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Brightmarsh is one of the maps in Paladins and was released in the Paladins OB49 update.
Like every Siege Map, Brightmarsh also has certain callouts.

Description[edit | edit source]

This map has mirrored layouts and is designed for 2 teams of 5 players. There is a Capture Point in the middle. The bases are located at opposite ends of the map.

The only Game Mode that is currently playable in this map is Siege.

Lore[edit | edit source]

Trials of the Realm Bio:
"With the Realm in strife, most of the Brightmarsh's buildings have fallen vacant, abruptly deserted when the Vulpin left to serve as medics for both sides of the Crystal War."[1]

Other Information
It was revealed here that Brightmarsh is located in the Enchanted Forest, which is later revealed here to also be part of Greenwood.

Hazard(s)[edit | edit source]

Deadly Waters[edit | edit source]

The waters that surround this map are deadly to the touch and have the same kill mechanics as those of a cliff ledge, making champions with knockback abilities ideal for easy eliminations. Champions that lack flight/teleportation abilities are susceptible to being launched off the map without having any sort of means for recovery...

Gallery[edit | edit source]

Trivia[edit | edit source]

  • If you shoot the plants in either spawn room, they'll release blue glowing pollen.
  • Pictures of various vulpin can be seen around both spawn rooms and near the center point.
  • This map could be played in the test map queue as Atrium before release.

Video[edit | edit source]


Ascension Peak  •  Bazaar  •  Brightmarsh  •  Fish Market  •  Frog Isle  •  Frozen Guard  •  Ice Mines  •  Jaguar Falls  •  Serpent Beach  •  Shattered Desert  •  Splitstone Quarry  •  Stone Keep  •  Timber Mill  •  Warder's Gate

Foreman's Rise  •  Magistrate's Archives  •  Marauder's Port  •  Primal Court

Team Deathmatch
Abyss  •  Dragon Arena  •  Snowfall Junction  •  Throne  •  Trade District

Shooting Range  •  Tutorial  •  Test Maps