Items (previously known as Burn cards or Shared Cards before Paladins CB33) are special kinds of Cards that all Champions have access to via the in-game item store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: Defense, Utility, Healing, and Offense.
Items can be purchased at the spawn rooms by pressing the item store key (I by default). Items are purchased with Credits. A maximum of 4 items can be bought per match.
Each item can be upgraded up to two times, replacing the previous item with a stronger version of itself. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 item will cost 600 to upgrade to tier 2, and 900 to upgrade to tier 3). Once purchased or upgraded, items can be sold or downgraded, as long as the player has not closed the store. There is an autobuy function that allows new players to have the game purchase items for them. This feature can be toggled on and off in the Gameplay tab in the Options menu.
Before the update Paladins 2.1 Update only one item of each category could be purchased by the player, now category restrictions were lifted. Players can undo purchases made in the item store, as long as they have not closed the store page with the Paladins 3.5 Update.
Burn Cards are now lost on death, but can be purchased at any time during the match.
Players now show their current Burn Card value next to their name with a colored crystal (Green 50-200 Credits, Blue 201-500 Credits, Purple 501-1000 Credits, Gold 1000+ Credits).
"Now that Capture & Payload matches are lasting longer, we feel the Burn Card system needs to be updated to be a bit more dynamic and scale better with different Credit values. The goal with these changes is to give each life more meaning, and give players more tools to be effective each time they spawn. We welcome feedback on this new system as we work to include more in-match systems."
Neutral Cards have been added to the game that every champion will have access to. These are a base set of cards that fit all general counter situations and allow players to quickly identify what counters the enemy players are equipped with.
Neutral Cards cannot be earned or looted through chests.
The card rarities have been reworked to fit specific functions more cleanly, with the goal to increase clarity in understanding what an enemy player is capable of when looking at their cards. We have not documented all rarity changes here, check the vault for any specific changes.
These are defensive cards that include counters to the three primary damage methods and Crowd Control.
These are cards centered around movement and healing.
These are cards focused on countering champion specializations like Shields and Pets.
These are ability modification cards that focus on champion enhancement.