Capture the Objective then push the Payload
Siege is a round based game mode where each team works to earn Objective Points to win the match. In Siege, two teams of 5 players fighting against each other. Players can change their Card loadouts at the start of the match. Everyone receives 450 Credits at the start of the match that can be used to purchase Items, and the passive Credit spooling is of 1 per second. Respawning takes 12s during Capture Point phase and changes during the Payload Escort phase to 8s for attackers and 14s for defenders.
4 Objective Points are needed to win a match. These points are earned by:
- Taking control of a Capture Point (+1)
- Escorting the Payload into the enemy team's base (+1)
- Stalling the enemy team's Payload until the time runs out (+1)
There will be one Capture Point located at the very center of the arena that players will need to fight for. To capture a point, at least one player needs to stand inside its designated area. Each team has a separate capture progress bar that won't be depleted in any way. If players from both teams are standing in the capture point's radius, neither team will be able to make progress until their opponents are removed from the area. If a team is almost done capturing a point and is interrupted, there will be a 3 seconds delay (Overtime) before that team can resume capture.
The team that captures the Objective gains an additional 300 for each player in the team. Once a Capture Point is taken by a team, a Payload cart spawns for them that must be escorted to the opposing team's base for an additional Objective Point. The Payload phase lasts 2 minutes and 30 seconds. The payload will immediately stop moving if any players from the defending team stand near it. The payload will start to move backwards after sitting idle for too long.
If the timer runs out but there are still attackers around the objective an Overtime phase will begin, giving a last chance for the attackers to push and win - on overtime the payload moves faster than usual. The overtime ends when either the payload reaches its destination, or after 6 seconds of no attackers standing near the payload. The overtime counter will shorten the longer overtime lasts up to 1 second. The capture rate of the Capture Points increases over the course of the match. The team, which is behind according to score, get an advantage with the Comeback Mechanic.
A match could not be won on defense, the 4th objective point can only be earned by either capture the point or escort the payload.
These are the maps that Siege can be played on: