Paladins Wiki

0.44 - Legends of the Realm | February 22, 2017


Season 1

Take your first steps into a new realm with powerful Legendary Cards. Season 1 brings about new ways to customize your play style, a brand new game mode that is not for the faint of heart, along with an overhaul to card crafting and looting.

Legendary Cards

  • Legendary cards are now available for all Champions. These cards are not placed inside of a loadout, but instead are selected at the start of the match and bring powerful benefits to each champion.
  • Players now select one of their Legendary cards along with their loadout to further customize their play experience.
  • Just like loadouts, once selected the Legendary card is locked in for the duration of the match.
  • Legendary cards do not have any ranks.
  • Champions each have 3 Legendary cards to choose from.

Card Crafting & Essence

  • Radiant Chests are now purchasable for the cost of 2,500 Gold.
  • Radiant Chests no longer drop Gold or provide Gold for duplicate items.
  • A brand new type of currency called Essence will be given for duplicate items in the Radiant Chest.
  • All loadout cards and Legendary cards are now unlocked using Essence.
  • Loadout cards now have a rarity - ranging between Common, Rare, and Epic.
  • Example:
  • Onslaught I, Onslaught II, Onslaught III, and Onslaught IV are the RANKS of the card "Onslaught".
  • Onslaught (and all ranks of it) is an Epic card, where Epic is its RARITY.
  • As before, when a card is unlocked it also unlocks all ranks of the card.
  • The Loadout screen has been updated to show previews of loadout points spent.


  • The in-match scoreboard has been updated to show each champion's selected Legendary card.
  • A new “Overview” section has been added to the scoreboard that shows a loadout summary for each player that shows the amount of loadout points placed into each category.

New Game Mode: Survival

Team up with your friends to see who can survive the longest in the newest game mode, Survival. Survival is a permanent death five on five round based mode where death fog creeps in from the edge of the map, forcing teams to engage until one team is left standing.

  • Survival is played on smaller maps in a best of 5 round based format.
  • A short delay after each round begins, deathly fog will set in from the edges of the map as it closes in on the Epicenter.
  • Once the death fog reaches the Epicenter, it will pause for 60s creating a final fight to the death.
  • Death fog deals a percentage of a champion's maximum health, and travels through all shields and damage reduction. The death fog is unbiased - it will kill all champions at the same rate and stops for no one.
  • If a player dies during the round, they will not respawn until the next round.
  • Survival is available on two maps:
  • Primal Court
  • Snowfall Junction


  • MISC
  • Crosshair type may now be edited in the Gameplay section of the Settings Menu. This is a global override and will apply to all champions. Extended champion specific features are planned to be added in a future patch.
  • Fixed an issue where Drogoz lose 30% of his Ultimate charge at round end.
  • Fixed Reticle Color option to now show the correct option while in game.


Champion Drogoz Icon.png Drogoz

  • Dreadhunter Drogoz
  • Head
  • Dreadhunter's Crest
  • Body
  • Dreadhunter
  • Weapon
  • Dreadhunter's Maw
  • Voice Pack
  • Dreadhunter


  • Survival maps
  • Primal Court
  • Snowfall Junction
  • Test Map Queue
  • The Test Queue now has two new maps available.
  • Frog Isle REDO (Siege)
  • Forward - a test Payload Mode map
  • Ice Mines
  • The outer railing by the capture point Ice Mines no longer slides players off.
  • Frozen Guard
  • Fixed a tree exploit along the payload route.

Champions - Balance/Updates/Fixes


  • Updated the artwork for most cards.

Champion Androxus Icon.png Androxus

  • Ability Defiance Old.png Defiance
  • Increase accuracy from 75% to 82%.
  • Cards
  • Patience
  • Reworked.
  • Renamed to Elusive.
  • Gain 10/20/30/40% Movement Speed for 2s after using Nether Step.
  • Legendary Cards
  • Dark Stalker
  • [Nether Step] Nether Step now has 3 separate charges and is no longer linked.
  • Godslayer
  • [Reversal] Reversal now always fires back and does a minimum of 800 damage.
  • Heads Will Roll
  • [Weapon] Deal 50% increased headshot damage.

Champion Barik Icon.png Barik

  • WeaponAttack Barik Icon.png Blunderbuss
  • No longer provides bonus damage to targets marked by your Turret.
  • Reduced fall-off from 80 to 85.
  • Reduced minimum damage at maximum fall-off range from 10 to 50%.
  • Cards
  • Another Man's Treasure
  • Renamed to One Man's Treasure.
  • Legendary Cards
  • Architectonics
  • [Turret] Turrets are now empowered.
  • Fortify
  • [Barricade] Barricade gains 4000 Health.
  • Tinkerin
  • [Weapon] Enhance Barik's Blunderbuss.

Champion BombKing Icon.png Bomb King

  • Ability Detonate.png Detonate
  • No longer grants bonus damage for hitting the same target with multiple detonated sticky bombs.
  • Ability Grumpy Bomb.png Grumpy Bomb
  • No longer deals bonus damage to shields.
  • Cards
  • Accelerant
  • Reworked.
  • Renamed to Explosive Entrance.
  • Activating Poppy Bomb Heals you for 50/100/150/200.
  • Doomsday
  • Reworked
  • Activating Grumpy Bomb heals you for 50/100/150/200.
  • Royal Decree
  • Fixed an issue where rank 3 of this card was not increasing Reload Speed.
  • Legendary Cards
  • Accelerant
  • [Poppy Bomb] Increase the self Knockback of Poppy Bomb by 60%.
  • Chain Reaction
  • [Detonate] When hitting an enemy with multiple bombs, each bomb after the first will deal 30% more damage.
  • Demolition
  • [Grumpy Bomb] Grumpy Bomb destroys all shields when it explodes.

Champion Buck Icon.png Buck

  • Ability Net Shot.png Net Shot
  • No longer grants bonus damage after hitting net shot.
  • Cards
  • Speed Loader
  • Renamed to Street Sweeper.
  • Legendary Cards
  • Bounce House
  • [Heroic Leap] Heroic Leap now has 2 charges.
  • Bulk Up
  • [Recovery] Recovery heals for 600 more instantly.
  • Ensnare
  • [Net Shot] Net Shot grants 40% bonus damage for as long as the target is slowed.

Champion Cassie Icon.png Cassie

  • Ability Dodge Roll.png Dodge Roll
  • No longer grants bonus damage for your next shot.
  • Ability Disengage.png Disengage
  • No longer grants bonus damage for your next hit after Disengage.
  • Legendary Cards
  • Big Game
  • [Disengage] Your first shot against an aerial target hit by disengage will deal bonus damage equal to 30% of their Max Health.
  • Exaction
  • [Dodge Roll] Deal 40% bonus damage for your next shot after Dodge Roll.
  • Impulse
  • [Blast Shot] Increase the damage of Blast Shot by 300.

Champion Drogoz Icon.png Drogoz

  • WeaponAttack Drogoz Icon.png Rocket Launcher
  • Damage reduced from 950 to 850.
  • Ability Thrust.png Thrust
  • No longer grants bonus damage after using Thrust.
  • Cards
  • Reciprocate
  • Renamed to Altitude.
  • Spitfire
  • Decreased Cooldown Reduction from 0.5/1/1.5/2 to 0.25/.5/.75/1s for every shot hit.
  • W.Y.R.M. Jets
  • Reworked.
  • Renamed to Apex Predator.
  • Gain 7/14/21/28% Crowd Control Reduction.
  • Legendary Cards
  • Combustible
  • [Fire Spit] Fire Spit now knocks back and deals an additional 30% of its damage to targets hit over 2s.
  • Fusillade
  • [Weapon] Direct shots deal 50% more damage.
  • W.Y.R.M. Jets
  • [Armor] Increase the Flight Speed of Booster by 65%.

Champion Evie Icon.png Evie

  • Ability Ice Block.png Ice Block
  • No longer provides bonus damage to marked targets.
  • No longer applies a slowing field to targets nearby upon ending.
  • Cards
  • Over The Moon
  • Reworked.
  • Renamed to Cantrip.
  • Gain 1/2/3/4 ammo when you activate Soar.
  • Wormhole
  • Reworked.
  • Renamed to Riftwalk.
  • Gain 8/16/24/32% Movement Speed for 2s after using Blink.
  • Reprieve
  • Reworked.
  • Renamed to Howling Gale.
  • Gain 10/20/30/40% Movement Speed for 4s after Ice Block ends.
  • Frigid Field
  • Reworked.
  • Gain 5/10/15/20% Damage Reduction for 2s when Ice Block ends.
  • Legendary Cards
  • Over the Moon
  • [Soar] Reduce the Cooldown of Soar by 5s.
  • Reprieve
  • [Ice Block] Heal 600 health per second during Ice Block.
  • Wormhole
  • [Blink] Blink may be used a second time within 4s to return to the initial casting location.

Champion Fernando Icon.png Fernando

  • Ability Fireball.png Fireball
  • No longer grants bonus damage for hitting multiple targets with Fireball.
  • Cards
  • Evolve
  • Renamed to Cavalier.
  • Dire Need
  • Reworked.
  • Gain 5/10/15/20% Movement Speed while using Shield.
  • Legendary Cards
  • Aegis
  • [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to 8s.
  • Formidable
  • [Armor] Regenerate 40% of your maximum health over 3s when you fall below 15% of your max HP.
  • Scorch
  • [Fireball] Fireball deals 30% more damage and 30% more for each additional target hit.

Champion Grohk Icon.png Grohk

  • Ability Shock Pulse.png Shock Pulse
  • Bounce damage increased from 75 to 125.
  • Legendary Cards
  • Maelstrom
  • [Shock Pulse] When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
  • Totemic Ward
  • [Healing Totem] Allies healed by Healing Totem receive CC Immunity for 2s.
  • Wraith
  • [Armor] If you would have died, ghost walk instead and heal for 15%.

Champion Grover Icon.png Grover

  • Cards
  • Pick Up
  • Reworked.
  • Hitting an enemy with Crippling Throw reduces the cooldown of Vine by 1/2/3/4s.
  • Over Growth
  • Reworked.
  • Dropping below 15/30/45/60% of your max health will reduce the Cooldown of Vine by 100%.
  • Legendary Cards
  • Deep Roots
  • [Crippling Throw] Crippling throw now also Roots.
  • Ferocity
  • [Weapon] Increase your damage scaling over distance by 30%.
  • Rampant Blooming
  • [Blossom] Healing allies with Blossom will heal them for an additional 160 Health per second for 4s.

Champion Kinessa Icon.png Kinessa

  • Ability Sniper Mode.png Sniper Mode
  • No longer deals bonus damage for a fully charged shot.
  • Increased maximum damage from 1000 to 1200.
  • Cards
  • Beam Me Up
  • Decreased Flight Speed Increase from 20/40/60/80% to 10/20/30/40%.
  • Reconfigure
  • Reworked.
  • Activating Transporter generates 4/8/12/16 ammo.
  • Legendary Cards
  • Eagle Eye
  • [Weapon] Deal 50% increased damage with Headshots.
  • Steady Aim
  • [Sniper Mode] Hitting a fully charged shot will cause your next fully charged shot within 5s to deal 30% more damage.
  • Suppression
  • [Oppresor Mine] Multiple Oppressor Mines can now affect the same target and Oppressor Mines now slow for an additional 20%.

Champion Maeve Icon.png Maeve

  • General
  • Reduced Movement Speed from 400 to 385.
  • Ability Pounce.png Pounce
  • Increased Cooldown from 8 to 10s.
  • Cards
  • Scamper
  • Maeve now gains Movement speed when activating Pounce, and the duration has been increased to 3s.
  • Sixth Sense
  • Reworked.
  • Gain 5/10/15/20% Damage reduction for 2s after using Pounce.
  • Legendary Cards
  • Artful Dodger
  • [Nine Lives] Activating Nine Lives cleanses all Crowd Control and Damage over Time effects.
  • Cat Burglar
  • [Armor] You can jump while airbourne a third time.
  • Rogue's Gambit
  • [Armor] Eliminations reset the Cooldown of Pounce.

Champion Makoa Icon.png Makoa

  • Ability Dredge Anchor.png Dredge Anchor
  • No longer grants bonus damage to your next shot after hitting an enemy with Dredge Anchor.
  • Cards
  • Leviathan
  • Reworked.
  • Renamed to Ebb and Flow.
  • Upon reaching 40% health the Cooldown of Shell Spin is reduced by 25/50/75/100%.
  • Legendary Cards
  • Half Shell
  • [Shell Shield] Shell Shield is now placed on the ground and is not channeled.
  • Leviathan
  • [Armor] Gain 1500 health.
  • Pluck
  • [Dredge Anchor] Gain 80% bonus damage on your first shot after hitting an enemy with Dredge Anchor.

Champion Mal'Damba Icon.png Mal'Damba

  • Ability Dread Serpent.png Dread Serpent
  • No longer causes enemies to take 20% increased damage.
  • Legendary Cards
  • Ripened Gourd
  • [Gourd] Gourd now slows enemies in the area for 40%.
  • Spirit's Chosen
  • [Mending Spirits] Healing a target already affected by Mending Spirit's HoT heals for a flat 300.
  • Wekono's Wrath
  • [Dread Serpent] Dread serpent causes enemies to take 20% increased damage.

Champion Pip Icon.png Pip

  • Ability Explosive Flask.png Explosive Flask
  • No longer grants bonus damage after hitting an enemy with Explosive Flask.
  • Ability Healing Potion.png Healing Potion
  • Re-activating Healing Potion in flight detonates it.
  • Cooldown now starts when the potion is detonated or hits a surface.
  • Cards
  • Guile
  • Renamed to Smithereens.
  • Legendary Cards
  • Acrobatics
  • [Weightless] You can now double jump during Weightless and increases the duration of Weightless by 1s.
  • Catalyst
  • [Explosive Flask] Targets hit with Explosive Flask are marked for 3s and take 40% damage from your weapon shots.
  • Mega Potion
  • [Healing Potion] Healing potion heals for twice as much, but has double the cooldown.

Champion Ruckus Icon.png Ruckus

  • Ability Repulsor Field Old.png Repulsor Field
  • Damage Reduction reduced from 50% to 30%.
  • Can now be used when not standing on the objective.
  • Cards
  • Extended Magazine
  • Fixed a bug where this card was restoring less ammo than intended.
  • Heat Diffuser
  • Renamed to Refraction.
  • Alternator
  • Renamed to Opulence.
  • Legendary Cards
  • Aerial Assault
  • [Advance] Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.
  • Flux Generator
  • [Repulsor Field] When used on the objective, Repulsor Field is twice as powerful.
  • Recycler
  • [Weapon] Gain 100 ammo.

Champion ShaLin Icon.png Sha Lin

  • Legendary Cards
  • Desert Shadow
  • [Withdraw] Increase the Stealth duration of Withdraw by 3s.
  • Recurve
  • [Weapon] Draw your bow 15% faster.
  • Shifting Sands
  • [Heat Haze] Gain 100% Lifesteal during Heat Haze.

Champion Skye Icon.png Skye

  • Ability Poison Bolts.png Poison Bolts
  • No longer grants bonus weapon damage when hitting enemies with Poison Bolts.
  • Ability Smoke Screen.png Smoke Screen
  • Increased radius from 15 to 25ft.
  • Cards
  • Preparation
  • Reworked.
  • Renamed to Twilight Armor.
  • Gain 7/14/21/28% Crowd Control Reduction.
  • Pollute
  • Renamed to Poisoner.
  • Smother
  • Reworked.
  • Renamed to Healing Vapors.
  • Grants 100/200/300/400 Health over 4s when entering Smoke Screen.
  • Legendary Cards
  • Debilitate
  • [Poison Bolts] Deal 20% more damage to targets hit by Poison Bolts.
  • Preparation
  • [Armor] Reduce all cooldowns by 100% when getting a kill or elimination.
  • Surprise Attack
  • [Hidden] Deal 300 bonus damage on your first shot out of Hidden.

Champion Torvald Icon.png Torvald

  • Ability Recharge.png Recharge
  • Fixed an issue where Recharge would draw from Androxus' Reversal.
  • Legendary Cards
  • Alternating Current
  • [Recharge] Increase Recharge's duration by 1.5s.
  • Direct Current
  • [Runic Blast] Increase the duration of Runic Blast by 1s.
  • Field Study
  • [Protection] Allies affected by Protection gain +40% damage while it is active.

Champion Tyra Icon.png Tyra

  • Legendary Cards
  • First Blood
  • [Weapon] Gain 20% Lifesteal.
  • Hunting Party
  • [Hunter's Mark] Hunter's Mark's damage increase now also benefits allies.
  • Mercy Kill
  • [Nade Launcher] Nade Launcher deals up to 100% additional damage based on the target's missing health.

Champion Viktor Icon.png Viktor

  • WeaponAttack Viktor Icon.png Assault Rifle
  • Updated description to indicate that Viktor deals 40 bonus damage per shot on his first 4 shots instead of 50.
  • Legendary Cards
  • Cardio
  • [Hustle] Heal for 250 health per second during Hustle.
  • Firefight
  • [Weapon] Gain 30% bonus damage while Hip Firing.
  • Gunnery
  • [Iron Sights] Gain 15% bonus damage while using Iron Sights.

Champion Ying Icon.png Ying

  • WeaponAttack Ying Icon.png Illusory Mirror
  • No longer deals bonus damage when hitting all 5 shots on the same target.
  • Ability Shatter.png Shatter
  • No longer increases the damage of subsequent shatters.
  • Cards
  • Fracture
  • No longer requires illusions to be in line of sight.
  • Legendary Cards
  • Focusing Lens
  • [Weapon] Deal 200 extra damage if you hit all 5 shots on the same target.
  • Lifelike
  • [Illusion] Illusions can now target two allies when healing.
  • Resonance
  • [Shatter] If an illusion is killed or expires, it triggers a Shatter explosion dealing 500 damage.