Paladins Wiki

2.4 - Street Style | April 24th, 2019

New Event: Street Style

Strut Your Stuff

Get ready for the spotlight in the new Street Style Event.

The Realm is hosting a fashion show and you’re the star! Complete challenges and recruit other stars to earn fans. Earning fans unlocks fashion-forward rewards like the Twilight Vogue spray and Street Pop Music Pack. Plus: Get runway ready with these incredible event bundles.

Street Style Bundles

Street Style Ash

Ash Street Style.jpg

  • Price: 400 Crystals
  • Includes:
  • Street Style Ash Skin
  • Strut, Roaming Emote
  • 20,000 Fans
  • Flair Chest

Street Style Maeve

Maeve Street Style.jpg

  • Price: 400 Crystals
  • Includes:
  • Street Style Maeve Skin
  • Starlet, Roaming Emote
  • 20,000 Fans
  • Flair Chest

Street Style Skye

Skye Street Style.jpg

  • Price: 400 Crystals
  • Includes:
  • Street Style Skye Skin
  • Sashay, Roaming Emote
  • 20,000 Fans
  • Flair Chest

Street Style Ying

Ying Street Style.jpg

  • Price: Free with purchase of other 3 bundles
  • Includes:
  • Street Style Ying Skin
  • Trendsetter, Roaming Emote
  • 20,000 Fans
  • Cluck’em Deathstamp
  • Flair Chest

Reward Track

Completing quests and purchasing bundles will increase your total Fans. The more Fans you have, the more content you unlock!

  • 10,000 Fans
  • Twilight Vogue Spray
  • 20,000 Fans
  • Rising Star, 3D Spray
  • 30,000 Fans
  • Summer Blossom Avatar
  • 40,000 Fans
  • Strawberry Pop, 3D Spray
  • 50,000 Fans
  • Street Pop, Music Pack
  • 60,000 Fans
  • Headliner, 3D Spray
  • 70,000 Fans
  • Kawaii Kitten, Animated Spray
  • 80,000 Fans
  • Street Frame, Loading Frame
  • 90,000 Fans
  • Best Friend, Animated Avatar
  • 100,000 Fans
  • Shooting Star, 3D Spray

Quest Details

Every two weeks, players will be tasked with four limited-time quests that reward Fans.

Quests Rotation


  • Objective: Play 1 game as Maeve
  • Reward: 1,500 Fans


  • Objective: Hit 3 players with Assert Dominance (Ash)
  • Reward: 2,500 Fans


  • Objective: Earn 300 Eliminations
  • Reward: 3,500 Fans


  • Objective: Earn 15 Double Kills
  • Reward: 5,000 Fans

4 New Quests on May 8th, 2019, 1:00am EDST

4 New Quests on May 22nd, 2019, 1:00am EDST

4 New Quests on June 5th, 2019, 1:00am EDST


  • Limit News Popups
  • If you haven’t logged in in a while, sometimes you’ll get all the news popups at once, fullscreen, in sequence. We made a change so that you’ll still see them in order, but only get one per-login. In addition, new and returning players should not get any popups on Login.
  • Aim Training
  • In the spawn room on the second level you will now find a circle that triggers a series of aim training exercises . Exit and re-enter to change the exercise.
  • Ping Indicator
  • This indicator will fade away after ~.25 seconds of being less than 100 ms. The element is positioned under the bottom right of the player’s health.
  • < 100 ms – No indicator
  • 100-175 ms – Yellow indicator
  • > 175 ms – Red indicator
  • QR Code Support for Account Linking
  • On the right side of the panel, there is now a button to show QR popup for Google, Facebook, and HiRez login options. On consoles, this will replace the three separate buttons we show on PC. The QR codes should send you to login w/ your platform, then redirect to login w/ Google, Facebook or HiRez.
  • Verified Player Support
  • Added support to flag verified members of the community and display a special icon next to their name.
Verified Player Support Icon.png
  • Chat support to select between players with the same name
  • When whispering a player whose name is not unique, a popup now appears to select the intended recipient.
  • Custom Games now have a pause button
  • Previously, you could pause/unpause the game by typing “/pause” in chat, provided you had the permission to do so. Now there’s a button on the Start/Esc menu that does this for you!
  • Input Context Improvements
  • Generally took a pass at improving UI inputs with gamepad. Should see less cases of being able to interact with screens behind your current popup, etc.
  • Terminus 1P Scaling
  • We have reduced the first-person scaling on Massacre Axe so it takes up less screen space. This will improve gameplay clarity for Terminus.

New DLC – Legionnaire Atlas

Atlas Legionnaire Promo.png

Go to war with the Legionnaire Pack.

Unlock the exclusive Legionnaire skin for Atlas, the Man out of Time. Fight the Darkness and save Realm-kind with this heavily armored skin. This pack also comes with 60,000 Gold, enough to immediately unlock Atlas!

Plus: You’ll get one free Gold Chest roll!

  • Price: $7.99
  • Legionnaire Atlas Skin
  • 60,000 Gold
  • 1 Gold Chest


Pyre Warrior Drogoz

Drogoz Pyre Warrior Promo.png

Ascend with the power of the Pyre, and battle Abyssal minions as Pyre Warrior Drogoz! Unlock this Exclusive skin for Drogoz FREE with Twitch Prime in April!

1. Create a Twitch Prime Account.

2. Link Your Twitch Account and Hi-Rez Account.

  • Head over to our website and link your accounts here.
  • You will also need to link your Steam, Microsoft and/or Sony account with your Hi-Rez account.

3. Claim Your Free Twitch Prime Loot

  • Once the free bundle becomes available, navigate to the top right of Twitch and click the white crown icon. Scroll until you find the bundle, and claim your loot!

This free bundle will become available in late April. Pyre Warrior Drogoz is not included in the currently available SMITE Twitch Prime Bundle.

Golden Vivian

Vivian Gold Promo.png

  • Unlocked by reaching Mastery Level 50 as Vivian

Voice Packs

  • All champion Voice Packs are now available to purchase for 200 Crystals or 60,000 Gold.

New Daily Deal Content

  • Death Speaker Ying
  • Knightmare Fernando
  • Day Walker Vampire
  • Iron Madame Inara
  • Trick or Treat Talus
  • Prototype Koga
  • Buckules


Gameplay Mechanics – Crowd Control

  • There is no longer the concept of Superior Crowd Control and Superior Crowd Control Immunity. Now there is only Crowd Control and Crowd Control Immunity.

The different tiers of these mechanics lead to inconsistency in gameplay and was a source of frustration for many players. Affected abilities: Pips Evil Mojo, Moji’s Snack Time

Champion Ash Icon.png Ash

  • General
  • Health
  • Reduced 4900 → 4500

Ash is an outlier in the health department boasting the highest base value despite also having large magnitude movement and disruption/CC. The desired relationship for frontlines is that the higher health champions give up some qualities in the other departments for a balanced state. This change is made in the spirit of that balance and will bring her performance down to a fair level.

Champion Drogoz Icon.png Drogoz

  • Abilities
  • Ability Thrust.png Thrust
  • This change was suggested by Assembly of Champions Drogoz will inherit more momentum when using booster shortly after using thrust
  • Cards
  • Decimate
  • Range increase 8% → 15%

The Thrust change is most notable in conjunction with the Propel card and will enable Drogoz larger displacement magnitude akin to the earlier versions of the champion.

Champion Grohk Icon.png Grohk

  • Cards
  • Outreach
  • Description update to appropriately represent radius increase

Champion Grover Icon.png Grover

  • Abilities
  • Ability Crippling Throw.png Crippling Throw
  • Cripple Duration Decreased by 2s → 1s

At 2 seconds the duration of the cripple was too often a guaranteed kill, especially at the higher levels of play. This in conjunction with grovers healing power was overkill.

Champion Koga Icon.png Koga

  • Abilities
  • Ability Agility.png Agility
  • Reduced bonus 50% → 30%

The uptime and magnitude of Agility has proven excessive especially compared to comparable abilities on similar champions.

Champion Lian Icon.png Lian

  • Talent
  • Precision
  • Damage per shot increased 2% → 5%
  • Max percent increased 16% → 25%

The measurable benefit of Precision was negligible, our bad.

Champion Maeve Icon.png Maeve

  • Abilities
  • Ability Prowl.png Prowl
  • Increase Duration 4s → 5s
  • Cards
  • Savagery
  • The heal now triggers on cast instead of hit

Some great points were raised by the community highlighting the inadequacies between Maeve’s abilities/cards when compared with similar elements on other champions. These changes aim to rectify those shortcomings.

Champion Pip Icon.png Pip

  • Abilities
  • Ability Evil Mojo.png Evil Mojo
  • This ability no longer affects CC immune targets

Champion Skye Icon.png Skye

  • Talents
  • Debilitate
  • This change was suggested by Assembly of Champions Percent Damage decreased 30% → 25%

Skye has seen a handful of recent improvements that have greatly improved her quality of life, playrate, and performance. These changes have tipped the scale too much in her favor. The reduction of Poison Bolts damage with the Debilitate talent should keep her as an effective combatant against high HP targets while giving opponents a little more room to breathe.

Champion Zhin Icon.png Zhin

  • Abilities
  • Ability Billow.png Billow
  • Duration 2.5s → 1.5s
  • Movement speed bonus increased 20% → 30%
  • Inhand Lockout time after ability end reduced
  • Talents
  • Smolder
  • Healing per second 20% → 33%
  • Cards
  • Hideout
  • Now on activation reduces the cooldown of whirl by 1/2/3/4/5s

Billow and its associated cards have been an unfair outlier in the flank class. A defining characteristic of many flanks is a discrete moment of high survivability. These abilities have a static duration that opponents can learn the timing of, an important balancing factor. This change standardizes billow’s duration and tunes some of its supporting modifiers accordingly.

The Hunt: Bug Fixes


  • Bouncing Projectiles
  • Bouncing projectiles such as Grohk’s Shock Pulse now respect Line-of-Sight. Other examples include Deep Roots (Grover Talent) and Splitting Ice (Imani Talent).
  • These abilities now also only bounce off of valid combat targets. Previously, they could bounce off of the levitation crystals on Warder’s Gate, the elevators on Foreman’s Rise, and more!
  • Emotes
  • Players can no longer emote while scoped. (Kinessa, Strix, Viktor)
  • Players can no longer spray while emoting.
  • On the champion customize screen, weapon selection now saves properly when selecting other tabs.
  • On the champion customize screen, MVP pose selection now saves properly when selecting other tabs.
  • Gifting screen now supports highlight/focus states on gamepad.
  • Fixed an issue where navigating to the Battle Pass too quickly could sometimes display default text and no rewards track.
  • Can no longer add bots to Custom games that are using Ranked/Draft mode.
  • On the settings menu, changing a keybind no longer resets the scroll bar to the top of the page.
  • Fixed an issue where toggling between 1p and 3p with scope/ADS champions would cause the scoped view to change its zoom.
  • Fixed an issue where champions rewound by Atlas would stop contesting the point/payload.
  • Reworked logic for point captures, which should resolve some cases where one or both teams could not make capture progress or push the payload.
  • Fixed an issue where some champions would play their weapon fire audio on other abilities after riding a speeder mount.
  • Fixed an issue where the mute and change-tab actions shared a button on Switch.
  • Fixed an issue where Destroyer Spray was pixelated up close.
  • Added text to Omega Crusher Spray.


Frog Isle

  • Fixed an issue where sometimes the railings around the spawn rooms would be extra slippery

Jaguar Falls

  • Fixed an issue where sometimes the railings around the spawn rooms would be extra slippery.



  • Reversal
  • Fixed an issue where destroying a shield with Reversal did not activate Power of the Abyss
  • Fixed an issue where killing an enemy with Reversal did not activate the Kill to Heal item
  • Nether Step
  • Fixed an issue where the dash was quieter than intended on the Huntsman, Fallen, and Battlesuit Godslayer skins.


  • Fixed an issue where lower body continued the animation if her charge was interrupted.


  • Fixed an issue where damage bonuses only applied to the first fire mode of Atlas’ weapon (none of the charged versions of the shot worked).
  • Fixed an issue where champions being rewound by Atlas would not contest the point/payload, even if they were in range during their travel.
  • Fixed an Issue where Resilience would reduce the strength of Exile’s self-slow.

Bomb King

  • Fixed an issue where Cosmic and Obsidian skins appear extremely bright.
  • Sticky Bombs will now detach from a victim that enters an ethereal or damage immune state (Ice Block, ghost walk, etc)
  • Poppy bomb now properly shows the active ability glow around its ability icon when the bomb is out and can be detonated.


  • Fixed an issue where Crossbow would not deal full damage at its exact max range.


  • Fixed an issue where the Outreach card, which increases the range of Healing
  • Totem, did not show an increased radius VFX in-game. The range of the heal was correct and has not been changed.


  • Fixed an issue where Imani’s Pyreball was incorrectly charging to full over 1s instead of 1.2s


  • Fixed an issue where Astral Mark VFX would persist on an ally’s corpse if the ability was cast on them just before death.


  • Fixed an issue where killing a Terminus whose ult was ready would cause the connecting beam VFX to never disconnect in 3p.


  • Fixed an issue where assists were also getting bonus credits from Bounty targets.
  • Fixed an issue where allies aside from Lex could also get Bounty gold for assists.


  • Fixed a rare issue where you could lose the bonus damage from Cat Burglar by canceling weapon shots with Prowl


  • Fixed an issue where using Gourd with the Wickerman skin would display enemy team VFX on the ground.


  • Fixed an issue where silence would cancel Hidden, but the UI would persist saying that the ability was still active.
  • Fixed an issue where activating Hidden while reloading would not show the duration UI.


  • General
  • Fixed an issue where an enemy Abominable/ Jotunn Terminus’ health bar and silhouette would disappear if he was partially obscured from you.
  • Power Siphon
  • Fixed an issue where Power Siphon could still be active after respawning.
  • Fixed an issue where you could damage Terminus through Power Siphon if you fired shots from within the ability’s collision
  • Reanimate
  • Fixed an issue where killing Terminus (with his ult available) using environmental damage would not yield kill credit.
  • Fixed an issue where, if killed while held by Khan, activating Terminus’ ult would cause the camera to fly away and then pop back to him.
  • Fixed an issue where, when dying to Khan’s ult’s tick damage, Terminus would get stuck in the “stunned” pose.
  • Addressed an issue where Terminus could die to multiple players at once in kill feed and could not use his ultimate afterwards.

Under Investigation

  • [Khan]Commander’s Grab can clip someone and play Khan’s animations without stunning the enemy
  • [Androxus] Reversal reportedly sometimes does not block enemy damage
  • [Kinessa] Kinessa’s mines can continue to affect Players and damage them after the Kinessa dies
  • [Referrals] Some players have lost their Mad Scientist Pip skin
  • [Audio] [Kill Cam] Kill Cam sometimes causes looping sounds to continue indefinitely without stopping
  • [Imani] In rare cases, Imani can be locked out of using Front Bolt
  • [Bomb King] Music for Ultimate can get stuck on him in matches
  • [Maeve] Using Nine Lives sometimes does not reset Maeve’s cooldowns
  • [UI] When Players respawn, they can sometimes see static enemy health bars on their screen
  • [Onslaught] UI displaying timer and scores can disappear randomly during the match
  • Damage Dealt UI sometimes shows Champions not in the match
  • [Cassie] Ultimate is occasionally not revealing enemies to Cassie and her teammates
  • Weapon SFX stuck between rounds or after killcam
  • [Terminus] Rapidly swinging axe
  • Sometimes you don’t get a mount on respawn
  • Player stuck in “You cannot join the queue yet, waiting for match to end”