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Champion

Champion Lillith Icon.png Lillith, the Heartless

Lillith Default Promo.png

Lore

What is the value of eternal life? At what point does the cost become too great?

Lillith, through ill-fortune and fear, has found herself on the path of this defiled discovery. Once a staunch defender of the Magistrate, Lillith was a confidant and friend of Lian; even becoming a border-lord in the far-off lands over which Lian holds dominion. Yet, this proud life would not last forever.

Gravely wounded in a border incursion by Resistance fighters, Lillith painstakingly crawled away from the battlefield, cursing those who brought her to death’s door. What Lillith didn’t know – what she couldn’t have imagined, was that the Abyss would reach out to her and offer her a gift…an offer that was too powerful to refuse.

Now, Lilith reigns from her dark corners of the Realm. Aided by her unnaturally long life and keen mind, Lillith dashes from shadow to shadow with her deadly Heart of Crimson: a sinister weapon that swells with unnatural power whenever it tastes the blood of her enemies. Lillith works towards a Realm blessed by the bounteous gifts once bestowed on her… ones that nobody will be allowed to deny.

Overview

  • Role – Class Support Icon.png Support
  • Health – 750 + 2500

Abilities

Heart of Crimson

 

Lillith shoots a charged bolt of blood from her mysterious Cube. Has a max of 4 ammo and deals 625 per shot.

Ability Placeholder LMB.png
WeaponAttack Lillith Icon.png

Heart of Crimson

 
Ability Placeholder LMB.png

Lillith shoots a charged bolt of blood from her mysterious Cube. Has a max of 4 ammo and deals 625 per shot.


Blood Hex

 

Lillith can choose to hex an enemy or an ally – dealing damage to enemies over time, while healing herself, or healing allies over time while healing herself.

Ability Placeholder RMB.png
Ability Blood Hex.png

Blood Hex

 
Ability Placeholder RMB.png

Lillith can choose to hex an enemy or an ally – dealing damage to enemies over time, while healing herself, or healing allies over time while healing herself.


Death Wings

 

Lillith leaps into the air and gains air control. Lilith can reactivate her Flight to slam directly into the ground, dealing damage in a small radius.

Ability Placeholder F.png
Ability Death Wings.png

Death Wings

 
Ability Placeholder F.png

Lillith leaps into the air and gains air control. Lilith can reactivate her Flight to slam directly into the ground, dealing damage in a small radius.


Swarm

 

Lilith channels a swarm of bats to heal her allies or damage her enemies. Lasts for 3.75s. Has 3 channeled states that deal increasing healing/damage.

Ability Placeholder Q.png
Ability Swarm.png

Swarm

 
Ability Placeholder Q.png

Lilith channels a swarm of bats to heal her allies or damage her enemies. Lasts for 3.75s. Has 3 channeled states that deal increasing healing/damage.


Blood Moon

 

Lillith channels the Blood Moon. Allies receive 35% pure life rip. Lilith moves faster, jumps higher, and constantly regens health during this ult. Lasts for 8s.

Ability Placeholder E.png
Ability Blood Moon.png

Blood Moon

 
Ability Placeholder E.png

Lillith channels the Blood Moon. Allies receive 35% pure life rip. Lilith moves faster, jumps higher, and constantly regens health during this ult. Lasts for 8s.



Talents

Talent Lillith CursedAccord.png
Cursed Accord

Default Talent

Decrease Damage output across all of her damaging abilities/inhand by 25% while decreasing her blood cost on all abilities by 35% and increasing her healing output by 15% to allies and herself.


Talent Lillith MaelstormOfCarnage.png
Maelstorm of Carnage

Unlocks at Mastery Level 2

Lillith casts the cloud on herself and it moves with her. Ability cost is decreased by 25% while the radius is increased by 30%.


Talent Lillith MurderousIntent.png
Murderous Intent

Unlocks at Mastery Level 8

Projectiles pierce enemies but are smaller.


Cards

Weapon/Armor

Card Blood Canon.png Blood Canon
Increase extra Blood Health by {250|250} while decreasing base Health by {125|125}.
Card Gloomy Nook.png Gloomy Nook
Gain a {150|150} Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Card Sharpened Slaughter.png Sharpened Slaughter
Set Ammo to 2 while increasing Projectile Speed by {25|10}%.
Card Tainted Form.png Tainted Form
Gain {1.5|1.5}% extra Health when hitting a marked enemy.

Blood Hex

Card Blood Sense.png Blood Sense
Hitting an enemy with Blood Hex will Reveal them to your team for {0.5|0.5}s.
Card Charmed.png Charmed
Increase your ally’s Movement Speed by {4|4}% while they are marked by Blood Hex.
Card Virulent.png Virulent
Reduce the Blood cost of Death Wings by {4|4}% while an enemy is marked by Blood Hex.
Card Waning Moon.png Waning Moon
Reduce the Blood cost of Swarm by {5|5}% while an ally is marked by Blood Hex.

Death Wings

Card Sanguine Pact.png Sanguine Pact
Reduce the Cooldown of Blood Hex by {0.5|0.5}s after activating Death Wings.
Card Sheer Ascent.png Sheer Ascent
Increase vertical movement of Death Wings by {5|5}%.
Card Unholy Flight.png Unholy Flight
Reduce your damage taken by {10|5}% for 1.5s after activating Death Wings.
Card Wings of Terror.png Wings of Terror
Increase the lateral movement of Death Wings by {6|6}%.

Swarm

Card Convenient Leech.png Convenient Leech
Reduce the effect of Crowd Control for allies within Swarm by {5|5}%.
Card Enriched Blood.png Enriched Blood
Increase the damage and Healing of Swarm by {4|4}%, but reduce its duration by {0.35|0.35}s.
Card Overflowing Delights.png Overflowing Delights
Increase the Radius of Swarm by {2|2}%, but increase its cost by {3|3}%.
Card Symbiotic Relationship.png Symbiotic Relationship
Increase the Healing allies receive from Swarm by {4|4}%, but increase its cost by {4|4}%.

Skins

Sun Born Lillith

Lillith Sun Born Promo.png

  • Unlocked through Season Pass 2022
  • This skin will become unobtainable after Season Pass 2022 has finished.

Wicked Hex Lillith

Lillith Wicked Hex Promo.png

Can be purchased directly for 300Currency Crystals.png or 60,000Currency Gold.png

Golden Lillith

Lillith Golden Promo.png

  • Reach Mastery level 50 with Lillith


Lost Future Event Pass

Event Pass 8 promo.png

Save time itself from an even darker future in our latest Event Pass – Lost Futures! Instantly unlock the Corrupted Atlas skin for purchasing, and unlock a total of 24 levels of rewards as you play!

Players can also purchase a Buy All option to get all content in the Lost Future Event Pass instantly!

Event Pass Content

Instant Unlock

  • 50% Experience & Gold Boost
  • Corrupted Atlas

Atlas Corrupted Promo.png

Level 7 Unlock

  • Corrupted Io

Io Corrupted Promo.png

Level 21 Unlock

  • Vile Atlas

Atlas Vile Promo.png

Level 24 Unlock

  • Frozen Moon Io

Io Frozen Moon Promo.png

Other Event Pass Exclusive Unlocks

Sprays

All Spray Lost Future Icon.png All Spray Swallowed Whole Icon.png All Spray Terrible Fate Icon.png All Spray No Escape Icon.png All Spray Shattered Moon Icon.png

  • Static Spray – Lost Future (Level 3)
  • Animated Spray – Swallowed Whole (Level 8)
  • 3D Spray – Terrible Fate (Level 13)
  • Animated Spray – No Escape (Level 14)
  • 3D Spray – Shattered Moon (Level 23)

Avatars

Avatar Dark Embrace Io Icon.png Avatar Eyes of the Beholder Icon.gif Avatar Dark Embrace Pip Icon.png

  • Static Avatar – Dark Embrace Io (Level 6)
  • Animated Avatar – Eyes of the Beholder (Level 12)
  • Static Avatar – Dark Embrace Pip (Level 17)

Loading Frame

The Maw Hungers Frame.gif

  • Loading Frame – The Maw Hungers (Level 5)

Trials of the Realm

New Trials and rewards await you with the release of the Heart of Darkness update! Complete these challenges each week to unlock a variety of cosmetics, currency, and XP rewards.

Unlocks

  • 150 Crystals
  • 100,000 Gold
  • Bounty Coins
  • Event Pass Team Boosters
  • Skin Boosters
  • A new Title
  • Flair and Style Chests
  • Gold Chest
  • Atlas MVP – Time’s Up
  • Raum Emote – Rock On!

Menu Theme

Menu Theme AmaLee.png

  • Menu Theme – AmaLee

Avatars

Avatar Dark Embrace Bomb King Icon.png

  • Static Avatar – Dark Embrace Bomb King

Announcer Pack

Announcer Lian.png

  • Announcer Pack – Lian

Death Card

DeathCard The Heartless.png

  • Death Card – The Heartless

Limited Time Modes

Limited Time Modes Promo.png

The Lost Future patch will feature 3 unique and 5 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here’s are some quick previews of what to expect next:

Bloody Feast

  • Lillith v Lillith – Create bloody chaos in this Lillth v Lillith only mode. All damage is increased, Blood Moon recharge rate is increased, and Lillith’s Blood Ammo is never ending. Paint the town red in this chaotic Limited Timed Mode.

Choose Any Ability

  • Any Champion, any time. Choose any champion in this frenetic mode – all abilities have had their cooldowns reduced by 35% while Ultimate abilities have been disabled. Spam those abilities in this wild Limited Timed Mode.

Khan’s Despair

  • Khan via Lian – Lian has had enough of Khan’s protection, but his regal armor is stronger than she knows. Khan’s health has been increased and his ability cooldowns have been reduced as well. Lian deals more damage and has increased Ultimate charge rate in this explosive Limited Timed Mode.

Customizations

Golden Moji

Moji Golden Promo.png

  • Unlocked by reaching Mastery Level 50 with Moji

Golden Willo

Willo Golden Promo.png

  • Unlocked by reaching Mastery Level 50 with Willo

Dragonette Betty

Betty la Bomba Dragonette Promo.png

Dunestrider Kinessa

Kinessa Dunestrider Promo.png

Chests

  • Dunestrider Kinessa
  • Ice Walker Inara
  • Eternal Retribution Koga
  • Eternal Conflict Lian
  • Eternal Guardian Khan
  • Eternal Fervor Jenos
  • Dark Retribution Koga
  • Dark Conflict Lian
  • Dark Guardian Khan
  • Dark Fervor Jenos

General Updates


Developer Commentary: We’ve got a new Ranked Split, a new Siege: Beyond schism, and some long overdue enemy Bots in this upcoming patch! In addition, we’ve added some additional content to the Arcane Powers Chest and the Diamond Trove, and have increased rewards available via Earn Free Rewards! We hope you enjoy them, and definitely let us know what you think of the new variant of Siege: Beyond!

New Champions added to Practice Queues

  • The following Champions have been added to the list of Bots:
  • Koga, Dredge, Atlas, Io, Raum, Tiberius, Corvus, Vora, Octavia, Vatu, Saati, Azaan, Betty la Bomba

Increased “Free Rewards”

  • Starting in Lost Future, each video viewed will grant 100 ➞ 150 Gold. The rotating rewards for every 5th view will change as well:
  • 5th : Event Pass Booster ➞ 10 Crystals
  • 10th: 10 Bounty Coins ➞ Flair & Style Chest
  • 15th: 10 Bounty Coins ➞ 20 Bounty Coins
  • 20th: unchanged
  • 25th: 10 Bounty Coins ➞ 20 Bounty Coins
  • 30th: 10 Bounty Coins ➞ 5 Crystals
  • 35th: Event Pass Booster ➞ 20 Bounty Coins
  • We’re also enabling a one-time quest to earn at least one Free Reward – so there’s never been a better time to try it out!

Siege Beyond

  • Welcome to the latest variant of Paladins: Siege Beyond! Similar to the previous schism, the upcoming one will be a new mode where the community can try to give feedback on new experimental mechanics in Paladins before they affect existing game modes. As per the previous one, these changes will not affect Siege: Core, Ranked, or any other game modes, only the new Siege: Beyond.
  • Where our first Schism in Paladins affected the Item Store, the second will be focused on the cart and how it is pushed! Barik has been working on a new Cart design, and it could well be a game changer! All the factions have adopted it, but like many new technologies, there /may/ still be some bugs to work out.

Schism 2 – Prototype Cart

  • In Siege: Beyond, the initial point is captured normally, and spawns a cart for the capturing team. That’s where things get interesting—the cart will now move forward of its own volition, gaining or losing speed based on how many allies and enemies are in range.
  • So how do the defenders stop the cart’s advance? By destroying it! The prototype is vulnerable to damage from weapons and skills, and after sustaining enough damage, will break down completely until repaired.
  • When a cart breaks down, the pushing team will need to repair it by controlling points (which the defenders can contest) to get the cart back up and running. Depending on how commandingly they do so, the new cart may offer additional advantages once it’s been repaired.
  • As per Siege: Core rules, advancing the cart to the enemy’s base will win the round and earn a point, and the first team to accumulate 5 points wins.

Ranked Split

Split Rewards

  • Play 5 Ranked matches
  • Gold Chest
  • Play 25 Ranked matches
  • Queen of the Night, Limited Avatar
Avatar Queen of the Night Icon.png


Commendation Reward

Avatar Seeker's Gaze Icon.gif

  • Animated Avatar – Seeker’s Gaze

Ranked Map Rotation

Time to spice things up! For this ranked rotation, we will be swapping out Frozen Guard for Splitstone Quarry, and keep the new Warder’s Gate rework out to account for polish. This patch’s casual siege rotation has also been modified to accommodate this change. In other words, while all casual maps will remain playable, some map percentages have been lowered and increased in line with the current ranked rotation and community feedback.

Balance


Developer Commentary: In an effort to constantly explore avenues to improve not only in-game content, but the entire Paladins experience, these notes are in a slightly different format than previously, including the current descriptions of most of the cards/talents/abilities being changed. Please let us know your thoughts on this format.


Overview: This update has a mixture of overperforming Champions being brought more in line with the rest of the roster, quality-of-life changes for Champions frustrating to play as or against, and buffs or slight reworks to underutilized cards and talents. Some of these changes are a bit more extensive than others, especially when introducing different mechanics or gameplay experiences, but we look forward to gathering all your feedback during the PTS cycle and finding the right spot for this update.

Champion Azaan Icon.png Azaan

  • General
  • Base Health
  • Reduced 4500 ➞ 4250
  • Abilities
  • Ire (Passive)
  • Reduced max Damage Resistance at 100% from 15% ➞ 12%
  • Ability Conviction.png Conviction
  • Reduced range 50 ➞ 45
  • Reduced Stun duration
  • Non-talented
  • Against Sanctuary walls 1.7s ➞ 1.5s
  • Against other surfaces 0.85s ➞ 0.75s
  • Talented
  • Against Sanctuary Walls 2.55s ➞ 2.35s
  • Against other surfaces 1.275 ➞ 1.175
  • Ability Reckoning.png Reckoning
  • Reduced lift duration 0.3s ➞ 0.25s
  • Ability Deliverance.png Deliverance
  • Increased damage on landing 150 ➞ 250


Developer Commentary: Azaan remains the Champion with the highest ban rate in ranked matches and a general sentiment of frustration playing against him. We hope to preserve the sense of agency Azaan players experience, while targeting his survivability at base and his utility to bring him into what we hope is a healthier spot to play against.

Champion Barik Icon.png Barik

  • Talents
  • Talent Barik Tinkerin.png Tinkerin
  • Current: Modify your Blunderbuss to fire a single slug that deals 535 damage.
  • Increased damage 535 ➞ 550
  • Abilities
  • Ability Barricade.png Barricade
  • Increased base Health 3750 ➞ 4000

Champion BettyLaBomba Icon.png Betty La Bomba

  • Talents
  • Talent Betty La Bomba Gotta Bounce.png Gotta Bounce
  • Cooldown reduction 6s ➞ 5s
  • Abilities
  • WeaponAttack Betty La Bomba Icon.png Grenade Launcher
  • Added rate of fire to description
  • Added max Ammo to description
  • Ability Explosive Personality.png Explosive Personality
  • Decreased damage per jump 300 ➞ 235
  • Ability Long Live The Queen.png Long Live the Queen
  • Increased damage 1700 ➞ 1900
  • Increased riding speed 70 ➞ 80
  • Increased missile speed 70 ➞ 80
  • Now locks you in place in the air during initial buildup
  • Cards
  • Decreased amount of damage needed to generate Ammo {2500|-200} ➞ {2000|-200}
  • Old: Increase the time before your Inhand Grenades explode by {10|10}%.
  • New: Hits with Grenade Launcher increase Reload Speed by 5% for {0.5|0.5}s, stacking up to 3 times. Additional hits refresh the duration.


Developer Commentary: We’ve heard the sentiment is that Betty la Bomba has a few aspects that are misaligned with the rest of her player experience. Namely, her Ultimate felt underwhelming, and her mobility can be frustrating to play against. Her Ultimate is receiving some quality of life buffs, including the ability to remain in the air where she uses it, whereas her mobility with Gotta Bounce is being brought down as well. Additionally, we’re tuning up some of her cards that didn’t quite perform as well as others.

Champion Furia Icon.png Furia

  • Talents
  • Talent Furia Exterminate.png Exterminate
  • Current: When Pyre Strike hits an enemy champion it stops moving until it ends and deals 75% more damage to enemies under it.
  • New: When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take.
  • Cards
  • Current: Generate {1|1} Ammo after earning an Elimination.
  • New: Regenerate {1|1} Ammo every 0.5s for 1.5s after earning an Elimination
  • Current: Hitting Kindle Soul increases your Movement Speed by {8|8}% for 1s.
  • New: Hitting Kindle Soul increases you and your target’s Movement Speed by {scale=5|5}% for 1.5s.


Developer Commentary: Exterminate is a talent that can is very sensitive to balance, quickly shifting between too powerful to seemingly useless. This change is meant to reward players who ensure enemies are stuck in the beam of death, while preventing it from feeling like an overwhelmingly frustrating ability to play against. We also see a few underutilized cards changed to help them find a place in your loadouts.

Champion Grohk Icon.png Grohk

  • Talents
  • Talent Grohk TotemicWard.png Totemic Ward
  • New: Now also increases the radius of Healing Totem by 25%.

Champion Jenos Icon.png Jenos

  • Talents
  • Talent Jenos BinaryStar.png Binary Star
  • Increased rate of fire from 1 every 0.5s ➞ 1 every 0.45s
  • New: Now reduces your maximum Ammo to 10.
  • Cards
  • Reduced Lifesteal percentage {7|7} ➞ {5|5}
  • Current: Increase your maximum Ammo by {2|2}.
  • New: Increase your maximum Ammo by {10|10}%.


Developer Commentary: These Jenos changes are a different take on reducing the pain points of Binary Star without players feeling it has lost its value as a talent.

Champion Khan Icon.png Khan

  • Talents
  • Talent Khan LiansShield.png Lian's Shield
  • New: Now also increases the base recharge rate of your shield by 20% (for a total of 120% of non-talented base)
  • Abilities
  • Ability Bulwark.png Bulwark
  • Increased base Health 4250 ➞ 4400


Developer Commentary: Khan has had a difficult time standing toe to toe with other Champions’ ability to prevent damage with Shielding. These changes should bring him a little more in line with his competition, especially when running the Lian’s Shield talent.

Champion Kinessa Icon.png Kinessa

  • Talents
  • Talent Kinessa EagleEye.png Eagle Eye
  • Current: Change Sniper Rifle to have increased Fire Rate, Charge Rate, and maneuverability while scoped, but reduce the damage per shot.
  • New: You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one.


Developer Commentary: We have heard from the majority of players who find the Eagle Eye’s rework has, overall, felt underwhelming. We will continue to seek out efficient ways of providing interesting or unique playstyles for Champions, and this rework places more of an emphasis on Kinessa’s capacity to toss out mines. We’ll keep an eye on this to make sure it’s not TOO Oppressive, though.

Champion Mal'Damba Icon.png Mal'Damba

  • Abilities
  • Ability Mending Spirits.png Mending Spirits
  • Now refunds some Cooldown if you miss
  • Cards
  • Current: Heal for {90|90} after activating Gourd.
  • New: Increase your Allies’ and your Movement Speed by {5|5}% while in your Gourd and for 0.5s after leaving it.


Developer Commentary: Missing Mending Spirits never felt good. However, investing significantly into Eerie Presence means losing out on other opportunities in the loadout. This change aims to alleviate some of the frustration of missing your Mending Spirits while also opening up an opportunity for a more diverse loadout.

Champion Pip Icon.png Pip

  • General
  • Reduced head hitbox size by approximately 15%


Developer Commentary: “The time had finally come.” – Neco

Champion Saati Icon.png Saati

  • Abilities
  • Pips (Passive)
  • Reduced recharge rate 1 per 2.5s ➞ 1 per 2.65s
  • WeaponAttack Saati Icon.png Hand Cannon
  • Decreased damage per shot 550 ➞ 530
  • Ability Blast Back.png Blast Back
  • Increased range 45 ➞ 55


Developer Commentary: Saati is currently overperforming. Blast Back had a range that wasn’t initially consistent with the intended range on release, so this is addressing that issue, but an overall decrease in capability to use her abilities and a nerf to her damage output should bring her more in line with the rest of the roster.

Champion Seris Icon.png Seris

  • Talents
  • Talent Seris Agony.png Agony
  • The current effect is now applied at base.
  • New: For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Willo’s Dead Zone) up to 25% (5 stacks) for up to 8s.
  • Abilities
  • Ability Rend Soul.png Rend Soul
  • Increased Cooldown 6s ➞ 7s
  • Increase damage 80 ➞ 90
  • Increase healing received 8% ➞ 12%
  • Ability Convergence.png Convergence
  • Can now reactivate this ability to detonate it in mid-air


Developer Commentary: Seris is a Champion who embodies Support for a variety of players, including those newer to Paladins. We want Seris to have her own niche and be viable at all levels, but not oppressive in the hands of the most skilled or so weak that she never sees play beyond a certain skill level. This particular change is one we very much need feedback on during the PTS cycle to help gauge her viability in general and with regards anti-antihealing.

Champion Strix Icon.png Strix

  • Abilities
  • Ability Stealth.png Stealth
  • Increased Stealth resource consumption per second 10 ➞ 12

Champion Vatu Icon.png Vatu

  • Abilities
  • WeaponAttack Vatu Icon.png Kunai
  • Increased effective range 75 ➞ 90
  • Increased the minimum damage done at maximum range 50% ➞ 65%

Champion Yagorath Icon.png Yagorath

  • General
  • Reduced base Health 6000 ➞ 5750
  • Abilities
  • Ability Devour.png Devour
  • This ability now has a minimum range of 50
  • This ability can no longer miss under normal circumstances


Developer Commentary: Another change that requires significant feedback from players is this change to Yagorath’s Ultimate. She is now required to be a minimum distance away from an enemy before she can use her Ultimate on them, but (under normal circumstances) if she sees the brackets indicating a valid target for her Ultimate and uses it, the ability will hit and the Ultimate will begin. We anticipate further numbers changes during PTS after this change.


Bug Fixes

Champions

Azaan

  • Fixed an issue where Azaan’s Ultimate, Deliverance, would allow him to teleport to locations outside of the playable map space on certain maps.

Drogoz

  • Fixed an issue where Drogoz’s Fusillade talent was providing increased damage on indirect Weapon Shot hits.

Kinessa

  • Fixed an issue where Kinessa’s HUD overlay for her Sniper Mode ability was slightly off-center.

Strix

  • Fixed an issue where Strix’s HUD overlay for his Scope ability was slightly off-center.

VII

  • Fixed an issue where VII’s Grappling Hook ability would not activate properly if there was an ally between VII and the wall to which they were attempting to grapple.
  • Updated several of VII’s cards to fix typos and make their text more consistent with other cards in the game.

Vora

  • Fixed an issue where Vora’s Tendril ability would not activate properly if there was an ally between Vora and the wall to which they were attempting to grab.

General

  • Fixed an issue where muting another player in game would not mute their voice chat. (This was fixed over the weekend in Live, so you don’t have to wait for the patch for this fix!)
  • Fixed an issue where small sections of the Spawn Room on Frozen Guard were not being treated as though they were within the Spawn Room.
  • Fixed an issue where the announcer would play their variant of “The match is about to begin” in Team Deathmatch after the match had already begun.
  • Fixed an issue where projectiles would fall through the cracks of the stairs near the dock on Brightmarsh.
  • Fixed an issue where the forcefield in front of Timber Mill’s upper Spawn Door would not disappear on Round Start.
  • Fixed an issue where Frozen Guard had an invisible wall alongside the payload push path that could not be fired through.
  • Fixed an issue where the “Equipped” text would not appear in certain circumstances on equippable items in the Match Lobby.
  • Fixed various UI issues with scrolling between different segments of the Event Pass track.
  • Fixed an issue where a skin’s preview voice lines would play when selecting non-skin items in the Event Pass track.
  • Fixed an issue where currency values would not fit in the Purchase button UI on the Crystal Purchase menu when using certain currencies.
  • Fixed an issue where Announcer Packs would play preview voice lines in other pages of the Accessories menu.

PTS Round 1

Champion Cassie Icon.png Cassie

  • Abilities
  • WeaponAttack Cassie Icon.png Crossbow
  • Reduced projectile speed by 5%

Champion Furia Icon.png Furia

  • Talents
  • Talent Furia Exterminate.png Exterminate
  • Tweaked numbers to properly reflect the new balance change
  • Enemies gain 1 stack per hit, increasing damage taken by 0.2 per stack. Maximum 50 stack. Starts at 50% increase.

Champion Jenos Icon.png Jenos

  • Talents
  • Talent Jenos BinaryStar.png Binary Star
  • Increased fire rate 1 shot per 0.45s ➞ 1 shot per 0.4s
  • Abilities
  • Ability Astral Mark.png Astral Mark
  • Increased initial Healing 300 ➞ 330
  • Increased Healing every 1s 200 ➞ 220

Champion Kinessa Icon.png Kinessa

  • Talents
  • Talent Kinessa EagleEye.png Oppression
  • Oppressor Mines with this talent now have a maximum Lifetime of 6s

Champion Lillith Icon.png Lillith

  • General
  • Decreased the contribution of Healing to Ultimate charge rate by 10%
  • Abilities
  • WeaponAttack Lillith Icon.png Heart of Crimson
  • Increased fire rate 1 shot per 1.15s ➞ 1 shot per 1s
  • Increased the size of the projectile by ~15%
  • Ability Blood Hex.png Blood Hex
  • Increased Cooldown 2.5s ➞ 4s
  • Decreased percentage of current Health done as damage to enemies per tick 2% ➞ 1.75%
  • Increased maximum Healing per tick for marked allies 550 ➞ 600
  • Reduced range 100 units ➞ 85 units
  • Ability Swarm.png Swarm
  • Increased range 65 units ➞ 85 units
  • Increased duration 3.75s ➞ 4.25s
  • Reduced Healing for first stage 90 every 0.25s ➞ 75 every 0.25s
  • Reduced Healing for second stage 125 every 0.25s ➞ 105 every 0.25s
  • Reduced healing for third stage 180 every 0.25s ➞ 160 every 0.25s
  • Increased cost 750 ➞ 825
  • Ability Death Wings.png Death Wings
  • Increased air control by 50%
  • Increased damage after reactivating this ability 175 ➞ 225

Champion Mal'Damba Icon.png Mal'Damba

  • Abilities
  • Ability Mending Spirits.png Mending Spirits
  • Clarifying the new automatic Cooldown reduction on miss
  • The Cooldown of Mending Spirits is reduced by 1.75s if you fail to hit an ally
  • Cards
  • New: Generate 0.25% Ultimate charge every 1s for {1|1}s after hitting an ally with Mending Spirits

Champion Seris Icon.png Seris

  • Talents
  • Talent Seris Agony.png Agony
  • Increased the duration of the buff on your next Restore Soul 8s ➞ 10s
  • Talent Seris SoulCollector.png Soul Collector
  • Reduced maximum Stacks 15 ➞ 12
  • Abilities
  • Ability Rend Soul.png Rend Soul
  • Reduced duration of new base Stun on 4 stacks 1.5s ➞ 1s
  • Cards
  • Reduced Cooldown scaling {0.4|0.4} ➞ {0.35|0.35}

Champion Yagorath Icon.png Yagorath

  • Talents
  • Talent Yagorath Sight Begets Strength.png Sight Begets Strength
  • Now increases the Cooldown of Primal Vision by 2s
  • Abilities
  • Ability Devour.png Devour
  • Decreased time until target starts getting pulled 1.5s ➞ 1.1s
  • Increased base pull speed 335 ft/s ➞ 350 ft/s
  • Decreased time after reaching Yagorath until you are eaten 3s ➞ 2.75s
  • Increased base Ultimate Health 3300 ➞ 3500


Source


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