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Siege Beyond Logo

Siege: Beyond was a Game Mode in Paladins. Beyond was largely the same as regular Siege, with the only major difference being that every other patch, new experimental mechanics would be added to the mode. These new experimental mechanics were bundled into a Schism every few patches. Depending on the community's approval, these experimental mechanics would either be made permanent or discarded for existing game modes after the Schism expires.

This gamemode ultimately failed to introduce any mechanic players found appealing enough to be permanently incorporated, leading to the mode briefly being used to rerun Siege of Ascension Peak during the third Schism, rather than test out a new mechanic, before the mode was completely scrapped with the Last Remains update.

Schism 1 - Item Store[ | ]

GameMode SiegeBeyond

In-Game Description[ | ]

Master the new Schism and push the Payload

Experimental Mechanics[ | ]

The first update of Season 5 introduced an entirely new item store, which was separated into 12 stages; each stage contained a selection of three different items, with the items either being Support, Tank, Damage, or Universally focused. Players could only advance to the next stage by purchasing one of the available items.

Old Items appeared as selectable options, as well as entirely new items and effects. A list of items available can be found here, while the various item stages are listed here:

Details

Stage 1

SiegeBeyond Defense Item Resilience
"Reduce the duration of Crowd Control and Slows."

Details

  • Reduction by +25%.
SiegeBeyond Utility Item Prosperity
"Increase Credits gained from Kill and Elimination."

Details

  • +12 credits per Kill and Elimination.
SiegeBeyond Offense Item Wrecker
"Increase Weapon damage to Shields."

Details

  • Increased by +40%.

Stage 2

SiegeBeyond Healing Item Rigor
"Reduce the Cooldown for total Healing done in match."

Details

  • +7% Cooldown Reduction per 15K Healing.
  • Maximum value at 21%.
SiegeBeyond Utility Item Evasion
"Increased Mount and Out of Combat Move Speed for time spent near objective."

Details

  • +12.5% Mount Speed and +15% Move Speed per 90s spent within 80 units.
  • Maximum value at 45%.
SiegeBeyond Offense Item Tempo
"Increase Reload Speed for total Damage done in match."

Details

  • Increased by +12% per 20K Damage done.
  • Maximum value at 36%.

Stage 3

SiegeBeyond Defense Item Veteran
"Increase your base maximum Health."

Details

  • Increased by +10%.
SiegeBeyond Utility Item Morale Boost
"Increase your Ultimate charge rate."

Details

  • Increased by +15%.
SiegeBeyond Healing Item Remedy
"Increase Healing to allies and further increase while they are Out of Combat."

Details

  • Increased by +10% during combat.
  • Increased by +20% out of combat.

Stage 4

SiegeBeyond Healing Item Absorption
"Kills now Heal you and Eliminations Heal you and the Champion who dealt the killing blow."

Details

  • 10% of max Health over 2s.
SiegeBeyond Utility Item Chronos
"Reduce the Cooldown of all your abilities."

Details

  • Reduced by +15%.
SiegeBeyond Offense Item Bulldozer
"Your weapon deals increased damage to Deployables, Pets, and Illusions."

Details

  • Increased by +45%.

Stage 5

SiegeBeyond Defense Item Bulwark
"Receive increased Healing when near enemies."

Details

  • Increased by +3% for each enemy within 80 units.
SiegeBeyond Utility Item Composure
"Reduce the effect and duration of Crowd Control and Slows the longer you've gone without being hit by one."

Details

  • Reduced by +10% for every 2s not affected.
  • Maximum value at 50%.
SiegeBeyond Healing Item Illuminate
"Increase the range at which you see nearby stealthed targets."

Details

  • Increased by +40 units.

Stage 6

SiegeBeyond Defense Item Guardian
"Increase the effectiveness of Shields you create."

Details

  • Increased by +30%.
SiegeBeyond Utility Item Master Riding
"Increase your Mount Speed."

Details

  • Increased by +25%.
SiegeBeyond Offense Item Surge
"Gain Lifesteal after champions die near you."

Details

  • +25% Lifesteal for 8s after death within 80 units.

Stage 7

SiegeBeyond Defense Item Salvation
"Gain a shield at low health."

Details

  • Shield: 8% of Max Health for 6s if bought below 50%.
  • Only once every 8s.
SiegeBeyond Utility Item Life Rip
"Your weapon shots gain Lifesteal."

Details

  • +25% Lifesteal of damage done.
SiegeBeyond Healing Item Harmony
"Healing now charges your Ultimate faster."

Details

  • Increased by +30%.

Stage 8

SiegeBeyond Defense Item Call to Arms
"Gain reduced Cooldowns while in combat."

Details

  • Reduced by +20%.
SiegeBeyond Utility Item Nimble
"Gain Movement Speed."

Details

  • Increased by +18%.
SiegeBeyond Offense Item Wrecker II
"Your weapon attacks deal increased Damage to Shields."

Details

  • Increased by +40%.

Stage 9

SiegeBeyond Healing Item Coherence
"Aura: You and nearby allies gain reduced Cooldown."

Details

  • Reduced by +10% for Champions within 80 units.
  • Multiple do not stack.
SiegeBeyond Utility Item Resolve
"Receive additional Healing, when healed, based on how low your Health is."

Details

  • Bonus heal is 36% of missing Health over 6s.
  • Only once every 12s.
SiegeBeyond Offense Item Reckoning
"Gain improved Reload Speed after significantly injuring enemies."

Details

  • Increased by +45% for 5s when dropping enemy Health below 60%.

Stage 10

SiegeBeyond Defense Item Haven
"Reduce the Damage you take from Direct and Area of Effect attacks."

Details

  • Reduced by +10%.
SiegeBeyond Utility Item Opposition
"Reduce the duration and effectiveness of Crowd Control and Slows the more enemies are nearby."

Details

  • Increased by +8% for each enemy Champion within 80 units.
SiegeBeyond Offense Item Frenzy
"Reduce ability Cooldowns after killing enemies."

Details

  • Non-Ultimate abilities currently on Cooldown reduced by 20% of base duration.

Stage 11

SiegeBeyond Healing Item Haste
"Gain Movement Speed after using abilities on allies."

Details

  • Increased by +15% for 3s after affecting allied Champion.
SiegeBeyond Utility Item Glory
"Gain a personal Shield after Kills and Eliminations."

Details

  • 6% of Max Health for 8s.
SiegeBeyond Offense Item Lethality
"Gain Movement Speed after a Kill or Elimination."

Details

  • Increased by 20% for 2.5s.

Stage 12

SiegeBeyond Defense Item Reprisal
"Unspent Credits increase your Damage against enemies who attack you."

Details

  • Increased by +2% per 150 credits for 6s after taking damage.
  • Maximum value at 12%.
SiegeBeyond Healing Item Zeal
"Unspent Credits increase your Damage after each time you Heal a Champion."

Details

  • Increased by +2% per 150 credits for 6s after healing.
  • Maximum value at 12%.
SiegeBeyond Offense Item Culmination
"Unspent Credits increase your Damage against enemies you've recently attacked."

Details

  • Increased by +2% per 150 credits for 2s after damaging them.
  • Maximum value at 12%.

Video[ | ]


Schism 2 - Prototype Cart[ | ]

GameMode SiegeBeyond2

In-Game Description[ | ]

Push & defend against damageable payloads in this Schism

Experimental Mechanics[ | ]

The second update to Siege: Beyond changed the way pushing the payload worked. The match was the same as usual prior to the point initially being captured, however, instead of a regular cart being spawned upon a point capture, a type of Siege Engine spawned. The Siege Engine behaved somewhat similarly to how they did in the extremely early days of Paladins, by moving forward on its own regardless of players being nearby, as well as being capable of taking damage and being destroyed. The Siege Engine could be healed with a healing ability if it wasn't destroyed.

Though the Siege Engine would move forward by itself, every player of the pushing team within range would speed up the engine; while every present opponent would slow down the engine - for example: 3 pushing and 3 enemies ➞ engine will move with standard speed  •  3 pushing and 4 enemies ➞ engine stops  •  4 pushing and 3 enemies ➞ engine is a little bit faster than standard speed.

If the Siege Engine was destroyed, the pushing players could repair it by standing on two points that spawn nearby, with enemy players being able to contest the points and block capture as usual. The capture progress of both points would be added together and had to reach 100% together for the engine to start moving again. If the Siege Engine reached the enemy base, it rewarded the team that pushed it a point, just as with a regular cart in Siege: Core.

Video[ | ]


Schism 3 - Siege of Ascension Peak[ | ]

GameMode Battlegrounds

In-Game Description[ | ]

An array of Paladin and Magistrate forces with duplicates battle it out amidst artillery fire.

Experimental Mechanics[ | ]

As in the event Siege of Ascension Peak there is a battle between the Magistrate and Resistance on an Onslaught version of Ascension Peak. In this game mode, a team must achieve 400 points to win, or the team with the most points after 10 minutes, wins. These points are earned by eliminating enemy players or by controlling the area in the middle of the map.

  • This version of Onslaught has special gameplay modifiers:
    • Magistrate vs. Resistance: Players will be assigned a random side (Magistrate or Resistance) and can pick duplicate champions of this side.
      • Pick-able Magistrate champions:
      • Champion Ash Icon Ash  •  Champion Corvus Icon Corvus  •  Champion Fernando Icon Fernando  •  Champion Khan Icon Khan  •  Champion Lex Icon Lex  •  Champion Lian Icon Lian  •  Champion Rei Icon Rei  •  Champion Seris Icon Seris  •  Champion Skye Icon Skye  •  Champion VII Icon VII  •  Champion Viktor Icon Viktor  •  Champion Zhin Icon Zhin
      • Pick-able Resistance champions:
      • Champion Barik Icon Barik  •  Champion Buck Icon Buck  •  Champion Cassie Icon Cassie  •  Champion Evie Icon Evie  •  Champion Furia Icon Furia  •  Champion Inara Icon Inara  •  Champion Jenos Icon Jenos  •  Champion Maeve Icon Maeve  •  Champion Makoa Icon Makoa  •  Champion ShaLin Icon Sha Lin  •  Champion Tyra Icon Tyra  •  Champion Ying Icon Ying
    • Evade Artillery Fire: Magistrate forces have Ascension Peak under constant fire! Dodge the explosives crashing down all around you.
    • Ascended Abilities: All Champions have 50% cooldown reduction.

Video[ | ]


Maps[ | ]

These were the maps that Siege: Beyond could be played on, with the exception of Schism 3, which was limited to Ascension Peak:

Loading AscensionPeak
Ascension Peak
Transparent-Maps
Loading Bazaar
Bazaar
Transparent-Maps
Loading Atrium
Brightmarsh
Transparent-Maps
Loading Isle
Frog Isle
Transparent-Maps
Loading Jaguar Falls
Jaguar Falls
Transparent-Maps
Loading BeachV2
Serpent Beach
Transparent-Maps
Loading NRIgloo
Frozen Guard
Transparent-Maps
Loading NRMines
Ice Mines
Transparent-Maps
Loading Village
Fish Market
Transparent-Maps
Loading SpiralV2
Timber Mill
Transparent-Maps
Loading ShatteredDesert
Shattered Desert
Transparent-Maps
Loading Castle
Stone Keep
Transparent-Maps
Loading Quarry
Splitstone Quarry
Transparent-Maps
Loading DragonSiege
Warder's Gate
Transparent-Maps

Changelog[ | ]


  • Siege: Beyond was removed from the game.

We’ve long heard community requests to bring back some game modes out of Paladin’s history. Looks like Atlas managed to conjure this one out of the ether, so in lieu of a 3rd Siege: Beyond variant, we hope you’ll enjoy this blast from the past!

  • Join the fight and turn the tide of battle in favor of the Paladins, or defeat Jenos on behalf of House Aico. Players will be assigned to represent either the Paladins or the Magistrate. Your mastery of each Champion will see you through to victory! Be Careful! Magistrate forces have Ascension Peak under constant fire. Dodge the explosives crashing down all around you. The ascendance of Jenos has affected the battlefield. All Champions have 15% Cooldown Reduction–can you handle your newfound power?
  • In Siege: Beyond, the initial point is captured normally, and spawns a cart for the capturing team. That’s where things get interesting—the cart will now move forward of its own volition, gaining or losing speed based on how many allies and enemies are in range.
  • So how do the defenders stop the cart’s advance? By destroying it! The prototype is vulnerable to damage from weapons and skills, and after sustaining enough damage, will break down completely until repaired.
  • When a cart breaks down, the pushing team will need to repair it by controlling points (which the defenders can contest) to get the cart back up and running. Depending on how commandingly they do so, the new cart may offer additional advantages once it’s been repaired.
  • As per Siege: Core rules, advancing the cart to the enemy’s base will win the round and earn a point, and the first team to accumulate 5 points wins.
  • Siege: Beyond was added to the game.
  • First Schism: Introduce an entirely new item store, which is now separated into 12 stages.
  • PTS fixes
    • Added the ability to see Siege: Beyond items on the scoreboard.
    • Added the ability to look at which items are available at all ranks.
    • Adjusted pricing to allow players to leave base with three items (up from two), and to benefit from the Stage 12 items in more matches.
    • Add undo support to Item Store: Beyond.
    • Disabled certain items that may not benefit certain champs.
    • Enabled Daily Queue reward for Siege: Beyond.
    • Various Balance adjustments, art improvements, and small functionality fixes.
    • Bug: fixed an issue where store got into a bad state preventing future item purchases.
    • Bug: fixed an issue where kill screen would flash through all item icons.
    • Bug: fixed an issue where the selectable area for items was larger than button art.


Trivia[ | ]

  • While Siege: Beyond was in the game, the original Siege mode was meant to be referred to as "Siege: Core", but outside of a brief mention in the Schism update notes, this name was never mentioned again.


Game Modes
Current

GameMode Unbound Siege Siege  •  GameMode Onslaught Onslaught  •  GameMode Payload Icon Payload  •  GameMode Choose Any Choose Any  •  GameMode Battlegrounds Limited Time Modes  •  GameMode Unbound Siege Ranked  •  GameMode Training Training vs AI  •  GameMode Custom3 Custom

Retired

GameMode End Times End Times  •  GameMode Dragons Call Dragon's Call  •  GameMode Heaven And Hell.png Rise of Furia  •  GameMode Siege of Ascension Peak Siege of Ascension Peak  •  GameMode SiegeBeyond Siege: Beyond  •  GameMode Battlegrounds Solo Survival  •  GameMode Custom3 Battlegrounds  •  GameMode ShootingRange P.V.E  •  GameMode MotW Match of the Day  •  GameMode Capture and siege Capture and Siege  •  GameMode Onslaught Siege Only  •  GameMode Tutorial Capture Only

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