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Crowd Control (CC) Hard CC
Debuff Banish Banish  •  Debuff Cripple Cripple  •  Debuff Fear Fear  •  Debuff Knockback Knockup  •  Debuff Chicken Polymorph  •  Debuff Root Root  •  Debuff Silence Silence  •  Debuff Stun Stun  •  Debuff VoidGrip Void Grip
Soft CC
Debuff Knockback Knockback  •  Debuff Slow Slow

Debuff Cripple

Cripple is a Status Effect in Paladins. Cripple counts as Hard Crowd Control, because it is able to interrupt Movement Abilities.

Cripple prevents the target from using certain movement abilities. Movement abilities that rely on Knockback or Knockup cannot be crippled (Poppy Bomb, Broadside with Crow's Nest, Impasse with Summit). Ultimate abilities that count as movement abilities cannot be crippled.


Sources[ | ]

Champion Evie IconWinterEvent FreeRotationAllTransparentChampion-icon
Evie
Ability Ice StormTransparentChampion-icon

Ice Storm
Champion Grover IconWinterEvent FreeRotationAllTransparentChampion-icon
Grover
Ability Crippling ThrowTransparentChampion-icon

Crippling Throw
Champion Jenos IconWinterEvent FreeRotationAllTransparentChampion-icon
Jenos
Ability Void GripTransparentChampion-icon
Talent required

Void Grip
Requires The Power Cosmeum
Talent Jenos ThePowerCosmeumTransparentChampion-icon
Champion Inara IconWinterEvent FreeRotationAllTransparentChampion-icon
Inara
Ability Warder's FieldTransparentChampion-icon
Talent required

Warder's Field
Requires Treacherous Ground
Talent Inara TreacherousGroundTransparentChampion-icon
Champion Nyx IconWinterEvent FreeRotationAllTransparentChampion-icon
Nyx
Ability Rift SlashTransparentChampion-icon
Talent required

Rift Slash
Requires Show of Force
Talent Nyx Show of ForceTransparentChampion-icon
Champion ShaLin IconWinterEvent FreeRotationAllTransparentChampion-icon
Sha Lin
Ability Crippling ArrowTransparentChampion-icon

Crippling Arrow
Champion Vora IconWinterEvent FreeRotationAllTransparentChampion-icon
Vora
Ability Dark SiphonTransparentChampion-icon

Dark Siphon
Ability Harbinger's WrathTransparentChampion-icon

Harbinger's Wrath



Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability
Damage Types → Weapon or Ability Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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