Stealth is a mechanic in Paladins that allows Champions to turn invisible to the opposing team. Performing actions like weapon attacks or casting skills will break stealth, making the champion visible again. Standing near a stealthed enemy will make them partially visible to you. The range at which they become visible can be increased with Illuminate.
Sources[ | ]
Dead Ringer | |
Shadow Travel | |
Withdraw Heat Haze | |
Smoke Screen Hidden Emergency Exit | |
Stealth | |
Grappling Hook |
Countering[ | ]
Stealth can be countered by abilities that apply Reveal or by buying Illuminate. Lex's Retribution and Talus's Nothing Personal are exceptions to this and do not break Stealth.
- Stealth abilities which make it possible to becoming Ethereal, like Seris's Shadow Travel, will not be counter by Reveal.
Illuminate | |
Scout | |
Flare | |
Hunter's Mark | |
Sensor Drone | |
Primal Vision |
Changelog[ | ]
- Damage numbers now pop up whenever you hit a stealthed target
- Stealth can now no longer be broken by damage or Crowd Control
- Soft Reveal effect has been updated to improve visual clarity.
Gameplay |
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General Champions Playstyle Game Modes Maps Game Mechanics End of the Game |