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GUI Champions Icon

Champions are the playable characters in Paladins. Each one has their own unique abilities and fighting style. There are currently 59 playable champions in the game.

Champions are organized into 4 different classes: Front Line, Damage, Support and Flank.

Information[ | ]

Abilities[ | ]

Every champion has a unique weapon, 4 or more abilities, and a special ability called an Ultimate. Ultimate Ability are not subject to cooldown, but instead have a meter that must be charged before they can be used. This meter passively gains a 1% charge every 3.33s, but can be actively increased by dealing damage to enemies and restoring the missing health of allies. Landing a Killing Blow on an enemy with a high Killstreak grants an additional 10% ultimate charge for each kill streak after the 5th. Using an ultimate will deplete the meter fully, allowing it to recharge.

Deck Building[ | ]

Each champion possesses 3 unique Talents. Talents grant access to different playstyles by providing strong boosts to certain aspects of the champion, with some talents even causing radical changes to the way their weapon or skills work, usually at the cost of some counterbalancing penalty.

Champions use Cards to increase their performance and enhance their skills, and Items to help them adapt to specific situations in every match.

Unlock Champions[ | ]

New players start with 7 champions unlocked by default: Ash, Furia, Khan, Lex, Seris, Tiberius, and Viktor. Players also gain temporary access to 4 champions from a rotating free champion schedule. Every Wednesday at 08:00 AM UTC two champions will be changed that remain in free rotation for two weeks. Flank and Support or Front Line and Damage are always exchanged alternately.

Additional champions can be purchased for either Currency Gold Gold or Currency Crystals Crystals. The majority of the cast costs 30,000 Currency Gold / 200 Currency Crystals to unlock, while the most recently released champions cost 60,000 Currency Gold / 300 Currency Crystals. A few champions (such as Buck and Grohk) cost 15,000 Currency Gold / 100 Currency Crystals instead. Locked champions can be tested in the Shooting Range before purchase.

With the DLC bundles Starter Edition, Gold Edition, Deluxe Edition and the Season Pass players can unlock current and future Champions in the game through a real money purchase.

Mastery Level[ | ]

Each champion has their own Mastery Level, which increases the more they are played. Achieving new levels with a champion grants special rewards and Cosmetic Items.

Access Ranked[ | ]

Players are required to have at least 16 owned champions to access Ranked, champions in Free-Rotation do not count.

Champions[ | ]

A List of Champions with publication date can be found here.

Class Front Line Icon Front Line[ | ]

These champions are the best at maintaining control of objectives and protecting their teammates through shields, personal force fields, or just by taking fire. Front Line champions gain 100% more Currency Credits Credits for standing near an objective.

Champion Ash IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Ash
Champion Atlas IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Atlas
Champion Azaan IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Azaan
Champion Barik IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Barik
Champion Fernando IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Fernando
Champion Inara IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Inara
Champion Khan IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Khan
Champion Makoa IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Makoa
Champion Nyx IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Nyx
Champion Raum IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Raum
Champion Ruckus IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Ruckus
Champion Terminus IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Terminus
Champion Torvald IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Torvald
Champion Yagorath IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Yagorath

Class Damage Icon Damage[ | ]

These champions can consistently deal high amounts of damage. Damage champions gain 100% more Currency Credits Credits for dealing damage to enemy champions.

Champion BettyLaBomba IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Betty La Bomba
Champion BombKing IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Bomb King
Champion Cassie IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Cassie
Champion Dredge IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Dredge
Champion Drogoz IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Drogoz
Champion Imani IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Imani
Champion Kinessa IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Kinessa
Champion Lian IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Lian
Champion Octavia IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Octavia
Champion Omen IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Omen
Champion Saati IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Saati
Champion ShaLin IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Sha Lin
Champion Strix IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Strix
Champion Tiberius IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Tiberius
Champion Tyra IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Tyra
Champion Viktor IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Viktor
Champion Vivian IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Vivian
Champion Willo IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Willo

Class Support Icon Support[ | ]

These champions offer a wide range of supportive utilities to the team, both offensive and defensive. However, they specialize in healing and causing chaos in enemy attacks. Support champions gain 100% more Currency Credits Credits for healing allies. They gain eliminations from healing a target that gets the killing blow on an enemy. Support champions also gain ultimate charge from healing done to teammates besides themselves. Healing that restores 0 Health (for example, healing someone who is at full health) won't provide ultimate charge.

Champion Corvus IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Corvus
Champion Furia IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Furia
Champion Grohk IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Grohk
Champion Grover IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Grover
Champion Io IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Io
Champion Jenos IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Jenos
Champion Lillith IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Lillith
Champion Mal'Damba IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Mal'Damba
Champion Moji IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Moji
Champion Pip IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Pip
Champion Rei IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Rei
Champion Seris IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Seris
Champion Ying IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Ying

Class Flank Icon Flank[ | ]

These champions excel in both damage and mobility to help them in combat as well as chase and confirm kills from the enemy's rear. However, their low health makes them vulnerable to getting overwhelmed by multiple enemies. Flank champions gain 30% more Currency Credits Credits from landing killing blows on enemies.

Champion Androxus IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Androxus
Champion Buck IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Buck
Champion Caspian IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Caspian
Champion Evie IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Evie
Champion Kasumi IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Kasumi
Champion Koga IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Koga
Champion Lex IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Lex
Champion Maeve IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Maeve
Champion Skye IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Skye
Champion Talus IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Talus
Champion VII IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
VII
Champion Vatu IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Vatu
Champion Vora IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Vora
Champion Zhin IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Zhin

Videos[ | ]

Trivia[ | ]


General

  • All players that participated in the game's closed beta before April 7, 2016 were given all champions available at the time for free.
  • The cost of numerous characters has changed throughout the game's lifespan. This includes Seris being changed from costing 60,000 Currency Gold or 300 Currency Crystals to completely free in the A Tigron's Tale update. A large number of additional changes would occur with the RWBY update, similarly changing Ash, Furia, Khan, and Tiberius from originally being the same price as Seris, to similarly being made free. Meanwhile, Cassie, Jenos, and Ruckus would be changed from being free into costing 15,000 Currency Gold or 100 Currency Crystals for the former two, while Jenos would now cost 30,000 Currency Gold or 200 Currency Crystals.
  • The various champion class icons appear as Steam emoticons, which can be viewed here.
  • Many of the earlier champions have a distinct crystal encrusted in their weapons and / or outfit.
  • Many champions originally had several additional skin recolors in the past, though these were eventually removed. The reason given for this was that multiple recolors made the store confusing and messy, cluttered skin equipping UI, and ran the risk of hiding content that could make money.
  • There was a way to purchase Champion mastery levels with Currency Gold Gold (every 20 experience points costing 1 Currency Gold). It was removed with the Sands of Myth update.
  • Every champion whose name begins with the letter 'S' (even VII) all possess some form of Stealth ability.
  • Early concepts reveal that Tiberius, Vora, and Saati were all originally intended to release during 2019, while Corvus and Yagorath were not initially planned.[1]
  • The Salt skin for Io was originally intended to be its own champion, but was eventually either replaced or changed into VII.[2]
  • The idea of potentially creating uniquely playable Echo Champions, has been brainstormed,[3] with the idea being to use an already existing champion as a base, replace most of their art assets with a new character, and change their abilities a bit.
  • Modern champion designs are based on two "archetypes", with those being "waifus" and "edgelords".[4]
  • Many designs suspected to be incredibly early concepts of Paladins characters (due to the presence of Pip's early concept) can be seen here.[5] Though the exact extent of how much these designs show early Paladins concept art is unknown for certain.
  • As mentioned here, even if a champion is killed off in the lore, they'll still remain playable. It's also worth mentioning that no champion in the present day of the lore has died so far, not even Lex or Yagorath.


Scrapped Champions

  • Karne and Valera, the two most notable characters of the game's lore, were largely planned to never be made playable, with various reasons being given throughout the years (with said reasons being listed on their pages), which have ironically all become invalid. However, at one point, Paladins artist ThunderBrush pitched concepts for the two, which seemingly almost ended up actually being considered, with the two being planned to launch after Yagorath, but were ultimately cancelled for unknown reasons.[6][7]
    • These concepts didn't progress much at all into gameplay,[8] but one of the two would've been extremely similar to Octavia.[7]
    • Karne's concept was never shown, though Valera's was, as well as a basic lore concept for her inclusion, which would see a future version of her come back in time from the Lost Future to destroy Yagorath, having turned her sword into an "uber-weapon of sorts". Though this lore makes little sense, most notably due to Valera being implied to have died in the lost future.[9][10]
    • Prior to the two being cancelled, Vora was intended to have kill taunts for them, with said taunts largely just being her complaining about the Magistrate and Resistance, with how she views the two leaders as fooling themselves into thinking they're righteous.[6]
  • Many designs and concepts from Paladins' early development show a handful of champion concepts that don't appear to have ever been reworked into actual playable characters.
  • ThunderBrush has apparently pitched numerous other champions and concepts throughout the years, sometimes numerous times; this includes:
    • An insectoid champion. Was "mercilessly shot down".[11] One of these pitches was a "bumble-bee girl" that eventually became Betty La Bomba.[12]
    • A "changeling" type character heavily inspired by Ivan Ooze from Power Rangers.[13]
    • A skeleton gunslinger.[14]
    • A "battle-bard", but the idea was shelved due to being unable to figure out how to best "transfer the experience to an FPS".[15]
    • A "Frog Bard", but was seemingly deemed as too "weird".[16]
    • A regular grunt foot soldier that apparently gets him laughed out of the room whenever he brings it up.[17]
  • Other scrapped and unused champions include:
    • A "gunlancer" frontline was intended to release at the end of 2022, but ended up cut either due to "tech-restraints" or time.[18] They notably feature elephant imagery, something which was also seen on a banner in the A Conflict Reignited lore cinematic.
    • A Berserker with a "rage mode" ability that would allow them to change into a burning skeleton. Concepts for both male and female designs were created, but the concept was scrapped due to not resonating with the developers following the stakeholders's say.[19][20][21][22]
    • A Pyre Acolyte was concepted around mid 2019, long before Azaan. This character would've been a weapons engineer that had infused regular Realm technology with Pyre magic.[23][24]
    • A "muscle wizard".[25]
    • A "cajun gator" named Bo "The Man-Eater", who would've used a magical fishing rod to reel in enemies to consume.[26]
    • A type of magical martial arts master.[27]
    • A bear with a gun.[28]
    • Salt was originally intended to be her own champion rather than a skin for Io, but she was eventually either replaced or changed into VII.[29][30]
    • Another female vulpin similar to Salt and Pepper known as Sugar, was "potentially" scrapped.[31]


Paladins

About the Game  •  Champions  •  Cards  •  Items  •  Game Modes  •  Maps  •  Ranked  •  Awards  •  Voice Guided System  •  Cosmetic Items  •  Treasure Chests  •  Event Pass  •  Quests  •  Patch notes


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability
Damage Types → Weapon or Ability Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

  1. https://twitter.com/ThunderBrush/status/1437044204925030404
  2. https://twitter.com/ThunderBrush/status/1492127092565229569
  3. https://twitter.com/ThunderBrush/status/1567017861880725505
  4. https://twitter.com/ThunderBrush/status/1525488703027675137
  5. https://www.artstation.com/artwork/ad96X
  6. 6.0 6.1 File:cut2020champs.png
  7. 7.0 7.1 File:Karne and Valera Playable.png
  8. https://twitter.com/ThunderBrush/status/1437048781707661314
  9. https://twitter.com/ThunderBrush/status/1437046231876964357
  10. https://twitter.com/ThunderBrush/status/1437045673904455680
  11. ThunderBrush on Twitter
  12. ThunderBrush on Twitter
  13. ThunderBrush on Twitter
  14. ThunderBrush on Twitter
  15. https://twitter.com/ThunderBrush/status/1437047394022182915
  16. ThunderBrush on Twitter
  17. ThunderBrush on Twitter
  18. https://twitter.com/ThunderBrush/status/1471890348465078279
  19. https://twitter.com/ThunderBrush/status/1498859470193152004
  20. https://twitter.com/ThunderBrush/status/1528054119566548994
  21. https://twitter.com/ThunderBrush/status/1528083809169727488
  22. https://twitter.com/ThunderBrush/status/1528069146503692289
  23. https://twitter.com/ThunderBrush/status/1532153340926238724
  24. https://twitter.com/ThunderBrush/status/1531730549403959296
  25. https://twitter.com/ThunderBrush/status/1568253165534846976
  26. https://twitter.com/ThunderBrush/status/1568319914074640384
  27. https://twitter.com/ThunderBrush/status/1568648817205022722
  28. https://twitter.com/ThunderBrush/status/1569176355819896832
  29. https://twitter.com/ThunderBrush/status/1492127092565229569
  30. https://twitter.com/ThunderBrush/status/1531730549403959296
  31. https://twitter.com/ThunderBrush/status/1570084606509973506
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