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The Realm is the place where the action of Paladins takes place. The map of the Realm shows where every location is geographically located. The map was released as a promotional item during the Vora's Pact update show.


In-Game Locations[ | ]

Aico Tundra[ | ]

Loading NRIgloo
Frozen Guard
 
Loading NRMines
Ice Mines
 
Loading IceArena
Snowfall Junction
 
Loading FrostbiteCaverns
Frostbite Cavern
(Removed)

Greenwood / Enchanted Forest[ | ]

Loading Village
Fish Market
 
Loading SpiralV2
Timber Mill
 
Loading Atrium
Brightmarsh
 
Loading Tutorial
Tutorial
(Training mode)
Loading Payload Forest
Outpost
(Removed)

Temple Isles[ | ]

Loading Isle
Frog Isle
 
Loading TropicalArena
Primal Court
 
Loading TempleV2
Jaguar Falls
 
Loading BeachV2
Serpent Beach
 
Loading ShootingGallery
Shooting Range
(Training mode)
Loading Payload Ruins
Hidden Temple
(Removed)

Abyss[ | ]

Loading Abyss
Abyss
 
Escape-the-abyss
Abyssal Spire
(Event Mode)
Loading Throne
Throne
 

Pyre[ | ]

Loading Dawnforge
Dawnforge

Warder's Watch[ | ]

Loading DragonsArena
Dragon Arena
 
Loading DragonsCall
Warder's Arena
(Event Mode)
Loading DragonSiege
Warder's Gate
 

The Eight Oceans[ | ]

Loading MaraudersPort
Marauder's Port

Crosswind Hold[ | ]

Loading TradeDistrict
Trade District
Loading Castle
Stone Keep
Loading Archives
Magistrate's Archives

Crosswind Hold Mountain Region[ | ]

Loading Quarry
Splitstone Quarry
Loading Quarry Onslaught
Foreman's Rise

Lunar Coast[ | ]

Loading ShatteredDesert
Shattered Desert
Loading Bazaar
Bazaar
Loading AscensionPeak
Ascension Peak

In-Lore Locations[ | ]

The universe of Paladins: Champions of the Realm takes place in The Realm. The continent or landmass on which most of the in-game events take place is divided into multiple regions with their own distinct climates, races, and geographies. Known regions include:

  • The Abyss
    The Abyss is a dark and mysterious world. It is home to the Abyssal Lords, and various other Abyssal creatures.
  • The Pyre
    As a counterpart to the Abyss, is the world of the Pyre. Resembling that of deep space, this realm is home to various Pyre entities and fortresses, which are used to craft weaponry to fight the Abyss.
  • Border Lord Domains
    Though Border Lords such as Betty La Bomba are claimed to each rule their own domain,[1] with Betty herself having her own kingdom on top of that,[2] the actual location of any such domains are almost completely unknown; with the exception of Lillith's, which is located in House Aico's unrevealed homeland.[3]
  • The Eight Oceans
    The Eight Oceans are large expanses of sea in the realm, ruled by the Admiral of the Abyss, Judd Roberts (Dredge). Despite there being eight, only three, possibly four, oceans are actually known.[4]
  • Enchanted Forest
    A mysterious and foggy region of the Realm that boasts tall forests and beautiful harbors. Timber Mills and fishing hubs can be found in this region.
  • Evie's Village
    Mentioned in Evie's bio, little is known about her previous home, from its location to its ultimate fate after Evie left.
  • Fernando's Village
    It was implied here that Fernando is originally from a village, though nothing is currently known about said village.
  • Greenwood
    Greenwood is a neutral area in the Crystal War. It serves as the connection between the North and South of the Realm, as well as Cassie's former home which she escaped from with the help of a mysterious oracle.
  • House Aico Homeland
    Mentioned in Lian's bio, House Aico is seemingly not native to any currently known area, despite owning the Aico Tundra. This far off land, seemingly being under the control of House Aico, also gives the Magistrate control in the area by extension as well, though not in all areas, such as Lillith's domain from when she was a Border Lord.[5]
  • Seris (Village)
    Seris was a village in the Realm that housed a portal to the Abyss, that demanded to be fed. When a sacrifice was brought to satisfy its hunger, it was revealed that the Abyss did not hunger for souls, but for a body. The Abyss was unleashed and the village of Seris was destroyed.
  • Stagalla Mountains
    A number of mountains north of Crosswind Hold that seems to continue off the visible map. Nothing is currently known about these mountains.
  • Steppes
    The Steppes of the Lunar Coast serve as the location of the Thousand Hands main base of operations.[6]
  • Trade Row
    On the border between the North and South of the Realm, Trade Row was once filled with trade between the two sides, but the Crystal War has left the area a shell of its former glory, heavily decreasing the trade between the North and South.
  • Tyra's Homeland
    Mentioned in Tyra's bio, little is known about the location, other than it seemingly being the victim of some form of monstrous attacks.
  • Vulpin Swamp
    Seemingly a swamp on the edge of the Enchanted Forest and Aico Tundra, as well as seemingly serving as the location of Brightmarsh.[7][8] It seems to be populated by Vulpins.

Other Locations[ | ]

  • Battlegrounds Map
    The unique map used for the Battlegrounds mode was set on a small island with a handful of unique locations not mentioned anywhere else, with the old version of the map having even more uniquely named locations. However, no lore has ever been given on the Battlegrounds island, and the canonicity of unique locations seen on the old version of the map was never made clear.

Trivia[ | ]

  • It's been implied there are other continents aside from the one currently shown on the map.[9][3]
  • It's currently unknown if "The Realm" refers to the entire planet or only the single currently known continent.
  • It would hypothetically be possible to commit a form of tax fraud in the Realm by either living near a battle that occurs between the Magistrate and Resistance and claiming your belongings were destroyed in the crossfire, or by claiming you gave a couple more crystals to the Magistrate than you actually did.[10]
  • Though some characters have accents and speak languages present in real life, these languages are only equivalents to their real-world counterparts, and obviously locations such as France don't exist in the Realm either.[11]
  • While the Realm is largely medieval and fantasy themed, more modern technology is available through the use of magical instruments and ancient technologies, though they can't be produced en-masse, so they're largely luxury items (such as Saati's weapon and motorcycle) or otherwise only available to high ranking forces (such as the Magistrate's tanks from the Rise of Furia lore cinematic).
  • Though not incredibly common, there has been a recurring trend of the occasional character appearing with some form of designs on their skins reminiscent of tattoos or body paint. This can be seen several times in the A Realm Divided lore cinematic. However, in regards to playable characters, this has occurred with Caspian, Grohk, Io, Raum, Strix, Talus, and Vora. The reason for most of these marks has largely never been explained, with most background characters and Caspian being the most notable examples of this, with no apparent consistency or reason for them being present. Other characters have more to speculate on.
    • Grohk's marks are assumed to be cultural related, due to Grohk's design being based on tribesman. Talus is assumed to potentially have his for similar reasons, though they could also be related to runes and play a part in how he uses his abilities. Raum's could similarly also be related to either cultural or runic reasons, with the Abyss potentially utilizing runes in some form based on Corvus' abyssal abilities, as well as the Abyss's opposite, the Eternal Pyre, having some potential connections to runic magic. Strix is assumed to have simply put on face paint to help sneak around. Finally, Io and Vora's marks seem to be based on the culture of the Followers of Io, as it was stated that Vora only obtained her mark after some form of initiation ritual; coupled with Io's form being what her followers envisioned her looking like, the mark appears to hold significance in the group's culture, seemingly serving as a highly ranked and respected mark, based on Vora being one of the only followers to have said mark (other individuals in Io's cards notably lacking any).
  • The Realm may not have a minimum drinking age.[12]



Lore

Major Factions
Magistrate  •  Resistance  •  Abyss  •  Darkness

Directions
Anti-Abyss  •  Anti-Darkness  •  Nature Protectors  •  Neutral

Groups
Bomb Kingdom  •  Deepwerks  •  Eternal Pyre  •  Followers of Io  •  House Aico  •  House Arturos  •  Outer Tribunal  •  Paladins (Former)  •  Red River Orcs  •  Sentinels  •  Shadow Tribunal  •  Summer Court  •  Tau-Kor Monastery  •  Thousand Hands Guild  •  Warders  •  Unknown Groups

Noteworthy Items / Forces
Crystals  •  Magic  •  Souls  •  Warder's Key  •  Warder's Relic

Notable Positions
Abyssal Lord  •  Border Lord  •  Grand Magister  •  Pyre Lord

The Realm
Abyss  •  Aico Tundra  •  Crosswind Hold  •  The Eight Oceans  •  Enchanted Forest  •  Greenwood  •  Lunar Coast  •  Seris (Village)  •  Temple Isles  •  Trade Row  •  Warder's Watch

Races
Abyssal Creature  •  Animal  •  Construct  •  Darkness  •  Dragon  •  Deities  •  Dwarf  •  Elemental  •  Elf  •  Faerie  •  Goblin  •  Human  •  Leipori  •  Orc  •  Pyre Creature  •  Ska'drin  •  Spirit  •  Stagalla  •  Tigron  •  Transformed  •  Undead  •  Vulpin  •  Wyrin

Complete Timeline
Complete Timeline  •  Paladins Chronicles

Story Arcs
Crystal Arc  •  Darkness Arc  •  Ska'drin Arc

Time Periods
The Ancient Age  •  The Age of the Paladins  •  The Golden Age  •  The Age of Resistance  •  The Lost Future

Notable Events
Dragon Scourge  •  Goblin Scourges  •  Golden Age  •  Crystal War  •  Koga's Revenge  •  Destruction of Seris  •  Battle of Ascension Peak  •  Warders Return  •  The Fight of the Shattered Desert  •  Shattered Goddess' Return  •  The Summoning of Raum  •  The Darkness Released  •  Shift of Power

Other
NPCs  •  Updated Bios  •  Alternate Realities  •  Canon Skins  •  Statues  •  Legends  •  Misconceptions  •  Retcons  •  Character Feats  •  Alpha Lore

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