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Crowd Control (CC) Hard CC
Debuff Banish Banish  •  Debuff Cripple Cripple  •  Debuff Fear Fear  •  Debuff Knockback Knockup  •  Debuff Chicken Polymorph  •  Debuff Root Root  •  Debuff Silence Silence  •  Debuff Stun Stun  •  Debuff VoidGrip Void Grip
Soft CC
Debuff Knockback Knockback

Debuff Fear

Fear is a Status Effect in Paladins. Fear counts as Hard Crowd Control, because it is able to interrupt Movement Abilities.
Fear forces the target to run away from the status effect's source and prevents the target from taking any kind of action.


Sources[ | ]

Champion Kasumi IconWinterEvent FreeRotationAllTransparentChampion-icon
Kasumi
Ability Spirit LureTransparentChampion-icon

Spirit Lure
Champion Mal'Damba IconWinterEvent FreeRotationAllTransparentChampion-icon
Mal'Damba
Ability Dread SerpentTransparentChampion-icon

Dread Serpent
Champion VII IconWinterEvent FreeRotationAllTransparentChampion-icon
VII
Ability Decree 77TransparentChampion-icon

Decree 77



Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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