Description[edit | edit source]
This map is one of the few maps with a rotated layout, unlike most maps, having a mirrored layout. The map has a unique design, with the two sides having different appearances that distinguishes them. Like all other siege maps, There is a Capture Point in the middle. The bases are located at opposite ends of the map.
Lore[edit | edit source]
Trials of the Realm Bio:
"Once a thriving city and training center, Warder's Gate now sits mostly empty since the disappearance of the Warders. Still a place of power, it has become home to proxy conflicts between warring factions."
One of many ancient Warder architectures, with a mystical forest located nearby, as revealed here.
Hazard(s)[edit | edit source]
Deadly Waters[edit | edit source]
The waters that surround this map are deadly to the touch and have the same kill mechanics as those of a cliff ledge, making champions with knockback abilities ideal for easy eliminations. Champions that lack flight/teleportation abilities are susceptible to being launched off the map without having any sort of means for recovery...
Special Feature(s)[edit | edit source]
Anti-Gravity Crystals[edit | edit source]
Anti-Gravity Crystals let champions who enter their radius slowly fly upwards. After that, they glide back to the ground, they appear exclusively on this single map at the moment.
Gallery[edit | edit source]
Trivia[edit | edit source]
- This is one of the few maps to not be completely symmetrical, albeit only visually.
- This map could be played in the test map queue as Supa Rift before release.