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True Damage is a special type of damage that ignores any kind of Damage Reduction, being directly applied to the health of the target. However, while it ignores damage reduction, it is still negated by complete damage immunity and mostly don't ignore shields other than Executes. The name "True Damage" is an unofficial term.

True Damage by Champion[]

Champion Drogoz Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Drogoz
Ability Dragon Punch.pngTransparentChampion-icon.png

Dragon Punch
Champion Lex Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Lex
Ability The Law.pngTransparentChampion-icon.png

The Law
Champion Maeve Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Maeve
Ability Pounce.pngTransparentChampion-icon.png
Talent required

Pounce
Requires Street Justice
Talent Maeve StreetJustice.pngTransparentChampion-icon.png
Champion Vora Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Vora
Ability Harbinger's Wrath.pngTransparentChampion-icon.png

Harbinger's Wrath
Champion Zhin Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Zhin
Ability Spite.pngTransparentChampion-icon.png
Talent required

Spite
Requires Guillotine
Talent Zhin Guillotine.pngTransparentChampion-icon.png
  • Dragon Punch deals 100% of the target's maximum health as true damage, ignoring shields, but not Damage Immunity.
  • The Law will execute targets below 65% health, if not protected by a shield.
  • Pounce, with Street Justice, executes targets below 35% health, ignoring shields, but not Damage Immunity.
  • Harbinger's Wrath will execute targets below 66% health, ignoring shields, but not Damage Immunity.
  • Spite, with Guillotine deals 125% of the target's maximum health over its duration as true damage. Personal shields will buff the target health, but not the damage dealt.



Gameplay

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Champions
Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

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