Lifesteal is a gameplay mechanics in Paladins which is an effect where the player gain Health based on the amount of Damage dealt or how many stacks are consumed.
Sources[]
Life Rip | |
| Judgement Requires Persistence | |
| Blood Moon | |
| Rend Soul | |
| Auto Rifle | |
| Deadly Scythe |
Cards[]
Cards that grant Lifesteal for a short duration after using a certain ability or be in the area of effect of the ability.
![]() Indomitable | |
![]() Bully | |
![]() Grand Design | |
![]() Penumbra | |
![]() Bloodthirst | |
![]() Criminal Record | |
![]() The Hunted | |
![]() Venomous Gourd | |
![]() Greater Good | |
![]() Acumen | |
![]() Bushwhack | |
![]() Perseverance | |
![]() Predator | |
![]() Crack the Whip | |
![]() False Idol | |
![]() Collateral Damage |
| Gameplay |
|---|
|
General Champions Playstyle Game Modes Maps Game Mechanics End of the Game |






















