Paladins Wiki

Lifesteal is a gameplay mechanics in Paladins which is an effect where the player gain Health based on the amount of Damage dealt or how many stacks are consumed.

Sources[]


Life Rip
Azaan
Talent required

Judgement
Requires Persistence
Lillith

Blood Moon
Seris

Rend Soul
Tyra

Auto Rifle
Vora

Deadly Scythe

Cards[]

Cards that grant Lifesteal for a short duration after using a certain ability or be in the area of effect of the ability.

Ash

Indomitable
Buck

Bully
Corvus

Grand Design
Jenos

Penumbra
Khan

Bloodthirst
Koga

Criminal Record
Lex

The Hunted
Mal'Damba

Venomous Gourd
Moji

Greater Good
Pip

Acumen
Strix

Bushwhack
Talus

Perseverance


Primeval Might

Viktor

Predator
Vivian

Crack the Whip


Runic Ammunition

Vora

False Idol
Yagorath

Collateral Damage


Last Efforts



Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables, Pets, and Illusions  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen