True Damage is a special type of damage that ignores any kind of Damage Reduction, being directly applied to the health of the target. However, while it ignores damage reduction, it is still negated by complete damage immunity and mostly don't ignore shields other than Executes. The name "True Damage" is an unofficial term.
True Damage by Champion[ | ]
Dragon Punch | |
The Law | |
Pounce Requires Street Justice | |
Harbinger's Wrath | |
Devour | |
Spite Requires Guillotine |
- Dragon Punch deals 100% of the target's maximum health as true damage, ignoring shields, but not Damage Immunity.
- The Law will execute targets below 65% health, if not protected by a shield.
- Pounce, with Street Justice, executes targets below 35% health, ignoring shields, but not Damage Immunity.
- Harbinger's Wrath will execute targets below 66% health, ignoring shields, but not Damage Immunity.
- Devour will execute targets after they have been fully pulled towards Yagorath.
- Spite, with Guillotine deals 100% of the target's maximum health over its duration as true damage. Personal shields will buff the target health, but not the damage dealt.
Gameplay |
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General Champions Playstyle Game Modes Maps Game Mechanics End of the Game |