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GUI End of Match Scoreboard Icon

The Scoreboard shows the performance of the players during and after a match. The scoreboard can be opened with Tab by default during a match. In addition, all performance values can be compared at the end of the game on a more detailed scoreboard. The order of the players is completely random and is not yet sorted by performance.

Scoreboard during a match[ | ]

Scoreboard Ingame screen

  • 1: The chosen talent of each champion. The player gets a more detailed description of the talent by hovering the mouse pointer over the symbol.
  • 2: The Portrait of the Champion and also the current player's elimination streak inside a flame (Kills and Assists combined). This will be reset after death.
    • Color of the frame:
      • BLUE: Teammate.
      • RED: Enemy.
      • YELLOW: Yourself.
  • 3: The Player Name and the choosen Title.
    • Color of the Player Name:
      • White: Normal.
      • GREEN: All of your party members.
      • GOLD: Players who bought the current Event Pass.
    • Color of the Title:
      • BLUE: Teammate.
      • RED: Enemy.
      • YELLOW: Yourself.
  • 4: The purchased items and their tiers.
  • 5: Here you can mute/unmute people with microphones or show/hide their chat messages by clicking on the icons.
  • 6: Shows the Ultimate Charge Meter of all Teammates. All Teammates with an ultimate charge of 100 have their ultimates ready.
  • 7: The personal scores like:
    • Credits: Currently available Credits that could be spend in the ingame item store for items.
    • Eliminations: Currently Eliminations (Kills and Assists combined).
    • Death
    • Solo Kills: Kills that were achieved without the help of other teammates.
    • Best Streak: The personal best elimination streak (Kills and Assists combined) that was achieved without dying.
  • 8: The selected Passive Abilities.
  • On the second tab all loadout cards for each player are visible.
  • A visual indicator is displayed under the in-match scoreboard to indicate how much the Anti-Healing Mechanic is currently affecting the gameplay.
    • Anti-Healing Indicator

Displayed Icons[ | ]

  • Player Disconnected This icon will show up, if a player has a disconnection. This player is replaced with a bot as long as this icon is displayed.
  • Verified Player Support Icon This icon is displayed next to player who are verified by Evil Mojo. This player could be a streamer, content creator or Evil Mojo staff member.

Scoreboard after a match[ | ]

Scoreboard End screen

  • Champion: The Portrait of the Champion
  • Player: The Player Name
    • Color of the Player Name:
      • White: Normal.
      • GOLD: Players who bought the current Event Pass.
  • Buttons: Here players can be added as friends, gifts can be sent and players can also be reported.
  • Credits: The total count of credits earned during the match.
  • K / D / A: The total count of Kills, Death and Assists during the match.
  • Streak: The best elimination streak (Kills and Assists combined) that was achieved without dying.
  • Objective Time: The total count of Objective Time obtained by defending or capturing certain objectives on the map during the match.
  • Damage: The total count of damage dealt during the match.
  • Shielding: The total count of shielding achieved by shields during the match.
  • Healing: The total count of healing achieved during the match.



Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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