Welcome to the Lore Page where you can easily navigate through the various characters, groups, locations, races, and events in Paladins' story.
Almost all Paladins media is still considered canon, with the only exception seemingly being the Alpha lore and Paladins Strike, the latter of which is an alternate universe. It's unknown if or how Realm Royale connects to the lore.
Please avoid adding fanfictional content, this is an archive for official lore. Even if a theory is plausible, only add confirmed information.
- 1 Complete Timeline
- 2 Major Events
- 3 Story Arcs
- 4 Major Factions
- 5 Directions
- 6 Other Groups
- 7 Noteworthy Items / Forces
- 8 The Realm
- 9 Races
- 10 Champion Lore
- 11 Other
- 12 Videos
The complete main Paladins timeline can be viewed here.
Individual pages on notable events in the lore can be viewed here.
- Dragon Scourge
Boasting incredible power, dragons ruled the world, and served as the impetus for the formation of an ancient civilization known as the Warders.
- Goblin Scourges
The Goblin Scourges were encroachments of goblins that ravaged the north of the Realm, until they were eventually repelled by the newly formed original incarnation of the Paladins, with the help of the Stagalla.
- Crystal War
The war over crystals that arose from conflicts between the Magistrate and Resistance, and still influences the Realm to this very day.
- Koga's Revenge
Koga returns to face his old master and demand answers.
- Destruction of Seris
A village once home to an Abyssal portal, in an effort to satiate the Abyss, the force was unintentionally unleashed, destroying the village and almost everyone in it.
- Battle of Ascension Peak
Jenos returns from the cosmos, attracting the attention of House Aico. Khan, the Primus of the house, is sent to recruit him, and he doesn't take "no" for an answer.
- Warders Return
The ancient beacon of the Warders is lit, but with none of them left, it instead attracts the Resistance and Magistrate, bringing them into battle yet again.
- The Fight of the Shattered Desert
The man from the future, Atlas, returns to save the Realm from a universe-subsuming threat known as the Darkness.
- Shattered Goddess' Return
After centuries of hiding, the goddess of the moon, Io, returns at the request of her contemporary Jenos to protect her people.
- The Summoning of Raum
Shaken from the recent battle, the Magistrate officer, Corvus, would have his desperation taken advantage of by the Abyss, allowing the Abyssal Lord, Raum, to be unleashed into the Realm.
- The Darkness Released
Believing her goddess to have abandoned her, Vora would release the seal containing the Darkness, using its power in the hopes of bringing about the end of the Realm and everything in it.
- Shift of Power
Believing he had failed, Grand Magister Karne entrusts leadership of the Magistrate to House Aico, unfortunetly leading to the treatment of the Ska'drin becoming worse and sparking the creation of a New Resistance.
Individual story arcs can be found here.
- Crystal Arc
Crystals are discovered and subsequently result in the Realm-wide Crystal War between the Magistrate and Resistance.
- Darkness Arc
The Darkness monster Yagorath is awakened centuries after shattering the moon and being trapped by Io, now intent to consume the Realm and everyone in it.
- Ska'drin Arc
Following the defeat of Yagorath, Karne gives control of the Magistrate to House Aico, which results in the Ska'drin receiving even worse discrimination than before, sparking a New Resistance to emerge.
The New Magistrate is the original Magistrate following Grand Magister Karne stepping down and entrusting leadership of the group to House Aico. Under Lian's new rule, discrimination against the Ska'drin became far worse.
The New Resistance is a group that emerged following the increased discrimination of the Ska'drin under House Aico's leadership of the Magistrate. It's unknown if the group has any connection to the original Resistance.
The Magistrate was the leading power of the Realm that took over once the chaos of centuries past had ended. They decided to ban crystals in fear of the chaos that could be caused. They would later be replaced by the New Magistrate once Karne decided to entrust leadership of the group to House Aico.
The Resistance (also known as the modern Paladins) is a group led by Valera that oppose the Magistrate's decision of banning crystals. It's unknown what happened to this group following Karne stepping down as Grand Magister.
A universe subsuming threat from beyond the Realm.
Champions and groups with no interest in picking a side in the Crystal War between the Magistrate and Resistance.
Characters who share similar goals, but most often do not work together to accomplish them.
The Outer tribunal is a group who, on behalf of the Magistrate, hunt down criminals in the name of the law. They also battle horrors and supernatural threats for the side of justice.
The Paladins were a group of magical warriors who united the Realm through strife and sacrifice during the time of chaos centuries ago.
The Shadow Tribunal is a group led by Corvus after he was exiled from the Magistrate that intends to achieve his goals and support the Magistrate's original goals to restore peace and defeat the Resistance.
The Summer Court is a group of faeries who wage an endless war against the encroachment of modern civilization.
The Eternal Pyre
The Eternal Pyre is an otherwordly force seemingly opposed against the Abyss.
The Warders were an ancient group who were able to command dragons and channel their power with items such as the Warder's Relic. It was their efforts that paved the way for the Realm to enter its golden age.
On top of the various known groups, there's also several other mentioned or implied groups that have yet to be given an official name or explored in greater detail.
Noteworthy Items / Forces
Crystals are a new form of magic with enough power to rival that of the Magistrate itself. It was due to these crystals that the Resistance was created and the Crystal War started.
Magic is forces in the Realm that can be manipulated and utilized by various species and individuals for special powers and abilities.
- Warder's Key
The Warder's Key is a powerful keystone that can unlock the Warder's vaults.
- Warder's Relic
The Warder's Relic are two ancient gauntlets used by the Warders to command dragons. They eventually ended up back with their rightful owner, Imani.
Paladins is set in the world known as the Realm.
This list only accumulate the base skins and skills. Alternate skins and lores are not taken into consideration.
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Updated individual champion lore can be found here.
Official in-game bios can be found here.
A list of known NPC characters can be found here.
A list of figures appearing as statues can be found here.
A list of canon and potentially canon skins can be viewed here.
A list of notable lore misconceptions and unconfirmed theories can be viewed here.
The old non-canon alpha lore of the game can be viewed here.