Cleanses

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Cleanses remove all Crowd Control effects and Debuffs upon activation and prevent them for the duration, they also remove Bomb King's Sticky Bombs.

Sources[edit | edit source]

Champion Evie Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Evie
Ability Ice Block.pngTransparentChampion-icon.png

Ice Block
Champion Furia Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Furia
Ability Inflame.pngTransparentChampion-icon.png

Inflame
Champion Grohk Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Grohk
Ability Ghost Walk.pngTransparentChampion-icon.png

Ghost Walk
Champion Koga Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Koga
Ability Cyclone Strike.pngTransparentChampion-icon.png

Cyclone Strike
Ability Shadow Step.pngTransparentChampion-icon.png

Shadow Step
Champion Mal'Damba Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Mal'Damba
Ability Slither.pngTransparentChampion-icon.png

Slither
Champion Moji Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Moji
Ability Magic Barrier.pngTransparentChampion-icon.png

Magic Barrier
Champion Seris Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Seris
Ability Shadow Travel.pngTransparentChampion-icon.png

Shadow Travel
Champion Talus Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Talus
Ability Rune of Travel.pngTransparentChampion-icon.png

Rune of Travel
Champion Zhin Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Zhin
Ability Billow.pngTransparentChampion-icon.png

Billow




Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability  •  Talents  •  Items Credits
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Poke Damage  •  Sustained Damage  •  True Damage  •  Executes
Effects → Cleanses  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth  •  Cards

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Comeback Mechanic  •  Diminishing returns  •  Headshot  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen