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VII ▶️ is a Flank Champion in Paladins, added on January 26th, 2022.

Lore[]

This is VII's official bio currently found in his champion page in-game.


Since the very beginning, the Realm has been in peril. Be it calamitous threats rivaling the Scourges of old, or the unbridled ambitions of evil men, fate has always conspired against Realmkind.

It was in defiance of this injustice that the Outer Tribunal was formed. But for true justice to prevail, the order would need more than pious Judges. They'd need an Executioner. Someone unburdened by the trappings of mercy who would ensure that judgements cast were judgements kept.

VII is one whose past is chronicled upon the gravestones of the wicked. He is the grim reaper; a collector of tithes made in guilty blood. Like a phantom, he undertakes missions that would break most men, employing ruthless force and deadly precision. But then again, whose to say he is even a man?

This is an unofficial version of VII's bio intended to more clearly present all currently known information regarding him. Sources can be found here.


A merciless assassin of the Outer Tribunal who seemingly lost everyone close to him in the past.

At some point, he would attack Corvus in a camp set up near Serpent Beach, killing many of his men and leaving Corvus for dead.

Summary[]

Seven (VII) is a mobile flank character with a heavy reliance on accuracy, decision making, active play and cooldown management. He has three different fire modes available that can be switched in battle. The mode used has an influence on the accuracy and the effective distance, which usually reaches medium ranges. Seven can grapple to walls with his Grappling Hook and stick to them becoming stealthed. Thus, he can overcome long distances, hold out at the wall and surprise enemies from ambush. In close combat, he uses his Explosive Dodge to avoid enemy attacks and lure them into his explosive trap. He can also pull lightweight opponents (non-Frontlines) into the trap with his Grappling Hook. His ultimate ability can help him out of a pinch by scaring away enemies.

Skills[]

Heavy SMGDamage (each/per tick)Burst Mode: 150 /0.65s — Mag Dump: 450
Automatic: 200 /0.175s

Direct Damage

Fire off six 150-damage shots every 0.65s.

Ability Placeholder LMB.png

Details

(Default) Burst Mode – Fire off six 150-damage shots every 0.65s. Has a maximum range of 300 units, being fully effective at 150 units with perfect accuracy.

Mag Dump – Unload your entire magazine dealing 450 damage for every 10 bullets fired. The Heavy SMG has a maximum round capacity of 40 bullets. Mag Dump has an effective range of 10 units with a maximum range of 100 units.

Automatic – Fire off your automatic SMG dealing 200 damage every 0.175 seconds. Maximum range is 175 units with an effective range of 115 units.
  • It can do headshots in all modes.
  • Has an ammo count of 40.
  • All modes have damage falloff with a maximum reduction of ~50%.
  • Burst Mode and Mag Dump have accuracy bloom.
  • All modes have reduced accuracy when airborne.
  • Burst Mode:
  • Headshots deal 225 damage.
  • Has a reload time of 1.2s and can be animation canceled after 0.85s.
  • All bullets are doubled (shoots 2 bullets of 150, consuming only 1 ammo)[1]
  • Each of the 3 double shots have a 0.125s buffer. In actuality, this buffer increases the time between bursts to 0.9s.
  • Mag Dump:
  • Headshots deal 675 damage.
  • Has a reload time of 1.4s and can be animation canceled after 0.95s.
  • Will deal the full 450 damage on its last hit with as little as 1 ammo left.
  • Automatic:
  • Headshots deal 300 damage.
  • Has a reload time of 1.2s and can be animation canceled after 0.85s.

Ability Video
WeaponAttack VII Burst Icon.png

Heavy SMG

Direct Damage
Ability Placeholder LMB.png

Damage (each/per tick)Burst Mode: 150 /0.65s — Mag Dump: 450
Automatic: 200 /0.175s

Fire off six 150-damage shots every 0.65s.

Details

(Default) Burst Mode – Fire off six 150-damage shots every 0.65s. Has a maximum range of 300 units, being fully effective at 150 units with perfect accuracy.

Mag Dump – Unload your entire magazine dealing 450 damage for every 10 bullets fired. The Heavy SMG has a maximum round capacity of 40 bullets. Mag Dump has an effective range of 10 units with a maximum range of 100 units.

Automatic – Fire off your automatic SMG dealing 200 damage every 0.175 seconds. Maximum range is 175 units with an effective range of 115 units.
  • It can do headshots in all modes.
  • Has an ammo count of 40.
  • All modes have damage falloff with a maximum reduction of ~50%.
  • Burst Mode and Mag Dump have accuracy bloom.
  • All modes have reduced accuracy when airborne.
  • Burst Mode:
  • Headshots deal 225 damage.
  • Has a reload time of 1.2s and can be animation canceled after 0.85s.
  • All bullets are doubled (shoots 2 bullets of 150, consuming only 1 ammo)[1]
  • Each of the 3 double shots have a 0.125s buffer. In actuality, this buffer increases the time between bursts to 0.9s.
  • Mag Dump:
  • Headshots deal 675 damage.
  • Has a reload time of 1.4s and can be animation canceled after 0.95s.
  • Will deal the full 450 damage on its last hit with as little as 1 ammo left.
  • Automatic:
  • Headshots deal 300 damage.
  • Has a reload time of 1.2s and can be animation canceled after 0.85s.


Ability Video

Trigger Discipline

 

Swap between the 3 fire modes on activation, starting on burst mode.

Ability Placeholder RMB.png
Cooldown Icon White.png 0.65

Details

Swap between one of the three different fire modes – Bust Mode, Mag Dump Mode, and Automatic Mode.
  • Has a post fire reload time of 0.65s (time between being able to refire the RMB ability).

Ability Video
Ability Trigger Discipline.png

Trigger Discipline

 
Ability Placeholder RMB.png

Cooldown Icon White.png 0.65

Swap between the 3 fire modes on activation, starting on burst mode.

Details

Swap between one of the three different fire modes – Bust Mode, Mag Dump Mode, and Automatic Mode.
  • Has a post fire reload time of 0.65s (time between being able to refire the RMB ability).


Ability Video

Explosive DodgeDamage (each/per tick)250 /0.45s

Area Damage

Dodge in 8 different directions while leaving behind an explosive trap for your enemies.

Ability Placeholder Q.png
Cooldown Icon White.png 7

Details

Dodge 40 units in one of 8 directions, dropping an explosive trap that has three explosions dealing 250 damage for each explosion. The explosions have an effective radius of 35 units and two explosive traps can be out at once. The traps explode every 0.45 seconds.
  • Trap has to be activated by enemies.
  • Traps will despawn after 6s.
  • Traps is not considered as deployable.
  • Dash has a range of 40 units.
  • Although the official description indicates a range of 30 units.
  • Cannot be used midair.

Ability Video
Ability Explosive Dodge.png

Explosive Dodge

Area Damage
Ability Placeholder Q.png

Cooldown Icon White.png 7

Damage (each/per tick)250 /0.45s

Dodge in 8 different directions while leaving behind an explosive trap for your enemies.

Details

Dodge 40 units in one of 8 directions, dropping an explosive trap that has three explosions dealing 250 damage for each explosion. The explosions have an effective radius of 35 units and two explosive traps can be out at once. The traps explode every 0.45 seconds.
  • Trap has to be activated by enemies.
  • Traps will despawn after 6s.
  • Traps is not considered as deployable.
  • Dash has a range of 40 units.
  • Although the official description indicates a range of 30 units.
  • Cannot be used midair.


Ability Video

Grappling HookDamage (each/per tick)300

Direct Damage

Grapple to walls and stick to them for up to 5s becoming stealthed for the duration.

Ability Placeholder F.png
Cooldown Icon White.png 14

Details

Grapple to walls and stick to them for up to 5s becoming stealthed for the duration. VII can pull non-Frontlines to himself and will be pulled to Frontlines.
  • Can hook onto enemies dealing 300 damage.
    • Larger enemies he will approach, whereas smaller foes will be pulled to him.
  • Pressing the jump button in the air prevents VII from getting stuck on walls.

Ability Video
Ability Grappling Hook.png

Grappling Hook

Direct Damage
Ability Placeholder F.png

Cooldown Icon White.png 14

Damage (each/per tick)300

Grapple to walls and stick to them for up to 5s becoming stealthed for the duration.

Details

Grapple to walls and stick to them for up to 5s becoming stealthed for the duration. VII can pull non-Frontlines to himself and will be pulled to Frontlines.
  • Can hook onto enemies dealing 300 damage.
    • Larger enemies he will approach, whereas smaller foes will be pulled to him.
  • Pressing the jump button in the air prevents VII from getting stuck on walls.


Ability Video

Decree 77 (Ultimate) ▶️Damage (each/per tick)250

Direct Damage

Target up to 5 enemies, fearing them and dealing damage.

Ability Placeholder E.png

Details

Target enemies with your Mask, locking onto them for 0.35s which then marks them – while enemies are marked you can refire his ultimate to trigger the mark, dealing 250 damage and fearing them for 2s. Can target up to 5 enemies and the duration is 5s.

▶️ “Cerebral terror mod engaged!” (Self/Enemy)
▶️ “Target's mind is compromised...” (Ally)

  • Ultimate can not be canceled.
  • VII can't use his other abilities during the 5s Ultimate, making him vulnerable during this time.
  • Can be used while sticking to the wall.
  • Enemies can be marked from a distance of up to 130 units.

Ability Video
Ability Decree 77.png

Decree 77 (Ultimate) ▶️

Direct Damage
Ability Placeholder E.png

Damage (each/per tick)250

Target up to 5 enemies, fearing them and dealing damage.

Details

Target enemies with your Mask, locking onto them for 0.35s which then marks them – while enemies are marked you can refire his ultimate to trigger the mark, dealing 250 damage and fearing them for 2s. Can target up to 5 enemies and the duration is 5s.

▶️ “Cerebral terror mod engaged!” (Self/Enemy)
▶️ “Target's mind is compromised...” (Ally)

  • Ultimate can not be canceled.
  • VII can't use his other abilities during the 5s Ultimate, making him vulnerable during this time.
  • Can be used while sticking to the wall.
  • Enemies can be marked from a distance of up to 130 units.


Ability Video


Talents[]

Talent VII TribunalUpgrades.png
Tribunal Upgrades

Default Talent

The Heavy SMG now has three elemental effects: Fire imbued Mag Dump — dealing damage over time, Electrically charged burst mode — dealing AOE damage on stacks and reveals enemies, and Ice infused Automatic — shots slows enemies.


Details

  • The Reveal on Burst mode lasts for 2.25s.
  • The reveal is not mentioned in the official description.
Talent VII Overcharged.png
Overcharged

Unlocks at Mastery Level 2

Decree 77 ultimate is now Overcharged. The ultimate will no longer fear enemies but will deal 1100 in a small radius after targeting an enemy for 1s – the Ultimate charge rate is increased by 50%.


Talent VII SpringLoaded.png
Spring Loaded

Unlocks at Mastery Level 8

Explosive Dodge – Drop an explosion where you land and take off from; decrease the cooldown by 35% and increase range by 25%.


Cards[]

This is a list with all cards available to VII:

Name Image Description Cooldown Category
Aggressive Dodge Card Aggressive Dodge.png Increase the distance traveled by Explosive Dodge by {5|5}%. Ability Explosive Dodge.png Explosive Dodge
Equivocate Card Equivocate.png Heal for {100|100} after hitting an enemy with Grappling Hook. Heal for {200|100} if the enemy is a Frontline. Ability Grappling Hook.png Grappling Hook
Fragments Card Fragments.png Heal for {10|10}% of your maximum Health over 5s after latching to a wall with Grappling Hook. WeaponAttack VII Icon.png Armor / Weapon
Latch and Fire Card Latch and Fire.png Reduce the Cooldown of Grappling Hook by {1|0.5}s after activating Explosive Dodge. Ability Explosive Dodge.png Explosive Dodge
My City Card My City.png Reduce your damage taken by {10|10}% while latched to a wall after using Grappling Hook. Ability Grappling Hook.png Grappling Hook
Nasty Surprise Card Nasty Surprise.png Generate {10|10} Ammo after activating Explosive Dodge. Ability Explosive Dodge.png Explosive Dodge
Never Look Card Never Look.png Increase your maximum Health by {50|50}. WeaponAttack VII Icon.png Armor / Weapon
Night Watch Card Night Watch.png Generate {4|4} Ammo when you activate Trigger Discipline. Ability Trigger Discipline.png Trigger Discipline
Pop Off Card Pop Off.png Increase the Area of Effect of Explosive Dodge bombs by {10|10}%. Ability Explosive Dodge.png Explosive Dodge
Rapid Response Card Rapid Response.png Decrease the recoil of Mag Dump by {10|10}%. Ability Trigger Discipline.png Trigger Discipline
Red Room Card Red Room.png Increase your Movement Speed by {4|4}% while in Automatic fire mode. Ability Trigger Discipline.png Trigger Discipline
Terror Card Terror.png Increase the pull strength of Grappling Hook by {5|5}%. Ability Grappling Hook.png Grappling Hook
The Fear Card The Fear.png Reduce your active Cooldowns by {1|1}s after getting a Killing Blow while in Burst Mode. Ability Trigger Discipline.png Trigger Discipline
The Night Card The Night.png Reduce the Cooldown of Explosive Dodge by {1|0.5}s after activating Grappling Hook. Ability Grappling Hook.png Grappling Hook
Tick Tock Card Tick Tock.png Reset the Cooldown of Grappling Hook after falling to or below {10|10}% Health. Cooldown Icon2.png 25 WeaponAttack VII Icon.png Armor / Weapon
Unknown Caller Card Unknown Caller.png Increase your Reload Speed by {5|5}%. WeaponAttack VII Icon.png Armor / Weapon

Pre-Built Loadouts[]

All of the following cards are in VII's pre-built loadouts:


Tribunal Upgrades
Card Tick Tock.png


Tick Tock
Rare
CardSkin Frame OB67 Silver Rare.png


Reset the Cooldown of Grappling Hook after falling to or below 30% Health.
3
Cooldown Icon.png25


Card Fragments.png


Fragments
Rare
CardSkin Frame OB67 Silver Rare.png


Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
3



Card Never Look.png


Never Look
Rare
CardSkin Frame OB67 Silver Rare.png


Increase your maximum Health by 150.
3



Card Equivocate.png


Equivocate
Rare
CardSkin Frame OB67 Silver Rare.png


Heal for 300 after hitting an enemy with Grappling Hook. Heal for 400 if the enemy is a Frontline.
3



Card Latch and Fire.png


Latch and Fire
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
3



Overcharged
Card Night Watch.png


Night Watch
Rare
CardSkin Frame OB67 Silver Rare.png


Generate 12 Ammo when you activate Trigger Discipline.
3



Card The Fear.png


The Fear
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
3



Card Red Room.png


Red Room
Rare
CardSkin Frame OB67 Silver Rare.png


Increase your Movement Speed by 12% while in Automatic fire mode.
3



Card Nasty Surprise.png


Nasty Surprise
Rare
CardSkin Frame OB67 Silver Rare.png


Generate 30 Ammo after activating Explosive Dodge.
3



Card Unknown Caller.png


Unknown Caller
Rare
CardSkin Frame OB67 Silver Rare.png


Increase your Reload Speed by 15%.
3



Spring Loaded
Card My City.png


My City
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
3



Card Terror.png


Terror
Rare
CardSkin Frame OB67 Silver Rare.png


Increase the pull strength of Grappling Hook by 15%.
3



Card Unknown Caller.png


Unknown Caller
Rare
CardSkin Frame OB67 Silver Rare.png


Increase your Reload Speed by 15%.
3



Card The Night.png


The Night
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the Cooldown of Explosive Dodge by 2s after activating Grappling Hook.
3



Card Latch and Fire.png


Latch and Fire
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
3


Cosmetic Items[]

These are the Cosmetic Items currently available for VII:

Champion Skin Collections[]

Default
Loading Art Icons Character Model
LoadingArt VII Default.png
VII Collection Default Icon.png
VII Default.png
Weapon Default Heavy SMG
Rarity Common
Availability Standard
Release Date January 26th, 2022
Cost Free
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Free
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Default.png

Crimson Guard
Loading Art Icons Character Model
LoadingArt VII Crimson Guard.png
VII Collection Crimson Guard Icon.png
VII Crimson Guard.png
Weapon Crimson Guard's Heavy SMG
Rarity Epic
Availability Exclusive
Release Date January 26th, 2022
Cost 60,000 Currency Gold.png  •  300 Currency Crystals.png  •  Season Pass 2022
(Crimson Guard VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 60,000 Currency Gold.png  •  300 Currency Crystals.png  •  Season Pass 2022
(Crimson Guard VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Crimson Guard.png

Ivy Sentinel
Loading Art Icons Character Model
LoadingArt VII Ivy Sentinel.png
VII Collection Ivy Sentinel Icon.png
VII Ivy Sentinel.png
Weapon Ivy Sentinel's Heavy SMG
Rarity Epic
Availability Exclusive
Release Date January 26th, 2022
Cost 60,000 Currency Gold.png  •  300 Currency Crystals.png  •  Item can no longer be obtained by this. Season 5 Plus Bundle
(Ivy Sentinel VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 60,000 Currency Gold.png  •  300 Currency Crystals.png  •  Item can no longer be obtained by this. Season 5 Plus Bundle
(Ivy Sentinel VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Ivy Sentinel.png

Death Orchid
Loading Art Icons Character Model
LoadingArt VII Death Orchid.png
VII Collection Death Orchid Icon.png
VII Death Orchid.png
Weapon Death Orchid's Heavy SMG
Rarity Epic
Availability Exclusive
Release Date March 16th, 2022
Cost Item can no longer be obtained by this. Abyss Hunter Academy Event Pass Trials of the Realm
Ascension Peak

(Death Orchid VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Item can no longer be obtained by this. Abyss Hunter Academy Event Pass Trials of the Realm
Ascension Peak

(Death Orchid VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Death Orchid.png

Biting Wind
Loading Art Icons Character Model
LoadingArt VII Biting Wind.png
VII Collection Biting Wind Icon.png
VII Biting Wind.png
Weapon Biting Wind's Heavy SMG
Rarity Epic
Availability Exclusive
Release Date January 26th, 2022
Cost Bounty Store  •  Item can no longer be obtained by this. Bounty Store (Abyss Hunter Academy Event Pass Purchase Exclusive)
(Biting Wind VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Bounty Store  •  Item can no longer be obtained by this. Bounty Store (Abyss Hunter Academy Event Pass Purchase Exclusive)
(Biting Wind VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Biting Wind.png

Deadly Pallor
Loading Art Icons Character Model
LoadingArt VII Deadly Pallor.png
VII Collection Deadly Pallor Icon.png
VII Deadly Pallor.png
Weapon Deadly Pallor's Heavy SMG
Rarity Epic
Availability Limited
Release Date January 26th, 2022
Cost Season Pass 2022
(Deadly Pallor VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Season Pass 2022
(Deadly Pallor VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Deadly Pallor.png

Pandemonium
Loading Art Icons Character Model
LoadingArt VII Pandemonium.png
VII Collection Pandemonium Icon.png
VII Pandemonium.png
Weapon Pandemonium's Heavy SMG
Rarity Epic
Availability Exclusive
Release Date March 23rd, 2022
Cost 800 Currency Crystals.png  •  Pandemonium Chest.png
(Pandemonium VII Collection)
Voicelines Pandemonium VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 800 Currency Crystals.png  •  Pandemonium Chest.png
(Pandemonium VII Collection)
Voicelines Pandemonium VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Pandemonium.png

Golden
Loading Art Icons Character Model
LoadingArt VII Golden.png
VII Collection Golden Icon.png
VII Golden.png
Weapon Golden Heavy SMG
Rarity Legendary
Availability Mastery
Release Date January 26th, 2022
Cost Rewarded at Mastery Level 50
(Golden VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Rewarded at Mastery Level 50
(Golden VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Golden.png

Emotes[]

Default
Icon Character Model
VII Emote Icon.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date January 26th, 2022
Cost Free
Cost Free
Character Model

Silencer
Icon Character Model
VII Emote Icon.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date January 26th, 2022
Cost Season Pass 2022
Cost Season Pass 2022
Character Model

MVP Poses[]

Default
Icon Character Model
VII MVP Icon.png
VII Default.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date January 26th, 2022
Cost Free
Cost Free
Character Model

VII Default.png

Scouting
Icon Character Model
VII MVP Icon.png
VII MVP Scouting.png
Weapon {{{weapon}}}
Rarity Epic
Availability Exclusive
Release Date January 26th, 2022
Cost Season Pass 2022
Cost Season Pass 2022
Character Model

VII MVP Scouting.png

Trivia[]

  • As VII himself mentions, (▶️), VII isn't his real name, with said real name currently not being known.
  • VII's true face is currently planned to never be revealed.[2]
  • Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall, and comparing it to model sizes in-game and out of game, it was discovered that VII would be around 6' or 182cm tall.

  • Betty La Bomba appears in VII's splash art on a newspaper in the background marked as "Realm News", with the title of the article being "Infamous Warlord Rises!"

  • The line "Operation 140.15 completed." (▶️) references one of the frequencies used on the radio in the Metal Gear franchise.[3]
  • The card Red Room may be a reference to rumored "Red Rooms" on the Dark Web, which are supposedly livestreams featuring horrible acts of violence being inflicted on individuals.
  • The name of VII's ultimate ability "Decree 77" may be a reference to Order 66 from Star Wars.

  • VII's promotion was slightly different from usual champion promotion of the time. VII's first teaser featured a link to the official Paladins Discord server, where typing in !seven would give out the message "Tribunal".
  • Following this, heading to this site would bring you to a restricted access page featuring a login. Inputting "VII" as the username and "Tribunal" as the password would allow one to access some of the Schism update patch notes, though information regarding VII is absent.
  • Influencer packages would also continue to be used to promote VII. From December 31st, 2021 to January 2nd, 2022, packages were sent to several Paladins influencers. These packages included VII's mask, as well as a small card, which on one side, had the date "01.05.22" (which was the date for that year's Hi-Rez Showcase event, and by extension, the Schism update show), while the other side generally featured a short message.
  • ReninX's package can be seen here, with the message on the card reading "As the law is written".
  • MekaXKitty's package can be seen here, with the message on the card reading "Tithes made in guilty blood that I alone collect...".
  • frogcap's package can be seen here, with seemingly no message being on the card.
  • Though while only three packages were shared on the official Paladins Twitter, according to a special video uploaded following VII's release, there were actually seven of these packages in total, each with their own message. According to the video, the influencers and messages are as follows.
    • ReninX's message read "As the law is written..."
    • Apxche's message read "So shall it be..."
    • NTBees' message read "As executioner of the Outer Tribunal..."
    • frogcap's message read "It falls upon me..."
    • Gloozi's message read "To ensure that judgements cast..."
    • Tarden's message read "Are judgements kept..."
    • MekaXKitty's package read "Tithes made in guilty blood that I alone collect..."
  • VII's standard teasers can be found here:

  • VII had many early unused designs prior to his final appearance being settled on. Some with huge differences, others with only minor adjustments.[4][5][6]

  • Salt was originally intended to become a champion rather than a skin, but was eventually either replaced or changed into VII.[8]
  • VII is the first champion to lack any Top Play lines following the removal of the system in the Sands of Myth update, as other champions prior to VII following the removal of the system still had lines for Top Play recorded, though they went unused. Champions prior to the system being added had other lines reworked for the system, making VII one of the only characters in the entire game to have no lines used in any form for Top Play.
  • Prior to VII's official reveal, the artwork that appeared when loading the PTS of the Schism update initally featured a crudely drawn low effort version of VII's actual splash art.
  • VII's the first champion to release with more than 2 recolors.
  • VII's codename may have possibly been "Gold Skull".[9] This was later explicitly confirmed here.
  • An alternate version of the artwork for Night Watch with the mirror in the background removed was used for one of VII's teasers.

  • Vii crimsonguard small.pngCrimson Guard


  • Vii ivysentinel small.pngIvy Sentinel


  • Vii deathorchid small.pngDeath Orchid


  • Vii bitingwind small.pngBiting Wind


  • Vii deadlypallor small.pngDeadly Pallor
  • This skin appears in the card The Fear, making it one of the few skins to appear in card art.


  • Vii pandemonium small.pngPandemonium

Videos[]

Champion Teaser[]

Ability Breakdown[]

Changelog[]


  • Bug Fixes
  • Fixed an issue where VII’s Grappling Hook ability would not activate properly if there was an ally between VII and the wall to which they were attempting to grapple.
  • Updated several of VII’s cards to fix typos and make their text more consistent with other cards in the game.
  • Abilities
  • WeaponAttack VII Icon.png Heavy SMG / Mag Dump
  • Damage change to the Mag Dump fire mode
  • 475 ➞ 450
  • Ability Explosive Dodge.png Explosive Dodge
  • Change the deployed time for VII’s bombs
  • 15s ➞ 6s
  • Ability Decree 77.png Decree 77
  • Change the timing on the initial mark for Decree 77
  • Timing change Reduced time to mark enemies while Ulting by 50%
  • Bug Fixes
  • Reduced the amount of VFX on screen for enemies hit by the Ice-infused Automatic firing mode from VII’s Heavy SMG weapon when he had the Tribunal Upgrades talent equipped.
  • Fixed an issue where VII’s Pandemonium skin played a very loud bang sound when previewed on the Home screen.
  • Updated the description for VII’s Tribunal Upgrades talent to make it more concise.
  • Talents
  • Talent VII TribunalUpgrades.png Tribunal Upgrades
  • The Reveal on Burst mode has been increased to 2.25s.
  • Abilities
  • WeaponAttack VII Icon.png Heavy SMG
  • Burst Fire - DMG has been decreased to 150 per shot - Range has been increased slightly to 150 effective range (300 max).
  • Mag Dump - DMG has been reduced to 475 from 500 - Effective Range has been reduced from 15 to 10.
  • Automatic Mode - DMG has been increased from 175 to 200 - Effective Range has been increased to 115 from 90.
  • Ability Trigger Discipline.png Trigger Discipline
  • Changed the Post Fire Reload time from 1s ➞ .65s (time between being able to refire the RMB ability).
  • Ability Decree 77.png Decree 77
  • Mark range has been increased to 130 (substantially further).
  • Cards
  • [Explosive Dodge] Reduce the cooldown of Grappling Hook by {scale=1|0.5}s after using Explosive Dodge.
  • Changed the scaling values from 1s ➞ 0.5s.
  • [Grappling Hook] Reduce the cooldown of Explosive Dodge by {scale=1|0.5}s after using Grappling Hook.
  • Changed scaling values from 1s ➞ 0.5s.
  • Bug Fixes
  • Fixed an issue where VII’s reload animation did not speed up properly when affected by effects that increase Reload Speed.
  • Fixed an issue where VII’s Golden skin was listed at the incorrect Rarity.
  • Fixed an issue where VII’s Biting Wind skin did not display its 2D art in the Bounty Store.
  • Fixed an issue where VII’s Grappling Hook ability could attach to some invisible collisions on Ice Mines.
  • Updated several of VII’s ability descriptions to correct outdated number values.
  • Updated the text for VII’s Equivocate card to clarify functionality.
  • VII was added to the game.
  • PTS Changes - Bug Fixes
  • Fixed several issues related to VII’s Heavy SMG weapon getting into bad firing states when swapping firing modes with Trigger Discipline.
  • Updated several of VII’s cards for readability and consistency.
  • Fixed an issue where VII’s firing mode UI did not display correctly when using a Controller.
  • Fixed an issue where the bombs from VII’s Explosive Dodge ability would not display their explosion VFX at the correct time.
  • Fixed an issue where VII’s Heavy SMG weapon did not play reload SFX after firing Weapon Shots using the Mag Dump mode.
  • Fixed an issue where VII’s Grappling Hook ability could hit allies and enemies inside their respective Spawn Rooms.
  • Fixed an issue where VII’s Golden skin was not able to be obtained through Mastery levels.




Champions
Class Front Line Icon.png Front Line
Class Damage Icon.png Damage
Class Support Icon.png Support
Class Flank Icon.png Flank
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