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GUI Champions Icon.png

Champions are the playable characters in Paladins. Each one has their own unique abilities and fighting style. There are currently 52 playable champions in the game.

Champions are organized into 4 different classes: Front Line, Damage, Support and Flank.

Information[]

Abilities[]

Every champion has a unique weapon, 4 or more abilities, and a special ability called an Ultimate. Ultimate Ability are not subject to cooldown, but instead have a meter that must be charged before they can be used. This meter passively gains a 1% charge every 3.33s, but can be actively increased by dealing damage to enemies and restoring the missing health of allies. Landing a Killing Blow on an enemy with a high Killstreak grants an additional 10% ultimate charge for each kill streak after the 5th. Using an ultimate will deplete the meter fully, allowing it to recharge.

Deck Building[]

Each champion possesses 3 unique Talents. Talents grant access to different playstyles by providing strong boosts to certain aspects of the champion, with some talents even causing radical changes to the way their weapon or skills work, usually at the cost of some counterbalancing penalty.

Champions use Cards to increase their performance and enhance their skills, and Items to help them adapt to specific situations in every match.

Unlock Champions[]

New players start with 6 champions unlocked by default: Cassie, Jenos, Lex, Ruckus, Seris and Viktor. Players also gain temporary access to 4 champions from a rotating free champion schedule. Every Wednesday at 08:00 AM UTC two champions will be changed that remain in free rotation for two weeks. Flank and Support or Front Line and Damage are always exchanged alternately.

Free Rotation WinterEvent FreeRotationAll.png
Champion Maeve Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Maeve
Champion Terminus Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Terminus
Champion Tiberius Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Tiberius
Champion Ying Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Ying
As by: December 8th, 2021 - December 15th, 2021

Additional champions can be purchased for either Currency Gold.png Gold or Currency Crystals.png Crystals. The majority of the cast costs 30,000 Currency Gold.png / 200 Currency Crystals.png to unlock, while the most recently released champions cost 60,000 Currency Gold.png / 300 Currency Crystals.png. A few champions (such as Buck and Grohk) cost 15,000 Currency Gold.png / 100 Currency Crystals.png instead. Locked champions can be tested in the Shooting Range before purchase.

With the DLC bundles Starter Edition, Gold Edition, Deluxe Edition and the Season Pass players can unlock current and future Champions in the game through a real money purchase.

Mastery Level[]

Each champion has their own Mastery Level, which increases the more they are played. Achieving new levels with a champion grants special rewards and Cosmetic Items.

Access Ranked[]

Players are required to have at least 16 owned champions to access Ranked, champions in Free-Rotation do not count.

Champions[]

A List of Champions with publication date can be found here.

Class Front Line Icon.png Front Line[]

These champions are the best at maintaining control of objectives and protecting their teammates through shields, personal force fields, or just by taking fire. Front Line champions gain 100% more Currency Credits.png Credits for standing near an objective.

Champion Ash Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Ash
Champion Atlas Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Atlas
Champion Azaan Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Azaan
Champion Barik Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Barik
Champion Fernando Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Fernando
Champion Inara Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Inara
Champion Khan Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Khan
Champion Makoa Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Makoa
Champion Raum Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Raum
Champion Ruckus Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Ruckus
Champion Terminus Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Terminus
Champion Torvald Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Torvald
Champion Yagorath Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Yagorath

Class Damage Icon.png Damage[]

These champions can consistently deal high amounts of damage. Damage champions gain 100% more Currency Credits.png Credits for dealing damage to enemy champions.

Champion BombKing Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Bomb King
Champion Cassie Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Cassie
Champion Dredge Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Dredge
Champion Drogoz Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Drogoz
Champion Imani Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Imani
Champion Kinessa Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Kinessa
Champion Lian Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Lian
Champion Octavia Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Octavia
Champion Saati Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Saati
Champion ShaLin Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Sha Lin
Champion Strix Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Strix
Champion Tiberius Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Tiberius
Champion Tyra Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Tyra
Champion Viktor Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Viktor
Champion Vivian Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Vivian
Champion Willo Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Willo

Class Support Icon.png Support[]

These champions offer a wide range of utility, both offensive and defensive. However, they specialize in healing and causing chaos in enemy attacks. Support champions gain 100% more Currency Credits.png Credits for healing allies. They gain eliminations from healing a target that gets the killing blow on an enemy. Support champions also gain ultimate charge from healing done to teammates besides themselves. Healing that restores 0 Health (for example, healing someone who is at full health) won't provide ultimate charge.

Champion Corvus Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Corvus
Champion Furia Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Furia
Champion Grohk Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Grohk
Champion Grover Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Grover
Champion Io Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Io
Champion Jenos Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Jenos
Champion Mal'Damba Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Mal'Damba
Champion Pip Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Pip
Champion Rei Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Rei
Champion Seris Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Seris
Champion Ying Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Ying

Class Flank Icon.png Flank[]

These champions excel in both damage and mobility to help them in combat as well as chase and confirm kills from the enemy's rear. However, their low health makes them vulnerable to getting overwhelmed by multiple enemies. Flank champions gain 30% more Currency Credits.png Credits from landing killing blows on enemies.

Champion Androxus Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Androxus
Champion Buck Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Buck
Champion Evie Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Evie
Champion Koga Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Koga
Champion Lex Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Lex
Champion Maeve Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Maeve
Champion Moji Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Moji
Champion Skye Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Skye
Champion Talus Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Talus
Champion Vatu Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Vatu
Champion Vora Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Vora
Champion Zhin Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Zhin

Videos[]

Trivia[]

  • All players that participated in the game's closed beta before April 7, 2016 were given all champions that were available back then for free.
  • Most champions have a distinct crystal encrusted in their weapons and/or outfit.
  • There was a way to purchase Champion mastery levels with Currency Gold.png Gold (every 20 experience points costing 1 Currency Gold.png). It was removed with the Paladins 3.2 update.
  • Every champion whose name begins with the letter 'S' all possess some form of Stealth ability.
  • Originally, two different champions were intended to follow Yagorath and start off 2021, but were ultimately cut due to unknown reasons.[2] These two characters were later revealed / implied to have been Karne and Valera.[3]
    • One of the two would've been extremely similar to Octavia.
    • Vora originally had kill taunts towards the two of them, being more complaints about the Magistrate and Resistance, and how the she views the two as fooling themselves into thinking they're righteous.
    • Both ultimately never progressed beyond the concept stages and were already cancelled by the time Yagorath's voice pack was being written.
  • According to Paladins artist Thunderbrush, at one point he attempted to pitch an insectoid champion, but it was "mercilessly shot down".[4]
  • He also once attempted to pitch a "channeling" type of champion that would've been heavily inspired by Ivan Ooze from Power Rangers.[5]
  • Multiple attempts have also been made at creating a "battle-bard" champion, a sketch of which can be seen here, but the idea was ultimately shelved as it couldn't be figured out how to best "transfer the experience to an FPS".[6]
  • Many designs suspected to be incredibly early concepts of Paladins characters (due to the presence of Pip's early concept) can be seen here.[7] Though the exact extent of how much these designs show early Paladins concept art is unknown for certain.
  • As mentioned here, even if a champion is killed off in the lore, they'll still remain playable. It's also worth mentioning that no champion in the present day of the lore has died so far, not even Lex or Yagorath.


Paladins

About the Game  •  Champions  •  Cards  •  Items  •  Game Modes  •  Maps  •  Ranked  •  Awards  •  Voice Guided System  •  Cosmetic Items  •  Treasure Chests  •  Event Pass  •  Quests  •  Patch notes


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Comeback Mechanic  •  Diminishing returns  •  Headshot  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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