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Items (previously known as Burn cards or Shared Cards before Paladins CB33) are special kinds of Cards that all Champions have access to via the in-game item store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: Defense, Utility, Healing, and Offense.

Items can be purchased at the spawn rooms by pressing the item store key (I by default). Items are purchased with Currency Credits Credits. A maximum of 4 items can be bought per match.

Each item can be upgraded up to two times, replacing the previous item with a stronger version of itself. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 Currency Credits item will cost 600 Currency Credits to upgrade to tier 2, and 900 Currency Credits to upgrade to tier 3). Once purchased or upgraded, items can be sold or downgraded, as long as the player has not closed the store. There is an autobuy function that allows new players to have the game purchase items for them. This feature can be toggled on and off in the Gameplay tab in the Options menu.

Before the update Paladins 2.1 Update only one item of each category could be purchased by the player, now category restrictions were lifted. Players can undo purchases made in the item store, as long as they have not closed the store page with the Paladins 3.5 Update.

List of Items

Defense

These items provide bonuses to a Champion's defense, such as damage mitigation or Crowd Control reduction.

Card Illuminate Card Resilience Card Blast Shields Card Haven
Illuminate Resilience Blast Shields Haven

Utility

These items provide bonuses to a Champion's miscellaneous stats, such as skill cooldown reduction or faster riding speed.

Card Nimble Card Master Riding Card Morale Boost Card Chronos
Nimble Master Riding Morale Boost Chronos

Healing

These items provide bonuses to a Champion's health, such as Lifesteal or greater out-of-combat regeneration.

Card Rejuvenate Card Veteran Card Kill to Heal Card Life Rip
Rejuvenate Veteran Kill to Heal Life Rip

Offense

These items provide bonuses to a Champion's offensive capabilities, such as increased damage to Shields or faster reload speed.

Card Bulldozer Card Cauterize Card Deft Hands Card Wrecker
Bulldozer Cauterize Deft Hands Wrecker

Videos

Removed Items

Paladins has changed extensively since its early Beta stages, and several items have been replaced or completely removed either temporarily or permanently.

Defense

Card Develop Card Sterilize
Develop Sterilize

Utility

Card Equestrian Card Huntsman
Equestrian Huntsman

Healing

Card Gather
Gather

Offensive

Card Aggression
Aggression

Changelog


Paladins Closed Beta Version 0.29.1143.3 (July 14th, 2016)

Added 6th spot in each row.

Paladins Closed Beta Version 0.27.1089 (June 16th, 2016) Brand new interface and layout. Players now have the option to automatically purchase Burn Cards when they have enough Credits. The Damage category has been renamed to Attack.

Paladins Closed Beta Version 0.26.1032.2 (May 19th, 2016)

  • Burn cards are now removed on the end of a round instead of upon death.
  • Purchasing burn cards is now allowed while you are dead.
  • Purchasing burn cards is now allowed while you are forward spawned during an attack phase.
  • You may now only purchase one burn card from each category. For example, you may only select one Damage burn card.
  • Burn card store no longer has an ALL tab.
  • Damage burn cards now have a orange glow around your weapon.
  • Known issue: this is only playing in third person.
  • Burn card art updated to better represent the category each card is in with matching background colors.
  • Added a new sound conformation for purchasing burn cards.


Paladins Closed Beta Version 0.25.1004 (May 5th, 2016)

  • General
  • Burn Cards are now lost on death, but can be purchased at any time during the match.
  • Players now show their current Burn Card value next to their name with a colored crystal (Green 50-200 Credits, Blue 201-500 Credits, Purple 501-1000 Credits, Gold 1000+ Credits).
"Now that Capture & Payload matches are lasting longer, we feel the Burn Card system needs to be updated to be a bit more dynamic and scale better with different Credit values. The goal with these changes is to give each life more meaning, and give players more tools to be effective each time they spawn. We welcome feedback on this new system as we work to include more in-match systems."


Paladins Closed Beta Version 0.22.968 (April 18th, 2016)

  • Shared Cards have been removed from deck building and turned into Burn Cards.
  • Players can use Credits accrued through standard gameplay to purchase Burn Cards at the start of each round.
  • The following Burn Cards are categorized as Defense cards:
  • The following Burn Cards are categorized as Healing cards:
  • The following Burn Cards are categorized as Utility cards:
  • The following Burn Cards are categorized as Damage cards:



Paladins

About the Game  •  Champions  •  Cards  •  Items  •  Game Modes  •  Maps  •  Ranked  •  Awards  •  Voice Guided System  •  Cosmetic Items  •  Treasure Chests  •  Event Pass  •  Quests  •  Patch notes


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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