Brightmarsh is one of the maps in Paladins and was released in the Paladins OB49 update.
Like every Siege Map, Brightmarsh also has certain callouts.
Description[ | ]
This map has mirrored layouts and is designed for 2 teams of 5 players. There is a Capture Point in the middle. The bases are located at opposite ends of the map.
The only Game Mode that is currently playable in this map is Siege.
Lore[ | ]
Trials of the Realm Bio:
"With the Realm in strife, most of the Brightmarsh's buildings have fallen vacant, abruptly deserted when the Vulpin left to serve as medics for both sides of the Crystal War."[1]
Other Information
It was revealed here that Brightmarsh is located in the Enchanted Forest, which is later revealed here to also be part of Greenwood.
Hazard(s)[ | ]
Deadly Waters[ | ]
The waters that surround this map are deadly to the touch and have the same kill mechanics as those of a cliff ledge, making champions with knockback abilities ideal for easy eliminations. Champions that lack flight/teleportation abilities are susceptible to being launched off the map without having any sort of means for recovery...
Gallery[ | ]
Trivia[ | ]
- If you shoot the plants in either spawn room, they'll release blue glowing pollen.
- This map originally had more details, such as additional gardens and props, but they were eventually removed.[2] It was seemingly implied that this was done to reduce noise and improve performance.[3]
- Pictures of various vulpin can be seen around both spawn rooms and near the center point. They're supposedly important vulpin figures.[4]
- Brightmarsh appears in a scroll on Trade District.[5]
- This map could be played in the test map queue as Atrium before release.
Video[ | ]
Maps |
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Siege Onslaught Team Deathmatch Payload Other Removed Event Test Maps Removed Test Maps |