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Debuffs
Debuff Burn.png Burn  •  Debuff DamageTaken.png Damage Taken  •  Debuff Mark.png Mark  •  Debuff Poison.png Poison  •  Debuff Poison.png Healing Reduction  •  Debuff Reveal.png Reveal  •  Debuff Slow.png Slow

Debuff Reveal.png

Reveal is a Status Effect in Paladins.
Reveal makes the target visible through walls to enemies. Also stealthed targets will be visible.


Sources[]

Champion Cassie Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Cassie
Ability Scout.pngTransparentChampion-icon.png

Scout
Champion Jenos Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Jenos
Ability Through Time and Space.pngTransparentChampion-icon.png

Through Time and Space
Champion Lex Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Lex
Ability Retribution.pngTransparentChampion-icon.png

Retribution
Champion Saati Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Saati
Ability Dead Ringer.pngTransparentChampion-icon.png

Dead Ringer
Ability Ricochet.pngTransparentChampion-icon.png
Talent required

Ricochet
Requires Heads or Tails
Talent Saati Heads or Tails.pngTransparentChampion-icon.png
Champion Strix Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Strix
Ability Flare.pngTransparentChampion-icon.png

Flare
Champion Talus Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Talus
Talent Talus NothingPersonal.pngTransparentChampion-icon.png

Nothing Personal
Champion Tyra Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Tyra
Ability Hunter's Mark.pngTransparentChampion-icon.png

Hunter's Mark
Champion Vivian Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Vivian
Ability Sensor Drone.pngTransparentChampion-icon.png

Sensor Drone
Champion Yagorath Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Yagorath
Ability Primal Vision.pngTransparentChampion-icon.png

Primal Vision
  • Any damage you do to enemy Champions will reveal them, only to you, for a very short period of time.
    • Damage done by deployables will not reveal enemies.
    • Will not reveal stealthed Champions. But the damage numbers will track them.
  • Lex's "Retribution" ability and Talus's "Nothing Personal" talent don't reveal stealthed Champions.

Changelog[]


  • No longer puts players revealed, or those who revealed, in combat.
  • Now always reveals through walls and stealth.
  • Reveal on abilities always reveal to entire team unless otherwise stated.
  • Cards that provide reveal will only reveal to applicant unless otherwise stated.
  • Reveal VFX above Champions' heads will now only display if you are revealed to the entire enemy team.
  • Fixed an issue where Resilience would provide cc immunity.
  • Cost reduced to 200.
  • CC Reduction increased to 60%.




Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Comeback Mechanic  •  Diminishing returns  •  Headshot  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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