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Crowd Control (CC) Hard CC
Debuff Banish.png Banish  •  Debuff Cripple.png Cripple  •  Debuff Fear.png Fear  •  Debuff Knockback.png Knockup  •  Debuff Chicken.png Polymorph  •  Debuff Root.png Root  •  Debuff Silence.png Silence  •  Debuff Stun.png Stun  •  Debuff VoidGrip.png Void Grip
Soft CC
Debuff Knockback.png Knockback

Debuff Stun.png

Stun is a Status Effect in Paladins. Stun counts as Hard Crowd Control, because it is able to interrupt Movement Abilities.
Stun prevents the target from taking any kind of action.


Sources[]

Champion Ash Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Ash
Ability Assert Dominance.pngTransparentChampion-icon.png

Assert Dominance
Champion Atlas Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Atlas
Ability Setback.pngTransparentChampion-icon.png

Setback
Champion Azaan Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Azaan
Ability Conviction.pngTransparentChampion-icon.png

Conviction
Champion BombKing Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Bomb King
Ability Grumpy Bomb.pngTransparentChampion-icon.png

Grumpy Bomb
Ability King Bomb.pngTransparentChampion-icon.png

King Bomb
Champion Corvus Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Corvus
Ability Projection.pngTransparentChampion-icon.png
Talent required

Projection
Requires Stunning Visage
Talent Corvus StunningVisage.pngTransparentChampion-icon.png
Champion Furia Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Furia
Ability Pyre Strike.pngTransparentChampion-icon.png

Pyre Strike
Champion Inara Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Inara
Ability Seismic Crash.pngTransparentChampion-icon.png

Seismic Crash
Champion Io Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Io
Ability Begone.pngTransparentChampion-icon.png

Begone
Ability Guardian Spirit.pngTransparentChampion-icon.png

Guardian Spirit
Champion Khan Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Khan
Ability Commander's Grab.pngTransparentChampion-icon.png

Commander's Grab
Ability Overpower.pngTransparentChampion-icon.png

Overpower
Champion Makoa Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Makoa
Ability Dredge Anchor.pngTransparentChampion-icon.png

Dredge Anchor
Champion Mal'Damba Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Mal'Damba
WeaponAttack Mal'Damba Icon.pngTransparentChampion-icon.png

Spitting Cobra
Champion Raum Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Raum
Ability Cataclysm.pngTransparentChampion-icon.png

Cataclysm
Champion Seris Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Seris
Ability Convergence.pngTransparentChampion-icon.png

Convergence
Ability Rend Soul.pngTransparentChampion-icon.png
Talent required

Rend Soul
Requires Agony
Talent Seris Agony.pngTransparentChampion-icon.png
Champion Terminus Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Terminus
Ability Shatterfall.pngTransparentChampion-icon.png
Talent required

Shatterfall
Requires Crush
Talent Terminus Crush.pngTransparentChampion-icon.png
Champion Vatu Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Vatu
Ability Nightfall.pngTransparentChampion-icon.png

Nightfall
Champion Vora Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Vora
Ability Harbinger's Wrath.pngTransparentChampion-icon.png

Harbinger's Wrath
Champion Zhin Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Zhin
Ability Spite.pngTransparentChampion-icon.png

Spite



Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Comeback Mechanic  •  Diminishing returns  •  Headshot  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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