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Siege Beyond Logo.png

Siege: Beyond is a Game Mode in Paladins. Siege: Beyond is largely the same as regular Siege (Siege: Core), with the only major difference being that every other patch, new experimental mechanics will be added to this mode. The community can give feedback on this new mechanics before they affect existing game modes like Siege: Core. These new experimental mechanics are bundled into a Schism every few patches. Depending on the community's approval, these experimental mechanics will be made permanent or discarded for existing game modes after the Schism expires.


Schism 2 - Prototype Cart[]

GameMode SiegeBeyond2.png

In-game Description[]

Push & defend against damageable payloads in this Schism

Experimental Mechanics[]

The second update to Siege: Beyond changes the way pushing the payload works. The match is the same as usual prior to the point initially being captured, however, now instead of a regular cart being spawned upon a point capture, a type of Siege Engine spawns. The Siege Engine behaves somewhat similarly to how they did in the extremely early days of Paladins, by moving forward on its own regardless of players being nearby, as well as being capable of taking damage and being destroyed.

Though the Siege Engine will move forward by itself, every player of the pushing team within range will speed up the engine; while every present opponent will slow down the engine - for example: 3 pushing and 3 enemies ➞ engine will move with standard speed  •  3 pushing and 4 enemies ➞ engine stops  •  4 pushing and 3 enemies ➞ engine is a little bit faster than standard speed.

If the Siege Engine is destroyed, the pushing players can repair it by standing on two points that spawn nearby, with enemy players being able to contest the points and block capture as usual. The capture progress of both points will be added together and must reach 100% together for the engine to start moving again. If the Siege Engine reaches the enemy base, it rewards the team that pushed it a point, just as with a regular cart in Siege: Core.

Video[]

Schism 1 - Item Store[]

GameMode SiegeBeyond.png

In-game Description[]

Master the new Schism and push the Payload

Experimental Mechanics[]

The first update of Season 5 introduced an entirely new item store, which was separated into 12 stages; each stage contained a selection of three different items, with the items either being Support, Tank, Damage, or Universally focused. Players could only advance to the next stage by purchasing one of the available items.

Old Items appeared as selectable options, as well as entirely new items and effects. A list of items available can be found here, while the various item stages are listed here:

Details

Stage 1

SiegeBeyond Defense Item.png Resilience
"Reduce the duration of Crowd Control and Slows."

Details

  • Reduction by +25%.
SiegeBeyond Utility Item.png Prosperity
"Increase Credits gained from Kill and Elimination."

Details

  • +12 credits per Kill and Elimination.
SiegeBeyond Offense Item.png Wrecker
"Increase Weapon damage to Shields."

Details

  • Increased by +40%.

Stage 2

SiegeBeyond Healing Item.png Rigor
"Reduce the Cooldown for total Healing done in match."

Details

  • +7% Cooldown Reduction per 15K Healing.
  • Maximum value at 21%.
SiegeBeyond Utility Item.png Evasion
"Increased Mount and Out of Combat Move Speed for time spent near objective."

Details

  • +12.5% Mount Speed and +15% Move Speed per 90s spent within 80 units.
  • Maximum value at 45%.
SiegeBeyond Offense Item.png Tempo
"Increase Reload Speed for total Damage done in match."

Details

  • Increased by +12% per 20K Damage done.
  • Maximum value at 36%.

Stage 3

SiegeBeyond Defense Item.png Veteran
"Increase your base maximum Health."

Details

  • Increased by +10%.
SiegeBeyond Utility Item.png Morale Boost
"Increase your Ultimate charge rate."

Details

  • Increased by +15%.
SiegeBeyond Healing Item.png Remedy
"Increase Healing to allies and further increase while they are Out of Combat."

Details

  • Increased by +10% during combat.
  • Increased by +20% out of combat.

Stage 4

SiegeBeyond Healing Item.png Absorption
"Kills now Heal you and Eliminations Heal you and the Champion who dealt the killing blow."

Details

  • 10% of max Health over 2s.
SiegeBeyond Utility Item.png Chronos
"Reduce the Cooldown of all your abilities."

Details

  • Reduced by +15%.
SiegeBeyond Offense Item.png Bulldozer
"Your weapon deals increased damage to Deployables, Pets, and Illusions."

Details

  • Increased by +45%.

Stage 5

SiegeBeyond Defense Item.png Bulwark
"Receive increased Healing when near enemies."

Details

  • Increased by +3% for each enemy within 80 units.
SiegeBeyond Utility Item.png Composure
"Reduce the effect and duration of Crowd Control and Slows the longer you've gone without being hit by one."

Details

  • Reduced by +10% for every 2s not affected.
  • Maximum value at 50%.
SiegeBeyond Healing Item.png Illuminate
"Increase the range at which you see nearby stealthed targets."

Details

  • Increased by +40 units.

Stage 6

SiegeBeyond Defense Item.png Guardian
"Increase the effectiveness of Shields you create."

Details

  • Increased by +30%.
SiegeBeyond Utility Item.png Master Riding
"Increase your Mount Speed."

Details

  • Increased by +25%.
SiegeBeyond Offense Item.png Surge
"Gain Lifesteal after champions die near you."

Details

  • +25% Lifesteal for 8s after death within 80 units.

Stage 7

SiegeBeyond Defense Item.png Salvation
"Gain a shield at low health."

Details

  • Shield: 8% of Max Health for 6s if bought below 50%.
  • Only once every 8s.
SiegeBeyond Utility Item.png Life Rip
"Your weapon shots gain Lifesteal."

Details

  • +25% Lifesteal of damage done.
SiegeBeyond Healing Item.png Harmony
"Healing now charges your Ultimate faster."

Details

  • Increased by +30%.

Stage 8

SiegeBeyond Defense Item.png Call to Arms
"Gain reduced Cooldowns while in combat."

Details

  • Reduced by +20%.
SiegeBeyond Utility Item.png Nimble
"Gain Movement Speed."

Details

  • Increased by +18%.
SiegeBeyond Offense Item.png Wrecker II
"Your weapon attacks deal increased Damage to Shields."

Details

  • Increased by +40%.

Stage 9

SiegeBeyond Healing Item.png Coherence
"Aura: You and nearby allies gain reduced Cooldown."

Details

  • Reduced by +10% for Champions within 80 units.
  • Multiple do not stack.
SiegeBeyond Utility Item.png Resolve
"Receive additional Healing, when healed, based on how low your Health is."

Details

  • Bonus heal is 36% of missing Health over 6s.
  • Only once every 12s.
SiegeBeyond Offense Item.png Reckoning
"Gain improved Reload Speed after significantly injuring enemies."

Details

  • Increased by +45% for 5s when dropping enemy Health below 60%.

Stage 10

SiegeBeyond Defense Item.png Haven
"Reduce the Damage you take from Direct and Area of Effect attacks."

Details

  • Reduced by +10%.
SiegeBeyond Utility Item.png Opposition
"Reduce the duration and effectiveness of Crowd Control and Slows the more enemies are nearby."

Details

  • Increased by +8% for each enemy Champion within 80 units.
SiegeBeyond Offense Item.png Frenzy
"Reduce ability Cooldowns after killing enemies."

Details

  • Non-Ultimate abilities currently on Cooldown reduced by 20% of base duration.

Stage 11

SiegeBeyond Healing Item.png Haste
"Gain Movement Speed after using abilities on allies."

Details

  • Increased by +15% for 3s after affecting allied Champion.
SiegeBeyond Utility Item.png Glory
"Gain a personal Shield after Kills and Eliminations."

Details

  • 6% of Max Health for 8s.
SiegeBeyond Offense Item.png Lethality
"Gain Movement Speed after a Kill or Elimination."

Details

  • Increased by 20% for 2.5s.

Stage 12

SiegeBeyond Defense Item.png Reprisal
"Unspent Credits increase your Damage against enemies who attack you."

Details

  • Increased by +2% per 150 credits for 6s after taking damage.
  • Maximum value at 12%.
SiegeBeyond Healing Item.png Zeal
"Unspent Credits increase your Damage after each time you Heal a Champion."

Details

  • Increased by +2% per 150 credits for 6s after healing.
  • Maximum value at 12%.
SiegeBeyond Offense Item.png Culmination
"Unspent Credits increase your Damage against enemies you've recently attacked."

Details

  • Increased by +2% per 150 credits for 2s after damaging them.
  • Maximum value at 12%.

Video[]


Maps[]

These are the maps that Siege: Beyond can be played on:

Loading Isle.png
Frog Isle
Siege
Transparent-Maps.png
Loading TempleV2.png
Jaguar Falls
Siege
Transparent-Maps.png
Loading BeachV2.png
Serpent Beach
Siege
Transparent-Maps.png
Loading NRIgloo.png
Frozen Guard
Siege
Transparent-Maps.png
Loading NRMines.png
Ice Mines
Siege
Transparent-Maps.png
Loading Village.png
Fish Market
Siege
Transparent-Maps.png
Loading SpiralV2.png
Timber Mill
Siege
Transparent-Maps.png
Loading Castle.png
Stone Keep
Siege
Transparent-Maps.png
Loading Atrium.png
Brightmarsh
Siege
Transparent-Maps.png
Loading Quarry.png
Splitstone Quarry
Siege
Transparent-Maps.png
Loading AscensionPeak.png
Ascension Peak
Siege
Transparent-Maps.png
Loading DragonSiege.png
Warder's Gate
Siege
Transparent-Maps.png
Loading ShatteredDesert.png
Shattered Desert
Siege
Transparent-Maps.png
Loading Bazaar.png
Bazaar
Siege
Transparent-Maps.png


Changelog[]


  • In Siege: Beyond, the initial point is captured normally, and spawns a cart for the capturing team. That’s where things get interesting—the cart will now move forward of its own volition, gaining or losing speed based on how many allies and enemies are in range.
  • So how do the defenders stop the cart’s advance? By destroying it! The prototype is vulnerable to damage from weapons and skills, and after sustaining enough damage, will break down completely until repaired.
  • When a cart breaks down, the pushing team will need to repair it by controlling points (which the defenders can contest) to get the cart back up and running. Depending on how commandingly they do so, the new cart may offer additional advantages once it’s been repaired.
  • As per Siege: Core rules, advancing the cart to the enemy’s base will win the round and earn a point, and the first team to accumulate 5 points wins.
  • Siege: Beyond was added to the game.
  • First Schism: Introduce an entirely new item store, which is now separated into 12 stages.
  • PTS fixes
  • Added the ability to see Siege: Beyond items on the scoreboard.
  • Added the ability to look at which items are available at all ranks.
  • Adjusted pricing to allow players to leave base with three items (up from two), and to benefit from the Stage 12 items in more matches.
  • Add undo support to Item Store: Beyond.
  • Disabled certain items that may not benefit certain champs.
  • Enabled Daily Queue reward for Siege: Beyond.
  • Various Balance adjustments, art improvements, and small functionality fixes.
  • Bug: fixed an issue where store got into a bad state preventing future item purchases.
  • Bug: fixed an issue where kill screen would flash through all item icons.
  • Bug: fixed an issue where the selectable area for items was larger than button art.




Game Modes
Current

GameMode Unbound Siege.png Siege  •  GameMode SiegeBeyond.png Siege: Beyond  •  GameMode Onslaught.png Onslaught  •  GameMode Deathmatch.png Team Deathmatch  •  GameMode Battlegrounds.png Limited Time Modes  •  GameMode Unbound Siege.png Ranked  •  GameMode Training.png Training vs AI  •  GameMode Custom3.png Custom

Retired

GameMode End Times.png End Times  •  GameMode Dragons Call.png Dragon's Call  •  GameMode Heaven And Hell.png.png Rise of Furia  •  GameMode Siege of Ascension Peak.png Siege of Ascension Peak  •  GameMode Payload Icon.png Payload  •  GameMode Battlegrounds Solo.png Survival  •  GameMode Custom3.png Battlegrounds  •  GameMode ShootingRange.png P.V.E  •  GameMode MotW.png Match of the Day  •  GameMode Onslaught.png Siege Only  •  GameMode Tutorial.png Capture Only

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