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Atlas ▶️ is a Front Line Champion in Paladins, added on March 27th, 2019.

Lore[]

This is Atlas' official bio currently found in his champion page in-game.


There is no light in the future, only an all-consuming Darkness. The Realm is lost. Atlas will be born into this dark future as the son of the legendary judge, Lex. Each day he fights to survive, and each night he finds solace in stories of the Realm that used to be. These stories give Realm-kind hope, but their final stand against the Darkness will fail tragically. All hope will be lost... save for one last glimmer.

In a desperate bid, Atlas studied old books of Crystal magic, and mastered the control of time. He researched old tales of what could have been the source of this destruction — of how the world had fallen. Though his timeline was long past saving, he stepped into the past determined to save the Realm, and stop the Darkness, by changing the course of history itself. In this timeline, he succeeded, though not in ways he could predict.

This is an unofficial version of Atlas' bio intended to more clearly present all currently known information regarding him. Sources can be found here.


Atlas was born as the son of Lex in the Lost Future of the Realm, each day a fight for survival as Atlas and the other survivors worked towards defeating the Darkness responsible for this dark future. Though Atlas would lose one of his arms to the monsters, he would push on nonetheless, replacing his lost arm with a massive weapon. He and his fellow survivors continued the fight... until their final stand against the Darkness failed.

Out of desperation, Atlas studied old books regarding crystal magic, and eventually gained the ability to manipulate time itself. After researching old tales for possible sources of the Darkness, Atlas was eventually forced back in time after being cornered by the monsters.

Arriving in the Shattered Desert of the past, Atlas encountered the Resistance. Using their power, he managed to prevent both them and the Magistrate from releasing the Darkness as was told in the tales from the future.

However, the Darkness would later be unleashed by the former warrior of Io known as Vora, who would come into conflict with Atlas and Lex in the town of Bazaar, before later coming into conflict again when Atlas gathered a group of champions to travel into the Shattered Desert and defeat the Darkness monster Yagorath before it was too late, which ultimately failed. Though Atlas would continue to fight the beast as it rampaged throughout the Realm.

With Yagorath currently defeated by Azaan, Atlas may possibly retire if the Realm truly is free from corruption.

Summary[]

Atlas is a Frontline Champion with remarkable capabilities to control a fight, with his kit being centered around hard Crowd Control and well-timed ability usage. However, Atlas is rather squishy for a tank, has poor forward mobility, and lacks any source of Damage Reduction, that and effective usage of his kit requires higher skill, knowledge, and understanding, to land and use his abilities properly.

Skills[]

Atlas' weapon, Chrono-Cannon, allows him to fire in a variety of attack patterns. The more it is charged, the fewer bullets are fired, but the higher the precision and damage of the shot(s).
His Secondary Fire, Setback, fires a ball that sends the enemy back in time, making them Ethereal, moving them back to the place they were, and also setting them to the lowest health they had in that period.
Atlas' primary ability, Stasis Field, is an indestructible barrier that protects against all incoming damage, even that which normal Shields cannot, giving Atlas the bulk majority of his durability.
His Movement ability, Second Chance, sends him into the past while making him Ethereal, restoring his health to the highest value it was in that period, and moving him back to where he was, allowing Atlas to reset the fight to a point where he had higher health.
His Ultimate Ability, Exile, lets him fire 3 shots that can freeze enemies in time, making them Ethereal for 4s, during which they cannot move, attack, or be attacked.

Talents and Cards[]

Atlas's talents provide him with the following:

  • Give Second Chance the ability to rewind enemies nearby, with Unstable Fissure.
  • In exchange for reducing its duration, and increasing its cooldown, Stasis Field increases in size dramatically, with Temporal Divide.
  • Turn Setback into a lobbed explosive projectile that Rewinds multiple enemies, with Deja Vu.

Most of Atlas' cards reduce the cooldown of abilities, provide extra healing, Ammo regeneration/preservation, as well as increasing the potency of his abilities.

Skills[]

Chrono-Cannon

Damage (each/per tick)780(max) /1.4s  
Description

A futuristic weapon you can charge up to increase its accuracy and damage while firing fewer shots. Deals 780 damage every 1.4s if fully charging your shots.

Details

Detailed Description
A futuristic weapon that can be charged up over 1.4s, increasing your Accuracy and damage falloff range, and firing fewer shots depending on its charge. This weapon deals 780 damage, has a maximum Ammo count of 6, and is fully effective up to 50 units at base charge.
  • This ability deals Direct Damage.
  • It can do headshots - dealing 1170 damage.
  • Has a reload time of 1.7s and can be animation canceled after 1s.
  • Has damage falloff with a maximum reduction of 19.8%.
  • Gains 6.3% ultimate charge per attack. Gains 9.5% on headshots.
  • The gun's fire rate is split into 3 parts: charge time, firing time, and post-fire.
    • It takes 0.375s, 0.275s, or 0.2s to fire depending on charge level.
    • Fires 10, 5 or 1 shot(s) depending on charge level.
  • No matter how long the shot is charged up for, it deals the same amount of total damage.
    • Deals 78, 156, or 780 damage per shot depending on charge level.
    • It takes 1.4s to fully charge a shot.
    • Post-fire time is always 0.7s.
Ability Video

Cooldown
10

Setback

Description

Fire a concentration of chronon energy from your weapon that Rewinds your enemy.

Details

Detailed Description
Fire a concentrated ball of chronon energy that Rewinds its victim back to where they physically were 4s in the past. This Rewind takes place over the course of 1s. This blast reverts their Health to its lowest point during that period.
  • Enemies become Ethereal and are stunned for the duration.
  • Counts as Crowd Control.
  • Can rewind multiple enemies even without the talent DeJa Vu if they are in their hugging distance.
Ability Video

Cooldown
14

Stasis Field

Description

Create a barrier in front of you to absorb all ranged attacks and projectiles.

Details

Detailed Description
Create a temporal Barrier in front of you that Absorbs all attacks. This barrier lasts 5s.
  • Stasis Field effectively destroys projectiles that otherwise would simply be blocked
    • This includes projectiles that'd bounce off shields such as Gourd, explode on contact like Sticky Bomb, and even projectiles that normally ignore shields like Begone are destroyed by Stasis Field.
  • Can be placed mid-air.
Ability Video

Cooldown
16

Second Chance

Description

Rewind yourself into the near past, reversing recent damage and going back to where you were.

Details

Detailed Description
Rewind yourself to where you physically were 4s in the past. This Rewind takes place over the course of 1s. Your Health is reverted to its highest value during that period.
Ability Video

Exile

Description

Modify your chronon weapon to Banish enemies from this place of existence for a brief period.

Details

Detailed Description
Supercharge your chronon accelerator for 5s. While in this state, you have 3 modified chronon weapon shots that will Banish enemies for 4s. Your shots have a range of 300 units. Banished enemies can not be interacted with by anyone. Using this ability consumes 40% of your Ultimate charge and each shot consumes an additional 20%. While using this ability, you are Immune to Crowd Control effects. Can be refired to cancel.

▶️ “You're out of time!” (Self/Enemy)

▶️ “Time is on our side!” (Ally)

  • Has slight autoaim.
  • The duration of Banish can be decreased with Resilience but it has a minimum duration of 1s.
  • Enemies hit become Ethereal and Immune to Crowd Control effects for the duration.
Ability Video


Talents[]

Unstable Fissure

Default Talent

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.


Temporal Divide

Unlocks at Mastery Level 2

Greatly increase the size of Stasis Field, but its Duration is decreased to 3.5 seconds and its Cooldown is increased to 18s.


Deja vu

Unlocks at Mastery Level 8

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.


Cards[]

This is a list with all cards available to Atlas:

Name Image Description Cooldown Category
Beyond the Veil Passing through Stasis Field increases your allies' or your own Movement Speed by {7|7}% for 3s. Stasis Field
Continuum Shift Second Chance sends you {0.4|0.4}s further into the past. Second Chance
Distant Memory Increase your Healing received from others by {5|5}% while at or below 50% Health. Armor / Weapon
Hell Hunter Generate {1|1} Ammo after hitting a fully-charged weapon shot. Armor / Weapon
Infinity Engine Your weapon doesn't consume Ammo for {2|2}s after activating Stasis Field. Stasis Field
Lessons of the Past Gain a {100|100}-Health Shield for 5s after hitting an enemy with Setback. Setback
Life Unlived Heal for an additional {150|150} when using Second Chance. Second Chance
Lost Legacy Heal for {80|80} every 1s for 3s after activating Stasis Field. Stasis Field
No One Escapes Enemies hit by Setback are Rewound {0.3|0.3}s further into the past. Setback
Old Wounds Increase your maximum Health by {150|150}. Armor / Weapon
Paradox Reduce the Cooldown of Second Chance by {0.5|0.5}s. Second Chance
Phantom Pain Reduces the Cooldown of Stasis Field by {1|1}s after hitting an enemy with Setback. Setback
Ravages of Time Increase your Movement Speed by {5|5}% for 4s after getting an Elimination. Armor / Weapon
Rewritten History Generate {1|1} Ammo after using Second Chance. Second Chance
Safe Haven Increase your Healing received by {6|6}% while Stasis Field is active. Stasis Field
Steady Arm Generate {1|1} Ammo after hitting an enemy with Setback. Setback

Pre-Built Loadouts[]

All of the following cards are in Atlas's pre-built loadouts:


Unstable Fissure


Old Wounds
Common


Increase your maximum Health by 150.
1




Continuum Shift
Epic


Second Chance sends you 1.6s further into the past.
4




Beyond the Veil
Epic


Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
4




Paradox
Legendary


Reduce the Cooldown of Second Chance by 2.5s.
5




Hell Hunter
Common


Generate 1 Ammo after hitting a fully-charged weapon shot.
1



Temporal Divide


Hell Hunter
Common


Generate 1 Ammo after hitting a fully-charged weapon shot.
1




Phantom Pain
Uncommon


Reduces the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
2




Old Wounds
Rare


Increase your maximum Health by 450.
3




Paradox
Epic


Reduce the Cooldown of Second Chance by 2s.
4




Beyond the Veil
Legendary


Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
5



Deja Vu


Lost Legacy
Rare


Heal for 240 every 1s for 3s after activating Stasis Field.
3




Hell Hunter
Common


Generate 1 Ammo after hitting a fully-charged weapon shot.
1




Old Wounds
Rare


Increase your maximum Health by 450.
3




Safe Haven
Rare


Increase your Healing received by 18% while Stasis Field is active.
3




Phantom Pain
Legendary


Reduces the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
5


Cosmetic Items[]

These are the Cosmetic Items currently available for Atlas:

Champion Skin Collections[]

Default
Icons Character Model
Weapon Default Chrono-Cannon
Rarity Common
Availability Standard
Release March 27, 2019
Cost Free
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Free
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Chronomancer
Icons Character Model
Weapon Chronomancer's Chrono-Cannon
Rarity Uncommon
Availability Standard
Release March 27, 2019
Cost 60,000  •  300  •   •  Item can no longer be obtained by this. Bounty Store  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
(Chronomancer Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 60,000  •  300  •   •  Item can no longer be obtained by this. Bounty Store  •  Item can no longer be obtained by this. Season Pass 2019 - 2020
(Chronomancer Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Last Hope
Icons Character Model
Weapon Last Hope's Chrono-Cannon
Rarity Rare
Availability Limited
Release March 27, 2019
Cost Item can no longer be obtained by this. Season Pass 2019 - 2020
(Last Hope Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Season Pass 2019 - 2020
(Last Hope Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Legionnaire
Icons Character Model
Weapon Legionnaire's Time Splitter
Rarity Epic
Availability Exclusive
Release April 24, 2019
Cost 800  •   •   •   •   •  Item can no longer be obtained by this. Legionnaire Atlas Pack
(Legionnaire Atlas Collection)
Voicelines Legionnaire Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 800  •   •   •   •   •  Item can no longer be obtained by this. Legionnaire Atlas Pack
(Legionnaire Atlas Collection)
Voicelines Legionnaire Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Corrupted
Icons Character Model
Weapon Corrupted Chrono-Cannon
Rarity Epic
Availability Exclusive
Release May 11, 2022
Cost Item can no longer be obtained by this. Lost Future Event Pass Level 1 Paid Reward - Event Pass Level
(Corrupted Atlas Collection)
Voicelines Corrupted Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Lost Future Event Pass Level 1 Paid Reward - Event Pass Level
(Corrupted Atlas Collection)
Voicelines Corrupted Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Vile
Icons Character Model
Weapon Vile Chrono-Cannon
Rarity Epic
Availability Exclusive
Release May 11, 2022
Cost Item can no longer be obtained by this. Lost Future Event Pass Level 21 Free Reward - Event Pass Level
(Vile Atlas Collection)
Voicelines Corrupted Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Lost Future Event Pass Level 21 Free Reward - Event Pass Level
(Vile Atlas Collection)
Voicelines Corrupted Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Golden
Icons Character Model
Weapon Golden Chrono-Cannon
Rarity Legendary
Availability Mastery
Release March 27, 2019
Cost Rewarded at Mastery Level 50
(Golden Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Rewarded at Mastery Level 50
(Golden Atlas Collection)
Voicelines Atlas voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Emotes[]

Default
Icon Character Model
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release March 27th, 2019
Cost Free
Cost Free
Character Model

Manipulate
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release March 27th, 2019
Cost  •   •  Item can no longer be obtained by this. Season Pass 2019 - 2020
Cost  •   •  Item can no longer be obtained by this. Season Pass 2019 - 2020
Character Model

Walk Without Rhythm
Icon Character Model
Weapon {{{weapon}}}
Rarity Epic
Availability Exclusive
Release May 26th, 2021
Cost Item can no longer be obtained by this. Beach Bash Event Pass Level 20 Paid Reward - Event Pass Level
(Endless Emote)
Cost Item can no longer be obtained by this. Beach Bash Event Pass Level 20 Paid Reward - Event Pass Level
(Endless Emote)
Character Model

MVP Poses[]

Default
Icon Character Model
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release March 27, 2019
Cost Free
Cost Free
Character Model

Compelled
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release March 27, 2019
Cost  •   •  Item can no longer be obtained by this. Season Pass 2019 - 2020
Cost  •   •  Item can no longer be obtained by this. Season Pass 2019 - 2020
Character Model

Rewind
Icon Character Model
Weapon {{{weapon}}}
Rarity Legendary
Availability Exclusive
Release March 27, 2019
Cost  •  Item can no longer be obtained by this. End Times Event: Collect 200 Chrono-Shards
(Animated MVP Pose)
Cost  •  Item can no longer be obtained by this. End Times Event: Collect 200 Chrono-Shards
(Animated MVP Pose)
Character Model

Time's Up
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release May 25, 2022
Cost Item can no longer be obtained by this. Lost Future Event Pass Trials of the Realm
Trade District
Cost Item can no longer be obtained by this. Lost Future Event Pass Trials of the Realm
Trade District
Character Model

Trivia[]


Lore

  • Atlas is Lex's son from the Lost Future,[2][3] while his mother was a regular citizen and not another champion.[4]
  • Whether or not Atlas personally knew his father was never fully decided on,[5] though there is evidence leaning towards both sides either way.
    • In favor of Atlas having known his father, one of Atlas' idling lines references one of Lex's own idling lines. Additionally, Atlas mentions recognizing Valera from stories told to him by Lex. However, both of these could be explained as Atlas having heard these lines and stories from other people who knew his father.
    • In favor of Atlas having not known his father, Yagorath's teaser trailer shows Lex covered in acid and falling to the ground in Bazaar, with Lex additionally appearing identical to how he does in-game, potentially implying Lex died soon after Atlas was born. Additionally, Atlas' spawn chatter line with Lex implies he never got to fight alongside his father, which he always wanted to. However, it's possible Lex did survive the event shown in Yagorath's trailer, while it also being possible Lex didn't want Atlas to go into battle, or he died / disappeared before Atlas was ready to fight.
  • Atlas lost his arm to a more corrupted version of Vora, from the lost future.[6][7]
    • However, it was later explained that this future version of Vora isn't actually the same character as the in-game Vora; instead being a different person that became corrupted by the Darkness.[8]
    • The card which shows Atlas having just lost his arm is implied to be showing the failed last stand against the Darkness.[9]
  • Atlas didn't know every element of what needed to be changed before going back in time.[10] This is largely due to Atlas having been forced to travel through time in order to escape an attack by various Darkness creatures.[11]
  • Just the act of Atlas going back in time was enough for him to change things via the butterfly effect.[12][13]
  • It's been implied Atlas may not be capable of making any further huge leaps through time in the event Yagorath wins again.[14]
  • Lex supposedly warned Atlas about Vora, though how Vora knows that Lex is Atlas' father was never explained.[15]
  • Following Yagorath's defeat at the hands of Azaan, Atlas will likely retire, as his goal has been accomplished. That is, assuming the Realm really is safe from the Darkness for good.[16]
  • Even though the Realm has seemingly been saved from the Darkness, Atlas would never be able to experience a safe future himself, as there's a lot of sacrifice for him, even in victory.[17]
  • If the Darkness hadn't arrived in the Realm and shattered the moon, Atlas would've lived a happy life as a farmer.[18][19]
  • There's conflicting evidence regarding whether or not Atlas ever had a family of his own in the lost future. One developer claims that Atlas did indeed have a wife and daughter that he was forced to leave behind,[20] while a different developer claimed that Atlas never had a daughter, though doesn't comment on his wife.[21]
  • Atlas has been implied to be around 30 years old give or take.[7]
  • Though Atlas' eyes constantly glow in the present, they were once normal, with Atlas having had brown eyes.[22][23]
  • While Atlas somewhat resembles Azaan, the two have no connection at all.[24]
  • Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Atlas would be around 6'5 or 198cm tall.


Cameos

Atlas appears in the following content:

Notable Characters that appear in Atlas' own content includes:


References


Concepts

  • Atlas' first concept, back when he was only known as "Time Traveler",[26] was originally far simpler of a design, with simple armor, blue cloak, and arm gun. His eyes didn't glow, but there was a large scar over his left eye.[27]
  • Concepts following this featured a huge variety of designs, most notable among these being Atlas now having both arms, rather than his weapon itself replacing one.[28]
  • Following this, concept art for Atlas' weapon also show vastly different designs, notably featuring Pyre runes.[29]
  • These Pyre runes would persist into future concepts, seemingly only being dropped late into development.[30][31]
  • One of the original concepts for Atlas' ultimate involved him slowing down time for everyone in the match except himself, with some other type of benefit applied to his allies. Ultimately, the ability ran into too many technical problems and didn't feel good in practice.[32]
  • The developers were once approached by an outside party interested in working with them, bringing along at least one known skin concept.[33] A post by GAME PILL on ArtStation reveals them to be this outside party, as well as the skin being intended for Terminus.[34] Looking at other posts by GAME PILL shows additional skin concepts that they may have pitched as well, including an old-fashioned skin for Atlas.[35]


Other

  • Atlas is one of the few champions to have received an Announcer Pack.
  • Atlas' sound effects incorporate the usage of piano.[36]
  • In Vora's teaser trailer, Atlas' gun arm is mistakenly oriented upside down.[37]
  • An alternate version of the artwork for Lost Legacy was used for one of Atlas' teasers. This alternate art removed the Darkness creatures from the image.
  • An alternate version of the artwork for No Escape was used for another of Atlas' teasers. This alternate art featured Atlas covered in shadows.


Champion Skins

  • Chronomancer
    • This skin's name is based on Chronomancy, divination regarding time, such as the determination of lucky and unlucky days. It could also refer to a fictional magic school of time most well known for appearing in the DnD campaign Forgotten Realms.


  • Last Hope
    • This skin's name is based on Atlas considering himself humanity's last hope at survival, as can be heard in a few of his voicelines.


  • Legionnaire
    • Legionnaire Atlas is from a better version of the future, one where Atlas didn't need to go back in time,[38] as the Realm was able to develop weapons capable of stopping Yagorath before it reached the point of requiring time travel.[39]
    • The monster that appears in the background of this skin's splash art is an alternate version of Yagorath featuring an early design of her.[40]
    • This skin shares its naming with the Legionnaire mount and Legionnaire Viktor.
    • The voiceline "Until all are one." (▶️) is a reference to the Transformers franchise, specifically the Autobot's iconic rallying cry "'Til All are One".


Videos[]

Champion Teaser[]

Ability Breakdown[]

Changelog[]


  • Weapon
    • Chrono-Cannon
      • Removed initial firing phase (down from 4 ➞ 3)
      • Reduced damage from 840 ➞ 780 (per shot from 56 ➞ 52)
  • Base Health
    • 3500 ➞ 4000
  • Bug Fixes
    • Fixed an issue with the text display of Atlas’ Unstable Fissure talent.
  • Bug Fixes
    • Fixed an issue where Atlas’ Unstable Fissure icon and description were missing from the in-game scoreboard if Atlas had that talent equipped.
  • Talents
    • Unstable Fissure
      • Old: Activating Second Chance leaves behind an unstable fissure that explodes after 3s, dealing 1,000 damage.
      • New: Activating Second Chance also Rewinds enemies within 40 units.
    • Temporal Divide
      • Current: Greatly increase the size of Stasis Field, but its Cooldown is increased by 50%.
        • Increased Stasis Field Cooldown 50% ➞ 65%
  • Talents
    • Unstable Fissure
      • Increased damage 900 ➞ 1,000
  • Abilities
    • Chrono-Cannon
      • Increased damage per shot 50 ➞ 56
    • Exile
      • During activation:
        • You are Immune to Crowd Control effects
        • Decreased Movement Speed penalty 40% ➞ 0%
      • During Ultimate:
        • You are Immune to Crowd Control effects
  • Bug Fixes
    • Fixed an issue where enemy Champions’ outlines would not be red for the entirety of the new effective range of Chrono-Cannon.
  • Abilities
    • Chrono-Cannon
      • Reduced time to reach max charge 1.5s ➞ 1.4s
    • Setback
      • Reduced Cooldown 12s ➞ 10s
  • Abilities
    • Chrono-Cannon
      • Reduced damage per shot 60 ➞ 50
      • Now deals 750 damage when fully charged
    • Second Chance
      • Reduced time sent back 5s ➞ 4s
  • Cards
    • Infinity Engine
      • Increased duration {1|1}s ➞ {2|2}s
    • Lessons of the Past
      • Increased Shield Health {75|75} ➞ {100|100}
    • Phantom Pain
      • OLD: Gain {10|10}% Lifesteal against enemies hit by Setback for 5s
      • NEW: Hitting an enemy with Setback reduces the Cooldown of Stasis Field by {1|1}s
    • Ravages of Time
      • Increased Ultimate charge per Elimination {1|1}% ➞ {2|2}%
  • Bug Fixes
    • Fixed an issue where the Phantom Pain card was reducing the cooldown of Setback instead of Stasis Field when it would activate.
  • Abilities
    • Second Chance
      • Now classified as a movement ability and is stopped by Cripples
  • Cards
    • Beyond the Veil
      • Reduced Movement Speed increase {10|10}% ➞ {7|7}%
      • Reduced duration 5s ➞ 3s
  • Bug Fixes
    • Banished players will no longer gain or lose Champion specific resources for the duration.
    • Now properly equips default weapon skin with the default skin.
    • Atlas’ Unstable Fissure explosive now deals the proper damage to shields.
  • Bug Fixes
    • Fixed an issue where Atlas could get shunted out of bounds when he rewinds into an Inara Wall in a tight corridor or doorway.
  • Bug Fixes
    • Fixed an issue where damage bonuses only applied to the first fire mode of Atlas’ weapon (none of the charged versions of the shot worked).
    • Fixed an issue where champions being rewound by Atlas would not contest the point/payload, even if they were in range during their travel.
    • Fixed an Issue where Resilience would reduce the strength of Exile’s self-slow.
  • Atlas was added to the game.


Removed Content[]



Champions
Front Line
Damage
Support
Flank
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