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VII ▶️ is a Flank Champion in Paladins, added on January 26th, 2022.

Lore[]

Since the very beginning, the Realm has been in peril. Be it calamitous threats rivaling the Scourges of old, or the unbridled ambitions of evil men, fate has always conspired against Realmkind.

It was in defiance of this injustice that the Outer Tribunal was formed. But for true justice to prevail, the order would need more than pious Judges. They'd need an Executioner. Someone unburdened by the trappings of mercy who would ensure that judgements cast were judgements kept.

VII is one whose past is chronicled upon the gravestones of the wicked. He is the grim reaper; a collector of tithes made in guilty blood. Like a phantom, he undertakes missions that would break most men, employing ruthless force and deadly precision. But then again, whose to say he is even a man?

Summary[]



Skills[]

Heavy SMG Damage (each/per tick)Burst Mode: 150 /0.65s Mag Dump: 500 Automatic: 175 /0.175s

Direct Damage

Fire off three 150-damage shots every 0.65s.

Ability Placeholder LMB.png

Details

Default: Burst Mode – Fire off three 150-damage shots every 0.65s. Has a maximum range of 300 units, being fully effective at 130 units with perfect accuracy.

Mag Dump – Unload your entire magazine dealing 500 damage for every 10 bullets fired. The Heavy SMG has a maximum round capacity of 40 bullets. Mag Dump has an effective range of 15 units with a maximum range of 100 units.

Automatic – Fire off your automatic SMG dealing 175 damage every 0.175 seconds. Maximum range is 175 units with an effective range of 90 units.
  • In Burst Mode, all bullets are doubled (shots 2 bullet of 150, consuming only 1 ammo)[1]
  • Can do Headshots.
  • Has a reload time of 1.1s.
WeaponAttack VII Burst Icon.png

Heavy SMG

Direct Damage
Ability Placeholder LMB.png
Damage (each/per tick)Burst Mode: 150 /0.65s Mag Dump: 500 Automatic: 175 /0.175s

Fire off three 150-damage shots every 0.65s.

Details

Default: Burst Mode – Fire off three 150-damage shots every 0.65s. Has a maximum range of 300 units, being fully effective at 130 units with perfect accuracy.

Mag Dump – Unload your entire magazine dealing 500 damage for every 10 bullets fired. The Heavy SMG has a maximum round capacity of 40 bullets. Mag Dump has an effective range of 15 units with a maximum range of 100 units.

Automatic – Fire off your automatic SMG dealing 175 damage every 0.175 seconds. Maximum range is 175 units with an effective range of 90 units.
  • In Burst Mode, all bullets are doubled (shots 2 bullet of 150, consuming only 1 ammo)[1]
  • Can do Headshots.
  • Has a reload time of 1.1s.

Trigger Discipline

 

Swap between one of the three different fire modes on activation – Bust Mode, Mag Dump Mode, and Automatic Mode.

Ability Placeholder RMB.png

Details

Swap between one of the three different fire modes – Bust Mode, Mag Dump Mode, and Automatic Mode.
Ability Trigger Discipline.png

Trigger Discipline

 
Ability Placeholder RMB.png

Swap between one of the three different fire modes on activation – Bust Mode, Mag Dump Mode, and Automatic Mode.

Details

Swap between one of the three different fire modes – Bust Mode, Mag Dump Mode, and Automatic Mode.

Explosive Dodge Damage (each/per tick)250 /0.45s

Area Damage

Dodge in 4 different directions while leaving behind an explosive trap for your enemies.

Ability Placeholder Q.png
Cooldown Icon White.png 7

Details

Dodge 40 units in one of four directions, dropping an explosive trap that has three explosions dealing 250 damage for each explosion. The explosions have an effective radius of 35 units and two explosives can be out at once. The traps explode every 0.45 seconds.
  • Trap has to be activated by enemies.
  • Traps will despawn after 15s.
  • Dash has a range of 40 units.
Ability Explosive Dodge.png

Explosive Dodge

Area Damage
Ability Placeholder Q.png
Cooldown Icon White.png 7
Damage (each/per tick)250 /0.45s

Dodge in 4 different directions while leaving behind an explosive trap for your enemies.

Details

Dodge 40 units in one of four directions, dropping an explosive trap that has three explosions dealing 250 damage for each explosion. The explosions have an effective radius of 35 units and two explosives can be out at once. The traps explode every 0.45 seconds.
  • Trap has to be activated by enemies.
  • Traps will despawn after 15s.
  • Dash has a range of 40 units.

Grappling Hook Damage (each/per tick)300

Direct Damage

Grapple to walls and stick to them for up to 5s, becoming stealthed for the duration.

Ability Placeholder F.png
Cooldown Icon White.png 14

Details

Grapple to walls and stick to them for up to 5s, becoming stealthed for the duration.
  • Can hook onto enemies dealing 300 damage.
    • Larger enemies he will approach, whereas smaller foes will be drawn to him.
Ability Grappling Hook.png

Grappling Hook

Direct Damage
Ability Placeholder F.png
Cooldown Icon White.png 14
Damage (each/per tick)300

Grapple to walls and stick to them for up to 5s, becoming stealthed for the duration.

Details

Grapple to walls and stick to them for up to 5s, becoming stealthed for the duration.
  • Can hook onto enemies dealing 300 damage.
    • Larger enemies he will approach, whereas smaller foes will be drawn to him.

Decree 77 (Ultimate) ▶️Damage (each/per tick)250

Direct Damage

Target up to 5 enemies, fearing them and dealing damage.

Ability Placeholder E.png

Details

Target enemies with your Mask, locking onto them for 0.65s which then marks them – while enemies are marked you can refire his ultimate to trigger the mark, dealing 250 damage and fearing them from 2s. Can target up to 5 enemies and the duration is 5s.

▶️ “Cerebral terror mod engaged!” (Self/Enemy)
▶️ “Target's mind is compromised...” (Ally)

  • Ultimate can not be cancled.
  • VII can't use his other abilities during the 5s Ultimate, making him vulnerable during this time.
  • Enemies can be marked from a distance of up to 130 units.
Ability Decree 77.png

Decree 77 (Ultimate) ▶️

Direct Damage
Ability Placeholder E.png
Damage (each/per tick)250

Target up to 5 enemies, fearing them and dealing damage.

Details

Target enemies with your Mask, locking onto them for 0.65s which then marks them – while enemies are marked you can refire his ultimate to trigger the mark, dealing 250 damage and fearing them from 2s. Can target up to 5 enemies and the duration is 5s.

▶️ “Cerebral terror mod engaged!” (Self/Enemy)
▶️ “Target's mind is compromised...” (Ally)

  • Ultimate can not be cancled.
  • VII can't use his other abilities during the 5s Ultimate, making him vulnerable during this time.
  • Enemies can be marked from a distance of up to 130 units.


Talents[]

Talent VII TribunalUpgrades.png
Tribunal Upgrades

Default Talent

The Heavy SMG now has three elemental effects: Fire imbued Mag Dump that deals damage over time, Electrically charged burst mode that reveals enemies and deals AOE damage, and Ice infused Automatic fire that slows enemies.


Talent VII Overcharged.png
Overcharged

Unlocks at Mastery Level 2

Decree 77 ultimate is now Overcharged. The ultimate will no longer fear enemies but will deal 1100 after targeting an enemy for 1s and the Ultimate charge rate is increased by 50%.


Talent VII SpringLoaded.png
Spring Loaded

Unlocks at Mastery Level 8

Explosive Dodge – Drop an explosion where you land and take off from; decrease the cooldown by 35% and increase range by 25%.


Cards[]

This is a list with all cards available to VII:

Name Image Description Cooldown Category
Aggressive Dodge Card Aggressive Dodge.png Increase the distance of Explosive Dodge by {5|5}%. Ability Explosive Dodge.png Explosive Dodge
Equivocate Card Equivocate.png Grappling Hook enemies heals you by {100|100} for non-Frontlines and {200|100} for Frontlines. Ability Grappling Hook.png Grappling Hook
Fragments Card Fragments.png Heal for {10|10}% of your max health over 5s while latched to a wall. WeaponAttack VII Icon.png Armor / Weapon
Latch and Fire Card Latch and Fire.png Reduce the cooldown of Grappling Hook by {1|1}s after using Explosive Dodge. Ability Explosive Dodge.png Explosive Dodge
My City Card My City.png Gain {10|10}% DR while latched to a wall. Ability Grappling Hook.png Grappling Hook
Nasty Surprise Card Nasty Surprise.png Generate {10|10} ammo after activating Explosive Dodge. Ability Explosive Dodge.png Explosive Dodge
Never Look Card Never Look.png Gain {50|50} health. WeaponAttack VII Icon.png Armor / Weapon
Night Watch Card Night Watch.png Refill {4|4} ammo when you swap alt-fire. Ability Trigger Discipline.png Trigger Discipline
Pop Off Card Pop Off.png Increase the damage radius of Explosive Dodge by {10|10}%. Ability Explosive Dodge.png Explosive Dodge
Rapid Response Card Rapid Response.png Decrease the recoil of Mag Dump by {10|10}%. Ability Trigger Discipline.png Trigger Discipline
Red Room Card Red Room.png Gain {4|4}% movement speed while in automatic fire mode. Ability Trigger Discipline.png Trigger Discipline
Terror Card Terror.png Increase the strength at which VII is pulled by {5|5}%. Ability Grappling Hook.png Grappling Hook
The Fear Card The Fear.png Reduce active cooldowns by {1|1}s after getting a kill in Burst Mode. Ability Trigger Discipline.png Trigger Discipline
The Night Card The Night.png Reduce the cooldown of Explosive Dodge by {1|1}s after using Grappling Hook. Ability Grappling Hook.png Grappling Hook
Tick Tock Card Tick Tock.png Reset the cooldown of Grappling Hook after falling to or below {10|10}% health. Cooldown Icon2.png 25 WeaponAttack VII Icon.png Armor / Weapon
Unknown Caller Card Unknown Caller.png Increase your reload speed by {5|5}%. WeaponAttack VII Icon.png Armor / Weapon

Pre-Built Loadouts[]

All of the following cards are in VII's pre-built loadouts:


Tribunal Upgrades
Card Tick Tock.png


Tick Tock
Rare
CardSkin Frame OB67 Silver Rare.png


Reset the cooldown of Grappling Hook after falling to or below 30% health.
3
Cooldown Icon.png25


Card Fragments.png


Fragments
Rare
CardSkin Frame OB67 Silver Rare.png


Heal for 30% of your max health over 5s while latched to a wall.
3



Card Never Look.png


Never Look
Rare
CardSkin Frame OB67 Silver Rare.png


Gain 150 health.
3



Card Equivocate.png


Equivocate
Rare
CardSkin Frame OB67 Silver Rare.png


Grappling Hook enemies heals you by 300 for non-Frontlines and 400 for Frontlines.
3



Card Latch and Fire.png


Latch and Fire
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the cooldown of Grappling Hook by 3s after using Explosive Dodge.
3



Overcharged
Card Night Watch.png


Night Watch
Rare
CardSkin Frame OB67 Silver Rare.png


Refill 12 ammo when you swap alt-fire.
3



Card The Fear.png


The Fear
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce active cooldowns by 3s after getting a kill in Burst Mode.
3



Card Red Room.png


Red Room
Rare
CardSkin Frame OB67 Silver Rare.png


Gain 12% movement speed while in automatic fire mode.
3



Card Nasty Surprise.png


Nasty Surprise
Rare
CardSkin Frame OB67 Silver Rare.png


Generate 30 ammo after activating Explosive Dodge.
3



Card Unknown Caller.png


Unknown Caller
Rare
CardSkin Frame OB67 Silver Rare.png


Increase your reload speed by 15%.
3



Spring Loaded
Card My City.png


My City
Rare
CardSkin Frame OB67 Silver Rare.png


Gain 30% DR while latched to a wall.
3



Card Terror.png


Terror
Rare
CardSkin Frame OB67 Silver Rare.png


Increase the strength at which VII is pulled by 15%.
3



Card My City.png


My City
Rare
CardSkin Frame OB67 Silver Rare.png


Gain 30% DR while latched to a wall.
3



Card The Night.png


The Night
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the cooldown of Explosive Dodge by 3s after using Grappling Hook.
3



Card Latch and Fire.png


Latch and Fire
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the cooldown of Grappling Hook by 3s after using Explosive Dodge.
3


Cosmetic Items[]

These are the Cosmetic Items currently available for VII:

Champion Skin Collections[]

Default
Loading Art Icons Character Model
LoadingArt VII Default.png
VII Collection Default Icon.png
VII Default.png
Weapon Default Heavy SMG
Rarity Common
Availability Standard
Release Date January 26th, 2022
Cost Free
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Free
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Default.png

Crimson Guard
Loading Art Icons Character Model
LoadingArt VII Crimson Guard.png
VII Collection Crimson Guard Icon.png
VII Crimson Guard.png
Weapon Crimson Guard's Heavy SMG
Rarity Epic
Availability Exclusive
Release Date January 26th, 2022
Cost 60,000 Currency Gold.png  •  300 Currency Crystals.png  •  Season Pass 2022
(Crimson Guard VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 60,000 Currency Gold.png  •  300 Currency Crystals.png  •  Season Pass 2022
(Crimson Guard VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Crimson Guard.png

Ivy Sentinel
Loading Art Icons Character Model
LoadingArt VII Ivy Sentinel.png
VII Collection Ivy Sentinel Icon.png
VII Ivy Sentinel.png
Weapon Ivy Sentinel's Heavy SMG
Rarity Epic
Availability Exclusive
Release Date January 26th, 2022
Cost Colossal Chest.png
(Ivy Sentinel VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Colossal Chest.png
(Ivy Sentinel VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Ivy Sentinel.png

Death Orchid
Loading Art Icons Character Model
LoadingArt VII Death Orchid.png
VII Collection Death Orchid Icon.png
VII Death Orchid.png
Weapon Death Orchid's Heavy SMG
Rarity Epic
Availability Exclusive
Release Date TBA
Cost Abyss Hunter Academy Event Pass Trials of the Realm
(Death Orchid VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Abyss Hunter Academy Event Pass Trials of the Realm
(Death Orchid VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Death Orchid.png

Biting Wind
Loading Art Icons Character Model
LoadingArt VII Biting Wind.png
VII Collection Biting Wind Icon.png
VII Biting Wind.png
Weapon Biting Wind's Heavy SMG
Rarity Epic
Availability Exclusive
Release Date January 26th, 2022
Cost Bounty Store (Abyss Hunter Academy Event Pass Purchase Exclusive)
(Biting Wind VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Bounty Store (Abyss Hunter Academy Event Pass Purchase Exclusive)
(Biting Wind VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Biting Wind.png

Deadly Pallor
Loading Art Icons Character Model
LoadingArt VII Deadly Pallor.png
VII Collection Deadly Pallor Icon.png
VII Deadly Pallor.png
Weapon Deadly Pallor's Heavy SMG
Rarity Epic
Availability Limited
Release Date January 26th, 2022
Cost Season Pass 2022
(Deadly Pallor VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Season Pass 2022
(Deadly Pallor VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Deadly Pallor.png

Golden
Loading Art Icons Character Model
LoadingArt VII Golden.png
VII Collection Golden Icon.png
VII Golden.png
Weapon Golden Heavy SMG
Rarity Legendary
Availability Mastery
Release Date January 26th, 2022
Cost Rewarded at Mastery Level 50
(Golden VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Rewarded at Mastery Level 50
(Golden VII Collection)
Voicelines VII voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

VII Golden.png

Emotes[]

Default
Icon Character Model
VII Emote Icon.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date January 26th, 2022
Cost Free
Cost Free
Character Model

Silencer
Icon Character Model
VII Emote Icon.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date January 26th, 2022
Cost Season Pass 2022
Cost Season Pass 2022
Character Model

MVP Poses[]

Default
Icon Character Model
VII MVP Icon.png
VII Default.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date January 26th, 2022
Cost Free
Cost Free
Character Model

VII Default.png

Scouting
Icon Character Model
VII MVP Icon.png
VII MVP Scouting.png
Weapon {{{weapon}}}
Rarity Epic
Availability Exclusive
Release Date January 26th, 2022
Cost Season Pass 2022
Cost Season Pass 2022
Character Model

VII MVP Scouting.png

Trivia[]

  • As VII himself mentions, (▶️), VII isn't his real name, with said real name currently not being known.
  • VII's splash art features a paper in the background marked as "Realm News", featuring an image of an unknown character wearing a crown, with the title of the article being "Infamous Warlord Rises!"
  • VII's true face is currently planned to never be revealed.[2]

  • The card Red Room may be a reference to rumored "Red Rooms" on the Dark Web, which are supposedly livestreams featuring horrible acts of violence being inflicted on individuals.

  • VII's promotion was slightly different from usual champion promotion of the time. VII's first teaser featured a link to the official Paladins Discord server, where typing in !seven would give out the message "Tribunal".
  • Following this, heading to this site would bring you to a restricted access page featuring a login. Inputting "VII" as the username and "Tribunal" as the password would allow one to access some of the Schism update patch notes, though information regarding VII is absent.
  • Influencer packages would also continue to be used to promote VII. From December 31st, 2021 to January 2nd, 2022, packages were sent to several Paladins influencers. These packages included VII's mask, as well as a small card, which on one side, had the date "01.05.22" (which was the date for that year's Hi-Rez Showcase event, and by extension, the Schism update show), while the other side generally featured a short message.
  • ReninX's package can be seen here, with the message on the card reading "As the law is written".
  • MekaXKitty's package can be seen here, with the message on the card reading "Tithes made in guilty blood that I alone collect...".
  • frogcap's package can be seen here, with seemingly no message being on the card.
  • VII's standard teasers can be found here:

  • VII had many early unused designs prior to his final appearance being settled on. Some with huge differences, others with only minor adjustments.[3][4][5]

  • VII is the first champion to lack any Top Play lines following the removal of the system in the Sands of Myth update, as other champions prior to VII following the removal of the system still had lines for Top Play recorded, though they went unused. Champions prior to the system being added had other lines reworked for the system, making VII one of the only characters in the entire game to have no lines used in any form for Top Play.
  • Prior to VII's official reveal, the artwork that appeared when loading the PTS of the Schism update initally featured a crudely low effort version of VII's actual splash art.
  • VII's the first champion to release with more than 2 recolors.
  • VII's codename may have possibly been "Gold Skull".[7]
  • An alternate version of the artwork for Night Watch with the mirror in the background removed was used for one of VII's teasers.

  • Vii crimsonguard small.pngCrimson Guard


  • Vii ivysentinel small.pngIvy Sentinel


  • Vii deathorchid small.pngDeath Orchid


  • Vii bitingwind small.pngBiting Wind


  • Vii deadlypallor small.pngDeadly Pallor

Videos[]

Champion Teaser[]

Changelog[]




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