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Currency Credits Credits are a currency in Paladins earned by players during matches that is used to purchase Items. Credits can only be spent during the match they were earned and do not carry over to other matches.

At the start of a match, each player receives 450 Currency Credits which can be spent right away. Additional credits can be earned by accomplishing tasks like defeating enemy players, capturing objectives, pushing payload carts, etc.

Earning credits[ | ]

By time[ | ]

After the preparation time of a round, Players will start to earn a small amount of credits per second. Each game mode has a different amount of credit spooling:

By fulfilling the role[ | ]

Also, Champions gain additional credits for fulfilling their intended role:

  • Class Front Line Icon Front Line champions gain 100% more Currency Credits credits for standing near an objective.
    • Currently, this bonus is not applied.
  • Class Support Icon Support champions gain 100% more Currency Credits credits for healing allies.
  • Class Flank Icon Flank champions gain 30% more Currency Credits credits for killing blows on enemies.
  • Class Damage Icon Damage champions gain 100% more Currency Credits credits for dealing damage to enemy champions.

By accomplishing tasks[ | ]

Credits are awarded for accomplishing tasks that can help the team to win.

Standing near an objective[ | ]

  • 4 Currency Credits every 2 seconds while standing on the Capture Point in Siege and Onslaught.
    • 4 Currency Credits every second if there is an enemy contesting the Capture Point.
  • 2 Currency Credits every second while standing near the Payload in Siege.

Capturing an objective[ | ]

  • 300 Currency Credits for capturing the Capture Point in Siege.
    • Everyone on the team will be rewarded with these credits, even if they are not on the Capture Point.

Aggressive tasks[ | ]

  • Dealing damage: 20 Currency Credits for each 6000 damage dealt.
    • 100% more credits for Damage Champions
  • Killing an enemy: 30 + 10 * (Kill Streak of killed enemy) Currency Credits.
    • 30% more credits for Flank Champions
  • Eliminating an enemy: 15 + 5 * (Kill Streak of eliminated enemy) Currency Credits.

Defensive tasks[ | ]

  • Taking damage: 20 Currency Credits for each 6000 damage taken.
  • Absorbing damage with shields or deployable walls: 20 Currency Credits for each 6000 damage absorbed.

Supporting tasks[ | ]

  • Healing allies: 20 Currency Credits for each 6000 hit points healed.
    • 100% more credits for Support Champions
    • Self-healing does not count.



Currencies

Currency Credits Credits  •  Currency Crystals Crystals  •  Currency Gold Gold

Defunct
Currency Bounty Coins Bounty Coins  •  Currency Essence Essence  •  Currency Viewer Points Viewer Points  •  Currency VIP VIP Points


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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