The Eternal Pyre Battle Pass will become unpurchasable with the release of Patch 3 — Indomitable — as we transition to our new Event Pass system with the release of our first Event Pass, Game On, purchasable for 400 crystals.
Receive instant rewards for purchasing, and unlock 24 levels of rewards as you play and complete challenges!
Players can also purchase a Buy All option to get all content in the Event Pass instantly!
Once an affluent cultural hub, the Trade District shared a border with Greenwood and facilitated commerce between the North and South. However, constant skirmishes have left the city a shell of its former glory.
The aptly named Timber Mill is built on a major waterway, allowing for the precious arborous resources of Greenwood to be swiftly transported to all corners of the Realm.
Constructed from the ships of the pirates who originally settled the area, Fish Market has become a bustling trade hub for the whole of Greenwood, easily accessible by both land and sea.
The trees and vines of the island temple cast dancing silhouettes over the beautiful flowing falls. But don't be distracted by the tranquil display; something may be watching from the shadows.
Serpent Beach is among few Ska'drin ruins still standing along the mainland coast. Its silent stones tell the sorrowful story of its long-removed inhabitants. No wonder it seems to always be under perpetual night.
It is hard not to revel under the joyful statues of Frog Isle. Those that visit the island are blessed with renewed purpose, as if any disappointment of what was lost is replaced with pride for what can be once again.
The sacred site where Jenos ascended to the heavens and communed with the Cosmos. The mountain is home to a great many faithful and serves as a destination for pilgrims, as well as a refuge for the lost.
Far from the wars that plagued the north, the Shattered Desert had kept its peace for centuries To this day, the people of the Desert live by the light of the cosmos and worship the Moon Goddess Io.
Hit 3 players with Setback at the same time (Atlas)
The reach of the Thousand Hands is vast and their numbers are obscured by shadow. They are everywhere, but the seat of Zhin's power lies in the Steppes of the Lunar Coast.
Those who wander into the old Leipori lands may find themselves lost in The Burrows, a seemingly-endless and ever-shifting maze of caverns under the Enchanted Forest.
With the Realm in strife, most of the Brightmarsh's buildings have fallen vacant, abruptly deserted when the Vulpin left to serve as medics for both sides of the Crystal War.
It is believed the fauna of The Summer Court instills great power, though none foolish enough to tempt the ire of the faeries has returned to tell tales of it.
The Ice Mines were pledged to the great champion Aico, following the Second Goblin Scourge. Some of the rarest and most potent crystals in the Realm have been found under its glaciers.
One of the key strongholds during the Goblin Scourge, Glacier Keep stands to this day on the borders of the Frozen North. It originally belonged to a different noble family, but House Aico still keeps it manned in respect for the long departed.
Hit 3 different players with Ice Storm 3 times (Evie)
House Aico controls the Ruby Throne and stands as one of the most influential noble houses of the Realm. Sitting on the Throne is the head of the house, Lian.
Stone Keep is the birthplace of the Magistrate, formed in the very location from where the Second Goblin Scourge was repelled by the first iteration of the Paladins, the Realm's Champions.
The Archives contain far more than dusty tomes and antique scrolls. It houses histories and magics long forgotten by the Realm, insights to the nature of the Abyss, and some of the more enigmatic discoveries of the Deepwerks.
The bulk of the crystals in use throughout the realm were sourced from Splitstone Quarry. Most of its inhabitants are Goblins, now peaceful, who have found lucrative work in the mines of the Realm.
Once a thriving city and training center, Warder's Gate now sits mostly empty since the disappearance of the Warders. Still a place of power, it has become home to proxy conflicts between warring factions.
Kill a player with Inferno Cannon within 6 seconds of hitting them with Frost Bomb 10 times (Imani)
Reward
Gold
Currency
Dragon Arena
At an elevation befitting its name, Dragon Arena once hosted magnificent bouts between some of the most powerful beings in the Realm for sport. Now, fights there are for a different purpose.
Strategically located not far off the western coasts of the mainland, Marauder's Port oversees the crossing from North to South. Whoever controls this area controls the west coast of the entire Realm.
A grim ship sails forth on a black horizon, buffeted by waves of lost souls in anguish. The Seas of Despair belong to the Abyssal Admiral Dredge, and its cold dark depths mirror that of his own wretched heart.
An infernal gate between the Realm and the Abyss. It first emerged from the ruins of Seris, but has since been untethered. The rift now appears throughout the realm at the behest of an unseen force.