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Stealth is a mechanic in Paladins that allows Champions to turn invisible to the opposing team. Performing actions like weapon attacks or casting skills will break stealth, making the champion visible again. Standing near a stealthed enemy will make them partially visible to you. The range at which they become visible can be increased with Card Illuminate Illuminate.

Sources[ | ]

Champion Saati IconWinterEvent FreeRotationAllTransparentChampion-icon
Saati
Ability Dead RingerTransparentChampion-icon

Dead Ringer
Champion Seris IconWinterEvent FreeRotationAllTransparentChampion-icon
Seris
Ability Shadow TravelTransparentChampion-icon

Shadow Travel
Champion ShaLin IconWinterEvent FreeRotationAllTransparentChampion-icon
Sha Lin
Ability WithdrawTransparentChampion-icon

Withdraw
Ability Heat HazeTransparentChampion-icon

Heat Haze
Champion Skye IconWinterEvent FreeRotationAllTransparentChampion-icon
Skye
Ability Smoke ScreenTransparentChampion-icon

Smoke Screen
Ability HiddenTransparentChampion-icon

Hidden
Card Emergency Exit
Emergency Exit
Champion Strix IconWinterEvent FreeRotationAllTransparentChampion-icon
Strix
Ability StealthTransparentChampion-icon

Stealth
Champion VII IconWinterEvent FreeRotationAllTransparentChampion-icon
VII
Ability Grappling HookTransparentChampion-icon

Grappling Hook

Countering[ | ]

Stealth can be countered by abilities that apply Reveal or by buying Illuminate. Lex's Retribution and Talus's Nothing Personal are exceptions to this and do not break Stealth.

  • Stealth abilities which make it possible to becoming Ethereal, like Seris's Shadow Travel, will not be counter by Reveal.
Champion Generic Icon Card Illuminate
Illuminate
Champion Cassie IconWinterEvent FreeRotationAllTransparentChampion-icon
Cassie
Ability ScoutTransparentChampion-icon

Scout
Champion Strix IconWinterEvent FreeRotationAllTransparentChampion-icon
Strix
Ability FlareTransparentChampion-icon

Flare
Champion Tyra IconWinterEvent FreeRotationAllTransparentChampion-icon
Tyra
Ability Hunter's MarkTransparentChampion-icon

Hunter's Mark
Champion Vivian IconWinterEvent FreeRotationAllTransparentChampion-icon
Vivian
Ability Sensor DroneTransparentChampion-icon

Sensor Drone
Champion Yagorath IconWinterEvent FreeRotationAllTransparentChampion-icon
Yagorath
Ability Primal VisionTransparentChampion-icon

Primal Vision

Changelog[ | ]


  • Damage numbers now pop up whenever you hit a stealthed target
  • Stealth can now no longer be broken by damage or Crowd Control
  • Soft Reveal effect has been updated to improve visual clarity.




Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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