text-align: left;">
  +
<br>'''Other'''
*Atlas is one of the few champions to have received an [[Atlas Announcer pack|Announcer Pack]]. He shares this trait with [[Bomb King]], [[Evie]], [[Fernando]], and [[Vora]].
 
  +
*As revealed [[:File:Championsoundeffects.png|here]], Atlas' sound effects incorporate the usage of piano.
 
  +
*Atlas is one of the few champions to have received an [[Atlas Announcer pack|Announcer Pack]].
*As seen [https://youtu.be/MsO6NGEKUos?t=48 here] in [[Vora]]'s reveal trailer, Atlas' gun arm is oriented upside down.
 
  +
*Atlas' sound effects incorporate the usage of piano.<ref>[[:File:Champion Sound Effects.png]]</ref>
*An alternate version of the artwork used on the card [[Lost Legacy]] was used for [https://twitter.com/paladinsgame/status/1096477547917905920?lang=en one of Atlas' teasers]. This alternate art removed the [[Darkness]] creatures from the image.
 
  +
*In [[Vora]]'s teaser trailer, Atlas' gun arm is mistakenly oriented upside down.<ref>[https://youtu.be/MsO6NGEKUos?t=48 Vora's Teaser Trailer], YouTube</ref>
*An alternate version of the artwork used on the card [[No Escape]] also exists and was used for [https://twitter.com/paladinsgame/status/1097543885591666688?lang=en another of Atlas' teasers]. This alternate art featured Atlas covered in shadows.
 
  +
*An alternate version of the artwork for [[Lost Legacy]] was used for [https://twitter.com/paladinsgame/status/1096477547917905920 one of Atlas' teasers]. This alternate art removed the [[Darkness]] creatures from the image.
*[[:File:Atlas First Concept.jpg|Concept art]]<ref>https://twitter.com/PaladinsGame/status/1116370581497233408</ref> for Atlas reveals a different, unused design.
 
  +
*An alternate version of the artwork for [[No Escape]] was used for [https://twitter.com/paladinsgame/status/1097543885591666688 another of Atlas' teasers]. This alternate art featured Atlas covered in shadows.
*[[:File:Atlas Concepts.jpg|Concepts]]<ref>https://twitter.com/thunderbrush/status/1100495532538105857</ref> following this initial design featured a variety of designs, most notably being Atlas having both hands, rather than his weapon itself replacing one of his arms.
 
*[https://www.artstation.com/artwork/3oedYJ Concept art] for Atlas' weapon also show [[:File:Atlasgunconcepts.jpg|vastly]] [[:File:Atlasgunconcepts2.jpg|different]] designs, notably featuring [[The Eternal Pyre|Pyre]] runes.
 
*Atlas' teasers can be found here.
 
**[https://twitter.com/PaladinsGame/status/1096477547917905920 Teaser 1]
 
**[https://twitter.com/PaladinsGame/status/1096816585124265984 Teaser 2]
 
**[https://twitter.com/PaladinsGame/status/1097179025976508416 Teaser 3]
 
**[https://twitter.com/PaladinsGame/status/1097543885591666688 Teaser 4]
 
**[https://twitter.com/PaladinsGame/status/1097855741430509570 Teaser 5]
 
 
</div>
 
</div>
 
}}
 
}}
  +
   
 
|-|Champion Skins=
 
|-|Champion Skins=
 
<div style="text-align: left;">
 
<div style="text-align: left;">
  +
<br>'''Champion Skins'''
*[[File:atlas_chronomancer_small.png|30px|link=]]'''Chronomancer'''
 
  +
:*This skin's name is based on [https://en.wikipedia.org/wiki/Chronomancy Chronomancy], divination regarding time, such as the determination of lucky and unlucky days. It could also refer to a fictional magic school of time most well known for appearing in the DnD campaign [https://en.wikipedia.org/wiki/Forgotten_Realms Forgotten Realms.]
 
  +
*[[File:Atlas Collection Render Chronomancer Icon.png|30px|link=]] '''Chronomancer'''
  +
**This skin's name is based on [https://en.wikipedia.org/wiki/Chronomancy Chronomancy], divination regarding time, such as the determination of lucky and unlucky days. It could also refer to a fictional magic school of time most well known for appearing in the DnD campaign [https://en.wikipedia.org/wiki/Forgotten_Realms Forgotten Realms].
  +
  +
  +
*[[File:Atlas Collection Render Last Hope Icon.png|30px|link=]] '''Last Hope'''
  +
**This skin's name is based on Atlas considering himself humanity's last hope at survival, as can be heard in a few of his voicelines.
  +
  +
  +
*[[File:Atlas Collection Render Legionnaire Icon.png|30px|link=]] '''Legionnaire'''
  +
**Legionnaire Atlas is from a better version of the future, one where Atlas didn't need to go back in time,<ref>[https://youtu.be/-aZk9ZJNVp8?t=3610 Street Style Update Show], YouTube</ref> as the [[Realm]] was able to develop weapons capable of stopping Yagorath before it reached the point of requiring time travel.<ref>[https://twitter.com/ThunderBrush/status/1370444066543001600 ThunderBrush on Twitter]</ref>
  +
**The monster that appears in the background of this skin's splash art is an alternate version of [[Yagorath]] featuring an early design of her.<ref>[https://twitter.com/ThunderBrush/status/1347319635742490625 ThunderBrush on Twitter]</ref>
  +
**This skin shares its naming with the [[Mount Skins|Legionnaire]] mount and [[Legionnaire Viktor Collection|Legionnaire Viktor]].
  +
**The voiceline "Until all are one." (<sm2>Atlas_Skin02_TR_Respawn_2.ogg</sm2>) is a reference to the Transformers franchise, specifically the Autobot's iconic rallying cry "[https://tfwiki.net/wiki/%27Til_all_are_one 'Til All are One]".
   
*[[File:atlas_lasthope_small.png|30px|link=]]'''Last Hope'''
 
:*This skin's name is based on Atlas considering himself humanity's last hope at survival, as can be heard in a few of his voicelines.
 
   
*[[File:atlas_legionnaire_small.png|30px|link=]]'''Legionnaire'''
+
*[[File:Atlas Collection Render Corrupted Icon.png|30px|link=]][[File:Atlas Collection Render Vile Icon.png|30px|link=]] '''Corrupted / Vile'''
  +
**[[:File:Corrupt Atlas Concept.jpg|Various]] [[:File:Corrupt Atlas Weapon Concept.jpg|unused]] [[:File:Corrupt Atlas Recolor Concepts.jpg|concepts]] for these skins show several alternate designs and unused recolors.
:*As revealed [https://youtu.be/-aZk9ZJNVp8?t=3610 here,] Legionnaire Atlas is from a better version of the future, one where Atlas doesn't need to go back in time. As expanded on [https://twitter.com/ThunderBrush/status/1370444066543001600 here,] the [[Realm]] was able to develop weapons capable of stopping [[Yagorath]] before it reached the point of requiring the use of time travel.
 
  +
***One of these unused concepts even had [[:File:Vile Atlas Splash Art.jpg|splash art]] fully created for it, which was accidentally used in the [[Paladins_Version_5.3|Heart of Darkness]] patch notes for the Vile skin before quickly being replaced.
:*As stated [https://twitter.com/ThunderBrush/status/1347319635742490625 here,] the monster that appears in the background of [[Legionnaire Atlas Collection|Legionnaire Atlas']] splash art is an alternate version of [[Yagorath]] featuring an early design of her.
 
  +
**[[Yagorath]] appears in these skins' splash arts.
:*This skin shares its naming with the [[Mount Skins|Legionnaire]] mount and [[Legionnaire Viktor Collection|Legionnaire Viktor]].
 
  +
**A figure resembling the Corrupted skin appears in the [[:File:Avatar Eyes of the Beholder Icon.gif|Eyes of the Beholder]] avatar.
:*The voiceline "Until all are one." (<sm2>Atlas_Skin02_TR_Respawn_2.ogg</sm2>) is a reference to the Transformers franchise, specifically the Autobot's iconic rallying cry "[https://tfwiki.net/wiki/%27Til_all_are_one 'Til All are One]".
 
  +
**These skins share their theme with [[Corrupted Io Collection|Corrupted Io]] and [[Frozen Moon Io Collection|Frozen Moon Io]].
 
</div>
 
</div>
 
</tabber>
 
</tabber>
Line 402: Line 546:
 
==Changelog==
 
==Changelog==
 
{{scrollbox|content=
 
{{scrollbox|content=
  +
{{ChangelogItem|version= 6.6.5485.0|versionShort= 6.6|content=
  +
*Weapon
  +
**[[File:WeaponAttack Atlas Icon.png|30px|link=]] '''Chrono-Cannon'''
  +
***Removed initial firing phase (down from 4 {{v}} 3)
  +
***Reduced damage from 840 {{v}} 780 (per shot from 56 {{v}} 52)
  +
}}
  +
  +
{{ChangelogItem|version= 6.1.5079.2|versionShort= 6.1|content=
  +
*Base Health
  +
**3500 {{v}} 4000
  +
}}
  +
  +
{{ChangelogItem|version= 4.6.4256.3‎|versionShort= October 7th, 2021|content=
  +
*'''Bug Fixes'''
  +
**Fixed an issue with the text display of Atlas’ Unstable Fissure talent.
  +
}}
  +
  +
{{ChangelogItem|version= 4.6.4252.6‎|versionShort= 4.6|content=
  +
*'''Bug Fixes'''
  +
**Fixed an issue where Atlas’ Unstable Fissure icon and description were missing from the in-game scoreboard if Atlas had that talent equipped.
  +
}}
  +
 
{{ChangelogItem|version= 4.5.4175.5|versionShort= 4.5|content=
 
{{ChangelogItem|version= 4.5.4175.5|versionShort= 4.5|content=
 
*Talents
 
*Talents
:*[[File:Talent Atlas UnstableFissure.png|30px|link=]] '''Unstable Fissure'''
+
**[[File:Talent Atlas UnstableFissure.png|30px|link=]] '''Unstable Fissure'''
::*Old: Activating Second Chance leaves behind an unstable fissure that explodes after 3s, dealing 1,000 damage.
+
***Old: Activating Second Chance leaves behind an unstable fissure that explodes after 3s, dealing 1,000 damage.
::*New: Activating Second Chance also Rewinds enemies within 40 units.
+
***New: Activating Second Chance also Rewinds enemies within 40 units.
:*[[File:Talent Atlas TemporalDivide.png|30px|link=]] '''Temporal Divide'''
+
**[[File:Talent Atlas TemporalDivide.png|30px|link=]] '''Temporal Divide'''
::*Current: Greatly increase the size of Stasis Field, but its Cooldown is increased by 50%.
+
***Current: Greatly increase the size of Stasis Field, but its Cooldown is increased by 50%.
:::*Increased Stasis Field Cooldown 50% {{v}} 65%
+
****Increased Stasis Field Cooldown 50% {{v}} 65%
 
}}
 
}}
   
 
{{ChangelogItem|version= 4.2.3983.0|versionShort= 4.2|content=
 
{{ChangelogItem|version= 4.2.3983.0|versionShort= 4.2|content=
 
*Talents
 
*Talents
:*[[File:Talent Atlas UnstableFissure.png|30px|link=]] '''Unstable Fissure'''
+
**[[File:Talent Atlas UnstableFissure.png|30px|link=]] '''Unstable Fissure'''
::*Increased damage 900 {{v}} 1,000
+
***Increased damage 900 {{v}} 1,000
 
}}
 
}}
   
 
{{ChangelogItem|version= 3.4.3767.9|versionShort= 3.4|content=
 
{{ChangelogItem|version= 3.4.3767.9|versionShort= 3.4|content=
 
*Abilities
 
*Abilities
:*[[File:WeaponAttack Atlas Icon.png|30px|link=]] '''Chrono-Cannon'''
+
**[[File:WeaponAttack Atlas Icon.png|30px|link=]] '''Chrono-Cannon'''
::*Increased damage per shot 50 {{v}} 56
+
***Increased damage per shot 50 {{v}} 56
:*[[File:Ability Exile.png|30px|link=]] '''Exile'''
+
**[[File:Ability Exile.png|30px|link=]] '''Exile'''
::*During activation:
+
***During activation:
:::*You are Immune to Crowd Control effects
+
****You are Immune to Crowd Control effects
:::*Decreased Movement Speed penalty 40% {{v}} 0%
+
****Decreased Movement Speed penalty 40% {{v}} 0%
::*During Ultimate:
+
***During Ultimate:
:::*You are Immune to Crowd Control effects
+
****You are Immune to Crowd Control effects
 
*'''Bug Fixes'''
 
*'''Bug Fixes'''
:*Fixed an issue where enemy Champions’ outlines would not be red for the entirety of the new effective range of Chrono-Cannon.
+
**Fixed an issue where enemy Champions’ outlines would not be red for the entirety of the new effective range of Chrono-Cannon.
 
}}
 
}}
   
 
{{ChangelogItem|version= 3.3.3657.3|versionShort= 3.3|content=
 
{{ChangelogItem|version= 3.3.3657.3|versionShort= 3.3|content=
 
*Abilities
 
*Abilities
:*[[File:WeaponAttack Atlas Icon.png|30px|link=]] '''Chrono-Cannon'''
+
**[[File:WeaponAttack Atlas Icon.png|30px|link=]] '''Chrono-Cannon'''
::*Reduced time to reach max charge 1.5s {{v}} 1.4s
+
***Reduced time to reach max charge 1.5s {{v}} 1.4s
:*[[File:Ability Setback.png|30px|link=]] '''Setback'''
+
**[[File:Ability Setback.png|30px|link=]] '''Setback'''
::*Reduced Cooldown 12s {{v}} 10s
+
***Reduced Cooldown 12s {{v}} 10s
 
}}
 
}}
   
 
{{ChangelogItem|version= 3.1.3487.7|versionShort= 3.1|content=
 
{{ChangelogItem|version= 3.1.3487.7|versionShort= 3.1|content=
 
*Abilities
 
*Abilities
:*[[File:WeaponAttack Atlas Icon.png|30px|link=]] '''Chrono-Cannon'''
+
**[[File:WeaponAttack Atlas Icon.png|30px|link=]] '''Chrono-Cannon'''
::*Reduced damage per shot 60 {{v}} 50
+
***Reduced damage per shot 60 {{v}} 50
::*Now deals 750 damage when fully charged
+
***Now deals 750 damage when fully charged
:*[[File:Ability Second Chance.png|30px|link=]] '''Second Chance'''
+
**[[File:Ability Second Chance.png|30px|link=]] '''Second Chance'''
::*Reduced time sent back 5s {{v}} 4s
+
***Reduced time sent back 5s {{v}} 4s
 
*Cards
 
*Cards
:*'''[[Infinity Engine]]'''
+
**'''[[Infinity Engine]]'''
::*Increased duration {1{{!}}1}s {{v}} {2{{!}}2}s
+
***Increased duration {1{{!}}1}s {{v}} {2{{!}}2}s
:*'''[[Lessons of the Past]]'''
+
**'''[[Lessons of the Past]]'''
::*Increased Shield Health {75{{!}}75} {{v}} {100{{!}}100}
+
***Increased Shield Health {75{{!}}75} {{v}} {100{{!}}100}
:*'''[[Phantom Pain]]'''
+
**'''[[Phantom Pain]]'''
::*OLD: Gain {10{{!}}10}% Lifesteal against enemies hit by Setback for 5s
+
***OLD: Gain {10{{!}}10}% Lifesteal against enemies hit by Setback for 5s
::*NEW: Hitting an enemy with Setback reduces the Cooldown of Stasis Field by {1{{!}}1}s
+
***NEW: Hitting an enemy with Setback reduces the Cooldown of Stasis Field by {1{{!}}1}s
:*'''[[Ravages of Time]]'''
+
**'''[[Ravages of Time]]'''
::*Increased Ultimate charge per Elimination {1{{!}}1}% {{v}} {2{{!}}2}%
+
***Increased Ultimate charge per Elimination {1{{!}}1}% {{v}} {2{{!}}2}%
  +
*'''Bug Fixes'''
  +
**Fixed an issue where the Phantom Pain card was reducing the cooldown of Setback instead of Stasis Field when it would activate.
 
}}
 
}}
   
 
{{ChangelogItem|version= 2.11.3416.8|versionShort= 2.8|content=
 
{{ChangelogItem|version= 2.11.3416.8|versionShort= 2.8|content=
 
*Abilities
 
*Abilities
:*[[File:Ability Second Chance.png|30px|link=]] '''Second Chance'''
+
**[[File:Ability Second Chance.png|30px|link=]] '''Second Chance'''
::*Now classified as a movement ability and is stopped by Cripples
+
***Now classified as a movement ability and is stopped by Cripples
 
*Cards
 
*Cards
:*Beyond the Veil
+
**Beyond the Veil
::*Reduced Movement Speed increase {10{{!}}10}% {{v}} {7{{!}}7}%
+
***Reduced Movement Speed increase {10{{!}}10}% {{v}} {7{{!}}7}%
::*Reduced duration 5s {{v}} 3s
+
***Reduced duration 5s {{v}} 3s
 
}}
 
}}
   
 
{{ChangelogItem|version= 2.8.3275.5|versionShort= 2.6|content=
 
{{ChangelogItem|version= 2.8.3275.5|versionShort= 2.6|content=
 
*'''Bug Fixes'''
 
*'''Bug Fixes'''
:*Banished players will no longer gain or lose Champion specific resources for the duration.
+
**Banished players will no longer gain or lose Champion specific resources for the duration.
:*Now properly equips default weapon skin with the default skin.
+
**Now properly equips default weapon skin with the default skin.
:*Atlas’ Unstable Fissure explosive now deals the proper damage to shields.
+
**Atlas’ Unstable Fissure explosive now deals the proper damage to shields.
 
}}
 
}}
   
 
{{ChangelogItem|version= 2.6.3199.7|versionShort= 2.5|content=
 
{{ChangelogItem|version= 2.6.3199.7|versionShort= 2.5|content=
 
*'''Bug Fixes'''
 
*'''Bug Fixes'''
:*Fixed an issue where Atlas could get shunted out of bounds when he rewinds into an Inara Wall in a tight corridor or doorway.
+
**Fixed an issue where Atlas could get shunted out of bounds when he rewinds into an Inara Wall in a tight corridor or doorway.
 
}}
 
}}
   
 
{{ChangelogItem|version= 2.5.3159.4|versionShort= 2.4|content=
 
{{ChangelogItem|version= 2.5.3159.4|versionShort= 2.4|content=
 
*'''Bug Fixes'''
 
*'''Bug Fixes'''
:*Fixed an issue where damage bonuses only applied to the first fire mode of Atlas’ weapon (none of the charged versions of the shot worked).
+
**Fixed an issue where damage bonuses only applied to the first fire mode of Atlas’ weapon (none of the charged versions of the shot worked).
:*Fixed an issue where champions being rewound by Atlas would not contest the point/payload, even if they were in range during their travel.
+
**Fixed an issue where champions being rewound by Atlas would not contest the point/payload, even if they were in range during their travel.
:*Fixed an Issue where Resilience would reduce the strength of Exile’s self-slow.
+
**Fixed an Issue where Resilience would reduce the strength of Exile’s self-slow.
 
}}
 
}}
   
Line 493: Line 661:
 
}}
 
}}
   
== Removed talents ==
+
==Removed Content==
  +
*[[Atlas/Removed Content]]
{{Talents
 
|image=Talent Atlas UnstableFissure.png
 
|name=Unstable Fissure
 
|description=Activating Second Chance leaves behind an unstable fissure that explodes after 3s, dealing 1,000 damage.
 
|details=*Has damage falloff.
 
*Knocks back enemies.
 
*Generates 4% ultimate charge per enemy hit.
 
}}
 
   
   
Line 507: Line 668:
 
[[Category:Champions]]
 
[[Category:Champions]]
 
[[ru:Атлас]]
 
[[ru:Атлас]]
  +
[[de:Atlas]]

Latest revision as of 22:12, 15 February 2024

Atlas ▶️ is a Front Line Champion in Paladins, added on March 27th, 2019.

Lore[ | ]

This is Atlas' official bio currently found in his champion page in-game.


There is no light in the future, only an all-consuming Darkness. The Realm is lost. Atlas will be born into this dark future as the son of the legendary judge, Lex. Each day he fights to survive, and each night he finds solace in stories of the Realm that used to be. These stories give Realm-kind hope, but their final stand against the Darkness will fail tragically. All hope will be lost... save for one last glimmer.

In a desperate bid, Atlas studied old books of Crystal magic, and mastered the control of time. He researched old tales of what could have been the source of this destruction — of how the world had fallen. Though his timeline was long past saving, he stepped into the past determined to save the Realm, and stop the Darkness, by changing the course of history itself. In this timeline, he succeeded, though not in ways he could predict.

This is an unofficial version of Atlas' bio intended to more clearly present all currently known information regarding him. Sources can be found here.


Atlas was born as the son of Lex in the Lost Future of the Realm, each day a fight for survival as Atlas and the other survivors worked towards defeating the Darkness responsible for this dark future. Though Atlas would lose one of his arms to the monsters, he would push on nonetheless, replacing his lost arm with a massive weapon. He and his fellow survivors continued the fight... until their final stand against the Darkness failed.

Out of desperation, Atlas studied old books regarding crystal magic, and eventually gained the ability to manipulate time itself. After researching old tales for possible sources of the Darkness, Atlas was eventually forced back in time after being cornered by the monsters.

Arriving in the Shattered Desert of the past, Atlas encountered the Resistance. Using their power, he managed to prevent both them and the Magistrate from releasing the Darkness as was told in the tales from the future.

However, the Darkness would later be unleashed by the former warrior of Io known as Vora, who would come into conflict with Atlas and Lex in the town of Bazaar, before later coming into conflict again when Atlas gathered a group of champions to travel into the Shattered Desert and defeat the Darkness monster Yagorath before it was too late, which ultimately failed. Though Atlas would continue to fight the beast as it rampaged throughout the Realm.

With Yagorath currently defeated by Azaan, Atlas may possibly retire if the Realm truly is free from corruption.

Summary[ | ]

Atlas is one of the front line champions in Paladins. His basic attack - Chrono-Cannon allows him to fire projectiles that deal 780 per shot. It can be charged for 1.4s, the longer the charging time the higher the precision and focus of the projectile. His Setback ability lets him fire a projectile that sends the enemy back to where they were 4 seconds ago. Stasis Field skill is used to deploy a shield for 5s that absorbs all incoming damage but enemies can pass through it. Second Chance allows Atlas to travel 5s into the past and his health is restored to the highest value it was in that period. This skill is also a handy escape tool. His ultimate lets him fire 3 shots that can freeze enemies in time for 4s. During that time they cannot move, attack or be attacked. Overall Atlas is a character that's best when used as a support tank for a main tank in the team. Most of his skills are very situational and need to be used in proper situation in order to maximize their performance.

Skills[ | ]

Ability Placeholder LMB

Chrono-Cannon

Damage (each/per tick)780(max) /1.4s  
Description

A futuristic weapon you can charge up to increase its accuracy and damage while firing fewer shots. Deals 780 damage every 1.4s if fully charging your shots.

Details

Detailed Description
A futuristic weapon that can be charged up over 1.4s, increasing your Accuracy and damage falloff range, and firing fewer shots depending on its charge. This weapon deals 780 damage, has a maximum Ammo count of 6, and is fully effective up to 50 units at base charge.
  • This ability deals Direct Damage.
  • It can do headshots - dealing 1170 damage.
  • Has a reload time of 1.7s and can be animation canceled after 1s.
  • Has damage falloff
  • Gains 6.3% ultimate charge per attack. Gains 9.5% on headshots.
  • Deals 78, 156, or 780 damage per shot depending on charge level.
  • Fires 10, 5 or 1 shot depending on charge level.
  • No matter however long the shot is charged up for, it deals the same amount of total damage.
  • The gun's fire rate is split into 3 parts: charge time, firing time, and post-fire.
    • It takes 1.4s to fully charge a shot.
    • It takes 0.375s, 0.275s, or 0.2s to fire depending on charge level.
    • Post-fire time is always 0.7s.
Ability Video
Ability Placeholder RMB
Cooldown
Cooldown Icon White 10

Setback

Description

Fire a concentration of chronon energy from your weapon that rewinds your enemy.

Details

Detailed Description
Fire a concentrated ball of chronon energy that Rewinds its victim back to where they physically were 4s in the past. This blast reverts their Health to its lowest point during that period.
  • Enemies become Ethereal and are stunned for the duration.
  • Counts as Crowd Control.
  • Can rewind multiple enemies even without the talent DeJa Vu if they are in their hugging distance.
Ability Video
Ability Placeholder Q
Cooldown
Cooldown Icon White 14

Stasis Field

Description

Create a barrier in front of you to absorb all ranged attacks and projectiles.

Details

Detailed Description
Create a temporal Barrier in front of you that Absorbs all ranged attacks and projectiles. This barrier lasts 5s.
  • Cannot be destroyed by enemies.
  • Does not count as shielding, and therefore does not grant shielding credits.
  • Can be placed mid-air.
Ability Video
Ability Placeholder F
Cooldown
Cooldown Icon White 16

Second Chance

Description

Rewind yourself into the near past, reversing recent damage and going back to where you were.

Details

Detailed Description
Rewind yourself to where you physically were 4s in the past. Your Health is reverted to its highest value during that period.
Ability Video

Exile

Description

Modify your chronon weapon to banish enemies from this place of existence for a brief period.

Details

Detailed Description
Supercharge your chronon accelerator for 5s. While in this state, you have 3 modified chronon weapon shots that will Banish enemies for 4s. Banished enemies can not be interacted with by anyone. Using this ability consumes 40% of your Ultimate charge and each shot consumes an additional 20%. While using this ability, you are Immune to Crowd Control effects. Can be refired to cancel.

▶️ “You're out of time!” (Self/Enemy)

▶️ “Time is on our side!” (Ally)

  • Has 3 charges.
  • Consumes 40% energy on activation and 20% for each shot.
  • Can be cancelled early by re-activating the ability. It will not consume the remaining ultimate charge if cancelled.
  • Lasts 5s.
  • It's a skillshot with very slight autoaim.
  • The duration of Banish can be decreased with Resilience but it has a minimum duration of 1s.
  • Enemies hit become Ethereal and Immune to Crowd Control effects for the duration.
  • Grants you Crowd Control Immunity.
Ability Video


Talents[ | ]

Talent Atlas UnstableFissure
Unstable Fissure

Default Talent

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.


Talent Atlas TemporalDivide
Temporal Divide

Unlocks at Mastery Level 2

Greatly increase the size of Stasis Field, but its Duration is decreased to 3.5 seconds and its Cooldown is increased to 18s.


Talent Atlas DejaVu
Deja vu

Unlocks at Mastery Level 8

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.


Cards[ | ]

This is a list with all cards available to Atlas:

Name Image Description Cooldown Category
Beyond the Veil Card Beyond the Veil Passing through Stasis Field increases your allies' or your own Movement Speed by {7|7}% for 3s. Ability Stasis Field Stasis Field
Continuum Shift Card Continuum Shift Second Chance sends you {0.4|0.4}s further into the past. Ability Second Chance Second Chance
Distant Memory Card Distant Memory Increase your Healing received from others by {5|5}% while at or below 50% Health. WeaponAttack Atlas Icon Armor / Weapon
Hell Hunter Card Hell Hunter Generate {1|1} Ammo after hitting a fully-charged weapon shot. WeaponAttack Atlas Icon Armor / Weapon
Infinity Engine Card Infinity Engine Your weapon doesn't consume Ammo for {2|2}s after activating Stasis Field. Ability Stasis Field Stasis Field
Lessons of the Past Card Lessons of the Past Gain a {100|100}-Health Shield for 3s after hitting an enemy with Setback. Ability Setback Setback
Life Unlived Card Life Unlived Heal for an additional {150|150} when using Second Chance. Ability Second Chance Second Chance
Lost Legacy Card Lost Legacy Heal for {80|80} every 1s for 3s after activating Stasis Field. Ability Stasis Field Stasis Field
No One Escapes Card No One Escapes Enemies hit by Setback are Rewound {0.3|0.3}s further into the past. Ability Setback Setback
Old Wounds Card Old Wounds Increase your maximum Health by {150|150}. WeaponAttack Atlas Icon Armor / Weapon
Paradox Card Paradox Reduce the Cooldown of Second Chance by {0.5|0.5}s. Ability Second Chance Second Chance
Phantom Pain Card Phantom Pain Reduces the Cooldown of Stasis Field by {1|1}s after hitting an enemy with Setback. Ability Setback Setback
Ravages of Time Card Ravages of Time Generate {2|2}% Ultimate charge after getting an Elimination. WeaponAttack Atlas Icon Armor / Weapon
Rewritten History Card Rewritten History Generate {1|1} Ammo after using Second Chance. Ability Second Chance Second Chance
Safe Haven Card Safe Haven Increase your Healing received by {6|6}% while Stasis Field is active. Ability Stasis Field Stasis Field
Steady Arm Card Steady Arm Generate {1|1} Ammo after hitting an enemy with Setback. Ability Setback Setback

Pre-Built Loadouts[ | ]

All of the following cards are in Atlas's pre-built loadouts:


Unstable Fissure
Card Old Wounds


Old Wounds
Common
CardSkin Frame OB67 Silver Common


Increase your maximum Health by 150.
1



Card Continuum Shift


Continuum Shift
Epic
CardSkin Frame OB67 Silver Epic


Second Chance sends you 1.6s further into the past.
4



Card Beyond the Veil


Beyond the Veil
Epic
CardSkin Frame OB67 Silver Epic


Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
4



Card Paradox


Paradox
Legendary
CardSkin Frame OB67 Silver Legendary


Reduce the Cooldown of Second Chance by 2.5s.
5



Card Hell Hunter


Hell Hunter
Common
CardSkin Frame OB67 Silver Common


Generate 1 Ammo after hitting a fully-charged weapon shot.
1



Temporal Divide
Card Hell Hunter


Hell Hunter
Common
CardSkin Frame OB67 Silver Common


Generate 1 Ammo after hitting a fully-charged weapon shot.
1



Card Phantom Pain


Phantom Pain
Uncommon
CardSkin Frame OB67 Silver Uncommon


Reduces the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
2



Card Old Wounds


Old Wounds
Rare
CardSkin Frame OB67 Silver Rare


Increase your maximum Health by 450.
3



Card Paradox


Paradox
Epic
CardSkin Frame OB67 Silver Epic


Reduce the Cooldown of Second Chance by 2s.
4



Card Beyond the Veil


Beyond the Veil
Legendary
CardSkin Frame OB67 Silver Legendary


Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
5



Deja Vu
Card Lost Legacy


Lost Legacy
Rare
CardSkin Frame OB67 Silver Rare


Heal for 240 every 1s for 3s after activating Stasis Field.
3



Card Hell Hunter


Hell Hunter
Common
CardSkin Frame OB67 Silver Common


Generate 1 Ammo after hitting a fully-charged weapon shot.
1



Card Old Wounds


Old Wounds
Rare
CardSkin Frame OB67 Silver Rare


Increase your maximum Health by 450.
3



Card Safe Haven


Safe Haven
Rare
CardSkin Frame OB67 Silver Rare


Increase your Healing received by 18% while Stasis Field is active.
3



Card Phantom Pain


Phantom Pain
Legendary
CardSkin Frame OB67 Silver Legendary


Reduces the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
5


Cosmetic Items[ | ]

These are the Cosmetic Items currently available for Atlas:

Champion Skin Collections[ | ]

Default
Icons Character Model
Atlas Collection Render Default Icon
Atlas Weapon Default Chrono-Cannon Icon
Atlas Default
Weapon Default Chrono-Cannon
Rarity Common
Availability Standard
Release March 27, 2019
Cost Free
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Free
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Atlas Default

Chronomancer
Icons Character Model
Atlas Collection Render Chronomancer Icon
Atlas Weapon Chronomancer's Chrono-Cannon Icon
Atlas Chronomancer
Weapon Chronomancer's Chrono-Cannon
Rarity Uncommon
Availability Standard
Release March 27, 2019
Cost 60,000 Currency Gold  •  300 Currency Crystals  •  Colossal Chest  •  Item can no longer be obtained by this. Bounty Store  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
(Chronomancer Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 60,000 Currency Gold  •  300 Currency Crystals  •  Colossal Chest  •  Item can no longer be obtained by this. Bounty Store  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
(Chronomancer Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Atlas Chronomancer

Last Hope
Icons Character Model
Atlas Collection Render Last Hope Icon
Atlas Weapon Last Hope's Chrono-Cannon Icon
Atlas Last Hope
Weapon Last Hope's Chrono-Cannon
Rarity Rare
Availability Limited
Release March 27, 2019
Cost Item can no longer be obtained by this. Season Pass 2019 - 2020
(Last Hope Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Season Pass 2019 - 2020
(Last Hope Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Atlas Last Hope

Legionnaire
Icons Character Model
Atlas Collection Render Legionnaire Icon
Atlas Weapon Legionnaire's Time Splitter Icon
Atlas Legionnaire
Weapon Legionnaire's Time Splitter
Rarity Epic
Availability Exclusive
Release April 24, 2019
Cost 800 Currency Crystals  •  Diamond Chest  •  Unbreakable Chest  •  Steel and Fire Chest  •  Relics of War Chest  •  Item can no longer be obtained by this. Legionnaire Atlas Pack
(Legionnaire Atlas Collection)
Voicelines Legionnaire Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 800 Currency Crystals  •  Diamond Chest  •  Unbreakable Chest  •  Steel and Fire Chest  •  Relics of War Chest  •  Item can no longer be obtained by this. Legionnaire Atlas Pack
(Legionnaire Atlas Collection)
Voicelines Legionnaire Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Atlas Legionnaire

Corrupted
Icons Character Model
Atlas Collection Render Corrupted Icon
Atlas Weapon Corrupted Chrono-Cannon Icon
Atlas Corrupted
Weapon Corrupted Chrono-Cannon
Rarity Epic
Availability Exclusive
Release May 11, 2022
Cost Item can no longer be obtained by this. Lost Future Event Pass Level 1 Paid Reward - Event Pass Level
(Corrupted Atlas Collection)
Voicelines Corrupted Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Lost Future Event Pass Level 1 Paid Reward - Event Pass Level
(Corrupted Atlas Collection)
Voicelines Corrupted Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Atlas Corrupted

Vile
Icons Character Model
Atlas Collection Render Vile Icon
Atlas Weapon Vile Chrono-Cannon Icon
Atlas Vile
Weapon Vile Chrono-Cannon
Rarity Epic
Availability Exclusive
Release May 11, 2022
Cost Item can no longer be obtained by this. Lost Future Event Pass Level 21 Free Reward - Event Pass Level
(Vile Atlas Collection)
Voicelines Corrupted Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Lost Future Event Pass Level 21 Free Reward - Event Pass Level
(Vile Atlas Collection)
Voicelines Corrupted Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Atlas Vile

Golden
Icons Character Model
Atlas Collection Render Golden Icon
Atlas Weapon Golden Chrono-Cannon Icon
Atlas Golden
Weapon Golden Chrono-Cannon
Rarity Legendary
Availability Mastery
Release March 27, 2019
Cost Rewarded at Mastery Level 50
(Golden Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Rewarded at Mastery Level 50
(Golden Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Atlas Golden

Emotes[ | ]

Default
Icon Character Model
Atlas Emote Icon
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release March 27th, 2019
Cost Free
Cost Free
Character Model

Manipulate
Icon Character Model
Atlas Emote Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release March 27th, 2019
Cost Colossal Chest  •  Flair Chest  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
Cost Colossal Chest  •  Flair Chest  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
Character Model

Walk Without Rhythm
Icon Character Model
Atlas Emote Icon
Weapon {{{weapon}}}
Rarity Epic
Availability Exclusive
Release May 26th, 2021
Cost Item can no longer be obtained by this. Beach Bash Event Pass Level 20 Paid Reward - Event Pass Level
(Endless Emote)
Cost Item can no longer be obtained by this. Beach Bash Event Pass Level 20 Paid Reward - Event Pass Level
(Endless Emote)
Character Model

MVP Poses[ | ]

Default
Icon Character Model
Atlas MVP Icon
Atlas Default
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release March 27, 2019
Cost Free
Cost Free
Character Model

Atlas Default

Compelled
Icon Character Model
Atlas MVP Icon
Atlas MVP Compelled
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release March 27, 2019
Cost Colossal Chest  •  Flair Chest  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
Cost Colossal Chest  •  Flair Chest  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
Character Model

Atlas MVP Compelled

Rewind
Icon Character Model
Atlas MVP Icon
Weapon {{{weapon}}}
Rarity Legendary
Availability Exclusive
Release March 27, 2019
Cost Flair Chest  •  Item can no longer be obtained by this. End Times Event: Collect 200 Chrono-Shards
(Animated MVP Pose)
Cost Flair Chest  •  Item can no longer be obtained by this. End Times Event: Collect 200 Chrono-Shards
(Animated MVP Pose)
Character Model

Time's Up
Icon Character Model
Atlas MVP Icon
Atlas MVP Time's Up
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release May 25, 2022
Cost Item can no longer be obtained by this. Lost Future Event Pass Trials of the Realm
Trade District
Cost Item can no longer be obtained by this. Lost Future Event Pass Trials of the Realm
Trade District
Character Model

Atlas MVP Time's Up

Trivia[ | ]


Lore

  • Atlas is Lex's son from the Lost Future,[2][3] while his mother was a regular citizen and not another champion.[4]
  • Whether or not Atlas personally knew his father was never fully decided on,[5] though there is evidence leaning towards both sides either way.
    • In favor of Atlas having known his father, one of Atlas' idling lines references one of Lex's own idling lines. Additionally, Atlas mentions recognizing Valera from stories told to him by Lex. However, both of these could be explained as Atlas having heard these lines and stories from other people who knew his father.
    • In favor of Atlas having not known his father, Yagorath's teaser trailer shows Lex covered in acid and falling to the ground in Bazaar, with Lex additionally appearing identical to how he does in-game, potentially implying Lex died soon after Atlas was born. Additionally, Atlas' spawn chatter line with Lex implies he never got to fight alongside his father, which he always wanted to. However, it's possible Lex did survive the event shown in Yagorath's trailer, while it also being possible Lex didn't want Atlas to go into battle, or he died / disappeared before Atlas was ready to fight.
  • Atlas lost his arm to a more corrupted version of Vora, from the lost future.[6][7]
    • However, it was later explained that this future version of Vora isn't actually the same character as the in-game Vora; instead being a different person that became corrupted by the Darkness.[8]
    • The card which shows Atlas having just lost his arm is implied to be showing the failed last stand against the Darkness.[9]
  • Atlas didn't know every element of what needed to be changed before going back in time.[10] This is largely due to Atlas having been forced to travel through time in order to escape an attack by various Darkness creatures.[11]
  • Just the act of Atlas going back in time was enough for him to change things via the butterfly effect.[12][13]
  • It's been implied Atlas may not be capable of making any further huge leaps through time in the event Yagorath wins again.[14]
  • Lex supposedly warned Atlas about Vora, though how Vora knows that Lex is Atlas' father was never explained.[15]
  • Following Yagorath's defeat at the hands of Azaan, Atlas will likely retire, as his goal has been accomplished. That is, assuming the Realm really is safe from the Darkness for good.[16]
  • Even though the Realm has seemingly been saved from the Darkness, Atlas would never be able to experience a safe future himself, as there's a lot of sacrifice for him, even in victory.[17]
  • If the Darkness hadn't arrived in the Realm and shattered the moon, Atlas would've lived a happy life as a farmer.[18][19]
  • There's conflicting evidence regarding whether or not Atlas ever had a family of his own in the lost future. One developer claims that Atlas did indeed have a wife and daughter that he was forced to leave behind,[20] while a different developer claimed that Atlas never had a daughter, though doesn't comment on his wife.[21]
  • Atlas has been implied to be around 30 years old give or take.[7]
  • Though Atlas' eyes constantly glow in the present, they were once normal, with Atlas having had brown eyes.[22][23]
  • While Atlas somewhat resembles Azaan, the two have no connection at all.[24]
  • Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Atlas would be around 6'5 or 198cm tall.


Cameos

Atlas appears in the following content:

Notable Characters that appear in Atlas' own content includes:


References


Concepts

  • Atlas' first concept, back when he was only known as "Time Traveler",[26] was originally far simpler of a design, with simple armor, blue cloak, and arm gun. His eyes didn't glow, but there was a large scar over his left eye.[27]
  • Concepts following this featured a huge variety of designs, most notable among these being Atlas now having both arms, rather than his weapon itself replacing one.[28]
  • Following this, concept art for Atlas' weapon also show vastly different designs, notably featuring Pyre runes.[29]
  • These Pyre runes would persist into future concepts, seemingly only being dropped late into development.[30][31]
  • One of the original concepts for Atlas' ultimate involved him slowing down time for everyone in the match except himself, with some other type of benefit applied to his allies. Ultimately, the ability ran into too many technical problems and didn't feel good in practice.[32]
  • The developers were once approached by an outside party interested in working with them, bringing along at least one known skin concept.[33] A post by GAME PILL on ArtStation reveals them to be this outside party, as well as the skin being intended for Terminus.[34] Looking at other posts by GAME PILL shows additional skin concepts that they may have pitched as well, including an old-fashioned skin for Atlas.[35]


Other

  • Atlas is one of the few champions to have received an Announcer Pack.
  • Atlas' sound effects incorporate the usage of piano.[36]
  • In Vora's teaser trailer, Atlas' gun arm is mistakenly oriented upside down.[37]
  • An alternate version of the artwork for Lost Legacy was used for one of Atlas' teasers. This alternate art removed the Darkness creatures from the image.
  • An alternate version of the artwork for No Escape was used for another of Atlas' teasers. This alternate art featured Atlas covered in shadows.


Champion Skins

  • Atlas Collection Render Chronomancer Icon Chronomancer
    • This skin's name is based on Chronomancy, divination regarding time, such as the determination of lucky and unlucky days. It could also refer to a fictional magic school of time most well known for appearing in the DnD campaign Forgotten Realms.


  • Atlas Collection Render Last Hope Icon Last Hope
    • This skin's name is based on Atlas considering himself humanity's last hope at survival, as can be heard in a few of his voicelines.


  • Atlas Collection Render Legionnaire Icon Legionnaire
    • Legionnaire Atlas is from a better version of the future, one where Atlas didn't need to go back in time,[38] as the Realm was able to develop weapons capable of stopping Yagorath before it reached the point of requiring time travel.[39]
    • The monster that appears in the background of this skin's splash art is an alternate version of Yagorath featuring an early design of her.[40]
    • This skin shares its naming with the Legionnaire mount and Legionnaire Viktor.
    • The voiceline "Until all are one." (▶️) is a reference to the Transformers franchise, specifically the Autobot's iconic rallying cry "'Til All are One".


Videos[ | ]

Champion Teaser[ | ]

Ability Breakdown[ | ]

Changelog[ | ]


  • Weapon
    • WeaponAttack Atlas Icon Chrono-Cannon
      • Removed initial firing phase (down from 4 ➞ 3)
      • Reduced damage from 840 ➞ 780 (per shot from 56 ➞ 52)
  • Base Health
    • 3500 ➞ 4000
  • Bug Fixes
    • Fixed an issue with the text display of Atlas’ Unstable Fissure talent.
  • Bug Fixes
    • Fixed an issue where Atlas’ Unstable Fissure icon and description were missing from the in-game scoreboard if Atlas had that talent equipped.
  • Talents
    • Talent Atlas UnstableFissure Unstable Fissure
      • Old: Activating Second Chance leaves behind an unstable fissure that explodes after 3s, dealing 1,000 damage.
      • New: Activating Second Chance also Rewinds enemies within 40 units.
    • Talent Atlas TemporalDivide Temporal Divide
      • Current: Greatly increase the size of Stasis Field, but its Cooldown is increased by 50%.
        • Increased Stasis Field Cooldown 50% ➞ 65%
  • Talents
    • Talent Atlas UnstableFissure Unstable Fissure
      • Increased damage 900 ➞ 1,000
  • Abilities
    • WeaponAttack Atlas Icon Chrono-Cannon
      • Increased damage per shot 50 ➞ 56
    • Ability Exile Exile
      • During activation:
        • You are Immune to Crowd Control effects
        • Decreased Movement Speed penalty 40% ➞ 0%
      • During Ultimate:
        • You are Immune to Crowd Control effects
  • Bug Fixes
    • Fixed an issue where enemy Champions’ outlines would not be red for the entirety of the new effective range of Chrono-Cannon.
  • Abilities
    • WeaponAttack Atlas Icon Chrono-Cannon
      • Reduced time to reach max charge 1.5s ➞ 1.4s
    • Ability Setback Setback
      • Reduced Cooldown 12s ➞ 10s
  • Abilities
    • WeaponAttack Atlas Icon Chrono-Cannon
      • Reduced damage per shot 60 ➞ 50
      • Now deals 750 damage when fully charged
    • Ability Second Chance Second Chance
      • Reduced time sent back 5s ➞ 4s
  • Cards
    • Infinity Engine
      • Increased duration {1|1}s ➞ {2|2}s
    • Lessons of the Past
      • Increased Shield Health {75|75} ➞ {100|100}
    • Phantom Pain
      • OLD: Gain {10|10}% Lifesteal against enemies hit by Setback for 5s
      • NEW: Hitting an enemy with Setback reduces the Cooldown of Stasis Field by {1|1}s
    • Ravages of Time
      • Increased Ultimate charge per Elimination {1|1}% ➞ {2|2}%
  • Bug Fixes
    • Fixed an issue where the Phantom Pain card was reducing the cooldown of Setback instead of Stasis Field when it would activate.
  • Abilities
    • Ability Second Chance Second Chance
      • Now classified as a movement ability and is stopped by Cripples
  • Cards
    • Beyond the Veil
      • Reduced Movement Speed increase {10|10}% ➞ {7|7}%
      • Reduced duration 5s ➞ 3s
  • Bug Fixes
    • Banished players will no longer gain or lose Champion specific resources for the duration.
    • Now properly equips default weapon skin with the default skin.
    • Atlas’ Unstable Fissure explosive now deals the proper damage to shields.
  • Bug Fixes
    • Fixed an issue where Atlas could get shunted out of bounds when he rewinds into an Inara Wall in a tight corridor or doorway.
  • Bug Fixes
    • Fixed an issue where damage bonuses only applied to the first fire mode of Atlas’ weapon (none of the charged versions of the shot worked).
    • Fixed an issue where champions being rewound by Atlas would not contest the point/payload, even if they were in range during their travel.
    • Fixed an Issue where Resilience would reduce the strength of Exile’s self-slow.
  • Atlas was added to the game.


Removed Content[ | ]



Champions
Class Front Line Icon Front Line
Class Damage Icon Damage
Class Support Icon Support
Class Flank Icon Flank