
Siege is one of the Game Modes in Paladins. It is the main competitive mode in Paladins.
Siege is a round based game mode with two phases: Point capture and Payload push. In the point capture phase, players fight over a single objective in the center of the map, attempting to capture it by standing on it while uncontested. The winner of this phase earns a point and then is tasked with pushing a Payload towards the opponent’s spawn. First team to score 4 points wins.
Description[]
Siege is a round based game mode where each team works to earn Objective Points to win the match. In Siege, two teams of 5 players fighting against each other. Players can change their Card loadouts at the start of the match. Everyone receives 500
Credits at the start of the match that can be used to purchase Items, and the passive Credit gain is 1
per second. Respawning takes 12s during Capture Point phase and changes during the Payload Escort phase to 8s for attackers and 14s for defenders.
Scoring[]
4 Objective Points are needed to win a match. These points are earned by:
- Capturing a Capture Point (+1)
- Pushing the Payload into enemy base (+1)
- Defending enemy team's Payload until the time runs out (+1)
A match cannot be won on defense, the 4th point can only be earned by either capturing the point or escorting the payload.
There will be one Capture Point located at the very center of the arena that players will need to fight for. To capture a point, at least one player needs to stand inside its designated area. Each team has a separate capture progress bar that won't be depleted in any way. If players from both teams are standing in the capture point's radius, neither team will be able to make progress until their opponents are removed from the area. If a team is almost done capturing a point and is interrupted, there will be a 3 seconds delay (Overtime) before that team can resume capture.
The team that captures the Objective gains an additional 300
for each player in the team. Once a Capture Point is taken by a team, a Payload cart spawns for them that must be escorted to the opposing team's base for an additional Objective Point. The Payload phase lasts 2 minutes and 30 seconds. Standing next to the payload progresses it, and similar the payload will immediately stop moving if any players from the defending team stand near it. The attackers has a set time to push the payload before the round is ended, regardless of progress. Successfully pushing the payload earns the attackers an additional point, however if the defenders prevents it they earn a point. After this, it resets and begins the next round. The payload will start to move backwards after sitting idle for too long.
Payload takes 60s to push from start to finish on all Siege maps.
If the timer runs out but there are still attackers around the objective an Overtime phase will begin, giving a last chance for the attackers to push and win - on overtime the payload moves faster than usual. The overtime ends when either the payload reaches its destination, or after 6 seconds of no attackers standing near the payload. The overtime counter will shorten the longer overtime lasts up to 1 second. The capture rate of the Capture Points increases over the course of the match. The team, which is behind according to score, get an advantage with the Comeback Mechanic.
Maps[]
These are the maps that Siege can be played on:
Video[]
Trivia[]
- While Siege: Beyond was in the game, the original Siege mode was meant to be referred to as "Siege: Core", but outside of a brief mention in the Schism update notes, this name was never mentioned again.
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