Siege is one of the Game Modes in Paladins. This is the most popular and core mode in Paladins. Siege is a round based game mode with two sections: point capture and payload movement. In the initial phase, players fight over a single objective on the map, attempting to capture it by standing on it without enemies. The winner of this fight earns a point and then is tasked with pushing a Payload towards the opponent’s spawn.
Official Description[ | ]
Capture the Objective then push the Payload
Description[ | ]
Siege is a round based game mode where each team works to earn Objective Points to win the match. In Siege, two teams of 5 players fighting against each other. Players can change their Card loadouts at the start of the match. Everyone receives 450 Credits at the start of the match that can be used to purchase Items, and the passive Credit spooling is of 1 per second. Respawning takes 12s during Capture Point phase and changes during the Payload Escort phase to 8s for attackers and 14s for defenders.
Objectives[ | ]
4 Objective Points are needed to win a match. These points are earned by:
- Taking control of a Capture Point (+1)
- Escorting the Payload into the enemy team's base (+1)
- Stalling the enemy team's Payload until the time runs out (+1)
There will be one Capture Point located at the very center of the arena that players will need to fight for. To capture a point, at least one player needs to stand inside its designated area. Each team has a separate capture progress bar that won't be depleted in any way. If players from both teams are standing in the capture point's radius, neither team will be able to make progress until their opponents are removed from the area. If a team is almost done capturing a point and is interrupted, there will be a 3 seconds delay (Overtime) before that team can resume capture.
The team that captures the Objective gains an additional 300 for each player in the team. Once a Capture Point is taken by a team, a Payload cart spawns for them that must be escorted to the opposing team's base for an additional Objective Point. The Payload phase lasts 2 minutes and 30 seconds. Standing next to the payload progresses it, and similar the payload will immediately stop moving if any players from the defending team stand near it. The attackers has a set time to push the payload before the round is ended, regardless of progress. Successfully pushing the payload earns the attackers an additional point, however if the defenders prevents it they earn a point. After this, it resets and begins the next round. The payload will start to move backwards after sitting idle for too long.
If the timer runs out but there are still attackers around the objective an Overtime phase will begin, giving a last chance for the attackers to push and win - on overtime the payload moves faster than usual. The overtime ends when either the payload reaches its destination, or after 6 seconds of no attackers standing near the payload. The overtime counter will shorten the longer overtime lasts up to 1 second. The capture rate of the Capture Points increases over the course of the match. The team, which is behind according to score, get an advantage with the Comeback Mechanic.
A match could not be won on defense, the 4th objective point can only be earned by either capture the point or escort the payload.
Maps[ | ]
These are the maps that Siege can be played on:
Video[ | ]
Trivia[ | ]
- While Siege: Beyond was in the game, the original Siege mode was meant to be referred to as "Siege: Core", but outside of a brief mention in the Schism update notes, this name was never mentioned again.
Game Modes | |
---|---|
Current |
Siege • Onslaught • Payload • Choose Any • Limited Time Modes • Ranked • Training vs AI • Custom |
Retired |
End Times • Dragon's Call • Rise of Furia • Siege of Ascension Peak • Siege: Beyond • Survival • Battlegrounds • P.V.E • Match of the Day • Capture and Siege • Siege Only • Capture Only |