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The Realm is the place where the action of Paladins takes place. The map of the Realm shows where every locations of are geographically located. The map was released as a promotional item during the Vora's Pact update show.

Realmmap.jpg

In-Game Locations[]

Aico Tundra[]

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Frozen Guard
 
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Ice Mines
 
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Snowfall Junction
 
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Frostbite Cavern
(Removed)

Greenwood / Enchanted Forest[]

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Fish Market
 
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Timber Mill
 
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Brightmarsh
 
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Tutorial
(Training mode)
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Outpost
(Removed)

Temple Isles[]

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Frog Isle
 
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Primal Court
 
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Jaguar Falls
 
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Serpent Beach
 
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Shooting Range
(Training mode)
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Hidden Temple
(Removed)

Abyss[]

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Abyss
 
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Abyssal Spire
(Event Mode)
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Throne
 

Warder's Watch[]

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Dragon Arena
 
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Warder's Arena
(Event Mode)
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Warder's Gate
 

The Eight Oceans[]

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Marauder's Port

Crosswind Hold[]

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Trade District
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Stone Keep
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Magistrate's Archives

Crosswind Hold Mountain Region[]

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Splitstone Quarry
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Foreman's Rise

Lunar Coast[]

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Shattered Desert
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Bazaar
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Ascension Peak

In-Lore Locations[]

The universe of Paladins: Champions of the Realm takes place in The Realm. The continent or landmass on which most of the in-game events take place is divided into multiple regions with their own distinct climates, races, and geographies. Known regions include:

  • The Abyss
    The Abyss is a dark and mysterious world. It is home to the Abyssal Lords, and various other Abyssal creatures. It seems to have some connection to the afterlife.
  • Aico Tundra
    A cold location largely owned by House Aico. It is here that the Ruby Throne resides.
  • Crosswind Hold
    Crosswind Hold is the main location in the Realm where the Magistrate resides. It was here that the Goblin Scourges were stopped.
  • Deepwerks
    Deepwerks is a Magistrate facility overseen by Vivian.
  • The Eight Oceans
    The Eight Oceans are large expanses of sea in the realm, ruled by the Admiral of the Abyss, Judd Roberts (Dredge). It is unknown whether this is a collection of eight smaller oceans, or an individual one named "The Eight Oceans", as neither are present on the official map.
  • Enchanted Forest
    A mysterious and foggy region of the Realm that boasts tall forests and beautiful harbors. Timber Mills and fishing hubs can be found in this region.
  • Evie's Village
    Mentioned in Evie's bio, little is known about her previous home, from its location to its ultimate fate after Evie left.
  • Greenwood
    Greenwood is a neutral area in the Crystal War. It serves as the connection between the North and South of the Realm, as well as Cassie's former home which she escaped from with the help of a mysterious oracle.
  • House Aico Homeland
    Mentioned in Lian's bio, House Aico is seemingly not native to any currently known area, despite owning the Aico Tundra.
  • Seris (Village)
    Seris was a village in the Realm that housed a portal to the Abyss, that demanded to be fed. When a sacrifice was brought to satisfy its hunger, it was revealed that the Abyss did not hunger for souls, but for a body. The Abyss was unleashed and the village of Seris was destroyed.
  • Stagalla Mountains
    A number of mountains north of Crosswind Hold that seems to continue off the visible map. Nothing is currently known about these mountains.
  • Temple Isles
    The former home islands of the Ska'drin.
  • Trade Row
    On the border between the North and South of the Realm, Trade Row was once filled with trade between the two sides, but the Crystal War has left the area a shell of its former glory, heavily decreasing the trade between the North and South.
  • Tyra's Homeland
    Mentioned in Tyra's bio, little is known about the location, other than it seemingly being the victim of some form of monstrous attacks.

Trivia[]

  • It would hypothetically be possible to commit a form of tax fraud in the Realm by either living near a battle that occurs between the Magistrate and Resistance and claiming your belongings were destroyed in the crossfire, or by claiming you gave a couple more crystals to the Magistrate than you actually did.[1]
  • As mentioned here, though some characters have accents and speak languages present in real life, these languages are only equivalents to their real-world counterparts, and obviously locations such as France don't exist in the Realm either.


Lore

Affiliation
Resistance (aka Paladins)  •  Magistrate  •  The Abyss  •  Darkness  •  Neutral

Directions
Anti-Abyss  •  Anti-Darkness  •  Nature Protectors

Groups
Corvus' Group  •  Deepwerks  •  Eternal Pyre  •  Followers of Io  •  House Aico  •  Outer Tribunal  •  Paladins (Former)  •  Red River Orcs  •  Sentinels  •  Summer Court  •  Thousand Hands Guild  •  Warders  •  Wekono

Noteworthy Items
Crystals  •  Warder's Key  •  Warder's Relic

The Realm
Abyss  •  Aico Tundra  •  Crosswind Hold  •  The Eight Oceans  •  Enchanted Forest  •  Greenwood  •  Lunar Coast  •  Seris (Village)  •  Temple Isles  •  Trade Row  •  Warder's Watch

Races
Abyssal Creatures  •  Ancient  •  Animal  •  Construct  •  Darkness  •  Dragon  •  Deities  •  Dwarf  •  Elemental  •  Elf  •  Faerie  •  Goblin  •  Human  •  Leipori  •  Orc  •  Ska'drin  •  Spirit  •  Stagalla  •  Tigron  •  Transformed  •  Undead  •  Vulpin  •  Wyrin

Complete Timeline
Complete Timeline

Time Periods
The Age of the Paladins  •  The Golden Age  •  The Age of Resistance  •  The Lost Future

Notable Events
Dragon Scourge  •  Goblin Scourges  •  Golden Age  •  Crystal War  •  Koga's Revenge  •  Destruction of Seris  •  The Fight of Ascension Peak  •  Warders Return  •  The Fight of the Shattered Desert  •  Shattered Goddess Return  •  The Summoning of Raum  •  The Darkness Released

Other
NPCs  •  Updated Bios  •  Canon Skins  •  Statues  • Alpha Lore