Warder's Gate is one of the maps in Paladins and was released in the Paladins 1.9 update.
Like every Siege Map, Warder's Gate also has certain callouts.
Description
This map is one of the few maps with a rotated layout, unlike most maps, having a mirrored layout. The map has a unique design, with the two sides having different appearances that distinguishes them. Like all other siege maps, There is a Capture Point in the middle. The bases are located at opposite ends of the map.
The only Game Mode that is currently playable in this map is Siege.
Lore
Trials of the Realm Bio:
"Once a thriving city and training center, Warder's Gate now sits mostly empty since the disappearance of the Warders. Still a place of power, it has become home to proxy conflicts between warring factions."[1]
Other Information:
One of many ancient Warder architectures, with a mystical forest located nearby, as revealed here.
Hazard(s)
Deadly Waters
The waters that surround this map are deadly to the touch and have the same kill mechanics as those of a cliff ledge, making champions with knockback abilities ideal for easy eliminations. Champions that lack flight/teleportation abilities are susceptible to being launched off the map without having any sort of means for recovery...
Special Feature(s)
Anti-Gravity Crystals
Anti-Gravity Crystals let champions who enter their radius slowly fly upwards. After that, they glide back to the ground, they appear exclusively on this single map at the moment.
Gallery
Trivia
- This is one of the few maps to not be completely symmetrical, albeit only visually.
- This map could be played in the test map queue as Supa Rift before release.
Maps |
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Siege Onslaught Team Deathmatch Payload Other Removed Event Test Maps Removed Test Maps |