Siege: Beyond is a Game Mode in Paladins. Siege: Beyond is largely the same as regular Siege (Siege: Core), with the only major difference being that every other patch, new experimental mechanics will be added to this mode. The community can give feedback on this new mechanics before they affect existing game modes like Siege: Core. These new experimental mechanics are bundled into a Schism every few patches. Depending on the community's approval, these experimental mechanics will be made permanent or discarded for existing game modes after the Schism expires.
Schism 2 - Prototype Cart
Push & defend against damageable payloads in this Schism
The second update to Siege: Beyond changes the way pushing the payload works. The match is the same as usual prior to the point initially being captured, however, now instead of a regular cart being spawned upon a point capture, a type of Siege Engine spawns. The Siege Engine behaves somewhat similarly to how they did in the extremely early days of Paladins, by moving forward on its own regardless of players being nearby, as well as being capable of taking damage and being destroyed.
Though the Siege Engine will move forward by itself, every player of the pushing team within range will speed up the engine; while every present opponent will slow down the engine - for example: 3 pushing and 3 enemies ➞ engine will move with standard speed • 3 pushing and 4 enemies ➞ engine stops • 4 pushing and 3 enemies ➞ engine is a little bit faster than standard speed.
If the Siege Engine is destroyed, the pushing players can repair it by standing on two points that spawn nearby, with enemy players being able to contest the points and block capture as usual. The capture progress of both points will be added together and must reach 100% together for the engine to start moving again. If the Siege Engine reaches the enemy base, it rewards the team that pushed it a point, just as with a regular cart in Siege: Core.
Schism 1 - Item Store
Master the new Schism and push the Payload
The first update of Season 5 introduced an entirely new item store, which was separated into 12 stages; each stage contained a selection of three different items, with the items either being Support, Tank, Damage, or Universally focused. Players could only advance to the next stage by purchasing one of the available items.
These are the maps that Siege: Beyond can be played on: