
Siege: Beyond is a Game Mode in Paladins. Siege: Beyond is largely the same as regular Siege (Siege: Core), with the only major difference being that every other patch, new experimental mechanics will be added to this mode. The community can give feedback on this new mechanics before they affect existing game modes like Siege: Core. These new experimental mechanics are bundled into a Schism every few patches. Depending on the community's approval, these experimental mechanics will be made permanent or discarded for existing game modes after the Schism expires.
Contents
Schism 2 - Prototype Cart[]

In-game Description[]
Push & defend against damageable payloads in this Schism
Experimental Mechanics[]
The second update to Siege: Beyond changes the way pushing the payload works. The match is the same as usual prior to the point initially being captured, however, now instead of a regular cart being spawned upon a point capture, a type of Siege Engine spawns. The Siege Engine behaves somewhat similarly to how they did in the extremely early days of Paladins, by moving forward on its own regardless of players being nearby, as well as being capable of taking damage and being destroyed.
Though the Siege Engine will move forward by itself, every player of the pushing team within range will speed up the engine; while every present opponent will slow down the engine - for example: 3 pushing and 3 enemies ➞ engine will move with standard speed • 3 pushing and 4 enemies ➞ engine stops • 4 pushing and 3 enemies ➞ engine is a little bit faster than standard speed.
If the Siege Engine is destroyed, the pushing players can repair it by standing on two points that spawn nearby, with enemy players being able to contest the points and block capture as usual. The capture progress of both points will be added together and must reach 100% together for the engine to start moving again. If the Siege Engine reaches the enemy base, it rewards the team that pushed it a point, just as with a regular cart in Siege: Core.
Video[]
Schism 1 - Item Store[]

In-game Description[]
Master the new Schism and push the Payload
Experimental Mechanics[]
The first update of Season 5 introduced an entirely new item store, which was separated into 12 stages; each stage contained a selection of three different items, with the items either being Support, Tank, Damage, or Universally focused. Players could only advance to the next stage by purchasing one of the available items.
Old Items appeared as selectable options, as well as entirely new items and effects. A list of items available can be found here, while the various item stages are listed here:
Details
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5
Stage 6
Stage 7
Stage 8
Stage 9
Stage 10
Stage 11
Stage 12
Video[]
Maps[]
These are the maps that Siege: Beyond can be played on:
Changelog[]
- In Siege: Beyond, the initial point is captured normally, and spawns a cart for the capturing team. That’s where things get interesting—the cart will now move forward of its own volition, gaining or losing speed based on how many allies and enemies are in range.
- So how do the defenders stop the cart’s advance? By destroying it! The prototype is vulnerable to damage from weapons and skills, and after sustaining enough damage, will break down completely until repaired.
- When a cart breaks down, the pushing team will need to repair it by controlling points (which the defenders can contest) to get the cart back up and running. Depending on how commandingly they do so, the new cart may offer additional advantages once it’s been repaired.
- As per Siege: Core rules, advancing the cart to the enemy’s base will win the round and earn a point, and the first team to accumulate 5 points wins.
- Siege: Beyond was added to the game.
- First Schism: Introduce an entirely new item store, which is now separated into 12 stages.
- PTS fixes
- Added the ability to see Siege: Beyond items on the scoreboard.
- Added the ability to look at which items are available at all ranks.
- Adjusted pricing to allow players to leave base with three items (up from two), and to benefit from the Stage 12 items in more matches.
- Add undo support to Item Store: Beyond.
- Disabled certain items that may not benefit certain champs.
- Enabled Daily Queue reward for Siege: Beyond.
- Various Balance adjustments, art improvements, and small functionality fixes.
- Bug: fixed an issue where store got into a bad state preventing future item purchases.
- Bug: fixed an issue where kill screen would flash through all item icons.
- Bug: fixed an issue where the selectable area for items was larger than button art.
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