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Azaan ▶️ is a Front Line Champion in Paladins, added on November 10th, 2021.

Lore[]

This is Azaan's official bio currently found in his champion page in-game.


Once the king of a long-forgotten kingdom, the Eternal has existed to see countless reigns end. Forged in the crucible of the Pyre’s flames as the embodiment of all that Persists, Azaan is tasked with maintaining the existence of a Realm kept free from Abyssal influence.

Few still alive have ever had cause to engage with the one of the oldest of the Pyre Lords, but those who have know that his purifying flames care not for friend or foe, only for the complete eradication of the Abyss. Events in the Realm have upset the balance, leading to the Abyss’ influence creeping ever closer, and so the Eternal descends from on high to deliver a final warning to the Realm: deal with the Abyss, or have it be dealt with, by any means deemed necessary.

This is an unofficial version of Azaan's bio intended to more clearly present all currently known information regarding him. Sources can be found here.


One of the oldest and most powerful of the Pyre Lords, Azaan has existed for centuries and seen countless reigns end, even once being king himself of a now long-forgotten kingdom.

Azaan is tasked with keeping the Realm free from Abyssal influence, and after centuries of not stepping foot into the Realm, recent events have upset the balance and allowed the Abyss to begin gaining power in the Realm. Azaan descended into the Realm, easily dispatching the other threat of Yagorath before giving the Realm their final warning: deal with the Abyss, or have it be dealt with, by any means deemed necessary.

Despite warning the Realm to deal with the Abyss themselves, Azaan would engage Dredge and Raum in battle soon after defeating Yagorath regardless, though the winner of these fights is currently unknown.

Summary[]

Azaan is a front line champion who can deal a lot of damage on all ranges. He has high mobility with his Conviction which makes him fly across the battlefield. This allows him to fight and distract the enemy backline. If an opponent wants to escape, their Movement Ability can be interrupted with Reckoning. To block the way for the opponents or to protect himself and his team, Azaan can place 5 walls in a semicircle around himself. Another viable playstyle is to use Conviction to push opponents into walls - especially your own walls generated by Sanctuary - to inflict massive damage on your target. All abilities can be strengthened with the Passive Ire. Taking and dealing damage increases Ire, which furthermore reduces the damage Azaan take. Finally with his ultimate he rises into the air, takes reduced damage and can teleport to a chosen position to slam down, dealing damage and knockback enemies. This can also be used to escape critical situations.

Skills[]

JudgementDamage (each/per tick)Medium: 525 — Heavy: 630

Direct Damage

Throw your hammer in an attack chain, dealing 525, 525, 630 damage. Dealing and taking damage increase your Ire, which can augment your abilities and provides passive benefits.

Ability Placeholder LMB.png

Details

Throw your hammer in an attack chain of medium, medium, heavy, dealing 525 damage on medium hits and 630 on heavy hits.
Passive: Taking and dealing damage increases your Ire, which reduces the damage you take by up to 12% at 100% Ire. While you are above 85% Ire, you deal 12% increased damage. Using a basic ability above the Ire threshold augments that ability. Using any basic ability consumes Ire.
  • The post-fire time between medium projectile is 1.1s and heavy projectile is 1.3s.
  • Explodes in a 10 unit AoE when above ire threshold.
  • Has a maximum range of 300 units and is fully effective up to 105 units.
  • Gains 3% ultimate charge per attack.

Ability Video
WeaponAttack Azaan Icon.png

Judgement

Direct Damage
Ability Placeholder LMB.png

Damage (each/per tick)Medium: 525 — Heavy: 630

Throw your hammer in an attack chain, dealing 525, 525, 630 damage. Dealing and taking damage increase your Ire, which can augment your abilities and provides passive benefits.

Details

Throw your hammer in an attack chain of medium, medium, heavy, dealing 525 damage on medium hits and 630 on heavy hits.
Passive: Taking and dealing damage increases your Ire, which reduces the damage you take by up to 12% at 100% Ire. While you are above 85% Ire, you deal 12% increased damage. Using a basic ability above the Ire threshold augments that ability. Using any basic ability consumes Ire.
  • The post-fire time between medium projectile is 1.1s and heavy projectile is 1.3s.
  • Explodes in a 10 unit AoE when above ire threshold.
  • Has a maximum range of 300 units and is fully effective up to 105 units.
  • Gains 3% ultimate charge per attack.


Ability Video

ReckoningDamage (each/per tick)300

Area Damage

Send out projectile that explodes in an area. Enemies hit take 300 damage and are Lifted. Using above Ire threshold reduces the Cooldown.

Ability Placeholder RMB.png
Cooldown Icon White.png 10

Details

After a brief windup, send out a projectile that explodes into an area in front of you, dealing 300 damage and Lifting enemies hit for 0.25s.
Ire threshold: Reduce the Cooldown of this ability.
  • Will strike in an area of 50x30 units in front of you.
  • The area consists of 2 rectangles, starting with a small rectangle.
  • Ire threshold reduces the cooldown by 3 seconds.
  • Consumes 15 Ire when used.

Ability Video
Ability Reckoning.png

Reckoning

Area Damage
Ability Placeholder RMB.png

Cooldown Icon White.png 10

Damage (each/per tick)300

Send out projectile that explodes in an area. Enemies hit take 300 damage and are Lifted. Using above Ire threshold reduces the Cooldown.

Details

After a brief windup, send out a projectile that explodes into an area in front of you, dealing 300 damage and Lifting enemies hit for 0.25s.
Ire threshold: Reduce the Cooldown of this ability.
  • Will strike in an area of 50x30 units in front of you.
  • The area consists of 2 rectangles, starting with a small rectangle.
  • Ire threshold reduces the cooldown by 3 seconds.
  • Consumes 15 Ire when used.


Ability Video

Sanctuary

 

Create a series of Deployable wall segments, each with 2500 Health. Using Sanctuary above the Ire threshold increases the Health of segments.

Ability Placeholder Q.png
Cooldown Icon White.png 14

Details

Create a series of 5 Deployable wall segments in a semi-circle, each with 2500 Health. This ability consumes 20 Ire.
Ire threshold: Increase the Health of each segment by 1.5x (Total Health: 3750).
  • 5 walls will spawn in an 20 units radius around your placement marker.
  • The open side of the formed semicircle points to Azaan.
  • Has a deploy range of 80.
  • The walls have 2500 health each and can be destroyed.
  • Pushes enemies slightly when deployed underneath them.
  • Anyone can stand on top of the walls and use it as a platform.
  • Won't go into cooldown until the walls go down.
  • Walls stay up for 8 seconds.
  • Can be refired to destroy all of the currently active walls.

Ability Video
Ability Sanctuary.png

Sanctuary

 
Ability Placeholder Q.png

Cooldown Icon White.png 14

Create a series of Deployable wall segments, each with 2500 Health. Using Sanctuary above the Ire threshold increases the Health of segments.

Details

Create a series of 5 Deployable wall segments in a semi-circle, each with 2500 Health. This ability consumes 20 Ire.
Ire threshold: Increase the Health of each segment by 1.5x (Total Health: 3750).
  • 5 walls will spawn in an 20 units radius around your placement marker.
  • The open side of the formed semicircle points to Azaan.
  • Has a deploy range of 80.
  • The walls have 2500 health each and can be destroyed.
  • Pushes enemies slightly when deployed underneath them.
  • Anyone can stand on top of the walls and use it as a platform.
  • Won't go into cooldown until the walls go down.
  • Walls stay up for 8 seconds.
  • Can be refired to destroy all of the currently active walls.


Ability Video

ConvictionDamage (each/per tick)Contact: 150 — Wall Hit: 350

Direct Damage

Dash forward, carrying an enemy with you. Deals damage and stuns on hitting any wall. While above the Ire threshold, this ability is used faster.

Ability Placeholder F.png
Cooldown Icon White.png 10

Details

Dash forward, carrying up to one enemy with you. Slamming an enemy into a wall will deal damage and stun them. Hitting them into your own Sanctuary walls deals additional damage and Stuns for longer. This ability consumes 15% Ire.
Ire threshold: This ability is used faster.
  • Deals 150 damage on enemy contact and 350 by slamming an enemy into a wall.
  • Can be used to fly when looking up.
  • Has a range of 45 units.
  • Azaan can use his dash without moving by aiming downwards. Useful for proccing cards on overtime.
  • Has a velocity multiplier of 0.5.
  • Stun duration
    • 1.5s for into your own wall (Sanctuary).
    • 0.75s for into collision that is not your own wall.

Ability Video
Ability Conviction.png

Conviction

Direct Damage
Ability Placeholder F.png

Cooldown Icon White.png 10

Damage (each/per tick)Contact: 150 — Wall Hit: 350

Dash forward, carrying an enemy with you. Deals damage and stuns on hitting any wall. While above the Ire threshold, this ability is used faster.

Details

Dash forward, carrying up to one enemy with you. Slamming an enemy into a wall will deal damage and stun them. Hitting them into your own Sanctuary walls deals additional damage and Stuns for longer. This ability consumes 15% Ire.
Ire threshold: This ability is used faster.
  • Deals 150 damage on enemy contact and 350 by slamming an enemy into a wall.
  • Can be used to fly when looking up.
  • Has a range of 45 units.
  • Azaan can use his dash without moving by aiming downwards. Useful for proccing cards on overtime.
  • Has a velocity multiplier of 0.5.
  • Stun duration
    • 1.5s for into your own wall (Sanctuary).
    • 0.75s for into collision that is not your own wall.


Ability Video

Deliverance (Ultimate) ▶️Damage (each/per tick)Initial Hit: 725 — Second Hit: 250

Area Damage

Rise up and throw your hammer, dealing damage and knockback, before teleporting to the impact, dealing more damage and knockback.

Ability Placeholder E.png

Details

Rise into the air for up to 6s, reducing the damage you take by 50%. Fire at the ground to throw your hammer, dealing 725 damage and applying Knockback on hit. Shortly after your hammer lands, teleport to it, dealing 250 additional damage and applying a large Knockback in an area.

▶️BE PURGED FROM THIS REALM!” (Self/Enemy)
▶️ “Their time has come!” (Ally)

  • Activating the skill only consumes 70% of ultimate charge. Throwing the hammer consumes the remaining 30% of ultimate charge.
  • The landing area has a radius of 35 units.
  • Has a postfire-time on the Ultimate landing of 1.6s.
  • Can be cancelled early by re-activating the skill.
  • Can't move while aiming this Ultimate ability.

Ability Video
Ability Deliverance.png

Deliverance (Ultimate) ▶️

Area Damage
Ability Placeholder E.png

Damage (each/per tick)Initial Hit: 725 — Second Hit: 250

Rise up and throw your hammer, dealing damage and knockback, before teleporting to the impact, dealing more damage and knockback.

Details

Rise into the air for up to 6s, reducing the damage you take by 50%. Fire at the ground to throw your hammer, dealing 725 damage and applying Knockback on hit. Shortly after your hammer lands, teleport to it, dealing 250 additional damage and applying a large Knockback in an area.

▶️BE PURGED FROM THIS REALM!” (Self/Enemy)
▶️ “Their time has come!” (Ally)

  • Activating the skill only consumes 70% of ultimate charge. Throwing the hammer consumes the remaining 30% of ultimate charge.
  • The landing area has a radius of 35 units.
  • Has a postfire-time on the Ultimate landing of 1.6s.
  • Can be cancelled early by re-activating the skill.
  • Can't move while aiming this Ultimate ability.


Ability Video


Talents[]

Talent Azaan Persistence.png
Persistence

Default Talent

Gain 30% Lifesteal on your hits with Judgement.


Talent Azaan Tempering.png
Tempering

Unlocks at Mastery Level 2

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 50%.


Details

Exact augmented values:

  • Reckoning's Damage: 300 > 450 (1.5x increase); Cooldown: 15s (12s above the Ire threshold).
  • Sanctuary's: Health 2500 > 3750 (1.5x increase); Cooldown: 21s
    • Health above the Ire threshold: 6375 (Ire multiplier is increased to 1.7x with this talent)
  • Conviction's Distance (Units): 50 > 75 (1.5x increase without using Solemn Watch); Cooldown: 15s
    • Longer Stun:
      • 2.35s for into your own wall (Sanctuary).
      • 1.175s for into collision that is not your own wall.
        • 0.7s for hitting Yagorath.
Talent Azaan Eternal.png
Eternal

Unlocks at Mastery Level 8

Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.


Cards[]

This is a list with all cards available to Azaan:

Name Image Description Cooldown Category
Ad Eternum Card Ad Eternum.png Reduce the damage you take by {3|3}% while at least one wall segment of Sanctuary is active. Ability Sanctuary.png Sanctuary
Deadly Edict Card Deadly Edict.png Reduce the Cooldown of Conviction by {0.3|0.3}s after using Reckoning. Ability Reckoning.png Reckoning
Depths of Despair Card Depths of Despair.png Reduce the damage you take by {4|4}% for 2s after activating Conviction. Ability Conviction.png Conviction
Duty is a Mountain Card Duty is a Mountain.png Increase the time until Ire starts to decay by {0.25|0.25}s. WeaponAttack Azaan Icon.png Armor / Weapon
Eternal Strife Card Eternal Strife.png Using an ability above Ire threshold Heals you for {75|75}. WeaponAttack Azaan Icon.png Armor / Weapon
Flames of Wrath Card Flames of Wrath.png Increase the duration of the Lift applied by Reckoning by {10|10}%. Ability Reckoning.png Reckoning
Forged in Battle Card Forged in Battle.png Reduce the Cooldown of Sanctuary by {0.6|0.6}s. Ability Sanctuary.png Sanctuary
Gathering Power Card Gathering Power.png Heal for {70|70} for each enemy hit with Reckoning. Ability Reckoning.png Reckoning
Grim Deliverance Card Grim Deliverance.png Heal for {5|5} for every percentage point of Ire consumed by abilities. WeaponAttack Azaan Icon.png Armor / Weapon
Indignation Card Indignation.png Reduce the Cooldown of Conviction by {0.4|0.4}s. Ability Conviction.png Conviction
Overwhelming Presence Card Overwhelming Presence.png Heal for {12|12} every 0.5s while at least one wall segment of Sanctuary is active. Ability Sanctuary.png Sanctuary
Piety Card Piety.png Heal for {75|75} after activating Conviction. Ability Conviction.png Conviction
Righteous Fury Card Righteous Fury.png Reduce the Cooldown of Sanctuary by {0.6|0.6}s after using Reckoning. Ability Reckoning.png Reckoning
Solemn Watch Card Solemn Watch.png Increase the distance traveled by Conviction by {6|6}%. Ability Conviction.png Conviction
Tools of Salvation Card Tools of Salvation.png Increase your maximum Health by {150|150}. WeaponAttack Azaan Icon.png Armor / Weapon
True Conviction Card True Conviction.png Reduce the damage your other allies take by {5|5}% while they are within 35 units of the middle wall segment of your Sanctuary. Ability Sanctuary.png Sanctuary

Pre-Built Loadouts[]

All of the following cards are in Azaan's pre-built loadouts:


Persistence
Card Depths of Despair.png


Depths of Despair
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the damage you take by 12% for 2s after activating Conviction.
3



Card Forged in Battle.png


Forged in Battle
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the Cooldown of Sanctuary by 1.8s.
3



Card Grim Deliverance.png


Grim Deliverance
Legendary
CardSkin Frame OB67 Silver Legendary.png


Heal for 25 for every percentage point of Ire consumed by abilities.
5



Card Ad Eternum.png


Ad Eternum
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
2



Card Tools of Salvation.png


Tools of Salvation
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Increase your maximum Health by 300.
2



Tempering
Card Grim Deliverance.png


Grim Deliverance
Epic
CardSkin Frame OB67 Silver Epic.png


Heal for 20 for every percentage point of Ire consumed by abilities.
4



Card Eternal Strife.png


Eternal Strife
Rare
CardSkin Frame OB67 Silver Rare.png


Using an ability above Ire threshold Heals you for 225.
3



Card True Conviction.png


True Conviction
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
2



Card Ad Eternum.png


Ad Eternum
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
3



Card Depths of Despair.png


Depths of Despair
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the damage you take by 12% for 2s after activating Conviction.
3



Eternal
Card Tools of Salvation.png


Tools of Salvation
Common
CardSkin Frame OB67 Silver Common.png


Increase your maximum Health by 150.
1



Card Gathering Power.png


Gathering Power
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Heal for 140 for each enemy hit with Reckoning.
2



Card Eternal Strife.png


Eternal Strife
Epic
CardSkin Frame OB67 Silver Epic.png


Using an ability above Ire threshold Heals you for 300.
4



Card Grim Deliverance.png


Grim Deliverance
Epic
CardSkin Frame OB67 Silver Epic.png


Heal for 20 for every percentage point of Ire consumed by abilities.
4



Card Ad Eternum.png


Ad Eternum
Epic
CardSkin Frame OB67 Silver Epic.png


Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
4


Cosmetic Items[]

These are the Cosmetic Items currently available for Azaan:

Champion Skin Collections[]

Default
Loading Art Icons Character Model
LoadingArt Azaan Default.png
Azaan Collection Default Icon.png
Azaan Default.png
Weapon Default Pyre Hammer
Rarity Common
Availability Standard
Release Date November 10th, 2021
Cost Free
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Free
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Azaan Default.png

Kingdom's End
Loading Art Icons Character Model
LoadingArt Azaan Kingdom's End.png
Azaan Collection Kingdom's End Icon.png
Azaan Kingdom's End.png
Weapon Kingdom's Mettle
Rarity Rare
Availability Standard
Release Date November 10th, 2021
Cost 60,000 Currency Gold.png  •  300 Currency Crystals.png  •  Item can no longer be obtained by this. Season Pass 2021
(Kingdom's End Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 60,000 Currency Gold.png  •  300 Currency Crystals.png  •  Item can no longer be obtained by this. Season Pass 2021
(Kingdom's End Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Azaan Kingdom's End.png

Forgemaster
Loading Art Icons Character Model
LoadingArt Azaan Forgemaster.png
Azaan Collection Forgemaster Icon.png
Azaan Forgemaster.png
Weapon Forgemaster's Warhammer
Rarity Rare
Availability Limited
Release Date November 10th, 2021
Cost Item can no longer be obtained by this. Season Pass 2021
(Forgemaster Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Season Pass 2021
(Forgemaster Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Azaan Forgemaster.png

Dark Drake
Loading Art Icons Character Model
LoadingArt Azaan Dark Drake.png
Azaan Collection Dark Drake Icon.png
Azaan Dark Drake.png
Weapon Dark Drake's Driver
Rarity Epic
Availability Exclusive
Release Date January 26th, 2022
Cost 800 Currency Crystals.png  •  Myths of the Realm Chest.png
(Dark Drake Azaan Collection)
Voicelines Dark Drake Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 800 Currency Crystals.png  •  Myths of the Realm Chest.png
(Dark Drake Azaan Collection)
Voicelines Dark Drake Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Azaan Dark Drake.png

Golden
Loading Art Icons Character Model
LoadingArt Azaan Golden.png
Azaan Collection Golden Icon.png
Azaan Golden.png
Weapon Golden Pyre Hammer
Rarity Legendary
Availability Mastery
Release Date November 10th, 2021
Cost Rewarded at Mastery Level 50
(Golden Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Rewarded at Mastery Level 50
(Golden Azaan Collection)
Voicelines Azaan voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Azaan Golden.png

Emotes[]

Default
Icon Character Model
Azaan Emote Icon.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date November 10th, 2021
Cost Free
Cost Free
Character Model

Adjudicator
Icon Character Model
Azaan Emote Icon.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date November 10th, 2021
Cost Item can no longer be obtained by this. Season Pass 2021  •  Item can no longer be obtained by this. Dark Depths Event Pass Trials of the Realm
Timber Mill
Cost Item can no longer be obtained by this. Season Pass 2021  •  Item can no longer be obtained by this. Dark Depths Event Pass Trials of the Realm
Timber Mill
Character Model

MVP Poses[]

Default
Icon Character Model
Azaan MVP Icon.png
Azaan Default.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date November 10th, 2021
Cost Free
Cost Free
Character Model

Azaan Default.png

Forceful Landing
Icon Character Model
Azaan MVP Icon.png
Azaan MVP Forceful Landing.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date November 10th, 2021
Cost Item can no longer be obtained by this. Season Pass 2021
Cost Item can no longer be obtained by this. Season Pass 2021
Character Model

Azaan MVP Forceful Landing.png

Trivia[]

  • As mentioned here, Azaan has existed for an incredibly long time, being one of the oldest of the Pyre entities,[3] with it being implied he's existed for at least several centuries.
  • Azaan was born from the Pyre itself, as mentioned here.
  • Azaan may or may not be using a mortal body as a host similarly to Furia.[4]
  • Though Azaan has been referred to as "Lord of the Pyre", he's not the ruler of the Pyre, just a Pyre Lord, though he is still an incredibly powerful one, being more powerful than Furia and Magnus, though Magnus isn't canon.[5][6]
  • While Azaan somewhat resembles Atlas, the two have no connection.[7]
  • As implied here and here, Azaan may not be as righteous as he appears. This was later explicitly confirmed here.
  • As mentioned here, Azaan is like Furia's boss.
  • As explained and implied here and here, Azaan showed up solely because of recent events involving the Abyss, with his defeat of Yagorath largely only occurring due to her destroying the Realm just happening to be taking place when he showed up. Naturally, this means he didn't care to appear in the Lost Future due to Raum never being summoned in that timeline.[8]
  • Azaan would not be able to defeat the future version of Yagorath from the Lost Future by himself.[9]
  • Azaan and Raum are around the same level "in a sense", though who would win in a fight is unclear.[10]
  • Azaan most likely represents Eternity in a similar manner to how Furia represents Vengeance.[11]
  • Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall, and comparing it to model sizes in-game and out of game, it was discovered that Azaan would be around 7'3 or 222cm tall when measuring to the top of his head, while adding his halo brings him up to 7'7 or 234cm, and finally adding his wings brings his height to around 8'2 or 249cm tall.

  • A Valentine-themed version of Azaan appears in the Lovely Azaan avatar.

  • The line "In a dress? Perhaps you're thinking of some other imposing hammer wielder." (▶️) is likely a reference to the Norse God Thor, specifically a story in which he ends up wearing a bridal gown.
  • The line "How fleeting are all human passions compared with the massive continuity of ducks?" (▶️) is a reference to a quote from the book Gaudy Night.
  • The line "Hammer throw? This is no time for discus, we must stop the Abyss!" (▶️) references the sport Discus Throw.

  • The next explicit hint at Azaan's existence came with the release of Stone Keep's visual rework, where a large stained glass window with Pyre and hammer symbols, as well as a forge were visible within a room off the side of the spawn room on one side of the map.
  • In order to promote Azaan, influencer packages were sent out to several Paladins content creators. These packages were sent out from October 6th, 2021 to October 8th, 2021. Each package consisted of a black box, inside of which was black stuffing, several gold tipped feathers, and a small device that when activated, would light up a symbol of the Pyre. Each package also contained pieces of a larger paper that served as a translation of Pyre runes used in other teasers.
  • These other teasers ran alongside the influencer packages, and consisted of messages being written in these Pyre runes. A complete translation of the Pyre runic alphabet can be viewed here. When translated, the teasers read the following.


Pray the Realm does not become vulnerable to corruption.


For when balance is lost, the eternal will descend, and flames will envelop all.


From the ashes of corruption, the world will rise again.

  • The various influencer packages can be seen here:
  • Azaan's standard teasers can be seen here:

  • Various early concepts[15] show several incredibly different designs for Azaan, from designs featuring much larger wings and weaponry, to wearing a mask and hood, to even being considered to be made into a Dragon. Though ultimately, these early designs were scrapped due to coming too much out of left field, and also not being animation and hitbox friendly.[16]
  • The dragon design would soon be brought back as the Dark Drake skin.[17]

  • Oddly, every card artwork featuring Azaan's weapon notably uses a different design from the one present in-game. It's unknown if this is an unused concept that mistakenly made it to the final artwork, or an implication that Azaan originally wielded a different hammer in the past.
  • According to AOC member Hyu, Azaan's codename was apparently "Pyre Lord".

  • Azaan kingdomsend small.pngKingdom's End
  • This skin appears in the card Solemn Watch, making it one of the few skins to appear in card art.
    • This also makes it one of the few skins to be canon.


  • Azaan forgemaster small.pngForgemaster
  • This skin, similarly to the Kingdom's End skin, appears in the card Flames of Wrath, making it one of the few skins to appear in card art.
    • This also makes it one of the few skins to be canon.


  • linkDark Drake
  • This skin is meant to show an "unholy union" of the Pyre and Abyss, known as "Dark Pyre".[18]
  • The line "*growl* I'm not angry... just disappointed." (▶️) is a reference to an old meme of the same name.
  • The line "This isn't even my final form." (▶️) is a reference to a popular meme from Dragon Ball Z.

Videos[]

Champion Teaser[]

Ability Breakdown[]

Changelog[]


  • General
  • Base Health
  • Reduced 4500 ➞ 4250
  • Abilities
  • Ire (Passive)
  • Reduced max Damage Resistance at 100% from 15% ➞ 12%
  • Ability Conviction.png Conviction
  • Reduced range 50 ➞ 45
  • Reduced Stun duration
  • Non-talented
  • Against Sanctuary walls 1.7s ➞ 1.5s
  • Against other surfaces 0.85s ➞ 0.75s
  • Talented
  • Against Sanctuary Walls 2.55s ➞ 2.35s
  • Against other surfaces 1.275 ➞ 1.175
  • Ability Reckoning.png Reckoning
  • Reduced lift duration 0.3s ➞ 0.25s
  • Ability Deliverance.png Deliverance
  • Increased damage on landing 150 ➞ 250
  • Bug Fixes
  • Fixed an issue where Azaan’s Ultimate, Deliverance, would allow him to teleport to locations outside of the playable map space on certain maps.
  • Abilities
  • WeaponAttack Azaan Icon.png Judgement
  • Added damage falloff. Now fully effective up to 105 units.
  • Bug Fixes
  • Fixed an issue where Azaan’s Ultimate, Deliverance, could apply its knockback effect to enemies who were immune to Crowd Control.
  • Fixed an issue where Azaan’s Judgement weapon was dealing more than its intended maximum damage at a specific distance from his target.
  • Talents
  • Talent Azaan Persistence.png Persistence
  • Current: Reduce the damage you take by 5% and gain 40% Lifesteal on your hits with Judgement.
  • Removed the 5% Damage Reduction granted by this talent.
  • Decreased Lifesteal 40% ➞ 30%
  • Abilities
  • WeaponAttack Azaan Icon.png Judgement
  • Reduced maximum Range from 450 ➞ 300
  • Ability Sanctuary.png Sanctuary
  • Players can now refire this ability to destroy all of the currently active walls
  • Ability Conviction.png Conviction
  • Removed Crowd Control immunity and Debuff immunity during the Dash
  • Decreased duration of stun without Tempering 2s ➞ 1.7s | 1s ➞ 0.85s
  • Decreased duration of stun with Tempering 3s ➞ 2.55s | 1.5s ➞ 1.275s
  • Ire
  • The maximum Damage Reduction gained at max ire has been reduced from 20% ➞ 15%
  • Cards
  • Current: Using an ability above Ire threshold Heals you for {85|85}.
  • Reduced scaling {85|85} ➞ {75|75}
  • Current: Heal for {6|6} for every percentage point of Ire consumed by abilities.
  • Reduced scaling {6|6} ➞ {5|5}
  • Bug Fixes
  • Fixed an issue where Azaan’s Ultimate, Deliverance, could deal the second instance of damage and knockback if he was killed while in the hammer throw animation of his Ultimate.
  • Abilities
  • Ability Conviction.png Conviction
  • Increased Cooldown 8s ➞ 10s
  • Increased Tempering-affected Conviction Cooldown 12s ➞ 15s
  • Decreased Velocity multiplier 0.7 ➞ 0.5
  • Cards
  • Decreased scaling 7|7% ➞ 6|6%
  • Decreased scaling 100|100 ➞ 85|85
  • Azaan was added to the game.
  • PTS Changes - Balance
  • Talents
  • Talent Azaan Tempering.png Tempering
  • Increase the bonus damage on Reckoning 50 ➞ 150
  • Increased the effect on Stun for Conviction
  • Into your own wall
  • 2.6s ➞ 3s
  • Into collision that is not your own wall
  • 1.3s ➞ 1.5s
  • Hitting Yagorath
  • 0.65s ➞ 0.7s
  • Sanctuary Ire threshold multiplier increase 1.5x ➞ 1.7x
  • Abilities
  • WeaponAttack Azaan Icon.png Judgement
  • Heavy hit
  • Reduced the postfire 1.5s ➞ 1.3s
  • Ability Reckoning.png Reckoning
  • Added a stun when hitting Yagorath
  • Ability Conviction.png Conviction
  • Increased the damage on just hitting an enemy 100 ➞ 150
  • Increased the velocity multiplier after using Conviction so that players maintain some velocity after the ability ends
  • Ability Sanctuary.png Sanctuary
  • Increased the benefit for using this above Ire threshold 1.25x ➞ 1.5x
  • Ability Deliverance.png Deliverance
  • Reduced the postfire on the Ultimate landing 2s ➞ 1.6s
  • Cards
  • Reduced scaling {4|4} ➞ {3|3}
  • Reduces scaling {10|10} ➞ {6|6}
  • Increased scaling {6|6} ➞ {7|7}
  • Increased scaling {0.2|0.2} ➞ {0.25|0.25}
  • PTS Changes - Bug Fixes
  • Fixed an issue where Azaan could not trigger stuns with his dash when aiming between two of his walls.
  • Fixed an issue where Azaan bot ulting could crash the game.
  • Azaan’s wall placement for height differences has been improved.
  • Fixed an issue where Azaan’s attacks did not apply cauterize correctly.
  • Fixed an issue on gamepad and console where Azaan would not reach full height correctly when his Ultimate was activated unless gamepad controls were touched.
  • Fixed an issue where Azaan’s Ad Eternum & Tempering were granting infinite stacks of damage reduction.
  • Fixed an issue where Azaan’s ire bar was not displayed for gamepad players.
  • Fixed an issue where Tempering caused Azaan’s Conviction to receive an increased cooldown when above ire threshold.
  • Fixed an issue where Azaan’s abilities did not receive an augmentation if he was just past the ire threshold.
  • Improved timing to the landing of Azaan’s ult and its locking of abilities.
  • Fixed several instances where Azaan had out-of-bounds exploits.



Champions
Class Front Line Icon.png Front Line
Class Damage Icon.png Damage
Class Support Icon.png Support
Class Flank Icon.png Flank
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