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Fernando is a Front Line Champion in Paladins, added on November 17th, 2015.

Lore[]

Though not of noble birth, and never having been formally trained, Fernando assumed the mantle of knighthood when the knight he served met an untimely fate. From that moment on, he wandered from one heroic adventure to the next, making a name for himself throughout the Realm.

When the Magistrate called on all loyal houses to join them in their efforts against the Resistance, he heeded their summons with pride. If his valor in combat and charming confidence can keep his allies from discovering his closely-guarded secret, he might just live to become the champion he knows he can be.

Summary[]

Fernando is a front line champion with formidable defenses thanks to his massive health pool and his Shield skill, which provides cover against enemy fire for himself and allies behind him. He carries a Flame Lance which acts much like a flamethrower, projecting a stream of fire in an area in front of him. He can also shoot a Fireball that deals damage to all enemies it hits. Fernando can use his Charge skill to dash forward a short distance, which allows him to quickly reposition himself and damage any enemies he goes through. His ultimate skill, Immortal, grants him and nearby allies immunity to death for a short duration.

Skills[]

Flame Lance Damage (each/per tick)35 /0.1s — 200 over 2s

Area Damage

A flamethrower that deals 35 damage every 0.1s and applies an effect that deals 200 damage over 2s.

Ability Placeholder LMB.png

Details

A flamethrower that deals 35 damage every 0.1s and applies an additional effect that deals 200 damage over 2s. Flame Lance recharges when not firing. Your Movement Speed is reduced by 50% while firing. Has a maximum Ammo count of 100 and is fully effective up to 50 units.
  • The damage over time effect (Burn) does not stack, but multiple applications refresh its duration.
  • Gains 0.48% ultimate charge per damage tick of Flame Lance, for a maximum of 2.4% ultimate charge overall.
  • The damage over time effect gains lifesteal from Life Rip but doesn't apply/refresh Cauterize.
  • Has a range of 50.
  • Utilizes a charge bar, which recharges when not being used, instead of using ammo.
  • Weapon's reload state is referenced as "Overheating" in Fernando's cards.
  • Has a 2s reload time and is affected by reload speed items and cards, like Deft Hands.
  • There is a 0.5s delay before Flame Lance begins to recharge, and it takes 1s for it to fully recharge.
  • Can be fired uninterrupted for 5s before overheating.
  • Incurs a 35% movement speed reduction while firing.


Ability Video

WeaponAttack Fernando Icon.png

Flame Lance

Area Damage
Ability Placeholder LMB.png
Damage (each/per tick)35 /0.1s — 200 over 2s

A flamethrower that deals 35 damage every 0.1s and applies an effect that deals 200 damage over 2s.

Details

A flamethrower that deals 35 damage every 0.1s and applies an additional effect that deals 200 damage over 2s. Flame Lance recharges when not firing. Your Movement Speed is reduced by 50% while firing. Has a maximum Ammo count of 100 and is fully effective up to 50 units.
  • The damage over time effect (Burn) does not stack, but multiple applications refresh its duration.
  • Gains 0.48% ultimate charge per damage tick of Flame Lance, for a maximum of 2.4% ultimate charge overall.
  • The damage over time effect gains lifesteal from Life Rip but doesn't apply/refresh Cauterize.
  • Has a range of 50.
  • Utilizes a charge bar, which recharges when not being used, instead of using ammo.
  • Weapon's reload state is referenced as "Overheating" in Fernando's cards.
  • Has a 2s reload time and is affected by reload speed items and cards, like Deft Hands.
  • There is a 0.5s delay before Flame Lance begins to recharge, and it takes 1s for it to fully recharge.
  • Can be fired uninterrupted for 5s before overheating.
  • Incurs a 35% movement speed reduction while firing.


Ability Video

Shield Shielding5500

 

Hold up a large shield with 5500 health in front of you that blocks attacks.

Ability Placeholder RMB.png
Cooldown Icon White.png 12

Details

Expand your Shield for 8s to block up to 5500 damage. You cannot attack while Shield is active. Can be refired to cancel the ability. Affected by Wrecker.
  • Can be canceled early by re-activating the skill, using Fireball or Immortal, or by emoting.


Ability Video

Ability Shield.png

Shield

 
Ability Placeholder RMB.png
Cooldown Icon White.png 12
Shielding5500

Hold up a large shield with 5500 health in front of you that blocks attacks.

Details

Expand your Shield for 8s to block up to 5500 damage. You cannot attack while Shield is active. Can be refired to cancel the ability. Affected by Wrecker.
  • Can be canceled early by re-activating the skill, using Fireball or Immortal, or by emoting.


Ability Video

Fireball Damage (each/per tick)450

Area Damage

Shoot a fireball that passes through enemies and deals 450 damage to them.

Ability Placeholder Q.png
Cooldown Icon White.png 7

Details

Shoot a ball of fire that Pierces enemies, dealing 450 damage to each enemy hit. Has a range of 400 units.
  • Gains 3% ultimate charge for every target hit for a theoretical maximum of 12.5% charge.
  • Has a projectile speed of 180 units/s.


Ability Video

Ability Fireball.png

Fireball

Area Damage
Ability Placeholder Q.png
Cooldown Icon White.png 7
Damage (each/per tick)450

Shoot a fireball that passes through enemies and deals 450 damage to them.

Details

Shoot a ball of fire that Pierces enemies, dealing 450 damage to each enemy hit. Has a range of 400 units.
  • Gains 3% ultimate charge for every target hit for a theoretical maximum of 12.5% charge.
  • Has a projectile speed of 180 units/s.


Ability Video

Charge Damage (each/per tick)400

Area Damage

Charge through your enemies, dealing 400 damage to them.

Ability Placeholder F.png
Cooldown Icon White.png 10

Details

Dash forward at great speed, Piercing enemies and dealing 400 damage to each enemy hit. Has a range of 45 units.
  • Gains 1.32% ultimate charge for each target Fernando collides with.
  • Has a range of 45 units.
  • Can be used while Shield is active.
  • Can be used while airborne.
  • Can't be affected by Knockbacks for the duration.


Ability Video

Ability Charge.png

Charge

Area Damage
Ability Placeholder F.png
Cooldown Icon White.png 10
Damage (each/per tick)400

Charge through your enemies, dealing 400 damage to them.

Details

Dash forward at great speed, Piercing enemies and dealing 400 damage to each enemy hit. Has a range of 45 units.
  • Gains 1.32% ultimate charge for each target Fernando collides with.
  • Has a range of 45 units.
  • Can be used while Shield is active.
  • Can be used while airborne.
  • Can't be affected by Knockbacks for the duration.


Ability Video

Immortal (Ultimate) ▶️

 

Rally your allies around you, preventing them from falling below 1500 health.

Ability Placeholder E.png

Details

All allies, including yourself, within 70 units of you cannot be brought below 1500 Health or affected by Damage over Time effects. This effect lasts 4s and can be refired to cancel. While channeling, you are Immune to Crowd Control and are able to fire Flame Lance, but your Movement Speed is reduced by 50%. This Slow does not stack with the Slow from Flame Lance.

▶️ “I will not die; not yet amigo!” (Self/Enemy)
▶️ “Together, we are strong!” (Ally)

  • Has an activation time of 0.1s.
  • Fernando is Immune to Crowd Control effects for the duration.
  • Fernando is unable to use any of his other skills but can fire his weapon.
  • Flame Lance does not grant ultimate charge for the duration.
  • Fernando moves much slower for the duration.
  • Does not require line of sight of the allies.
  • Can be cancelled early by re-activating the skill.
  • Will not prevent deaths of allies by Executes or environmental damage.


Ability Video

Ability Immortal.png

Immortal (Ultimate) ▶️

 
Ability Placeholder E.png

Rally your allies around you, preventing them from falling below 1500 health.

Details

All allies, including yourself, within 70 units of you cannot be brought below 1500 Health or affected by Damage over Time effects. This effect lasts 4s and can be refired to cancel. While channeling, you are Immune to Crowd Control and are able to fire Flame Lance, but your Movement Speed is reduced by 50%. This Slow does not stack with the Slow from Flame Lance.

▶️ “I will not die; not yet amigo!” (Self/Enemy)
▶️ “Together, we are strong!” (Ally)

  • Has an activation time of 0.1s.
  • Fernando is Immune to Crowd Control effects for the duration.
  • Fernando is unable to use any of his other skills but can fire his weapon.
  • Flame Lance does not grant ultimate charge for the duration.
  • Fernando moves much slower for the duration.
  • Does not require line of sight of the allies.
  • Can be cancelled early by re-activating the skill.
  • Will not prevent deaths of allies by Executes or environmental damage.


Ability Video


Talents[]

Talent Fernando Aegis.png
Aegis

Default Talent

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.


Details

  • The Shield will Regenerate at a low percentage of its maximum while it is active.
  • Requires 20% resource to bring shield up.
  • Has a 1.2s delay after taking damage before full rate of recharge will begin.
  • Has a 2.2s delay after Shield is completely destroyed before recharge will begin.
Talent Fernando Scorch.png
Scorch

Unlocks at Mastery Level 2

Increase the damage of Fireball by 30% and deal 20% increased damage for each subsequent target hit after the first.


Talent Fernando Formidable.png
Formidable

Unlocks at Mastery Level 8

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.


Details

  • The second Charge cooldown is consecutive (it will not start until the previous Charge cooldown is over).

Cards[]

This is a list with all cards available to Fernando:

Name Image Description Cooldown Category
Brand Card Inflame.png Heal for {100|100} for each enemy hit with Fireball. Ability Fireball.png Fireball
Cavalier Card Cavalier.png Increase your maximum Health by {150|150}. WeaponAttack Fernando Icon.png Armor / Weapon
Dire Need Card Dire Need.png Increase your Movement Speed by {8|8}% while using Shield. Ability Shield.png Shield
Fearless Leader Card Inspiration.png Reduce your active Cooldowns by {10|10}% after getting an Elimination. WeaponAttack Fernando Icon.png Armor / Weapon
Heat Transfer Card Heat Transfer.png Reduce the Cooldown of Charge by {0.5|0.5}s for every 1000 damage your Shield takes. Ability Shield.png Shield
Hot Pursuit Card Hot Pursuit.png Increase your Movement Speed by {8|8}% for 3s after hitting an enemy with Fireball. Cooldown Icon2.png 6 Ability Fireball.png Fireball
Immovable Object Card King of the Hill.png Increase your Healing received from others by {5|5}% while at or below 50% Health. WeaponAttack Fernando Icon.png Armor / Weapon
Incinerate Card Incinerate.png Reduce the Cooldown of Fireball by {0.4|0.4}s. Ability Fireball.png Fireball
Last Stand Card Last Stand.png Heal for {100|100} every 1s while Shield is active and you are at or below 40% Health. Ability Shield.png Shield
Launch Card Launch.png Increase the travel distance of Charge by {15|15}%. Ability Charge.png Charge
Looks That Kill Card Looks That Kill.png Reduce the Cooldown of Charge by {0.6|0.6}s after hitting an enemy with Fireball. Ability Fireball.png Fireball
Pyre Card Pyre.png Increase your maximum Ammo by {15|15}. WeaponAttack Fernando Icon.png Armor / Weapon
Running Start Card Running Start.png Increase your Movement Speed by {10|10}% for 3s after using Charge. Ability Charge.png Charge
Safe Travel Card Safe Travel.png Gain a {150|150}-Health Shield for 3s after you use Charge. Ability Charge.png Charge
Towering Barrier Card Towering Barrier.png Reduce the Cooldown of Shield by {0.8|0.8}s. Ability Shield.png Shield
Unstoppable Force Card Turbocharger.png Apply a Knockback of {800|200} to enemies hit by Charge. Ability Charge.png Charge

Pre-Built Loadouts[]

All of the following cards are in Fernando's pre-built loadouts:


Aegis
Card Last Stand.png


Last Stand
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Heal for 200 every 1s while Shield is active and you are at or below 40% Health.
2



Card Dire Need.png


Dire Need
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Increase your Movement Speed by 16% while using Shield.
2



Card King of the Hill.png


Immovable Object
Epic
CardSkin Frame OB67 Silver Epic.png


Increase your Healing received from others by 20% while at or below 50% Health.
4



Card Towering Barrier.png


Towering Barrier
Legendary
CardSkin Frame OB67 Silver Legendary.png


Reduce the Cooldown of Shield by 4s.
5



Card Running Start.png


Running Start
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Increase your Movement Speed by 20% for 3s after using Charge.
2



Scorch
Card Running Start.png


Running Start
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Increase your Movement Speed by 20% for 3s after using Charge.
2



Card Incinerate.png


Incinerate
Legendary
CardSkin Frame OB67 Silver Legendary.png


Reduce the Cooldown of Fireball by 2s.
5



Card Safe Travel.png


Safe Travel
Rare
CardSkin Frame OB67 Silver Rare.png


Gain a 450-Health Shield for 3s after you use Charge.
3



Card Heat Transfer.png


Heat Transfer
Common
CardSkin Frame OB67 Silver Common.png


Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
1



Card Looks That Kill.png


Looks That Kill
Epic
CardSkin Frame OB67 Silver Epic.png


Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
4



Formidable
Card Last Stand.png


Last Stand
Common
CardSkin Frame OB67 Silver Common.png


Heal for 100 every 1s while Shield is active and you are at or below 40% Health.
1



Card Cavalier.png


Cavalier
Legendary
CardSkin Frame OB67 Silver Legendary.png


Increase your maximum Health by 750.
5



Card King of the Hill.png


Immovable Object
Epic
CardSkin Frame OB67 Silver Epic.png


Increase your Healing received from others by 20% while at or below 50% Health.
4



Card Inflame.png


Brand
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Heal for 200 for each enemy hit with Fireball.
2



Card Towering Barrier.png


Towering Barrier
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the Cooldown of Shield by 2.4s.
3


Cosmetic Items[]

These are the Cosmetic Items currently available for Fernando:

Champion Skin Collections[]

Default
Loading Art Icons Character Model
LoadingArt Fernando Default.png
Fernando Collection Default Icon.png
Fernando Default.png
Weapon Default Flame Lance
Rarity Common
Availability Standard
Release Date February 21st, 2018

(November 17, 2015)

Cost Free
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Free
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Default.png

Daring
Loading Art Icons Character Model
LoadingArt Fernando Daring.png
Fernando Collection Daring Icon.png
Fernando Daring.png
Weapon Daring Flame Lance
Rarity Common
Availability Standard
Release Date September 28, 2016
Cost 30,000 Currency Gold.png  •  160 Currency Crystals.png  •  Legendary Champion Chest.png  •  Currency Ticket.png
(Daring Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 30,000 Currency Gold.png  •  160 Currency Crystals.png  •  Legendary Champion Chest.png  •  Currency Ticket.png
(Daring Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Daring.png

Onslaught
Loading Art Icon Character Model
LoadingArt Fernando Onslaught.png
Fernando Collection Onslaught Icon.png
Fernando Onslaught.png
Weapon
Rarity Rare
Availability Standard
Release Date March 11, 2016
Cost 200 Currency Crystals.png  •  Colossal Chest.png  •  Bounty Store  •  Currency Ticket.png
(Onslaught Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 200 Currency Crystals.png  •  Colossal Chest.png  •  Bounty Store  •  Currency Ticket.png
(Onslaught Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Onslaught.png

Old Glory
Loading Art Icon Character Model
LoadingArt Fernando Old Glory.png
Fernando Collection Old Glory Icon.png
Fernando Old Glory.png
Weapon
Rarity Rare
Availability Exclusive
Release Date November 8, 2017
Cost Currency Ticket.png
(Old Glory Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Currency Ticket.png
(Old Glory Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Old Glory.png

Tough Cookie
Loading Art Icon Character Model
LoadingArt Fernando Tough Cookie.png
Fernando Collection Tough Cookie Icon.png
Fernando Tough Cookie.png
Weapon
Rarity Rare
Availability Exclusive
Release Date December 18, 2017
Cost Currency Ticket.png
(Tough Cookie Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Currency Ticket.png
(Tough Cookie Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Tough Cookie.png

Invitational
Loading Art Icons Character Model
LoadingArt Fernando Invitational 2017.png
Fernando Collection Invitational 2017 Icon.png
Fernando Invitational 2017.png
Weapon Invitational 2017 Lance
Rarity Rare
Availability Limited
Release Date December 20, 2016
Cost Item can no longer be obtained by this. HRX Digital Loot Pack 2017
(Invitational Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. HRX Digital Loot Pack 2017
(Invitational Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Invitational 2017.png

FN-01 Helios
Loading Art Icons Character Model
LoadingArt Fernando FN-01 Helios.png
Fernando Collection FN-01 Helios Icon.png
Fernando FN-01 Helios.png
Weapon FN-01 Helios Incinerator
Rarity Epic
Availability Exclusive
Release Date March 22, 2017
Cost Colossal Chest.png  •  Diamond Chest.png  •  Senpai Chest.png  •  Bounty Store  •  Currency Ticket.png
(FN-01 Helios Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Colossal Chest.png  •  Diamond Chest.png  •  Senpai Chest.png  •  Bounty Store  •  Currency Ticket.png
(FN-01 Helios Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando FN-01 Helios.png

FN-01 Erebos
Loading Art Icons Character Model
LoadingArt Fernando FN-01 Erebos.png
Fernando Collection FN-01 Erebos Icon.png
Fernando FN-01 Erebos.png
Weapon FN-01 Erebos Incinerator
Rarity Epic
Availability Exclusive
Release Date September 7, 2017
Cost For the Magistrate! Chest.png  •  Currency Ticket.png
(FN-01 Erebos Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost For the Magistrate! Chest.png  •  Currency Ticket.png
(FN-01 Erebos Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando FN-01 Erebos.png

God of War
Loading Art Icons Character Model
LoadingArt Fernando God of War.png
Fernando Collection God of War Icon.png
Fernando God of War.png
Weapon God of War Flame Lance
Rarity Epic
Availability Limited
Release Date March 11, 2016
Cost Item can no longer be obtained by this. Founder's Pack
(God of War Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Founder's Pack
(God of War Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando God of War.png

Enforcer
Loading Art Icons Character Model
LoadingArt Fernando Enforcer.png
Fernando Collection Enforcer Icon.png
Fernando Enforcer.png
Weapon Enforcer's Shock Lance
Rarity Epic
Availability Limited
Release Date November 15, 2017
Cost Item can no longer be obtained by this. Front Line Pack
(Enforcer Fernando Collection)
Voicelines Enforcer Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Front Line Pack
(Enforcer Fernando Collection)
Voicelines Enforcer Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Enforcer.png

Knightmare
Loading Art Icons Character Model
LoadingArt Fernando Knightmare.png
Fernando Collection Knightmare Icon.png
Fernando Knightmare.png
Weapon Knightmare's Soulblaze
Rarity Epic
Availability Exclusive
Release Date September 27, 2018
Cost 800 Currency Crystals.png  •  Steel and Fire Chest.png  •  Past Events Chest.png  •  Spooky Scary Chest.png  •  Bounty Store  •  Item can no longer be obtained by this. Dark Tides Knightmare Bundle (500 Currency Crystals.png)  •  Currency Ticket.png
(Knightmare Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 800 Currency Crystals.png  •  Steel and Fire Chest.png  •  Past Events Chest.png  •  Spooky Scary Chest.png  •  Bounty Store  •  Item can no longer be obtained by this. Dark Tides Knightmare Bundle (500 Currency Crystals.png)  •  Currency Ticket.png
(Knightmare Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Knightmare.png

Sanguine
Loading Art Icons Character Model
LoadingArt Fernando Sanguine.png
Fernando Collection Sanguine Icon.png
Fernando Sanguine.png
Weapon Sanguine Soulblaze
Rarity Epic
Availability Limited
Release Date September 27, 2018
Cost Item can no longer be obtained by this. Dark Tides Event Store (1 Gold Doubloons  •  1,000 Currency Crystals.png)
(Sanguine Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Dark Tides Event Store (1 Gold Doubloons  •  1,000 Currency Crystals.png)
(Sanguine Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Sanguine.png

Digitized
Loading Art Icons Character Model
LoadingArt Fernando Digitized.png
Fernando Collection Digitized Icon.png
Fernando Digitized.png
Weapon Digitized Flamelight
Rarity Epic
Availability Exclusive
Release Date March 27, 2019
Cost Robotic Chest.png  •  Battle Pass 2019 Chest.png  •  Item can no longer be obtained by this. Battle Byte Battle Pass Level 50 Battle Pass Level
(Digitized Fernando Collection)
Voicelines Digitized Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Robotic Chest.png  •  Battle Pass 2019 Chest.png  •  Item can no longer be obtained by this. Battle Byte Battle Pass Level 50 Battle Pass Level
(Digitized Fernando Collection)
Voicelines Digitized Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Digitized.png

Shore Patrol
Loading Art Icons Character Model
LoadingArt Fernando Shore Patrol.png
Fernando Collection Shore Patrol Icon.png
Fernando Shore Patrol.png
Weapon Shore Patrol's Water Cannon
Rarity Epic
Availability Exclusive
Release Date July 17, 2019
Cost Battle Pass 2019 Chest.png  •  Summer Fun Chest.png  •  Item can no longer be obtained by this. Shore Patrol Battle Pass Level 30 Battle Pass Level
(Shore Patrol Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Battle Pass 2019 Chest.png  •  Summer Fun Chest.png  •  Item can no longer be obtained by this. Shore Patrol Battle Pass Level 30 Battle Pass Level
(Shore Patrol Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Shore Patrol.png

Beach Bash
Loading Art Icons Character Model
LoadingArt Fernando Beach Bash.png
Fernando Collection Beach Bash Icon.png
Fernando Beach Bash.png
Weapon Beach Bash's Water Cannon 3000
Rarity Epic
Availability Limited
Release Date July 17, 2019
Cost Item can no longer be obtained by this. Shore Patrol Battle Pass Level 40 Plus Track Level
(Beach Bash Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Shore Patrol Battle Pass Level 40 Plus Track Level
(Beach Bash Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Beach Bash.png

Obsidian
Loading Art Icons Character Model
LoadingArt Fernando Obsidian.png
Fernando Collection Obsidian Icon.png
Fernando Obsidian.png
Weapon Obsidian Flame Lance
Rarity Rare
Availability Mastery
Release Date August 9, 2017
Cost 30,000 Currency Gold.png  •  160 Currency Crystals.png at Mastery Level 14
(Obsidian Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 30,000 Currency Gold.png  •  160 Currency Crystals.png at Mastery Level 14
(Obsidian Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Obsidian.png

Cosmic
Loading Art Icons Character Model
LoadingArt Fernando Cosmic.png
Fernando Collection Cosmic Icon.png
Fernando Cosmic.png
Weapon Cosmic Flame Lance
Rarity Epic
Availability Mastery
Release Date August 9, 2017
Cost 40,000 Currency Gold.png  •  200 Currency Crystals.png at Mastery Level 20
(Cosmic Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 40,000 Currency Gold.png  •  200 Currency Crystals.png at Mastery Level 20
(Cosmic Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Fernando Cosmic.png

Weapon Skins[]

Meteoric
Icon
Fernando Weapon Meteoric Icon.png
Weapon {{{weapon}}}
Rarity Rare
Availability Standard
Release Date {{{release}}}
Cost 125 Currency Crystals.png  •  Currency Ticket.png
Cost 125 Currency Crystals.png  •  Currency Ticket.png

Blaze
Icon
Fernando Weapon Blaze Icon.png
Weapon {{{weapon}}}
Rarity Rare
Availability Standard
Release Date {{{release}}}
Cost 125 Currency Crystals.png  •  Currency Ticket.png
Cost 125 Currency Crystals.png  •  Currency Ticket.png

Tiki Torch Lance
Icon
Fernando Weapon Tiki Torch Lance Icon.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date {{{release}}}
Cost Overgrown Weapons Chest.png  •  Currency Ticket.png
Cost Overgrown Weapons Chest.png  •  Currency Ticket.png

Golden Flame Lance
Icon
Fernando Weapon Golden Flame Lance Icon.png
Weapon {{{weapon}}}
Rarity Legendary
Availability Mastery
Release Date {{{release}}}
Cost Rewarded at Champion Mastery Level 50
Cost Rewarded at Champion Mastery Level 50

Emotes[]

Default
Icon Character Model
Fernando Emote Icon.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date {{{release}}}
Cost Free
Cost Free
Character Model

Salsa Dance
Icon Character Model
Fernando Emote Icon.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date {{{release}}}
Cost Colossal Chest.png  •  Flair Chest.png  •  Currency Ticket.png
Cost Colossal Chest.png  •  Flair Chest.png  •  Currency Ticket.png
Character Model

Liquid Courage
Icon Character Model
Fernando Emote Icon.png
Weapon {{{weapon}}}
Rarity Epic
Availability Exclusive
Release Date {{{release}}}
Cost Colossal Chest.png  •  Flair Chest.png  •  Currency Ticket.png
Cost Colossal Chest.png  •  Flair Chest.png  •  Currency Ticket.png
Character Model

Flex
Icon Character Model
Fernando Emote Icon.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date {{{release}}}
Cost Robotic Chest.png
Item can no longer be obtained by this. Battle Suit Battle Pass Level 15 Battle Pass Level
Cost Robotic Chest.png
Item can no longer be obtained by this. Battle Suit Battle Pass Level 15 Battle Pass Level
Character Model

Surf
Icon Character Model
Fernando Emote Icon.png
Weapon {{{weapon}}}
Rarity Legendary
Availability Exclusive
Release Date {{{release}}}
Cost Currency Ticket.png
Item can no longer be obtained by this. Battle Pass 2 Level 70 Battle Pass Level
(Roaming Emote)
Cost Currency Ticket.png
Item can no longer be obtained by this. Battle Pass 2 Level 70 Battle Pass Level
(Roaming Emote)
Character Model

Fernando Mastery Emote
Icon Character Model
Fernando Emote Icon.png
Weapon {{{weapon}}}
Rarity Rare
Availability Mastery
Release Date {{{release}}}
Cost 15,000 Currency Gold.png  •  60 Currency Crystals.png at Mastery Level 9
(Coin number reflects the player's Mastery Level)
Cost 15,000 Currency Gold.png  •  60 Currency Crystals.png at Mastery Level 9
(Coin number reflects the player's Mastery Level)
Character Model

MVP Poses[]

Default
Icon Character Model
Fernando MVP Icon.png
Fernando Default.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date {{{release}}}
Cost Free
Cost Free
Character Model

Fernando Default.png

Challenge
Icon Character Model
Fernando MVP Icon.png
Fernando MVP Challenge.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date {{{release}}}
Cost Colossal Chest.png  •  Flair Chest.png  •  Currency Ticket.png
Cost Colossal Chest.png  •  Flair Chest.png  •  Currency Ticket.png
Character Model

Fernando MVP Challenge.png

Champion 2017
Icon Character Model
Fernando MVP Icon.png
Fernando MVP Champion 2017.png
Weapon {{{weapon}}}
Rarity Rare
Availability Limited
Release Date {{{release}}}
Cost Item can no longer be obtained by this. HRX Digital Loot Pack 2017
Cost Item can no longer be obtained by this. HRX Digital Loot Pack 2017
Character Model

Fernando MVP Champion 2017.png

Colossus
Icon Character Model
Fernando MVP Icon.png
Fernando MVP Colossus.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date {{{release}}}
Cost Item can no longer be obtained by this. Knightmare Bundle (500 Currency Crystals.png)
Cost Item can no longer be obtained by this. Knightmare Bundle (500 Currency Crystals.png)
Character Model

Fernando MVP Colossus.png

Fernando Mastery Pose
Icon Character Model
Fernando MVP Icon.png
Fernando MVP Mastery Pose.png
Weapon {{{weapon}}}
Rarity Rare
Availability Mastery
Release Date {{{release}}}
Cost 10,000 Currency Gold.png  •  40 Currency Crystals.png at Mastery Level 5
(Coin number reflects the player's Mastery Level)
Cost 10,000 Currency Gold.png  •  40 Currency Crystals.png at Mastery Level 5
(Coin number reflects the player's Mastery Level)
Character Model

Fernando MVP Mastery Pose.png

Trivia[]

  • As revealed here, Fernando is actually gay. However, this was not widely accepted due to Fernando acting straight and constantly hitting on female characters in his voice pack.
    • It was later expanded on that Fernando is pretending to be someone else, which includes his personality being a front, as revealed here.
    • Saati would also later be revealed as gay too.[1]
  • Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall, and comparing it to model sizes in-game and out of game, it was discovered that Fernando would be around 5'9 or 179cm tall.

  • Concept art shows Fernando originally had a slightly different design, notably including differently-colored hair.[2]

  • Fernando is one of the few champions to have received an Announcer Pack. He shares this trait with Atlas, Bomb King, Evie, and Vora.
  • Fernando was one of the first champions developed in Paladins.
  • Fernando's default skin was reworked on February 21st, 2018. A before and after of his armor can be seen here.
  • Fernando appears as a skin for Ares in Hi-Rez's other game, SMITE.
  • As of the gen:LOCK update, Fernando holds the record for most Limited items, with a total of six; this includes one unique skin (Enforcer), two unique recolors (Beach Bash and Sanguine), one semi-unique skin (God of War), one standard recolor (Invitational), and one MVP pose (Champion 2017).
  • In older versions of Paladins, there used to a number of additional recolors of default champions. For Fernando, these recolors included the Gallant skin.
  • Having been present in the mobile game 'Paladins Strike', Fernando received a unique skin exclusive to Strike. This skin would be Warhawk Fernando.

  • Fernando daring small.pngDaring
  • Daring is to be bold, which Fernando is full of.
  • Fernando onslaught small.pngOnslaught
  • An onslaught is a fierce or destructive attack.
  • Fernando oldglory small.pngFernando toughcookie small.pngOld Glory / Tough Cookie
  • Both of these skins are unique in regards to them only changing Fernando's shield and not his actual skin.
  • Old Glory is a nickname for the American flag, as well as a specific one that was owned by a 19th-century sea captain.
  • The Tough Cookie skin is based on a gingerbread man.
  • Tough Cookie is a term used to describe one who is not easily hurt by what others may do to them.
  • Fernando invitational2017 small.pngInvitational 2017
  • Fernando fn01helios small.pngFernando fn01erebos small.pngFN-01 Helios / FN-01 Erebos
  • The line "Blasting off again!" (▶️) is likely a reference to Team Rocket from the Pokémon anime; it being the phrase they say almost every time they're defeated, as can be seen here.
  • The line "Finally... a worthy opponent..." (▶️) may be a reference to a line from Kung Fu Panda.
  • These skins share their theme with DZ-03 Draco Drogoz.
  • Fernando godofwar small.pngGod of War
  • This skin is a reference to Ares from SMITE, another game developed by Hi-Rez Studios.
  • As a cross-promotion, those who purchased the Paladins Founder's Pack not only received the God of War skin for Fernando, but also a Fernando skin for Ares in SMITE.
  • This skin shares its theme with Buckules Buck and Goddess Lian.
  • Fernando enforcer small.pngEnforcer
  • This skin's voice is likely a reference to Joe Swanson from Family Guy.
  • The line "There's nothin' like the smell of Law n' Order in the mornin'." (▶️) is likely a mixed reference to both a line from Apocolypse Now, as well as the TV series Law and Order.
  • The line "Babe, I've got a license for these guns. HOO, HAH, HOO!" (▶️) may be a reference to Johnny Bravo.
  • The line "It's quiet. Too quiet..." (▶️) is a direct reference to a trope of the same name.
  • The line "Miranda rights? Who's Miranda?" (▶️) is a reference to the Miranda Rights, otherwise known as the Miranda Warning, a notification given by the police to suspected criminals in custody, legally required to be said every time this happens and that has been used several times in popular media.
  • Fernando knightmare small.pngFernando sanguine small.pngKnightmare / Sanguine
  • Fernando battlebyte small.pngDigitized
  • Fernando shorepatrol small.pngFernando beachbash small.pngShore Patrol / Beach Bash

Videos[]

How To Play[]

Changelog[]


  • Talents
  • Talent Fernando Aegis.png Aegis
  • Increased resource required to bring Shield up 15% ➞ 20%
  • Reduced base rate of Shield resource generation by 11%
  • Increased time after taking damage before full rate of recharge begins 0.6s ➞ 1.2s
  • NEW: Added a 2.2s delay after Shield is completely destroyed before recharge will begin
  • Bug Fixes
  • Fixed an issue where Fernando’s Formidable talent was cleansing Crowd Control effects when he used Charge instead of just providing him Crowd Control Immunity for the duration of the ability.
  • Fixed an issue where Fernando’s Unstoppable Force card had reduced effectiveness when equipped alongside the Formidable talent.
  • Talents
  • Talent Fernando Formidable.png Formidable
  • Old: Heal for 55% of your maximum Health over 3s when you fall to or below 40% of your maximum Health. This can occur once every 45s.
  • New: You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are CC immune while Charging, but the Cooldown of Charge is increased to 13s.
  • Talent Fernando Aegis.png Aegis
  • Old: Your Shield has an infinite duration and its Cooldown is reduced by 4s.
  • New: Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
  • Bug Fixes
  • Fixed an issue where enemies could shoot through Shield in specific circumstances.
  • Fixed an issue where rotating Fernando’s model slightly while Shield is active could cause some visual desync between where the shield is physically and visually.
  • Increased Ultimate charge rate by 20%
  • Talents
  • Talent Fernando Aegis.png Aegis
  • Reduced the Cooldown of Shield by an additional 2s
  • Bug Fixes
  • Fixed an issue where the Aegis talent and Towering Barrier card were not providing the full cooldown reduction amount for Shield when used together.
  • Abilities
  • Ability Charge.png Charge This change was suggested by Assembly of Champions
  • Increased Damage 200 ➞ 400
  • Talents
  • Talent Fernando Scorch.png Scorch
  • Now deals 30% more damage to first target hit
  • Reduced damage increase on subsequent targets hit 45% ➞ 20%
  • Abilities
  • WeaponAttack Fernando Icon.png Flame Lance
  • Reduced self-Slow by 15%
  • Ability Fireball.png Fireball
  • Increased Cooldown 6s ➞ 7s
  • Ability Shield.png Shield
  • Reduced Shield Health 8,000 ➞ 5,500
  • Cards
  • Increased Ammo gain {10|10} ➞ {15|15}
  • Increased distance {12|12}% ➞ {15|15}%
  • OLD: Generate {20|20} Ammo for each enemy hit with Fireball
  • NEW: Hitting Fireball reduces the Cooldown of Charge by {0.6|0.6}s
  • Reduced Cooldown reduction {0.6|0.6}s ➞ {0.4|0.4}s
  • Reduced internal Cooldown 10s ➞ 6s
  • Increased Movement Speed {5|5}% ➞ {8|8}%
  • Abilities
  • Ability Shield.png Shield
  • Reduced Cooldown 15s ➞ 12s
  • Reduced max active time 10s ➞ 8s
  • Ability Charge.png Charge
  • Increased momentum carry after Charge ends
  • Ability Immortal.png Immortal
  • Players can now cancel this ability early.
  • Cards
  • Towering Barrier
  • NEW: Reduce the cooldown of Shield by {0.8|0.8}s
  • Cards
  • Hot Pursuit
  • This change was suggested by Assembly of Champions Hitting an enemy with Fireball grants {8|8}% movement speed for 3s. 10s Internal Cooldown.
  • Talents
  • Dragonfire Lance removed
  • Scorch no longer deals increased damage at base
  • Scorch subsequent target hit damage increased 30% ➞ 45%
  • Cards
  • Hot Pursuit – NEW: Fireball projectile speed increased {15|15}%
  • Incinerate – NEW: Reduce the cooldown of Fireball by {0.6|0.6}s (to provide consistency with similar Cards)
  • Brand – NEW: Hitting enemies with Fireball heals you for {100|100} Health
  • Immovable Object – While below 50% Health receive {5|5}% increased healing from other players.
  • Bug Fixes
    • Fixed an issue where you could not headshot Fernando from certain angles
  • Bug Fixes
    • Fixed animation bug with weapon fire.
  • Cards
  • Safe Travel
  • Reduced Shield Scaling from {250|250} ➞ {150|150}
  • Reduced Shield Duration from 5s ➞ 3s
  • Last Stand
  • Reduced Health Threshold from 50% ➞ 40%
  • General
  • Updated Ability Icons.
  • Talents
  • Dragonfire Lance
  • Reduced VFX
  • Formidable
  • Reduced maximum health regeneration from 60% to 55%.
  • Cards
  • Immovable Object
  • Gain {10|10}% ➞ {14|14}% Crowd Control Reduction.
  • Launch
  • Increase the distance of Charge by {10|10}% ➞ {12|12}
  • Looks that Kill
  • Hitting an enemy with Fireball recharges {10|10}% of your maximum overheat.
  • NEW EFFECT: Hitting an enemy with Fireball recharges {20|20} ammo.
  • Pyre
  • Reduce the overheat cost of firing your flame lance by {15|15}%.
  • NEW EFFECT: Increase your maximum ammo capacity by {10|10}.
  • Unstoppable Force
  • Charge applies a {300|300} ➞ {800|200} Knockback.
  • Adjusted Champion Portrait to display his face.
  • Fixed a bug where Fernando’s Shield wouldn’t be canceled when affected by some Crowd Control abilities, such as Fear.
  • Fixed a bug where the visual effect for Fernando’s Shield would last longer than the actual shield.
  • Fixed a bug with Fernando where when he casted Fireball after using Shield, sometimes he would be unable to use his weapon.
  • General
  • Now looks more beautiful than ever in the lobby.
  • Ability Immortal.png Immortal
  • No longer requires line of sight.
  • Bug Fixes
    • Fixed an issue where Fernando's shield would not cancel if he was CCed.
  • Bug Fixes
    • Fixed Fernando sometimes unable to use Flame Lance after cancelling Shield with Fireball.
  • Legendary Cards
  • Dragonfire Lance
  • Damage increased from {85|5} to {102|6}.
  • General
  • Maximum health decreased from 5000 to 4600.
  • Cards
  • Brand
  • [Fireball] Fireball reduces healing by {7.5|7.5}% for 3s.
  • Maximum Healing Reduction reduced from 80% to 75%.
  • Immovable Object
  • [Armor] Gain {5|5}% Crowd Control Reduction.
  • Maximum Crowd Control reduction increased from 28% to 50%.
  • Updated description to say Crowd Control reduction instead of CC reduction.
  • Launch
  • [Charge] Increase the distance of Charge by {5|5}%.
  • Maximum Charge Distance increase reduced from 100% to 50%.
  • Unstoppable Force
  • [Charge] Charge applies a {150|150} Knockback.
  • Maximum Knockback increased from 800 to 1500.
  • Legendary Cards
  • Dragonfire Lance
  • New
  • [Weapon] Flame Lance now fires small fireballs that deal {85|5} damage every 0.2s.
  • Aegis
  • [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to {13.2|-.6}s.
  • Cooldown Reduction reduced by 4s.
  • Cards
  • Last Stand
  • Healing Threshold reduced from 60% to 50%.
  • Ability Shield.png Shield
  • Description updated to indicate that Shield lasts for 10s.
  • Ability Fireball.png Fireball
  • No longer reduces healing.
  • Ability Charge.png Charge
  • Now passes through shields.
  • Cooldown increased from 8s to 10s.
  • Cards
  • Brand
  • Reworked.
  • Fireball reduces healing by 20/40/60/80% for 3s.
  • General
  • Maximum health reduced from 5500 to 5000.
  • Cards
  • Unstoppable Force
  • Fixed a bug where Unstoppable Force's knockback was not applying its full knockback value.
  • Ability Fireball.png Fireball
  • Projectile Speed increased from 140 to 180.
  • Reduced cooldown from 9s to 6s.
  • Cards
  • Hot Pursuit
  • Duration reduced from 3s to 2s.
  • WeaponAttack Fernando Icon.png Flame Lance
  • Increase Weapon Range from 30 to 50.
  • Reduced cone attack angle.
  • Cards
  • Cavalier
  • Increased Health bonus from 125/250/375/500 to 150/300/450/600.
  • Last Stand
  • Increased Activation Threshold from 50% to 60%.
  • Increased healing amount from 75/150/225/300 to 100/200/300/400.
  • Ability Shield.png Shield
  • Bug Fix
  • Shots will no longer pass through Fernandos Shield while walking backwards.
  • WeaponAttack Fernando Icon.png Fire Lance
  • Increased Damage of Flame Lance from 30 to 35 per hit.
  • Cards
  • Pyre
  • Reworded description to refer to Overheat instead of Ammo.
  • Looks That Kill
  • Reworded description to refer to Overheat instead of Ammo.
  • Ability Immortal.png Immortal
  • Reduced activation time from .3s to .1s.
  • Legendary Cards
  • Formidable
  • Increased Health Threshold from 15% to 40%.
  • Increased Healing value from 40% to 60%.
  • Ability Fireball.png Fireball
  • No longer grants bonus damage for hitting multiple targets with Fireball.
  • Cards
  • Evolve
  • Renamed to Cavalier.
  • Dire Need
  • Reworked.
  • Gain 5/10/15/20% Movement Speed while using Shield.
  • Legendary Cards
  • Aegis
  • [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to 8s.
  • Formidable
  • [Armor] Regenerate 40% of your maximum health over 3s when you fall below 15% of your max HP.
  • Scorch
  • [Fireball] Fireball deals 30% more damage and 30% more for each additional target hit.
  • General
  • Improved Fernando's weapon fire under high ping.
  • Improved hit calculations on Fernando's Weapon.
  • General
  • Fixed Invitational MVP pose not showing trophy on first view.
  • General
  • Reduced Health from 5700 to 5500.
  • Reduced Movement Speed from 365 to 360.
  • Ability Shield.png Shield
  • Increased the minimum Cooldown when cancelling Shield early based on amount of Health remaining from 7 to 9s.
  • Ability Charge.png Charge
  • Increased cooldown from 6 to 8s.
  • General
  • Reduced Health from 6000 to 5700.
  • Ability Fireball.png Fireball
  • Reduced bonus damage for each additional target hit from 100% to 50%
  • WeaponAttack Fernando Icon.png Flame Lance
  • Damage reduced from 40 to 30
  • Now applies a Damage over time Effect for 200 damage over 2s.
  • Ability Shield.png Shield
  • Fixed a bug where Shield's Health Bar would not be hidden while in grass.
  • Cards
  • Heat Transfer
  • Cooldown reduction reduced from 1/2/3/4s to .5/1/1.5/2s.
  • Ability Fireball.png Fireball
  • Can no longer be used while Shield is active.
  • Cards
  • Last Stand
  • Now working in game.
  • Dire Need
  • Now working in game.
  • Ability Fireball.png Fireball
  • Increased Cooldown from 8 to 9s.
  • Ability Shield.png Shield
  • Reduced Health from 10000 to 8000.
  • Cards
  • Incinerate
  • Now reduces Cooldown by 10/20/30/40% instead of 1/2/3/4s.
  • Ability Fireball.png Fireball
  • Now reduces healing by 50% for 3s.
  • Ability Shield.png Shield
  • Reduced duration from 20 to 10s.
  • Cards
  • *NEW* Brand
  • [Fireball] Fireball reduces healing by 5/10/15/20% more.
  • Field Dressing
  • Reworked to Fearless Leader.
  • [Weapon] Eliminations reduce all active cooldowns by 10/20/30/40%.
  • Immovable Object
  • Reworked.
  • [Armor] Gain 7/14/21/28% CC Reduction.
  • Cards
  • Last Stand
  • Rank 4 has healing reduced to 300 instead of 3000.
  • Cards
  • Looks That Kill
  • Fixed an issue where this card did not work.
  • Running Start
  • Fixed an issue where the movement speed would stack with other effects that granted movement speed.
  • General
  • Increased Health from 5000 to 6000.
  • Cards
  • Running Start
  • Reworked.
  • [Charge] Gain 10/20/30/40% movement speed for 3s after using Charge.
  • Brand
  • Removed from the game.
  • Inspiration
  • Removed from the game.
  • General
  • Movement abilities will no longer remove Crowd Control effects.
  • Health reduced from 6000 ➞ 5000.
  • WeaponAttack Fernando Icon.png Flame Lance
  • Time between attacks increased from .09 ➞ .1.
  • Movement speed slow reduced from 70% ➞ 50%.
  • General
  • Champion values were changed across the board.
  • Cards
  • *NEW* Unstoppable Force
  • Charge applies a {200/400/600/800} Knockback.
  • *NEW* Brand
  • Fireball reduces healing by {15/30/45/60}% for 3s.
  • *NEW* Immovable Object
  • Gain {25/50/75/100}% knockback reduction when on the Objective.
  • *NEW* Looks that Kill
  • Hitting an enemy with Fireball recharges {10/20/30/40}% of your maximum ammo.
  • Bonus Damage
  • Fireball deals 100% more base damage for each consecutive enemy champion it hits after the first, with the fifth enemy champion taking 400% damage.
  • General
  • Reduced Movement Speed from 400 ➞ 365.
  • Ability Fireball.png Fireball
  • Cooldown reduced to 12s.
  • Ability Shield.png Shield
  • Shield Health reduced from 5000 ➞ 4000.
  • Reduced Cooldown from 26 ➞ 15s.
  • Cards
  • Towering Barrier
  • Reduced Shield Health bonus from {1000/2000/3000/4000} to {250/500/750/1000}.
  • No longer makes Fernando's Shield larger.
  • Heat Transfer
  • Now affects Charge instead of Fireball.
  • Evolve
  • Changed Health Increase from {15/30/45/60}% ➞ {125/250/375/500}.
  • Incinerate
  • Reduces the Cooldown of Fireball by {1/2/3/4}s.
  • WeaponAttack Fernando Icon.png Flame Lance
  • Reduced damage from 38 ➞ 32 per hit.
  • Ability Immortal.png Immortal
  • Improved Immortal presentation.
  • Fixed a tooltip error which said "Cannot be brought below 100 HP" instead of 1500 HP.

Cards

  • Dire Need
  • Changed shield health from {200/300/400/500} ➞ {125/250/375/500}.
  • Incinerate
  • The tooltip incorrectly stated this ability was doing {150/300/450/600}. It has been corrected to {100/200/300/400}, which was the intended value.
  • Ability Fireball.png Fireball
  • Updated sound for Fireball activation.
  • Ability Immortal.png Immortal
  • Fernando is now immune to Crowd Control while channeling Immortal.

Cards

  • *NEW* Inspiration
  • [Immortal] Heal affected teammates for {50/100/150/200} Health each second while Immortal is active.
  • *NEW* Last Stand
  • [Shield] While Shield is active and you are below 50% Health, you heal {50/100/150/200} Health each second until you reach 50% Health.
  • Insurmountable
  • Damage Shield granted by mounting reduced from {500/750/1000/1250} ➞ {250/500/750/1000}.

Cards

  • Evolve
  • Reintroduced as a Specialty card.
  • [Armor] Increase your base maximum Health by {15/30/45/60}%.
  • WeaponAttack Fernando Icon.png Flame Lance
  • Movement Speed reduction while firing increased from 25 to 35%.

Cards

  • Removed from the game:
  • Evolve, Aegis
  • Incinerate
  • Now a Specialty Card.
  • Towering Barrier
  • Now a Specialty Card.
  • Increases shield health by 1000/2000/3000/4000 and the size of your shield by 75%.
  • Ability Shield.png Shield
  • No longer has a reduced Cooldown if cancelled early.
  • WeaponAttack Fernando Icon.png Lance
  • Reduced range from 40ft ➞ 30ft.
  • Ability Shield.png Shield
  • Reduced Health from 7500 ➞ 5000.
  • Now has a minimum Cooldown of 5s if it is cancelled early.
  • Ability Immortal.png Immortal
  • Now prevents players from dropping below 1500 Health instead of 100.

Cards

  • *NEW* Running Start
  • [Armor] You gain {15/30/45/60}% Movement Speed upon dismounting. 45s Cooldown.
  • *NEW* Heat Transfer
  • [Shield] Every 400 Damage your shield takes reduces the cooldown of fireball by {1/2/3/4}s.
  • *NEW* Hot Pursuit
  • Hitting an enemy with fireball increases your movement speed by {10/20/30/40}% for 3s.
  • *NEW* Pyre
  • Reduce the ammo cost of firing your flame lance by {15/30/45/60}%.
  • *NEW* Incinerate
  • [Fireball][+100 Dmg Per Rank] Active enemies for 150/300/450/600 damage over 4s.
  • Removed from the game.
  • Removed from the game.
  • Removed from the game.
  • WeaponAttack Fernando Icon.png Lance
  • Increased damage from 30 ➞ 45.
  • Ability Shield.png Shield
  • Fixed issue where shield would sometimes not activate. The most notable example of this was at the central point on Enchanted Forest.

Cards

  • Moved to Grover.
  • Ability Shield.png Shield
  • Fixed an issue where the sound effects for Shield would persist.

Cards

  • Increased the the life percent per rank from 5% ➞ 15%.
  • Rank 1 now starts at 15%.
  • Removed from game.
  • Ability Charge.png Charge
  • Increased range from 35 to 45.
  • General
  • Increased Movement Speed from 350 ➞ 400.
  • Ability Fireball.png Fireball
  • Improved sound on the travelling Fireball.

Cards

  • Now belongs to Fernando.
  • General
  • Fixed an issue where you could loot cards that Fernando does not have: Burnout, Coming Through and Steamed.
  • General
  • Fernando may no longer reload manually.
  • Ability Shield.png Shield
  • Fixed an issue where Fernando would still have his Shield active while polymorphed by Evil Mojo.
  • WeaponAttack Fernando Icon.png Lance
  • Increased heat regen rate from 25 ➞ 100/s. This means it will take the Lance 1s to fully cool down after a 0.5s delay, making it faster than the base Overheat penalty, encouraging players to pause briefly to let their weapon cool off.
  • Ability Shield.png Shield
  • Reduced duration from 10 ➞ 8s.
  • Ability Immortal.png Immortal
  • Now also prevents Fernando and all nearby allies from being afflicted by Damage Over Time effects for the duration of 'Immortal'.

Cards

  • Removed from the game:
  • Fireball deals {150/200/250/300}% more damage to deployables.

General

  • Reduced Health from 4000 ➞ 3500.
  • WeaponAttack Fernando Icon.png Lance
  • Reduced range from 49 ➞ 40.
  • Reduced damage from 33 ➞ 31.
  • This weapon no longer uses a reload. Instead it uses an Overheat System. Firing Overheats the weapon, and not firing for a short time will cool it back down. If the Overheat bar drains fully the Weapon Overheats, incurring a long recharge period.
  • Ability Shield.png Shield
  • Increased Health from 2500 ➞ 7500.

Cards

  • Reduced damage reduction from 7% ➞ 6% per stack.
  • Now only provides protection from Weapon Attacks rather than all damage.
  • Reduced Health provided by Health Drops from this card from 400 ➞ 300.
  • Reduced damage reduction per stack from 12% ➞ 10%. The maximum is still 50%.
  • Now only provides Protection from AoE attacks rather than all damage.
  • Reduced Damage Reduction value from 30% ➞ 20%.
  • Reduced Healing from 150 ➞ 100 per second.
  • No longer provides immunity to negative Status Effects, but will still make Fernando immune to Crowd Control.

General

  • Ultimate and alt-fire systems added to the game:
  • Ability 1 [Q] - Fireball
  • Shoot a ball of fire that deals damage.
  • Ability 2 [RMB] - Shield
  • Expand your shield to block 2500 damage. Cannot attack.
  • Ability 3 [F] - Charge
  • Dash forward. Removes all debuffs on use.
  • Ultimate [E] - Immortal
  • Fernando and all allies nearby cannot be brought below 100 HP for 4s.

Cards

  • Cards removed from the game:

Cards

  • Now also increases Shield Health by 1000.
  • WeaponAttack Fernando Icon.png Lance
  • Fixed an issue where the flames would disappear instantly when players stopped firing.

Cards

  • The following cards have had their art updated:
  • The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
  • Increased rarity from Specialty to Legendary.
  • Added Special FX.
  • Reduced rarity from Specialty to Epic.
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Legendary.
  • Increased Health per second from 150 to 200.
  • Increased rarity from Common to Rare.
  • Increased rarity from Rare to Specialty.
  • General
  • Reduced Health from 3300 to 3000.
  • WeaponAttack Fernando Icon.png Lance
  • Reduced damage from 31 to 27.
  • Ability Shield.png Shield
  • Reduced duration from 20 to 10s.
  • Increased Cooldown from 24 to 26s.

Cards

  • The following cards have had their art updated:
  • Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
  • [Charge] Stun targets you Charge through for 1.2s.
  • Increased rarity from Common to Epic.
  • Increased rarity from Epic to Legendary.
  • Fixed an issue where the Health bonus would reset.
  • Increased rarity from Legendary to Specialty.
  • Updated description to correctly show Armor category.
  • Reduced rarity from Epic to Common.
  • Increased rarity from Rare to Legendary.
  • Reduced rarity from Legendary to Epic.
  • Reduced passive Health from 900 to 250.
  • Reduced passive damage from 10 to 1%.
  • Reduced Health increase from 75 to 30%.
  • Increased rarity from Common to Specialty.
  • Increased Health per Armor card from 350 to 400.
  • Increased rarity from Rare to Epic.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Common to Rare.
  • Now has a 10s internal cooldown before it can proc again after being triggered.
  • Now will only proc once you have completed mounting, not during the channel.
  • Reduced Shield amount from 1000 to 700.
  • Fixed an incorrect tooltip reading 50% Damage Reduction rather than the correct 40% Damage Reduction.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Common to Rare.
  • Fixed an issue where you would get affected by Daze.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Common to Epic.
  • Increased rarity from Common to Rare.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Legendary to Specialty.

Cards

  • The following cards have new artwork:
  • The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
  • Reduced rarity from Epic to Common.
  • Reduced rarity from Epic to Rare.
  • Added a 10 second internal cooldown upon use.
  • Increased rarity from Rare to Epic.
  • Reduced rarity from Epic to Common.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Rare to Epic.
  • Reduced rarity from Epic to Common.
  • Reduced rarity from Epic to Common.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Rare to Epic.
  • Reduced rarity from Epic to Common.
  • Increased rarity from Rare to Epic.
  • The following cards have new artwork:
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Rare.
  • Increased amount of Health required per 2% damage from 250 to 350.
  • WeaponAttack Fernando Icon.png Lance
  • Reduced damage from 34 to 31.

Cards

  • Reduced Health increase from 100 to 75%. (Note: The message on the card may temporarily mis-report the actual %.)


Removed talents[]

Talent Fernando DragonfireLance.png
Dragonfire Lance

Default Talent

Flame Lance now fires small fireballs that deal 120 damage every 0.2s.




Champions
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