Paladins Wiki
Register
Advertisement

Crowd Control (CC) Hard CC
Debuff Banish Banish  •  Debuff Cripple Cripple  •  Debuff Fear Fear  •  Debuff Knockback Knockup  •  Debuff Chicken Polymorph  •  Debuff Root Root  •  Debuff Silence Silence  •  Debuff Stun Stun  •  Debuff VoidGrip Void Grip
Soft CC
Debuff Knockback Knockback

Debuff Stun

Stun is a Status Effect in Paladins. Stun counts as Hard Crowd Control, because it is able to interrupt Movement Abilities.
Stun prevents the target from taking any kind of action.


Sources[ | ]

Champion Ash IconWinterEvent FreeRotationAllTransparentChampion-icon
Ash
Ability Assert DominanceTransparentChampion-icon

Assert Dominance
Champion Atlas IconWinterEvent FreeRotationAllTransparentChampion-icon
Atlas
Ability SetbackTransparentChampion-icon

Setback
Champion Azaan IconWinterEvent FreeRotationAllTransparentChampion-icon
Azaan
Ability ConvictionTransparentChampion-icon

Conviction
Champion BombKing IconWinterEvent FreeRotationAllTransparentChampion-icon
Bomb King
Ability Grumpy BombTransparentChampion-icon

Grumpy Bomb
Ability King BombTransparentChampion-icon

King Bomb
Champion Caspian IconWinterEvent FreeRotationAllTransparentChampion-icon
Caspian
Ability Rogue's TempoTransparentChampion-icon

Rogue's Tempo
Champion Corvus IconWinterEvent FreeRotationAllTransparentChampion-icon
Corvus
Ability ProjectionTransparentChampion-icon
Talent required

Projection
Requires Stunning Visage
Talent Corvus StunningVisageTransparentChampion-icon
Champion Furia IconWinterEvent FreeRotationAllTransparentChampion-icon
Furia
Ability Pyre StrikeTransparentChampion-icon

Pyre Strike
Champion Inara IconWinterEvent FreeRotationAllTransparentChampion-icon
Inara
Ability Seismic CrashTransparentChampion-icon

Seismic Crash
Champion Io IconWinterEvent FreeRotationAllTransparentChampion-icon
Io
Ability BegoneTransparentChampion-icon

Begone
Ability Guardian SpiritTransparentChampion-icon

Guardian Spirit
Champion Khan IconWinterEvent FreeRotationAllTransparentChampion-icon
Khan
Ability Commander's GrabTransparentChampion-icon

Commander's Grab
Ability OverpowerTransparentChampion-icon

Overpower
Champion Makoa IconWinterEvent FreeRotationAllTransparentChampion-icon
Makoa
Ability Dredge AnchorTransparentChampion-icon

Dredge Anchor
Champion Mal'Damba IconWinterEvent FreeRotationAllTransparentChampion-icon
Mal'Damba
WeaponAttack Mal'Damba IconTransparentChampion-icon

Spitting Cobra
Champion Raum IconWinterEvent FreeRotationAllTransparentChampion-icon
Raum
Ability CataclysmTransparentChampion-icon

Cataclysm
Champion Seris IconWinterEvent FreeRotationAllTransparentChampion-icon
Seris
Ability ConvergenceTransparentChampion-icon

Convergence
Ability Rend SoulTransparentChampion-icon

Rend Soul
Champion Terminus IconWinterEvent FreeRotationAllTransparentChampion-icon
Terminus
Ability ShatterfallTransparentChampion-icon
Talent required

Shatterfall
Requires Crush
Talent Terminus CrushTransparentChampion-icon
Champion Vatu IconWinterEvent FreeRotationAllTransparentChampion-icon
Vatu
Ability NightfallTransparentChampion-icon

Nightfall
Champion Vora IconWinterEvent FreeRotationAllTransparentChampion-icon
Vora
Ability Harbinger's WrathTransparentChampion-icon

Harbinger's Wrath
Champion Zhin IconWinterEvent FreeRotationAllTransparentChampion-icon
Zhin
Ability SpiteTransparentChampion-icon

Spite



Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

Advertisement