Description[edit | edit source]
This map has mirrored layouts and is designed for 2 teams of 5 players. There is a Capture Point in the middle. The bases are located at opposite ends of the map.
Lore[edit | edit source]
Trials of the Realm Bio:
Hazards[edit | edit source]
Cliff Ledges[edit | edit source]
These can be found only on the flank routes near the Capture Point, but they regardless make champions with knockback abilities ideal for easy eliminations, as well as punishing Champions that lack flight/teleportation abilities who are therefore susceptible to being launched off the map without having any sort of means for recovery...
Special Feature(s)[edit | edit source]
Side Gates[edit | edit source]
Once the point is captured by either team, these gates will lower during the "Payload Push" phase. After the round ends, the gates close. This limits how much a defending team can zone, and allows attackers get back to the payload faster.
Gallery[edit | edit source]
Trivia[edit | edit source]
- This map was initially part of a larger one called Glacier Keep. This map was divided into Frozen Guard and Ice Mines.
- The old version of Frozen Guard can be seen in the distance from this map, as shown here.
- Shooting the lights located in the spawn rooms with certain champions reveals a pattern on the lights.
- Symbols reminiscent of Io can be seen near the spawn rooms on both sides. It is unknown what, if any, connection this may have with the Followers of Io.