Paladins Wiki
(Updated official bio to reflect current in-game lore.)
 
(75 intermediate revisions by 9 users not shown)
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{{Champion Infobox
 
{{Champion Infobox
 
|name=Grohk
 
|name=Grohk
  +
|vpname=<sm2>Grohk SP Select.ogg</sm2>
 
|number=1.1
 
|number=1.1
 
|image=Banner {{PAGENAME}}.png
 
|image=Banner {{PAGENAME}}.png
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|release date={{Release|0.05}}
 
|release date={{Release|0.05}}
 
|release version=[[Paladins Closed Beta Version 0.5.655.3|0.05]]
 
|release version=[[Paladins Closed Beta Version 0.5.655.3|0.05]]
|cost=15,000 {{Gold}} or 100 {{Crystals}}
+
|cost=15,000 {{Gold}}<br>or 100 {{Crystals}}
 
|voice actor=Christopher Guerrero<ref>https://www.facebook.com/ChrisGuerreroVA/photos/1169499409791712</ref>
 
|voice actor=Christopher Guerrero<ref>https://www.facebook.com/ChrisGuerreroVA/photos/1169499409791712</ref>
   
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== Lore ==
 
== Lore ==
  +
<center>
Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took him a while to realize it, he had been imbued with the power to control the lightning itself, and he put it to good use defending his [[Red River|tribe]] from a [[goblin]] attack that would have otherwise destroyed them.
 
  +
{{#tag:tabber|Current Official Bio=
  +
<div style="text-align: left;">
  +
<small>This is Grohk's official bio currently found in his champion page in-game.</small>
   
  +
Seeing his newfound power as a sign from the weather-[[spirit|spirits]], the rest of the Red River [[Orc|orcs]] immediately appointed him their chieftain. With the clash of the [[Magistrate]] and [[Resistance]] escalating, he sensed a new storm of a different sort brewing and joined the battle on behalf of his tribe.
 
  +
Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took him a while to realize it, he had been imbued with the power to control the lightning itself, and he put it to good use defending his [[Red River Orcs|tribe]] from a [[goblin]] attack that would have otherwise destroyed them.
  +
  +
Seeing his newfound power as a sign from the weather-[[spirit|spirits]], the rest of the Red River [[Orc|orcs]] immediately appointed him their chieftain. When the clash of the [[Magistrate]] and [[Resistance]] escalated, he sensed a new storm of a different sort brewing and joined the battle on behalf of his tribe. As the dust settles into an uncertain future, all he seeks is a Realm where his people are safe.
  +
</div>
  +
  +
{{!}}-{{!}}Unofficial Updated Bio=
  +
<div style="text-align: left;">
  +
<small>This is an unofficial version of Grohk's bio intended to more clearly present all currently known information regarding him. Sources can be found [[Updated Bios|here]].</small>
  +
  +
  +
Following being struck several times by lighting, Grohk eventually realized he'd been imbued with electrical powers; which he used to defend his tribe, the [[Red River Orcs]], from a [[Goblin|goblin]] attack. This prompted his tribe to appoint him as chieftain, believing his powers were a sign from the weather spirits. But with the growing [[Crystal War]], Grohk decided to join the battle between the [[Magistrate]] and [[Resistance]] himself.
  +
</div>
  +
  +
{{!}}-{{!}}Old Official Bio=
  +
<div style="text-align: left;">
  +
<small>This was Grohk's in-game bio prior to the [[Paladins_Version_2.11.3416.8|The Damned Frontier]] update. It's no longer considered canon.</small>
  +
  +
  +
Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took a while to realize Grohk had been imbued with the power to control the lightning itself, he put it to good use defending his tribe from a [[goblin]] attack that would have otherwise destroyed them. Seeing his power as a sign from the weather spirits, the rest of the [[Red River Orcs|Red River orcs]] immediately appointed him their chieftain.
  +
  +
When the Realm erupted into [[Crystal War|civil war]], he sensed another storm brewing and joined the battle on behalf of his tribe.
  +
</div>
  +
  +
{{!}}-{{!}}Alpha Bio=
  +
<div style="text-align: left;">
  +
<small>This was Grohk's bio on the official Paladins website in the extremely early days of Paladins.<ref>https://web.archive.org/web/20151122063519/http://www.paladins.com/</ref> Naturally, it's no longer considered canon</small>
  +
  +
  +
Grohk was always a bit... off. He never fit in with the other orcs. In fact, the Fire Tribe cheered when Grohk left. They laughed when he returned, proclaiming himself prophet to Vex, the Lightning God. The tribe stopped laughing when Grohk electrocuted them all. Now, Shaman to the new Lightning Orcs of the Red River, Grohk ventures into [[Crosswind Hold]] to interpret the will of Vex.
  +
</div>
  +
}}</center>
   
 
==Summary==
 
==Summary==
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|name=Lightning Staff
 
|name=Lightning Staff
 
|damagetype=Direct
 
|damagetype=Direct
|damage=75+ <small>/0.1s</small>
+
|damage=70+ <small>/0.1s</small>
 
|image=WeaponAttack Grohk Icon.png
 
|image=WeaponAttack Grohk Icon.png
 
|key=LMB
 
|key=LMB
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|vstart=69
 
|vstart=69
 
|vend=77
 
|vend=77
|description=A staff that channels lightning, dealing 75 damage every 0.1s at base and increasing in damage the longer it strikes an enemy.
+
|description=A staff that channels lightning, dealing 70 damage every 0.1s at base and increasing in damage the longer it strikes an enemy.
|long=A staff that channels lightning, dealing 75 damage every 0.1s. Deals up to 30% increased damage the longer you are continuously hitting your target. The staff will recharge over time after a brief period of not firing if it has not fully depleted. Has a maximum Ammo count of 100 and is fully effective up to 80 units.
+
|long=A staff that channels lightning, dealing 70 damage every 0.1s. Deals up to 30% increased damage the longer you are continuously hitting your target. The staff will recharge over time after a brief period of not firing if it has not fully depleted. Has a maximum Ammo count of 100 and is fully effective up to 80 units.
  +
|details=*Weapon will overheat and be automatically reloaded if Grohk runs out of ammo.
|details=*Gains 0.6% ultimate charge per damage tick.
 
  +
**Can be fired uninterrupted for 5s before overheating.
*Has a range of 120 Units.
 
  +
**Has a 3s reload time after overheating and can be animation canceled after 2.5s. These are affected by reload speed items and cards, like Deft Hands.
*Has dynamic damage fall off.
 
  +
*Ammo recharges over time when not being used, which is represented by a charge bar.
*Has an ammo count of 100.
 
  +
**After shooting, there is a 0.525s delay before Lightning Staff begins to recharge, and it takes 1.3s to fully recharge.
*Weapon can actually be reloaded, but only automatically when Grohk runs out of ammo.
 
  +
*Has a maximum range of 120 units.
:*Reload time is 3s.
 
  +
*Has damage falloff with a maximum reduction of ~66.7%.
:*As this ''is'' a reload, it is affected by reload speed increases, like [[Deft Hands]] [[items|item]].
 
  +
*Gains 0.4% ultimate charge per damage tick.
*Can be fired for 5s straight before it overheats.
 
*There is a 0.5s delay before it beings to recharge, and it takes 1s for it to fully recharge.
 
 
}}
 
}}
 
{{AbilityInfo
 
{{AbilityInfo
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*The initial projectile has a range of 300 units.
 
*The initial projectile has a range of 300 units.
 
*Has a bounce range of 40 units.
 
*Has a bounce range of 40 units.
*Will not bounce if too far from Grohk.
 
 
*The projectile can bounce up to 5 times.
 
*The projectile can bounce up to 5 times.
 
*Cannot be used while Lightning Staff is reloading from overheating.
 
*Cannot be used while Lightning Staff is reloading from overheating.
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|name=Healing Totem
 
|name=Healing Totem
 
|image=Ability Healing Totem.png
 
|image=Ability Healing Totem.png
|heal=(2×) 300 <small>/1s</small>
+
|heal=(2×) 256 <small>/1s</small>
 
|key=Q
 
|key=Q
 
|cooldown=13
 
|cooldown=13
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|vstart=115
 
|vstart=115
 
|vend=120
 
|vend=120
|description=Deploy a healing totem that restores 300 health every 1s to allies within its area.
+
|description=Deploy a healing totem that restores 256 health every 1s to allies within its area.
|long=Deploy a Healing Totem that [[Heal|Heals]] allies within 30 units for 300 every 1s. Healing Totem has 1250 Health and lasts 6s or until destroyed. This ability has 2 charges and has a Deployment range of 100 units. Affected by [[Bulldozer]].
+
|long=Deploy a Healing Totem that [[Heal|Heals]] allies within 30 units for 256 every 1s. Healing Totem has 1250 Health and lasts 6s or until destroyed. This ability has 2 charges and has a Deployment range of 100 units. Affected by [[Bulldozer]].
 
|details=*Heals once every 0.15s at base.
 
|details=*Heals once every 0.15s at base.
*Heals 45 per tick.
+
*Heals 38.5 per tick.
 
*Heals by applying a 1s buff that is refreshed every 0.25s.
 
*Heals by applying a 1s buff that is refreshed every 0.25s.
:*This means that the totem will continue to heal allies briefly after leaving its radius.
+
**This means that the totem will continue to heal allies briefly after leaving its radius.
 
*Generates ~1.04% of ultimate charge per second per ally healed.
 
*Generates ~1.04% of ultimate charge per second per ally healed.
:*Self-healing and overhealing will not generate ultimate.
+
**Self-healing and overhealing will not generate ultimate.
*Cannot be used while airborne.
+
*Can be used while airborne.
*Can be placed on temporary plataforms and moving objectives but will not stick to them. Once the plataform is gone, the totem will float at the location it was originally placed.
+
*Can be placed on temporary platforms and moving objectives but will not stick to them. Once the platform is gone, the totem will float at the location it was originally placed.
 
*Can heal allies in its radius even through walls.
 
*Can heal allies in its radius even through walls.
 
*Has 2 charges.
 
*Has 2 charges.
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*Becomes Ethereal for the duration.
 
*Becomes Ethereal for the duration.
 
}}
 
}}
  +
{{AbilityInfo
{{AbilityInfoUltimate
 
 
|name=Tempest
 
|name=Tempest
 
|damagetype=Area
 
|damagetype=Area
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*Cannot gain ultimate charge for dealing damage or healing for the duration.
 
*Cannot gain ultimate charge for dealing damage or healing for the duration.
 
*Does not take ultimate charge until pre-fire has been completed.
 
*Does not take ultimate charge until pre-fire has been completed.
  +
*Grohk flies at roughly double movement speed in the direction he's pointing at for the duration.
 
}}
 
}}
   
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|image=Talent Grohk TotemicWard.png
 
|image=Talent Grohk TotemicWard.png
 
|name=Totemic Ward
 
|name=Totemic Ward
|description=Gain a third charge of Healing Totem and increase their healing by 30%.
+
|description=Gain a third charge of Healing Totem and increase their healing by 15%, and increase their radius by 20%.
  +
{{Remedy}}
  +
|details=*The totems have now a healing radius of 36 units.
 
}}{{Talents
 
}}{{Talents
 
|image=Talent Grohk SpiritsDomain.png
 
|image=Talent Grohk SpiritsDomain.png
 
|name=Spirit's Domain
 
|name=Spirit's Domain
 
|level=2
 
|level=2
|description=Hitting allies with your Lightning Staff Heals them for 700 per second.
+
|description=Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%.
  +
{{Curative}}
 
|details=*Grohk cannot shoot through his allies while using this talent, even if they are at full health.
 
|details=*Grohk cannot shoot through his allies while using this talent, even if they are at full health.
  +
*Spirits Domain grants Lighting Staff increased hitbox size.
 
}}{{Talents
 
}}{{Talents
 
|image=Talent Grohk Maelstrom.png
 
|image=Talent Grohk Maelstrom.png
 
|name=Maelstrom
 
|name=Maelstrom
 
|level=8
 
|level=8
|description=Your weapon shots reduce the Cooldown of Shock Pulse by 0.5s and Shock Pulse chains 4 additional times.
+
|description=Increase the damage of Lightning Staff to 75, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times.
  +
{{Surgery}}
 
}}
 
}}
 
</div>
 
</div>
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|name=Default
 
|name=Default
 
|release=November 2, 2017 <br> (November 17, 2015)
 
|release=November 2, 2017 <br> (November 17, 2015)
|loading art=File:LoadingArt Grohk Default.png
+
|loading art=
 
|weapon=Default Lightning Staff
 
|weapon=Default Lightning Staff
|icon=File:Grohk Collection Default Icon.png
+
|icon=File:Grohk Collection Render Default Icon.png
 
|icon2=File:Grohk Weapon Default Lightning Staff Icon.png
 
|icon2=File:Grohk Weapon Default Lightning Staff Icon.png
 
|content=[[File:Grohk Default.png|350px]]
 
|content=[[File:Grohk Default.png|350px]]
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|name=Beast
 
|name=Beast
 
|release=November 2, 2017 <br> (March 11, 2016)
 
|release=November 2, 2017 <br> (March 11, 2016)
|loading art=File:LoadingArt Grohk Beast.png
+
|loading art=
 
|weapon=Beast Lightning Staff
 
|weapon=Beast Lightning Staff
 
|rarity=Uncommon
 
|rarity=Uncommon
|icon=File:Grohk Collection Beast Icon.png
+
|icon=File:Grohk Collection Render Beast Icon.png
 
|icon2=File:Grohk Weapon Beast Lightning Staff Icon.png
 
|icon2=File:Grohk Weapon Beast Lightning Staff Icon.png
 
|content=[[File:Grohk Beast.png|350px]]
 
|content=[[File:Grohk Beast.png|350px]]
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|name=Tribesman
 
|name=Tribesman
 
|release=March 11, 2016
 
|release=March 11, 2016
|loading art=File:LoadingArt Grohk Tribesman.png
+
|loading art=
 
|weapon=
 
|weapon=
 
|rarity=Rare
 
|rarity=Rare
|icon=File:Grohk Collection Tribesman Icon.png
+
|icon=File:Grohk Collection Render Tribesman Icon.png
 
|icon2=
 
|icon2=
 
|content=[[File:Grohk Tribesman.png|350px]]
 
|content=[[File:Grohk Tribesman.png|350px]]
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|name=Grohk Lobster
 
|name=Grohk Lobster
 
|release=April 26, 2018
 
|release=April 26, 2018
|loading art=File:LoadingArt Grohk Grohk Lobster.png
+
|loading art=
 
|weapon=
 
|weapon=
 
|rarity=Rare
 
|rarity=Rare
 
|availability=Exclusive
 
|availability=Exclusive
|icon=File:Grohk Collection Grohk Lobster Icon.png
+
|icon=File:Grohk Collection Render Grohk Lobster Icon.png
 
|icon2=
 
|icon2=
 
|content=[[File:Grohk Grohk Lobster.png|350px]]
 
|content=[[File:Grohk Grohk Lobster.png|350px]]
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|name=Brimstone
 
|name=Brimstone
 
|release=December 18, 2017
 
|release=December 18, 2017
|loading art=File:LoadingArt Grohk Brimstone.png
+
|loading art=
 
|weapon=Brimstone Brand
 
|weapon=Brimstone Brand
 
|rarity=Epic
 
|rarity=Epic
 
|availability=Exclusive
 
|availability=Exclusive
|icon=File:Grohk Collection Brimstone Icon.png
+
|icon=File:Grohk Collection Render Brimstone Icon.png
 
|icon2=File:Grohk Weapon Brimstone Brand Icon.png
 
|icon2=File:Grohk Weapon Brimstone Brand Icon.png
 
|content=[[File:Grohk Brimstone.png|350px]]
 
|content=[[File:Grohk Brimstone.png|350px]]
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|name=Neon Demon
 
|name=Neon Demon
 
|release=April 26, 2018
 
|release=April 26, 2018
|loading art=File:LoadingArt Grohk Neon Demon.png
+
|loading art=
 
|weapon=Neon Demon's Disintegrator
 
|weapon=Neon Demon's Disintegrator
 
|rarity=Epic
 
|rarity=Epic
 
|availability=Exclusive
 
|availability=Exclusive
|icon=File:Grohk Collection Neon Demon Icon.png
+
|icon=File:Grohk Collection Render Neon Demon Icon.png
 
|icon2=File:Grohk Weapon Neon Demon's Disintegrator Icon.png
 
|icon2=File:Grohk Weapon Neon Demon's Disintegrator Icon.png
 
|content=[[File:Grohk Neon Demon.png|350px]]
 
|content=[[File:Grohk Neon Demon.png|350px]]
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|name=Chieftain
 
|name=Chieftain
 
|release=January 16, 2019
 
|release=January 16, 2019
|loading art=File:LoadingArt Grohk Chieftain.png
+
|loading art=
 
|weapon=Chieftain's Honor
 
|weapon=Chieftain's Honor
 
|rarity=Epic
 
|rarity=Epic
 
|availability=Limited
 
|availability=Limited
|icon=File:Grohk Collection Chieftain Icon.png
+
|icon=File:Grohk Collection Render Chieftain Icon.png
 
|icon2=File:Grohk Weapon Chieftain's Honor Icon.png
 
|icon2=File:Grohk Weapon Chieftain's Honor Icon.png
 
|content=[[File:Grohk Chieftain.png|350px]]
 
|content=[[File:Grohk Chieftain.png|350px]]
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|name=Obsidian
 
|name=Obsidian
 
|release=November 2, 2017
 
|release=November 2, 2017
|loading art=File:LoadingArt Grohk Obsidian.png
+
|loading art=
 
|weapon=Obsidian Lightning Staff
 
|weapon=Obsidian Lightning Staff
 
|rarity=Rare
 
|rarity=Rare
 
|availability=Mastery
 
|availability=Mastery
|icon=File:Grohk Collection Obsidian Icon.png
+
|icon=File:Grohk Collection Render Obsidian Icon.png
 
|icon2=File:Grohk Weapon Obsidian Lightning Staff Icon.png
 
|icon2=File:Grohk Weapon Obsidian Lightning Staff Icon.png
 
|content=[[File:Grohk Obsidian.png|350px]]
 
|content=[[File:Grohk Obsidian.png|350px]]
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|name=Cosmic
 
|name=Cosmic
 
|release=November 2, 2017
 
|release=November 2, 2017
|loading art=File:LoadingArt Grohk Cosmic.png
+
|loading art=
 
|weapon=Cosmic Lightning Staff
 
|weapon=Cosmic Lightning Staff
 
|rarity=Epic
 
|rarity=Epic
 
|availability=Mastery
 
|availability=Mastery
|icon=File:Grohk Collection Cosmic Icon.png
+
|icon=File:Grohk Collection Render Cosmic Icon.png
 
|icon2=File:Grohk Weapon Cosmic Lightning Staff Icon.png
 
|icon2=File:Grohk Weapon Cosmic Lightning Staff Icon.png
 
|content=[[File:Grohk Cosmic.png|350px]]
 
|content=[[File:Grohk Cosmic.png|350px]]
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|name=Golden
 
|name=Golden
 
|release={{Release|3.3}}
 
|release={{Release|3.3}}
|loading art=File:LoadingArt Grohk Golden.png
+
|loading art=
 
|weapon=Golden Lightning Staff
 
|weapon=Golden Lightning Staff
 
|rarity=Legendary
 
|rarity=Legendary
 
|availability=Mastery
 
|availability=Mastery
|icon=File:Grohk Collection Golden Icon.png
+
|icon=File:Grohk Collection Render Golden Icon.png
 
|icon2=File:Grohk Weapon Golden Lightning Staff Icon.png
 
|icon2=File:Grohk Weapon Golden Lightning Staff Icon.png
 
|content= [[File:Grohk Golden.png|350px]]
 
|content= [[File:Grohk Golden.png|350px]]
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|rarity=Rare
 
|rarity=Rare
 
|icon=File:Grohk Weapon Camouflage Icon.png
 
|icon=File:Grohk Weapon Camouflage Icon.png
|source=125 {{Crystals}} {{*}} {{DealoftheDay}}
+
|source=125 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{DealoftheDay}}
 
}}
 
}}
 
|-|Everglade={{ChampionCosmeticsItem
 
|-|Everglade={{ChampionCosmeticsItem
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|rarity=Rare
 
|rarity=Rare
 
|icon=File:Grohk Weapon Everglade Icon.png
 
|icon=File:Grohk Weapon Everglade Icon.png
|source=125 {{Crystals}} {{*}} {{DealoftheDay}}
+
|source=125 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{DealoftheDay}}
 
}}
 
}}
 
|-|Arc Staff={{ChampionCosmeticsItem
 
|-|Arc Staff={{ChampionCosmeticsItem
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|icon=File:Grohk Emote Icon.png
 
|icon=File:Grohk Emote Icon.png
 
|content=[[File:Grohk Emote Grohk Slide.webm|700px]]
 
|content=[[File:Grohk Emote Grohk Slide.webm|700px]]
|source={{DealoftheDay}} <br /> (Endless Emote)
+
|source={{Chest|Flair}} {{*}} {{DealoftheDay}} <br /> (Endless Emote)
 
}}
 
}}
 
|-|Mastery Emote={{ChampionCosmeticsItem
 
|-|Mastery Emote={{ChampionCosmeticsItem
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|content=[[File:Grohk MVP Elementalist.png|350px]]
 
|content=[[File:Grohk MVP Elementalist.png|350px]]
 
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Cyber}} {{*}} {{DealoftheDay}}
 
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Cyber}} {{*}} {{DealoftheDay}}
  +
}}
  +
|-|Red River Ritual={{ChampionCosmeticsItem
  +
|name=Red River Ritual
  +
|rarity=Rare
  +
|availability=Exclusive
  +
|icon=File:Grohk MVP Icon.png
  +
|content=[[File:Grohk MVP Red River Ritual.png|350px]]
  +
|source={{Chest|Flair}} {{*}} {{Once|[[Nightfall Event Pass]] Trials of the Realm <br> [[Stone Keep]]}}
 
}}
 
}}
 
|-|Mastery Pose={{ChampionCosmeticsItem
 
|-|Mastery Pose={{ChampionCosmeticsItem
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{{#tag:tabber| Lore=
 
{{#tag:tabber| Lore=
 
<div style="text-align: left;">
 
<div style="text-align: left;">
  +
<br>'''Lore'''
*As revealed [https://youtu.be/D5v6z5SAtpE?t=2496 here,] Grohk is from a river located in [[Greenwood]].
 
  +
*Based on a [[:File:ViktorHeight.png|dev statement]] revealing [[Viktor]] to be around 5'9 or 175cm tall, [https://www.reddit.com/r/Paladins/comments/f7dnc3/updated_champions_height_irl/ it was discovered] that Grohk would be around 5'5 or 165cm tall.
 
  +
*Grohk is from a river located in [[Greenwood]].<ref>[https://youtu.be/D5v6z5SAtpE?t=2496 Who's Got the Mojo? - Episode 2], YouTube</ref>
  +
*Grohk is notable for being the only character that's completely absent from the game's lore, as while most characters receive a cinematic trailer or eventually make cameos in other champion teasers or cards, Grohk has never received either, leaving him with absolutely zero appearances beyond minor cameos in the occasional avatar or incredibly old trailer.
  +
*Based on a [[:File:ViktorHeight.png|dev statement]] revealing [[Viktor]] to be around 5'9 or 175cm tall and comparing it to model sizes [https://www.reddit.com/r/Paladins/comments/f7dnc3/updated_champions_height_irl/ in-game] and [[:File:ChampionHeights2.png|out of game]], it was discovered that Grohk would be around 5'5 or 165cm tall.
 
</div>
 
</div>
  +
   
 
{{!}}-{{!}}Cameos=
 
{{!}}-{{!}}Cameos=
 
<div style="text-align: left;">
 
<div style="text-align: left;">
  +
<br>'''Cameos'''
*Grohk's modern design appears in the [https://youtu.be/esVvWctfTPg?t=7 Battlegrounds trailer.]
 
  +
*Grohk's modern design appears in the [[:File:Avatar_Battle_Rage_Icon.png|Battle Rage]] avatar.
 
  +
Grohk appears in the following content:
*A rock version of Grohk appears in the [[:File:Avatar_Grohk_Rock_Icon.png|Grohk Rock]] avatar.
 
  +
*'''Cinematics and Trailers'''
*Grohk's splash art appears as a [[Sprays|spray]].
 
  +
**[https://youtu.be/esVvWctfTPg?t=7 ''Battlegrounds Trailer'']
*Grohk also appears in the [[:File:All_Spray_Gurk_Icon.png|Gurk]] spray.
 
  +
*Grohk's modern design appears on various pieces of Paladins merchandise featuring the [https://www.forfansbyfans.com/category/all-product/heal-the-world-28444.html Heal the World] artwork.
 
  +
*'''Avatars'''
  +
**[[:File:Avatar_Battle_Rage_Icon.png|''Battle Rage'']]
  +
**[[:File:Avatar DantheBros Grohk Icon.png|''Grohk'']]
  +
**[[:File:Avatar_Grohk_Rock_Icon.png|''Grohk Rock'']]{{Description|*|Rock version.}}
  +
  +
*'''Sprays'''
  +
**[[Sprays#Splash_Art_Sprays|''Grohk Champion Spray'']]
  +
**[[:File:All_Spray_Gurk_Icon.png|''Gurk'']]
  +
  +
*'''Other'''
  +
**[[:File:Heal the World_men_black.png|''Heal the World'']] - Merchandise Design
 
</div>
 
</div>
  +
   
 
{{!}}-{{!}}References=
 
{{!}}-{{!}}References=
 
<div style="text-align: left;">
 
<div style="text-align: left;">
  +
<br>'''References'''
  +
 
*Grohk's line, "It's not easy being blue, but it's worse to be you!" (<sm2>Grohk_SP_Intro_2.ogg</sm2>) might be a reference to Kermit the Frog's song, "''[http://en.wikipedia.org/wiki/Bein'_Green Bein' Green]''".
 
*Grohk's line, "It's not easy being blue, but it's worse to be you!" (<sm2>Grohk_SP_Intro_2.ogg</sm2>) might be a reference to Kermit the Frog's song, "''[http://en.wikipedia.org/wiki/Bein'_Green Bein' Green]''".
  +
*The line "The sky is falling!" (<sm2>Grohk_SP_Death_2.ogg</sm2>) is likely a reference to [https://youtu.be/e-U2NguwMmc?t=125 Chicken Little].
 
*Grohk's line, "I'm blue daba-dee-da-you-die." (<sm2>Grohk_TR_Kill_Streak_3.ogg</sm2>) is a reference to Eiffel 65's song "''[http://en.wikipedia.org/wiki/Blue_(Da_Ba_Dee) Blue (Da Ba Dee)]''".
 
*Grohk's line, "I'm blue daba-dee-da-you-die." (<sm2>Grohk_TR_Kill_Streak_3.ogg</sm2>) is a reference to Eiffel 65's song "''[http://en.wikipedia.org/wiki/Blue_(Da_Ba_Dee) Blue (Da Ba Dee)]''".
 
</div>
 
</div>
  +
  +
  +
{{!}}-{{!}}Concepts=
  +
<div style="text-align: left;">
  +
<br>'''Concepts'''
  +
  +
*Grohk had several design alterations during development, some [[:File:Grohk Concept.jpg|minor]], others vastly different, with an early piece of [[:File:Grohk Early Concept.png|concept art]] depicting him as a human character. Eventually, they settled for his current blue orc appearance.<ref>[https://twitter.com/PaladinsGame/status/767800424573403136 PaladinsGame on Twitter]</ref><ref>[http://www.instagram.com/p/BDO3KKKpy6N/ PaladinsGame on Instagram]</ref>
  +
*Grohk had several [[:File:Icon Concepts.png|icon concepts]] prior to the final choice being settled on.<ref>[https://www.artstation.com/artwork/keEAy Ena Lorenzo on ArtStation]</ref>
  +
</div>
  +
   
 
{{!}}-{{!}}Other=
 
{{!}}-{{!}}Other=
 
<div style="text-align: left;">
 
<div style="text-align: left;">
  +
<br>'''Other'''
*Grohk had several design alterations during development, some [[:File:Grohk Concept.jpg|minor]]<ref>https://twitter.com/PaladinsGame/status/767800424573403136</ref>, other vastly different, with an early [[:File:Grohk Early Concept.png|concept art]]<ref>http://www.instagram.com/p/BDO3KKKpy6N/</ref> depicted him as a human character. Eventually, they settled for his current blue orc appearance.
 
  +
*As shown [https://youtu.be/gKnBxa6aqgQ?t=18 here,] Grohk's name used to be "Wog" in early alpha builds of the game.
 
  +
*Grohk was one of the first playable characters in Paladins.
*Grohk's Default Skin was reworked on [[Paladins Beta Version 0.62.2219.2|November 2, 2017]]. His old appearance can be seen [https://youtu.be/ZoqyBsaCrr4?t=43 here.]
 
  +
*Grohk's name used to be "Wog" in early alpha builds of the game.<ref>[https://youtu.be/gKnBxa6aqgQ?t=18 Pre Alpha Gameplay], YouTube</ref>
  +
*Grohk's Default Skin was reworked in [[Paladins Beta Version 0.62.2219.2|Open Beta 62]]. His original appearance can be seen [https://youtu.be/ZoqyBsaCrr4?t=43 here].
 
**Grohk's old appearance is one of the few old versions of a champion that wasn't later made available as a skin; he shares this trait with [[Pip]] and [[Viktor]].
 
**Grohk's old appearance is one of the few old versions of a champion that wasn't later made available as a skin; he shares this trait with [[Pip]] and [[Viktor]].
  +
*In older versions of Paladins, there used to be a number of additional recolors of default champions. For Grohk, these recolors included the [[:File:Grohk_Collection_Deathcap_Icon Old.png|Deathcap]], [[:File:Grohk Collection Lichen Icon Old.png|Lichen]], and [[:File:Grohk_Collection_Toadstool_Icon Old.png|Toadstool]] skins. [[:File:Grohk Collection Deathcap Icon.png|Versions]] for Grohk's [[:File:Grohk Collection Lichen Icon.png|modern]] [[:File:Grohk Collection Toadstool Icon.png|design]] were also once available.
*[https://twitter.com/PaladinsGame/status/767800424573403136 Concept art] shows Grohk originally had a different design.
 
  +
*Having been present in the mobile game '[[Paladins Strike]]', Grohk received unique skins exclusive to Strike. These skins include [[:File:Poseidon Grohk Screenshot.png|Poseidon Grohk]] and [[:File:Summoner Grohk Screenshot.png|Summoner Grohk]].
*In older versions of Paladins, there used to be a number of additional recolors of default champions. For Grohk, these recolors included the [[:File:Grohk_Collection_Deathcap_Icon.png|Deathcap]] and [[:File:Grohk_Collection_Toadstool_Icon.png|Toadstool]] skins.
 
*Having been present in the mobile game '[[Paladins Strike]]', Grohk received unique skins exclusive to Strike. These skins include [[:File:Poseidongrohk.PNG|Poseidon Grohk]] and [[:File:Summonergrohk.png|Summoner Grohk.]]
 
 
</div>
 
</div>
 
}}
 
}}
  +
   
 
|-|Champion Skins=
 
|-|Champion Skins=
 
<div style="text-align: left;">
 
<div style="text-align: left;">
  +
<br>'''Champion Skins'''
*[[File:grohk_beast_small.png|30px|link=]]'''Beast'''
 
:*This skin is most likely based on more stereotypical depictions of orcs, which depict their skin as green.
 
   
*[[File:grohk_tribesman_small.png|30px|link=]]'''Tribesman'''
+
*[[File:Grohk Collection Render Beast Icon.png|30px|link=]] '''Beast'''
  +
**This skin is likely based on more stereotypical depictions of orcs, which depict them with green skin.
:*A tribesman is one who belongs to a group or tribe.
 
   
*[[File:grohk_lobster_small.png|30px|link=]]'''Grohk Lobster'''
 
:*This skin's name may be a reference to the song [https://www.youtube.com/watch?v=n4QSYx4wVQg Rock Lobster] by The B-52's
 
   
*[[File:grohk_brimstone_small.png|30px|link=]]'''Brimstone'''
+
*[[File:Grohk Collection Render Tribesman Icon.png|30px|link=]] '''Tribesman'''
  +
**A tribesman is one who belongs to a group or tribe.
:*This skin is named after the expression [https://en.wikipedia.org/wiki/Fire_and_brimstone Fire and brimstone], which would later inspire many fictional works to adopt brimstone as the material hell is constructed from.
 
:*This skin's splash art appears as a [[Sprays|spray]].
 
   
*[[File:grohk_neondemon_small.png|30px|link=]]'''Neon Demon'''
 
:*This skin was originally in the game, albeit unobtainable, almost a year prior to its official release, as can be seen [https://www.youtube.com/watch?v=u3I42HihcHE here.] As revealed [https://www.paladins.com/news/parts-pieces-and-a-unifying-vision-for-better-skins here,] the reason for this was due to the skin not working in a satisfactory manner with the 'Parts and Pieces' system; the skin only being added once the system was removed.
 
:*The line "We will, we will, Grohk you!" (<sm2>Shaman Skin03 SP Intro 2.ogg</sm2>) is a reference to the song [https://www.youtube.com/watch?v=-tJYN-eG1zk We Will Rock You] by Queen.
 
:*The line "Can't touch this!" (<sm2>Shaman Skin03 SP Ability3 2.ogg</sm2>) is a reference to the song [https://www.youtube.com/watch?v=otCpCn0l4Wo U Can't Touch This] by MC Hammer.
 
:*The line "Hello darkness, my old friend." (<sm2>Shaman Skin03 SP Death 1.ogg</sm2>) is a reference to the song [https://www.youtube.com/watch?v=u9Dg-g7t2l4 The Sound of Silence] by Simon & Garfunkel.
 
:*This skin's response to killing Ying "Seven years bad luck." (<sm2>Shaman Skin03 TR Taunt Directed Ying 2.ogg </sm2>) is a reference to the superstition that one who breaks a mirror will suffer seven years of bad luck.
 
:*The line "My precious." (<sm2>Shaman Skin03 TR UnlockingClassSpecificCard 1.ogg</sm2>) may be a reference to a line from [https://www.youtube.com/watch?v=Iz-8CSa9xj8 The Lord of the Rings: The Return of the King.]
 
:*This skin was part of the [[Battle Pass 1|1st Battle Pass]] alongside [[Robo Force Ruckus Collection|Robo Force Ruckus]] and [[Exarch Jenos Collection|Exarch Jenos.]]
 
:*This skin shares its theme with [[Remix Strix Collection|Remix Strix]], [[Redux Strix Collection|Redux Strix]], [[Remix Seris Collection|Remix Seris]], [[Remix Pip Collection|Remix Pip]], [[Remix Jenos Collection|Remix Jenos]], and [[Raeve Maeve Collection|Raeve Maeve.]]
 
   
*[[File:grohk_chieftain_small.png|30px|link=]]'''Chieftain'''
+
*[[File:Grohk Collection Render Grohk Lobster Icon.png|30px|link=]] '''Grohk Lobster'''
:*The line "My people need me!" (<sm2>Shaman Skin04 VGS Other G B.ogg</sm2>) may be a reference to a popular phrase that originated from an episode of [https://www.youtube.com/watch?v=8wZzoeI1pKE&feature=emb_logo the Simpsons.]
+
**This skin's name may be a reference to the song [https://www.youtube.com/watch?v=n4QSYx4wVQg Rock Lobster] by The B-52's
  +
:*This skin appears in the [[:File:Avatar_Blue_Warrior_Icon.png|Blue Warrior]] avatar.
 
  +
:*This skin was originally listed as 'Exclusive', but was changed to 'Limited' when Season 3 began.
 
  +
*[[File:Grohk Collection Render Brimstone Icon.png|30px|link=]] '''Brimstone'''
  +
**This skin is named after the expression [https://en.wikipedia.org/wiki/Fire_and_brimstone Fire and brimstone], which would later inspire many fictional works to adopt brimstone as the material hell is constructed from.
  +
**This skin's splash art appears as a [[Sprays|spray]].
  +
  +
  +
*[[File:Grohk Collection Render Neon Demon Icon.png|30px|link=]] '''Neon Demon'''
  +
**This skin was originally in the game, albeit unobtainable, almost a year prior to its official release. The reason for this was due to the skin not working in a satisfactory manner with the 'Parts and Pieces' system; the skin only being added once the system was removed.<ref>[https://www.paladins.com/news/parts-pieces-and-a-unifying-vision-for-better-skins Parts, pieces, and a unifying vision for better skins], Paladins Website</ref>
  +
***Additionally, this skin had a slightly [[Old Neon Demon Grohk voice lines|different voice pack]], only for it to be replaced with the current lines when the skin finally released.
  +
**The line "We will, we will, Grohk you!" (<sm2>Shaman Skin03 SP Intro 2.ogg</sm2>) is a reference to the song [https://www.youtube.com/watch?v=-tJYN-eG1zk We Will Rock You] by Queen.
  +
**The line "Can't touch this!" (<sm2>Shaman Skin03 SP Ability3 2.ogg</sm2>) is a reference to the song [https://www.youtube.com/watch?v=otCpCn0l4Wo U Can't Touch This] by MC Hammer.
  +
**The line "''Hello darkness, my old friend...''" (<sm2>Shaman Skin03 SP Death 1.ogg</sm2>) is a reference to the song [https://www.youtube.com/watch?v=u9Dg-g7t2l4 The Sound of Silence] by Simon & Garfunkel.
  +
**This skin's response to killing Ying "Seven years bad luck." (<sm2>Shaman Skin03 TR Taunt Directed Ying 2.ogg </sm2>) is a reference to the superstition that one who breaks a mirror will suffer seven years of bad luck.
  +
**The line "My precious." (<sm2>Shaman Skin03 TR UnlockingClassSpecificCard 1.ogg</sm2>) may be a reference to a line from [https://www.youtube.com/watch?v=Iz-8CSa9xj8 The Lord of the Rings: The Return of the King].
  +
**This skin was part of the [[Battle Pass 1|1st Battle Pass]] alongside [[Robo Force Ruckus Collection|Robo Force Ruckus]] and [[Exarch Jenos Collection|Exarch Jenos]].
  +
**This skin shares its theme with [[Remix Strix Collection|Remix Strix]], [[Redux Strix Collection|Redux Strix]], [[Remix Seris Collection|Remix Seris]], [[Remix Pip Collection|Remix Pip]], [[Remix Jenos Collection|Remix Jenos]], [[Raeve Maeve Collection|Raeve Maeve]], and [[Salt Io Collection|Salt Io]].
  +
  +
  +
*[[File:Grohk Collection Render Chieftain Icon.png|30px|link=]] '''Chieftain'''
  +
**The line "My people need me." (<sm2>Shaman Skin04 VGS Other G B.ogg</sm2>) may be a reference to a popular phrase that originated from an episode of [https://www.youtube.com/watch?v=8wZzoeI1pKE&feature=emb_logo the Simpsons].
  +
**The line "Everyone has a plan... until they get an axe in their skull." (<sm2>Shaman Skin04 SP Intro 1.ogg</sm2>) is a reference to a quote from Mike Tyson, "Everyone has a plan until they get punched in the mouth."
  +
**This skin appears in the [[:File:Avatar_Blue_Warrior_Icon.png|Blue Warrior]] avatar.
  +
**This skin was originally listed as 'Exclusive', but was changed to 'Limited' when Season 3 began.<ref>[https://www.paladins.com/news/2-01-update-notes-fire-and-ice Fire and Ice Update Notes], Paladins Website</ref>
 
</div>
 
</div>
 
</tabber>
 
</tabber>
Line 530: Line 617:
 
==Changelog==
 
==Changelog==
 
{{Scrollbox|content=
 
{{Scrollbox|content=
  +
{{ChangelogItem|version= 6.6.5485.0|versionShort= 6.6|content=
  +
*Fixed an issue where his long description displayed the wrong healing values.
  +
*Fixed an issue where Spirit’s Domain was doing unintended amounts of damage.
  +
}}
  +
  +
{{ChangelogItem|version= 6.1.5079.2|versionShort= 6.1|content=
  +
*Abilities
  +
**[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
  +
***Restores 270 health every 1s {{v}} 256
  +
* New Keywords on Talents
  +
** Curative
  +
*** Gain 20% Healing Done
  +
** Remedy
  +
*** Gain 10% Healing and +5% Damage Done
  +
** Surgery
  +
}}
  +
  +
{{ChangelogItem|version= 5.4.4675.4|versionShort= 5.4|content=
  +
*Talents
  +
**[[File:Talent Grohk SpiritsDomain.png|30px|link=]] '''Spirit’s Domain'''
  +
***Increased Healing every second 750 {{v}} 800
  +
**[[File:Talent Grohk TotemicWard.png|30px|link=]] '''Totemic Ward'''
  +
***Reduced bonus to Area of Effect 25% {{v}} 20%
  +
**[[File:Talent Grohk Maelstrom.png|30px|link=]] '''Maelstrom'''
  +
***Now also increases the damage of Lightning Staff to 75
  +
*Abilities
  +
**[[File:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
  +
***Reduced damage per hit at base 75 {{v}} 70
  +
**[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
  +
***Reduced Healing 300 {{v}} 270
  +
}}
  +
  +
{{ChangelogItem|version= 5.3.4597.1|versionShort= 5.3|content=
  +
*Talents
  +
**[[File:Talent Grohk TotemicWard.png|30px|link=]] '''Totemic Ward'''
  +
***New: Now also increases the radius of Healing Totem by 25%.
  +
}}
  +
  +
{{ChangelogItem|version= 5.1.4424.0|versionShort= 5.1|content=
  +
*Talents
  +
**[[File:Talent Grohk TotemicWard.png|30px|link=]] '''Totemic Ward'''
  +
***'''Current''': Gain a third charge of Healing Totem and increase their healing by 10%.
  +
***Increased totem healing bonus 10% {{v}} 15%
  +
}}
  +
  +
{{ChangelogItem|version= 4.7.4327.0|versionShort= 4.7|content=
  +
*Talents
  +
**[[File:Talent Grohk SpiritsDomain.png|30px|link=]] '''Spirit's Domain'''
  +
***Increased Healing 700 {{v}} 750
  +
***NEW: Now also increases max Ammo capacity by 15%
  +
}}
  +
  +
{{ChangelogItem|version= 4.5.4182.0|versionShort= August 19th, 2021|content=
  +
*'''Bug Fixes'''
  +
**Fixed an issue where Grohk’s Totemic Ward talent was not increasing the healing output of his Healing Totem ability.
  +
}}
  +
  +
{{ChangelogItem|version= 4.5.4175.5|versionShort= 4.5|content=
  +
*Talents
  +
**[[File:Talent Grohk TotemicWard.png|30px|link=]] '''Totemic Ward'''
  +
***Current: Gain a third charge of Healing Totem and increase their healing by 30%.
  +
****Reduced Healing increase 30% {{v}} 10%
  +
*Abilities
  +
**[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
  +
***Current: Deploy a healing totem that restores 300 health every 1s to allies within its area.
  +
****Increased Cooldown 10s {{v}} 13s
  +
}}
  +
 
{{ChangelogItem|version= 4.4.4098.0|versionShort= 4.4|content=
 
{{ChangelogItem|version= 4.4.4098.0|versionShort= 4.4|content=
 
*Ultimate Charge Rate
 
*Ultimate Charge Rate
:*Reduced charge rate contribution from damage by 20%
+
**Reduced charge rate contribution from damage by 20%
 
*Abilities
 
*Abilities
:*[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
+
**[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
::*Cooldowns now occur simultaneously
+
***Cooldowns now occur simultaneously
 
*Cards
 
*Cards
:*[[Spirit's Grace]]
+
**[[Spirit's Grace]]
::*Effect no longer stacks
+
***Effect no longer stacks
::*Reduced scaling {8{{!}}8} {{v}} {6{{!}}6}
+
***Reduced scaling {8{{!}}8} {{v}} {6{{!}}6}
 
*'''Bugfixes'''
 
*'''Bugfixes'''
 
**Fixed an issue where Shock Pulse would bounce to other enemies off of an Ethereal target.
 
**Fixed an issue where Shock Pulse would bounce to other enemies off of an Ethereal target.
Line 546: Line 701:
 
{{ChangelogItem|version= 3.5.3881.0|versionShort= 3.5|content=
 
{{ChangelogItem|version= 3.5.3881.0|versionShort= 3.5|content=
 
*Abilities
 
*Abilities
:*[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
+
**[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
::*This ability has received some quality of life improvements to make dropping totems against walls easier. When aiming at a wall, Healing totems will now drop at the ground, if it is a valid location.
+
***This ability has received some quality of life improvements to make dropping totems against walls easier. When aiming at a wall, Healing totems will now drop at the ground, if it is a valid location.
:'''Bug Fixes'''
+
*'''Bug Fixes'''
:*Fixed an issue where Grohk would not keep Ultimate Charge he gained from killing someone on a kill streak if he killed them with Tempest.
+
**Fixed an issue where Grohk would not keep Ultimate Charge he gained from killing someone on a kill streak if he killed them with Tempest.
 
}}
 
}}
   
 
{{ChangelogItem|version= 3.4.3767.9|versionShort= 3.4|content=
 
{{ChangelogItem|version= 3.4.3767.9|versionShort= 3.4|content=
 
*Abilities
 
*Abilities
:*[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
+
**[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
::*Increased rate of Healing at base from once every 0.2s {{v}} once every 0.15s
+
***Increased rate of Healing at base from once every 0.2s {{v}} once every 0.15s
::*Decreased Heal per tick 60 {{v}} 45
+
***Decreased Heal per tick 60 {{v}} 45
:::*This is a gameplay feeling change and will not affect the amount of total Healing done with this ability
+
****This is a gameplay feeling change and will not affect the amount of total Healing done with this ability
::*Increased the base Health of the totem 1000 {{v}} 1250
+
***Increased the base Health of the totem 1000 {{v}} 1250
 
*Talents
 
*Talents
:*[[File:Talent Grohk TotemicWard.png|30px|link=]] '''Totemic Ward'''
+
**[[File:Talent Grohk TotemicWard.png|30px|link=]] '''Totemic Ward'''
::*Increased the Healing percentage 20% {{v}} 30%
+
***Increased the Healing percentage 20% {{v}} 30%
:*[[File:Talent Grohk SpiritsDomain.png|30px|link=]] '''Spirit's Domain'''
+
**[[File:Talent Grohk SpiritsDomain.png|30px|link=]] '''Spirit's Domain'''
::*Increase Healing per second 600 {{v}} 700
+
***Increase Healing per second 600 {{v}} 700
 
*Cards
 
*Cards
:*[[Monolith Totem]]
+
**[[Monolith Totem]]
::*Increase the Health of Healing Totem by 100{{!}}100
+
***Increase the Health of Healing Totem by 100{{!}}100
::*Increased added Health 100{{!}}100 {{v}} 150{{!}}150
+
***Increased added Health 100{{!}}100 {{v}} 150{{!}}150
 
*'''Bug Fixes'''
 
*'''Bug Fixes'''
:*Fixed a description error with the Healing Totem ability.
+
**Fixed a description error with the Healing Totem ability.
:*Fixed an issue where Healing Totem was providing one more tick of Healing than intended.
+
**Fixed an issue where Healing Totem was providing one more tick of Healing than intended.
 
}}
 
}}
   
 
{{ChangelogItem|version= 3.3.3657.3|versionShort= 3.3|content=
 
{{ChangelogItem|version= 3.3.3657.3|versionShort= 3.3|content=
 
*Talents
 
*Talents
:*Spirit’s Domain
+
**Spirit’s Domain
::*Increased the Healing per second 500 {{v}} 600
+
***Increased the Healing per second 500 {{v}} 600
 
*'''Bug Fixes'''
 
*'''Bug Fixes'''
:*Fixed an issue where the Shamanic Might card was providing 100 Base Health per rank instead of 50.
+
**Fixed an issue where the Shamanic Might card was providing 100 Base Health per rank instead of 50.
:*Fixed an issue where the Phantom card would not function.
+
**Fixed an issue where the Phantom card would not function.
:*Fixed an issue where Tempest would only heal 2 allies and damage 2 enemies at a time, instead of the intended 3 allies and enemies.
+
**Fixed an issue where Tempest would only heal 2 allies and damage 2 enemies at a time, instead of the intended 3 allies and enemies.
:*Fixed an issue where the Golden Grohk skin was not listed as the Level 50 Mastery Reward for Grohk.
+
**Fixed an issue where the Golden Grohk skin was not listed as the Level 50 Mastery Reward for Grohk.
 
}}
 
}}
   
 
{{ChangelogItem|version= 3.2.3587.5|versionShort= 3.2|content=
 
{{ChangelogItem|version= 3.2.3587.5|versionShort= 3.2|content=
 
*Talents
 
*Talents
:*Spirit’s Domain
+
**Spirit’s Domain
::*Reduced Healing per second 900 {{v}} 500
+
***Reduced Healing per second 900 {{v}} 500
:*Totemic Ward
+
**Totemic Ward
::*OLD: <span style="text-decoration: line-through;">Increase the Healing done by Healing Totem by 30% and allies Healed by Healing Totem gain Immunity to Crowd Control for 2s.</span>
+
***OLD: <span style="text-decoration: line-through;">Increase the Healing done by Healing Totem by 30% and allies Healed by Healing Totem gain Immunity to Crowd Control for 2s.</span>
::*NEW: Gain a third charge of Healing Totem and increase their healing by 20%
+
***NEW: Gain a third charge of Healing Totem and increase their healing by 20%
 
*Abilities
 
*Abilities
:*[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
+
**[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
::*Now has 2 charges
+
***Now has 2 charges
::*Totem healing now stacks
+
***Totem healing now stacks
::*Increased max allowed totem count 2 {{v}} 3
+
***Increased max allowed totem count 2 {{v}} 3
::*Reduced healing per second 420 {{v}} 250
+
***Reduced healing per second 420 {{v}} 300
::*Reduced cooldown 15s {{v}} 10s
+
***Reduced cooldown 15s {{v}} 10s
::*Increased effect radius 20 units {{v}} 28 units
+
***Increased effect radius 20 units {{v}} 30 units
  +
**[[File:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
 
  +
***Reduced arc range 50 {{v}} 40
:*[[File:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
 
  +
**[[File:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
::*Increased duration 1s {{v}} 2s
 
::*Increased movement speed 20% {{v}} 50%
+
***Increased duration 1s {{v}} 2s
::*Increased cooldown 12s {{v}} 15s
+
***Increased movement speed 20% {{v}} 50%
  +
***Increased cooldown 12s {{v}} 15s
 
:*[[File:Ability Tempest.png|30px|link=]] '''Tempest'''
+
**[[File:Ability Tempest.png|30px|link=]] '''Tempest'''
::*Reduced Healing per second 1,000 {{v}} 700
+
***Reduced Healing per second 1,000 {{v}} 700
::*Reduced Movement Speed Bonus 60% {{v}} 50%
+
***Reduced Movement Speed Bonus 60% {{v}} 50%
::*Increased Max Allied Healing Count 2 {{v}} 3
+
***Increased Max Allied Healing Count 2 {{v}} 3
::*Increased Max Enemy enemy hit count 2 {{v}} 3
+
***Increased Max Enemy enemy hit count 2 {{v}} 3
 
 
*PTS Changes
 
*PTS Changes
:*Shock Pulse – Reduced arc range 50 {{v}} 40
+
**Shock Pulse – Reduced arc range 50 {{v}} 40
:*Healing Totem – Increased radius 28 {{v}} 30
+
**Healing Totem – Increased radius 28 {{v}} 30
:*Healing Totem – 250 {{v}} 300
+
**Healing Totem – 250 {{v}} 300
 
 
*Cards
 
*Cards
 
*Shamanic Might [Wep/Armor]
 
*Shamanic Might [Wep/Armor]
:*Reduced Health {100{{!}}100} {{v}} {50{{!}}50}
+
**Reduced Health {100{{!}}100} {{v}} {50{{!}}50}
 
*Astral Traveler [Ghost Walk]
 
*Astral Traveler [Ghost Walk]
:*Reduced movement speed bonus {25{{!}}25}% {{v}} {10{{!}}10}%
+
**Reduced movement speed bonus {25{{!}}25}% {{v}} {10{{!}}10}%
 
*Phantom [Ghost Walk]
 
*Phantom [Ghost Walk]
:*OLD: <span style="text-decoration: line-through;">Increase the duration of Ghost Walk by 0.3s</span>
+
**OLD: <span style="text-decoration: line-through;">Increase the duration of Ghost Walk by 0.3s</span>
:*NEW: Heal {100{{!}}100} health during Ghost Walk.
+
**NEW: Heal {100{{!}}100} health during Ghost Walk.
 
*Gale [Ghost Walk]
 
*Gale [Ghost Walk]
:*Decreased cooldown reduction {1{{!}}1}s {{v}} {0.6{{!}}0.6}s
+
**Decreased cooldown reduction {1{{!}}1}s {{v}} {0.6{{!}}0.6}s
 
*Healing Rain [Healing Totem]
 
*Healing Rain [Healing Totem]
:*Renamed to Spirit’s Grace
+
**Renamed to Spirit’s Grace
:*OLD: <span style="text-decoration: line-through;">Allies inside your Healing Totem are Healed for 1% of their maximum Health every 1s</span>
+
**OLD: <span style="text-decoration: line-through;">Allies inside your Healing Totem are Healed for 1% of their maximum Health every 1s</span>
:*NEW: Allies inside your Healing Rain gain {6{{!}}6}% increased movespeed for 1s.
+
**NEW: Allies inside your Healing Rain gain {6{{!}}6}% increased movespeed for 1s.
 
*Crackle [Healing Totem]
 
*Crackle [Healing Totem]
:*Reduced totem lifetime increased {0.6{{!}}0.6}s {{v}} {0.2{{!}}0.2}s.
+
**Reduced totem lifetime increased {0.6{{!}}0.6}s {{v}} {0.2{{!}}0.2}s.
 
*Monolith Totem [Healing Totem]
 
*Monolith Totem [Healing Totem]
:*Reduced Healing Totem health increase {250{{!}}250} {{v}} {100{{!}}100}.
+
**Reduced Healing Totem health increase {250{{!}}250} {{v}} {100{{!}}100}.
 
*Outreach [Healing Totem]
 
*Outreach [Healing Totem]
:*OLD: <span style="text-decoration: line-through;">Increase the radius of Healing Totem by {25{{!}}25}% </span>
+
**OLD: <span style="text-decoration: line-through;">Increase the radius of Healing Totem by {25{{!}}25}% </span>
:*NEW: Increase the deploy range of Healing Totem by {15{{!}}15}%
+
**NEW: Increase the deploy range of Healing Totem by {15{{!}}15}%
 
}}
 
}}
   
 
{{ChangelogItem|version= 2.10.3351.2|versionShort= 2.7|content=
 
{{ChangelogItem|version= 2.10.3351.2|versionShort= 2.7|content=
 
*Abilities
 
*Abilities
:*[[File:Ability Tempest.png|30px|link=]] '''Tempest'''
+
**[[File:Ability Tempest.png|30px|link=]] '''Tempest'''
::*Does not take ultimate charge until pre-fire has been completed.
+
***Does not take ultimate charge until pre-fire has been completed.
 
}}
 
}}
   
 
{{ChangelogItem|version= 2.5.3159.4|versionShort= 2.4|content=
 
{{ChangelogItem|version= 2.5.3159.4|versionShort= 2.4|content=
 
*Cards
 
*Cards
:*Outreach
+
**Outreach
::*Description update to appropriately represent radius increase
+
***Description update to appropriately represent radius increase
 
*'''Bug Fixes'''
 
*'''Bug Fixes'''
:*Fixed an issue where the Outreach card, which increases the range of Healing
+
**Fixed an issue where the Outreach card, which increases the range of Healing
:*Totem, did not show an increased radius VFX in-game. The range of the heal was correct and has not been changed.
+
**Totem, did not show an increased radius VFX in-game. The range of the heal was correct and has not been changed.
 
}}
 
}}
   
 
{{ChangelogItem|version= 2.4.3113.12|versionShort= 2.3|content=
 
{{ChangelogItem|version= 2.4.3113.12|versionShort= 2.3|content=
 
*'''Bug Fixes'''
 
*'''Bug Fixes'''
:*Fixed Ranked Grohk skin missing voice line for “Okay” VGS
+
**Fixed Ranked Grohk skin missing voice line for “Okay” VGS
 
}}
 
}}
   
 
{{ChangelogItem|version= 2.1.3013.12|versionShort= 2.1|content=
 
{{ChangelogItem|version= 2.1.3013.12|versionShort= 2.1|content=
 
*Talent
 
*Talent
:*Wraith removed
+
**Wraith removed
:*Spirit’s Domain healing done to allies increased by 20%
+
**Spirit’s Domain healing done to allies increased by 20%
:*Totemic Ward increased healing reduced from Totem 40% {{v}} 30%
+
**Totemic Ward increased healing reduced from Totem 40% {{v}} 30%
:*Totemic Ward is now the default Talent
+
**Totemic Ward is now the default Talent
 
}}
 
}}
   
 
{{ChangelogItem|version= 1.7.2876|versionShort= 1.7|content=
 
{{ChangelogItem|version= 1.7.2876|versionShort= 1.7|content=
 
*Talents
 
*Talents
:*Spirit’s Domain
+
**Spirit’s Domain
::*Fixed a bug where “Spirit’s Domain” would amplify damage dealt to the target by allies
+
***Fixed a bug where “Spirit’s Domain” would amplify damage dealt to the target by allies
 
}}
 
}}
   
Line 680: Line 833:
 
{{ChangelogItem|version= 1.5.2800|versionShort= 1.5|content=
 
{{ChangelogItem|version= 1.5.2800|versionShort= 1.5|content=
 
*'''Abilities'''
 
*'''Abilities'''
:*[[File:Ability Tempest.png|30px|link=]] '''Tempest'''
+
**[[File:Ability Tempest.png|30px|link=]] '''Tempest'''
::*Increased Flight control
+
***Increased Flight control
 
}}
 
}}
   
Line 693: Line 846:
 
{{ChangelogItem|version= 1.4.2790.1|versionShort= 1.4|content=
 
{{ChangelogItem|version= 1.4.2790.1|versionShort= 1.4|content=
 
*'''Abilities'''
 
*'''Abilities'''
:*[[File:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
+
**[[File:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
::*Now deals up to 30% Increased Damage the longer you are on target
+
***Now deals up to 30% Increased Damage the longer you are on target
:*[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
+
**[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
::*Now deployable at 100ft range
+
***Now deployable at 100ft range
:*[[File:Ability Tempest.png|30px|link=]] '''Tempest'''
+
**[[File:Ability Tempest.png|30px|link=]] '''Tempest'''
::*Now grants Flight
+
***Now grants Flight
::*Increased radius
+
***Increased radius
::*Increased duration
+
***Increased duration
 
*'''Talents'''
 
*'''Talents'''
:*'''Maelstrom'''
+
**'''Maelstrom'''
::*Increase Shock Pulse cooldown reduction from 0.3s {{v}} 0.5s
+
***Increase Shock Pulse cooldown reduction from 0.3s {{v}} 0.5s
:*'''Spirits Domain'''
+
**'''Spirits Domain'''
::*Lightning staff now applies a heal to allies
+
***Lightning staff now applies a heal to allies
 
}}
 
}}
   
Line 716: Line 869:
 
{{ChangelogItem|period= Beta|version= 0.68.2559|versionShort= 0.68|content=
 
{{ChangelogItem|period= Beta|version= 0.68.2559|versionShort= 0.68|content=
 
*'''Health'''
 
*'''Health'''
:*Decreased health from 2400 to 2200.
+
**Decreased health from 2400 to 2200.
 
*'''Cards'''
 
*'''Cards'''
:*'''Arc Lightning'''
+
**'''Arc Lightning'''
::*The bounce range of Shock Pulse is increased by {10{{!}}10}% {{v}} {12{{!}}12}%.
+
***The bounce range of Shock Pulse is increased by {10{{!}}10}% {{v}} {12{{!}}12}%.
:*'''Conduit'''
+
**'''Conduit'''
::*Gain {4{{!}}4}% movement speed for 2s for each unique enemy hit by Shock Pulse.
+
***Gain {4{{!}}4}% movement speed for 2s for each unique enemy hit by Shock Pulse.
::*NEW EFFECT: Gain {6{{!}}6}% movement speed for 3s if Shock Pulse hits an enemy.
+
***NEW EFFECT: Gain {6{{!}}6}% movement speed for 3s if Shock Pulse hits an enemy.
:*'''Crackle'''
+
**'''Crackle'''
::*Increase the Duration of Healing Totem by {1{{!}}1}s {{v}} {0.6{{!}}0.6}s.
+
***Increase the Duration of Healing Totem by {1{{!}}1}s {{v}} {0.6{{!}}0.6}s.
:*'''Electrostatic'''
+
**'''Electrostatic'''
::*Updated Description.
+
***Updated Description.
::*Regenerate ammo {8{{!}}8}% {{v}} {12{{!}}12}% faster.
+
***Regenerate ammo {8{{!}}8}% {{v}} {12{{!}}12}% faster.
:*'''Haunting'''
+
**'''Haunting'''
::*Reduces the cooldown of Ghost Walk by {.5{{!}}.5}s {{v}} {0.6{{!}}0.6}.
+
***Reduces the cooldown of Ghost Walk by {.5{{!}}.5}s {{v}} {0.6{{!}}0.6}.
:*'''Lightning Rod'''
+
**'''Lightning Rod'''
::*Hitting a champion with Shock Pulse heals for {25{{!}}25} {{v}} {30{{!}}30}.
+
***Hitting a champion with Shock Pulse heals for {25{{!}}25} {{v}} {30{{!}}30}.
:*'''Thunderlord'''
+
**'''Thunderlord'''
::*Updated Description.
+
***Updated Description.
::*Increase your ammo by {8{{!}}8}% {{v}} {10{{!}}10}%.
+
***Increase your ammo by {8{{!}}8}% {{v}} {10{{!}}10}%.
:*'''Thunderstruck'''
+
**'''Thunderstruck'''
::*Updated description.
+
***Updated description.
::*Recharge {4{{!}}4}% {{v}} {6{{!}}6}% of your ammo for every unique enemy hit by Shock Pulse.
+
***Recharge {4{{!}}4}% {{v}} {6{{!}}6}% of your ammo for every unique enemy hit by Shock Pulse.
 
}}
 
}}
   
Line 748: Line 901:
 
*Reduced health from 2500 to 2400
 
*Reduced health from 2500 to 2400
 
*[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
 
*[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
:*Reduced health from 1500 to 1000.
+
**Reduced health from 1500 to 1000.
 
*'''Legendary'''
 
*'''Legendary'''
:*'''Totemic Ward'''
+
**'''Totemic Ward'''
::*Decreased healing buff to totem by 10%.
+
***Decreased healing buff to totem by 10%.
:*'''Wraith'''
+
**'''Wraith'''
::*Increased internal cd by 15s.
+
***Increased internal cd by 15s.
 
}}
 
}}
   
Line 763: Line 916:
 
{{ChangelogItem|period= Beta|version= 0.64.2314|versionShort= December 20th, 2017|content=
 
{{ChangelogItem|period= Beta|version= 0.64.2314|versionShort= December 20th, 2017|content=
 
*'''General'''
 
*'''General'''
:*Maximum Health reduced from 2700 to 2500.
+
**Maximum Health reduced from 2700 to 2500.
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
:*Duration reduced from 1.5s to 1s.
+
**Duration reduced from 1.5s to 1s.
 
*'''Cards'''
 
*'''Cards'''
:*'''Conduit'''
+
**'''Conduit'''
::*Movement speed bonus now only stacks up to 5 times.
+
***Movement speed bonus now only stacks up to 5 times.
:*'''Phantom'''
+
**'''Phantom'''
::*Duration increment reduced to 0.3/0.6/0.9/1.2s.
+
***Duration increment reduced to 0.3/0.6/0.9/1.2s.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.64.2312|versionShort= 0.64|content=
 
{{ChangelogItem|period= Beta|version= 0.64.2312|versionShort= 0.64|content=
 
*'''Cards'''
 
*'''Cards'''
:*'''Electrostatic'''
+
**'''Electrostatic'''
::*[Weapon] Regenerate overheat {4{{!}}4}% faster.
+
***[Weapon] Regenerate overheat {4{{!}}4}% faster.
::*Maximum rank overheat regeneration increased from 24% to 40%.
+
***Maximum rank overheat regeneration increased from 24% to 40%.
:*'''Lightning Rod'''
+
**'''Lightning Rod'''
::*[Shock Pulse] Hitting a champion with Shock Pulse heals for {12.5{{!}}12.5}.
+
***[Shock Pulse] Hitting a champion with Shock Pulse heals for {12.5{{!}}12.5}.
::*Maximum rank healing increased from 80 to 125.
+
***Maximum rank healing increased from 80 to 125.
:*'''Haunting'''
+
**'''Haunting'''
::*[Ghost Walk] Reduces the cooldown of Ghost Walk by {.25{{!}}.25}s.
+
***[Ghost Walk] Reduces the cooldown of Ghost Walk by {.25{{!}}.25}s.
::*Maximum rank Cooldown Reduction reduced from 4s to 2.5s.
+
***Maximum rank Cooldown Reduction reduced from 4s to 2.5s.
:*'''Thunderlord'''
+
**'''Thunderlord'''
::*[Weapon] Your weapon can fire {4{{!}}4}% longer before overheating.
+
***[Weapon] Your weapon can fire {4{{!}}4}% longer before overheating.
::*Maximum rank overheat increase increased from 20% to 40%.
+
***Maximum rank overheat increase increased from 20% to 40%.
 
*'''Legendary Cards'''
 
*'''Legendary Cards'''
:*'''Spirit’s Domain'''
+
**'''Spirit’s Domain'''
::*New
+
***New
::*[Healing Totem] Healing totem can now deploy at range and {85{{!}}5}% of your healing to full health players becomes a shield.
+
***[Healing Totem] Healing totem can now deploy at range and {85{{!}}5}% of your healing to full health players becomes a shield.
:*'''Wraith'''
+
**'''Wraith'''
::*[Armor] If you would have died, Ghost Walk instead and heal for {12.75{{!}}.75}% of your maximum Health.
+
***[Armor] If you would have died, Ghost Walk instead and heal for {12.75{{!}}.75}% of your maximum Health.
::*Internal cooldown increased from 30s to 45s.
+
***Internal cooldown increased from 30s to 45s.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.62.2219.2|versionShort= 0.62|content=
 
{{ChangelogItem|period= Beta|version= 0.62.2219.2|versionShort= 0.62|content=
 
*[[File:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[File:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Ammo capacity increased from 75 to 100.
+
**Ammo capacity increased from 75 to 100.
 
*[[File:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
 
*[[File:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
:*Damage increased from 125 to 150.
+
**Damage increased from 125 to 150.
:*No longer slows.
+
**No longer slows.
 
*[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
 
*[[File:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
:*Health increased from 900 to 1500.
+
**Health increased from 900 to 1500.
 
*'''Cards'''
 
*'''Cards'''
:*'''Monolith Totem'''
+
**'''Monolith Totem'''
::*Health bonus increased from 100/200/300/400 to 250/500/750/1000.
+
***Health bonus increased from 100/200/300/400 to 250/500/750/1000.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.55.1992.3|versionShort= 0.55|content=
 
{{ChangelogItem|period= Beta|version= 0.55.1992.3|versionShort= 0.55|content=
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
:*No longer hits stealthed targets.
+
**No longer hits stealthed targets.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.53.1938|versionShort= 0.53|content=
 
{{ChangelogItem|period= Beta|version= 0.53.1938|versionShort= 0.53|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Increase attack range from 100 to 120.
+
**Increase attack range from 100 to 120.
 
*'''Legendary Cards'''
 
*'''Legendary Cards'''
:*'''Wraith'''
+
**'''Wraith'''
::*Fixed a bug where Wraith could only activate once per life. It will now recharge after 30s.
+
***Fixed a bug where Wraith could only activate once per life. It will now recharge after 30s.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.52.1903|versionShort= 0.52|content=
 
{{ChangelogItem|period= Beta|version= 0.52.1903|versionShort= 0.52|content=
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
:*Now also heals Grohk for 500 health every 0.5s.
+
**Now also heals Grohk for 500 health every 0.5s.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.51.1872|versionShort= 0.51|content=
 
{{ChangelogItem|period= Beta|version= 0.51.1872|versionShort= 0.51|content=
 
*'''General'''
 
*'''General'''
:*Champion Price reduced from 200 Crystals 5000 Gold to 150 Crystals 4000 Gold.
+
**Champion Price reduced from 200 Crystals 5000 Gold to 150 Crystals 4000 Gold.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.48.1768.1|versionShort= 0.48|content=
 
{{ChangelogItem|period= Beta|version= 0.48.1768.1|versionShort= 0.48|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Expanded weapon description to communicate effective weapon range.
+
**Expanded weapon description to communicate effective weapon range.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.47.1740|versionShort= 0.47|content=
 
{{ChangelogItem|period= Beta|version= 0.47.1740|versionShort= 0.47|content=
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
:*Reduced healing totems healing per second from 520 to 420.
+
**Reduced healing totems healing per second from 520 to 420.
 
*'''Cards'''
 
*'''Cards'''
:*'''Electrostatic'''
+
**'''Electrostatic'''
::*Reworded description to refer to Overheat instead of Ammo.
+
***Reworded description to refer to Overheat instead of Ammo.
:*'''Thunderstruck'''
+
**'''Thunderstruck'''
::*Reworked.
+
***Reworked.
::*Reduce your Overheat by 4/8/12/16% for every unique enemy hit by Shock Pulse.
+
***Reduce your Overheat by 4/8/12/16% for every unique enemy hit by Shock Pulse.
 
*'''Legendary Cards'''
 
*'''Legendary Cards'''
:*'''Maelstrom'''
+
**'''Maelstrom'''
::*Cooldown reduction of Shock Pulse increased from 0.1s per hit to 0.3s per hit.
+
***Cooldown reduction of Shock Pulse increased from 0.1s per hit to 0.3s per hit.
:*'''Totemic Ward'''
+
**'''Totemic Ward'''
::*Increased Totemic Wards healing bonus from 20% to 50%.
+
***Increased Totemic Wards healing bonus from 20% to 50%.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.46.1707|versionShort= 0.46|content=
 
{{ChangelogItem|period= Beta|version= 0.46.1707|versionShort= 0.46|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Reduced Lightning Staff Damage from 82 to 75 per hit.
+
**Reduced Lightning Staff Damage from 82 to 75 per hit.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.45.1674.2|versionShort= 0.45|content=
 
{{ChangelogItem|period= Beta|version= 0.45.1674.2|versionShort= 0.45|content=
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
:*Will now only slow each target once per cast.
+
**Will now only slow each target once per cast.
 
*'''Legendary Cards'''
 
*'''Legendary Cards'''
:*'''Totemic Ward'''
+
**'''Totemic Ward'''
::*Updated card description to indicate that this card increases the healing of Healing Totem by 20%.
+
***Updated card description to indicate that this card increases the healing of Healing Totem by 20%.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.44.1634|versionShort= 0.44|content=
 
{{ChangelogItem|period= Beta|version= 0.44.1634|versionShort= 0.44|content=
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
:*Bounce damage increased from 75 to 125.
+
**Bounce damage increased from 75 to 125.
 
*'''Legendary Cards'''
 
*'''Legendary Cards'''
:*'''Maelstrom'''
+
**'''Maelstrom'''
::*[Shock Pulse] When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
+
***[Shock Pulse] When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
:*'''Totemic Ward'''
+
**'''Totemic Ward'''
::*[Healing Totem] Allies healed by Healing Totem receive CC Immunity for 2s.
+
***[Healing Totem] Allies healed by Healing Totem receive CC Immunity for 2s.
:*'''Wraith'''
+
**'''Wraith'''
::*[Armor] If you would have died, ghost walk instead and heal for 15%.
+
***[Armor] If you would have died, ghost walk instead and heal for 15%.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.41.1526.1|versionShort= 0.41|content=
 
{{ChangelogItem|period= Beta|version= 0.41.1526.1|versionShort= 0.41|content=
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
:*Increased healing from 340 to 520 per second.
+
**Increased healing from 340 to 520 per second.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.38.1420|versionShort= 0.38|content=
 
{{ChangelogItem|period= Beta|version= 0.38.1420|versionShort= 0.38|content=
 
*[[Image:Ability Totemic Ward.png|30px|link=]] '''Healing Totem'''
 
*[[Image:Ability Totemic Ward.png|30px|link=]] '''Healing Totem'''
:*Increased the Health of Healing Totem from 400 to 900.
+
**Increased the Health of Healing Totem from 400 to 900.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.37.1400|versionShort= 0.37|content=
 
{{ChangelogItem|period= Beta|version= 0.37.1400|versionShort= 0.37|content=
 
*'''Cards'''
 
*'''Cards'''
:*'''Crackle'''
+
**'''Crackle'''
::*Fixed an issue where this card was granting 1s increased healing totem duration at all ranks. Card is now correctly 1/2/3/4s.
+
***Fixed an issue where this card was granting 1s increased healing totem duration at all ranks. Card is now correctly 1/2/3/4s.
 
}}
 
}}
   
 
{{ChangelogItem|period= Beta|version= 0.34.1310.4|versionShort= 0.34|content=
 
{{ChangelogItem|period= Beta|version= 0.34.1310.4|versionShort= 0.34|content=
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
:*Reduced healing per second from 400 to 340.
+
**Reduced healing per second from 400 to 340.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.33.1272|versionShort= September 14th, 2016|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.33.1272|versionShort= September 14th, 2016|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Now overheats 10% faster.
+
**Now overheats 10% faster.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.33.1266.1|versionShort= 0.33|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.33.1266.1|versionShort= 0.33|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*No longer bounces to targets affected by Shock Pulse.
+
**No longer bounces to targets affected by Shock Pulse.
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
:*Now slows enemies by 30% for 2s
+
**Now slows enemies by 30% for 2s
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
:*Improved hit registry when firing on an enemy Healing Totem.
+
**Improved hit registry when firing on an enemy Healing Totem.
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
:*Increased Cooldown from 10 to 12s.
+
**Increased Cooldown from 10 to 12s.
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
:*Tempest now strikes 2 nearby enemies and 2 nearby allies each tick.
+
**Tempest now strikes 2 nearby enemies and 2 nearby allies each tick.
::*Enemies hit take 200 damage and are slowed by 60% for 2s.
+
***Enemies hit take 200 damage and are slowed by 60% for 2s.
::*Allies hit are healed for 500 and gain 60% Movement Speed for 2s.
+
***Allies hit are healed for 500 and gain 60% Movement Speed for 2s.
:*Now grants Grohk a 60% Movement Speed increase for the duration.
+
**Now grants Grohk a 60% Movement Speed increase for the duration.
 
*'''Cards'''
 
*'''Cards'''
:*'''Lightning Rod'''
+
**'''Lightning Rod'''
::*Reworked.
+
***Reworked.
::*[Shock Pulse] Hitting a champion with Shock Pulse heals you for 20/40/60/80.
+
***[Shock Pulse] Hitting a champion with Shock Pulse heals you for 20/40/60/80.
:*'''Conduit'''
+
**'''Conduit'''
::*Reworked.
+
***Reworked.
::*[Shock Pulse] Gain 4/8/12/16% movement speed for 2s for each unique enemy hit by Shock Pulse.
+
***[Shock Pulse] Gain 4/8/12/16% movement speed for 2s for each unique enemy hit by Shock Pulse.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.32.1220.3|versionShort= 0.32|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.32.1220.3|versionShort= 0.32|content=
 
*'''Cards'''
 
*'''Cards'''
:*'''Electrostatic'''
+
**'''Electrostatic'''
::*Reworked.
+
***Reworked.
::*[Weapon] Regenerate ammo 6/12/18/24% faster.
+
***[Weapon] Regenerate ammo 6/12/18/24% faster.
:*'''Gale'''
+
**'''Gale'''
::*Reworked.
+
***Reworked.
::*[Ghost Walk] Ghost Walk lowers the cooldown of Healing totem by 1/2/3/4s when Activated.
+
***[Ghost Walk] Ghost Walk lowers the cooldown of Healing totem by 1/2/3/4s when Activated.
:*'''Wind Totem'''
+
**'''Wind Totem'''
::*Removed from the game.
+
***Removed from the game.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.31.1195.3|versionShort= 0.31|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.31.1195.3|versionShort= 0.31|content=
 
*'''General'''
 
*'''General'''
:*Health reduced from 3000 {{v}} 2700.
+
**Health reduced from 3000 {{v}} 2700.
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
:*Lightning Staff now deals 50% damage when bounced via Shock Pulse.
+
**Lightning Staff now deals 50% damage when bounced via Shock Pulse.
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
:*Movement Speed bonus reduced from 40% {{v}} 20%.
+
**Movement Speed bonus reduced from 40% {{v}} 20%.
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
:*Time between hits increased from .4s {{v}} .5s.
+
**Time between hits increased from .4s {{v}} .5s.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.30.1193.2|versionShort= August 5th, 2016|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.30.1193.2|versionShort= August 5th, 2016|content=
 
*'''General'''
 
*'''General'''
:*Movement abilities will no longer remove Crowd Control effects.
+
**Movement abilities will no longer remove Crowd Control effects.
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Damage reduced from 100 {{v}} 85.
+
**Damage reduced from 100 {{v}} 85.
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
:*Arc range reduced from 75 {{v}} 50.
+
**Arc range reduced from 75 {{v}} 50.
:*Maximum bounce targets reduced from 6 {{v}} 5.
+
**Maximum bounce targets reduced from 6 {{v}} 5.
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
:*Duration reduced from 2s {{v}} 1.5s.
+
**Duration reduced from 2s {{v}} 1.5s.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.30.1190.2|versionShort= 0.30|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.30.1190.2|versionShort= 0.30|content=
 
*'''General'''
 
*'''General'''
:*Champion values were changed across the board.
+
**Champion values were changed across the board.
 
*[[Image:Ability Totemic Ward.png|30px|link=]] '''Totemic Ward'''
 
*[[Image:Ability Totemic Ward.png|30px|link=]] '''Totemic Ward'''
:*Renamed to “Healing Totem”.
+
**Renamed to “Healing Totem”.
:*No longer creates a shield.
+
**No longer creates a shield.
:*Increased healing per second from 75 to 340.
+
**Increased healing per second from 75 to 340.
 
*'''Cards'''
 
*'''Cards'''
:*'''Crackle'''
+
**'''Crackle'''
::*Now increases duration of Healing Totem by {1/2/3/4}s.
+
***Now increases duration of Healing Totem by {1/2/3/4}s.
:*'''Outreach'''
+
**'''Outreach'''
::*Now increases the area of effect of Healing Totem by {10/20/30/40}%.
+
***Now increases the area of effect of Healing Totem by {10/20/30/40}%.
:*'''*NEW* Shamanic Might'''
+
**'''*NEW* Shamanic Might'''
::*Increase your base maximum Health by {100/200/300/400}.
+
***Increase your base maximum Health by {100/200/300/400}.
:*'''*NEW* Thunderlord'''
+
**'''*NEW* Thunderlord'''
::*Your weapon can fire {5/10/15/20}% longer before overheating.
+
***Your weapon can fire {5/10/15/20}% longer before overheating.
:*'''*NEW* Electrostatic'''
+
**'''*NEW* Electrostatic'''
::*Healing Totem releases a pulse every {4/3/2/1}s that reveals Stealthed enemies within 40 units.
+
***Healing Totem releases a pulse every {4/3/2/1}s that reveals Stealthed enemies within 40 units.
:*'''*NEW* Conduit'''
+
**'''*NEW* Conduit'''
::*For every 400 damage enemies take during Shock Pulse spawn an HP drop that heals for {100/200/300/400}.
+
***For every 400 damage enemies take during Shock Pulse spawn an HP drop that heals for {100/200/300/400}.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.29.1143.3|versionShort= 0.29|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.29.1143.3|versionShort= 0.29|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Increased damage from 40 {{v}} 60.
+
**Increased damage from 40 {{v}} 60.
:*Reduced maximum overheat from 75 {{v}} 30.
+
**Reduced maximum overheat from 75 {{v}} 30.
:*Increased range from 100 {{v}} 120.
+
**Increased range from 100 {{v}} 120.
:*Fixed a bug where Grohk could interrupt overheat by using an ability.
+
**Fixed a bug where Grohk could interrupt overheat by using an ability.
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
 
*[[Image:Ability Shock Pulse.png|30px|link=]] '''Shock Pulse'''
:*Increased initial projectile range from 100 {{v}} 200.
+
**Increased initial projectile range from 100 {{v}} 200.
:*Increased bounce range from 34 {{v}} 75.
+
**Increased bounce range from 34 {{v}} 75.
:*Reduced Cooldown from 10s {{v}} 6s.
+
**Reduced Cooldown from 10s {{v}} 6s.
:*Reduced mark duration that allows Lightning Staff to bounce between targets following a Shock Pulse from 5s {{v}} 3s.
+
**Reduced mark duration that allows Lightning Staff to bounce between targets following a Shock Pulse from 5s {{v}} 3s.
 
*'''Cards'''
 
*'''Cards'''
:*'''Phantom'''
+
**'''Phantom'''
::*No longer reduces the cooldown of Ghost Walk.
+
***No longer reduces the cooldown of Ghost Walk.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.28.1121.4|versionShort= 0.28|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.28.1121.4|versionShort= 0.28|content=
 
*[[Image:Ability Chain Lightning.png|30px|link=]] '''New Alt Fire - Shock Pulse'''
 
*[[Image:Ability Chain Lightning.png|30px|link=]] '''New Alt Fire - Shock Pulse'''
:*Grohk fires a projectile that bounces up to 6 times between targets, marking them. Hitting any marked target with your Lightning Staff causes it to damage all other marked targets within 35 units (Should draw the lightning beam between all the targets).
+
**Grohk fires a projectile that bounces up to 6 times between targets, marking them. Hitting any marked target with your Lightning Staff causes it to damage all other marked targets within 35 units (Should draw the lightning beam between all the targets).
 
*'''Cards'''
 
*'''Cards'''
:*'''Hamstring'''
+
**'''Hamstring'''
::*Reworked.
+
***Reworked.
::*Renamed to Haunting.
+
***Renamed to Haunting.
::*[Ghost Walk] Reduces the cooldown of Ghost Walk by {2.5/5/7.5/10}s.
+
***[Ghost Walk] Reduces the cooldown of Ghost Walk by {2.5/5/7.5/10}s.
:*'''Thunderstruck'''
+
**'''Thunderstruck'''
::*Reworked.
+
***Reworked.
::*[Shock Pulse] Reduces the cooldown of Shock Pulse by 1s for every unique enemy hit, maximum of {1/2/3/4}.
+
***[Shock Pulse] Reduces the cooldown of Shock Pulse by 1s for every unique enemy hit, maximum of {1/2/3/4}.
:*'''Arc Lightning'''
+
**'''Arc Lightning'''
::*Reworked.
+
***Reworked.
::*[Shock Pulse] The bounce range of Shock Pulse is increased by {10/20/30/40}%.
+
***[Shock Pulse] The bounce range of Shock Pulse is increased by {8/16/24/32}%.
:*'''Lightning Rod'''
+
**'''Lightning Rod'''
::*Reworked.
+
***Reworked.
::*[Shock Pulse] Shock Pulse deals {25/50/75/100}% additional damage to deployables.
+
***[Shock Pulse] Shock Pulse deals {25/50/75/100}% additional damage to deployables.
 
}}
 
}}
   
Line 1,025: Line 1,178:
 
{{ChangelogItem|period= Closed Beta|version= 0.27.1089|versionShort= 0.27|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.27.1089|versionShort= 0.27|content=
 
*'''Bonus Damage'''
 
*'''Bonus Damage'''
:*If you hit three targets with chain lightning on one tick, the next tick will deal double damage.
+
**If you hit three targets with chain lightning on one tick, the next tick will deal double damage.
 
*'''General'''
 
*'''General'''
:*Reduced Movement Speed from 410 {{v}} 365.
+
**Reduced Movement Speed from 410 {{v}} 365.
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Lightning Staff is now perfectly accurate all the time.
+
**Lightning Staff is now perfectly accurate all the time.
:*Increased damage from 34 {{v}} 40.
+
**Increased damage from 34 {{v}} 40.
:*Lightning Staff now has dynamic damage fall off.
+
**Lightning Staff now has dynamic damage fall off.
:*Now shows its overheat state visually with glowing heat at the end of the staff.
+
**Now shows its overheat state visually with glowing heat at the end of the staff.
 
*[[Image:Ability Totemic Ward.png|30px|link=]] '''Totemic Ward'''
 
*[[Image:Ability Totemic Ward.png|30px|link=]] '''Totemic Ward'''
:*Shield Health reduced from 2000 {{v}} 1500.
+
**Shield Health reduced from 2000 {{v}} 1500.
:*Reduced Cooldown from 26s {{v}} 19s.
+
**Reduced Cooldown from 26s {{v}} 19s.
:*Now heals targets inside for 75 Health each second.
+
**Now heals targets inside for 75 Health each second.
:*Reduced Totem health from 700 {{v}} 400.
+
**Reduced Totem health from 700 {{v}} 400.
 
*'''Cards'''
 
*'''Cards'''
:*'''Lightning Rod'''
+
**'''Lightning Rod'''
::*Chain Lightning deals {25/50/75/100}% additional damage to deployables.
+
***Chain Lightning deals {25/50/75/100}% additional damage to deployables.
:*'''Healing Rain'''
+
**'''Healing Rain'''
::*Health per second reduced from {1.5/3/4.5/6}% {{v}} {1/2/3/4}%.
+
***Health per second reduced from {1.5/3/4.5/6}% {{v}} {1/2/3/4}%.
:*'''Crackle'''
+
**'''Crackle'''
::*Increase the Health of Totemic Ward's Shield by {250/500/750/1000}.
+
***Increase the Health of Totemic Ward's Shield by {250/500/750/1000}.
:*'''Arc Lightning'''
+
**'''Arc Lightning'''
::*The bounce range of Chain Lightning is increased by {10/20/30/40}%.
+
***The bounce range of Chain Lightning is increased by {8/16/24/32}%.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.26.1032.2|versionShort= 0.26|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.26.1032.2|versionShort= 0.26|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Weapon range reduced from 100 {{v}} 80 units.
+
**Weapon range reduced from 100 {{v}} 80 units.
:*Reduced damage from 37 {{v}} 34 per hit.
+
**Reduced damage from 37 {{v}} 34 per hit.
:*Added improvements to the lightning beam.
+
**Added improvements to the lightning beam.
:*Added improvements to Orb Staff sound.
+
**Added improvements to Orb Staff sound.
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
:*Reworked and renamed to Totemic Ward.
+
**Reworked and renamed to Totemic Ward.
:*Now spawns a Dome Shield around the Totem's center. No longer heals targets in range.
+
**Now spawns a Dome Shield around the Totem's center. No longer heals targets in range.
 
'''Cards'''
 
'''Cards'''
 
*Updated descriptions to fit Totemic Ward:
 
*Updated descriptions to fit Totemic Ward:
:*Arc Lightning, Gale, Healing Totem, Monolith Totem, Wind Totem.
+
**Arc Lightning, Gale, Healing Totem, Monolith Totem, Wind Totem.
 
*'''Crackle''' - Specialty
 
*'''Crackle''' - Specialty
:*Reworked.
+
**Reworked.
:*[Totemic Ward] Increase the Health of Totemic Ward's Shield by {400/800/1200/1600}.
+
**[Totemic Ward] Increase the Health of Totemic Ward's Shield by {400/800/1200/1600}.
 
*'''Invigorate'''
 
*'''Invigorate'''
:*Removed from the game.
+
**Removed from the game.
 
*'''Totemic Rescue'''
 
*'''Totemic Rescue'''
:*Reworked.
+
**Reworked.
:*[Armor] Dropping below 30% of your max Health grants you a {150/300/450/600} Health Shield for 4s. 45s Cooldown.
+
**[Armor] Dropping below 30% of your max Health grants you a {150/300/450/600} Health Shield for 4s. 45s Cooldown.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.25.1004|versionShort= 0.25|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.25.1004|versionShort= 0.25|content=
 
*'''General'''
 
*'''General'''
:*Addressed an issue with weapon fire not going to the correct location during Killcam and Spectator.
+
**Addressed an issue with weapon fire not going to the correct location during Killcam and Spectator.
:*Updated sound fx and treatment for abilities.
+
**Updated sound fx and treatment for abilities.
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Damage reduced from 41 {{v}} 37 per hit.
+
**Damage reduced from 41 {{v}} 37 per hit.
 
'''Cards'''
 
'''Cards'''
 
*'''Monolith Totem'''
 
*'''Monolith Totem'''
:*Now scales Healing Totem Health per rank by 250/500/750/1000.
+
**Now scales Healing Totem Health per rank by 250/500/750/1000.
:*No longer reduces damage taken.
+
**No longer reduces damage taken.
 
*'''Phantom'''
 
*'''Phantom'''
:*Duration increase reduced from {1/2/3/4}s {{v}} {0.5/1.0/1.5/2.0}s.
+
**Duration increase reduced from {1/2/3/4}s {{v}} {0.5/1.0/1.5/2.0}s.
 
*'''Manifest'''
 
*'''Manifest'''
:*Removed from the game.
+
**Removed from the game.
 
}}
 
}}
   
Line 1,091: Line 1,244:
 
Damage dealt to the first target hit increased from 15 {{v}} 18.
 
Damage dealt to the first target hit increased from 15 {{v}} 18.
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
:*Damage reduced from 450 {{v}} 350.
+
**Damage reduced from 450 {{v}} 350.
 
'''Cards'''
 
'''Cards'''
 
*'''*NEW* Lightning Rod''' - Specialty
 
*'''*NEW* Lightning Rod''' - Specialty
:*[Chain Lightning] Hitting an enemy with your weapon hits turns them into a lightning rod. Chain Lightning bounces off these targets deals {25/50/75/100}% more damage.
+
**[Chain Lightning] Hitting an enemy with your weapon hits turns them into a lightning rod. Chain Lightning bounces off these targets deals {25/50/75/100}% more damage.
 
*'''Manifest'''
 
*'''Manifest'''
:*Reintroduced as a Specialty card.
+
**Reintroduced as a Specialty card.
:*[Weapon] Your Weapon attacks Mark the target, causing them to take {2/4/6/8}% increased damage for 0.5s.
+
**[Weapon] Your Weapon attacks Mark the target, causing them to take {2/4/6/8}% increased damage for 0.5s.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.23.978|versionShort= 0.23|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.23.978|versionShort= 0.23|content=
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
:*Now targets enemy players through deployed shields.
+
**Now targets enemy players through deployed shields.
 
'''Cards'''
 
'''Cards'''
 
*Removed from the game:
 
*Removed from the game:
:*Manifest
+
**Manifest
 
*'''Invigorate'''
 
*'''Invigorate'''
:*Now a Specialty card
+
**Now a Specialty card
 
*'''Healing Rain'''
 
*'''Healing Rain'''
:*Now a Specialty card
+
**Now a Specialty card
 
}}
 
}}
   
Line 1,120: Line 1,273:
 
{{ChangelogItem|period= Closed Beta|version= 0.20.946.4|versionShort= 0.20|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.20.946.4|versionShort= 0.20|content=
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
:*Improved visual presentation.
+
**Improved visual presentation.
:*Increased maximum number of targets hit from 1 {{v}} 2.
+
**Increased maximum number of targets hit from 1 {{v}} 2.
:*Reduced time between lightning strikes from 0.6 {{v}} 0.4s.
+
**Reduced time between lightning strikes from 0.6 {{v}} 0.4s.
:*Reduced duration from 4s {{v}} 3s.
+
**Reduced duration from 4s {{v}} 3s.
 
'''Cards'''
 
'''Cards'''
 
*'''[[Invigorate]]'''
 
*'''[[Invigorate]]'''
:*Reduced attack speed from {8/16/24/32}% {{v}} {4/8/12/16}%.
+
**Reduced attack speed from {8/16/24/32}% {{v}} {4/8/12/16}%.
 
*'''[[Unstable]]'''
 
*'''[[Unstable]]'''
:*Reduced Damage from {3/6/9/12}% {{v}} {2/4/6/8}%.
+
**Reduced Damage from {3/6/9/12}% {{v}} {2/4/6/8}%.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.19.899.1|versionShort= 0.19|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.19.899.1|versionShort= 0.19|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lighting Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lighting Staff'''
:*Increased damage from 35 {{v}} 41.
+
**Increased damage from 35 {{v}} 41.
 
*[[Image:Ability Chain Lightning.png|30px|link=]] '''Chain Lightning'''
 
*[[Image:Ability Chain Lightning.png|30px|link=]] '''Chain Lightning'''
:*Fixed from sometimes not damaging enemy players.
+
**Fixed from sometimes not damaging enemy players.
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
:*Fixed an issue where Grohk could be damaged in Ghost Walk.
+
**Fixed an issue where Grohk could be damaged in Ghost Walk.
:*Fixed Ghost Walk not working in wind totem.
+
**Fixed Ghost Walk not working in wind totem.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.18.885.1|versionShort= 0.18|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.18.885.1|versionShort= 0.18|content=
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
:*Tempest has undergone a visual update to reduce clutter and increase clarity.
+
**Tempest has undergone a visual update to reduce clutter and increase clarity.
:*Now provides 45% Movement Speed for its duration.
+
**Now provides 45% Movement Speed for its duration.
:*The camera has been zoomed out further during Tempest to allow Grohk to see the area around him better.
+
**The camera has been zoomed out further during Tempest to allow Grohk to see the area around him better.
 
'''Cards'''
 
'''Cards'''
 
*'''[[Manifest]]'''
 
*'''[[Manifest]]'''
:*Increased the damage bonus per rank from 2% {{v}} 4%.
+
**Increased the damage bonus per rank from 2% {{v}} 4%.
:*Rank 1 now starts at 4%.
+
**Rank 1 now starts at 4%.
:*Now grants 15% Passive damage.
+
**Now grants 15% Passive damage.
:*Now grants 100 bonus Health.
+
**Now grants 100 bonus Health.
 
*'''[[Invigorate]]'''
 
*'''[[Invigorate]]'''
:*Increased the attack speed per rank from 5% {{v}} 8%.
+
**Increased the attack speed per rank from 5% {{v}} 8%.
:*Rank 1 now starts at 8%.
+
**Rank 1 now starts at 8%.
:*Now grants 15% Passive damage.
+
**Now grants 15% Passive damage.
:*Now grants 100 bonus Health.
+
**Now grants 100 bonus Health.
 
*'''[[Unstable]]'''
 
*'''[[Unstable]]'''
:*Increased damage bonus per rank from 2% {{v}} 3%.
+
**Increased damage bonus per rank from 2% {{v}} 3%.
:*Rank 1 now starts at 3%.
+
**Rank 1 now starts at 3%.
:*Now grants 15% Passive damage.
+
**Now grants 15% Passive damage.
:*Now grants 100 bonus Health.
+
**Now grants 100 bonus Health.
 
*'''[[Astral Traveler]]'''
 
*'''[[Astral Traveler]]'''
:*Now grants 5% Passive damage.
+
**Now grants 5% Passive damage.
:*Now grants 150 bonus Health.
+
**Now grants 150 bonus Health.
 
*'''[[Crackle]]'''
 
*'''[[Crackle]]'''
:*Increased the damage reduction per rank from 3 {{v}} 4.
+
**Increased the damage reduction per rank from 3 {{v}} 4.
:*Rank 1 now starts at 4.
+
**Rank 1 now starts at 4.
:*Now grants 150 bonus Health.
+
**Now grants 150 bonus Health.
 
*'''[[Wind Totem]]'''
 
*'''[[Wind Totem]]'''
:*Increased movement speed bonus per rank from 15% {{v}} 20%.
+
**Increased movement speed bonus per rank from 15% {{v}} 20%.
:*Rank 1 now starts at 20%.
+
**Rank 1 now starts at 20%.
:*Now grants 5% Passive damage.
+
**Now grants 5% Passive damage.
 
*'''[[Hamstring]]'''
 
*'''[[Hamstring]]'''
:*Increased slow per rank from 5% {{v}} 10%.
+
**Increased slow per rank from 5% {{v}} 10%.
:*Rank 1 now starts at 10%.
+
**Rank 1 now starts at 10%.
:*Now grants 5% Passive damage.
+
**Now grants 5% Passive damage.
 
*'''[[Arc Lightning]]'''
 
*'''[[Arc Lightning]]'''
:*Now grants 5% Passive damage.
+
**Now grants 5% Passive damage.
 
*'''[[Healing Rain]]'''
 
*'''[[Healing Rain]]'''
:*Increased healing per rank from 1% {{v}} 1.5%.
+
**Increased healing per rank from 1% {{v}} 1.5%.
:*Rank 1 now starts at 1.5%.
+
**Rank 1 now starts at 1.5%.
:*Now grants 5% Passive damage.
+
**Now grants 5% Passive damage.
:*Now grants 100 bonus Health.
+
**Now grants 100 bonus Health.
 
*'''[[Thunderstruck]]'''
 
*'''[[Thunderstruck]]'''
:*Rank 1 now starts at 1s.
+
**Rank 1 now starts at 1s.
:*Cooldown reduced from 30s {{v}} 15s.
+
**Cooldown reduced from 30s {{v}} 15s.
:*Now grants 5% Passive damage.
+
**Now grants 5% Passive damage.
:*Now grants 100 bonus Health.
+
**Now grants 100 bonus Health.
 
*'''[[Gale]]'''
 
*'''[[Gale]]'''
:*Now grants 3% Passive damage.
+
**Now grants 3% Passive damage.
:*Now grants 150 bonus Health.
+
**Now grants 150 bonus Health.
 
}}
 
}}
   
Line 1,197: Line 1,350:
 
'''Cards'''
 
'''Cards'''
 
*'''[[Wind Totem]]'''
 
*'''[[Wind Totem]]'''
:*Reduced Movement Speed from 25/50/75/100 to 25/40/55/70%.
+
**Reduced Movement Speed from 25/50/75/100 to 25/40/55/70%.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.16.851|versionShort= 0.16|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.16.851|versionShort= 0.16|content=
 
*'''General'''
 
*'''General'''
:*Increased Movement Speed from <s>355</s> {{v}} 410.
+
**Increased Movement Speed from <s>355</s> {{v}} 410.
 
'''Cards'''
 
'''Cards'''
 
*The following cards have received new art
 
*The following cards have received new art
:*[[Totemic Rescue]], [[Astral Traveler]], [[Manifest]], [[Invigorate]], [[Crackle]].
+
**[[Totemic Rescue]], [[Astral Traveler]], [[Manifest]], [[Invigorate]], [[Crackle]].
 
*The following cards have had their art updated
 
*The following cards have had their art updated
:*[[Thunderstruck]]
+
**[[Thunderstruck]]
 
*'''[[Hamstring]]'''
 
*'''[[Hamstring]]'''
:*Now belongs to Grohk.
+
**Now belongs to Grohk.
 
*'''[[Thunderstruck]]'''
 
*'''[[Thunderstruck]]'''
:*Now belongs to Grohk.
+
**Now belongs to Grohk.
 
*'''*NEW* [[Unstable]]''' - Legendary
 
*'''*NEW* [[Unstable]]''' - Legendary
:*[Weapon] Consecutive attacks stack increasing Damage by {4/6/8/10}%, max 5 stacks.
+
**[Weapon] Consecutive attacks stack increasing Damage by {4/6/8/10}%, max 5 stacks.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.15.828|versionShort= 0.15|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.15.828|versionShort= 0.15|content=
 
'''General'''
 
'''General'''
:*Grohk may no longer reload manually.
+
*Grohk may no longer reload manually.
 
'''Cards'''
 
'''Cards'''
 
*'''[[Invigorate]]'''
 
*'''[[Invigorate]]'''
:*Fixed an issue where Invigorate would not heal teammates
+
**Fixed an issue where Invigorate would not heal teammates
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.14.810.7|versionShort= 0.14|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.14.810.7|versionShort= 0.14|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Increased heat regen rate from 30 {{v}} 75/s. This means it will take the 'Lightning Staff' 1s to fully cool down after a 0.5s delay, making it faster than the base overheat penalty encouraging players to pause briefly to let their Weapon cool off.
+
**Increased heat regen rate from 30 {{v}} 75/s. This means it will take the 'Lightning Staff' 1s to fully cool down after a 0.5s delay, making it faster than the base overheat penalty encouraging players to pause briefly to let their Weapon cool off.
 
*[[Image:Ability Chain Lightning.png|30px|link=]] '''Chain Lightning'''
 
*[[Image:Ability Chain Lightning.png|30px|link=]] '''Chain Lightning'''
:*No longer incurs a higher heat cost than normal weapon fire.
+
**No longer incurs a higher heat cost than normal weapon fire.
:*No longer deals full damage to the first target. The first target now takes a diminished amount.
+
**No longer deals full damage to the first target. The first target now takes a diminished amount.
:*Increased the amount of damage secondary targets take from 35% {{v}} 50% of Weapon damage.
+
**Increased the amount of damage secondary targets take from 35% {{v}} 50% of Weapon damage.
:*Fixed third-person animations appearing twitchy when firing.
+
**Fixed third-person animations appearing twitchy when firing.
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
:*Increased proc rate from once every 0.3s {{v}} once every0.6s.
+
**Increased proc rate from once every 0.3s {{v}} once every0.6s.
:*Increased damage from 210 {{v}} 450.
+
**Increased damage from 210 {{v}} 450.
:*Grohk is now immune to Crowd Control while 'Tempest' is active.
+
**Grohk is now immune to Crowd Control while 'Tempest' is active.
 
'''Cards'''
 
'''Cards'''
 
*Removed from the game:
 
*Removed from the game:
:*[[Precinct]], [[Overcharge]], [[Sow the Seed]], [[Thunderous Grace]].
+
**[[Precinct]], [[Overcharge]], [[Sow the Seed]], [[Thunderous Grace]].
 
*'''*NEW* [[Crackle]]''' - Common
 
*'''*NEW* [[Crackle]]''' - Common
:*[Healing Totem] Those affected take {6/9/12/15} less damage per hit.
+
**[Healing Totem] Those affected take {6/9/12/15} less damage per hit.
 
*'''[[Gale]]''' - Reworked
 
*'''[[Gale]]''' - Reworked
:*Targets affected by Healing Totem reduce Crowd Control by {25/50/75/100}%.
+
**Targets affected by Healing Totem reduce Crowd Control by {25/50/75/100}%.
 
*'''[[Invigorate]]''' - Reworked
 
*'''[[Invigorate]]''' - Reworked
:*Increase Attack Speed by +{15/20/25/30}%. You and nearby allies are healed for 15% of the damage you deal with your weapon attacks.
+
**Increase Attack Speed by +{15/20/25/30}%. You and nearby allies are healed for 15% of the damage you deal with your weapon attacks.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.13.785|versionShort= 0.13|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.13.785|versionShort= 0.13|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Reduced damage from <s>40</s> {{v}} 36.
+
**Reduced damage from <s>40</s> {{v}} 36.
:*This weapon no longer uses a Reload. Instead it uses an Overheat system. Firing overheats the weapon, and not firing for a short time will cool it back down. If the overheat bar drains fully the weapon overheats, incurring a long recharge period.
+
**This weapon no longer uses a Reload. Instead it uses an Overheat system. Firing overheats the weapon, and not firing for a short time will cool it back down. If the overheat bar drains fully the weapon overheats, incurring a long recharge period.
 
*[[Image:Ability Chain Lightning.png|30px|link=]] '''Chain Lightning'''
 
*[[Image:Ability Chain Lightning.png|30px|link=]] '''Chain Lightning'''
:*Now has no Cooldown, but consumes additional ammo to use.
+
**Now has no Cooldown, but consumes additional ammo to use.
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
 
*[[Image:Ability Tempest.png|30px|link=]] '''Tempest'''
:*Improved visual presentation of this ability.
+
**Improved visual presentation of this ability.
:*No longer applies a Knockback.
+
**No longer applies a Knockback.
:*Now deals 215 damage every 0.3s to a random nearby target.
+
**Now deals 215 damage every 0.3s to a random nearby target.
:*Reduced duration from <s>5s</s> {{v}} 4s.
+
**Reduced duration from <s>5s</s> {{v}} 4s.
:*Fixed an issue where Tempest would not damage Shields.
+
**Fixed an issue where Tempest would not damage Shields.
 
'''Cards'''
 
'''Cards'''
 
*'''[[Momentum]]'''
 
*'''[[Momentum]]'''
:*Removed from the game. Players who owned this card will receive a Champion's Chest.
+
**Removed from the game. Players who owned this card will receive a Champion's Chest.
 
*'''[[Monolith Totem]]'''
 
*'''[[Monolith Totem]]'''
:*Reduced the amount of damage reduction applied to your Totem from <s>40%</s> {{v}} 20%.
+
**Reduced the amount of damage reduction applied to your Totem from <s>40%</s> {{v}} 20%.
 
}}
 
}}
   
Line 1,269: Line 1,422:
 
'''General'''
 
'''General'''
 
*Ultimate and alt-fire systems added to the game:
 
*Ultimate and alt-fire systems added to the game:
:*Ability 1 [Q] - '''Healing Totem'''
+
**Ability 1 [Q] - '''Healing Totem'''
::*Deploy a totem that heals nearby allies over time.
+
***Deploy a totem that heals nearby allies over time.
:*Ability 2 [RMB] - '''Chain Lightning'''
+
**Ability 2 [RMB] - '''Chain Lightning'''
::*Weapon attacks chain to nearby enemies for 35% weapon damage for 5s.
+
***Weapon attacks chain to nearby enemies for 35% weapon damage for 5s.
:*Ability 3 [F] - '''Ghost Walk'''
+
**Ability 3 [F] - '''Ghost Walk'''
::*Become untargetable and gain 40% Movement Speed for 2s. Removes debuffs on use.
+
***Become untargetable and gain 40% Movement Speed for 2s. Removes debuffs on use.
:*Ultimate [E] - '''Tempest'''
+
**Ultimate [E] - '''Tempest'''
::*Grohk creates a lightning storm around himself for 5s, randomly striking enemies every dealing damage and knocking back.
+
***Grohk creates a lightning storm around himself for 5s, randomly striking enemies every dealing damage and knocking back.
 
'''Cards'''
 
'''Cards'''
 
*'''*NEW* [[Invigorate]]''' - Legendary
 
*'''*NEW* [[Invigorate]]''' - Legendary
:*[Weapon] Increase weapon damage by 40%. You and nearby allies are healed for 20% of the damage you deal with your weapon attacks.
+
**[Weapon] Increase weapon damage by 40%. You and nearby allies are healed for 20% of the damage you deal with your weapon attacks.
 
*Cards removed from the game:
 
*Cards removed from the game:
:*[[Spirit Steal]], [[Blackout]], [[Anvil]], [[Planted]], [[Conductor]], [[Discharge]], [[Electrical Imbalance]], [[Overload]], [[Cluster]], [[Stimulate]], [[Lightning Rod]].
+
**[[Spirit Steal]], [[Blackout]], [[Anvil]], [[Planted]], [[Conductor]], [[Discharge]], [[Electrical Imbalance]], [[Overload]], [[Cluster]], [[Stimulate]], [[Lightning Rod]].
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.11.714.11|versionShort= December 29th, 2015|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.11.714.11|versionShort= December 29th, 2015|content=
 
*'''[[Gale]]'''
 
*'''[[Gale]]'''
:*Reduced the amount of Damage Reduction from 50 to 40%.
+
**Reduced the amount of Damage Reduction from 50 to 40%.
 
*'''[[Lightning Rod]]'''
 
*'''[[Lightning Rod]]'''
:*Reduced damage from 240 to 120 per second.
+
**Reduced damage from 240 to 120 per second.
 
*'''[[Planted]]'''
 
*'''[[Planted]]'''
:*Reduced Root duration from 2s to 1.5s.
+
**Reduced Root duration from 2s to 1.5s.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.11.714.4|versionShort= 0.11|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.11.714.4|versionShort= 0.11|content=
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
:*Reduced Cooldown from 26 to 20s.
+
**Reduced Cooldown from 26 to 20s.
 
'''Cards'''
 
'''Cards'''
 
*The following cards have had their art updated:
 
*The following cards have had their art updated:
:*[[Cluster]]
+
**[[Cluster]]
 
*'''[[Overload]]'''
 
*'''[[Overload]]'''
:*Fixed an issue where this card would provide 60% Attack Speed instead of 30%.
+
**Fixed an issue where this card would provide 60% Attack Speed instead of 30%.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.10.704.2|versionShort= 0.10|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.10.704.2|versionShort= 0.10|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*No longer chains off of immune targets.
+
**No longer chains off of immune targets.
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
 
*[[Image:Ability Ghost Walk.png|30px|link=]] '''Ghost Walk'''
:*Reduced Cooldown from 25 to 20.
+
**Reduced Cooldown from 25 to 20.
 
'''Cards'''
 
'''Cards'''
 
*The following cards have had their art updated:
 
*The following cards have had their art updated:
:*[[Phantom]]
+
**[[Phantom]]
 
*The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
 
*The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
:*[[Healing Rain]], [[Phantom]], [[Outreach]], [[Astral Traveler]], [[Wind Totem]], [[Spirit Steal]], [[Planted]], [[Discharge]], [[Overload]], [[Electrical Imbalance]]
+
**[[Healing Rain]], [[Phantom]], [[Outreach]], [[Astral Traveler]], [[Wind Totem]], [[Spirit Steal]], [[Planted]], [[Discharge]], [[Overload]], [[Electrical Imbalance]]
 
*'''[[Anvil]]'''
 
*'''[[Anvil]]'''
:*Now slows enemies by 40% rather than silencing them.
+
**Now slows enemies by 40% rather than silencing them.
 
*'''[[Arc Lightning]]'''
 
*'''[[Arc Lightning]]'''
:*Reduced rarity from Epic to Rare.
+
**Reduced rarity from Epic to Rare.
 
*'''[[Astral Traveler]]'''
 
*'''[[Astral Traveler]]'''
:*Reduced rarity from Rare to Common.
+
**Reduced rarity from Rare to Common.
 
*'''[[Blackout]]'''
 
*'''[[Blackout]]'''
:*Reduced rarity from Epic to Rare.
+
**Reduced rarity from Epic to Rare.
 
*'''[[Cluster]]'''
 
*'''[[Cluster]]'''
:*Increased rarity from Specialty to Legendary.
+
**Increased rarity from Specialty to Legendary.
 
*'''[[Discharge]]'''
 
*'''[[Discharge]]'''
:*Reduced rarity from Specialty to Epic.
+
**Reduced rarity from Specialty to Epic.
 
*'''[[Distribution]]'''
 
*'''[[Distribution]]'''
:*Removed from the game. (Award Champion's Chest)
+
**Removed from the game. (Award Champion's Chest)
 
*'''[[Forethought]]'''
 
*'''[[Forethought]]'''
:*Removed from the game. (Award Champion's Chest)
+
**Removed from the game. (Award Champion's Chest)
 
*'''[[Healing Rain]]'''
 
*'''[[Healing Rain]]'''
:*Increased rarity from Specialty to Legendary.
+
**Increased rarity from Specialty to Legendary.
 
*'''[[Momentum]]'''
 
*'''[[Momentum]]'''
:*Increased rarity from Epic to Specialty.
+
**Increased rarity from Epic to Specialty.
 
*'''[[Monolith Totem]]'''
 
*'''[[Monolith Totem]]'''
:*Increased rarity from Common to Specialty.
+
**Increased rarity from Common to Specialty.
 
*'''[[Overload]]'''
 
*'''[[Overload]]'''
:*Reduced rarity from Legendary to Epic.
+
**Reduced rarity from Legendary to Epic.
 
*'''[[Phantom]]'''
 
*'''[[Phantom]]'''
:*Now also reduces Cooldown by 5s.
+
**Now also reduces Cooldown by 5s.
 
*'''[[Sow the Seed]]'''
 
*'''[[Sow the Seed]]'''
:*Now has a 5 second internal cooldown.
+
**Now has a 5 second internal cooldown.
 
*'''[[Spirit Steal]]'''
 
*'''[[Spirit Steal]]'''
:*Fixed typo on the description.
+
**Fixed typo on the description.
 
*'''[[Thunderous Grace]]'''
 
*'''[[Thunderous Grace]]'''
:*Reduced rarity from Specialty to Epic.
+
**Reduced rarity from Specialty to Epic.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.9.691.5|versionShort= 0.09|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.9.691.5|versionShort= 0.09|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Fixed an issue where Chain Lightning would cause Grohk to be inside of his Horse while mounted.
+
**Fixed an issue where Chain Lightning would cause Grohk to be inside of his Horse while mounted.
:*Chain Lightning no longer chains from immune targets.
+
**Chain Lightning no longer chains from immune targets.
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
 
*[[Image:Ability Healing Totem.png|30px|link=]] '''Healing Totem'''
:*Increased Cooldown from 20 to 26s
+
**Increased Cooldown from 20 to 26s
 
'''Cards'''
 
'''Cards'''
 
*The following cards have had their art updated:
 
*The following cards have had their art updated:
:*[[Thunderous Grace]]
+
**[[Thunderous Grace]]
 
*Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
 
*Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
:*[[Thunderous Grace]], [[Cluster]], [[Gale]], [[Outreach]], [[Astral Traveler]], [[Totemic Rescue]], [[Momentum]], [[Hamstring]], [[Electrical Imbalance]], [[Precinct]]
+
**[[Thunderous Grace]], [[Cluster]], [[Gale]], [[Outreach]], [[Astral Traveler]], [[Totemic Rescue]], [[Momentum]], [[Hamstring]], [[Electrical Imbalance]], [[Precinct]]
 
*'''[[Anvil]]'''
 
*'''[[Anvil]]'''
:*Increased rarity from Rare to Epic.
+
**Increased rarity from Rare to Epic.
 
*'''[[Arc Lightning]]'''
 
*'''[[Arc Lightning]]'''
:*Reduced rarity from Legendary to Epic.
+
**Reduced rarity from Legendary to Epic.
 
*'''[[Astral Traveler]]'''
 
*'''[[Astral Traveler]]'''
:*Increased rarity from Common to Rare.
+
**Increased rarity from Common to Rare.
 
*'''[[Blackout]]'''
 
*'''[[Blackout]]'''
:*Increased rarity from Rare to Epic.
+
**Increased rarity from Rare to Epic.
 
*'''[[Cluster]]'''
 
*'''[[Cluster]]'''
:*Increased rarity from Epic to Specialty.
+
**Increased rarity from Epic to Specialty.
:*Now causes Chain Lightning to deal full weapon damage.
+
**Now causes Chain Lightning to deal full weapon damage.
 
*'''[[Conductor]]'''
 
*'''[[Conductor]]'''
:*Increased rarity from Epic to Legendary.
+
**Increased rarity from Epic to Legendary.
 
*'''[[Discharge]]'''
 
*'''[[Discharge]]'''
:*Increased rarity from Epic to Specialty.
+
**Increased rarity from Epic to Specialty.
 
*'''[[Electrical Imbalance]]'''
 
*'''[[Electrical Imbalance]]'''
:*Increased rarity from Epic to Legendary.
+
**Increased rarity from Epic to Legendary.
 
*'''[[Hamstring]]'''
 
*'''[[Hamstring]]'''
:*Increased rarity from Rare to Epic.
+
**Increased rarity from Rare to Epic.
 
*'''[[Healing Rain]]'''
 
*'''[[Healing Rain]]'''
:*Increased rarity from Legendary to Specialty.
+
**Increased rarity from Legendary to Specialty.
 
*'''[[Lightning Rod]]'''
 
*'''[[Lightning Rod]]'''
:*Increased rarity from Epic to Legendary.
+
**Increased rarity from Epic to Legendary.
 
*'''[[Manifest]]'''
 
*'''[[Manifest]]'''
:*Increased rarity from Epic to Legendary.
+
**Increased rarity from Epic to Legendary.
 
*'''[[Momentum]]'''
 
*'''[[Momentum]]'''
:*Increased rarity from Rare to Epic.
+
**Increased rarity from Rare to Epic.
 
*'''[[Overload]]'''
 
*'''[[Overload]]'''
:*Increased rarity from Epic to Legendary.
+
**Increased rarity from Epic to Legendary.
 
*'''[[Phantom]]'''
 
*'''[[Phantom]]'''
:*Increased rarity from Common to Specialty.
+
**Increased rarity from Common to Specialty.
 
*'''[[Planted]]'''
 
*'''[[Planted]]'''
:*Increased rarity from Rare to Epic.
+
**Increased rarity from Rare to Epic.
 
*'''[[Precinct]]'''
 
*'''[[Precinct]]'''
:*Increased rarity from Epic to Legendary.
+
**Increased rarity from Epic to Legendary.
 
*'''[[Sow the Seed]]'''
 
*'''[[Sow the Seed]]'''
:*Now has a 5 second internal cooldown after being triggered before it can be triggered again.
+
**Now has a 5 second internal cooldown after being triggered before it can be triggered again.
 
*'''[[Stimulate]]'''
 
*'''[[Stimulate]]'''
:*Increased rarity from Epic to Legendary.
+
**Increased rarity from Epic to Legendary.
 
*'''[[Thunderous Grace]]'''
 
*'''[[Thunderous Grace]]'''
:*Increased rarity from Legendary to Specialty.
+
**Increased rarity from Legendary to Specialty.
 
*'''[[Totemic Rescue]]'''
 
*'''[[Totemic Rescue]]'''
:*Increased rarity from Common to Rare.
+
**Increased rarity from Common to Rare.
 
*'''[[Wind Totem]]'''
 
*'''[[Wind Totem]]'''
:*Increased rarity from Common to Rare.
+
**Increased rarity from Common to Rare.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.8.682|versionShort= 0.08|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.8.682|versionShort= 0.08|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Fixed an issue where this would fire through the randomized cover in Temple Ruins.
+
**Fixed an issue where this would fire through the randomized cover in Temple Ruins.
 
*[[Image:Ability Chain Lightning.png|30px|link=]] '''Chain Lightning'''
 
*[[Image:Ability Chain Lightning.png|30px|link=]] '''Chain Lightning'''
:*Fixed an issue which would cause players to crash while using Chain Lightning.
+
**Fixed an issue which would cause players to crash while using Chain Lightning.
 
'''Cards'''
 
'''Cards'''
 
*The following cards have new artwork:
 
*The following cards have new artwork:
:*[[Conductor]]
+
**[[Conductor]]
 
*The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
 
*The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
:*[[Astral Traveler]], [[Totemic Rescue]], [[Gale]], [[Forethought]], [[Momentum]], [[Overload]], [[Arc Lightning]].
+
**[[Astral Traveler]], [[Totemic Rescue]], [[Gale]], [[Forethought]], [[Momentum]], [[Overload]], [[Arc Lightning]].
 
*'''[[Anvil]]'''
 
*'''[[Anvil]]'''
:*Increased rarity from Common to Rare.
+
**Increased rarity from Common to Rare.
 
*'''[[Blackout]]'''
 
*'''[[Blackout]]'''
:*Increased rarity from Common to Rare.
+
**Increased rarity from Common to Rare.
 
*'''[[Cluster]]'''
 
*'''[[Cluster]]'''
:*Increased rarity from Rare to Epic.
+
**Increased rarity from Rare to Epic.
 
*'''[[Electrical Imbalance]]'''
 
*'''[[Electrical Imbalance]]'''
:*Increased rarity from Rare to Epic.
+
**Increased rarity from Rare to Epic.
 
*'''[[Discharge]]'''
 
*'''[[Discharge]]'''
:*Increased rarity from Common to Epic.
+
**Increased rarity from Common to Epic.
 
*'''[[Distribution]]'''
 
*'''[[Distribution]]'''
:*Reduced rarity from Rare to Common.
+
**Reduced rarity from Rare to Common.
 
*'''[[Outreach]]'''
 
*'''[[Outreach]]'''
:*Reduced rarity from Epic to Common.
+
**Reduced rarity from Epic to Common.
 
*'''[[Overcharge]]'''
 
*'''[[Overcharge]]'''
:*Reduced rarity from Epic to Common.
+
**Reduced rarity from Epic to Common.
 
*'''[[Planted]]'''
 
*'''[[Planted]]'''
:*Increased rarity from Common to Rare.
+
**Increased rarity from Common to Rare.
 
*'''[[Precinct]]'''
 
*'''[[Precinct]]'''
:*Increased rarity from Rare to Epic.
+
**Increased rarity from Rare to Epic.
 
*'''[[Sow the Seed]]'''
 
*'''[[Sow the Seed]]'''
:*Reduced rarity from Epic to Rare.
+
**Reduced rarity from Epic to Rare.
 
*'''[[Spirit Steal]]'''
 
*'''[[Spirit Steal]]'''
:*Reduced rarity from Epic to Rare.
+
**Reduced rarity from Epic to Rare.
 
*'''[[Stimulate]]'''
 
*'''[[Stimulate]]'''
:*Increased rarity from Rare to Epic.
+
**Increased rarity from Rare to Epic.
 
*'''[[Totemic Rescue]]'''
 
*'''[[Totemic Rescue]]'''
:*Reduced rarity from Rare to Common.
+
**Reduced rarity from Rare to Common.
 
}}
 
}}
   
Line 1,448: Line 1,601:
 
'''Cards'''
 
'''Cards'''
 
*The following cards have new artwork:
 
*The following cards have new artwork:
:*[[Wind Totem]]
+
**[[Wind Totem]]
 
*'''*NEW* [[Sow the Seed]]''' - Epic
 
*'''*NEW* [[Sow the Seed]]''' - Epic
:*[Weapon] 4% chance to spawn a Healing Totem at the target's feet.
+
**[Weapon] 4% chance to spawn a Healing Totem at the target's feet.
 
*'''[[Discharge]]'''
 
*'''[[Discharge]]'''
:*Increased rarity from Common to Rare.
+
**Increased rarity from Common to Rare.
 
*'''[[Stimulate]]'''
 
*'''[[Stimulate]]'''
:*Increased rarity from Common to Rare.
+
**Increased rarity from Common to Rare.
 
*'''[[Precinct]]'''
 
*'''[[Precinct]]'''
:*Fixed description reading Totem instead of Healing Totem.
+
**Fixed description reading Totem instead of Healing Totem.
 
}}
 
}}
   
 
{{ChangelogItem|period= Closed Beta|version= 0.6.656|versionShort= 0.06|content=
 
{{ChangelogItem|period= Closed Beta|version= 0.6.656|versionShort= 0.06|content=
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
 
*[[Image:WeaponAttack Grohk Icon.png|30px|link=]] '''Lightning Staff'''
:*Reduced damage from 38 to 35.
+
**Reduced damage from 38 to 35.
 
}}
 
}}
 
}}
 
}}
   
==Replaced skills==
+
==Removed Content==
  +
*[[Grohk/Removed Content]]
{{AbilityInfo
 
|name=Chain Lightning
 
|image=Ability Chain Lightning.png
 
|key=RMB
 
|description=Weapon attacks chain to nearby enemies for 18 damage every .09 seconds.
 
 
Bonus Damage: When hitting at least 3 targets the damage of your Chain Lightning is doubled.
 
|cooldown=
 
|details=*Doesn't chain off of immune targets.
 
}}
 
{{AbilityInfo
 
|name=Totemic Ward
 
|image=Ability Totemic Ward.png
 
|key=Q
 
|description=Deploy a totem that creates a protective Shield for 1500 health that lasts 4 seconds. The Shield is destroyed if the 400 health totem is destroyed. Players around the totem are healed for 75 health each second.
 
|cooldown=19
 
|details=
 
}}
 
{{AbilityInfo
 
|name=Surge
 
|image=Ability Surge.png
 
|key=F
 
|description=Flings himself a short distance upwards.
 
|cooldown=23
 
|details=
 
}}
 
 
*Gameplay of Grohk's old incarnation can be viewed [https://www.youtube.com/watch?v=gKnBxa6aqgQ here.]
 
 
==Removed talents==
 
{{Talents
 
|image=Talent Grohk Wraith.png
 
|name=Wraith
 
|cooldown=60
 
|description=When you take lethal damage Ghost Walk activates and heals you for 15% of your maximum Health.
 
}}
 
   
   
Line 1,507: Line 1,625:
 
[[Category:Champions]]
 
[[Category:Champions]]
 
[[ru:Грок]]
 
[[ru:Грок]]
  +
[[de:Grohk]]

Latest revision as of 20:30, 20 November 2023

Grohk ▶️ is a Support Champion in Paladins, added on November 17th, 2015.

Lore[ | ]

This is Grohk's official bio currently found in his champion page in-game.


Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took him a while to realize it, he had been imbued with the power to control the lightning itself, and he put it to good use defending his tribe from a goblin attack that would have otherwise destroyed them.

Seeing his newfound power as a sign from the weather-spirits, the rest of the Red River orcs immediately appointed him their chieftain. When the clash of the Magistrate and Resistance escalated, he sensed a new storm of a different sort brewing and joined the battle on behalf of his tribe. As the dust settles into an uncertain future, all he seeks is a Realm where his people are safe.

This is an unofficial version of Grohk's bio intended to more clearly present all currently known information regarding him. Sources can be found here.


Following being struck several times by lighting, Grohk eventually realized he'd been imbued with electrical powers; which he used to defend his tribe, the Red River Orcs, from a goblin attack. This prompted his tribe to appoint him as chieftain, believing his powers were a sign from the weather spirits. But with the growing Crystal War, Grohk decided to join the battle between the Magistrate and Resistance himself.

This was Grohk's in-game bio prior to the The Damned Frontier update. It's no longer considered canon.


Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took a while to realize Grohk had been imbued with the power to control the lightning itself, he put it to good use defending his tribe from a goblin attack that would have otherwise destroyed them. Seeing his power as a sign from the weather spirits, the rest of the Red River orcs immediately appointed him their chieftain.

When the Realm erupted into civil war, he sensed another storm brewing and joined the battle on behalf of his tribe.

This was Grohk's bio on the official Paladins website in the extremely early days of Paladins.[2] Naturally, it's no longer considered canon


Grohk was always a bit... off. He never fit in with the other orcs. In fact, the Fire Tribe cheered when Grohk left. They laughed when he returned, proclaiming himself prophet to Vex, the Lightning God. The tribe stopped laughing when Grohk electrocuted them all. Now, Shaman to the new Lightning Orcs of the Red River, Grohk ventures into Crosswind Hold to interpret the will of Vex.

Summary[ | ]

Grohk is a support champion with a high damage output. Ghost Walk will let him become untargetable. As his primary weapon he wields his Lightning Staff that creates a channeled beam of lightning that can go up to medium range. In addition his Shock Pulse will bounce between enemy players. These abilities combined give him a great damage output. To support his team he can plant two Healing Totems at long range, which will create a healing area with no vertical limit. He takes flight with his ultimate Tempest, which will slow and strike nearby enemies all the while healing nearby allies.

Skills[ | ]

Ability Placeholder LMB

Lightning Staff

Damage (each/per tick)70+ /0.1s  
Description

A staff that channels lightning, dealing 70 damage every 0.1s at base and increasing in damage the longer it strikes an enemy.

Details

Detailed Description
A staff that channels lightning, dealing 70 damage every 0.1s. Deals up to 30% increased damage the longer you are continuously hitting your target. The staff will recharge over time after a brief period of not firing if it has not fully depleted. Has a maximum Ammo count of 100 and is fully effective up to 80 units.
  • This ability deals Direct Damage.
  • Weapon will overheat and be automatically reloaded if Grohk runs out of ammo.
    • Can be fired uninterrupted for 5s before overheating.
    • Has a 3s reload time after overheating and can be animation canceled after 2.5s. These are affected by reload speed items and cards, like Deft Hands.
  • Ammo recharges over time when not being used, which is represented by a charge bar.
    • After shooting, there is a 0.525s delay before Lightning Staff begins to recharge, and it takes 1.3s to fully recharge.
  • Has a maximum range of 120 units.
  • Has damage falloff with a maximum reduction of ~66.7%.
  • Gains 0.4% ultimate charge per damage tick.
Ability Video
Ability Placeholder RMB
Cooldown
Cooldown Icon White 6

Shock Pulse

Damage (each/per tick)5(max)× 150  
Description

Launch a shocking projectile that bounces between enemies, dealing 150 damage per bounce.

Details

Detailed Description
Fire a shocking projectile that Chains between enemy players, dealing 150 damage per bounce. Chains to up to 5 enemies within 50 units and has a range of 300 units.
  • This ability deals Area Damage.
  • Gains 1% ultimate charge on the initial hit, then 0.6% on subsequent bounces. Maximum of 4% ultimate charge if Shock Pulse hits its maximum bounce limit.
  • Deals 150 damage when it bounces.
  • The initial projectile has a range of 300 units.
  • Has a bounce range of 40 units.
  • The projectile can bounce up to 5 times.
  • Cannot be used while Lightning Staff is reloading from overheating.
Ability Video
Ability Placeholder Q
Cooldown
Cooldown Icon White 13

Healing Totem

Healing(2×) 256 /1s  
Description

Deploy a healing totem that restores 256 health every 1s to allies within its area.

Details

Detailed Description
Deploy a Healing Totem that Heals allies within 30 units for 256 every 1s. Healing Totem has 1250 Health and lasts 6s or until destroyed. This ability has 2 charges and has a Deployment range of 100 units. Affected by Bulldozer.
  • Heals once every 0.15s at base.
  • Heals 38.5 per tick.
  • Heals by applying a 1s buff that is refreshed every 0.25s.
    • This means that the totem will continue to heal allies briefly after leaving its radius.
  • Generates ~1.04% of ultimate charge per second per ally healed.
    • Self-healing and overhealing will not generate ultimate.
  • Can be used while airborne.
  • Can be placed on temporary platforms and moving objectives but will not stick to them. Once the platform is gone, the totem will float at the location it was originally placed.
  • Can heal allies in its radius even through walls.
  • Has 2 charges.
    • Cooldowns for the charges occur simultaneously.
  • The healing of the Totems stacks.
  • A deployed Healing Totem is destroyed when Grohk dies.
  • The Healing Totem is Deployable and can be destroyed.
  • When aiming at a wall, Healing Totems will drop at the ground, if it is a valid location.
Ability Video
Ability Placeholder F
Cooldown
Cooldown Icon White 15

Ghost Walk

Description

Commune with the spirits to remove negative effects and become ethereal for a short time.

Details

Detailed Description
Become Ethereal and increase your Movement Speed by 50% for 2s. Removes negative effects on activation.
Ability Video

Tempest

Healing3(max)× 350 /0.5s  Damage (each/per tick)3(max)× 200 /0.5s  
Description

Surge with elemental power and take flight, speeding up and healing allies for 350 every 0.5s while slowing and striking enemies for 200 damage every 0.5s for its duration.

Details

Detailed Description
Surge with elemental power and take flight for 5s, increasing your Movement Speed while channeling. While this ability is active, Slow and strike up to 3 nearby enemies for 200 damage while Healing up to 3 nearby allies for 350 every 0.5s. Allies affected by your Tempest also have their Movement Speed increased by 50% for 2s. Your Tempest has a radius of 50 units. Can be refired to cancel.

▶️ “Surging with power!” (Self/Enemy)

▶️ “Ride the lightning!” (Ally)

  • This ability deals Area Damage.
  • Grohk is Crowd Control Immune for the duration.
  • Enemies hit are slowed by 60% for 2s, allies healed gain 50% movement speed for 2s.
  • Grohk cannot use his weapon or any other skills but is still able to move while channeling.
  • Can be cancelled early by re-activating the skill.
  • Can target up to 3 teammates and 3 enemies at the same time.
  • It can heal the user.
  • Cannot gain ultimate charge for dealing damage or healing for the duration.
  • Does not take ultimate charge until pre-fire has been completed.
  • Grohk flies at roughly double movement speed in the direction he's pointing at for the duration.
Ability Video


Talents[ | ]

Talent Grohk TotemicWard
Totemic Ward

Default Talent

Gain a third charge of Healing Totem and increase their healing by 15%, and increase their radius by 20%.

Remedy
+10% Healing and +5% Damage


Details

  • The totems have now a healing radius of 36 units.
Talent Grohk SpiritsDomain
Spirit's Domain

Unlocks at Mastery Level 2

Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%.

Curative
+20% Healing


Details

  • Grohk cannot shoot through his allies while using this talent, even if they are at full health.
  • Spirits Domain grants Lighting Staff increased hitbox size.
Talent Grohk Maelstrom
Maelstrom

Unlocks at Mastery Level 8

Increase the damage of Lightning Staff to 75, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times.

Surgery
+10% Damage


Cards[ | ]

This is a list with all cards available to Grohk:

Name Image Description Cooldown Category
Arc Lightning Card Arc Lightning Increase the Chain range of Shock Pulse by {8|8}%. Ability Shock Pulse Shock Pulse
Astral Traveler Card Astral Traveler Increase your Movement Speed while using Ghost Walk by {10|10}%. Ability Ghost Walk Ghost Walk
Conduit Card Conduit Increase your Movement Speed by {6|6}% for 3s after hitting an enemy with Shock Pulse. Ability Shock Pulse Shock Pulse
Crackle Card Crackle Increase the duration of Healing Totem by {0.2|0.2}s. Ability Healing Totem Healing Totem
Electrostatic Card Electrostatic Increase your Ammo regeneration speed by {12|12}%. WeaponAttack Grohk Icon Armor / Weapon
Gale Card Gale Decrease the Cooldown of Healing Totem by {0.6|0.6}s after activating Ghost Walk. Ability Ghost Walk Ghost Walk
Haunting Card Haunting Reduce the Cooldown of Ghost Walk by {0.6|0.6}s. Ability Ghost Walk Ghost Walk
Lightning Rod Card Lightning Rod Heal for {30|30} for each enemy hit with Shock Pulse. Ability Shock Pulse Shock Pulse
Monolith Totem Card Monolith Totem Increase the Health of Healing Totem by {150|150}. Ability Healing Totem Healing Totem
Outreach Card Outreach Increase the deploy range of Healing Totem by {15|15}%. Ability Healing Totem Healing Totem
Phantom Card Phantom Heal for {100|100} over the duration of Ghost Walk. Ability Ghost Walk Ghost Walk
Shamanic Might Card Evolve Increase your maximum Health by {50|50}. WeaponAttack Grohk Icon Armor / Weapon
Spirit's Grace Card Spirit's Grace Allies inside your Healing Totem gain {6|6}% increased Movement Speed for 1s. Ability Healing Totem Healing Totem
Thunderlord Card Thunderlord Increase your maximum Ammo by {10|10}%. WeaponAttack Grohk Icon Armor / Weapon
Thunderstruck Card Thunderstruck Generate {6|6}% of your Ammo for each unique enemy hit by Shock Pulse. Ability Shock Pulse Shock Pulse
Totemic Rescue Card Totemic Rescue Gain a {200|200}-Health Shield for 4s after dropping to or below 30% Health. Cooldown Icon2 45 WeaponAttack Grohk Icon Armor / Weapon
  • Gale only reduces the cooldown of one Healing Totem.

Pre-Built Loadouts[ | ]

All of the following cards are in Grohk's pre-built loadouts:


Totemic Ward
Card Astral Traveler


Astral Traveler
Uncommon
CardSkin Frame OB67 Silver Uncommon


Increase your Movement Speed while using Ghost Walk by 20%.
2



Card Crackle


Crackle
Common
CardSkin Frame OB67 Silver Common


Increase the duration of Healing Totem by 0.2s.
1



Card Gale


Gale
Legendary
CardSkin Frame OB67 Silver Legendary


Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
5



Card Haunting


Haunting
Uncommon
CardSkin Frame OB67 Silver Uncommon


Reduce the Cooldown of Ghost Walk by 1.2s.
2



Card Outreach


Outreach
Legendary
CardSkin Frame OB67 Silver Legendary


Increase the deploy range of Healing Totem by 75%.
5



Spirit's Domain
Card Astral Traveler


Astral Traveler
Rare
CardSkin Frame OB67 Silver Rare


Increase your Movement Speed while using Ghost Walk by 30%.
3



Card Spirit's Grace


Spirit's Grace
Uncommon
CardSkin Frame OB67 Silver Uncommon


Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
2



Card Electrostatic


Electrostatic
Rare
CardSkin Frame OB67 Silver Rare


Increase your Ammo regeneration speed by 36%.
3



Card Phantom


Phantom
Epic
CardSkin Frame OB67 Silver Epic


Heal for 400 over the duration of Ghost Walk.
4



Card Thunderlord


Thunderlord
Rare
CardSkin Frame OB67 Silver Rare


Increase your maximum Ammo by 30%.
3



Maelstrom
Card Arc Lightning


Arc Lightning
Epic
CardSkin Frame OB67 Silver Epic


Increase the Chain range of Shock Pulse by 32%.
4



Card Astral Traveler


Astral Traveler
Uncommon
CardSkin Frame OB67 Silver Uncommon


Increase your Movement Speed while using Ghost Walk by 20%.
2



Card Lightning Rod


Lightning Rod
Epic
CardSkin Frame OB67 Silver Epic


Heal for 120 for each enemy hit with Shock Pulse.
4



Card Thunderstruck


Thunderstruck
Uncommon
CardSkin Frame OB67 Silver Uncommon


Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
2



Card Evolve


Shamanic Might
Rare
CardSkin Frame OB67 Silver Rare


Increase your maximum Health by 150.
3


Cosmetic Items[ | ]

These are the Cosmetic Items currently available for Grohk:

Champion Skin Collections[ | ]

Default
Icons Character Model
Grohk Collection Render Default Icon
Grohk Weapon Default Lightning Staff Icon
Grohk Default
Weapon Default Lightning Staff
Rarity Common
Availability Standard
Release November 2, 2017
(November 17, 2015)
Cost Free
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Free
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Grohk Default

Beast
Icons Character Model
Grohk Collection Render Beast Icon
Grohk Weapon Beast Lightning Staff Icon
Grohk Beast
Weapon Beast Lightning Staff
Rarity Uncommon
Availability Standard
Release November 2, 2017
(March 11, 2016)
Cost 40,000 Currency Gold  •  200 Currency Crystals  •  Colossal Chest  •  Legendary Champion Chest  •  Item can no longer be obtained by this. Bounty Store  •  Currency Ticket
(Beast Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 40,000 Currency Gold  •  200 Currency Crystals  •  Colossal Chest  •  Legendary Champion Chest  •  Item can no longer be obtained by this. Bounty Store  •  Currency Ticket
(Beast Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Grohk Beast

Tribesman
Icon Character Model
Grohk Collection Render Tribesman Icon
Grohk Tribesman
Weapon
Rarity Rare
Availability Standard
Release March 11, 2016
Cost 200 Currency Crystals  •  Colossal Chest  •  Currency Ticket
(Tribesman Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 200 Currency Crystals  •  Colossal Chest  •  Currency Ticket
(Tribesman Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Grohk Tribesman

Grohk Lobster
Icon Character Model
Grohk Collection Render Grohk Lobster Icon
Grohk Grohk Lobster
Weapon
Rarity Rare
Availability Exclusive
Release April 26, 2018
Cost Legendary Champion Chest  •  Currency Ticket  •  Item can no longer be obtained by this. Season Pass 2018
(Grohk Lobster Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Legendary Champion Chest  •  Currency Ticket  •  Item can no longer be obtained by this. Season Pass 2018
(Grohk Lobster Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Grohk Grohk Lobster

Brimstone
Icons Character Model
Grohk Collection Render Brimstone Icon
Grohk Weapon Brimstone Brand Icon
Grohk Brimstone
Weapon Brimstone Brand
Rarity Epic
Availability Exclusive
Release December 18, 2017
Cost 800 Currency Crystals  •  Diamond Chest  •  Draconic Chest  •  Gothic Horrors Chest  •  Currency Ticket  •  Item can no longer be obtained by this. Prime Gaming
(Brimstone Grohk Collection)
Voicelines Brimstone Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 800 Currency Crystals  •  Diamond Chest  •  Draconic Chest  •  Gothic Horrors Chest  •  Currency Ticket  •  Item can no longer be obtained by this. Prime Gaming
(Brimstone Grohk Collection)
Voicelines Brimstone Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Grohk Brimstone

Neon Demon
Icons Character Model
Grohk Collection Render Neon Demon Icon
Grohk Weapon Neon Demon's Disintegrator Icon
Grohk Neon Demon
Weapon Neon Demon's Disintegrator
Rarity Epic
Availability Exclusive
Release April 26, 2018
Cost 800 Currency Crystals  •  Diamond Chest  •  Helios Force Chest  •  Electronica Chest  •  Battle Pass 2018 Chest  •  Item can no longer be obtained by this. Bounty Store  •  Currency Ticket  •  Item can no longer be obtained by this. Battle Pass 1 Level 50 Battle Pass Level
(Neon Demon Grohk Collection)
Voicelines Neon Demon Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 800 Currency Crystals  •  Diamond Chest  •  Helios Force Chest  •  Electronica Chest  •  Battle Pass 2018 Chest  •  Item can no longer be obtained by this. Bounty Store  •  Currency Ticket  •  Item can no longer be obtained by this. Battle Pass 1 Level 50 Battle Pass Level
(Neon Demon Grohk Collection)
Voicelines Neon Demon Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Grohk Neon Demon

Chieftain
Icons Character Model
Grohk Collection Render Chieftain Icon
Grohk Weapon Chieftain's Honor Icon
Grohk Chieftain
Weapon Chieftain's Honor
Rarity Epic
Availability Limited
Release January 16, 2019
Cost Item can no longer be obtained by this. Rewarded for playing 200 games in Ranked Season 2
(Chieftain Grohk Collection)
Voicelines Chieftain Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Rewarded for playing 200 games in Ranked Season 2
(Chieftain Grohk Collection)
Voicelines Chieftain Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Grohk Chieftain

Obsidian
Icons Character Model
Grohk Collection Render Obsidian Icon
Grohk Weapon Obsidian Lightning Staff Icon
Grohk Obsidian
Weapon Obsidian Lightning Staff
Rarity Rare
Availability Mastery
Release November 2, 2017
Cost 30,000 Currency Gold  •  160 Currency Crystals at Mastery Level 14
(Obsidian Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 30,000 Currency Gold  •  160 Currency Crystals at Mastery Level 14
(Obsidian Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Grohk Obsidian

Cosmic
Icons Character Model
Grohk Collection Render Cosmic Icon
Grohk Weapon Cosmic Lightning Staff Icon
Grohk Cosmic
Weapon Cosmic Lightning Staff
Rarity Epic
Availability Mastery
Release November 2, 2017
Cost 40,000 Currency Gold  •  200 Currency Crystals at Mastery Level 20
(Cosmic Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 40,000 Currency Gold  •  200 Currency Crystals at Mastery Level 20
(Cosmic Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Grohk Cosmic

Golden
Icons Character Model
Grohk Collection Render Golden Icon
Grohk Weapon Golden Lightning Staff Icon
Grohk Golden
Weapon Golden Lightning Staff
Rarity Legendary
Availability Mastery
Release April 29th, 2020
Cost Rewarded at Mastery Level 50
(Golden Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Rewarded at Mastery Level 50
(Golden Grohk Collection)
Voicelines Grohk voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Grohk Golden

Weapon Skins[ | ]

Camouflage
Icon
Grohk Weapon Camouflage Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Standard
Release {{{release}}}
Cost 125 Currency Crystals  •  Colossal Chest  •  Currency Ticket
Cost 125 Currency Crystals  •  Colossal Chest  •  Currency Ticket

Everglade
Icon
Grohk Weapon Everglade Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Standard
Release {{{release}}}
Cost 125 Currency Crystals  •  Colossal Chest  •  Currency Ticket
Cost 125 Currency Crystals  •  Colossal Chest  •  Currency Ticket

Arc Staff
Icon
Grohk Weapon Arc Staff Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Standard
Release {{{release}}}
Cost 125 Currency Crystals  •  Currency Ticket
Cost 125 Currency Crystals  •  Currency Ticket

Tropic Lightning Staff
Icon
Grohk Weapon Tropic Lightning Staff Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release {{{release}}}
Cost Overgrown Weapons Chest  •  Currency Ticket
Cost Overgrown Weapons Chest  •  Currency Ticket

Heartthrob's Staff
Icon
Grohk Weapon Heartthrob's Staff Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release {{{release}}}
Cost Valentine Chest  •  Currency Ticket
Cost Valentine Chest  •  Currency Ticket

Emotes[ | ]

Default
Icon Character Model
Grohk Emote Icon
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release {{{release}}}
Cost Free
Cost Free
Character Model

Hype
Icon Character Model
Grohk Emote Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release {{{release}}}
Cost Colossal Chest  •  Flair Chest  •  Currency Ticket
Cost Colossal Chest  •  Flair Chest  •  Currency Ticket
Character Model

Insult
Icon Character Model
Grohk Emote Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release {{{release}}}
Cost Colossal Chest  •  Flair Chest  •  Helios Force Chest  •  Currency Ticket
Cost Colossal Chest  •  Flair Chest  •  Helios Force Chest  •  Currency Ticket
Character Model

Grohk Slide
Icon Character Model
Grohk Emote Icon
Weapon {{{weapon}}}
Rarity Legendary
Availability Exclusive
Release {{{release}}}
Cost Flair Chest  •  Currency Ticket
(Endless Emote)
Cost Flair Chest  •  Currency Ticket
(Endless Emote)
Character Model

Grohk Mastery Emote
Icon Character Model
Grohk Emote Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Mastery
Release {{{release}}}
Cost 15,000 Currency Gold  •  60 Currency Crystals at Mastery Level 9
(Coin number reflects the player's Mastery Level)
Cost 15,000 Currency Gold  •  60 Currency Crystals at Mastery Level 9
(Coin number reflects the player's Mastery Level)
Character Model

MVP Poses[ | ]

Default
Icon Character Model
Grohk MVP Icon
Grohk Default
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release {{{release}}}
Cost Free
Cost Free
Character Model

Grohk Default

Elementalist
Icon Character Model
Grohk MVP Icon
Grohk MVP Elementalist
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release {{{release}}}
Cost Colossal Chest  •  Flair Chest  •  Helios Force Chest  •  Currency Ticket
Cost Colossal Chest  •  Flair Chest  •  Helios Force Chest  •  Currency Ticket
Character Model

Grohk MVP Elementalist

Red River Ritual
Icon Character Model
Grohk MVP Icon
Grohk MVP Red River Ritual
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release {{{release}}}
Cost Flair Chest  •  Item can no longer be obtained by this. Nightfall Event Pass Trials of the Realm
Stone Keep
Cost Flair Chest  •  Item can no longer be obtained by this. Nightfall Event Pass Trials of the Realm
Stone Keep
Character Model

Grohk MVP Red River Ritual

Grohk Mastery Pose
Icon Character Model
Grohk MVP Icon
Grohk MVP Mastery Pose
Weapon {{{weapon}}}
Rarity Rare
Availability Mastery
Release {{{release}}}
Cost 10,000 Currency Gold  •  40 Currency Crystals at Mastery Level 5
(Coin number reflects the player's Mastery Level)
Cost 10,000 Currency Gold  •  40 Currency Crystals at Mastery Level 5
(Coin number reflects the player's Mastery Level)
Character Model

Grohk MVP Mastery Pose

Trivia[ | ]


Lore

  • Grohk is from a river located in Greenwood.[3]
  • Grohk is notable for being the only character that's completely absent from the game's lore, as while most characters receive a cinematic trailer or eventually make cameos in other champion teasers or cards, Grohk has never received either, leaving him with absolutely zero appearances beyond minor cameos in the occasional avatar or incredibly old trailer.
  • Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Grohk would be around 5'5 or 165cm tall.


Cameos

Grohk appears in the following content:


References


Concepts

  • Grohk had several design alterations during development, some minor, others vastly different, with an early piece of concept art depicting him as a human character. Eventually, they settled for his current blue orc appearance.[4][5]
  • Grohk had several icon concepts prior to the final choice being settled on.[6]


Other

  • Grohk was one of the first playable characters in Paladins.
  • Grohk's name used to be "Wog" in early alpha builds of the game.[7]
  • Grohk's Default Skin was reworked in Open Beta 62. His original appearance can be seen here.
    • Grohk's old appearance is one of the few old versions of a champion that wasn't later made available as a skin; he shares this trait with Pip and Viktor.
  • In older versions of Paladins, there used to be a number of additional recolors of default champions. For Grohk, these recolors included the Deathcap, Lichen, and Toadstool skins. Versions for Grohk's modern design were also once available.
  • Having been present in the mobile game 'Paladins Strike', Grohk received unique skins exclusive to Strike. These skins include Poseidon Grohk and Summoner Grohk.


Champion Skins

  • Grohk Collection Render Beast Icon Beast
    • This skin is likely based on more stereotypical depictions of orcs, which depict them with green skin.


  • Grohk Collection Render Tribesman Icon Tribesman
    • A tribesman is one who belongs to a group or tribe.


  • Grohk Collection Render Grohk Lobster Icon Grohk Lobster
    • This skin's name may be a reference to the song Rock Lobster by The B-52's


  • Grohk Collection Render Brimstone Icon Brimstone
    • This skin is named after the expression Fire and brimstone, which would later inspire many fictional works to adopt brimstone as the material hell is constructed from.
    • This skin's splash art appears as a spray.



  • Grohk Collection Render Chieftain Icon Chieftain
    • The line "My people need me." (▶️) may be a reference to a popular phrase that originated from an episode of the Simpsons.
    • The line "Everyone has a plan... until they get an axe in their skull." (▶️) is a reference to a quote from Mike Tyson, "Everyone has a plan until they get punched in the mouth."
    • This skin appears in the Blue Warrior avatar.
    • This skin was originally listed as 'Exclusive', but was changed to 'Limited' when Season 3 began.[9]

Changelog[ | ]


  • Fixed an issue where his long description displayed the wrong healing values.
  • Fixed an issue where Spirit’s Domain was doing unintended amounts of damage.
  • Abilities
    • Ability Healing Totem Healing Totem
      • Restores 270 health every 1s ➞ 256
  • New Keywords on Talents
    • Curative
      • Gain 20% Healing Done
    • Remedy
      • Gain 10% Healing and +5% Damage Done
    • Surgery
  • Talents
    • Talent Grohk SpiritsDomain Spirit’s Domain
      • Increased Healing every second 750 ➞ 800
    • Talent Grohk TotemicWard Totemic Ward
      • Reduced bonus to Area of Effect 25% ➞ 20%
    • Talent Grohk Maelstrom Maelstrom
      • Now also increases the damage of Lightning Staff to 75
  • Abilities
    • WeaponAttack Grohk Icon Lightning Staff
      • Reduced damage per hit at base 75 ➞ 70
    • Ability Healing Totem Healing Totem
      • Reduced Healing 300 ➞ 270
  • Talents
    • Talent Grohk TotemicWard Totemic Ward
      • New: Now also increases the radius of Healing Totem by 25%.
  • Talents
    • Talent Grohk TotemicWard Totemic Ward
      • Current: Gain a third charge of Healing Totem and increase their healing by 10%.
      • Increased totem healing bonus 10% ➞ 15%
  • Talents
    • Talent Grohk SpiritsDomain Spirit's Domain
      • Increased Healing 700 ➞ 750
      • NEW: Now also increases max Ammo capacity by 15%
  • Bug Fixes
    • Fixed an issue where Grohk’s Totemic Ward talent was not increasing the healing output of his Healing Totem ability.
  • Talents
    • Talent Grohk TotemicWard Totemic Ward
      • Current: Gain a third charge of Healing Totem and increase their healing by 30%.
        • Reduced Healing increase 30% ➞ 10%
  • Abilities
    • Ability Healing Totem Healing Totem
      • Current: Deploy a healing totem that restores 300 health every 1s to allies within its area.
        • Increased Cooldown 10s ➞ 13s
  • Ultimate Charge Rate
    • Reduced charge rate contribution from damage by 20%
  • Abilities
    • Ability Healing Totem Healing Totem
      • Cooldowns now occur simultaneously
  • Cards
    • Spirit's Grace
      • Effect no longer stacks
      • Reduced scaling {8|8} ➞ {6|6}
  • Bugfixes
    • Fixed an issue where Shock Pulse would bounce to other enemies off of an Ethereal target.
  • Abilities
    • Ability Healing Totem Healing Totem
      • This ability has received some quality of life improvements to make dropping totems against walls easier. When aiming at a wall, Healing totems will now drop at the ground, if it is a valid location.
  • Bug Fixes
    • Fixed an issue where Grohk would not keep Ultimate Charge he gained from killing someone on a kill streak if he killed them with Tempest.
  • Abilities
    • Ability Healing Totem Healing Totem
      • Increased rate of Healing at base from once every 0.2s ➞ once every 0.15s
      • Decreased Heal per tick 60 ➞ 45
        • This is a gameplay feeling change and will not affect the amount of total Healing done with this ability
      • Increased the base Health of the totem 1000 ➞ 1250
  • Talents
    • Talent Grohk TotemicWard Totemic Ward
      • Increased the Healing percentage 20% ➞ 30%
    • Talent Grohk SpiritsDomain Spirit's Domain
      • Increase Healing per second 600 ➞ 700
  • Cards
    • Monolith Totem
      • Increase the Health of Healing Totem by 100|100
      • Increased added Health 100|100 ➞ 150|150
  • Bug Fixes
    • Fixed a description error with the Healing Totem ability.
    • Fixed an issue where Healing Totem was providing one more tick of Healing than intended.
  • Talents
    • Spirit’s Domain
      • Increased the Healing per second 500 ➞ 600
  • Bug Fixes
    • Fixed an issue where the Shamanic Might card was providing 100 Base Health per rank instead of 50.
    • Fixed an issue where the Phantom card would not function.
    • Fixed an issue where Tempest would only heal 2 allies and damage 2 enemies at a time, instead of the intended 3 allies and enemies.
    • Fixed an issue where the Golden Grohk skin was not listed as the Level 50 Mastery Reward for Grohk.
  • Talents
    • Spirit’s Domain
      • Reduced Healing per second 900 ➞ 500
    • Totemic Ward
      • OLD: Increase the Healing done by Healing Totem by 30% and allies Healed by Healing Totem gain Immunity to Crowd Control for 2s.
      • NEW: Gain a third charge of Healing Totem and increase their healing by 20%
  • Abilities
    • Ability Healing Totem Healing Totem
      • Now has 2 charges
      • Totem healing now stacks
      • Increased max allowed totem count 2 ➞ 3
      • Reduced healing per second 420 ➞ 300
      • Reduced cooldown 15s ➞ 10s
      • Increased effect radius 20 units ➞ 30 units
    • Ability Shock Pulse Shock Pulse
      • Reduced arc range 50 ➞ 40
    • Ability Ghost Walk Ghost Walk
      • Increased duration 1s ➞ 2s
      • Increased movement speed 20% ➞ 50%
      • Increased cooldown 12s ➞ 15s
    • Ability Tempest Tempest
      • Reduced Healing per second 1,000 ➞ 700
      • Reduced Movement Speed Bonus 60% ➞ 50%
      • Increased Max Allied Healing Count 2 ➞ 3
      • Increased Max Enemy enemy hit count 2 ➞ 3
  • PTS Changes
    • Shock Pulse – Reduced arc range 50 ➞ 40
    • Healing Totem – Increased radius 28 ➞ 30
    • Healing Totem – 250 ➞ 300
  • Cards
  • Shamanic Might [Wep/Armor]
    • Reduced Health {100|100} ➞ {50|50}
  • Astral Traveler [Ghost Walk]
    • Reduced movement speed bonus {25|25}% ➞ {10|10}%
  • Phantom [Ghost Walk]
    • OLD: Increase the duration of Ghost Walk by 0.3s
    • NEW: Heal {100|100} health during Ghost Walk.
  • Gale [Ghost Walk]
    • Decreased cooldown reduction {1|1}s ➞ {0.6|0.6}s
  • Healing Rain [Healing Totem]
    • Renamed to Spirit’s Grace
    • OLD: Allies inside your Healing Totem are Healed for 1% of their maximum Health every 1s
    • NEW: Allies inside your Healing Rain gain {6|6}% increased movespeed for 1s.
  • Crackle [Healing Totem]
    • Reduced totem lifetime increased {0.6|0.6}s ➞ {0.2|0.2}s.
  • Monolith Totem [Healing Totem]
    • Reduced Healing Totem health increase {250|250} ➞ {100|100}.
  • Outreach [Healing Totem]
    • OLD: Increase the radius of Healing Totem by {25|25}%
    • NEW: Increase the deploy range of Healing Totem by {15|15}%
  • Abilities
    • Ability Tempest Tempest
      • Does not take ultimate charge until pre-fire has been completed.
  • Cards
    • Outreach
      • Description update to appropriately represent radius increase
  • Bug Fixes
    • Fixed an issue where the Outreach card, which increases the range of Healing
    • Totem, did not show an increased radius VFX in-game. The range of the heal was correct and has not been changed.
  • Bug Fixes
    • Fixed Ranked Grohk skin missing voice line for “Okay” VGS
  • Talent
    • Wraith removed
    • Spirit’s Domain healing done to allies increased by 20%
    • Totemic Ward increased healing reduced from Totem 40% ➞ 30%
    • Totemic Ward is now the default Talent
  • Talents
    • Spirit’s Domain
      • Fixed a bug where “Spirit’s Domain” would amplify damage dealt to the target by allies
  • Bug Fixes
    • Fixed an issue with Grohk's ultimate speed moving slower than intended.
  • Abilities
    • Ability Tempest Tempest
      • Increased Flight control
  • Bug Fixes
    • Fixed an issue where Neon Demon Grohk's heal would cause friendly players to see black boxes.
    • Fixed a description error in Groh'’s Spirit's Domain talent.
    • Fixed a crash condition when Grohk fired while too close to a shield.
  • Abilities
    • WeaponAttack Grohk Icon Lightning Staff
      • Now deals up to 30% Increased Damage the longer you are on target
    • Ability Healing Totem Healing Totem
      • Now deployable at 100ft range
    • Ability Tempest Tempest
      • Now grants Flight
      • Increased radius
      • Increased duration
  • Talents
    • Maelstrom
      • Increase Shock Pulse cooldown reduction from 0.3s ➞ 0.5s
    • Spirits Domain
      • Lightning staff now applies a heal to allies
  • Bug Fixes
    • Outreach
      • Fixed rare instances of this card not properly increased the radius of Healing Totem when combined with Spirit’s Domain.
  • Health
    • Decreased health from 2400 to 2200.
  • Cards
    • Arc Lightning
      • The bounce range of Shock Pulse is increased by {10|10}% ➞ {12|12}%.
    • Conduit
      • Gain {4|4}% movement speed for 2s for each unique enemy hit by Shock Pulse.
      • NEW EFFECT: Gain {6|6}% movement speed for 3s if Shock Pulse hits an enemy.
    • Crackle
      • Increase the Duration of Healing Totem by {1|1}s ➞ {0.6|0.6}s.
    • Electrostatic
      • Updated Description.
      • Regenerate ammo {8|8}% ➞ {12|12}% faster.
    • Haunting
      • Reduces the cooldown of Ghost Walk by {.5|.5}s ➞ {0.6|0.6}.
    • Lightning Rod
      • Hitting a champion with Shock Pulse heals for {25|25} ➞ {30|30}.
    • Thunderlord
      • Updated Description.
      • Increase your ammo by {8|8}% ➞ {10|10}%.
    • Thunderstruck
      • Updated description.
      • Recharge {4|4}% ➞ {6|6}% of your ammo for every unique enemy hit by Shock Pulse.
  • Fixed a bug where Grohk’s Healing Totem indicator was creating red squares.
  • Fixed a bug where Grohk’s totem placement indicator could appear during his ultimate.
  • Addressed an issue where Wraith could cause Grohk to be unkillable if Ghost Walk was on cooldown.
  • Addressed an issue that caused Grohk to be immune to death in unintended ways when the Wraith legendary was equipped.
  • Reworded the description of Wraith to make it more clear.
  • Reduced health from 2500 to 2400
  • Ability Healing Totem Healing Totem
    • Reduced health from 1500 to 1000.
  • Legendary
    • Totemic Ward
      • Decreased healing buff to totem by 10%.
    • Wraith
      • Increased internal cd by 15s.
  • Bug Fixes
    • Fixed an issue where Grohk's Wraith card allowed him to remain immune while CC'd after taking a hit that should have killed him.
  • General
    • Maximum Health reduced from 2700 to 2500.
  • Ability Ghost Walk Ghost Walk
    • Duration reduced from 1.5s to 1s.
  • Cards
    • Conduit
      • Movement speed bonus now only stacks up to 5 times.
    • Phantom
      • Duration increment reduced to 0.3/0.6/0.9/1.2s.
  • Cards
    • Electrostatic
      • [Weapon] Regenerate overheat {4|4}% faster.
      • Maximum rank overheat regeneration increased from 24% to 40%.
    • Lightning Rod
      • [Shock Pulse] Hitting a champion with Shock Pulse heals for {12.5|12.5}.
      • Maximum rank healing increased from 80 to 125.
    • Haunting
      • [Ghost Walk] Reduces the cooldown of Ghost Walk by {.25|.25}s.
      • Maximum rank Cooldown Reduction reduced from 4s to 2.5s.
    • Thunderlord
      • [Weapon] Your weapon can fire {4|4}% longer before overheating.
      • Maximum rank overheat increase increased from 20% to 40%.
  • Legendary Cards
    • Spirit’s Domain
      • New
      • [Healing Totem] Healing totem can now deploy at range and {85|5}% of your healing to full health players becomes a shield.
    • Wraith
      • [Armor] If you would have died, Ghost Walk instead and heal for {12.75|.75}% of your maximum Health.
      • Internal cooldown increased from 30s to 45s.
  • WeaponAttack Grohk Icon Lightning Staff
    • Ammo capacity increased from 75 to 100.
  • Ability Shock Pulse Shock Pulse
    • Damage increased from 125 to 150.
    • No longer slows.
  • Ability Healing Totem Healing Totem
    • Health increased from 900 to 1500.
  • Cards
    • Monolith Totem
      • Health bonus increased from 100/200/300/400 to 250/500/750/1000.
  • Ability Shock Pulse Shock Pulse
    • No longer hits stealthed targets.
  • WeaponAttack Grohk Icon Lightning Staff
    • Increase attack range from 100 to 120.
  • Legendary Cards
    • Wraith
      • Fixed a bug where Wraith could only activate once per life. It will now recharge after 30s.
  • Ability Tempest Tempest
    • Now also heals Grohk for 500 health every 0.5s.
  • General
    • Champion Price reduced from 200 Crystals 5000 Gold to 150 Crystals 4000 Gold.
  • WeaponAttack Grohk Icon Lightning Staff
    • Expanded weapon description to communicate effective weapon range.
  • Ability Healing Totem Healing Totem
    • Reduced healing totems healing per second from 520 to 420.
  • Cards
    • Electrostatic
      • Reworded description to refer to Overheat instead of Ammo.
    • Thunderstruck
      • Reworked.
      • Reduce your Overheat by 4/8/12/16% for every unique enemy hit by Shock Pulse.
  • Legendary Cards
    • Maelstrom
      • Cooldown reduction of Shock Pulse increased from 0.1s per hit to 0.3s per hit.
    • Totemic Ward
      • Increased Totemic Wards healing bonus from 20% to 50%.
  • WeaponAttack Grohk Icon Lightning Staff
    • Reduced Lightning Staff Damage from 82 to 75 per hit.
  • Ability Shock Pulse Shock Pulse
    • Will now only slow each target once per cast.
  • Legendary Cards
    • Totemic Ward
      • Updated card description to indicate that this card increases the healing of Healing Totem by 20%.
  • Ability Shock Pulse Shock Pulse
    • Bounce damage increased from 75 to 125.
  • Legendary Cards
    • Maelstrom
      • [Shock Pulse] When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
    • Totemic Ward
      • [Healing Totem] Allies healed by Healing Totem receive CC Immunity for 2s.
    • Wraith
      • [Armor] If you would have died, ghost walk instead and heal for 15%.
  • Ability Healing Totem Healing Totem
    • Increased healing from 340 to 520 per second.
  • Ability Totemic Ward Healing Totem
    • Increased the Health of Healing Totem from 400 to 900.
  • Cards
    • Crackle
      • Fixed an issue where this card was granting 1s increased healing totem duration at all ranks. Card is now correctly 1/2/3/4s.
  • Ability Healing Totem Healing Totem
    • Reduced healing per second from 400 to 340.
  • WeaponAttack Grohk Icon Lightning Staff
    • Now overheats 10% faster.
  • WeaponAttack Grohk Icon Lightning Staff
    • No longer bounces to targets affected by Shock Pulse.
  • Ability Shock Pulse Shock Pulse
    • Now slows enemies by 30% for 2s
  • Ability Healing Totem Healing Totem
    • Improved hit registry when firing on an enemy Healing Totem.
  • Ability Ghost Walk Ghost Walk
    • Increased Cooldown from 10 to 12s.
  • Ability Tempest Tempest
    • Tempest now strikes 2 nearby enemies and 2 nearby allies each tick.
      • Enemies hit take 200 damage and are slowed by 60% for 2s.
      • Allies hit are healed for 500 and gain 60% Movement Speed for 2s.
    • Now grants Grohk a 60% Movement Speed increase for the duration.
  • Cards
    • Lightning Rod
      • Reworked.
      • [Shock Pulse] Hitting a champion with Shock Pulse heals you for 20/40/60/80.
    • Conduit
      • Reworked.
      • [Shock Pulse] Gain 4/8/12/16% movement speed for 2s for each unique enemy hit by Shock Pulse.
  • Cards
    • Electrostatic
      • Reworked.
      • [Weapon] Regenerate ammo 6/12/18/24% faster.
    • Gale
      • Reworked.
      • [Ghost Walk] Ghost Walk lowers the cooldown of Healing totem by 1/2/3/4s when Activated.
    • Wind Totem
      • Removed from the game.
  • General
    • Health reduced from 3000 ➞ 2700.
  • Ability Shock Pulse Shock Pulse
    • Lightning Staff now deals 50% damage when bounced via Shock Pulse.
  • Ability Ghost Walk Ghost Walk
    • Movement Speed bonus reduced from 40% ➞ 20%.
  • Ability Tempest Tempest
    • Time between hits increased from .4s ➞ .5s.
  • General
    • Movement abilities will no longer remove Crowd Control effects.
  • WeaponAttack Grohk Icon Lightning Staff
    • Damage reduced from 100 ➞ 85.
  • Ability Shock Pulse Shock Pulse
    • Arc range reduced from 75 ➞ 50.
    • Maximum bounce targets reduced from 6 ➞ 5.
  • Ability Ghost Walk Ghost Walk
    • Duration reduced from 2s ➞ 1.5s.
  • General
    • Champion values were changed across the board.
  • Ability Totemic Ward Totemic Ward
    • Renamed to “Healing Totem”.
    • No longer creates a shield.
    • Increased healing per second from 75 to 340.
  • Cards
    • Crackle
      • Now increases duration of Healing Totem by {1/2/3/4}s.
    • Outreach
      • Now increases the area of effect of Healing Totem by {10/20/30/40}%.
    • *NEW* Shamanic Might
      • Increase your base maximum Health by {100/200/300/400}.
    • *NEW* Thunderlord
      • Your weapon can fire {5/10/15/20}% longer before overheating.
    • *NEW* Electrostatic
      • Healing Totem releases a pulse every {4/3/2/1}s that reveals Stealthed enemies within 40 units.
    • *NEW* Conduit
      • For every 400 damage enemies take during Shock Pulse spawn an HP drop that heals for {100/200/300/400}.
  • WeaponAttack Grohk Icon Lightning Staff
    • Increased damage from 40 ➞ 60.
    • Reduced maximum overheat from 75 ➞ 30.
    • Increased range from 100 ➞ 120.
    • Fixed a bug where Grohk could interrupt overheat by using an ability.
  • Ability Shock Pulse Shock Pulse
    • Increased initial projectile range from 100 ➞ 200.
    • Increased bounce range from 34 ➞ 75.
    • Reduced Cooldown from 10s ➞ 6s.
    • Reduced mark duration that allows Lightning Staff to bounce between targets following a Shock Pulse from 5s ➞ 3s.
  • Cards
    • Phantom
      • No longer reduces the cooldown of Ghost Walk.
  • Ability Chain Lightning New Alt Fire - Shock Pulse
    • Grohk fires a projectile that bounces up to 6 times between targets, marking them. Hitting any marked target with your Lightning Staff causes it to damage all other marked targets within 35 units (Should draw the lightning beam between all the targets).
  • Cards
    • Hamstring
      • Reworked.
      • Renamed to Haunting.
      • [Ghost Walk] Reduces the cooldown of Ghost Walk by {2.5/5/7.5/10}s.
    • Thunderstruck
      • Reworked.
      • [Shock Pulse] Reduces the cooldown of Shock Pulse by 1s for every unique enemy hit, maximum of {1/2/3/4}.
    • Arc Lightning
      • Reworked.
      • [Shock Pulse] The bounce range of Shock Pulse is increased by {8/16/24/32}%.
    • Lightning Rod
      • Reworked.
      • [Shock Pulse] Shock Pulse deals {25/50/75/100}% additional damage to deployables.
  • Fixed an issue with Grohk using Ghost Walk and causing Payload Cart to stall indefinitely.
  • Bonus Damage
    • If you hit three targets with chain lightning on one tick, the next tick will deal double damage.
  • General
    • Reduced Movement Speed from 410 ➞ 365.
  • WeaponAttack Grohk Icon Lightning Staff
    • Lightning Staff is now perfectly accurate all the time.
    • Increased damage from 34 ➞ 40.
    • Lightning Staff now has dynamic damage fall off.
    • Now shows its overheat state visually with glowing heat at the end of the staff.
  • Ability Totemic Ward Totemic Ward
    • Shield Health reduced from 2000 ➞ 1500.
    • Reduced Cooldown from 26s ➞ 19s.
    • Now heals targets inside for 75 Health each second.
    • Reduced Totem health from 700 ➞ 400.
  • Cards
    • Lightning Rod
      • Chain Lightning deals {25/50/75/100}% additional damage to deployables.
    • Healing Rain
      • Health per second reduced from {1.5/3/4.5/6}% ➞ {1/2/3/4}%.
    • Crackle
      • Increase the Health of Totemic Ward's Shield by {250/500/750/1000}.
    • Arc Lightning
      • The bounce range of Chain Lightning is increased by {8/16/24/32}%.
  • WeaponAttack Grohk Icon Lightning Staff
    • Weapon range reduced from 100 ➞ 80 units.
    • Reduced damage from 37 ➞ 34 per hit.
    • Added improvements to the lightning beam.
    • Added improvements to Orb Staff sound.
  • Ability Healing Totem Healing Totem
    • Reworked and renamed to Totemic Ward.
    • Now spawns a Dome Shield around the Totem's center. No longer heals targets in range.

Cards

  • Updated descriptions to fit Totemic Ward:
    • Arc Lightning, Gale, Healing Totem, Monolith Totem, Wind Totem.
  • Crackle - Specialty
    • Reworked.
    • [Totemic Ward] Increase the Health of Totemic Ward's Shield by {400/800/1200/1600}.
  • Invigorate
    • Removed from the game.
  • Totemic Rescue
    • Reworked.
    • [Armor] Dropping below 30% of your max Health grants you a {150/300/450/600} Health Shield for 4s. 45s Cooldown.
  • General
    • Addressed an issue with weapon fire not going to the correct location during Killcam and Spectator.
    • Updated sound fx and treatment for abilities.
  • WeaponAttack Grohk Icon Lightning Staff
    • Damage reduced from 41 ➞ 37 per hit.

Cards

  • Monolith Totem
    • Now scales Healing Totem Health per rank by 250/500/750/1000.
    • No longer reduces damage taken.
  • Phantom
    • Duration increase reduced from {1/2/3/4}s ➞ {0.5/1.0/1.5/2.0}s.
  • Manifest
    • Removed from the game.
  • Ability Chain Lightning Chain Lightning

Damage dealt to the first target hit increased from 15 ➞ 18.

  • Ability Tempest Tempest
    • Damage reduced from 450 ➞ 350.

Cards

  • *NEW* Lightning Rod - Specialty
    • [Chain Lightning] Hitting an enemy with your weapon hits turns them into a lightning rod. Chain Lightning bounces off these targets deals {25/50/75/100}% more damage.
  • Manifest
    • Reintroduced as a Specialty card.
    • [Weapon] Your Weapon attacks Mark the target, causing them to take {2/4/6/8}% increased damage for 0.5s.
  • Ability Tempest Tempest
    • Now targets enemy players through deployed shields.

Cards

  • Removed from the game:
    • Manifest
  • Invigorate
    • Now a Specialty card
  • Healing Rain
    • Now a Specialty card

Cards

Removed from the game.
  • Ability Tempest Tempest
    • Improved visual presentation.
    • Increased maximum number of targets hit from 1 ➞ 2.
    • Reduced time between lightning strikes from 0.6 ➞ 0.4s.
    • Reduced duration from 4s ➞ 3s.

Cards

  • Invigorate
    • Reduced attack speed from {8/16/24/32}% ➞ {4/8/12/16}%.
  • Unstable
    • Reduced Damage from {3/6/9/12}% ➞ {2/4/6/8}%.
  • WeaponAttack Grohk Icon Lighting Staff
    • Increased damage from 35 ➞ 41.
  • Ability Chain Lightning Chain Lightning
    • Fixed from sometimes not damaging enemy players.
  • Ability Ghost Walk Ghost Walk
    • Fixed an issue where Grohk could be damaged in Ghost Walk.
    • Fixed Ghost Walk not working in wind totem.
  • Ability Tempest Tempest
    • Tempest has undergone a visual update to reduce clutter and increase clarity.
    • Now provides 45% Movement Speed for its duration.
    • The camera has been zoomed out further during Tempest to allow Grohk to see the area around him better.

Cards

  • Manifest
    • Increased the damage bonus per rank from 2% ➞ 4%.
    • Rank 1 now starts at 4%.
    • Now grants 15% Passive damage.
    • Now grants 100 bonus Health.
  • Invigorate
    • Increased the attack speed per rank from 5% ➞ 8%.
    • Rank 1 now starts at 8%.
    • Now grants 15% Passive damage.
    • Now grants 100 bonus Health.
  • Unstable
    • Increased damage bonus per rank from 2% ➞ 3%.
    • Rank 1 now starts at 3%.
    • Now grants 15% Passive damage.
    • Now grants 100 bonus Health.
  • Astral Traveler
    • Now grants 5% Passive damage.
    • Now grants 150 bonus Health.
  • Crackle
    • Increased the damage reduction per rank from 3 ➞ 4.
    • Rank 1 now starts at 4.
    • Now grants 150 bonus Health.
  • Wind Totem
    • Increased movement speed bonus per rank from 15% ➞ 20%.
    • Rank 1 now starts at 20%.
    • Now grants 5% Passive damage.
  • Hamstring
    • Increased slow per rank from 5% ➞ 10%.
    • Rank 1 now starts at 10%.
    • Now grants 5% Passive damage.
  • Arc Lightning
    • Now grants 5% Passive damage.
  • Healing Rain
    • Increased healing per rank from 1% ➞ 1.5%.
    • Rank 1 now starts at 1.5%.
    • Now grants 5% Passive damage.
    • Now grants 100 bonus Health.
  • Thunderstruck
    • Rank 1 now starts at 1s.
    • Cooldown reduced from 30s ➞ 15s.
    • Now grants 5% Passive damage.
    • Now grants 100 bonus Health.
  • Gale
    • Now grants 3% Passive damage.
    • Now grants 150 bonus Health.

Cards

  • Wind Totem
    • Reduced Movement Speed from 25/50/75/100 to 25/40/55/70%.
  • General
    • Increased Movement Speed from 355 ➞ 410.

Cards

General

  • Grohk may no longer reload manually.

Cards

  • Invigorate
    • Fixed an issue where Invigorate would not heal teammates
  • WeaponAttack Grohk Icon Lightning Staff
    • Increased heat regen rate from 30 ➞ 75/s. This means it will take the 'Lightning Staff' 1s to fully cool down after a 0.5s delay, making it faster than the base overheat penalty encouraging players to pause briefly to let their Weapon cool off.
  • Ability Chain Lightning Chain Lightning
    • No longer incurs a higher heat cost than normal weapon fire.
    • No longer deals full damage to the first target. The first target now takes a diminished amount.
    • Increased the amount of damage secondary targets take from 35% ➞ 50% of Weapon damage.
    • Fixed third-person animations appearing twitchy when firing.
  • Ability Tempest Tempest
    • Increased proc rate from once every 0.3s ➞ once every0.6s.
    • Increased damage from 210 ➞ 450.
    • Grohk is now immune to Crowd Control while 'Tempest' is active.

Cards

  • Removed from the game:
  • *NEW* Crackle - Common
    • [Healing Totem] Those affected take {6/9/12/15} less damage per hit.
  • Gale - Reworked
    • Targets affected by Healing Totem reduce Crowd Control by {25/50/75/100}%.
  • Invigorate - Reworked
    • Increase Attack Speed by +{15/20/25/30}%. You and nearby allies are healed for 15% of the damage you deal with your weapon attacks.
  • WeaponAttack Grohk Icon Lightning Staff
    • Reduced damage from 40 ➞ 36.
    • This weapon no longer uses a Reload. Instead it uses an Overheat system. Firing overheats the weapon, and not firing for a short time will cool it back down. If the overheat bar drains fully the weapon overheats, incurring a long recharge period.
  • Ability Chain Lightning Chain Lightning
    • Now has no Cooldown, but consumes additional ammo to use.
  • Ability Tempest Tempest
    • Improved visual presentation of this ability.
    • No longer applies a Knockback.
    • Now deals 215 damage every 0.3s to a random nearby target.
    • Reduced duration from 5s ➞ 4s.
    • Fixed an issue where Tempest would not damage Shields.

Cards

  • Momentum
    • Removed from the game. Players who owned this card will receive a Champion's Chest.
  • Monolith Totem
    • Reduced the amount of damage reduction applied to your Totem from 40% ➞ 20%.

General

  • Ultimate and alt-fire systems added to the game:
    • Ability 1 [Q] - Healing Totem
      • Deploy a totem that heals nearby allies over time.
    • Ability 2 [RMB] - Chain Lightning
      • Weapon attacks chain to nearby enemies for 35% weapon damage for 5s.
    • Ability 3 [F] - Ghost Walk
      • Become untargetable and gain 40% Movement Speed for 2s. Removes debuffs on use.
    • Ultimate [E] - Tempest
      • Grohk creates a lightning storm around himself for 5s, randomly striking enemies every dealing damage and knocking back.

Cards

  • Gale
    • Reduced the amount of Damage Reduction from 50 to 40%.
  • Lightning Rod
    • Reduced damage from 240 to 120 per second.
  • Planted
    • Reduced Root duration from 2s to 1.5s.
  • Ability Healing Totem Healing Totem
    • Reduced Cooldown from 26 to 20s.

Cards

  • The following cards have had their art updated:
  • Overload
    • Fixed an issue where this card would provide 60% Attack Speed instead of 30%.
  • WeaponAttack Grohk Icon Lightning Staff
    • No longer chains off of immune targets.
  • Ability Ghost Walk Ghost Walk
    • Reduced Cooldown from 25 to 20.

Cards

  • WeaponAttack Grohk Icon Lightning Staff
    • Fixed an issue where Chain Lightning would cause Grohk to be inside of his Horse while mounted.
    • Chain Lightning no longer chains from immune targets.
  • Ability Healing Totem Healing Totem
    • Increased Cooldown from 20 to 26s

Cards

  • WeaponAttack Grohk Icon Lightning Staff
    • Fixed an issue where this would fire through the randomized cover in Temple Ruins.
  • Ability Chain Lightning Chain Lightning
    • Fixed an issue which would cause players to crash while using Chain Lightning.

Cards

Cards

  • The following cards have new artwork:
  • *NEW* Sow the Seed - Epic
    • [Weapon] 4% chance to spawn a Healing Totem at the target's feet.
  • Discharge
    • Increased rarity from Common to Rare.
  • Stimulate
    • Increased rarity from Common to Rare.
  • Precinct
    • Fixed description reading Totem instead of Healing Totem.
  • WeaponAttack Grohk Icon Lightning Staff
    • Reduced damage from 38 to 35.


Removed Content[ | ]



Champions
Class Front Line Icon Front Line
Class Damage Icon Damage
Class Support Icon Support
Class Flank Icon Flank