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The '''Cards''' system in [[Paladins]] is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower a [[Champions]]' attributes and enhance or modify their skills, tailoring them to a particular playstyle. All cards are available to all champions to use for free. Each champion in the game has their own unique card collection that cannot be used by any other champion.
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The '''Cards''' system in [[Paladins]] is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower a [[Champions]]' attributes and enhance or modify their skills, tailoring them to a particular playstyle. All cards are available to all champions to use for free. Each champion in the game has their own unique card collection that cannot be used by any other champion. Also each champion has a [[Talents|Talent]] card. This card influences the playing style of a champion the most.
   
 
Cards are equipped by champions 5 at a time in sets called loadouts. Players can increase or decrease the strength of the cards in their loadouts to one of the 5 ranks (<span style="color: #d3d3d3; font-weight: bold;">Common</span>, <span style="color: #54c86d; font-weight: bold;">Uncommon</span>, <span style="color: #429ef7; font-weight: bold;">Rare</span>, <span style="color: #d042fc; font-weight: bold;">Epic</span> and <span style="color: #ffae21; font-weight: bold;">Legendary</span>), however loadouts have a fixed limit of 15 to the total card ranks.
 
Cards are equipped by champions 5 at a time in sets called loadouts. Players can increase or decrease the strength of the cards in their loadouts to one of the 5 ranks (<span style="color: #d3d3d3; font-weight: bold;">Common</span>, <span style="color: #54c86d; font-weight: bold;">Uncommon</span>, <span style="color: #429ef7; font-weight: bold;">Rare</span>, <span style="color: #d042fc; font-weight: bold;">Epic</span> and <span style="color: #ffae21; font-weight: bold;">Legendary</span>), however loadouts have a fixed limit of 15 to the total card ranks.

Revision as of 17:54, 7 February 2019

The Cards system in Paladins is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower a Champions' attributes and enhance or modify their skills, tailoring them to a particular playstyle. All cards are available to all champions to use for free. Each champion in the game has their own unique card collection that cannot be used by any other champion. Also each champion has a Talent card. This card influences the playing style of a champion the most.

Cards are equipped by champions 5 at a time in sets called loadouts. Players can increase or decrease the strength of the cards in their loadouts to one of the 5 ranks (Common, Uncommon, Rare, Epic and Legendary), however loadouts have a fixed limit of 15 to the total card ranks.

Card layout

Rank: The color of the gem and this number indicate the card's rank and potency (Common 1, Uncommon 2, Rare 3, Epic 4 and Legendary 5).
Champion: This is the portrait of champion the card belongs to.
Name: This is the card's name.
Description: This area explains what the card does.
Cooldown: This displays how many seconds must pass before the card's effect can be used again. If this isn't present then the card has no cooldown.
ExampleCardOB67

Loadouts and deck building

Cards are equipped by champions in sets called loadouts. A loadout is equipped at the start of a match and cannot be switched mid-game. However, if the round has not started, players can repick their loadouts by pressing the loadout key ("U" by default) while in the spawn room. Every champion starts with a pre-made Default Loadout, which consists of 5 cards set at rank 3.

Players can create their own customized loadouts through the Loadout screen, which can be found in the champion's profile. Players have can have a maximum of 5 custom loadouts per Champion. These loadouts must consist of 5 cards with a combined card rank of 15. The rank, which can be from 1 to 5, is displayed at the bottom left corner of the card. Loadouts cannot be saved if they don't meet the requirements. If an existing loadout stops meeting the requirements for any reason it will be disabled and won't be usable in matches until it is edited and corrected.

List of cards

These are all the card collections in the game, sorted by champion:

Videos


Paladins

About the Game  •  Champions  •  Cards  •  Items  •  Game Modes  •  Maps  •  Ranked  •  Awards  •  Voice Guided System  •  Cosmetic Items  •  Treasure Chests  •  Event Pass  •  Quests  •  Patch notes


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen