Paladins Wiki
Advertisement

Azaan ▶️ is a Front Line Champion in Paladins, added on November 10th, 2021.

Lore[]

Once the king of a long-forgotten kingdom, the Eternal has existed to see countless reigns end. Forged in the crucible of the Pyre’s flames as the embodiment of all that Persists, Azaan is tasked with maintaining the existence of a Realm kept free from Abyssal influence.

Few still alive have ever had cause to engage with the one of the oldest of the Pyre Lords, but those who have know that his purifying flames care not for friend or foe, only for the complete eradication of the Abyss. Events in the Realm have upset the balance, leading to the Abyss’ influence creeping ever closer, and so the Eternal descends from on high to deliver a final warning to the Realm: deal with the Abyss, or have it be dealt with, by any means deemed necessary.

Summary[]



Skills[]

Judgement Damage (each/per tick)Medium: 525 — Heavy: 630

Direct Damage

Throw your hammer in an attack chain, dealing 525, 525, 630 damage. Dealing and taking damage increase your Ire, which can augment your abilities and provides passive benefits.

Ability Placeholder LMB.png

Details

Throw your hammer in an attack chain of medium, medium, heavy, dealing 525 damage on medium hits and 630 on heavy hits.
Passive: Taking and dealing damage increases your Ire, which reduces the damage you take by up to 20% at 100% Ire. While you are above 85% Ire, you deal 12% increased damage. Using a basic ability above the Ire threshold augments that ability. Using any basic ability consumes Ire.
  • Has a range limit of 450 Units.
  • The postfire-time between medium projectile is 1.1s and heavy projectile is 1.3s.
  • Generates 3% ultimate charge per hit.
  • Explodes in a 10 unit AoE when above ire threshold.

Ability Video
WeaponAttack Azaan Icon.png

Judgement

Direct Damage
Ability Placeholder LMB.png
Damage (each/per tick)Medium: 525 — Heavy: 630

Throw your hammer in an attack chain, dealing 525, 525, 630 damage. Dealing and taking damage increase your Ire, which can augment your abilities and provides passive benefits.

Details

Throw your hammer in an attack chain of medium, medium, heavy, dealing 525 damage on medium hits and 630 on heavy hits.
Passive: Taking and dealing damage increases your Ire, which reduces the damage you take by up to 20% at 100% Ire. While you are above 85% Ire, you deal 12% increased damage. Using a basic ability above the Ire threshold augments that ability. Using any basic ability consumes Ire.
  • Has a range limit of 450 Units.
  • The postfire-time between medium projectile is 1.1s and heavy projectile is 1.3s.
  • Generates 3% ultimate charge per hit.
  • Explodes in a 10 unit AoE when above ire threshold.


Ability Video

Reckoning Damage (each/per tick)300

Area Damage

Send out projectile that explodes in an area. Enemies hit take 300 damage and are Lifted. Using above Ire threshold reduces the Cooldown.

Ability Placeholder RMB.png
Cooldown Icon White.png 10

Details

After a brief windup, send out a projectile that explodes into an area in front of you, dealing 300 damage and Lifting enemies hit for 0.3s.
Ire threshold: Reduce the Cooldown of this ability.
  • Will strike in an area of 50x30 units in front of you.
  • The area consists of 2 rectangles, starting with a small rectangle.
  • Ire threshold reduces the cooldown by 3 seconds.
  • Consumes 15 Ire when used.

Ability Video
Ability Reckoning.png

Reckoning

Area Damage
Ability Placeholder RMB.png
Cooldown Icon White.png 10
Damage (each/per tick)300

Send out projectile that explodes in an area. Enemies hit take 300 damage and are Lifted. Using above Ire threshold reduces the Cooldown.

Details

After a brief windup, send out a projectile that explodes into an area in front of you, dealing 300 damage and Lifting enemies hit for 0.3s.
Ire threshold: Reduce the Cooldown of this ability.
  • Will strike in an area of 50x30 units in front of you.
  • The area consists of 2 rectangles, starting with a small rectangle.
  • Ire threshold reduces the cooldown by 3 seconds.
  • Consumes 15 Ire when used.


Ability Video

Sanctuary

 

Create a series of Deployable wall segments, each with 2500 Health. Using Sanctuary above the Ire threshold increases the Health of segments.

Ability Placeholder Q.png
Cooldown Icon White.png 14

Details

Create a series of 5 Deployable wall segments in a semi-circle, each with 2500 Health. This ability consumes 20 Ire. Cannot be canceled.
Ire threshold: Increase the Health of each segment by 1.5x (Total Health: 3750).
  • 5 walls will spawn in an 20 units radius around your placement marker.
  • The open side of the formed semicircle points to Azaan.
  • Has a deploy range of 80.
  • The walls have 2500 health each and can be destroyed.
  • Pushes enemies slightly when deployed underneath them.
  • Anyone can stand on top of the walls and use it as a platform.
  • Won't go into cooldown until the walls go down.
  • Walls stay up for 8 seconds.

Ability Video
Ability Sanctuary.png

Sanctuary

 
Ability Placeholder Q.png
Cooldown Icon White.png 14

Create a series of Deployable wall segments, each with 2500 Health. Using Sanctuary above the Ire threshold increases the Health of segments.

Details

Create a series of 5 Deployable wall segments in a semi-circle, each with 2500 Health. This ability consumes 20 Ire. Cannot be canceled.
Ire threshold: Increase the Health of each segment by 1.5x (Total Health: 3750).
  • 5 walls will spawn in an 20 units radius around your placement marker.
  • The open side of the formed semicircle points to Azaan.
  • Has a deploy range of 80.
  • The walls have 2500 health each and can be destroyed.
  • Pushes enemies slightly when deployed underneath them.
  • Anyone can stand on top of the walls and use it as a platform.
  • Won't go into cooldown until the walls go down.
  • Walls stay up for 8 seconds.


Ability Video

Conviction Damage (each/per tick)Contact: 150 — Wall Hit: 350

Direct Damage

Dash forward, carrying an enemy with you. Deals damage and stuns on hitting any wall. While above the Ire threshold, this ability is used faster.

Ability Placeholder F.png
Cooldown Icon White.png 10

Details

Dash forward, carrying up to one enemy with you. Slamming an enemy into a wall will deal damage and stun them. Hitting them into your own Sanctuary walls deals additional damage and Stuns for longer. This ability consumes 15% Ire.
Ire threshold: This ability is used faster.
  • Deals 150 damage on enemy contact and 350 by slamming an enemy into a wall.
  • Can't be affected by Knockbacks for the duration.
  • Can be used to fly when looking up.
  • Has a velocity multiplier of 0.5.

Ability Video
Ability Conviction.png

Conviction

Direct Damage
Ability Placeholder F.png
Cooldown Icon White.png 10
Damage (each/per tick)Contact: 150 — Wall Hit: 350

Dash forward, carrying an enemy with you. Deals damage and stuns on hitting any wall. While above the Ire threshold, this ability is used faster.

Details

Dash forward, carrying up to one enemy with you. Slamming an enemy into a wall will deal damage and stun them. Hitting them into your own Sanctuary walls deals additional damage and Stuns for longer. This ability consumes 15% Ire.
Ire threshold: This ability is used faster.
  • Deals 150 damage on enemy contact and 350 by slamming an enemy into a wall.
  • Can't be affected by Knockbacks for the duration.
  • Can be used to fly when looking up.
  • Has a velocity multiplier of 0.5.


Ability Video

Deliverance (Ultimate) ▶️Damage (each/per tick)Initial Hit: 725 — Second Hit: 150

Area Damage

Rise up and throw your hammer, dealing damage and knockback, before teleporting to the impact, dealing more damage and knockback.

Ability Placeholder E.png

Details

Rise into the air for up to 6s, reducing the damage you take by 50%. Fire at the ground to throw your hammer, dealing 725 damage and applying Knockback on hit. Shortly after your hammer lands, teleport to it, dealing 150 additional damage and applying a large Knockback in an area.

▶️BE PURGED FROM THIS REALM!” (Self/Enemy)
▶️ “Their time has come!” (Ally)

  • Activating the skill only consumes 70% of ultimate charge. Throwing the hammer consumes the remaining 30% of ultimate charge.
  • The landing area has a radius of 35 units.
  • Has a postfire-time on the Ultimate landing of 1.6s.
  • Can be cancelled early by re-activating the skill.
  • Can't move while aiming this Ultimate ability.

Ability Video
Ability Deliverance.png

Deliverance (Ultimate) ▶️

Area Damage
Ability Placeholder E.png
Damage (each/per tick)Initial Hit: 725 — Second Hit: 150

Rise up and throw your hammer, dealing damage and knockback, before teleporting to the impact, dealing more damage and knockback.

Details

Rise into the air for up to 6s, reducing the damage you take by 50%. Fire at the ground to throw your hammer, dealing 725 damage and applying Knockback on hit. Shortly after your hammer lands, teleport to it, dealing 150 additional damage and applying a large Knockback in an area.

▶️BE PURGED FROM THIS REALM!” (Self/Enemy)
▶️ “Their time has come!” (Ally)

  • Activating the skill only consumes 70% of ultimate charge. Throwing the hammer consumes the remaining 30% of ultimate charge.
  • The landing area has a radius of 35 units.
  • Has a postfire-time on the Ultimate landing of 1.6s.
  • Can be cancelled early by re-activating the skill.
  • Can't move while aiming this Ultimate ability.


Ability Video


Talents[]

Talent Azaan Persistence.png
Persistence

Default Talent

Reduce the damage you take by 5% and gain 40% Lifesteal on your hits with Judgement.


Talent Azaan Tempering.png
Tempering

Unlocks at Mastery Level 2

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 50%.


Details

Exact augmented values:

  • Reckoning's Damage: 300 > 450 (1.5x increase); Cooldown: 15s (12s above the Ire threshold).
  • Sanctuary's: Health 2500 > 3750 (1.5x increase); Cooldown: 21s
    • Health above the Ire threshold: 6375 (Ire multiplier is increased to 1.7x with this talent)
  • Conviction's Distance (Units): 50 > 75 (1.5x increase without using Solemn Watch); Cooldown: 15s
    • Longer Stun:
      • 3s for into your own wall.
      • 1.5s for into collision that is not your own wall.
        • 0.7s for hitting Yagorath.
Talent Azaan Eternal.png
Eternal

Unlocks at Mastery Level 8

Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.


Cards[]

This is a list with all cards available to Azaan:

Name Image Description Cooldown Category
Ad Eternum Card Ad Eternum.png Reduce the damage you take by {3|3}% while at least one wall segment of Sanctuary is active. Ability Sanctuary.png Sanctuary
Deadly Edict Card Deadly Edict.png Reduce the Cooldown of Conviction by {0.3|0.3}s after using Reckoning. Ability Reckoning.png Reckoning
Depths of Despair Card Depths of Despair.png Reduce the damage you take by {4|4}% for 2s after activating Conviction. Ability Conviction.png Conviction
Duty is a Mountain Card Duty is a Mountain.png Increase the time until Ire starts to decay by {0.25|0.25}s. WeaponAttack Azaan Icon.png Armor / Weapon
Eternal Strife Card Eternal Strife.png Using an ability above Ire threshold Heals you for {85|85}. WeaponAttack Azaan Icon.png Armor / Weapon
Flames of Wrath Card Flames of Wrath.png Increase the duration of the Lift applied by Reckoning by {10|10}%. Ability Reckoning.png Reckoning
Forged in Battle Card Forged in Battle.png Reduce the Cooldown of Sanctuary by {0.6|0.6}s. Ability Sanctuary.png Sanctuary
Gathering Power Card Gathering Power.png Heal for {70|70} for each enemy hit with Reckoning. Ability Reckoning.png Reckoning
Grim Deliverance Card Grim Deliverance.png Heal for {6|6} for every percentage point of Ire consumed by abilities. WeaponAttack Azaan Icon.png Armor / Weapon
Indignation Card Indignation.png Reduce the Cooldown of Conviction by {0.4|0.4}s. Ability Conviction.png Conviction
Overwhelming Presence Card Overwhelming Presence.png Heal for {12|12} every 0.5s while at least one wall segment of Sanctuary is active. Ability Sanctuary.png Sanctuary
Piety Card Piety.png Heal for {75|75} after activating Conviction. Ability Conviction.png Conviction
Righteous Fury Card Righteous Fury.png Reduce the Cooldown of Sanctuary by {0.6|0.6}s after using Reckoning. Ability Reckoning.png Reckoning
Solemn Watch Card Solemn Watch.png Increase the distance traveled by Conviction by {6|6}%. Ability Conviction.png Conviction
Tools of Salvation Card Tools of Salvation.png Increase your maximum Health by {150|150}. WeaponAttack Azaan Icon.png Armor / Weapon
True Conviction Card True Conviction.png Reduce the damage your other allies take by {5|5}% while they are within 35 units of the middle wall segment of your Sanctuary. Ability Sanctuary.png Sanctuary

Pre-Built Loadouts[]

All of the following cards are in Azaan's pre-built loadouts:


Persistence
Card Depths of Despair.png


Depths of Despair
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the damage you take by 12% for 2s after activating Conviction.
3



Card Forged in Battle.png


Forged in Battle
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the Cooldown of Sanctuary by 1.8s.
3



Card Grim Deliverance.png


Grim Deliverance
Legendary
CardSkin Frame OB67 Silver Legendary.png


Heal for 30 for every percentage point of Ire consumed by abilities.
5



Card Ad Eternum.png


Ad Eternum
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
2



Card Tools of Salvation.png


Tools of Salvation
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Increase your maximum Health by 300.
2



Tempering
Card Grim Deliverance.png


Grim Deliverance
Epic
CardSkin Frame OB67 Silver Epic.png


Heal for 24 for every percentage point of Ire consumed by abilities.
4



Card Eternal Strife.png


Eternal Strife
Rare
CardSkin Frame OB67 Silver Rare.png


Using an ability above Ire threshold Heals you for 255.
3



Card True Conviction.png


True Conviction
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
2



Card Ad Eternum.png


Ad Eternum
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
3



Card Depths of Despair.png


Depths of Despair
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the damage you take by 12% for 2s after activating Conviction.
3



Eternal
Card Tools of Salvation.png


Tools of Salvation
Common
CardSkin Frame OB67 Silver Common.png


Increase your maximum Health by 150.
1



Card Gathering Power.png


Gathering Power
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Heal for 140 for each enemy hit with Reckoning.
2



Card Eternal Strife.png


Eternal Strife
Epic
CardSkin Frame OB67 Silver Epic.png


Using an ability above Ire threshold Heals you for 340.
4



Card Grim Deliverance.png


Grim Deliverance
Epic
CardSkin Frame OB67 Silver Epic.png


Heal for 24 for every percentage point of Ire consumed by abilities.
4



Card Ad Eternum.png


Ad Eternum
Epic
CardSkin Frame OB67 Silver Epic.png


Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
4


Cosmetic Items[]

These are the Cosmetic Items currently available for Azaan:

Champion Skin Collections[]

Default
Loading Art Icons Character Model
LoadingArt Azaan Default.png
Azaan Collection Default Icon.png
Azaan Default.png
Weapon Default Pyre Hammer
Rarity Common
Availability Standard
Release Date November 10th, 2021
Cost Free
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Free
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Azaan Default.png

Kingdom's End
Loading Art Icons Character Model
LoadingArt Azaan Kingdom's End.png
Azaan Collection Kingdom's End Icon.png
Azaan Kingdom's End.png
Weapon Kingdom's Mettle
Rarity Rare
Availability Standard
Release Date November 10th, 2021
Cost 60,000 Currency Gold.png  •  300 Currency Crystals.png  •  Season Pass 2021
(Kingdom's End Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 60,000 Currency Gold.png  •  300 Currency Crystals.png  •  Season Pass 2021
(Kingdom's End Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Azaan Kingdom's End.png

Forgemaster
Loading Art Icons Character Model
LoadingArt Azaan Forgemaster.png
Azaan Collection Forgemaster Icon.png
Azaan Forgemaster.png
Weapon Forgemaster's Warhammer
Rarity Rare
Availability Limited
Release Date November 10th, 2021
Cost Season Pass 2021
(Forgemaster Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Season Pass 2021
(Forgemaster Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Azaan Forgemaster.png

Dark Drake
Loading Art Icons Character Model
LoadingArt Azaan Dark Drake.png
Azaan Collection Dark Drake Icon.png
Azaan Dark Drake.png
Weapon Dark Drake's Driver
Rarity Epic
Availability Exclusive
Release Date January 26th, 2022
Cost 800 Currency Crystals.png  •  Myths of the Realm Chest.png
(Dark Drake Azaan Collection)
Voicelines Dark Drake Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 800 Currency Crystals.png  •  Myths of the Realm Chest.png
(Dark Drake Azaan Collection)
Voicelines Dark Drake Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Azaan Dark Drake.png

Golden
Loading Art Icons Character Model
LoadingArt Azaan Golden.png
Azaan Collection Golden Icon.png
Azaan Golden.png
Weapon Golden Pyre Hammer
Rarity Legendary
Availability Mastery
Release Date November 10th, 2021
Cost Rewarded at Mastery Level 50
(Golden Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Rewarded at Mastery Level 50
(Golden Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Azaan Golden.png

Emotes[]

Default
Icon Character Model
Azaan Emote Icon.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date November 10th, 2021
Cost Free
Cost Free
Character Model

Adjudicator
Icon Character Model
Azaan Emote Icon.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date November 10th, 2021
Cost Season Pass  •  Dark Depths Event Pass Trials of the Realm
Timber Mill
Cost Season Pass  •  Dark Depths Event Pass Trials of the Realm
Timber Mill
Character Model

MVP Poses[]

Default
Icon Character Model
Azaan MVP Icon.png
Azaan Default.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date November 10th, 2021
Cost Free
Cost Free
Character Model

Azaan Default.png

Forceful Landing
Icon Character Model
Azaan MVP Icon.png
Azaan MVP Forceful Landing.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date November 10th, 2021
Cost Season Pass
Cost Season Pass
Character Model

Azaan MVP Forceful Landing.png

Trivia[]

  • As mentioned here, Azaan has existed for an incredibly long time, being one of the oldest of the Pyre entities,[2] with it being implied he's existed for at least several centuries.
  • Azaan was born from the Pyre itself, as mentioned here.
  • Azaan may or may not be using a mortal body as a host similarly to Furia.[3]
  • Though Azaan has been referred to as "Lord of the Pyre", he's not the ruler of the Pyre, just a Pyre Lord, though he is still an incredibly powerful one, being more powerful than Furia and Magnus, though Magnus isn't canon.[4][5]
  • While Azaan somewhat resembles Atlas, the two have no connection.[6]
  • As implied here and here, Azaan may not be as righteous as he appears. This was later explicitly confirmed here.
  • As mentioned here, Azaan is like Furia's boss.
  • As explained and implied here and here, Azaan showed up solely because of recent events involving the Abyss, with his defeat of Yagorath largely only occurring due to her destroying the Realm just happening to be taking place when he showed up.
  • Azaan would not be able to defeat the future version of Yagorath from the Lost Future by himself.[7]
  • Azaan and Raum are around the same level "in a sense", though who would win in a fight is unclear.[8]
  • Azaan most likely represents Eternity in a similar manner to how Furia represents Vengeance.[9]
  • Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall, and comparing it to model sizes in-game and out of game, it was discovered that Azaan would be around 7'3 or 222cm tall when measuring to the top of his head, while adding his halo brings him up to 7'7 or 234cm, and finally adding his wings brings his height to around 8'2 or 249cm tall.

  • A Valentine-themed version of Azaan appears in the Lovely Azaan avatar.

  • The line "In a dress? Perhaps you're thinking of some other imposing hammer wielder." (▶️) is likely a reference to the Norse God Thor, specifically a story in which he ends up wearing a bridal gown.
  • The line "How fleeting are all human passions compared with the massive continuity of ducks?" (▶️) is a reference to a quote from the book Gaudy Night.
  • The line "Hammer throw? This is no time for discus, we must stop the Abyss!" (▶️) references the sport Discus Throw.

  • The next explicit hint at Azaan's existence came with the release of Stone Keep's visual rework, where a large stained glass window with Pyre and hammer symbols, as well as a forge were visible within a room off the side of the spawn room on one side of the map.
  • In order to promote Azaan, influencer packages were sent out to several Paladins content creators. These packages were sent out from October 6th, 2021 to October 8th, 2021. Each package consisted of a black box, inside of which was black stuffing, several gold tipped feathers, and a small device that when activated, would light up a symbol of the Pyre. Each package also contained pieces of a larger paper that served as a translation of Pyre runes used in other teasers.
  • These other teasers ran alongside the influencer packages, and consisted of messages being written in these Pyre runes. A complete translation of the Pyre runic alphabet can be viewed here. When translated, the teasers read the following.


Pray the Realm does not become vulnerable to corruption.


For when balance is lost, the eternal will descend, and flames will envelop all.


From the ashes of corruption, the world will rise again.

  • The various influencer packages can be seen here:
  • Azaan's standard teasers can be seen here:

  • Various early concepts[13] show several incredibly different designs for Azaan, from designs featuring much larger wings and weaponry, to wearing a mask and hood, to even being considered to be made into a Dragon. Though ultimately, these early designs were scrapped due to coming too much out of left field, and also not being animation and hitbox friendly.[14]
  • The dragon design would soon be brought back as the Dark Drake skin.[15]

  • Oddly, every card artwork featuring Azaan's weapon notably uses a different design from the one present in-game. It's unknown if this is an unused concept that mistakenly made it to the final artwork, or an implication that Azaan originally wielded a different hammer in the past.

  • Azaan kingdomsend small.pngKingdom's End


  • Azaan forgemaster small.pngForgemaster


  • linkDark Drake
  • This skin is meant to show an "unholy union" of the Pyre and Abyss, known as "Dark Pyre".[16]
  • The line "*growl* I'm not angry... just disappointed." (▶️) is a reference to an old meme of the same name.
  • The line "This isn't even my final form." (▶️) is a reference to a popular meme from Dragon Ball Z.

Videos[]

Champion Teaser[]

Ability Breakdown[]

Changelog[]


  • Abilities
  • Ability Conviction.png Conviction
  • Increased Cooldown 8s ➞ 10s
  • Increased Tempering-affected Conviction Cooldown 12s ➞ 15s
  • Decreased Velocity multiplier 0.7 ➞ 0.5
  • Cards
  • Decreased scaling 7|7% ➞ 6|6%
  • Decreased scaling 100|100 ➞ 85|85
  • Azaan was added to the game.



Champions
Advertisement