Paladins Version 4.4.4098.0

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4.4 - Shadows
R44 PatchBanner.png
Official name: Shadows
Release date: May 26th, 2021
Hotfixes:
Client version: 4.4.4098.0 (4.4)
Update Overview:
← 4.3  •  4.4
All Patch Notes

Champion

Champion Vatu Icon.png Vatu, The Shadow

Lore

Behind every door of the mind is the fear of the darkness in the corner of a dimly-lit room. It is the unknown — the terror without a form, but with a name: the Shadow.

Vatu’s origins are shrouded in the same shadow he uses as a weapon. He is the knife in the night, ending an eternal conflict – he is the untimely death, never confirmed as accidental. He and the Thousand Hands guild have an understanding: they provide him with work and money, and he takes care of their problems. The only thing clear in his actions are his desire to protect his Ska’Drin people and his deadly capability to do so.

Wielding sharp Kunai and mysterious shadow magic, Vatu takes care of business with a ruthless efficiency matched only by his strict code of ethics. His are not the eyes you want to see staring back at you from the darkness, for by that time it is already too late.

Overview

  • Role – Class Flank Icon.png Flank
  • Health – 1900

Abilities

Kunai

 

Launch 3 Kunai from your hands every 0.9s, dealing 300 damage per Kunai. Has a max Ammo count of 5 and is fully effective up to 75 units.

Ability Placeholder LMB.png
WeaponAttack Vatu Icon.png

Kunai

 
Ability Placeholder LMB.png

Launch 3 Kunai from your hands every 0.9s, dealing 300 damage per Kunai. Has a max Ammo count of 5 and is fully effective up to 75 units.


Shadow Bombs

 

Throw out 3 explosive projectiles that stick to their target and explode after 0.3s. Each explosive deals 10 damage on hit and an additional 200 damage in a radius of 10 units on explosion. Has a range of 150 units before auto-exploding in the air.

Ability Placeholder RMB.png
Ability Shadow Bombs.png

Shadow Bombs

 
Ability Placeholder RMB.png

Throw out 3 explosive projectiles that stick to their target and explode after 0.3s. Each explosive deals 10 damage on hit and an additional 200 damage in a radius of 10 units on explosion. Has a range of 150 units before auto-exploding in the air.


Ambush

 

Teleport next to your target, dealing 200 damage. This ability can be re-fired a second time within 4s on a different target. Damage hits in a 20-unit radius and is fully effective up to 10 units. Teleport has a range of 85 units.

Ability Placeholder Q.png
Ability Ambush.png

Ambush

 
Ability Placeholder Q.png

Teleport next to your target, dealing 200 damage. This ability can be re-fired a second time within 4s on a different target. Damage hits in a 20-unit radius and is fully effective up to 10 units. Teleport has a range of 85 units.


Dash

 

Quickly dash 40 units in the direction you are moving, reducing the damage you take by 60% during the dash. Has 3 charges.

Ability Placeholder F.png
Ability Dash.png

Dash

 
Ability Placeholder F.png

Quickly dash 40 units in the direction you are moving, reducing the damage you take by 60% during the dash. Has 3 charges.


Nightfall

 

Activate to start charging up. Reactivate to dash forward extremely quickly through enemies, dealing 800 damage and stunning enemies hit for 1.25s. Distance increases with charge duration. You are immune to Crowd Control while charging. Minimum charge is 0.5s, maximum charge is 2s, and will automatically fire after 3s. Cannot be canceled.

Ability Placeholder E.png
Ability Nightfall.png

Nightfall

 
Ability Placeholder E.png

Activate to start charging up. Reactivate to dash forward extremely quickly through enemies, dealing 800 damage and stunning enemies hit for 1.25s. Distance increases with charge duration. You are immune to Crowd Control while charging. Minimum charge is 0.5s, maximum charge is 2s, and will automatically fire after 3s. Cannot be canceled.



Talents

Talent Vatu Omnipresence.png
Omnipresence

Default Talent

Your Ambush gains an additional charge and can now be used on allies.


Talent Vatu Unerring.png
Unerring

Unlocks at Mastery Level 2

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.


Talent Vatu EnvelopingShadows.png
Enveloping Shadows

Unlocks at Mastery Level 8

Reduce the Cooldown of your basic abilities by 15% after hitting an enemy with at least one Kunai. This can activate only once per throw.


Cards

Weapon/Armor

Card Final Sight.png Final Sight
Reset the Cooldown of Ambush after falling to or below {10|10}% Health.
Card Memento Vivere.png Memento Vivere
Increase your maximum Health by {40|40}.
Card Shadow Garrote.png Shadow Garrote
Generate {5|5}% Ultimate charge after hitting an enemy with your Ultimate.
Card Tranquility.png Tranquility
Increase your base jump height by {30|30}%.

Shadow Bombs

Card Assassin's Tools.png Assassin's Tools
Reduce the damage you take by {6|6}% for 2s after activating Shadow Bombs.
Card Outnumbered.png Outnumbered
Generate {1|1} Ammo after hitting at least one enemy with Shadow Bombs.
Card Shadow's Gaze.png Shadow's Gaze
Heal for {40|40} for after activating Shadow Bombs.
Card Shattered Worlds.png Shattered Worlds
Reduce the Cooldown of Shadow Bombs by {8|8} after earning a Killing Blow or Elimination.

Ambush

Card Gathering Shadow.png Gathering Shadow
Reduce the damage you take by {5|5}% for 2s after Ambush ends. This applies to each Ambush in the chain.
Card Infiltration.png Infiltration
Heal for {70|70} after activating Ambush. This applies to each Ambush in the chain.
Card Retribution.png Retribution
Increase the Radius and Effective Radius of the damage from Ambush by {15|15}%.
Card Shadow's Perch.png Shadow's Perch
Increase the range of Ambush by {10|10}%.

Dash

Card Contemplation.png Contemplation
Heal for {100|-7.5} every 0.5s for {0.5|0.5}s after activating Dash. This effect stacks.
Card Deadly Dash.png Deadly Dash
Generate 7% Ultimate charge after activating Dash once every {60|-8}s.
Card Extraction.png Extraction
Increase your Movement Speed by {5|5}% for 2s after Dash ends.
Card Nightwatcher.png Nightwatcher
Reduce the Cooldown of Dash by {0.5|0.5}s after hitting at least one enemy with Shadow Bombs.

Skins

Duty

Vatu Duty Promo.png

  • Unlocked through Season Pass 2021
  • This skin will become unobtainable after Season Pass 2021 has finished.

Sorrow

Vatu Sorrow Promo.png

  • Available for 200 Crystals or 60,000 Gold

Golden

Vatu Golden Promo.png

  • Obtained by Reaching Mastery level 50 with Vatu

Beach Bash Event Pass

Event Pass 2 promo.png

Hit the waves with our latest Event Pass – Beach Bash! Instantly unlock Beachside Octavia for purchasing, and unlock 24 levels of rewards as you play and complete Trials of the Realm.

Players can also purchase a Buy All option to get all content in the Beach Bass Event Pass instantly!

Event Pass Content

Instant Unlocks

Octavia Beachside Promo.png

  • Beachside Octavia
  • 50% Experience and Gold Boost

Level 12 – Ripjaw Buck

Buck Ripjaw Promo.png

Level 18 – Great Orange Buck

Buck Great Orange Promo.png

Level 24 – Freedom Fighter Octavia

Octavia Freedom Fighter Promo.png


Other Event Pass Exclusive Unlocks

Sprays

All Spray Beachwear Icon.png All Spray Tail of Two Fins Icon.png All Spray Down the Barrel Icon.png

3D Sprays

All Spray Beach Ball Icon.png All Spray Gullible Icon.png

Avatars

Avatar Deep Dive Icon.png Avatar Summer Breeze Icon.gif

Death Card

DeathCard Motion of the Ocean.png

Trials of the Realm

New Trials and rewards await you with the release of the Shadows patch! Complete these challenges each week to unlock a variety of cosmetics, currency, and XP rewards.

Trials Schedule

  • Temple Isles – Unlocks May 26th
  • Eastern Reaches – Unlocks June 2nd
  • Trade Row – Unlocks June 9th
  • Abyss – Unlocks June 16th
  • Crosswind Hold – Unlocks June 23rd
  • Warder’s Watch – Unlocks June 30th
  • Aico Tundra – Unlocks July 17th
  • Lunar Coast – Unlocks July 24th

Unlocks

General

  • 300 Crystals
  • 120,000 Gold
  • 6x Event Pass Levels
  • Event Pass Team Boosters
  • Skin Boosters

Announcer Packs

Announcer Vora.png

Avatar

Avatar Sun, Sand, and Salt Icon.png

Sprays

All Spray Fishbowl Icon.png All Spray My Muse Icon.png All Spray Feeding Frenzy Icon.png

Jaguar Falls - Visual Update


Developer Commentary: The underlying design and architecture are basically the same as the original but the materials, rocks and vegetation are much improved. We’ve added metallic gold through the map to add a feeling of opulence and ancient wealth. We’ve also added a new Jaguar statue to the map at the head of the waterfall along the back wall of the map. It’s large, imposing and should serve as a landmark from quite a distance. All the water and waterfalls in the map have also been updated to use the textures and material treatments used for water in Bazaar and beyond. This includes an updated waterfall material created for this map by our VFX lead. As for lighting, we’ve tried to make the tree canopy atop the buildings much denser, which has resulted in deeper shadows throughout Jaguar Falls, giving the map a more tropical, jungle-like feel. Torchlights and dappled sunlight have been added or enhanced to keep the level readable for gameplay while retaining the moody atmosphere. We hope you enjoy this updated take on one of our classic maps!

JaguarFallsRework 01.png JaguarFallsRework 02.png JaguarFallsRework 03.png JaguarFallsRework 04.png

Limited Time Modes

Paladins-LimitedTimeModes.png

Play Paladins in new and exciting ways with a variety of Limited Time Modes (LTMs)! The Shadows patch will feature 8 unique modes that rotate throughout the patch cycle. Each week there will be two limited time modes available, one on Tuesday & Wednesday, and another on Saturday & Sunday. Here’s a quick preview on what to expect:

Hide & Seek

  • Who shot first? Everyone plays this Team Deathmatch as Strix with unlimited Stealth charge, increased damage & movement speed, and reduced cooldown.

Knockaround

  • Try and stay grounded as Ash or Bomb King on Throne. Normal abilities and inhands deal reduced damage, but cooldowns are reduced and knockbacks have 50% increased effectiveness.


Developer Commentary: This is the first in a multi-step plan over the next year for players to engage with Paladins in new ways. For now, we’ve created resources that allow us to continue creating unique LTMs for our players without a large amount of developer overhead, and in the future we will be exploring the following:

  • Continued development of LTM resources (expect more than these initial 8!).
  • Updating our Custom Game modes and exposing some of these features to players. We want to create a toolbox so you all can create your own custom games with friends, blending custom game modifiers and in-house rules.
  • Larger investment LTMs that significantly change how you engage with Paladins (i.e. Dragon’s Call).
  • Investigating old game modes such as Dragon’s Call and Payload as LTMs.


Developer Commentary: I would like to set some clear expectations with you all – we cannot promise a return of these modes at this time, there are only plans to investigate the work required to bring them back. We are aware that many players have fond memories of Payload, but it only accounted for a small percentage of matches when it was removed years ago. We want to make sure we are spending our resources on the best things for Paladins as a whole, so If an excessive amount of work is required, we may choose to focus those resources on other items in this list.

Customizations

Lifeguard Tiberius

Tiberius Lifeguard Promo.png

  • Available from the Summer Fun chest

Lady Liberty Inara

Inara Lady Liberty Promo.png

  • Available from the Cookout chest

Wings of Liberty Mount

Mount Wings of Liberty Promo.png

  • Available from the Cookout chest

Golden Ying

Ying Golden Promo.png

  • Available from Level 50 Mastery

Golden Talus

Talus Golden Promo.png

  • Available from Level 50 Mastery

Chests

Summer Fun

Summer Fun Chest.png

  • Available May 26
  • Price
  • 400 Crystals
  • Contents:
  • Lifeguard Tiberius
  • Shore Patrol Lian
  • Shore Patrol Fernando
  • Mermaid Ying
  • Sun Kissed Cassie
  • Longboard Lex
  • Buck Wild
  • Cottontail Seris

Lost Treasures

Lost Treasures Chest.png

  • Available June 23
  • Price
  • 400 Crystals
  • Contents:
  • Crypt Guardian Raum
  • Emerald Bandit Maeve
  • Sphinx Soldier Tiberius
  • Soul Briar Grover
  • Gunslinger Tyra
  • Bounty Hunter Lex

Cookout

Cookout Chest.png

  • Available June 9
  • Price
  • 400 Crystals
  • Contents:
  • Lady Liberty Inara
  • Wings of Liberty Mount
  • Merican Mustang
  • Ameri-Khan
  • Freegle Drogoz

Ranked Updates


Developer Commentary: We are pushing back the next Ranked Split to the following patch. This will be a large mid-season balance update that will see Talent reworks, ability & card balance, and Item Store changes.

Matchmaking Updates

  • Normal Wait 240s ➞ 480s This change was suggested by Assembly of Champions
    • This is the time the matchmaker takes to try and find an ideal match for players. It looks for players of similar ranks, and tries to find a balanced match between player MMRs.
  • Overtime: 90s ➞ 300s This change was suggested by Assembly of Champions
    • After the normal wait time, the matchmaker extends its boundaries to allow players of a wider skill gap into a match. This helps ensure players at multiple standard deviations away from the top of the bell curve can still get matches depending on their server and time of day.


Developer Commentary: We believe these updates to Ranked queue times should reduce the number of unbalanced matches players run into, especially at higher ranks. On average, all players will be in the ranked queue for longer periods of time, with higher ranks likely seeing the largest increase.

Ranked Map Rotation

We are making some updates to the Ranked map rotation. Previously, we had 10 Active maps in rotation with 4 reserved maps. Moving forward, there will be 12 Active Maps in rotation with 2 reserved.This change was suggested by Assembly of Champions

Active Maps

  • Splitstone Quarry
  • Stone Keep
  • Jaguar Falls
  • Warder’s Gate
  • Frozen Guard
  • Ascension Peak
  • Timber Mill
  • Serpent Beach
  • +Brightmarsh
  • +Bazaar
  • +Fish Market
  • +Shattered Desert

Reserved Maps

  • -Ice Mines
  • -Frog Isle

Balance

Champion Androxus Icon.png Androxus

  • Cards
  • OLD: Increase your maximum Ammo by {1|1}.
  • NEW: Hitting a player with Revolver Heals you for {scale=15|15}.

Champion Furia Icon.png Furia

  • Talents
  • Talent Furia Exterminate.png Exterminate
  • Reduced additional Damage 100% ➞ 75%

Champion Grohk Icon.png Grohk

  • Ultimate Charge Rate
  • Reduced charge rate contribution from damage by 20%
  • Abilities
  • Ability Healing Totem.png Healing Totem
  • Cooldowns now occur simultaneously
  • Cards
  • Effect no longer stacks
  • Reduced scaling {8|8} ➞ {6|6}


Developer Note: Previously, Grohk could use both charges of Healing Totem one right after the other, but only one charge’s Cooldown would be ticking down at a time, with the second Cooldown waiting to start until the first finishes. Now, each charge of Healing Totem will start its Cooldown immediately on use, rather than waiting for the previous one to finish.

Previously:
0:00 – Grohk uses a Healing Totem charge
0:02 – Grohk uses a second Healing Totem charge
0:10 – Grohk Gets his first Healing Totem charge back
0:20 – Grohk Gets his second Healing Totem charge back

Now:
0:00 – Grohk uses a Healing Totem charge
0:02 – Grohk uses a second Healing Totem charge
0:10 – Grohk gets his first Healing Totem charge back
0:12 – Grohk gets his second Healing Totem charge back

Champion Grover Icon.png Grover

  • Talents
  • Talent Grover DeepRoots.png Deep Roots This change was suggested by Assembly of Champions
  • Reduced maximum bounces 5 ➞ 3
  • Reduced range 22 ➞ 19
  • Abilities
  • Ability Whirlwind.png Whirlwind
  • Activating Whirlwind will now expend 40% ultimate charge instantly, and then drain the remaining over its duration. Players will retain any remaining ultimate charge if they die, or cancel the ability before it finishes.
  • 100% Ultimate charge is still required for activation.
  • Cards
  • Reduced scaling {100|100} ➞ {50|50}

Champion Kinessa Icon.png Kinessa

  • Cards
  • Hitting an enemy with a fully-charged Sniper Mode shot Heals you for {100|100} ➞ {50|50}.

Champion Lex Icon.png Lex

  • Cards
  • You gain {10|10}% ➞ {5|5}% Lifesteal against your Retribution target.

Champion Octavia Icon.png Octavia

  • Abilities
  • WeaponAttack Octavia Icon.png Marksman Rifle
  • Using Designated Sights
  • Reduced Damage 500 ➞ 425
  • Reduced bullet spread and recoil
  • Reduced damage falloff at extended ranges
  • Hipfire
  • Increased Damage 200 ➞ 250
  • Increased Accuracy 89% ➞ 94%
  • Increased damage falloff

Champion Tiberius Icon.png Tiberius

  • Abilities
  • Ability Heavy Blade.png Heavy Blade This change was suggested by Assembly of Champions
  • Reduced Slow 50% ➞ 30%
  • Reduced Slow duration 3s ➞ 2s

Champion Zhin Icon.png Zhin

  • Talents
  • Talent Zhin Guillotine.png Guillotine
  • Reduced Damage 25% ➞ 20%
  • Removed Ultimate charge rate increase.

Bug Fixes

Champions

Grohk

  • Fixed an issue where Shock Pulse would bounce to other enemies off of an Ethereal target.

Grover

  • Fixed an issue where Crippling Throw with the Deep Roots talent would bounce to other enemies off of an Ethereal target.

Imani

  • Fixed an issue where Imani dying while her Ultimate was active displayed bad information in the Kill Feed.
  • Fixed an issue where Frost Bolts with the Splitting Ice talent would bounce to another enemy off of an Ethereal target.

Lex

  • Fixed an issue where Lex could not reroll a target he killed in a 1v1 game properly after they respawned.
  • Fixed an issue where The Law would not hit enemies in front of Lex if he was slightly obscured by cover.

Moji

  • Fixed an issue where the Greater Good card would not activate on use of her Familiar Spit when the enemy had the maximum number of Magic Marks if it killed the enemy.

Octavia

  • Fixed an issue where the reticle in all Marksman Rifle scopes was not completely centered on screen when using Designated Sights.
  • Fixed an issue where the Golden Marksman Rifle would not play Golden VFX when Octavia killed an enemy with that weapon equipped.
  • Fixed a typo in the Air Supremacy card text.

Yagorath

  • Fixed an issue where Khan throwing an Overpowered enemy at a Planted Form Yagorath would incorrectly knock back Yagorath.
  • Fixed an issue where Cooldown Reduction would not reduce the cooldown of Trail of Acid.
  • Fixed an issue where Corvus and Talus could teleport out of Devour with their respective teleporting abilities in certain circumstances.

General

  • Updated the Shooting Range Champion selection screen to allow for all 49 Champions to be selectable in the Shooting Range.
  • Fixed an issue where players could not load into the Match Lobby when queuing for the Test Maps in the Custom screen.
  • Fixed an issue where the Countdown time for region unlocks on the Trials screen did not display properly on Consoles.
  • Fixed an issue where selecting the Event Pass Level reward in Trials linked to the incorrect page with bad UI.


Source