Paladins Wiki

Damage over Time or DoT for short is a type of damage applied through a DoT Debuff.

Damage over Time by Champion[]

Barik

Dome Shield
Betty La Bomba

Fiery Disposition
Corvus

Entropic Breach
Drogoz
Talent required

Fire Spit
Requires Combustible
Fernando

Flame Lance
Lillith

Blood Hex
Nyx

Rift Slash

Royal Presence

Chaos Nexus
Saati

Blast Back
Skye

Poison Bolts
Strix

Flare
Tyra

Fire Bomb
VII
Talent required

Heavy SMG - Mag Dump
Requires Tribunal Upgrades
Vora

Deadly Scythe
Improved by Unyielding Pressure


Dark Siphon



Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables, Pets, and Illusions  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

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Game Modes
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Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen