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Debuffs |

Reveal is a Status Effect in Paladins.
Reveal makes the target visible through walls to enemies. Also stealthed targets will be visible.
Sources[]
| Scout | |
| Through Time and Space | |
| Retribution | |
Blood Sense | |
| Abyssal Fortress Requires Abyssal Breach | |
| Dead Ringer Ricochet Requires Heads or Tails | |
| Flare | |
| Nothing Personal | |
| Hunter's Mark | |
| Heavy SMG - Burst Mode Requires Tribunal Upgrades | |
| Sensor Drone | |
| Primal Vision |
- Any damage you do to enemy Champions will reveal them, only to you, for a very short period of time.
- Damage done by deployables will not reveal enemies.
- Will not reveal stealthed Champions. But the damage numbers will track them.
- Lex's "Retribution" ability and Talus's "Nothing Personal" talent don't reveal stealthed Champions.
Changelog[]
- No longer puts players revealed, or those who revealed, in combat.
- Now always reveals through walls and stealth.
- Reveal on abilities always reveal to entire team unless otherwise stated.
- Cards that provide reveal will only reveal to applicant unless otherwise stated.
- Reveal VFX above Champions' heads will now only display if you are revealed to the entire enemy team.
- Fixed an issue where Resilience would provide cc immunity.
- Cost reduced to 200.
- CC Reduction increased to 60%.
| Gameplay |
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General Champions Playstyle Game Modes Maps Game Mechanics End of the Game |














