Contents
Champion
Lillith, the Heartless
Lore
What is the value of eternal life? At what point does the cost become too great?
Lillith, through ill-fortune and fear, has found herself on the path of this defiled discovery. Once a staunch defender of the Magistrate, Lillith was a confidant and friend of Lian; even becoming a border-lord in the far-off lands over which Lian holds dominion. Yet, this proud life would not last forever.
Gravely wounded in a border incursion by Resistance fighters, Lillith painstakingly crawled away from the battlefield, cursing those who brought her to death’s door. What Lillith didn’t know – what she couldn’t have imagined, was that the Abyss would reach out to her and offer her a gift…an offer that was too powerful to refuse.
Now, Lilith reigns from her dark corners of the Realm. Aided by her unnaturally long life and keen mind, Lillith dashes from shadow to shadow with her deadly Heart of Crimson: a sinister weapon that swells with unnatural power whenever it tastes the blood of her enemies. Lillith works towards a Realm blessed by the bounteous gifts once bestowed on her… ones that nobody will be allowed to deny.
Overview
- Role –
Support
- Health – 750 + 2500
Abilities
Heart of Crimson Lillith shoots a charged bolt of blood from her mysterious Cube. Has a max of 4 ammo and deals 625 per shot. |
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Heart of Crimson |
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Blood Hex Lillith can choose to hex an enemy or an ally – dealing damage to enemies over time, while healing herself, or healing allies over time while healing herself. |
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Blood Hex |
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Death Wings Lillith leaps into the air and gains air control. Lilith can reactivate her Flight to slam directly into the ground, dealing damage in a small radius. |
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Death Wings |
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Swarm Lilith channels a swarm of bats to heal her allies or damage her enemies. Lasts for 3.75s. Has 3 channeled states that deal increasing healing/damage. |
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Swarm |
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Blood Moon Lillith channels the Blood Moon. Allies receive 35% pure life rip. Lilith moves faster, jumps higher, and constantly regens health during this ult. Lasts for 8s. |
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Blood Moon |
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Talents
Cards
Weapon/Armor
Blood Hex
Death Wings
Swarm
Skins
Sun Born Lillith
- Unlocked through Season Pass 2022
- This skin will become unobtainable after Season Pass 2022 has finished.
Wicked Hex Lillith
- Unlocked through Season Pass 2022
Can be purchased directly for 300 or 60,000
Golden Lillith
- Reach Mastery level 50 with Lillith
Lost Future Event Pass
Save time itself from an even darker future in our latest Event Pass – Lost Futures! Instantly unlock the Corrupted Atlas skin for purchasing, and unlock a total of 24 levels of rewards as you play!
Players can also purchase a Buy All option to get all content in the Lost Future Event Pass instantly!
Event Pass Content
Instant Unlock
- 50% Experience & Gold Boost
- Corrupted Atlas
Level 7 Unlock
- Corrupted Io
Level 21 Unlock
- Vile Atlas
Level 24 Unlock
- Frozen Moon Io
Other Event Pass Exclusive Unlocks
Sprays
- Static Spray – Lost Future (Level 3)
- Animated Spray – Swallowed Whole (Level 8)
- 3D Spray – Terrible Fate (Level 13)
- Animated Spray – No Escape (Level 14)
- 3D Spray – Shattered Moon (Level 23)
Avatars
- Static Avatar – Dark Embrace Io (Level 6)
- Animated Avatar – Eyes of the Beholder (Level 12)
- Static Avatar – Dark Embrace Pip (Level 17)
Loading Frame
- Loading Frame – The Maw Hungers (Level 5)
Trials of the Realm
New Trials and rewards await you with the release of the Heart of Darkness update! Complete these challenges each week to unlock a variety of cosmetics, currency, and XP rewards.
Unlocks
- 150 Crystals
- 100,000 Gold
- Bounty Coins
- Event Pass Team Boosters
- Skin Boosters
- A new Title
- Flair and Style Chests
- Gold Chest
- Atlas MVP – Time’s Up
- Raum Emote – Rock On!
Menu Theme
- Menu Theme – AmaLee
Avatars
- Static Avatar – Dark Embrace Bomb King
Announcer Pack
- Announcer Pack – Lian
Death Card
- Death Card – The Heartless
Limited Time Modes
The Lost Future patch will feature 3 unique and 5 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here’s are some quick previews of what to expect next:
Bloody Feast
- Lillith v Lillith – Create bloody chaos in this Lillth v Lillith only mode. All damage is increased, Blood Moon recharge rate is increased, and Lillith’s Blood Ammo is never ending. Paint the town red in this chaotic Limited Timed Mode.
Choose Any Ability
- Any Champion, any time. Choose any champion in this frenetic mode – all abilities have had their cooldowns reduced by 35% while Ultimate abilities have been disabled. Spam those abilities in this wild Limited Timed Mode.
Khan’s Despair
- Khan via Lian – Lian has had enough of Khan’s protection, but his regal armor is stronger than she knows. Khan’s health has been increased and his ability cooldowns have been reduced as well. Lian deals more damage and has increased Ultimate charge rate in this explosive Limited Timed Mode.
Customizations
Golden Moji
- Unlocked by reaching Mastery Level 50 with Moji
Golden Willo
- Unlocked by reaching Mastery Level 50 with Willo
Dragonette Betty
- Available in the Arcane Powers Chest
- Can be purchased directly
Dunestrider Kinessa
- Available in the Diamond Trove Chest
- Can be purchased directly
Chests
- Arcane Powers Chest has been expanded to add Dragonette Betty
- Diamond Trove Chest has been expanded to add the following:
- Dunestrider Kinessa
- Ice Walker Inara
- Eternal Retribution Koga
- Eternal Conflict Lian
- Eternal Guardian Khan
- Eternal Fervor Jenos
- Dark Retribution Koga
- Dark Conflict Lian
- Dark Guardian Khan
- Dark Fervor Jenos
General Updates
New Champions added to Practice Queues
- The following Champions have been added to the list of Bots:
- Koga, Dredge, Atlas, Io, Raum, Tiberius, Corvus, Vora, Octavia, Vatu, Saati, Azaan, Betty la Bomba
Increased “Free Rewards”
- Starting in Lost Future, each video viewed will grant 100 ➞ 150 Gold. The rotating rewards for every 5th view will change as well:
- 5th : Event Pass Booster ➞ 10 Crystals
- 10th: 10 Bounty Coins ➞ Flair & Style Chest
- 15th: 10 Bounty Coins ➞ 20 Bounty Coins
- 20th: unchanged
- 25th: 10 Bounty Coins ➞ 20 Bounty Coins
- 30th: 10 Bounty Coins ➞ 5 Crystals
- 35th: Event Pass Booster ➞ 20 Bounty Coins
- We’re also enabling a one-time quest to earn at least one Free Reward – so there’s never been a better time to try it out!
Siege Beyond
- Welcome to the latest variant of Paladins: Siege Beyond! Similar to the previous schism, the upcoming one will be a new mode where the community can try to give feedback on new experimental mechanics in Paladins before they affect existing game modes. As per the previous one, these changes will not affect Siege: Core, Ranked, or any other game modes, only the new Siege: Beyond.
- Where our first Schism in Paladins affected the Item Store, the second will be focused on the cart and how it is pushed! Barik has been working on a new Cart design, and it could well be a game changer! All the factions have adopted it, but like many new technologies, there /may/ still be some bugs to work out.
Schism 2 – Prototype Cart
- In Siege: Beyond, the initial point is captured normally, and spawns a cart for the capturing team. That’s where things get interesting—the cart will now move forward of its own volition, gaining or losing speed based on how many allies and enemies are in range.
- So how do the defenders stop the cart’s advance? By destroying it! The prototype is vulnerable to damage from weapons and skills, and after sustaining enough damage, will break down completely until repaired.
- When a cart breaks down, the pushing team will need to repair it by controlling points (which the defenders can contest) to get the cart back up and running. Depending on how commandingly they do so, the new cart may offer additional advantages once it’s been repaired.
- As per Siege: Core rules, advancing the cart to the enemy’s base will win the round and earn a point, and the first team to accumulate 5 points wins.
Ranked Split
Split Rewards
- Play 5 Ranked matches
- Gold Chest
- Play 25 Ranked matches
Commendation Reward
- Animated Avatar – Seeker’s Gaze
Ranked Map Rotation
Time to spice things up! For this ranked rotation, we will be swapping out Frozen Guard for Splitstone Quarry, and keep the new Warder’s Gate rework out to account for polish. This patch’s casual siege rotation has also been modified to accommodate this change. In other words, while all casual maps will remain playable, some map percentages have been lowered and increased in line with the current ranked rotation and community feedback.
Balance
Azaan
- General
- Base Health
- Reduced 4500 ➞ 4250
- Abilities
- Ire (Passive)
- Reduced max Damage Resistance at 100% from 15% ➞ 12%
Conviction
- Reduced range 50 ➞ 45
- Reduced Stun duration
- Non-talented
- Against Sanctuary walls 1.7s ➞ 1.5s
- Against other surfaces 0.85s ➞ 0.75s
- Talented
- Against Sanctuary Walls 2.55s ➞ 2.35s
- Against other surfaces 1.275 ➞ 1.175
Reckoning
- Reduced lift duration 0.3s ➞ 0.25s
Deliverance
- Increased damage on landing 150 ➞ 250
Barik
- Talents
Tinkerin
- Current: Modify your Blunderbuss to fire a single slug that deals 535 damage.
- Increased damage 535 ➞ 550
- Abilities
Barricade
- Increased base Health 3750 ➞ 4000
Betty La Bomba
- Talents
Gotta Bounce
- Cooldown reduction 6s ➞ 5s
- Abilities
Grenade Launcher
- Added rate of fire to description
- Added max Ammo to description
Explosive Personality
- Decreased damage per jump 300 ➞ 235
Long Live the Queen
- Increased damage 1700 ➞ 1900
- Increased riding speed 70 ➞ 80
- Increased missile speed 70 ➞ 80
- Now locks you in place in the air during initial buildup
- Cards
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- Decreased amount of damage needed to generate Ammo {2500|-200} ➞ {2000|-200}
- Old: Increase the time before your Inhand Grenades explode by {10|10}%.
- New: Hits with Grenade Launcher increase Reload Speed by 5% for {0.5|0.5}s, stacking up to 3 times. Additional hits refresh the duration.
Furia
- Talents
Exterminate
- Current: When Pyre Strike hits an enemy champion it stops moving until it ends and deals 75% more damage to enemies under it.
- New: When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take.
- Cards
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- Current: Generate {1|1} Ammo after earning an Elimination.
- New: Regenerate {1|1} Ammo every 0.5s for 1.5s after earning an Elimination
- Current: Hitting Kindle Soul increases your Movement Speed by {8|8}% for 1s.
- New: Hitting Kindle Soul increases you and your target’s Movement Speed by {scale=5|5}% for 1.5s.
Grohk
- Talents
Totemic Ward
- New: Now also increases the radius of Healing Totem by 25%.
Jenos
- Talents
Binary Star
- Increased rate of fire from 1 every 0.5s ➞ 1 every 0.45s
- New: Now reduces your maximum Ammo to 10.
- Cards
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- Reduced Lifesteal percentage {7|7} ➞ {5|5}
- Current: Increase your maximum Ammo by {2|2}.
- New: Increase your maximum Ammo by {10|10}%.
Khan
- Talents
Lian's Shield
- New: Now also increases the base recharge rate of your shield by 20% (for a total of 120% of non-talented base)
- Abilities
Bulwark
- Increased base Health 4250 ➞ 4400
Kinessa
- Talents
Eagle Eye
- Current: Change Sniper Rifle to have increased Fire Rate, Charge Rate, and maneuverability while scoped, but reduce the damage per shot.
- New: You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one.
Mal'Damba
- Abilities
Mending Spirits
- Now refunds some Cooldown if you miss
- Cards
-
- Current: Heal for {90|90} after activating Gourd.
- New: Increase your Allies’ and your Movement Speed by {5|5}% while in your Gourd and for 0.5s after leaving it.
Pip
- General
- Reduced head hitbox size by approximately 15%
Saati
- Abilities
- Pips (Passive)
- Reduced recharge rate 1 per 2.5s ➞ 1 per 2.65s
Hand Cannon
- Decreased damage per shot 550 ➞ 530
Blast Back
- Increased range 45 ➞ 55
Seris
- Talents
Agony
- The current effect is now applied at base.
- New: For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Willo’s Dead Zone) up to 25% (5 stacks) for up to 8s.
- Abilities
Rend Soul
- Increased Cooldown 6s ➞ 7s
- Increase damage 80 ➞ 90
- Increase healing received 8% ➞ 12%
Convergence
- Can now reactivate this ability to detonate it in mid-air
Strix
- Abilities
Stealth
- Increased Stealth resource consumption per second 10 ➞ 12
Vatu
- Abilities
Kunai
- Increased effective range 75 ➞ 90
- Increased the minimum damage done at maximum range 50% ➞ 65%
Yagorath
- General
- Reduced base Health 6000 ➞ 5750
- Abilities
Devour
- This ability now has a minimum range of 50
- This ability can no longer miss under normal circumstances
Bug Fixes
Champions
Azaan
- Fixed an issue where Azaan’s Ultimate, Deliverance, would allow him to teleport to locations outside of the playable map space on certain maps.
Drogoz
- Fixed an issue where Drogoz’s Fusillade talent was providing increased damage on indirect Weapon Shot hits.
Kinessa
- Fixed an issue where Kinessa’s HUD overlay for her Sniper Mode ability was slightly off-center.
Strix
- Fixed an issue where Strix’s HUD overlay for his Scope ability was slightly off-center.
VII
- Fixed an issue where VII’s Grappling Hook ability would not activate properly if there was an ally between VII and the wall to which they were attempting to grapple.
- Updated several of VII’s cards to fix typos and make their text more consistent with other cards in the game.
Vora
- Fixed an issue where Vora’s Tendril ability would not activate properly if there was an ally between Vora and the wall to which they were attempting to grab.
General
- Fixed an issue where muting another player in game would not mute their voice chat. (This was fixed over the weekend in Live, so you don’t have to wait for the patch for this fix!)
- Fixed an issue where small sections of the Spawn Room on Frozen Guard were not being treated as though they were within the Spawn Room.
- Fixed an issue where the announcer would play their variant of “The match is about to begin” in Team Deathmatch after the match had already begun.
- Fixed an issue where projectiles would fall through the cracks of the stairs near the dock on Brightmarsh.
- Fixed an issue where the forcefield in front of Timber Mill’s upper Spawn Door would not disappear on Round Start.
- Fixed an issue where Frozen Guard had an invisible wall alongside the payload push path that could not be fired through.
- Fixed an issue where the “Equipped” text would not appear in certain circumstances on equippable items in the Match Lobby.
- Fixed various UI issues with scrolling between different segments of the Event Pass track.
- Fixed an issue where a skin’s preview voice lines would play when selecting non-skin items in the Event Pass track.
- Fixed an issue where currency values would not fit in the Purchase button UI on the Crystal Purchase menu when using certain currencies.
- Fixed an issue where Announcer Packs would play preview voice lines in other pages of the Accessories menu.
PTS Round 1
Cassie
- Abilities
Crossbow
- Reduced projectile speed by 5%
Furia
- Talents
Exterminate
- Tweaked numbers to properly reflect the new balance change
- Enemies gain 1 stack per hit, increasing damage taken by 0.2 per stack. Maximum 50 stack. Starts at 50% increase.
Jenos
- Talents
Binary Star
- Increased fire rate 1 shot per 0.45s ➞ 1 shot per 0.4s
- Abilities
Astral Mark
- Increased initial Healing 300 ➞ 330
- Increased Healing every 1s 200 ➞ 220
Kinessa
- Talents
Oppression
- Oppressor Mines with this talent now have a maximum Lifetime of 6s
Lillith
- General
- Decreased the contribution of Healing to Ultimate charge rate by 10%
- Abilities
Heart of Crimson
- Increased fire rate 1 shot per 1.15s ➞ 1 shot per 1s
- Increased the size of the projectile by ~15%
Blood Hex
- Increased Cooldown 2.5s ➞ 4s
- Decreased percentage of current Health done as damage to enemies per tick 2% ➞ 1.75%
- Increased maximum Healing per tick for marked allies 550 ➞ 600
- Reduced range 100 units ➞ 85 units
Swarm
- Increased range 65 units ➞ 85 units
- Increased duration 3.75s ➞ 4.25s
- Reduced Healing for first stage 90 every 0.25s ➞ 75 every 0.25s
- Reduced Healing for second stage 125 every 0.25s ➞ 105 every 0.25s
- Reduced healing for third stage 180 every 0.25s ➞ 160 every 0.25s
- Increased cost 750 ➞ 825
Death Wings
- Increased air control by 50%
- Increased damage after reactivating this ability 175 ➞ 225
Mal'Damba
- Abilities
Mending Spirits
- Clarifying the new automatic Cooldown reduction on miss
- The Cooldown of Mending Spirits is reduced by 1.75s if you fail to hit an ally
- Cards
-
- New: Generate 0.25% Ultimate charge every 1s for {1|1}s after hitting an ally with Mending Spirits
Seris
- Talents
Agony
- Increased the duration of the buff on your next Restore Soul 8s ➞ 10s
Soul Collector
- Reduced maximum Stacks 15 ➞ 12
- Abilities
Rend Soul
- Reduced duration of new base Stun on 4 stacks 1.5s ➞ 1s
- Cards
-
- Reduced Cooldown scaling {0.4|0.4} ➞ {0.35|0.35}
Yagorath
- Talents
Sight Begets Strength
- Now increases the Cooldown of Primal Vision by 2s
- Abilities
Devour
- Decreased time until target starts getting pulled 1.5s ➞ 1.1s
- Increased base pull speed 335 ft/s ➞ 350 ft/s
- Decreased time after reaching Yagorath until you are eaten 3s ➞ 2.75s
- Increased base Ultimate Health 3300 ➞ 3500