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==Information==
 
==Information==
 
=== Abilities ===
 
=== Abilities ===
Every champion has a unique weapon, 4 [[Ability|abilities]], and a special ability called an [[Ultimate Ability|Ultimate]]. Ultimate Ability are not subject to cooldown, but instead have a meter that must be charged before they can be used. This meter passively gains a 1% charge every 3.33s, but can be actively increased by dealing damage to enemies and restoring the missing health of allies. Landing a [[Killing Blow]] on an enemy with a high [[Killstreak]] grants an additional 10% ultimate charge for each kill streak after the 5th. Using an ultimate will deplete the meter fully, allowing it to recharge.
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Every champion has a unique weapon, 4 or more [[Ability|abilities]], and a special ability called an [[Ultimate Ability|Ultimate]]. Ultimate Ability are not subject to cooldown, but instead have a meter that must be charged before they can be used. This meter passively gains a 1% charge every 3.33s, but can be actively increased by dealing damage to enemies and restoring the missing health of allies. Landing a [[Killing Blow]] on an enemy with a high [[Killstreak]] grants an additional 10% ultimate charge for each kill streak after the 5th. Using an ultimate will deplete the meter fully, allowing it to recharge.
   
 
=== Deck Building ===
 
=== Deck Building ===
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=== Unlock Champions ===
 
=== Unlock Champions ===
New players start with 6 champions unlocked by default: [[Cassie]], [[Jenos]], [[Lex]], [[Ruckus]], [[Seris]] and [[Viktor]]. Players also gain temporary access to 4 champions from a rotating free champion schedule. Every Wednesday at 4AM ET two champions will be changed that remain in free rotation for two weeks. Flank and Support or Front Line and Damage are always exchanged alternately.
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New players start with 6 champions unlocked by default: [[Cassie]], [[Jenos]], [[Lex]], [[Ruckus]], [[Seris]] and [[Viktor]]. Players also gain temporary access to 4 champions from a rotating free champion schedule. Every Wednesday at 08:00 AM UTC two champions will be changed that remain in free rotation for two weeks. Flank and Support or Front Line and Damage are always exchanged alternately.
 
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{{FrequentlyChangedElements|champRotation}}
 
{{FrequentlyChangedElements|champRotation}}
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Additional champions can be purchased for either {{Gold}} [[Gold]] or {{Crystals}} [[Crystals]]. The majority of the cast costs 30,000 {{Gold}} / 200 {{Crystals}} to unlock, while the most recently released champions cost 60,000 {{Gold}} / 300 {{Crystals}}. A few champions (such as [[Buck]] and [[Grohk]]) cost 15,000 {{Gold}} / 100 {{Crystals}} instead.
 
Additional champions can be purchased for either {{Gold}} [[Gold]] or {{Crystals}} [[Crystals]]. The majority of the cast costs 30,000 {{Gold}} / 200 {{Crystals}} to unlock, while the most recently released champions cost 60,000 {{Gold}} / 300 {{Crystals}}. A few champions (such as [[Buck]] and [[Grohk]]) cost 15,000 {{Gold}} / 100 {{Crystals}} instead.
   
The [https://www.paladins.com/store/ Founder's Pack] includes the Champion Pack, which automatically unlocks all current and future Champions in the game without any additional costs.
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With the [[DLC]] bundles [[Starter Edition]], [[Gold Edition]], [[Deluxe Edition]] and the [[Season Pass]] players can unlock current and future Champions in the game through a real money purchase.
   
 
=== Mastery Level ===
 
=== Mastery Level ===
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=== Access Ranked ===
 
=== Access Ranked ===
Players are required to have at least 12 owned champions to access Ranked, champions in Free-Rotation does not count.
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Players are required to have at least 12 owned champions to access Ranked, champions in Free-Rotation do not count.
   
 
==Champions==
 
==Champions==
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*All players that participated in the game's closed beta before [[Paladins Closed Beta Version 0.20.946.4|April 7, 2016]] were given all champions that were available back then for free.
 
*All players that participated in the game's closed beta before [[Paladins Closed Beta Version 0.20.946.4|April 7, 2016]] were given all champions that were available back then for free.
 
*Most champions have a distinct crystal encrusted in their weapons and/or outfit.
 
*Most champions have a distinct crystal encrusted in their weapons and/or outfit.
*There was a way to purchase Champion mastery levels with {{Gold}} Gold (every 20 experience points costing 1 {{Gold}}). It was removed with the [[Paladins Version 3.02|Paladins 3.02 update]].
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*There was a way to purchase Champion mastery levels with {{Gold}} Gold (every 20 experience points costing 1 {{Gold}}). It was removed with the [[Paladins Version 3.2.3587.5|Paladins 3.2 update]].
  +
*Originally, two different champions were intended to follow [[Yagorath]] and start off 2021, but were ultimately cut due to unknown reasons.<ref>[[:File:cut2020champs.png]]</ref>
  +
**One of the two champions was extremely similar to [[Octavia]].
   
 
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[[Category:Champions| ]]
 
[[Category:Champions| ]]
 
[[ru:Чемпионы]]
 
[[ru:Чемпионы]]
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[[pt-br:Campeões]]

Revision as of 09:20, 7 July 2021

GUI Champions Icon

Champions are the playable characters in Paladins. Each one has their own unique abilities and fighting style. There are currently 59 playable champions in the game.

Champions are organized into 4 different classes: Front Line, Damage, Support and Flank.

Information

Abilities

Every champion has a unique weapon, 4 or more abilities, and a special ability called an Ultimate. Ultimate Ability are not subject to cooldown, but instead have a meter that must be charged before they can be used. This meter passively gains a 1% charge every 3.33s, but can be actively increased by dealing damage to enemies and restoring the missing health of allies. Landing a Killing Blow on an enemy with a high Killstreak grants an additional 10% ultimate charge for each kill streak after the 5th. Using an ultimate will deplete the meter fully, allowing it to recharge.

Deck Building

Each champion possesses 3 unique Talents. Talents grant access to different playstyles by providing strong boosts to certain aspects of the champion, with some talents even causing radical changes to the way their weapon or skills work, usually at the cost of some counterbalancing penalty.

Champions use Cards to increase their performance and enhance their skills, and Items to help them adapt to specific situations in every match.

Unlock Champions

New players start with 6 champions unlocked by default: Cassie, Jenos, Lex, Ruckus, Seris and Viktor. Players also gain temporary access to 4 champions from a rotating free champion schedule. Every Wednesday at 08:00 AM UTC two champions will be changed that remain in free rotation for two weeks. Flank and Support or Front Line and Damage are always exchanged alternately.

Free Rotation WinterEvent FreeRotationAll
Champion Buck IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Buck
Champion Io IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Io
Champion Raum IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Raum
Champion Willo IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Willo
April 19th, 2023 - April 26th, 2023

Additional champions can be purchased for either Currency Gold Gold or Currency Crystals Crystals. The majority of the cast costs 30,000 Currency Gold / 200 Currency Crystals to unlock, while the most recently released champions cost 60,000 Currency Gold / 300 Currency Crystals. A few champions (such as Buck and Grohk) cost 15,000 Currency Gold / 100 Currency Crystals instead.

With the DLC bundles Starter Edition, Gold Edition, Deluxe Edition and the Season Pass players can unlock current and future Champions in the game through a real money purchase.

Mastery Level

Each champion has their own Mastery Level, which increases the more they are played. Achieving new levels with a champion grants special rewards and Cosmetic Items.

Access Ranked

Players are required to have at least 12 owned champions to access Ranked, champions in Free-Rotation do not count.

Champions

A List of Champions with publication date can be found here.

Class Front Line Icon Front Line

These champions are the best at maintaining control of objectives and protecting their teammates through shields, personal force fields, or just by taking fire. Front Line champions gain 100% more Currency Credits Credits for standing near an objective.


Champion Ash IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Ash
Champion Atlas IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Atlas
Champion Azaan IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Azaan
Champion Barik IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Barik
Champion Fernando IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Fernando
Champion Inara IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Inara
Champion Khan IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Khan
Champion Makoa IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Makoa
Champion Nyx IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Nyx
Champion Raum IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Raum
Champion Ruckus IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Ruckus
Champion Terminus IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Terminus
Champion Torvald IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Torvald
Champion Yagorath IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Front Line Icon
Yagorath

Class Damage Icon Damage

These champions can consistently deal high amounts of damage. Damage champions gain 100% more Currency Credits Credits for dealing damage to enemy champions.


Champion BettyLaBomba IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Betty La Bomba
Champion BombKing IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Bomb King
Champion Cassie IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Cassie
Champion Dredge IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Dredge
Champion Drogoz IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Drogoz
Champion Imani IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Imani
Champion Kinessa IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Kinessa
Champion Lian IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Lian
Champion Octavia IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Octavia
Champion Omen IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Omen
Champion Saati IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Saati
Champion ShaLin IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Sha Lin
Champion Strix IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Strix
Champion Tiberius IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Tiberius
Champion Tyra IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Tyra
Champion Viktor IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Viktor
Champion Vivian IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Vivian
Champion Willo IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Damage Icon
Willo

Class Support Icon Support

These champions offer a wide range of utility, both offensive and defensive. However, they specialize in healing and causing chaos in enemy attacks. Support champions gain 100% more Currency Credits Credits for healing allies. They gain eliminations from healing a target that gets the killing blow on an enemy. Support champions also gain ultimate charge from healing done to teammates besides themselves. Healing that restores 0 Health (for example, healing someone who is at full health) won't provide ultimate charge.


Champion Corvus IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Corvus
Champion Furia IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Furia
Champion Grohk IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Grohk
Champion Grover IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Grover
Champion Io IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Io
Champion Jenos IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Jenos
Champion Lillith IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Lillith
Champion Mal'Damba IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Mal'Damba
Champion Pip IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Pip
Champion Rei IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Rei
Champion Seris IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Seris
Champion Ying IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Support Icon
Ying

Class Flank Icon Flank

These champions excel in both damage and mobility to help them in combat as well as chase and confirm kills from the enemy's rear. However, their low health makes them vulnerable to getting overwhelmed by multiple enemies. Flank champions gain 30% more Currency Credits Credits from landing killing blows on enemies.


Champion Androxus IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Androxus
Champion Buck IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Buck
Champion Caspian IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Caspian
Champion Evie IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Evie
Champion Kasumi IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Kasumi
Champion Koga IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Koga
Champion Lex IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Lex
Champion Maeve IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Maeve
Champion Moji IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Moji
Champion Skye IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Skye
Champion Talus IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Talus
Champion VII IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
VII
Champion Vatu IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Vatu
Champion Vora IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Vora
Champion Zhin IconWinterEvent FreeRotationAllTransparentChampion-icon
Class Flank Icon
Zhin

Videos

Trivia

  • All players that participated in the game's closed beta before April 7, 2016 were given all champions that were available back then for free.
  • Most champions have a distinct crystal encrusted in their weapons and/or outfit.
  • There was a way to purchase Champion mastery levels with Currency Gold Gold (every 20 experience points costing 1 Currency Gold). It was removed with the Paladins 3.2 update.
  • Originally, two different champions were intended to follow Yagorath and start off 2021, but were ultimately cut due to unknown reasons.[1]
    • One of the two champions was extremely similar to Octavia.


Paladins

About the Game  •  Champions  •  Cards  •  Items  •  Game Modes  •  Maps  •  Ranked  •  Awards  •  Voice Guided System  •  Cosmetic Items  •  Treasure Chests  •  Event Pass  •  Quests  •  Patch notes


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen