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Champion

Champion Saati Icon.png Saati, The Trickshot

Lore

No expense is spared to be the best of the best. She may work for money, but she makes her money work for her — with the latest equipment to complement her skills. You may try to take cover, but not even solid cover can save you from Saati, the Trickshot.

To you, a coinflip is a gamble. For her, it’s an opportunity. If you hear that she’s after your bounty, you might as well stop running and meet her face to face — either way, it only delays her next night out. The biggest marks yet still walk the Realm, and those big bounties will fund a LOT of carousal.

Overview

  • Role – Class Damage Icon.png Damage
  • Health – 2200

Abilities

Hand Cannon

 

A heavy semi-automatic pistol that deals 525 damage every 0.5s. Has a maximum ammo count of 7 and is fully effective up to 60 units.

Ability Placeholder LMB.png
WeaponAttack Saati Icon.png

Hand Cannon

 
Ability Placeholder LMB.png

A heavy semi-automatic pistol that deals 525 damage every 0.5s. Has a maximum ammo count of 7 and is fully effective up to 60 units.


Ricochet

 

Flip an arcing coin into the air that travels up to 200 units. The Coin will deal 100 damage to enemies it comes in contact with; While activated, it deals 250 to the closest enemy within 65 units of the coin for every shot that you land on the coin. The coin will be destroyed after landing 4 shots on it, exploding and dealing 550 damage to enemies within 10 units. Consumes 2 Pips.

Ability Placeholder RMB.png
Ability Ricochet.png

Ricochet

 
Ability Placeholder RMB.png

Flip an arcing coin into the air that travels up to 200 units. The Coin will deal 100 damage to enemies it comes in contact with; While activated, it deals 250 to the closest enemy within 65 units of the coin for every shot that you land on the coin. The coin will be destroyed after landing 4 shots on it, exploding and dealing 550 damage to enemies within 10 units. Consumes 2 Pips.


Dead Ringer

 

Deploy a facsimile of Saati onto the battlefield. Saati is granted 1.5s of invisibility when deployed. This cardboard cutout fires 3 shots that deal 150 damage every 1s in a straight line in front of it; The Dead Ringer decoy has 1500 Health and Reveals enemies for 1s for every shot that the enemy lands on the decoy. Landing a killing blow on the Dead Ringer decoy will reveal that enemy to Saati for 3s. Consumes 4 Pips.

Ability Placeholder Q.png
Ability Dead Ringer.png

Dead Ringer

 
Ability Placeholder Q.png

Deploy a facsimile of Saati onto the battlefield. Saati is granted 1.5s of invisibility when deployed. This cardboard cutout fires 3 shots that deal 150 damage every 1s in a straight line in front of it; The Dead Ringer decoy has 1500 Health and Reveals enemies for 1s for every shot that the enemy lands on the decoy. Landing a killing blow on the Dead Ringer decoy will reveal that enemy to Saati for 3s. Consumes 4 Pips.


Blast Back

 

Ignite a kicking backflip to enemies in a 45 unit cone in front of Saati. This attack deals 250 damage to enemies within range and sets them on fire for 2s.Push yourself back up to 25 units while her enemies are also Knocked Back up to 20 units. Consumes 4 Pips.

Ability Placeholder F.png
Ability Blast Back.png

Blast Back

 
Ability Placeholder F.png

Ignite a kicking backflip to enemies in a 45 unit cone in front of Saati. This attack deals 250 damage to enemies within range and sets them on fire for 2s.Push yourself back up to 25 units while her enemies are also Knocked Back up to 20 units. Consumes 4 Pips.


Wallbang

 

Supercharge your Hand Cannon to fire up to 3 bullets. Each bullet Pierces the world and enemies, dealing 777 damage to anyone unlucky enough to be in the way.

Ability Placeholder E.png
Ability Wallbang.png

Wallbang

 
Ability Placeholder E.png

Supercharge your Hand Cannon to fire up to 3 bullets. Each bullet Pierces the world and enemies, dealing 777 damage to anyone unlucky enough to be in the way.



Talents

Talent Saati Improvised.png
Improvised

Default Talent

The Decoy is now more cost effective to use in battle. The Dead Ringer decoy will now cost 3 Pips instead of 4 and will explode, dealing 500 damage to enemies within a 10 unit radius.


Talent Saati Window of Opportunity.png
Window of Opportunity

Unlocks at Mastery Level 2

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.


Talent Saati Heads or Tails.png
Heads or Tails

Unlocks at Mastery Level 8

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.


Cards

Weapon/Armor

Card Bullet Hopper.png Bullet Hopper
Increase your maximum Ammo by {1|1}.
Card Designer Armor.png Designer Armor
Increase your maximum Health by {50|50}.
Card Sure Shot.png Sure Shot
Increase your Ultimate charge rate by {3|3}%.
Card Taste Maker.png Taste Maker
Increase your Movement Speed by {5|5}% for 4s after getting a Killing Blow or Elimination.

Ricochet

Card Aggressive Tip.png Aggressive Tip
Increase the projectile speed of Ricochet by {10|10}%.
Card Costly Physics.png Costly Physics
Increase the time and health that Coin Shot is out when deployed by {0.3|0.3}s.
Card Steady Predictions.png Steady Predictions
Generate {1|1}% Ultimate Charge after hitting your coin.
Card Steel Coin Purse.png Steel Coin Purse
Reduce damage taken by {3|3}% for 2.5s after Coin Shot is destroyed.

Dead Ringer

Card Hide.png Hide
Increase the duration of Saati’s invisibility by {0.2|0.2}s after deployment of Dead Ringer.
Card Paper Design.png Paper Design
Decrease the time between bursts of Dead Ringer’s inhand fire by {4|4}%.
Card Reinforced Standee.png Reinforced Standee
Increase the Health of Dead Ringer by {150|150}.
Card Seek.png Seek
Increase the duration of Dead Ringer’s reveal on destruction by {0.5|0.5}s.

Blast Back

Card Closing Time.png Closing Time
Increase your Movement Speed by {6|6}% for 2.5s after activating Blast Back.
Card Grab and Go.png Grab and Go
Generate {1|1} Ammo for each enemy hit with Blast Back.
Card Plated Leggings.png Plated Leggings
Reduce Damage taken by {3|3}% for 1.5s after using Blast Back.
Card Step Off.png Step Off
Increase the Knockback Range of Blast Back by {10|10}%.

Skins

Iced Out

Saati Iced Out Promo.png

  • Unlocked through Season Pass 2021
  • This skin will become unobtainable after Season Pass 2021 has finished.

Hot Shot

Saati Hot Shot Promo.png

  • Can be purchased for 60,000 Gold or 300 Crystals (Season Pass 2021 holders will automatically unlock this skin)

Golden

Saati Golden Promo.png

  • Obtained by Reaching Mastery level 50 with Saati

Nightfall Event Pass

Event Pass 4 promo.png
Take to the shadows with our latest Event Pass – Nightfall! Instantly unlock Count Corvus for purchasing, and unlock a total of 24 levels of rewards as you play!

Players can also purchase a Buy All option to get all content in the Nightfall Event Pass instantly!

Event Pass Content

Instant

Corvus Count Promo.png

  • 50% Experience and Gold Boost
  • Count Corvus

Level 12 – Temptress Skye

Skye Temptress Promo.png

Level 18 – Midnight Royal Corvus

Corvus Count Promo.png

Level 24 – Devilish Skye

Skye Devilish Promo.png


Other Event Pass Exclusive Unlocks

Sprays

All Spray You Challenged Me?! Icon.pngAll Spray Jump Scare Icon.pngAll Spray Bursting with Sweetness Icon.png

Avatars

Avatar That Damned Smile Icon.pngAvatar Hidden Desires Icon.gif

Death Card

DeathCard Stay a Spell.png

Trials of the Realm

Event Pass TrialsOftheRealm Map1.png
New Trials and rewards await you with the release of the Nightfall patch! Complete these challenges each week to unlock a variety of cosmetics, currency, and XP rewards.

Trials Schedule

  • Temple Isles – Unlocks September 15th
  • Eastern Reaches – Unlocks September 22nd
  • Trade Row – Unlocks September 29th
  • Abyss – Unlocks October 6th
  • Crosswind Hold – Unlocks October 13th
  • Warder’s Watch – Unlocks October 20th
  • Aico Tundra – Unlocks October 27th
  • Lunar Coast – Unlocks November 3rd

Unlocks

General

  • 350 Crystals
  • 3,000 Bounty Coins
  • 120,000 Gold
  • 1x Event Pass Level
  • Event Pass Team Boosters
  • Skin Boosters
  • 2x Titles

Sprays

All Spray Succubus Icon.pngAll Spray Ghastly Signal Icon.pngAll Spray Pumpknyan Icon.pngAll Spray Deviled Egg Icon.png

Avatars

Avatar Life and Death Icon.png

Limited Time Modes

Limited Time Modes Promo.png

The Trickshot patch will feature 4 unique and 4 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here’s are some quick previews of what to expect next:

Cosmic Death

  • Jenos moves at the speed of light, or as fast as time and space will allow him. Jenos only mode with extremely increased Ultimate Charge gain rate and blazing fast movement speed.

Raumpage

  • All Raum, all chaos. Wreak havoc across the realm with all players as Raum, featuring decreased CDs across your abilities and Ultimate.

Claws Out

  • Tired of getting sniped from a mile away? Come on down to Claws Out, featuring all Kogas with claws without energy drain, alongside decreased Agility cooldown and damage.

Customizations

Pumpkin Patch Rei

Rei Pumpkin Patch Promo.png

  • Available in Spooky Scary Chest on September 15th

Revenant Torvald

Torvald Revenant Promo.png

  • Available as Event Pass Exclusive, for Direct Purchase, and in Snowfall Chest on September 29th

Barebones Dredge

Dredge Barebones Promo.png

  • Available as Rotating Skin in Bounty Store

Golden Inara

Inara Golden Promo.png

  • Available from Level 50 Mastery

Golden Seris

Seris Golden Promo.png

  • Available from Level 50 Mastery

Sky Whale Mount

Mount Sky Whale Promo.png

  • Available as DLC purchase

Pride Avatars

In addition to the Pride Avatars we added in 2020 the following will also be available:

  • Gender Queer
  • Gender Fluid
  • Demi Sexual
  • Agender
  • Polysexual
  • Straight Ally

Avatar Genderqueer Pride Icon.pngAvatar Genderfluid Pride Icon.pngAvatar Demisexual Pride Icon.pngAvatar Agender Pride Icon.pngAvatar Polysexual Pride Icon.pngAvatar Straight Ally Pride Icon.png

Fall Community Avatar Submission Program

The following Community Artists will have their avatars below added into our Community 2021 Chest in the Trickshot Update to be obtained in a future Community Weekend Event.

  • @Ouukaxd
  • @altrixter
  • @Kami_Bakeneko
  • @kinktaa
  • @MisteriousRabb1
  • @never_artist
  • @jackyljs
  • @rai_corvuslove
  • @notnora__
  • @iampeashy

Avatar Autumn Maeve Icon.pngAvatar Hallowed Androxus Icon.pngAvatar Hallowed Corvus Icon.gifAvatar Hallowed Evie Icon.pngAvatar Hallowed Io Icon.gifAvatar Hallowed Pip Icon.pngAvatar Hallowed Rei Icon.pngAvatar Hallowed Talus Icon.gifAvatar Hallowed Vatu Icon.gifAvatar Hallowed Willo Icon.gif

Chests

Spooky Scary

Spooky Scary Chest.png

  • Available September 15
  • Price
  • 400 Crystals
  • Contents:
  • Skins
  • Pumpkin Patch Rei (NEW)
  • Demonette Maeve
  • Akuma Makoa
  • Trick or Treat Talus
  • Wickerman Mal’Damba
  • Bewitching Evie
  • Pumpking Bomb King
  • Knightmare Fernando
  • Dark Lord Torvald

Snowfall

Snowfall Chest.png

  • Available September 29
  • Price
  • 400 Crystals
  • Contents:
  • Skins
  • Revenant Torvald (NEW)
  • Dire Wolf Tyra
  • Abominable Terminus
  • Aurora Furia
  • Merrymaker Lian
  • Merrymaker Dredge
  • A-bomb-inable Bomb King
  • Sugar Plum Willo

Playtime

Playtime Chest.png

  • Available October 13
  • Price
  • 400 Crystals
  • Contents:
  • Skins
  • Cuddly Moji
  • Code Green Comms Viktor
  • Cuddly Makoa
  • Crime Fighter Sha Lin
  • Star Slayer Ruckus
  • Mermaid Ying
  • Remix Pepper

Stone Keep Map Update: Day Night


Developer Commentary: With this map rework we wanted to accomplish two main goals. 1. We wanted the color scheme and architecture design to very obviously reflect that Stone Keep is a Magistrate City. And 2. We wanted to use this rework to introduce a much more urban environment, something we’ve never really put into Paladins before. We wanted this map to feel more like a bustling medieval metropolis, and we expanded on the skybox to reinforce that. The sheer cliff drop is gone, replaced by a wide swath of additional city buildings across a broad canal.

We intended the map to feel more like a small piece of a much larger world instead of a castle sitting alone atop a hill. As for the lighting, we’ve wanted to test multiple lighting scenarios on maps for some time, and this seemed like a good place to start. Thanks to the city setting we were able to integrate many sources of artificial light into the visual design so we could continue to highlight important routes and landmarks in the dark. We’re very excited to see how both versions of this updated map are received and we hope you enjoy playing.

Stone Keep BeforeNAfter 1.png Stone Keep BeforeNAfter 2.png Stone Keep BeforeNAfter 3.png Stone Keep BeforeNAfter 4.png Stone Keep BeforeNAfter 5.png

General Update


Developer Commentary: Some of our systems weren’t working as well as we’d hoped, so this patch we put some time into making things better. The Bounty Store should be more functional. Some unintentionally blacklisted words have been un-blacklisted. And Champion Mastery should be giving the correct rewards.

Bounty Store

  • As of our upcoming Hotfix, Daily Quests should once again award Bounty Coins (increased from previous store to 30 – normal, and 60 – hard)
  • Players will now have opportunities to earn additional Bounty Coins in the Event Pass and Trials of the Realm.
  • Keep your eyes peeled for a new Dredge skin only available via the Bounty Store!
  • In addition, we’re bringing back limited quantities, and adding Boosters as another way of spending those hard-earned coins.

Free Rewards

  • We’re increasing the number of rewards that can be claimed per day from 5 to 35 for players in regions where ads are available. We’ll continue to monitor this system and make adjustments.

Prohibited Words Blacklist

  • We’ve made some adjustments here. Players can now type Cassie without getting asterisked out!

Update on Champion Mastery Rewards

  • With regards to reports that masteries weren’t correctly awarding the expected rewards–we believe this has been fixed.
  • If players are still experiencing this issue, please let us know and we’ll try to get it sorted out.
  • Player account name will be useful in tracking down any further problems

Balance


Developer Commentary: As Paladins continues to grow and evolve, we continue to refine the methods by which we determine which changes should be made in any given patch. This includes a strong data-driven approach mixed with valuable feedback solicited from our Assembly of Champions, our official social media channels, our Discord, and others. These changes address some of the Champions who are currently under- or over-performing, as well as Champions who are perceived to be strong or weak and would therefore benefit from seeing changes. In addition to the changes going into this update, we have other ideas and changes already on the slate for future updates, as we continue to work with you to help keep Paladins on the top of its game.

Champion Androxus Icon.png Androxus

  • Abilities
  • Ability Defiance.png Defiance
  • Reduced range 25 ➞ 20
  • Cards
  • Reduced Ammo scaling 2|2 ➞ 1|1


Developer Commentary: While Androxus has pretty healthy statistics, there are a few aspects that are seen as not aligned with player expectation, including the visual distance of his Defiance and the amount of Ammo that can be generated with his Buying Time card.

Champion Atlas Icon.png Atlas

  • Talents
  • Talent Atlas UnstableFissure.png Unstable Fissure
  • Increased range 20 ➞ 25
  • Talent Atlas TemporalDivide.png Temporal Divide
  • Reduced Cooldown penalty 65% ➞ 55%


Developer Commentary: The change to Temporal Divide made playing with that talent even more difficult. This shifts some of that frustration back out of that change. Additionally, Unstable Fissure is doing fairly well, but could use a slight range increase to make it more confirmable in more situations.

Champion Cassie Icon.png Cassie

  • Abilities
  • WeaponAttack Cassie Icon.png Crossbow
  • Increased projectile speed by 5%
  • Increased projectile size by 10%


Developer Commentary: Cassie is a Champion who rewards players who are familiar with how her weapon handles, and these changes aim to make it slightly easier to do so.

Champion Corvus Icon.png Corvus

  • Abilities
  • WeaponAttack Corvus Icon.png Officer’s Pistol
  • Increased damage per shot 70 ➞ 74
  • Increased maximum effective range 110 ➞ 125
  • Ability Projection.png Projection
  • Increased the Cooldown reduction when choosing to not Teleport 1s ➞ 2s


Developer Commentary: Corvus is slightly underperforming in areas not surrounding his Healing output. As such, we’re increasing his combat effectiveness and the utility of his Projection.

Champion Evie Icon.png Evie

  • Talents
  • Talent Evie OverTheMoon.png Over the Moon
  • Increased damage buff 20% ➞ 25%
  • Abilities
  • Ability Blink.png Blink
  • Reduced the time until teleport 0.2s ➞ 0.1s


Developer Commentary: Evie is in a solid state (does Ice Block count?) but we feel that Over the Moon is underperforming slightly when compared to her other talents. Reducing the pre-fire (the time it takes before the ability activates) of Blink will be a nice quality of life change for Evie players.

Champion Fernando Icon.png Fernando

  • Talents
  • Talent Fernando Aegis.png Aegis
  • Increased resource required to bring Shield up 15% ➞ 20%
  • Reduced base rate of Shield resource generation by 11%
  • Increased time after taking damage before full rate of recharge begins 0.6s ➞ 0.7s
  • NEW: Added a 1.5s delay after Shield is completely destroyed before recharge will begin


Developer Commentary: Our statistics and player feedback align on the fact that the current iteration of Aegis is overperforming. Nerfs across the board as it relates to this talent aim to bring it more in line with other similar mechanics and his other talents.

Champion Grover Icon.png Grover

  • Talents
  • Talent Grover DeepRoots.png Deep Roots
  • CURRENT: Crippling Throw will Root enemies hit and will Chain between nearby enemies up to 3 times.
  • NEW: Hitting an enemy with Crippling Throw will chain a lesser effect to up to 3 nearby enemies, Slowing them for 35% for 2s.


Developer Commentary: Deep Roots allows for significant utility beyond the healing the living tree brings to the battlefield. It is frustrating to be impacted so often by this ability, especially as we have seen Grover’s playrate increase recently. This change is meant to still provide a significant utility benefit to picking Deep Roots, but help alleviate some of the frustration players are experiencing with this talent right now.

Champion Octavia Icon.png Octavia

  • Abilities
  • Ability Designated Sights.png Designated Sights
  • Increased damage per shot while aiming down sights 425 ➞ 450
  • Increased maximum effective range 110 ➞ 125
  • Slightly increased accuracy


Developer Commentary: With her most recent changes before this update, Octavia was performing decently, but we saw a significant decline in playrate for this Champion. These changes will bring her slightly more in line with the rest of the damage cast.

Champion Seris Icon.png Seris

  • Talents
  • Talent Seris MortalReach.png Mortal Reach
  • Reduced the effectiveness of the Healing tick rate modification 25% ➞ 20%


Developer Commentary: Seris is currently able to put out a significant amount of Healing very consistently. We’re bringing that down for those who are taking Mortal Reach, and we’re keeping Seris on the list to watch for subsequent changes.

Champion ShaLin Icon.png Sha Lin

  • Talents
  • Talent ShaLin DesertSilence.png Desert Silence
  • NEW: Reduces the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s.
  • Abilities
  • Ability Withdraw.png Withdraw
  • Reduced Cooldown 12s ➞ 11s
  • Ability Rapid Shot.png Rapid Shot
  • Reduced Cooldown 13s ➞ 12s


Developer Commentary: Desert Silence was underperforming when compared to his other talents, and Sha Lin needed a bit of love to bring him slightly more in line with the rest of the damage.

Champion Skye Icon.png Skye

  • Talents
  • Talent Skye SmokeAndDagger.png Smoke and Daggers
  • Base Healing per second 150 ➞ 100
  • NEW: Smoke Screen no longer applies Invisibility to you


Developer Commentary: Smoke and Dagger is overperforming, but it does provide an interesting and fun change to the way Skye plays. This change brings down its effective Healing at base, but also removes some of the utility that Skye would otherwise get in addition to the talent’s other benefits.

Champion Strix Icon.png Strix

  • Abilities
  • WeaponAttack Strix Icon.png Talon Rifle
  • Reduced the time after a shot before you can shoot again 1.25s ➞ 1.2s
  • WeaponAttack Strix Icon 2.png Pistol
  • Reduced vertical and horizontal recoil by 15%
  • NEW: Now automatic — does not require individual presses for each shot


Developer Commentary: We are confident in the change that we made to Talon Rifle in the last shift, but feel comfortable bring his refire rate slightly back up so Strix can be more in line with the rest of the damage Champions. In close-range encounters, Strix’s pistol handles pretty poorly. We don’t want to bring back the days in which his Pistol had the highest damage per second in the game, but we do feel that it could feel more effective at base.

Champion Terminus Icon.png Terminus

  • Abilities
  • Ability Power Siphon.png Power Siphon
  • Increased resource consumption 20%/s ➞ 22.5%/s


Developer Commentary: Terminus is a powerful Champion in both perception and in gameplay. Part of that is the nature of his Absorb. This change encourages players to be a little more mindful of his Siphon energy consumption and how they manage this ability.

Champion Tyra Icon.png Tyra

  • Abilities
  • Ability Nade Launcher.png Nade Launcher
  • Reduced damage 700 ➞ 650
  • Cards
  • Reduced scaling 5|5% ➞ 4|4%


Developer Commentary: Tyra has been performing a little more highly than we would like, and these changes are meant to bring her down more in line with the rest of the cast.

Champion Vatu Icon.png Vatu

  • Talents
  • Talent Vatu EnvelopingShadows.png Enveloping Shadows
  • Reduced effectiveness 15% ➞ 12%


Developer Commentary: Vatu’s Enveloping Shadows talent is overperforming when compared to his other talents, so this is meant to curtail its effectiveness in comparison.

Bug Fixes

Champions

Atlas

  • Fixed an issue where Atlas’ Unstable Fissure icon and description were missing from the in-game scoreboard if Atlas had that talent equipped.

Corvus

  • Fixed an issue where selecting the binding that activated Corvus’ Ultimate, Entropic Breach, while in the Spawn Room could lock Corvus out of using his Abyssal Reconstruction ability until he used his Ultimate in the match, outside of his Spawn Room.

Imani

  • Fixed an issue where the Swift Sear card would not function if Imani used her Inferno Cannon ability while in midair.

Pip

  • Updated the description on Pip’s Ultimate, Evil Mojo.

General

  • Fixed a height difference between opposite corners on the top section of the Capture Point on Foreman’s Rise (this issue prevented Yagorath from swapping to Planted Form on one corner but not the other).
  • Fixed an issue where the hover state on the “X” (Close) button on the “Earn Free Rewards” menu did not line up with its selectable area.
  • Fixed an issue where Gamepad players did not have a “Close” callout in the bottom left corner of their screen when inside the “Earn Free Rewards” menus.
  • Fixed an issue where Gamepad players would be unable to select the option to use a Skin Booster if they were previewing an unowned skin in Match Lobby.
  • Fixed various issues related to translation and message display errors

PTS

PTS Bug Fixes

Grover

  • Deep Roots should now correctly only root the initial target.

Skye

  • Smoke and Daggers should now correctly no longer apply stealth to Skye herself.

PTS Balance Changes

Champion Atlas Icon.png Atlas

  • Talents
  • Talent Atlas UnstableFissure.png Unstable Fissure
  • Range reverted from 25 back down to 20
  • Talent Atlas TemporalDivide.png Temporal Divide
  • Cooldown penalty reverted from 55% back up to 65%

Champion Fernando Icon.png Fernando

  • Talents
  • Talent Fernando Aegis.png Aegis
  • Increased delay after shield is destroyed before shield regen begins from 1.5s ➞ 2.2s
  • Increased post-damage delay before shield regen begins from 0.7s ➞ 1.2s

Champion Tyra Icon.png Tyra

  • Talents
  • Talent Tyra MercyKill.png Mercy Kill
  • Now reduces Nade Launcher damage from 700 ➞ 650
  • Abilities
  • Ability Nade Launcher.png Nade Launcher
  • Nade Launcher damage reverted from 650 ➞ 700


Source


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