Haven is a Defense Item. It provides 6% Damage Reduction of Direct Damage per rank.
Tiers[]
| Icon | Cost | Effect |
|---|---|---|
|
300 |
Reduce the Damage you take from Direct attacks by 6%. |
|
600 |
Reduce the Damage you take from Direct attacks by 12%. |
|
900 |
Reduce the Damage you take from Direct attacks by 18%. |
Videos[]
Item Highlights[]
Changelog[]
- Haven was added back to the game.
- Haven was removed from the game.
- Increased cost 300 ➞ 350
- Increased scaling value {5.5|11|16.5}% ➞ {6|12|18}%
- Reduced the scaling {6|12|18}% ➞ {5.5|11|16.5}%
- Current: Reduce the Damage you take from Direct attacks by {7|14|21}%.
- New: Reduce the Damage you take from Direct and Area of Effect attacks by {6|12|18}%.
- Reduced damage reduction from 10/20/30 to 7/14/21%.
- Addressed an issue where Haven and Blast shields were mitigating damage against some abilities they were not intended to.
- Increased Credit cost from 150 ➞ 300.
- Damage Reduction from fast hits reduced from 25% ➞ 15%.
- Now reduces the damage taken from direct attacks.
- Increased damage reduction from 15% to 25%.
- Increased cost to 150 Credits.
- Increased maximum attack damage to trigger card from 100 ➞ 150.
- Reduced damage reduction from 20% ➞ 15%.
- No longer works against damage over time (DOTs).
- Reduced damage reduction from 35% ➞ 20%.
- Increased threshold from 75 ➞ 100.
- Increased damage reduction from 25% ➞ 35%.
- Reduced Passive damage from 4% ➞ 2%.
- Increased Passive Health from 50 ➞ 200.
- [Armor] Attacks that you receive that deal less than 75 damage are reduced by 25%.
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