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Paladins Battlegrounds

Battlegrounds was one of the Game Modes in Paladins, released on February 21st, 2018.

It was removed and later on June 7th, 2018 was turned into its own game, Realm Royale.

Description[ | ]

Loading Battlegrounds

Paladins: Battlegrounds is the first-ever hero shooter battle royale. Both teams will spawn onto a truly massive map — more than 300 times the size of the largest Siege map today. Players will hop onto their mounts and start exploring, looting their way through more than four dozen outposts and tracking zeppelins that drop legendary gear. As the fog contracts, the stakes are raised. The last team standing wins, and that's not easy with 100 players!

How to Play[ | ]

There were 3 queues available for this mode: Solo, Duo and Quad. At character selection, players were given 8 randomly selected champions to choose from, 2 from each role. Unlike other modes, teammates were able to pick the same character if they wanted.

Before the match properly began, there was a 2 minute pre-load phase while all players spawn into the game. After the 2 minute wait, the players would be dropped somewhere in the massive map (on team matches, all players on the same team would be dropped together). Red dots on the map revealed the spawn point of each team. Players could then choose to either seek out other teams or scavenge for items. Unlike other game modes, players could mount and remount at will by pressing Left Shift.

Items in Battlegrounds worked a bit differently from normal. Here, items granted bonuses when equipped and were found within loot chests, which spawned in buildings and other locations around the battleground. These chests made a distinct sound that could be heard when near them. There were 3 item tiers (Common, Rare, and Epic), each tier stronger than the previous one. Each player could carry up to 4 different items at a time. Players could replace their current items with others as long as they were different or of a higher tier than the one currently equipped.

Players could also find upgrades for their abilities by collecting cards. Much like items, these cards were scattered across the battleground. The cards were marked with a blue card icon on the minimap. Legendary Cards could only be obtained from special chests that were deployed by zeppelins somewhere on the map once every minute. These special chests were marked with a golden chest icon on the map.

When a player loses all their health, they turned into a chicken. Chickens could be revived by their teammates, but each player could only revive a downed ally up to 3 times. If a player was defeated again while a chicken, they would die. If the player had already been turned into a chicken 3 times, losing all their health again would simply result in their death. Defeated players would leave behind a chest with their items and cards.

As time went by, a deadly fog would roll in from the edges of the map in waves, which would gradually consume the battleground and force the teams to converge towards the middle. There was a counter under the minimap that displayed how long until the next wave of fog rolls in, which would then be replaced with a meter showing how much of the area the wave is currently covering. There was also a counter that displayed the current number of active players. The last player or team standing would win the match.

Locations[ | ]

BattlegroundsWorldMap

In-Game Map

BattlegroundsWorldMapOB66

Official Map

BattlegroundsWorldMapOld

Old Map

General Locations on the In-Game Map[ | ]

  • Docks
  • Badlands
  • Snow Town
  • Lumber Yard
  • Old Town
  • Temple
  • Ruins
  • Farms
  • Citadel

General and Sub Locations on the Official Map[ | ]

  • Sanctuary
    • Citadel
    • Fort
    • Sentinel Hold
    • Trinity Hills
  • Greenscape
    • Autumn Fields
    • Lumberfall
  • Tropics
    • Jaguar Forest
    • Serpent's Rise
  • Badlands
    • Gun Town
    • Lost Shore
  • Everfrost
    • Coldmist Village
    • Icehaven
    • Northfort

Locations on the Old Map[ | ]

  • Ice Watch
  • Guard
  • Ritual
  • Frozen Wastes
  • Valkure's Respite
  • Horganton
  • Elven Road
  • Summit
  • Homestead
  • Citadel
  • Stables
  • Outcrop
  • Gun Town
  • Mill
  • Martin's Way
  • Three Towns
  • Market
  • Manse
  • Unknown Tomb
  • Shanty
  • Grove
  • Clay Cove
  • Knight's Fort
  • Serpent
  • Jaguar
  • Ska'drin Ruins
  • Hale's Regret
  • The Bottom

Gallery[ | ]

Videos[ | ]


Game Modes
Current

GameMode Unbound Siege Siege  •  GameMode Onslaught Onslaught  •  GameMode Payload Icon Payload  •  GameMode Choose Any Choose Any  •  GameMode Battlegrounds Limited Time Modes  •  GameMode Unbound Siege Ranked  •  GameMode Training Training vs AI  •  GameMode Custom3 Custom

Retired

GameMode End Times End Times  •  GameMode Dragons Call Dragon's Call  •  GameMode Heaven And Hell.png Rise of Furia  •  GameMode Siege of Ascension Peak Siege of Ascension Peak  •  GameMode SiegeBeyond Siege: Beyond  •  GameMode Battlegrounds Solo Survival  •  GameMode Custom3 Battlegrounds  •  GameMode ShootingRange P.V.E  •  GameMode MotW Match of the Day  •  GameMode Capture and siege Capture and Siege  •  GameMode Onslaught Siege Only  •  GameMode Tutorial Capture Only

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