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Champion

Champion Seven Icon.png VII, The Right Hand of the Tribunal

VII Default Promo.png

Lore

Since the very beginning, the Realm has been in peril. Be it calamitous threats rivaling the Scourges of old, or the unbridled ambitions of evil men, fate has always conspired against Realmkind.

It was in defiance of this injustice that the Outer Tribunal was formed. But for true justice to prevail, the order would need more than pious Judges. They’d need an Executioner. Someone unburdened by the trappings of mercy who would ensure that judgements cast were judgements kept.

VII is one whose past is chronicled upon the gravestones of the wicked. He is the grim reaper; a collector of tithes made in guilty blood. Like a phantom, he undertakes missions that would break most men, employing ruthless force and deadly precision. But then again, who’s to say he is even a man?

Overview

  • Role – Class Flank Icon.png Flank
  • Health – 1900

Abilities

Heavy SMGDamage (each/per tick)Burst Mode: 150 /0.65s Mag Dump: 500 Automatic: 175 /0.175s

Direct Damage

Default: Burst Mode – Fire off three 150-damage shots every 0.65s. Has a maximum range of 300 units, being fully effective at 130 units with perfect accuracy.

Mag Dump – Unload your entire magazine dealing 500 damage for every 10 bullets fired. The Heavy SMG has a maximum round capacity of 40 bullets. Mag Dump has an effective range of 15 units with a maximum range of 100 units.

Automatic – Fire off your automatic SMG dealing 175 damage every 0.175 seconds. Maximum range is 175 units with an effective range of 90 units.

Ability Placeholder LMB.png
WeaponAttack VII Burst Icon.png

Heavy SMG

Direct Damage
Ability Placeholder LMB.png

Damage (each/per tick)Burst Mode: 150 /0.65s Mag Dump: 500 Automatic: 175 /0.175s

Default: Burst Mode – Fire off three 150-damage shots every 0.65s. Has a maximum range of 300 units, being fully effective at 130 units with perfect accuracy.

Mag Dump – Unload your entire magazine dealing 500 damage for every 10 bullets fired. The Heavy SMG has a maximum round capacity of 40 bullets. Mag Dump has an effective range of 15 units with a maximum range of 100 units.

Automatic – Fire off your automatic SMG dealing 175 damage every 0.175 seconds. Maximum range is 175 units with an effective range of 90 units.


Trigger Discipline

 

Swap between one of the three different fire modes – Bust Mode, Mag Dump Mode, and Automatic Mode.

Ability Placeholder RMB.png
Ability Trigger Discipline.png

Trigger Discipline

 
Ability Placeholder RMB.png

Swap between one of the three different fire modes – Bust Mode, Mag Dump Mode, and Automatic Mode.


Explosive DodgeDamage (each/per tick)250 /0.45s

Area Damage

Dodge 30 units in one of four directions, dropping an explosive trap that has three explosions dealing 250 damage for each explosion. The explosions have an effective radius of 35 units and two explosives can be out at once. The traps explode every 0.45 seconds.

Ability Placeholder Q.png
Cooldown Icon White.png 7
Ability Explosive Dodge.png

Explosive Dodge

Area Damage
Ability Placeholder Q.png

Cooldown Icon White.png 7

Damage (each/per tick)250 /0.45s

Dodge 30 units in one of four directions, dropping an explosive trap that has three explosions dealing 250 damage for each explosion. The explosions have an effective radius of 35 units and two explosives can be out at once. The traps explode every 0.45 seconds.


Grappling Hook

 

Grapple to walls and stick to them for up to 5s, becoming stealthed for the duration.

Ability Placeholder F.png
Cooldown Icon White.png 14
Ability Grappling Hook.png

Grappling Hook

 
Ability Placeholder F.png

Cooldown Icon White.png 14

Grapple to walls and stick to them for up to 5s, becoming stealthed for the duration.


Decree 77Damage (each/per tick)250

Area Damage

Target enemies with your Mask, locking onto them for 0.65s which then marks them – while enemies are marked you can refire his ultimate to trigger the mark, dealing 250 damage and fearing them from 2s. Can target up to 5 enemies and the duration is 5s.

Ability Placeholder E.png
Ability Decree 77.png

Decree 77

Area Damage
Ability Placeholder E.png

Damage (each/per tick)250

Target enemies with your Mask, locking onto them for 0.65s which then marks them – while enemies are marked you can refire his ultimate to trigger the mark, dealing 250 damage and fearing them from 2s. Can target up to 5 enemies and the duration is 5s.



Talents

Talent VII TribunalUpgrades.png
Tribunal Upgrades

Default Talent

The Heavy SMG now has three elemental effects: Fire imbued Mag Dump that deals damage over time, Electrically charged burst mode that reveals enemies and deals AOE damage, and Ice infused Automatic fire that slows enemies.


Talent VII Overcharged.png
Overcharged

Unlocks at Mastery Level 2

Decree 77 ultimate is now Overcharged. The ultimate will no longer fear enemies but will deal 1100 after targeting an enemy for 1s and the Ultimate charge rate is increased by 50%.


Talent VII SpringLoaded.png
Spring Loaded

Unlocks at Mastery Level 8

Explosive Dodge – Drop an explosion where you land and take off from; decrease the cooldown by 35% and increase range by 25%.


Cards

Weapon/Armor

Card Fragments.png Fragments
Heal for {10|10}% of your max health over 5s while latched to a wall.
Card Never Look.png Never Look
Gain {50|50} health.
Card Tick Tock.png Tick Tock
Reset the cooldown of Grappling Hook after falling to or below {10|10}% health.
Card Unknown Caller.png Unknown Caller
Increase your reload speed by {5|5}%.

Grappling Hook

Card Equivocate.png Equivocate
Grappling Hook enemies heals you by {100|100} for non-Frontlines and {200|100} for Frontlines.
Card My City.png My City
Gain {10|10}% DR while latched to a wall.
Card Terror.png Terror
Increase the strength at which VII is pulled by {5|5}%.
Card The Night.png The Night
Reduce the cooldown of Explosive Dodge by {1|1}s after using Grappling Hook.

Trigger Discipline

Card Night Watch.png Night Watch
Refill {4|4} ammo when you swap alt-fire.
Card Rapid Response.png Rapid Response
Decrease the recoil of Mag Dump by {10|10}%.
Card Red Room.png Red Room
Gain {4|4}% movement speed while in automatic fire mode.
Card The Fear.png The Fear
Reduce active cooldowns by {1|1}s after getting a kill in Burst Mode.

Explosive Dodge

Card Aggressive Dodge.png Aggressive Dodge
Increase the distance of Explosive Dodge by {5|5}%.
Card Latch and Fire.png Latch and Fire
Reduce the cooldown of Grappling Hook by {1|1}s after using Explosive Dodge.
Card Nasty Surprise.png Nasty Surprise
Generate {10|10} ammo after activating Explosive Dodge.
Card Pop Off.png Pop Off
Increase the damage radius of Explosive Dodge by {10|10}%.

Skins

Deadly Pallor (Limited)

VII Deadly Pallor Promo.png

  • Unlocked through Season Pass 2022
  • This skin will become unobtainable after Season Pass 2022 has finished.

Crimson Guard

VII Crimson Guard Promo.png

  • Can be purchased for 60,000 Gold or 300 Crystals (Season Pass 2022 holders will automatically unlock this skin)

Ivy Sentinel

VII Ivy Sentinel Promo.png

  • Obtained by Gold Chest/ Direct Purchase/ PlayStation Plus Pack/ System Message

Death Orchid

VII Death Orchid Promo.png

  • Obtained through Trials of the Realm

Biting Wind

VII Biting Wind Promo.png

  • Obtained through the Bounty Store (Event Pass Exclusive)

Golden VII

VII Golden Promo.png

  • Obtained by Reaching Mastery level 50 with VII

Season Pass 2022

The Season Pass 2022 includes the following instant unlocks:

Ying Jurassic Promo.png Ying Jurassic
Mount Dino Dash Promo.png Dino Dash Mount
DailyReward e.png Additional 10% Crystals anytime you purchase crystals throughout 2022
Season Pass Crystals.png 1500 Currency Crystals.png Crystals


Furthermore, the player receives every new champion released during 2022, as well as the following content for these characters as they release:

VII Collection Deadly Pallor Icon.png Deadly Pallor VII

Abyss Hunter Academy Event Pass

Event Pass 6 promo.png

Become top of the class with our latest Event Pass – Abyss Hunter Academy! Instantly unlock the Schoolyard Maeve skin for purchasing, and unlock a total of 24 levels of rewards as you play!

Players can also purchase a Buy All option to get all content in the Abyss Hunter Academy Event Pass instantly!

Event Pass Content

Instant Unlock

Maeve Schoolyard Promo.png

  • 50% Experience and Gold Boost
  • Schoolyard Maeve

Level 12 Unlock

Maeve Study Hall Promo.png

  • Study Hall Maeve

Level 18 Unlock

Rei Class President Promo.png

  • Class President Rei

Level 24 Unlock

Rei Valedictorian Promo.png

  • Valedictorian Rei

Other Event Pass Exclusive Unlocks

Sprays

All Spray Give Me a V! Icon.png All Spray Naughty Lucipurr Icon.png All Spray Extracurricular Activities Icon.png

  • Give Me a V!
  • Naughty Lucipurr
  • Extracurricular Activitie

Avatars

Avatar Pensive Icon.png Avatar Maeve Charm Icon.png Avatar Final Test Icon.png

  • Pensive
  • Maeve Charm
  • Final Test

Death Stamp

Death Stamp Lucipurr Icon.png

  • Lucipurr

Death Card

DeathCard Abyss Hunter Academy Student.png

  • Abyss Hunter Academy Student

Loading Frame

Abyss Hunter Academy Frame.gif

  • Abyss Hunter Academy

Trials of the Realm

New Trials and rewards await you with the release of the Abyss Hunter Academy patch! Complete these challenges each week to unlock a variety of cosmetics, currency, and XP rewards.

Schedule

  • Temple Isles – Unlocks January 26th
  • Eastern Reaches – Unlocks February 2nd
  • Trade Row – Unlocks February 9th
  • Abyss – Unlocks February 16th
  • Crosswind Hold – Unlocks February 23rd
  • Warder’s Watch – Unlocks March 2nd
  • Aico Tundra – Unlocks March 9th
  • Lunar Coast – Unlocks March 16th

Unlocks

  • 300 Crystals
  • 120,000 Gold
  • 6x Event Pass Levels
  • Event Pass Team Boosters
  • Skin Boosters

Sprays

All Spray Good Cat, Bad Cat Icon.png All Spray Running with Daggers Icon.png All Spray Okay Fine Whatever! Icon.png All Spray Ra Ra Rei! Icon.png All Spray Teacher's Pet Icon.png All Spray Death Metal Icon.png All Spray Catfight! Icon.png

  • Good Cat, Bad Cat
  • Running with Daggers
  • Okay Fine Whatever!
  • Ra Ra Rei!
  • Teacher's Pet
  • Death Metal
  • Catfight

Avatars

Avatar Floating Lucipurr Icon.png Avatar Sweet Lucipurr Icon.png

  • Floating Lucipurr
  • Sweet Lucipurr

Limited Time Modes

Limited Time Modes Promo.png

The Schism Update will feature 3 unique and 5 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here’s are some quick previews of what to expect next:

Super Random

  • Which champ will you get with faster abilities and faster movement?

Close Quarters Combat

  • [Sensitive Data Redacted] and Corvus battle to determine the fate of the Outer Tribunal.

Customizations

Golden Pip

Pip Golden Promo.png

  • Obtained by reaching Mastery Level 50 on Pip

Dark Drake Azaan

Azaan Dark Drake Promo.png

  • Available in Myths of the Realm Chest and for Direct Purchase

Jurassic Ying

Ying Jurassic Promo.png

  • Available with purchase of Season Pass 2022

Dino Dash Mount

Mount Dino Dash Promo.png

  • Available with purchase of Season Pass 2022

Community Content

Holiday Avatars & Sprays

Avatar Valentine's Day 2022 Icon.png Avatar Year of the Tigron Icon.png All Spray Women's Day 2022 Icon.png Avatar St. Barik's Day Icon.png

  • Valentine's Day 2022
  • Year of the Tigron
  • Women's Day 2022
  • St. Barik's Day

Valentine’s Day Community Avatar Program Winners

The following Community Artists will have their avatars below added into our Community Chest in the Schism Update to be obtained in a future Community Weekend Event.

  • Bl00bunny
  • Nirnoxic
  • Kinta
  • MrsCurlyStyles
  • MsWolfi
  • PocketKnaifu
  • Rexsey
  • RuV_2nd
  • Yellow
  • Belka

Avatar Lovely Ash Icon.png Avatar Lovely Azaan Icon.png Avatar Lovely Io Icon.png Avatar Lovely Mal'Damba Icon.png Avatar Lovely Raum Icon.png Avatar Lovely Saati Icon.png Avatar Lovely Sha Lin Icon.png Avatar Lovely Torvald Icon.png Avatar Lovely Viktor Icon.png Avatar Lovely Zigs Icon.png

Chests

Myths of the Realm

Myths of the Realm Chest.png

  • Available January 26th, 2022
  • Price
  • 400 Crystals
  • Contents:
  • Skins
  • Dark Drake Azaan
  • Ska’drin Ash
  • Buckules Buck
  • Dragoncaller Cassie
  • Solfire Furia
  • Ironscale Khan
  • High Elf Lian
  • Monkey King Talus
  • Jotunn Terminus
  • Genie Ying

Final Frontier

Final Frontier Chest.png

  • Available February 9th, 2022
  • Price
  • 400 Crystals
  • Contents:
  • Skins
  • Invader Pip
  • FN-01 Erebos Fernando
  • Battlesuit Godslayer Androxus
  • Galactic Scion Lian
  • Star Slayer Ruckus
  • Ebon Star Zhin
  • Battlesuit Eagle Eye Kinessa
  • Battlesuit Angel Furia
  • Stellar Protector Io

General Updates


Developer Commentary: In the coming year, and the new season, it’s important to the team that Paladins continue to grow, and that of course means trying new things. At the same time, we also want to find ways to improve the quality of existing features. There are examples of each in this patch, and we hope we’re on a great path forward to continue to deliver fun and exciting features to the community.

Siege Beyond

Evil Mojo wants to make 2022 the biggest year for Paladins ever! To do that, we’re planning 3 major feature shifts over the course of the year. For each of these, we’ll release them into the game for players to try out and give feedback on. We’re introducing a new version of Siege, “Siege: Beyond!” with the new features enabled. Current Siege rules will persist in the existing queue, renamed “Siege: Core”. None of the changes will immediately affect ranked, or non-Siege game modes. For each change (or Schism), if it’s something the players love, we’ll incorporate it into Paladins permanently. If they don’t, we’ll roll it back before trying the next Schism. The second one is expected in patch 3, and the third is planned for patch 5. The first is going live in this update – the item store Schism!

Schism 1 – Item Store

We’ve put together an entirely new item store! There are 3 focused tracks: Support, Tank, and Damage, as well as one Universal track. For any given stage of the store, players may choose one of 3 available items. By choosing the best option for your Champion out of 3, the system should be much easier for new players to learn. And with 12 stages of items to choose from as well as new types of items, the result is a greater strategic depth than our previous store. We expect this to offer the greatest degree of customization of Champions and play-style yet!

Ranked

New Season Updates

Season 5 Ranked Rewards

  • Play 100 Ranked matches
  • Insert Coin, Limited Avatar
Avatar Insert Coin Icon.png
  • Win 75 Ranked matches
  • Will.0 Willo Skin
Willo Will.0 Promo.png
  • Reach Gold 5 or Higher
  • Season 5 Loading Frame, awarded at the end of Season 5

Season 4 Ranked Frames

Players who reached at least Gold during Season 4 will receive a Loading Frame based on their highest rank achieved:

Season 4 Gold Frame.gif Season 4 Platinum Frame.gif Season 4 Diamond Frame.gif Season 4 Master Frame.gif Season 4 Grandmaster Frame.gif

Commendations

Players who received 500 commendations during Season 4 will receive this frame at the beginning of Season 5:

Season 4 Commendation Frame.gif

Split 1

Split Rewards

  • Play 5 placement matches
  • Gold Chest
  • Play 25 Ranked matches
  • Target Acquired, Limited Avatar
Avatar Target Acquired Icon.png

Design and Balance

Healing and Cauterize

Since its inception, Cauterize has been used as a stopgap method to reduce Healing in a game and genre in which Healing is so important, Cauterize has been required for a match to feel “normal”. It becomes a necessary item to purchase, and a necessary item to balance itself, with other balance being done around it. We do not believe that Cauterize in its current form, regardless of the value of antiheal, is healthy in the long term for Paladins. As such, we’re changing how we approach Cauterize and Healing Reduction in general.

Our aim is to introduce a passive version of Cauterize such that everyone has Cauterize applied by their inhand shots, scaling over the course of the match. This should help ensure Supports continue to feel impactful while also facilitating a healthier power curve for healing over the course of the match.

As such, starting with the first update of 2022, we are introducing this new system.

  • Cauterize is no longer a purchasable item in the in-match store
  • It will be replaced with Provision
  • Cauterize’s former Anti-Healing effect will now be applied to everyone’s inhand at the start of every match at a base level, and then scale based on time and the game mode being played, to a max value
  • Initial Value: 25%
  • Maximum Value: 90%
  • The rate of this Cauterize scaling will vary based on the game mode being played

Items

  • Cauterize has been removed from the item store
  • New Red Item: Provision
  • Price: {250|500|750}
  • Description: Restore {15|30|45}% of your maximum Ammo after earning an Elimination.
  • Veteran
  • Current: Increase your base maximum Health by {4|8|12}%.
  • Increased scaling {4|8|12}% ➞ {5|10|15}%
  • Rejuvenate
  • Current: Receive 6% more healing from other players.
  • Increased scaling {6|12|18}% ➞ {7|14|21}%


Developer Commentary: After Cauterize itself, the biggest change here is the introduction of a new item to the store in its place. Obviously this is going to have an impact on many aspects of the game and individual matches. In support of this new Cauterize effect being baseline and this new item replacing it, we will be closely monitoring statistics and feedback, and making changes as appropriate until we find an appropriate balance.

Champion Azaan Icon.png Azaan

  • Talents
  • Talent Azaan Persistence.png Persistence
  • Current: Reduce the damage you take by 5% and gain 40% Lifesteal on your hits with Judgement.
  • Removed the 5% Damage Reduction granted by this talent.
  • Abilities
  • WeaponAttack Azaan Icon.png Judgement
  • Reduced maximum Range from 450 ➞ 300
  • Ability Sanctuary.png Sanctuary
  • Players can now refire this ability to destroy all of the currently active walls
  • Ability Conviction.png Conviction
  • Removed Crowd Control immunity and Debuff immunity during the Dash
  • Ire
  • The maximum Damage Reduction gained at max ire has been reduced from 20% ➞ 15%
  • Cards
  • Current: Using an ability above Ire threshold Heals you for {85|85}.
  • Reduced scaling {85|85} ➞ {75|75}
  • Current: Heal for {6|6} for every percentage point of Ire consumed by abilities.
  • Reduced scaling {6|6} ➞ {5|5}


Developer Commentary: We’ve heard the community sentiment around Azaan, and with the upcoming patch going live, he’s in for a significant adjustment. The biggest frustration for Azaan in many people’s view has been his ability to remain alive – his sustain – many of these changes are to address that, reducing his overall Healing and Damage Reduction in a multitude of spots to get him in a healthier position.

Champion Barik Icon.png Barik

  • Talents
  • Talent Barik Architectonics.png Forgefire
  • Current: Dome Shield now costs 35% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
  • Increased Ultimate charge required to fire 35% ➞ 40%


Developer Commentary: Barik is doing well right now. Forgefire is doing just slightly too well. Increasing the Ultimate charge required to fire this ability means its uptime will be more manageable when playing against him.

Champion Buck Icon.png Buck

  • Cards
  • Current: Increase your Movement Speed by {10|10}% while Recovery is active.
  • Increased scaling {10|10}% ➞ {12|12}%
  • Current: Increase your Movement Speed by {5|5}% for 5s after getting a Killing Blow or Elimination.
  • Increased scaling {5|5}% ➞ {7|7}%
  • Current: Increase your Reload Speed by {5|5}%.
  • Increased scaling {5|5}% ➞ {7|7}%


Developer Commentary: Buck is in a fairly good state overall. These card changes are meant to be slight Quality of Life improvements when playing him.

Champion Evie Icon.png Evie

  • Cards
  • Current: Increase the duration of Soar by {0.5|0.5}s.
  • Increased scaling {0.5|0.5}s ➞ {0.55|0.55}s
  • Current: Increase your Movement Speed by {8|8}% for 2s after using Blink.
  • Increased scaling {8|8}% ➞ {10|10}%
  • Current: Increase your Movement Speed during Soar by {5|5}%.
  • Increased scaling {5|5}% ➞ {7|7}%
  • Current: Increase your Reload Speed by {8|8}% for 4s after using Blink.
  • Increased scaling {8|8}% ➞ {10|10}%
  • Current: Increase your Movement Speed by {8|8}% for 5s after getting a Killing Blow.
  • Increased scaling {8|8}% ➞ {10|10}%


Developer Commentary: Similarly to Buck, Evie is in a pretty good spot overall. These card changes are meant to broaden the range of viable playstyles available to those who prefer the Ice Witch.

Champion Fernando Icon.png Fernando

  • Talents
  • Talent Fernando Aegis.png Aegis
  • Increased time until Shield starts recharging at full speed after taking damage
  • 1.2s ➞ 1.35s
  • Decreased percentage of Shield recharge while Shield is active
  • 0.275% ➞ 0.225%
  • Increased percentage of Shield required to bring the Shield up after being broken
  • 20% ➞ 25%
  • Decreased base Shield Health
  • 5500 ➞ 5200


Developer Commentary: Fernando is still among the highest pick and ban rates, in addition to performing well across all groups, specifically with Aegis. These changes further tone down Aegis’ effectiveness. We’re hoping to bring him to a place where Aegis is one of several viable ways to play Fernando, and making playing more enjoyable and interesting.

Champion Furia Icon.png Furia

  • Talents
  • Talent Furia Cherish.png Cherish
  • Current: Kindle Soul Heals up to 15% additional Health based on your ally’s missing Health and its range is increased by 300%.
  • Increased scaling 15% ➞ 20%


Developer Commentary: We’re hoping that an increase in the effectiveness of Cherish, although not fully back to its previous level, will bring this Furia playstyle further into a “just right” spot compared to others.

Champion Grohk Icon.png Grohk

  • Talents
  • Talent Grohk TotemicWard.png Totemic Ward
  • Current: Gain a third charge of Healing Totem and increase their healing by 10%.
  • Increased totem healing bonus 10% ➞ 15%


Developer Commentary: Many have asked for an increase in the effectiveness of the Support Grohk playstyle. There is still more to do to get the Orc to be where he needs to be, but this will bring Totemic Ward slightly closer in effectiveness to other talent choices.

Champion Inara Icon.png Inara

  • Abilities
  • WeaponAttack Inara Icon.png Stone Spear
  • Increased the effective range 75 units ➞ 85 units
  • Ability Seismic Crash.png Seismic Crash
  • Reduced the time before you throw your spear from 1.5s ➞ 1.4s


Developer Commentary: Inara has always been pretty rock solid, but still looked like she could use some love. These are small quality of life changes that should make playing her feel better. We will continue to monitor her and make changes as necessary.

Champion Jenos Icon.png Jenos

  • Talents
  • Talent Jenos Luminary.png Luminary
  • Current: All allies already affected by Astral Mark are Healed for an additional 250 when you use Astral Mark.
  • Increased value 250 ➞ 285
  • Abilities
  • Ability Astral Mark.png Astral Mark
  • Current: Apply a celestial blessing that passes through obstacles to heal allies for 300 and an additional 180 every 1s for 10s.
  • Increased the Healing over Time component 180 every 1s ➞ 200 every 1s


Developer Commentary: We’ve seen Jenos underperforming. Buffing two aspects of his Healing has a risk of pushing him over the edge into too good, so we’re hoping to get some clear feedback during the PTS cycle to let us know how Jenos’s new point of balance sits in light of these changes.

Champion Khan Icon.png Khan

  • Talents
  • Talent Khan VortexGrip.png Vortex Grip
  • Current: Targets hit by Commander’s Grab are Stunned for an additional 1.2s.
  • Stun duration increased 1.2s ➞ 1.4s


Developer Commentary: With the prevalence of Crowd Control reduction as well as a more recent decline in Khan’s effectiveness, we wanted to increase the comparative value of Vortex Grip among his talents.

Champion Lian Icon.png Lian

  • Talents
  • Talent Lian Alacrity.png Alacrity
  • Current: Reduce the Cooldown of Grace by 1s and cause Grace to hit all enemies in front of you instead of only one.
  • New: Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.


Developer Commentary: While early feedback about Lian’s recent nerfs were positive, the frustration surrounding Alacrity is still prevalent. This change directly reduces her ability to utilize that combo for those playing against her.

Champion Makoa Icon.png Makoa

  • Abilities
  • WeaponAttack Makoa Icon.png Cannon
  • Increased per-shot Damage 550 ➞ 575
  • Cards
  • Current: Increase your Healing received from other players by {5|5}% while at or below 50% Health.
  • Increased scaling {5|5}% ➞ {6|6}%
  • Current: Heal for {50|50} every 1s while Shell Shield is active.
  • Increased scaling {50|50} ➞ {55|55}
  • Current: Heal for {100|100} after hitting an enemy with Dredge Anchor.
  • Increased scaling {100|100} ➞ {110|110}


Developer Commentary: We’ve seen Makoa fall by the wayside recently in several respects. A buff to his inhand damage should help make him overall more effective and beyond that a buff to some of his sustain is the start of bringing him closer to where we would like to see him to when compared to other Frontlines.

Champion Pip Icon.png Pip

  • Talents
  • Talent Pip Acrobatics.png Combat Medic
  • Current: Potion Launcher also Heals allies hit for 750. You no longer take damage from your weapon shots.
  • New: Combat Medic now also increases the rate of fire of Potion Launcher by 10%


Developer Commentary: Pip has always been fun for those who enjoyed him, and Combat Medic in particular is a unique playstyle that can be very enjoyable. This change increases the effectiveness of that playstyle, but is also one we hope to hear feedback for and will keep a close eye on during the PTS cycle.

Champion Saati Icon.png Saati

  • Abilities
  • Ability Ricochet.png Ricochet
  • Increased the collision radius of the coin by 20%
  • Now targets the closest enemy on initial hit and the lowest Health enemy in its range for subsequent shots
  • Ability Wallbang.png Wallbang
  • Increased the size of Wallbang’s projectiles


Developer Commentary: These quality of life changes are meant to make Saati’s Wallbang feel better to use, and Ricochet to be easier to confirm and a more gratifying expenditure of pips.

Champion Skye Icon.png Skye

  • Base Health
  • 2000 ➞ 2100
  • Base Movement Speed
  • 380 ➞ 390


Developer Commentary: Skye is in a unique position as a Champion who relies heavily on a mechanic that can be challenging to play against, especially with her ability to gain effectiveness the better she does in a match, so we want to be strategic in how she is adjusted. That being said, we want to see her be more than she is right now, so we have increased both her base Health for better survival and her base Movement Speed, to increase her ability to be where she needs to be to make an impact.

Champion Talus Icon.png Talus

  • Talents
  • Talent Talus InnerStrength.png Inner Strength
  • Current: Reset the Cooldown of Overcharge and Blitz Upper when you Teleport using Rune of Travel.
  • New: Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.


Developer Commentary: Talus still finds himself uniquely performing in certain situations, especially with the Inner Strength reset of his abilities. With this change, he should still find this talent useful but it is no longer a hard reset of his abilities regardless of their current cooldowns.

Champion Torvald Icon.png Torvald

  • Abilities
  • WeaponAttack Torvald Icon.png Gauntlet
  • Damage per-shot increased 190 ➞ 200
  • Ability Hyper Beam.png Hyper Beam
  • Now grants Crowd Control immunity for its duration
  • Ability Nullify.png Nullify
  • Reduced the Movement Speed penalty during use 40% ➞ 30%
  • Cards
  • Current: Increase your Movement Speed by {10|10} while using Recharge.
  • New: Increase your Movement Speed by {10|10} for 3s after activating Recharge


Developer Commentary: Many wonder where Torvald will end up. While we still have plans for him, we’re buffing a few different aspects of this Champion in the meanwhile to help out while we work on a better permanent solution.

Champion Tyra Icon.png Tyra

  • Abilities
  • Ability Fire Bomb.png Fire Bomb
  • Updated text to reflect older balance change which removed Healing Reduction on base ability


Developer Commentary: This just clarifies the description to match what has been the case for several of updates, now.

Champion Vora Icon.png Vora

  • Talents
  • Talent Vora DeafeningSilence.png Deafening Silence
  • Current: Obliteration now Silences enemies hit for 1.5s.
  • Increased the duration of the Silence 1.5s ➞ 1.65s
  • Abilities
  • WeaponAttack Vora Icon.png Deadly Scythe
  • Reduced the size of the projectiles by 10%
  • Ability Harbinger's Wrath.png Harbinger’s Wrath
  • Removed the Damage immunity at the start of the Ultimate


Developer Commentary: Vora is in a pretty solid spot, but there are certain aspects of her kit that can be particularly frustrating to play against. Her Ultimate, Harbinger’s Wrath, has two moments in which Vora is unable to take damage: at the start of using the Ultimate and during her Execution animation. This change removes the immunity at the start of her Ultimate. Her projectiles losing about 10% of their size also helps reduce cases where players feel they have been hit in circumstances they should not have been – “I was around the corner!”. Deafening Silence should now have slightly more value compared to her other two talents with that change.

Champion Yagorath Icon.png Yagorath

  • Abilities
  • Ability Devour.png Devour
  • Increased time until pulling the enemy starts from 0.5s ➞ 1.0s
  • Reduced the speed of pulling the target towards Yagorath by 5%
  • Reduced Yagorath’s Health while in Ultimate form from 3500 ➞ 3300
  • Hardened Carapace
  • Reduce the benefits of Damage Reduction 35% ➞ 30%


Developer Commentary: Yagorath persists as one of the most high-performing Champions, and we hear your concerns about pain points when playing against her. It is our hope that by further reducing her base Damage Reduction we’ll bring her overall effectiveness to a healthier spot, and these are some of the changes – but not all – in mind for shifting some of the frustration out of players being caught in her Ultimate, especially at close ranges.

Bug Fixes

Champions

Azaan

  • [LIVE] Fixed an issue where Azaan’s Ultimate, Deliverance, could deal the second instance of damage and knockback if he was killed while in the hammer throw animation of his Ultimate.

VII

  • Fixed several issues related to VII’s Heavy SMG weapon getting into bad firing states when swapping firing modes with Trigger Discipline.
  • Updated several of VII’s cards for readability and consistency.
  • Fixed an issue where VII’s firing mode UI did not display correctly when using a Controller.
  • Fixed an issue where the bombs from VII’s Explosive Dodge ability would not display their explosion VFX at the correct time.
  • Fixed an issue where VII’s Heavy SMG weapon did not play reload SFX after firing Weapon Shots using the Mag Dump mode.
  • Fixed an issue where VII’s Grappling Hook ability could hit allies and enemies inside their respective Spawn Rooms.
  • Fixed an issue where VII’s Golden skin was not able to be obtained through Mastery levels.

Vora

  • [LIVE] Fixed an issue with Vora’s Tendril ability that caused her to sometimes not be pulled properly while using the ability with a Controller.

General

  • Fixed an issue where the new Provision item was not able to be purchased.
  • Fixed an issue where Ranks 2 and 3 of the Provision item were not functioning properly.
  • Fixed an issue where the Provision item was able to be purchased on Champions who do not use ammo.
  • Fixed an issue where the passive Cauterize effect was not capping at 90%.
  • Fixed an issue where some Trials of the Realms regions had Work-in-Progress trials listed.
  • Fixed an issue with the Season Pass 2022 not displaying correctly in the DLC tab of the Store.
  • Fixed an issue where purchasing the Season 4 Champions Bundle and relogging removed the items from the purchaser’s account.
  • Fixed an issue where purchasing some of the new DLC bundles would cause the client to occasionally crash.
  • Fixed an issue where Players were not gaining increased Experience upon purchasing the Event Pass.
  • Fixed several visual issues related to the Dino Dash mount.
  • Fixed various issues with Trials of the Realm trials not progressing properly.
  • Updated the new Abyss Hunter Academy Death Card visuals for better readability.
  • [LIVE] Fixed various collision issues on the Jaguar Falls map and both Stone Keep maps.

PTS Balance Changes

Items

  • Increase price per level 250 ➞ 300
  • Increase effectiveness of additional Healing 7%|14%|21% ➞ 8%|16%|24%
  • Increase price per level 150 ➞ 200
  • Increase price per level 150 ➞ 200

Champion Azaan Icon.png Azaan

  • Talents
  • Talent Azaan Persistence.png Persistence
  • Gain 40% Lifesteal on your hits with Judgement.
  • Decreased Lifesteal 40% ➞ 30%
  • Abilities
  • Ability Conviction.png Conviction
  • Decreased duration of stun without Tempering 2s ➞ 1.7s | 1s ➞ 0.85s
  • Decreased duration of stun with Tempering 3s ➞ 2.55s | 1.5s ➞ 1.275s

Champion Furia Icon.png Furia

  • Talents
  • Talent Furia Cherish.png Cherish
  • Kindle Soul Heals up to 20% additional Health based on your ally's missing Health and its range is increased by 300%.
  • Decreased bonus Healing 20% ➞ 18%

Champion Inara Icon.png Inara

  • Abilities
  • Ability Earthen Guard.png Earthen Guard
  • Enter a defensive state. While in this state, reduce damage taken by your Deployables and you by 30% and increase Healing received by 30%. This effect lasts 5.3s.
  • Increased bonus Healing 30% ➞ 40%

Champion Saati Icon.png Saati

  • Talents
  • Talent Saati Improvised.png Improvised
  • Removed the pip reduction
  • New: “The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.”
  • Cards
  • Increase the duration of Saati's invisibility by {0.2|0.2}s after deployment of Dead Ringer.
  • Decrease duration modification {0.2|0.2}s ➞ {0.15|0.15}s


Source


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