• Challenge Matches have been added:
    • This is a new queue that players may use to create a custom game between two full parties of five.
    • To enter a Challenge Match, you must be the leader of a full party of five and click on the Challenge queue to create a match. Enter in a game name, an optional password, and select a server for the match to play on. Once created, an opposing party of five must enter the queue and select your game to start the match.
  • A new Experimental Queue has been added:
    • This is a more Casual queue that will rotate between two different game modes: Assault and Capture Point.
    • In Assault, there will be no capture phase of the match. Siege Engines continually spawn and alternate between each team until one team destroys the enemy's vault
    • In Capture Point, there is no Siege Engine or push phase of the match. Capture Points continually spawn and the game is over once one team successfully captures five points.
  • You will no longer see the enemy's card selections until one minute has passed in the match, preventing you from gaining pre-emptive information on their build before you see them.
  • In Deck Building, while choosing a card for a specific slot you will now be able to hover over currently equipped cards to compare against your choices.
  • The Healing Zones inside your base along with the generic out-of-combat Healing will no longer trigger voice cues from your Champion.
  • Capture Points now have their point names above them to more easily identify their locations.
  • Increased the Experience spooling in Siege Mode.
  • The match lobby now displays the current map and game mode you are playing.
  • You may now join Challenge Matches even if you have deserter.
  • Increased the Movement Speed while Mounted.
  • Fixed a number of client crash issues.
  • Fixed an issue where your fire animation could get interrupted and not finish properly.
  • Fixed an issue where bots could respawn in the wrong location.
  • Fixed an issue where player outlines would not work properly on Low Settings.
  • Fixed a problem with Fernando's shield overriding Health bonuses from cards.

Champions - Balance/Updates/Fixes

  • Cassie
    • Dodge Roll
      • Fixed an issue where this could be used to launch Cassie into the air.
  • Grohk
    • Healing Totem
      • Reduced Cooldown from 26 to 20s.

Cards - Balance/Updates/Fixes

Barik Portrait Icon1
  • Barik
    • Nitrous
      • Fixed an issue where this card would frequently not work.
  • Buck
    • Stomping Ground
      • Fixed an issue where this card could remain active past the intended time.
      • Fixed an issue where this card would frequently not work.
Cassie Portrait Icon
  • Cassie
    • NEW* Broadhead Arrows - Common
      • [Weapon] Increase the width of your weapon shots by 60%.
    • Exaction
      • Reduced damage from 400 to 300.
    • Kill to Heal
      • Reduced heal amount from 60 to 40% of max Health.
    • Pinball
      • Reduced proc chance from 50 to 40%.
      • Fixed an issue where Pinball would not proc Knockup.
  • Evie
    • Fate
      • Fixed an issue where it only gave 50% instead of 100% damage increase.
    • Wormhole
      • Fixed an issue where this card would frequently not work.
  • Fernando
    • Towering Barrier
      • Now also increases Shield Health by 1000.
Grohk Portrait Icon1
  • Grohk
    • Overload
      • Fixed an issue where this card would provide 60% Attack Speed instead of 30%.
Pip Portrait Icon1
  • Pip
    • Acid Cloud
      • Reduced damage from 200 to 160 per second.
    • So Much Slime
      • Fixed an issue where this card would frequently not work.
Skye Portrait Icon1
  • Skye
    • Cloak
      • Fixed an issue where it could apply briefly while mounted.
    • Scales of Justice
      • Removed from the game.

Known Issues

We are currently working on a fix for the following:

In Challenge matches, XP spooling is currently not working.

  • There is a bug in which some matches don't properly hide opponents' cards during the first minute of gameplay.
  • There is a graphical bug in the card collection that shows some duplicate cards.

Patch history
Closed Beta 24 Patch Notes * Closed Beta 25 Patch Notes * Closed Beta 26 Patch Notes
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