Mal'Damba uses various poisons to heal and kill Mal'Damba's teammates and enemies, respectively. Mal'Damba also has toxins that inflict fear upon Mal'Damba's enemies, forcing Mal'Damba's enemies to run in fright.
When Wekono, the Mother of Sorrow and Revenge, turns Wekono's gaze to the mortal world, Wekono appoints a champion. In this cycle, the island witchdoctor Mal'Damba has been gifted with Wekono's powers and sent into the war to evangelize Wekono's faith by laying waste to any who would stand before Mal'Damba.
Mal'Damba's mastery of dark magic and virulent poisons was already impressive before the insidious goddess imbued Mal'Damba with even greater abilities, rendering Mal'Damba one of the deadliest beings in the Realm, an extension of Wekono's will.
Fires as glob of venom every .55s dealing 450 damage to a single target. Effective at Short Range.
Bonus Damage: Reloading throws the cobra dealing up to 550 based on how much ammo is missing and stunning enemies for 1s.
- Single target
Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.
Toss a gourd full of venom that heals allies for 280 Health every second and damages enemies for 200 Damage every second.
- Self Buff
Quickly slither forward, becoming untargetable for the duration.
Fire a dark vessel that explodes when it lands, fearing all enemy Champions for 2s.