→Skills
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|image=WeaponAttack Ruckus Icon.png
|key=LMB
|abilityvideo=aVxkwo7JxfE
|vstart=89
|vend=100
|description=Fast-firing miniguns that shred your enemies with bullets, dealing 40 damage every 0.05s when fully spun up.
|long=Miniguns that deal 40 damage every 0.05s once fully spun up. Continue firing to increase your rate of fire. Has a maximum Ammo count of 200 and is fully effective up to 85 units.
|image=Ability Missile Launcher.png
|key=RMB
|cooldown=10▼
|abilityvideo=aVxkwo7JxfE
|vstart=11
|vend=13
|description=Fire large missiles that explode and deal 225 damage each.
|long=Fire two missiles at enemies that each deal 225 damage in a 15-unit-radius explosion. Fully effective up to 500 units. Has 3 charges.
▲|cooldown=10
|details=*Has a 25% damage falloff at maximum range.
*Has a projectile speed of 400.
|image=Ability Emitter.png
|key=Q
|cooldown=12▼
|abilityvideo=aVxkwo7JxfE
|vstart=2
|vend=8
|description=Shield yourself for up to 2000 damage for a brief time.
|long=Project a [[Shields|Shield]] around yourself that blocks up to 2000 damage and lasts for 4s or until destroyed. Affected by [[Wrecker]].
▲|cooldown=12
|details=*Can be used during Hexa Fire.
}}
|image=Ability Advance.png
|key=F
|cooldown=5▼
|abilityvideo=aVxkwo7JxfE
|vstart=55
|vend=58
|description=Jet in the direction you're moving, maintaining your ability to fire.
|long=Quickly jet in the direction you are moving. You are able to fire while using Advance. This ability has 2 charges and has a range of 30 units.
▲|cooldown=5
|details=*Each charge is generated individually every 5 seconds.
*Can't be affected by [[Knockback|Knockbacks]] for the duration.
|damage=120 <small>/0.04s</small> — 250 <small>/0.25s</small>
|image=Ability Hexa Fire.png
|abilityvideo=aVxkwo7JxfE
|vstart=42
|vend=49
|description=Unleash 2 miniguns and rocket launchers that unload their ammo over a short duration. The guns deal 120 damage every 0.04s and the launchers deal 250 damage every 0.25s.
|long=After 1s, reveal 2 miniguns and rocket launchers that fire rapidly for 4s. The guns deal 120 damage every 0.04s and the launchers deal 250 damage every 0.25 seconds in a 10-unit-radius area. You take 10% reduced damage, but your Movement Speed is reduced by 75% while this effect is active. Ruckus is [[Immune]] to [[Crowd Control]] while this ability is active. Can be refired to cancel. Fully effective up to 200 units.
|